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- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\srp_test.vmf
 
- Patching WVT material: maps/srp_test/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/srp_test/dev/dev_blendmeasure2_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (2)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\srp_test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (485713 bytes)
 
- Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 2093 texinfos to 1089
 
- Reduced 13 texdatas to 11 (321 bytes to 253)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\srp_test.bsp
 
- 8 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.prt
 
- 6829 portalclusters
 
- 11764 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 1582988 visible clusters (0.00%)
 
- Total clusters visible: 18334761
 
- Average clusters visible: 2684
 
- Building PAS...
 
- Average clusters audible: 6595
 
- visdatasize:9477962  compressed from 11691248
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
 
- 12 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
 
- 36808 faces
 
- 3317263 square feet [477685888.00 square inches]
 
- 1 Displacements
 
- 13932 Square Feet [2006211.13 Square Inches]
 
- 36808 patches before subdivision
 
- 36808 patches after subdivision
 
- 8 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 24115385, max 6518
 
- transfer lists: 184.0 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(154924, 58034, 20688)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(34062, 5215, 872)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(8349, 476, 39)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2230, 51, 3)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(614, 5, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(176, 1, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(51, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(15, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(5, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.2104 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                  39/1024         1872/49152    ( 3.8%) 
 
- brushes               1346/8192        16152/98304    (16.4%) 
 
- brushsides            8484/65536       67872/524288   (12.9%) 
 
- planes                2362/65536       47240/1310720  ( 3.6%) 
 
- vertexes             50790/65536      609480/786432   (77.5%) 
 
- nodes                16848/65536      539136/2097152  (25.7%) 
 
- texinfos              1089/12288       78408/884736   ( 8.9%) 
 
- texdata                 11/2048          352/65536    ( 0.5%) 
 
- dispinfos                1/0             176/0        ( 0.0%) 
 
- disp_verts              81/0            1620/0        ( 0.0%) 
 
- disp_tris              128/0             256/0        ( 0.0%) 
 
- disp_lmsamples       15624/0           15624/0        ( 0.0%) 
 
- faces                36808/65536     2061248/3670016  (56.2%) 
 
- hdr faces            36808/65536     2061248/3670016  (56.2%) 
 
- origfaces             4491/65536      251496/3670016  ( 6.9%) 
 
- leaves               16888/65536      540416/2097152  (25.8%) 
 
- leaffaces            38474/65536       76948/131072   (58.7%) 
 
- leafbrushes          14763/65536       29526/131072   (22.5%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges           189681/512000     758724/2048000  (37.0%) 
 
- edges                98688/256000     394752/1024000  (38.5%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights          8/8192          704/720896   ( 0.1%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips           2437/32768       24370/327680   ( 7.4%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices         56436/65536      112872/131072   (86.1%) VERY FULL!
 
- cubemapsamples           0/1024            0/16384    ( 0.0%) 
 
- overlays                 0/512             0/180224   ( 0.0%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]     6746652/0        ( 0.0%) 
 
- visdata               [variable]     9477962/16777216 (56.5%) 
 
- entdata               [variable]       26402/393216   ( 6.7%) 
 
- LDR ambient table    16888/65536       67552/262144   (25.8%) 
 
- HDR ambient table    16888/65536       67552/262144   (25.8%) 
 
- LDR leaf ambient     16888/65536      472864/1835008  (25.8%) 
 
- HDR leaf ambient     37411/65536     1047508/1835008  (57.1%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/800      ( 0.1%) 
 
- pakfile               [variable]       87404/0        ( 0.0%) 
 
- physics               [variable]      485713/4194304  (11.6%) 
 
- physics terrain       [variable]         321/1048576  ( 0.0%) 
 
- Level flags = 0
 
- Total triangle count: 98018
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
 
- 2 minutes, 19 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\srp_test.vmf
 
- Patching WVT material: maps/srp_test/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/srp_test/dev/dev_blendmeasure2_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (3)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\srp_test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (572201 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 2976 texinfos to 1715
 
- Reduced 15 texdatas to 13 (361 bytes to 293)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\srp_test.bsp
 
- 8 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.prt
 
- 7140 portalclusters
 
- 13278 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 2173665 visible clusters (0.00%)
 
- Total clusters visible: 20184769
 
- Average clusters visible: 2826
 
- Building PAS...
 
