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- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- material "nature/blendsandsand008b_antlion" not found.
 
- Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- material "stone/stonewall033a" not found.
 
- Material not found!: STONE/STONEWALL033A
 
- material "dev/dev_measurewall01a" not found.
 
- Material not found!: DEV/DEV_MEASUREWALL01A
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- material "concrete/concretewall001a" not found.
 
- Material not found!: CONCRETE/CONCRETEWALL001A
 
- material "dev/dev_measuregeneric01b" not found.
 
- Material not found!: DEV/DEV_MEASUREGENERIC01B
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- material "nature/blendcliffgrass001a" not found.
 
- Material not found!: NATURE/BLENDCLIFFGRASS001A
 
- material "nature/blendsandsand008b" not found.
 
- Material not found!: NATURE/BLENDSANDSAND008B
 
- material "nature/water_wasteland002b" not found.
 
- Material not found!: NATURE/WATER_WASTELAND002B
 
- material "metal/metalrail003a" not found.
 
- Material not found!: METAL/METALRAIL003A
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- material "metal/citadel_tilefloor016a_cheap" not found.
 
- Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- material "metal/metalhull010c" not found.
 
- Material not found!: METAL/METALHULL010C
 
- material "metal/metalhull010b" not found.
 
- Material not found!: METAL/METALHULL010B
 
- material "concrete/concreteceiling001a" not found.
 
- Material not found!: CONCRETE/CONCRETECEILING001A
 
- material "glass/glasswindow031b" not found.
 
- Material not found!: GLASS/GLASSWINDOW031B
 
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
 
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
 
- "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist
 
- material "tools/toolsskip" not found.
 
- Material not found!: TOOLS/TOOLSSKIP
 
- material "tile/tileroof002a" not found.
 
- Material not found!: TILE/TILEROOF002A
 
- material "metal/metaldoor008a" not found.
 
- Material not found!: METAL/METALDOOR008A
 
- material "dev/dev_measuregeneric01" not found.
 
- Material not found!: DEV/DEV_MEASUREGENERIC01
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- material "tools/toolsskybox" not found.
 
- Material not found!: TOOLS/TOOLSSKYBOX
 
- material "vgui/black" not found.
 
- Material not found!: VGUI/BLACK
 
- material "tools/toolsnodraw" not found.
 
- Material not found!: TOOLS/TOOLSNODRAW
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- material "metal/metaldoor016a" not found.
 
- Material not found!: METAL/METALDOOR016A
 
- material "metal/metaldoor032c" not found.
 
- Material not found!: METAL/METALDOOR032C
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- material "skybox/sky_day03_06rt" not found.
 
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
 
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- material "nature/blendsandsand008b_antlion" not found.
 
- Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- material "stone/stonewall033a" not found.
 
- Material not found!: STONE/STONEWALL033A
 
- material "dev/dev_measurewall01a" not found.
 
- Material not found!: DEV/DEV_MEASUREWALL01A
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- material "concrete/concretewall001a" not found.
 
- Material not found!: CONCRETE/CONCRETEWALL001A
 
- material "dev/dev_measuregeneric01b" not found.
 
- Material not found!: DEV/DEV_MEASUREGENERIC01B
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- material "nature/blendcliffgrass001a" not found.
 
- Material not found!: NATURE/BLENDCLIFFGRASS001A
 
- material "nature/blendsandsand008b" not found.
 
- Material not found!: NATURE/BLENDSANDSAND008B
 
- material "nature/water_wasteland002b" not found.
 
- Material not found!: NATURE/WATER_WASTELAND002B
 
- material "metal/metalrail003a" not found.
 
- Material not found!: METAL/METALRAIL003A
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- material "metal/citadel_tilefloor016a_cheap" not found.
 
- Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- material "metal/metalhull010c" not found.
 
- Material not found!: METAL/METALHULL010C
 
- material "metal/metalhull010b" not found.
 
- Material not found!: METAL/METALHULL010B
 
- material "concrete/concreteceiling001a" not found.
 
- Material not found!: CONCRETE/CONCRETECEILING001A
 
- material "glass/glasswindow031b" not found.
 
- Material not found!: GLASS/GLASSWINDOW031B
 
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
 
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
 
- "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist
 
- material "tools/toolsskip" not found.
 
- Material not found!: TOOLS/TOOLSSKIP
 
- material "tile/tileroof002a" not found.
 
- Material not found!: TILE/TILEROOF002A
 
- material "metal/metaldoor008a" not found.
 
