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- #ifndef HLRAD_H__
- #define HLRAD_H__
- #if _MSC_VER >= 1000
- #pragma once
- #endif
- #include "cmdlib.h"
- #include "messages.h"
- #include "win32fix.h"
- #include "log.h"
- #include "hlassert.h"
- #include "mathlib.h"
- #include "bspfile.h"
- #include "winding.h"
- #include "scriplib.h"
- #include "threads.h"
- #include "blockmem.h"
- #include "filelib.h"
- #include "winding.h"
- #ifdef SYSTEM_WIN32
- #pragma warning(disable:4142 4028)
- #include <io.h>
- #pragma warning(default: 4142 4028)
- #endif
- #ifdef HAVE_UNISTD_H
- #include <unistd.h>
- #endif
- #ifdef HAVE_FCNTL_H
- #include <fcntl.h>
- #endif
- #ifdef STDC_HEADERS
- #include <ctype.h>
- #endif
- #ifdef SYSTEM_WIN32
- #include <direct.h>
- #endif
- #define DEFAULT_LERP_ENABLED true
- #define DEFAULT_FADE 1.0
- #define DEFAULT_FALLOFF 2
- #define DEFAULT_BOUNCE 1
- #define DEFAULT_BOUNCE_DYNAMIC true
- #define DEFAULT_DUMPPATCHES false
- #define DEFAULT_AMBIENT_RED 0.0
- #define DEFAULT_AMBIENT_GREEN 0.0
- #define DEFAULT_AMBIENT_BLUE 0.0
- #define DEFAULT_MAXLIGHT 256.0
- #define DEFAULT_TEXSCALE true
- #define DEFAULT_CHOP 64.0
- #define DEFAULT_TEXCHOP 32.0
- #define DEFAULT_LIGHTSCALE 1.0
- #define DEFAULT_DLIGHT_THRESHOLD 25.0
- #define DEFAULT_DLIGHT_SCALE 2.0
- #define DEFAULT_SMOOTHING_VALUE 50.0
- #define DEFAULT_INCREMENTAL false
- #ifdef ZHLT_PROGRESSFILE // AJM
- #define DEFAULT_PROGRESSFILE NULL // progress file is only used if g_progressfile is non-null
- #endif
- // ------------------------------------------------------------------------
- // Changes by Adam Foster - [email protected]
- // superseded by DEFAULT_COLOUR_LIGHTSCALE_*
- #ifndef HLRAD_WHOME
- #define DEFAULT_LIGHTSCALE 1.0
- #endif
- // superseded by DEFAULT_COLOUR_GAMMA_*
- #ifndef HLRAD_WHOME
- #define DEFAULT_GAMMA 0.5
- #endif
- // ------------------------------------------------------------------------
- #define DEFAULT_INDIRECT_SUN 1.0
- #define DEFAULT_EXTRA false
- #define DEFAULT_SKY_LIGHTING_FIX true
- #define DEFAULT_OBS_LIGHT_REMOVAL true
- #define DEFAULT_CIRCUS false
- #define DEFAULT_CORING 1.0
- #define DEFAULT_SUBDIVIDE true
- #define DEFAULT_CHART false
- #define DEFAULT_SKYCLIP true
- #define DEFAULT_INFO true
- #define DEFAULT_ALLOW_OPAQUES true
- // ------------------------------------------------------------------------
- // Changes by Adam Foster - [email protected]
- #ifdef HLRAD_WHOME
- #define DEFAULT_COLOUR_GAMMA_RED 0.5
- #define DEFAULT_COLOUR_GAMMA_GREEN 0.5
- #define DEFAULT_COLOUR_GAMMA_BLUE 0.5
- #define DEFAULT_COLOUR_LIGHTSCALE_RED 1.0
- #define DEFAULT_COLOUR_LIGHTSCALE_GREEN 1.0
- #define DEFAULT_COLOUR_LIGHTSCALE_BLUE 1.0
- #define DEFAULT_COLOUR_JITTER_HACK_RED 0.0
- #define DEFAULT_COLOUR_JITTER_HACK_GREEN 0.0
- #define DEFAULT_COLOUR_JITTER_HACK_BLUE 0.0
- #define DEFAULT_JITTER_HACK_RED 0.0
- #define DEFAULT_JITTER_HACK_GREEN 0.0
- #define DEFAULT_JITTER_HACK_BLUE 0.0
- #define DEFAULT_DIFFUSE_HACK true
- #define DEFAULT_SPOTLIGHT_HACK true
- #define DEFAULT_SOFTLIGHT_HACK_RED 0.0
- #define DEFAULT_SOFTLIGHT_HACK_GREEN 0.0
- #define DEFAULT_SOFTLIGHT_HACK_BLUE 0.0
- #define DEFAULT_SOFTLIGHT_HACK_DISTANCE 0.0
- #endif
- // ------------------------------------------------------------------------
- // O_o ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- // Changes by Jussi Kivilinna <[email protected]> [http://hullu.xtragaming.com/]
- #ifdef HLRAD_HULLU
- // Transparency light support for bounced light(transfers) is extreamly slow
- // for 'vismatrix' and 'sparse' atm.