- Average clusters audible: 6911
 
- visdatasize:10381994  compressed from 12794880
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
 
- 14 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
 
- 37541 faces
 
- 3215989 square feet [463102464.00 square inches]
 
- 1 Displacements
 
- 13932 Square Feet [2006211.13 Square Inches]
 
- 37541 patches before subdivision
 
- 37541 patches after subdivision
 
- 20 direct lights
 
- 0.
 
- WARNING: Too many light styles on a face at (52.000000, 3576.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-8.000000, 3740.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (8.000000, 3804.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (24.000000, 3804.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (8.000000, 3804.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (96.000000, 3536.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (96.000000, 3616.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (264.000000, 3480.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (168.000000, 3496.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (104.000000, 3512.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (232.000000, 3512.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (232.000000, 3512.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (232.000000, 3512.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (104.000000, 3528.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (216.000000, 3576.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (232.000000, 3576.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (472.000000, 3568.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (104.000000, 3576.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (104.000000, 3576.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (120.000000, 3576.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (136.000000, 3576.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (232.000000, 3576.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (312.000000, 3592.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (248.000000, 3608.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (248.000000, 3592.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (248.000000, 3624.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (360.000000, 3592.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (376.000000, 3592.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (456.000000, 3584.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-8.000000, 3596.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (232.000000, 3512.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (232.000000, 3576.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (232.000000, 3576.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (232.000000, 3576.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (248.000000, 3608.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (312.000000, 3608.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (344.000000, 3608.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (232.000000, 3512.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (440.000000, 3568.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (456.000000, 3568.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-8.000000, 3448.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (232.000000, 3592.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (8.000000, 3676.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (639.000000, 3764.000000, 88.000000)
 
- WARNING: Too many light styles on a face at (641.858826, 3607.272949, 88.000000)
 
- WARNING: Too many light styles on a face at (452.000000, 3612.000000, 85.000000)
 
- WARNING: Too many light styles on a face at (452.000000, 3612.000000, 85.000000)
 
- WARNING: Too many light styles on a face at (452.000000, 3612.000000, 85.000000)
 
- WARNING: Too many light styles on a face at (454.000000, 3734.000000, 132.000214)
 
- WARNING: Too many light styles on a face at (453.000000, 3740.000000, 84.000000)
 
- WARNING: Too many light styles on a face at (453.000000, 3614.000000, 124.000000)
 
- WARNING: Too many light styles on a face at (252.000000, 3639.000000, 86.000000)
 
- WARNING: Too many light styles on a face at (259.000000, 3607.000000, 96.000000)
 
- WARNING: Too many light styles on a face at (147.999496, 3851.000000, 255.500000)
 
- WARNING: Too many light styles on a face at (100.000000, 3695.000000, 120.000000)
 
- WARNING: Too many light styles on a face at (100.000000, 3754.000000, 120.000000)
 
- WARNING: Too many light styles on a face at (100.000000, 3695.000000, 120.000000)
 
- WARNING: Too many light styles on a face at (100.000000, 3695.000000, 88.000000)
 
- WARNING: Too many light styles on a face at (200.000000, 3583.000000, 86.000000)
 
- WARNING: Too many light styles on a face at (232.000000, 3523.000000, 101.000000)
 
- .
 
- WARNING: Too many light styles on a face at (96.000000, 3667.000000, 68.000000)
 
- WARNING: Too many light styles on a face at (9.000000, 3800.000000, 160.000000)
 
- WARNING: Too many light styles on a face at (3.999500, 3687.000000, 175.500000)
 
- WARNING: Too many light styles on a face at (9.000000, 3744.000000, 160.000000)
 
- WARNING: Too many light styles on a face at (9.000000, 3815.999023, 175.500000)
 
- WARNING: Too many light styles on a face at (9.000000, 3719.999023, 175.500000)
 
- WARNING: Too many light styles on a face at (9.000000, 3799.999023, 95.500000)
 
- WARNING: Too many light styles on a face at (9.000000, 3847.999023, 159.500000)
 
- WARNING: Too many light styles on a face at (9.000000, 3815.999023, 175.500000)
 
- WARNING: Too many light styles on a face at (42.000000, 3806.000000, 104.000000)
 
