pj_hightension.log 12 KB

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  1. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  2. Loading X:\Srcdevkit\PJ\HighTension\pj_hightension.vmf
  3. material "bro_21-icon" not found
  4. Material not found!: /BRO_21-ICON
  5. fixing up env_cubemap materials on brush sides...
  6. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  7. Building Faces...done (0)
  8. FixTjuncs...
  9. PruneNodes...
  10. WriteBSP...
  11. done (0)
  12. writing X:\Srcdevkit\PJ\HighTension\pj_hightension.prt...done (0)
  13. Creating default cubemaps for env_cubemap using skybox materials:
  14. skybox/sky_day01_05*.vmt
  15. Run buildcubemaps in the engine to get the correct cube maps.
  16. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  17. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  18. Finding displacement neighbors...
  19. Finding lightmap sample positions...
  20. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  21. Building Physics collision data...
  22. done (1) (191332 bytes)
  23. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  24. Compacting texture/material tables...
  25. Reduced 925 texinfos to 702
  26. Reduced 28 texdatas to 27 (777 bytes to 737)
  27. Writing X:\Srcdevkit\PJ\HighTension\pj_hightension.bsp
  28. 3 seconds elapsed
  29. 2 threads
  30. reading x:\srcdevkit\pj\hightension\pj_hightension.bsp
  31. reading x:\srcdevkit\pj\hightension\pj_hightension.prt
  32. 2056 portalclusters
  33. 6214 numportals
  34. 0...1...2...3...4...5...6...7...8...9...10Optimized: 427160 visible clusters (0.00%)
  35. Total clusters visible: 2960058
  36. Average clusters visible: 1439
  37. Building PAS...
  38. Average clusters audible: 2038
  39. visdatasize:967773 compressed from 1085568
  40. writing x:\srcdevkit\pj\hightension\pj_hightension.bsp
  41. 9 seconds elapsed
  42. [Reading texlights from 'lights.rad']
  43. [45 texlights parsed from 'lights.rad']
  44. Loading x:\srcdevkit\pj\hightension\pj_hightension.bsp
  45. 7778 faces
  46. 3 degenerate faces
  47. 3773954 square feet [543449472.00 square inches]
  48. 0 displacements
  49. 0 square feet [0.00 square inches]
  50. 7775 patches before subdivision
  51. 7775 patches after subdivision
  52. 2 direct lights
  53. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1582135, max 2619
  54. transfer lists: 12.1 megs
  55. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12119, 11888, 11133)
  56. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2708, 2655, 2375)
  57. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(541, 520, 438)
  58. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(157, 149, 120)
  59. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(44, 41, 31)
  60. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(15, 14, 10)
  61. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 4, 3)
  62. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1)
  63. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
  64. Build Patch/Sample Hash Table(s).....Done<0.2252 sec>
  65. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  66. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  67. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  68. Ready to Finish
  69. Object names Objects/Maxobjs Memory / Maxmem Fullness
  70. ------------ --------------- --------------- --------
  71. models 3/1024 144/49152 ( 0.3%)
  72. brushes 509/8192 6108/98304 ( 6.2%)
  73. brushsides 3519/65536 28152/524288 ( 5.4%)
