Shane Spies 4502689ba5 added some info and buildtools | hace 6 años | |
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SHLT-3.9 | hace 6 años | |
vluzacn-23 | hace 6 años | |
Compile_MeckRain_HIGH.bat | hace 6 años | |
Compile_MeckRain_LOW.bat | hace 6 años | |
MecklenburgV-B5a5.bat | hace 6 años | |
MeckrainV5B1.bat | hace 6 años | |
MeckrainVB5A.bat | hace 6 años | |
readme.md | hace 6 años |
#Building Mecklenburg This is actually really tricky and honestly I don't remember anymore on how to exactly do this. From what I actually remember it kind of went like this:
In this folder there are two tools, SHLT and VLUZACN revision 23.
Vluzacn was used to build mecklenburgv_final. (it might of been just the rad exec, then shlt for the rest) SHLT-3.9 was used to mecklenburg rain zhlt was used to build all previous versions ( probably don't use it because I remember the lighting not ever generating correctly )
I also included the batch files I used when I built those respective versions. The one I cannot find is the one I used to build final. That's a shame because I really perfected the lighting on it. Older versions of meck didn't have quite the right lighting because I was fighting a battle of trying to bake lights using an amd 3500+. Baking the lights would take hours and I would typically have one or two shots at doing it per release cycle.
I'll admit, I'm not going to make this easy. These batch files were used back in the day to generate out the maps. MeckRainVB5A is my latest one obviously for meckrain. What I do not have is my lights.rad for each iteration of the map, nor do I have the batch file I used to make v_final. Most of the compiling tools MecklenburgV-B5a5 and earlier used MecklenburgV-B5a5.bat. I think mecksnow might of also used it as well.
You'll need to change all of the paths in the .bat to match your own environment and whatever compiling tools you'll want to use. I used a tool back in my day called Nems Batch Compiler in order to fiddle with the options and help set up my environment. I'd recomend it.