- WARNING: Too many light styles on a face at (43.000000, 3806.000000, 104.000000)
 
- WARNING: Too many light styles on a face at (42.000000, 3806.000000, 118.000000)
 
- WARNING: Too many light styles on a face at (43.000000, 3806.000000, 118.000000)
 
- WARNING: Too many light styles on a face at (24.000000, 3808.000000, 100.000000)
 
- WARNING: Too many light styles on a face at (24.000000, 3808.000000, 100.000000)
 
- WARNING: Too many light styles on a face at (40.000000, 3808.000000, 100.000000)
 
- WARNING: Too many light styles on a face at (24.000000, 3808.000000, 100.000000)
 
- WARNING: Too many light styles on a face at (24.000000, 3808.000000, 116.000000)
 
- WARNING: Too many light styles on a face at (24.000000, 3808.000000, 116.000000)
 
- WARNING: Too many light styles on a face at (40.000000, 3808.000000, 116.000000)
 
- WARNING: Too many light styles on a face at (24.000000, 3808.000000, 116.000000)
 
- WARNING: Too many light styles on a face at (115.999496, 3851.000000, 255.500000)
 
- WARNING: Too many light styles on a face at (56.000000, 3816.000000, 120.000000)
 
- WARNING: Too many light styles on a face at (24.000000, 3810.000000, 120.000000)
 
- WARNING: Too many light styles on a face at (24.000000, 3796.000000, 101.000000)
 
- WARNING: Too many light styles on a face at (24.000000, 3796.000000, 115.000000)
 
- WARNING: Too many light styles on a face at (43.000000, 3815.000000, 110.000000)
 
- WARNING: Too many light styles on a face at (42.000000, 3816.000000, 110.000000)
 
- WARNING: Too many light styles on a face at (24.000000, 3807.000000, 120.000000)
 
- WARNING: Too many light styles on a face at (24.000000, 3816.000000, 120.000000)
 
- WARNING: Too many light styles on a face at (43.000000, 3815.000000, 96.000000)
 
- WARNING: Too many light styles on a face at (42.000000, 3816.000000, 96.000000)
 
- WARNING: Too many light styles on a face at (51.999500, 3851.000000, 95.500000)
 
- WARNING: Too many light styles on a face at (-8.000000, 3795.000000, 72.001221)
 
- WARNING: Too many light styles on a face at (639.000000, 3732.000000, 88.000000)
 
- WARNING: Too many light styles on a face at (528.000000, 3716.000000, 73.000000)
 
- WARNING: Too many light styles on a face at (641.858826, 3607.272949, 88.000000)
 
- WARNING: Too many light styles on a face at (-48.000000, 3687.000000, 159.500000)
 
- WARNING: Too many light styles on a face at (-128.000000, 3687.000000, 127.500000)
 
- WARNING: Too many light styles on a face at (-144.000000, 3687.000000, 127.500000)
 
- WARNING: Too many light styles on a face at (-38.999676, 3844.000000, 121.000000)
 
- WARNING: Too many light styles on a face at (-38.999676, 3814.000000, 121.000000)
 
- WARNING: Too many light styles on a face at (-38.999676, 3812.000000, 121.000000)
 
- WARNING: Too many light styles on a face at (-14.999676, 3702.000000, 153.000000)
 
- WARNING: Too many light styles on a face at (-15.000000, 3685.000000, 157.000000)
 
- WARNING: Too many light styles on a face at (-38.999676, 3810.183594, 114.598763)
 
- WARNING: Too many light styles on a face at (-38.999676, 3808.371338, 117.306389)
 
- WARNING: Too many light styles on a face at (-168.000000, 3688.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-39.000900, 3815.000000, 128.000000)
 
- WARNING: Too many light styles on a face at (-168.000000, 3688.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-56.000000, 3512.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (8.000000, 3432.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-24.000000, 3528.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-24.000000, 3560.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-24.000000, 3560.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-24.000000, 3560.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-24.000000, 3528.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-24.000000, 3528.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-56.000000, 3576.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (4.000000, 3576.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-8.000000, 3528.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-56.000000, 3596.000000, 81.000000)
 
- WARNING: Too many light styles on a face at (-55.000000, 3599.999023, 143.500000)
 