- Material not found!: METAL/METALDOOR008A
 
- material "dev/dev_measuregeneric01" not found.
 
- Material not found!: DEV/DEV_MEASUREGENERIC01
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- material "tools/toolsskybox" not found.
 
- Material not found!: TOOLS/TOOLSSKYBOX
 
- material "vgui/black" not found.
 
- Material not found!: VGUI/BLACK
 
- material "tools/toolsnodraw" not found.
 
- Material not found!: TOOLS/TOOLSNODRAW
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- material "metal/metaldoor016a" not found.
 
- Material not found!: METAL/METALDOOR016A
 
- material "metal/metaldoor032c" not found.
 
- Material not found!: METAL/METALDOOR032C
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- material "skybox/sky_day03_06rt" not found.
 
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
 
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- Error opening d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157876 bytes)
 
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashbin01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Water found with no water_lod_control entity, creating a default one.
 
- Compacting texture/material tables...
 
- Reduced 1564 texinfos to 896
 
- Reduced 50 texdatas to 43 (1339 bytes to 966)
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
 
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- No vis information, direct lighting only.
 
- 4357 faces
 
- 3379432 square feet [486638240.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 2 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0226 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1736/65536       34720/1310720  ( 2.6%) 
 
- vertexes              5758/65536       69096/786432   ( 8.8%) 
 
- nodes                 2880/65536       92160/2097152  ( 4.4%) 
 
- texinfos               896/12288       64512/884736   ( 7.3%) 
 
- texdata                 43/2048         1376/65536    ( 2.1%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 4357/65536      243992/3670016  ( 6.6%) 
 
- hdr faces                0/65536           0/3670016  ( 0.0%) 
 
- origfaces             1554/65536       87024/3670016  ( 2.4%) 
 
- leaves                2882/65536       92224/2097152  ( 4.4%) 
 
- leaffaces             5017/65536       10034/131072   ( 7.7%) 
 
- leafbrushes           1427/65536        2854/131072   ( 2.2%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            26323/512000     105292/2048000  ( 5.1%) 
 
- edges                14615/256000      58460/1024000  ( 5.7%) 
 
- LDR worldlights          2/8192          176/720896   ( 0.0%) 
 
- HDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            254/32768        2540/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4170/65536        8340/131072   ( 6.4%) 
 
- cubemapsamples           0/1024            0/16384    ( 0.0%) 
 
- overlays                 0/512             0/180224   ( 0.0%) 
 
- LDR lightdata         [variable]     1229280/0        ( 0.0%) 
 
- HDR lightdata         [variable]           0/0        ( 0.0%) 
 
- visdata               [variable]           0/16777216 ( 0.0%) 
 
- entdata               [variable]         816/393216   ( 0.2%) 
 
- LDR ambient table     2882/65536       11528/262144   ( 4.4%) 
 
- HDR ambient table     2882/65536       11528/262144   ( 4.4%) 
 
- LDR leaf ambient     14824/65536      415072/1835008  (22.6%) 
 
- HDR leaf ambient      2882/65536       80696/1835008  ( 4.4%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5480     ( 0.0%) 
 
- pakfile               [variable]      176613/0        ( 0.0%) 
 
- physics               [variable]      157876/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2764/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 11367
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- 34 seconds elapsed
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- material "nature/blendsandsand008b_antlion" not found.
 
- Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- material "stone/stonewall033a" not found.
 
- Material not found!: STONE/STONEWALL033A
 
- material "dev/dev_measurewall01a" not found.
 
- Material not found!: DEV/DEV_MEASUREWALL01A
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- material "concrete/concretewall001a" not found.
 
- Material not found!: CONCRETE/CONCRETEWALL001A
 
- material "dev/dev_measuregeneric01b" not found.
 
- Material not found!: DEV/DEV_MEASUREGENERIC01B
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- material "nature/blendcliffgrass001a" not found.
 
- Material not found!: NATURE/BLENDCLIFFGRASS001A
 
- material "nature/blendsandsand008b" not found.
 
- Material not found!: NATURE/BLENDSANDSAND008B
 
- material "nature/water_coast02" not found.
 
- Material not found!: NATURE/WATER_COAST02
 
- material "metal/metalrail003a" not found.
 
- Material not found!: METAL/METALRAIL003A
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- material "metal/citadel_tilefloor016a_cheap" not found.
 
- Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- material "metal/metalhull010c" not found.
 
- Material not found!: METAL/METALHULL010C
 
- material "metal/metalhull010b" not found.
 