  74. planes 1776/65536 35520/1310720 ( 2.7%)
  75. vertexes 12987/65536 155844/786432 (19.8%)
  76. nodes 3692/65536 118144/2097152 ( 5.6%)
  77. texinfos 702/12288 50544/884736 ( 5.7%)
  78. texdata 27/2048 864/65536 ( 1.3%)
  79. dispinfos 0/0 0/0 ( 0.0%)
  80. disp_verts 0/0 0/0 ( 0.0%)
  81. disp_tris 0/0 0/0 ( 0.0%)
  82. disp_lmsamples 0/0 0/0 ( 0.0%)
  83. faces 7778/65536 435568/3670016 (11.9%)
  84. hdr faces 7778/65536 435568/3670016 (11.9%)
  85. origfaces 1799/65536 100744/3670016 ( 2.7%)
  86. leaves 3696/65536 118272/2097152 ( 5.6%)
  87. leaffaces 8561/65536 17122/131072 (13.1%)
  88. leafbrushes 2259/65536 4518/131072 ( 3.4%)
  89. areas 2/256 16/2048 ( 0.8%)
  90. surfedges 43263/512000 173052/2048000 ( 8.4%)
  91. edges 23591/256000 94364/1024000 ( 9.2%)
  92. LDR worldlights 0/8192 0/720896 ( 0.0%)
  93. HDR worldlights 2/8192 176/720896 ( 0.0%)
  94. waterstrips 633/32768 6330/327680 ( 1.9%)
  95. waterverts 0/65536 0/786432 ( 0.0%)
  96. waterindices 10002/65536 20004/131072 (15.3%)
  97. cubemapsamples 0/1024 0/16384 ( 0.0%)
  98. overlays 0/512 0/180224 ( 0.0%)
  99. LDR lightdata [variable] 0/0 ( 0.0%)
  100. HDR lightdata [variable] 6199680/0 ( 0.0%)
  101. visdata [variable] 967773/16777216 ( 5.8%)
  102. entdata [variable] 3245/393216 ( 0.8%)
  103. LDR leaf ambient 3696/65536 88704/1572864 ( 5.6%)
  104. HDR leaf ambient 3696/65536 88704/1572864 ( 5.6%)
  105. occluders 0/0 0/0 ( 0.0%)
  106. occluder polygons 0/0 0/0 ( 0.0%)
  107. occluder vert ind 0/0 0/0 ( 0.0%)
  108. detail props [variable] 1/12 ( 8.3%)
  109. static props [variable] 1/3846 ( 0.0%)
  110. pakfile [variable] 10022/0 ( 0.0%)
  111. Level flags = 0
  112. Win32 Specific Data:
  113. physics [variable] 191332/4194304 ( 4.6%)
  114. ==== Total Win32 BSP file data space used: 9350516 bytes ====
  115. Total triangle count: 20406
  116. Writing x:\srcdevkit\pj\hightension\pj_hightension.bsp
  117. 1 minute, 24 seconds elapsed
  118. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  119. Loading X:\Srcdevkit\PJ\HighTension\pj_hightension.vmf
  120. material "bro_21-icon" not found
  121. Material not found!: /BRO_21-ICON
  122. fixing up env_cubemap materials on brush sides...
  123. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  124. Building Faces...done (0)
  125. FixTjuncs...
  126. PruneNodes...
  127. WriteBSP...
  128. done (0)
  129. writing X:\Srcdevkit\PJ\HighTension\pj_hightension.prt...done (0)
  130. Creating default cubemaps for env_cubemap using skybox materials:
  131. skybox/sky_day01_05*.vmt
  132. Run buildcubemaps in the engine to get the correct cube maps.
  133. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  134. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  135. Finding displacement neighbors...
  136. Finding lightmap sample positions...
  137. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  138. Building Physics collision data...
  139. done (0) (191490 bytes)
  140. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  141. Compacting texture/material tables...
  142. Reduced 1131 texinfos to 771
  143. Reduced 75 texdatas to 63 (3863 bytes to 3301)
  144. Writing X:\Srcdevkit\PJ\HighTension\pj_hightension.bsp
  145. 4 seconds elapsed
  146. 2 threads
  147. reading x:\srcdevkit\pj\hightension\pj_hightension.bsp
  148. reading x:\srcdevkit\pj\hightension\pj_hightension.prt
  149. 2042 portalclusters
  150. 6177 numportals
  151. 0...1...2...3...4...5...6...7...8...9...10Optimized: 420723 visible clusters (0.00%)