- WARNING: Too many light styles on a face at (-7.000000, 3584.000000, 128.000000)
 
- WARNING: Too many light styles on a face at (-7.000000, 3536.000000, 183.000000)
 
- WARNING: Too many light styles on a face at (-7.000000, 3584.000000, 96.000000)
 
- WARNING: Too many light styles on a face at (-7.000000, 3584.000000, 135.000000)
 
- WARNING: Too many light styles on a face at (-7.000000, 3584.000000, 128.000000)
 
- WARNING: Too many light styles on a face at (-7.000000, 3584.000000, 167.000000)
 
- WARNING: Too many light styles on a face at (-7.000000, 3584.000000, 128.000000)
 
- WARNING: Too many light styles on a face at (-7.000000, 3576.000000, 76.000000)
 
- WARNING: Too many light styles on a face at (-5.000000, 3584.000000, 192.000000)
 
- WARNING: Too many light styles on a face at (-5.000000, 3584.000000, 130.500000)
 
- WARNING: Too many light styles on a face at (-16.000000, 3568.000000, 118.000000)
 
- WARNING: Too many light styles on a face at (-24.000000, 3577.000000, 167.000000)
 
- WARNING: Too many light styles on a face at (-24.000000, 3577.000000, 128.000000)
 
- WARNING: Too many light styles on a face at (-4.000504, 3587.000000, 143.500000)
 
- WARNING: Too many light styles on a face at (-24.000000, 3520.000000, 120.000000)
 
- WARNING: Too many light styles on a face at (-16.000000, 3520.000000, 122.000000)
 
- WARNING: Too many light styles on a face at (-16.000000, 3568.000000, 122.000000)
 
- WARNING: Too many light styles on a face at (-4.312124, 3530.225830, 167.000000)
 
- WARNING: Too many light styles on a face at (-12.922623, 3514.070313, 167.000000)
 
- WARNING: Too many light styles on a face at (-21.778286, 3582.507568, 167.000000)
 
- WARNING: Too many light styles on a face at (-13.397388, 3586.031006, 135.000000)
 
- .
 
- WARNING: Too many light styles on a face at (-10.000000, 3584.000000, 130.000000)
 
- WARNING: Too many light styles on a face at (-4.312124, 3530.225830, 128.000000)
 
- WARNING: Too many light styles on a face at (-2.432767, 3545.539795, 128.000000)
 
- WARNING: Too many light styles on a face at (-21.778286, 3582.507568, 128.000000)
 
- WARNING: Too many light styles on a face at (-13.397388, 3586.031006, 96.000000)
 
- WARNING: Too many light styles on a face at (-48.000000, 3448.000000, 121.000000)
 
- WARNING: Too many light styles on a face at (-32.000000, 3416.000000, 121.000000)
 
- WARNING: Too many light styles on a face at (-34.000000, 3416.000000, 121.000000)
 
- WARNING: Too many light styles on a face at (-53.000000, 3432.000000, 121.000000)
 
- WARNING: Too many light styles on a face at (-36.000000, 3416.000000, 121.000000)
 
- WARNING: Too many light styles on a face at (-37.000000, 3444.000000, 121.000000)
 
- WARNING: Too many light styles on a face at (-48.000000, 3416.000000, 121.000000)
 
- WARNING: Too many light styles on a face at (-64.000000, 3462.000000, 126.000000)
 
- WARNING: Too many light styles on a face at (-19.998749, 3521.000000, 115.500000)
 
- WARNING: Too many light styles on a face at (-12.373057, 3448.000000, 117.302010)
 
- WARNING: Too many light styles on a face at (-21.345400, 3496.000000, 128.908173)
 
- WARNING: Too many light styles on a face at (-14.181269, 3432.000000, 114.601791)
 
- WARNING: Too many light styles on a face at (-12.372815, 3432.000000, 117.302689)
 
- WARNING: Too many light styles on a face at (-14.181482, 3416.000000, 114.601524)
 
- WARNING: Too many light styles on a face at (-19.000000, 3399.999023, 128.000000)
 
- WARNING: Too many light styles on a face at (-16.000000, 3417.000000, 112.000000)
 
- WARNING: Too many light styles on a face at (-104.000000, 3596.000000, 239.000000)
 
- WARNING: Too many light styles on a face at (-52.000504, 3587.000000, 143.500000)
 
- 1...2...3...4...5...6...7...8...9...
 
