metalstainless01.vmt 223 B

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  1. "vertexlitgeneric"
  2. {
  3. // original shader: basetimeslightmapalphablend
  4. // uncomment this if you add an alpha channel to the base texture
  5. // "$translucent" 1
  6. "$basetexture" "props/metalstainless01"
  7. "$surfaceprop" "metal"
  8. }