- Material not found!: METAL/METALHULL010B
 
- material "concrete/concreteceiling001a" not found.
 
- Material not found!: CONCRETE/CONCRETECEILING001A
 
- material "glass/glasswindow031b" not found.
 
- Material not found!: GLASS/GLASSWINDOW031B
 
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
 
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
 
- "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist
 
- material "tools/toolsskip" not found.
 
- Material not found!: TOOLS/TOOLSSKIP
 
- material "tile/tileroof002a" not found.
 
- Material not found!: TILE/TILEROOF002A
 
- material "metal/metaldoor008a" not found.
 
- Material not found!: METAL/METALDOOR008A
 
- material "dev/dev_measuregeneric01" not found.
 
- Material not found!: DEV/DEV_MEASUREGENERIC01
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- material "tools/toolsskybox" not found.
 
- Material not found!: TOOLS/TOOLSSKYBOX
 
- material "vgui/black" not found.
 
- Material not found!: VGUI/BLACK
 
- material "tools/toolsnodraw" not found.
 
- Material not found!: TOOLS/TOOLSNODRAW
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- material "metal/metaldoor016a" not found.
 
- Material not found!: METAL/METALDOOR016A
 
- material "metal/metaldoor032c" not found.
 
- Material not found!: METAL/METALDOOR032C
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- material "skybox/sky_day03_06rt" not found.
 
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
 
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- material "nature/blendsandsand008b_antlion" not found.
 
- Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- material "stone/stonewall033a" not found.
 
- Material not found!: STONE/STONEWALL033A
 
- material "dev/dev_measurewall01a" not found.
 
- Material not found!: DEV/DEV_MEASUREWALL01A
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- material "concrete/concretewall001a" not found.
 
- Material not found!: CONCRETE/CONCRETEWALL001A
 
- material "dev/dev_measuregeneric01b" not found.
 
- Material not found!: DEV/DEV_MEASUREGENERIC01B
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- material "nature/blendcliffgrass001a" not found.
 
- Material not found!: NATURE/BLENDCLIFFGRASS001A
 
- material "nature/blendsandsand008b" not found.
 
- Material not found!: NATURE/BLENDSANDSAND008B
 
- material "nature/water_coast02" not found.
 
- Material not found!: NATURE/WATER_COAST02
 
- material "metal/metalrail003a" not found.
 
- Material not found!: METAL/METALRAIL003A
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- material "metal/citadel_tilefloor016a_cheap" not found.
 
- Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- material "metal/metalhull010c" not found.
 
- Material not found!: METAL/METALHULL010C
 
- material "metal/metalhull010b" not found.
 
- Material not found!: METAL/METALHULL010B
 
- material "concrete/concreteceiling001a" not found.
 
- Material not found!: CONCRETE/CONCRETECEILING001A
 
- material "glass/glasswindow031b" not found.
 
- Material not found!: GLASS/GLASSWINDOW031B
 
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
 
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
 
- "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist
 
- material "tools/toolsskip" not found.
 
- Material not found!: TOOLS/TOOLSSKIP
 
- material "tile/tileroof002a" not found.
 
- Material not found!: TILE/TILEROOF002A
 
- material "metal/metaldoor008a" not found.
 
- Material not found!: METAL/METALDOOR008A
 
- material "dev/dev_measuregeneric01" not found.
 
- Material not found!: DEV/DEV_MEASUREGENERIC01
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- material "tools/toolsskybox" not found.
 
- Material not found!: TOOLS/TOOLSSKYBOX
 
- material "vgui/black" not found.
 
- Material not found!: VGUI/BLACK
 
- material "tools/toolsnodraw" not found.
 
- Material not found!: TOOLS/TOOLSNODRAW
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- material "metal/metaldoor016a" not found.
 
- Material not found!: METAL/METALDOOR016A
 
- material "metal/metaldoor032c" not found.
 
- Material not found!: METAL/METALDOOR032C
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157876 bytes)
 
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashbin01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Water found with no water_lod_control entity, creating a default one.
 
- Compacting texture/material tables...
 
- Reduced 1564 texinfos to 896
 
- Reduced 50 texdatas to 43 (1327 bytes to 960)
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
 
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- No vis information, direct lighting only.
 