- WARNING: Too many light styles on a face at (62.000000, 3572.500000, 136.000000)
 
- WARNING: Too many light styles on a face at (94.000984, 3674.000000, 150.500000)
 
- WARNING: Too many light styles on a face at (123.500000, 3681.000000, 136.000000)
 
- WARNING: Too many light styles on a face at (94.000984, 3682.000000, 150.500000)
 
- WARNING: Too many light styles on a face at (-6.999025, 3805.000000, 148.500000)
 
- WARNING: Too many light styles on a face at (14.500000, 3812.000000, 142.000000)
 
- WARNING: Too many light styles on a face at (449.000000, 3616.000000, 124.000000)
 
- WARNING: Too many light styles on a face at (448.000000, 3548.000000, 85.000000)
 
- WARNING: Too many light styles on a face at (448.000000, 3548.000000, 85.000000)
 
- WARNING: Too many light styles on a face at (448.000000, 3548.000000, 85.000000)
 
- WARNING: Too many light styles on a face at (450.000000, 3579.999756, 116.000214)
 
- WARNING: Too many light styles on a face at (449.000000, 3612.000000, 84.000000)
 
- 100...1...2...3...4...5...6...7...8...9...10transfers 23663035, max 6690
 
- transfer lists: 180.5 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(151412, 56661, 20135)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(33589, 5120, 850)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(8108, 460, 37)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2159, 49, 2)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(590, 5, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(169, 1, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(49, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(15, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(4, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.1961 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                  47/1024         2256/49152    ( 4.6%) 
 
- brushes               1550/8192        18600/98304    (18.9%) 
 
- brushsides           10307/65536       82456/524288   (15.7%) 
 
- planes                4072/65536       81440/1310720  ( 6.2%) 
 
- vertexes             51867/65536      622404/786432   (79.1%) 
 
- nodes                17501/65536      560032/2097152  (26.7%) 
 
- texinfos              1715/12288      123480/884736   (14.0%) 
 
- texdata                 13/2048          416/65536    ( 0.6%) 
 
- dispinfos                1/0             176/0        ( 0.0%) 
 
- disp_verts              81/0            1620/0        ( 0.0%) 
 
- disp_tris              128/0             256/0        ( 0.0%) 
 
- disp_lmsamples       15624/0           15624/0        ( 0.0%) 
 
- faces                37541/65536     2102296/3670016  (57.3%) 
 
- hdr faces            37541/65536     2102296/3670016  (57.3%) 
 
- origfaces             5441/65536      304696/3670016  ( 8.3%) 
 
- leaves               17549/65536      561568/2097152  (26.8%) 
 
- leaffaces            39047/65536       78094/131072   (59.6%) 
 
- leafbrushes          15307/65536       30614/131072   (23.4%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges           197232/512000     788928/2048000  (38.5%) 
 
- edges               103019/256000     412076/1024000  (40.2%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         20/8192         1760/720896   ( 0.2%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips           2407/32768       24070/327680   ( 7.3%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices         56235/65536      112470/131072   (85.8%) VERY FULL!
 
- cubemapsamples           0/1024            0/16384    ( 0.0%) 
 
- overlays                 0/512             0/180224   ( 0.0%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]     6688904/0        ( 0.0%) 
 
- visdata               [variable]    10381994/16777216 (61.9%) 
 
- entdata               [variable]       32340/393216   ( 8.2%) 
 
- LDR ambient table    17549/65536       70196/262144   (26.8%) 
 
- HDR ambient table    17549/65536       70196/262144   (26.8%) 
 
- LDR leaf ambient     17549/65536      491372/1835008  (26.8%) 
 
- HDR leaf ambient     35946/65536     1006488/1835008  (54.8%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/688      ( 0.1%) 
 
- pakfile               [variable]       87404/0        ( 0.0%) 
 
- physics               [variable]      572201/4194304  (13.6%) 
 
- physics terrain       [variable]         321/1048576  ( 0.0%) 
 
- Level flags = 0
 
- Total triangle count: 100184
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
 
- 2 minutes, 25 seconds elapsed
 
 
  |