- // Only recommended to be used with 'nomatrix' mode
- #define DEFAULT_CUSTOMSHADOW_WITH_BOUNCELIGHT false
- // RGB Transfers support for HLRAD .. to be used with -customshadowwithbounce
- #define DEFAULT_RGB_TRANSFERS false
- #endif
- // o_O ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- #ifdef SYSTEM_WIN32
- #define DEFAULT_ESTIMATE false
- #endif
- #ifdef SYSTEM_POSIX
- #define DEFAULT_ESTIMATE true
- #endif
- // Ideally matches what is in the FGD :)
- #define SPAWNFLAG_NOBLEEDADJUST (1 << 0)
- // DEFAULT_HUNT_OFFSET is how many units in front of the plane to place the samples
- // Unit of '1' causes the 1 unit crate trick to cause extra shadows
- #define DEFAULT_HUNT_OFFSET 0.5
- // DEFAULT_HUNT_SIZE number of iterations (one based) of radial search in HuntForWorld
- #define DEFAULT_HUNT_SIZE 11
- // DEFAULT_HUNT_SCALE amount to grow from origin point per iteration of DEFAULT_HUNT_SIZE in HuntForWorld
- #define DEFAULT_HUNT_SCALE 0.1
- // If patches are allowed to be closer, the light gets amplified (which looks really damn weird)
- #define MINIMUM_PATCH_DISTANCE 1.01
- //
- // LIGHTMAP.C STUFF
- //
- typedef enum
- {
- emit_surface,
- emit_point,
- emit_spotlight,
- emit_skylight
- }
- emittype_t;
- typedef struct directlight_s
- {
- struct directlight_s* next;
- emittype_t type;
- int style;
- vec3_t origin;
- vec3_t intensity;
- vec3_t normal; // for surfaces and spotlights
- float stopdot; // for spotlights
- float stopdot2; // for spotlights
- // 'Arghrad'-like features
- vec_t fade; // falloff scaling for linear and inverse square falloff 1.0 = normal, 0.5 = farther, 2.0 = shorter etc
- unsigned char falloff; // falloff style 0 = default (inverse square), 1 = inverse falloff, 2 = inverse square (arghrad compat)
- // -----------------------------------------------------------------------------------
- // Changes by Adam Foster - [email protected]
- // Diffuse light_environment light colour
- // Really horrible hack which probably won't work!
- #ifdef HLRAD_WHOME
- vec3_t diffuse_intensity;
- #endif
- // -----------------------------------------------------------------------------------
- } directlight_t;
- #define TRANSFER_SCALE_VAL (USHRT_MAX/4)
- #define TRANSFER_SCALE (1.0 / TRANSFER_SCALE_VAL)
- #define INVERSE_TRANSFER_SCALE (TRANSFER_SCALE_VAL)
- #define TRANSFER_SCALE_MAX (TRANSFER_SCALE_VAL * 4)
- typedef struct
- {
- unsigned size : 12;
- unsigned index : 20;
- } transfer_index_t;
- typedef unsigned transfer_raw_index_t;
- typedef float transfer_data_t;
- //Special RGB mode for transfers
- #ifdef HLRAD_HULLU
- #if defined(HLRAD_HULLU_48BIT_RGB_TRANSFERS) && defined(HLRAD_HULLU_96BIT_RGB_TRANSFERS)
- #error Conflict: Both HLRAD_HULLU_48BIT_RGB_TRANSFERS and HLRAD_HULLU_96BIT_RGB_TRANSFERS defined!
