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- materialPath: d:\steam\steamapps\SourceMods\Obsidian\materials
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\propps\bar_light.vmf
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\propps\bar_light.bsp
- Building reference mesh...
- fun_/jp_bronze - LightmappedGeneric
- Read successfully
- LightmappedGeneric converted to vertexlitgeneric.
- tools/toolsnodraw - Material deemed invisible. No conversion needed.
- props/metalstainless01 - LightmappedGeneric
- Read successfully
- LightmappedGeneric converted to vertexlitgeneric.
- glass/prodwndwa - LightmappedGeneric
- Read successfully
- LightmappedGeneric converted to vertexlitgeneric.
- tools/toolsclip - Material deemed invisible. No conversion needed.
- Building smoothing groups...
- Writing D:/HL_1-2_SDK/Source_SRC/Map-SRC/Source(Generic)/Rp_nippon/Propps/jp_bar_light\fun_/jp_bar_light_ref.smd
- 1097 triangles written.
- Building physics mesh...
- Collision model created with 24 pieces.
- Building smoothing groups...
- Writing D:/HL_1-2_SDK/Source_SRC/Map-SRC/Source(Generic)/Rp_nippon/Propps/jp_bar_light\fun_/jp_bar_light_phys.smd
- 804 triangles written.
- Writing D:/HL_1-2_SDK/Source_SRC/Map-SRC/Source(Generic)/Rp_nippon/Propps/jp_bar_light\fun_/jp_bar_light.qc
- Done.
- Compiling the model:
- studiomdl.exe -game "d:\steam\steamapps\SourceMods\Obsidian" "D:/HL_1-2_SDK/Source_SRC/Map-SRC/Source(Generic)/Rp_nippon/Propps/jp_bar_light\fun_/jp_bar_light.qc"
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- Studiomdl output proceeds below...
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- ----------------------
- Studiomdl complete!
- 3 seconds elapsed
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