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- #ifndef LOG_H__
- #define LOG_H__
- #if _MSC_VER >= 1000
- #pragma once
- #endif
- #include "mathtypes.h"
- #include "messages.h"
- typedef enum
- {
- DEVELOPER_LEVEL_ALWAYS,
- DEVELOPER_LEVEL_ERROR,
- DEVELOPER_LEVEL_WARNING,
- DEVELOPER_LEVEL_MESSAGE,
- DEVELOPER_LEVEL_FLUFF,
- DEVELOPER_LEVEL_SPAM,
- DEVELOPER_LEVEL_MEGASPAM
- }
- developer_level_t;
- //
- // log.c globals
- //
- extern char* g_Program;
- extern char g_Mapname[_MAX_PATH];
- #define DEFAULT_DEVELOPER DEVELOPER_LEVEL_ALWAYS
- #define DEFAULT_VERBOSE false
- #define DEFAULT_LOG true
- extern developer_level_t g_developer;
- extern bool g_verbose;
- extern bool g_log;
- extern unsigned long g_clientid; // Client id of this program
- extern unsigned long g_nextclientid; // Client id of next client to spawn from this server
- //
- // log.c Functions
- //
- extern void ResetTmpFiles();
- extern void ResetLog();
- extern void ResetErrorLog();
- extern void CheckForErrorLog();
- extern void CDECL OpenLog(int clientid);
- extern void CDECL CloseLog();
- extern void WriteLog(const char* const message);
- extern void CheckFatal();
- extern void CDECL Developer(developer_level_t level, const char* const message, ...);
- #ifdef _DEBUG
- #define IfDebug(x) (x)
- #else
- #define IfDebug(x)
- #endif
- extern void CDECL Verbose(const char* const message, ...);
- extern void CDECL Log(const char* const message, ...);
- extern void CDECL Error(const char* const error, ...);
- extern void CDECL Fatal(assume_msgs msgid, const char* const error, ...);
- extern void CDECL Warning(const char* const warning, ...);
- extern void CDECL PrintOnce(const char* const message, ...);
- extern void LogStart(const int argc, char** argv);
- extern void LogEnd();
- extern void Banner();
- extern void LogTimeElapsed(float elapsed_time);
- // SILENCER -->
- // Note: When compile tools are run through a batch-file, some colors will
- // be different from Windows defaults; since you'd usually only run through
- // a batch file, these colors shall be used here:
- #define CONCOLOR_BGDEF_BLACK 0x0
- #define CONCOLOR_DBLUE 0x1
- #define CONCOLOR_DGREEN 0x2
- #define CONCOLOR_BLUEGREEN 0x3
- #define CONCOLOR_DRED 0x4
- #define CONCOLOR_DMAGENTA 0x5
- #define CONCOLOR_DYELLOW 0x6
- #define CONCOLOR_LGREY 0x7
- #define CONCOLOR_LGREEN 0x8
- #define CONCOLOR_BLUE 0x9
- #define CONCOLOR_GREEN 0xA
- #define CONCOLOR_CYAN 0xB
- #define CONCOLOR_RED 0xC
- #define CONCOLOR_MAGENTA 0xD
- #define CONCOLOR_YELLOW 0xE
- #define CONCOLOR_TXTDEF_WHITE 0xF
- extern bool g_noConColors; // Windows' console text coloring
- extern void ConColor(const short c_text_color, const short c_background_color);
- // <-- SILENCER
- // Should be in hlassert.h, but well so what
- extern void hlassume(bool exp, assume_msgs msgid);
- #endif // Should be in hlassert.h, but well so what LOG_H__
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