- #elif defined(HLRAD_HULLU_96BIT_RGB_TRANSFERS)
- //96bit (no noticeable difference to 48bit)
- typedef float rgb_transfer_t[3];
- #else
- //default.. 48bit
- typedef unsigned short rgb_transfer_t[3];
- #endif
-
- typedef rgb_transfer_t rgb_transfer_data_t;
- #endif
- #define MAX_COMPRESSED_TRANSFER_INDEX_SIZE ((1 << 12) - 1)
- #define MAX_PATCHES (65535*4) // hard limit
- #define MAX_VISMATRIX_PATCHES 65535 // hard limit
- #define MAX_SPARSE_VISMATRIX_PATCHES MAX_PATCHES
- typedef enum
- {
- ePatchFlagNull = 0,
- ePatchFlagOutside = 1
- } ePatchFlags;
- typedef struct patch_s
- {
- struct patch_s* next; // next in face
- vec3_t origin; // Center centroid of winding (cached info calculated from winding)
- vec_t area; // Surface area of this patch (cached info calculated from winding)
- Winding* winding; // Winding (patches are triangles, so its easy)
- vec_t scale; // Texture scale for this face (blend of S and T scale)
- vec_t chop; // Texture chop for this face factoring in S and T scale
- unsigned iIndex;
- unsigned iData;
- transfer_index_t* tIndex;
- transfer_data_t* tData;
- #ifdef HLRAD_HULLU
- rgb_transfer_data_t* tRGBData;
- #endif
- int faceNumber;
- ePatchFlags flags;
- #ifdef ZHLT_TEXLIGHT
- int totalstyle[MAXLIGHTMAPS]; //LRC - gives the styles for use by the new switchable totallight values
- vec3_t totallight[MAXLIGHTMAPS]; // accumulated by radiosity does NOT include light accounted for by direct lighting
- vec3_t directlight[MAXLIGHTMAPS]; // direct light only
- int emitstyle; //LRC - for switchable texlights
- vec3_t baselight; // emissivity only, uses emitstyle
- vec3_t samplelight[MAXLIGHTMAPS];
- int samples[MAXLIGHTMAPS]; // for averaging direct light
- #else
- vec3_t totallight; // accumulated by radiosity does NOT include light accounted for by direct lighting
- vec3_t baselight; // emissivity only
- vec3_t directlight; // direct light value
- vec3_t samplelight;
- int samples; // for averaging direct light
- #endif
- } patch_t;
- #ifdef ZHLT_TEXLIGHT
- //LRC
- vec3_t* GetTotalLight(patch_t* patch, int style);
- #endif
- typedef struct
- {
- dface_t* faces[2];
- vec3_t interface_normal;
- vec_t cos_normals_angle;
- bool coplanar;
- } edgeshare_t;
- extern edgeshare_t g_edgeshare[MAX_MAP_EDGES];
- //
- // lerp.c stuff
- //
- typedef struct lerprect_s
- {
- dplane_t plane; // all walls will be perpindicular to face normal in some direction
- vec3_t vertex[4];
- }
- lerpWall_t;
- typedef struct lerpdist_s
- {
- vec_t dist;
- unsigned patch;
- } lerpDist_t;
- // Valve's default was 2048 originally.