  152. Total clusters visible: 2917063
  153. Average clusters visible: 1428
  154. Building PAS...
  155. Average clusters audible: 2024
  156. visdatasize:953947 compressed from 1045504
  157. writing x:\srcdevkit\pj\hightension\pj_hightension.bsp
  158. 10 seconds elapsed
  159. [Reading texlights from 'lights.rad']
  160. [45 texlights parsed from 'lights.rad']
  161. Loading x:\srcdevkit\pj\hightension\pj_hightension.bsp
  162. 7779 faces
  163. 3 degenerate faces
  164. 3774005 square feet [543456768.00 square inches]
  165. 0 displacements
  166. 0 square feet [0.00 square inches]
  167. 7776 patches before subdivision
  168. 7776 patches after subdivision
  169. 2 direct lights
  170. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1580883, max 2621
  171. transfer lists: 12.1 megs
  172. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12118, 11887, 11131)
  173. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2709, 2656, 2376)
  174. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(541, 520, 438)
  175. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(157, 149, 120)
  176. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(44, 41, 31)
  177. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(15, 14, 10)
  178. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 4, 3)
  179. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1)
  180. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
  181. Build Patch/Sample Hash Table(s).....Done<0.2187 sec>
  182. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  183. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  184. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  185. Ready to Finish
  186. Object names Objects/Maxobjs Memory / Maxmem Fullness
  187. ------------ --------------- --------------- --------
  188. models 4/1024 192/49152 ( 0.4%)
  189. brushes 509/8192 6108/98304 ( 6.2%)
  190. brushsides 3519/65536 28152/524288 ( 5.4%)
  191. planes 1776/65536 35520/1310720 ( 2.7%)
  192. vertexes 12969/65536 155628/786432 (19.8%)
  193. nodes 3681/65536 117792/2097152 ( 5.6%)
  194. texinfos 771/12288 55512/884736 ( 6.3%)
  195. texdata 63/2048 2016/65536 ( 3.1%)
  196. dispinfos 0/0 0/0 ( 0.0%)
  197. disp_verts 0/0 0/0 ( 0.0%)
  198. disp_tris 0/0 0/0 ( 0.0%)
  199. disp_lmsamples 0/0 0/0 ( 0.0%)
  200. faces 7779/65536 435624/3670016 (11.9%)
  201. hdr faces 7779/65536 435624/3670016 (11.9%)
  202. origfaces 1806/65536 101136/3670016 ( 2.8%)
  203. leaves 3686/65536 117952/2097152 ( 5.6%)
  204. leaffaces 8559/65536 17118/131072 (13.1%)
  205. leafbrushes 2253/65536 4506/131072 ( 3.4%)
  206. areas 2/256 16/2048 ( 0.8%)
  207. surfedges 43305/512000 173220/2048000 ( 8.5%)
  208. edges 23604/256000 94416/1024000 ( 9.2%)
  209. LDR worldlights 0/8192 0/720896 ( 0.0%)
  210. HDR worldlights 2/8192 176/720896 ( 0.0%)
  211. waterstrips 636/32768 6360/327680 ( 1.9%)
  212. waterverts 0/65536 0/786432 ( 0.0%)
  213. waterindices 10041/65536 20082/131072 (15.3%)
  214. cubemapsamples 16/1024 256/16384 ( 1.6%)
  215. overlays 0/512 0/180224 ( 0.0%)
  216. LDR lightdata [variable] 0/0 ( 0.0%)
  217. HDR lightdata [variable] 6202996/0 ( 0.0%)
  218. visdata [variable] 953947/16777216 ( 5.7%)
  219. entdata [variable] 3799/393216 ( 1.0%)
  220. LDR leaf ambient 3686/65536 88464/1572864 ( 5.6%)
  221. HDR leaf ambient 3686/65536 88464/1572864 ( 5.6%)
  222. occluders 0/0 0/0 ( 0.0%)
  223. occluder polygons 0/0 0/0 ( 0.0%)
  224. occluder vert ind 0/0 0/0 ( 0.0%)
  225. detail props [variable] 1/12 ( 8.3%)
  226. static props [variable] 1/3846 ( 0.0%)
  227. pakfile [variable] 189240/0 ( 0.0%)
  228. Level flags = 0
  229. Win32 Specific Data:
  230. physics [variable] 191490/4194304 ( 4.6%)
  231. ==== Total Win32 BSP file data space used: 9525808 bytes ====
  232. Total triangle count: 20418
  233. Writing x:\srcdevkit\pj\hightension\pj_hightension.bsp
  234. 1 minute, 25 seconds elapsed