Half-Life 2 - Textures, models, and sounds I used while mapping
| 
				
					 | 
			%!s(int64=6) %!d(string=hai) anos | |
|---|---|---|
| materials | %!s(int64=6) %!d(string=hai) anos | |
| models | %!s(int64=6) %!d(string=hai) anos | |
| readme.md | %!s(int64=6) %!d(string=hai) anos | 
Common assets I drew upon for making Half-life 2 maps, most of these I tested in Obsidian Conflict because I had it and a small CICD process I used.