- // MAX_LERP_POINTS causes lerpTriangulation_t to consume :
- // 2048 : roughly 17.5Mb
- // 3072 : roughly 35Mb
- // 4096 : roughly 70Mb
- #define DEFAULT_MAX_LERP_POINTS 512
- #define DEFAULT_MAX_LERP_WALLS 128
- typedef struct
- {
- unsigned maxpoints;
- unsigned numpoints;
- unsigned maxwalls;
- unsigned numwalls;
- patch_t** points; // maxpoints
- lerpDist_t* dists; // numpoints after points is populated
- lerpWall_t* walls; // maxwalls
- unsigned facenum;
- const dface_t* face;
- const dplane_t* plane;
- }
- lerpTriangulation_t;
- // These are bitflags for lighting adjustments for special cases
- typedef enum
- {
- eModelLightmodeNull = 0,
- eModelLightmodeEmbedded = 0x01,
- eModelLightmodeOpaque = 0x02,
- eModelLightmodeConcave = 0x04
- }
- eModelLightmodes;
- typedef struct
- {
- Winding* winding;
- vec3_t mins;
- vec3_t maxs;
- dplane_t plane;
- unsigned facenum;
- #ifdef HLRAD_HULLU
- vec3_t transparency_scale;
- bool transparency;
- #endif
- } opaqueList_t;
- #define OPAQUE_ARRAY_GROWTH_SIZE 1024
- //
- // qrad globals
- //
- extern patch_t* g_face_patches[MAX_MAP_FACES];
- extern entity_t* g_face_entity[MAX_MAP_FACES];
- extern vec3_t g_face_offset[MAX_MAP_FACES]; // for models with origins
- extern eModelLightmodes g_face_lightmode[MAX_MAP_FACES];
- extern vec3_t g_face_centroids[MAX_MAP_EDGES];
- extern patch_t g_patches[MAX_PATCHES];
- extern unsigned g_num_patches;
- extern float g_lightscale;
- extern float g_dlight_threshold;
- extern float g_coring;
- extern int g_lerp_enabled;
- extern void MakeShadowSplits();
- //==============================================
- extern bool g_extra;
- extern vec3_t g_ambient;
- extern vec_t g_direct_scale;
- extern float g_maxlight;
- extern unsigned g_numbounce;
- extern float g_qgamma;
- extern float g_indirect_sun;
- extern float g_smoothing_threshold;
- extern float g_smoothing_value;
- extern bool g_estimate;
- extern char g_source[_MAX_PATH];
- extern vec_t g_fade;
- extern int g_falloff;
- extern bool g_incremental;
- extern bool g_circus;
- extern bool g_sky_lighting_fix;
- extern bool g_light_remove;
- extern vec_t g_chop; // Chop value for normal textures
- extern vec_t g_texchop; // Chop value for texture lights
- extern opaqueList_t* g_opaque_face_list;
- extern unsigned g_opaque_face_count;
- extern unsigned g_max_opaque_face_count; // Current array maximum (used for reallocs)
- #ifdef ZHLT_PROGRESSFILE // AJM
- extern char* g_progressfile ;
- #endif
- // ------------------------------------------------------------------------
- // Changes by Adam Foster - [email protected]
- #ifdef HLRAD_WHOME
- extern vec3_t g_colour_qgamma;
- extern vec3_t g_colour_lightscale;
- extern vec3_t g_colour_jitter_hack;
- extern vec3_t g_jitter_hack;
- extern bool g_diffuse_hack;
- extern bool g_spotlight_hack;
- extern vec3_t g_softlight_hack;
- extern float g_softlight_hack_distance;
- #endif
- // ------------------------------------------------------------------------
- #ifdef HLRAD_HULLU
- extern bool g_customshadow_with_bouncelight;
- extern bool g_rgb_transfers;
- extern const vec3_t vec3_one;
- #endif
- extern void MakeTnodes(dmodel_t* bm);
- extern void PairEdges();
- extern void BuildFacelights(int facenum);
- extern void PrecompLightmapOffsets();
- extern void FinalLightFace(int facenum);
- extern int TestLine(const vec3_t start, const vec3_t stop);
- extern int TestLine_r(int node, const vec3_t start, const vec3_t stop);
- extern void CreateDirectLights();
- extern void DeleteDirectLights(int * lNumAddress, int * lListAddress);
- extern void GetPhongNormal(int facenum, vec3_t spot, vec3_t phongnormal);
- #ifdef HLRAD_HULLU
- typedef bool (*funcCheckVisBit) (unsigned, unsigned, vec3_t&, unsigned int&);
- #else
- typedef bool (*funcCheckVisBit) (unsigned, unsigned);
- #endif
- extern funcCheckVisBit g_CheckVisBit;
- // qradutil.c
