materialPath: d:\steam\steamapps\SourceMods\Obsidian\materials Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\propps\bar_light.vmf 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\propps\bar_light.bsp Building reference mesh... fun_/jp_bronze - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. tools/toolsnodraw - Material deemed invisible. No conversion needed. props/metalstainless01 - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. glass/prodwndwa - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. tools/toolsclip - Material deemed invisible. No conversion needed. Building smoothing groups... Writing D:/HL_1-2_SDK/Source_SRC/Map-SRC/Source(Generic)/Rp_nippon/Propps/jp_bar_light\fun_/jp_bar_light_ref.smd 1097 triangles written. Building physics mesh... Collision model created with 24 pieces. Building smoothing groups... Writing D:/HL_1-2_SDK/Source_SRC/Map-SRC/Source(Generic)/Rp_nippon/Propps/jp_bar_light\fun_/jp_bar_light_phys.smd 804 triangles written. Writing D:/HL_1-2_SDK/Source_SRC/Map-SRC/Source(Generic)/Rp_nippon/Propps/jp_bar_light\fun_/jp_bar_light.qc Done. Compiling the model: studiomdl.exe -game "d:\steam\steamapps\SourceMods\Obsidian" "D:/HL_1-2_SDK/Source_SRC/Map-SRC/Source(Generic)/Rp_nippon/Propps/jp_bar_light\fun_/jp_bar_light.qc" ---------------------- Studiomdl output proceeds below... ---------------------- ---------------------- Studiomdl complete! 3 seconds elapsed