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- Super Half Life Tools (SHLT)
- Version 3.9
- Read me File
- 10/04/2009
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- About This Document:
- This document contains last-minute information about SHLT, including questions you may have concerning the tools or your computer. If you have a question, check to see if it is addressed here first: you may save yourself an email to me at a latter date.
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- I. GENERAL TECHNICAL ISSUES
- II. LICENCE
- III. CONTACTING ME
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- I. GENERAL TECHNICAL ISSUES
- To get the code to run you should have a copy of VS 2005 Final (Pro). The code has not been tested in the betas and the freeware issue of VS 2005 (C++) has no support to compile 64bit.
- There are allot of "warnings" when you do compile, but these should be ignored - as fixing them causes compile errors, such as hull holes, and invisible walls - along with bad lighting, and slower compiles.
- The code should work with a *nix complier that has support for Microsoft secure memory commands.
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- II. LICENCE
- 0) This code is protected by the GPL, a link to the GPL can be found at the end of this page.
- 1) In addition to the GPL, the Valve SDK 2.3 EULA overrides any rights you may have obtained in the GPL, when needed.
- 2) The iD Quake 2 Licence overrides portions of both the Valve EULA, and the GPL where needed, please contact iD for information on this subject.
- Copy of the GPL
- http://www.gnu.org/copyleft/gpl.html
- Valve SDK EULA
- http://valvesoftware.com/business.html
- Quake II Source EULA
- http://www.idsoftware.com/business/technology/techlicense.php#The%20Quake%20II%20Engine
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- III. CONTACTING ME
- I can be contacted via
- Email
- [email protected]
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