- extern vec_t PatchPlaneDist(const patch_t* const patch);
- extern dleaf_t* PointInLeaf(const vec3_t point);
- extern void MakeBackplanes();
- extern const dplane_t* getPlaneFromFace(const dface_t* const face);
- extern const dplane_t* getPlaneFromFaceNumber(unsigned int facenum);
- extern void getAdjustedPlaneFromFaceNumber(unsigned int facenum, dplane_t* plane);
- extern dleaf_t* HuntForWorld(vec_t* point, const vec_t* plane_offset, const dplane_t* plane, int hunt_size, vec_t hunt_scale, vec_t hunt_offset);
- // makescales.c
- extern void MakeScalesVismatrix();
- extern void MakeScalesSparseVismatrix();
- extern void MakeScalesNoVismatrix();
- // transfers.c
- extern unsigned g_total_transfer;
- extern bool readtransfers(const char* const transferfile, long numpatches);
- extern void writetransfers(const char* const transferfile, long total_patches);
- // vismatrixutil.c (shared between vismatrix.c and sparse.c)
- extern void SwapTransfers(int patchnum);
- extern void MakeScales(int threadnum);
- extern void DumpTransfersMemoryUsage();
- #ifdef HLRAD_HULLU
- extern void SwapRGBTransfers(int patchnum);
- extern void MakeRGBScales(int threadnum);
- // transparency.c (transparency array functions - shared between vismatrix.c and sparse.c)
- extern void GetTransparency(const unsigned p1, const unsigned p2, vec3_t &trans, unsigned int &next_index);
- extern void AddTransparencyToRawArray(const unsigned p1, const unsigned p2, const vec3_t trans);
- extern void CreateFinalTransparencyArrays(const char *print_name);
- extern void FreeTransparencyArrays();
- #endif
- // lerp.c
- #ifdef ZHLT_TEXLIGHT
- extern void SampleTriangulation(const lerpTriangulation_t* const trian, vec3_t point, vec3_t result, int style); //LRC
- #else
- extern void SampleTriangulation(const lerpTriangulation_t* const trian, vec3_t point, vec3_t result);
- #endif
- extern void DestroyTriangulation(lerpTriangulation_t* trian);
- extern lerpTriangulation_t* CreateTriangulation(unsigned int facenum);
- extern void FreeTriangulation(lerpTriangulation_t* trian);
- // mathutil.c
- #ifdef HLRAD_HULLU
- extern int TestSegmentAgainstOpaqueList(const vec_t* p1, const vec_t* p2, vec3_t &scaleout);
- #else
- extern int TestSegmentAgainstOpaqueList(const vec_t* p1, const vec_t* p2);
- #endif
- #ifdef HLRAD_FASTMATH
- extern void PlaneFromPoints(const vec_t* const p1, const vec_t* const p2, const vec_t* const p3, dplane_t* plane);
- extern bool LineSegmentIntersectsPlane(const dplane_t& plane, const vec_t* const p1, const vec_t* const p2, vec3_t& point);
- extern bool PointInWinding(const Winding* const W, const dplane_t* const plane, const vec_t* const point);
- extern bool PointInWall(const lerpWall_t* const wall, const vec_t* const point);
- extern bool PointInTri(const vec_t* const point, const dplane_t* const plane, const vec_t* const p1, const vec_t* const p2, const vec_t* const p3);
- extern void SnapToPlane(const dplane_t* const plane, vec_t* const point, const vec_t offset);
- #else
- extern bool intersect_line_plane(const dplane_t* const plane, const vec_t* const p1, const vec_t* const p2, vec3_t point);
- extern bool intersect_linesegment_plane(const dplane_t* const plane, const vec_t* const p1, const vec_t* const p2,vec3_t point);
- extern void plane_from_points(const vec3_t p1, const vec3_t p2, const vec3_t p3, dplane_t* plane);
- extern bool point_in_winding(const Winding& w, const dplane_t& plane, const vec_t* point);
- extern bool point_in_wall(const lerpWall_t* wall, vec3_t point);
- extern bool point_in_tri(const vec3_t point, const dplane_t* const plane, const vec3_t p1, const vec3_t p2, const vec3_t p3);
- extern void ProjectionPoint(const vec_t* const v, const vec_t* const p, vec_t* rval);
- extern void SnapToPlane(const dplane_t* const plane, vec_t* const point, vec_t offset);
- #endif
- #endif //HLRAD_H__
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