Half-Life 2 - Textures, models, and sounds I used while mapping
Shane Spies 83c0041acb Init vers | %!s(int64=5) %!d(string=hai) anos | |
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materials | %!s(int64=5) %!d(string=hai) anos | |
models | %!s(int64=5) %!d(string=hai) anos | |
readme.md | %!s(int64=5) %!d(string=hai) anos |
Common assets I drew upon for making Half-life 2 maps, most of these I tested in Obsidian Conflict because I had it and a small CICD process I used.