- 4355 faces
 
- 3379604 square feet [486663072.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 2 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0222 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1736/65536       34720/1310720  ( 2.6%) 
 
- vertexes              5757/65536       69084/786432   ( 8.8%) 
 
- nodes                 2874/65536       91968/2097152  ( 4.4%) 
 
- texinfos               896/12288       64512/884736   ( 7.3%) 
 
- texdata                 43/2048         1376/65536    ( 2.1%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 4355/65536      243880/3670016  ( 6.6%) 
 
- hdr faces                0/65536           0/3670016  ( 0.0%) 
 
- origfaces             1553/65536       86968/3670016  ( 2.4%) 
 
- leaves                2876/65536       92032/2097152  ( 4.4%) 
 
- leaffaces             5004/65536       10008/131072   ( 7.6%) 
 
- leafbrushes           1427/65536        2854/131072   ( 2.2%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            26309/512000     105236/2048000  ( 5.1%) 
 
- edges                14609/256000      58436/1024000  ( 5.7%) 
 
- LDR worldlights          2/8192          176/720896   ( 0.0%) 
 
- HDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            254/32768        2540/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4167/65536        8334/131072   ( 6.4%) 
 
- cubemapsamples           0/1024            0/16384    ( 0.0%) 
 
- overlays                 0/512             0/180224   ( 0.0%) 
 
- LDR lightdata         [variable]     1229280/0        ( 0.0%) 
 
- HDR lightdata         [variable]           0/0        ( 0.0%) 
 
- visdata               [variable]           0/16777216 ( 0.0%) 
 
- entdata               [variable]         816/393216   ( 0.2%) 
 
- LDR ambient table     2876/65536       11504/262144   ( 4.4%) 
 
- HDR ambient table     2876/65536       11504/262144   ( 4.4%) 
 
- LDR leaf ambient     14649/65536      410172/1835008  (22.4%) 
 
- HDR leaf ambient      2876/65536       80528/1835008  ( 4.4%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5480     ( 0.0%) 
 
- pakfile               [variable]      176595/0        ( 0.0%) 
 
- physics               [variable]      157876/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2764/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 11361
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- 33 seconds elapsed
 
- materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157876 bytes)
 
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashbin01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Water found with no water_lod_control entity, creating a default one.
 
- Compacting texture/material tables...
 
- Reduced 1775 texinfos to 896
 
- Reduced 55 texdatas to 43 (1675 bytes to 1212)
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
 
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- No vis information, direct lighting only.
 
- 4355 faces
 
- 3379604 square feet [486663072.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 3 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0231 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1736/65536       34720/1310720  ( 2.6%) 
 
- vertexes              5757/65536       69084/786432   ( 8.8%) 
 
- nodes                 2874/65536       91968/2097152  ( 4.4%) 
 
- texinfos               896/12288       64512/884736   ( 7.3%) 
 
- texdata                 43/2048         1376/65536    ( 2.1%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 4355/65536      243880/3670016  ( 6.6%) 
 
- hdr faces                0/65536           0/3670016  ( 0.0%) 
 
- origfaces             1553/65536       86968/3670016  ( 2.4%) 
 
- leaves                2876/65536       92032/2097152  ( 4.4%) 
 
- leaffaces             5004/65536       10008/131072   ( 7.6%) 
 
- leafbrushes           1427/65536        2854/131072   ( 2.2%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            26309/512000     105236/2048000  ( 5.1%) 
 
- edges                14609/256000      58436/1024000  ( 5.7%) 
 
- LDR worldlights          3/8192          264/720896   ( 0.0%) 
 
- HDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            254/32768        2540/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4167/65536        8334/131072   ( 6.4%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 0/512             0/180224   ( 0.0%) 
 
- LDR lightdata         [variable]     1229280/0        ( 0.0%) 
 
- HDR lightdata         [variable]           0/0        ( 0.0%) 
 
- visdata               [variable]           0/16777216 ( 0.0%) 
 
- entdata               [variable]         980/393216   ( 0.2%) 
 
- LDR ambient table     2876/65536       11504/262144   ( 4.4%) 
 
- HDR ambient table     2876/65536       11504/262144   ( 4.4%) 
 
- LDR leaf ambient     14635/65536      409780/1835008  (22.3%) 
 
- HDR leaf ambient      2876/65536       80528/1835008  ( 4.4%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5480     ( 0.0%) 
 
- pakfile               [variable]      179049/0        ( 0.0%) 
 
- physics               [variable]      157876/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2764/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 11361
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- 33 seconds elapsed
 
- materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157876 bytes)
 
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashbin01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Water found with no water_lod_control entity, creating a default one.
 
- Compacting texture/material tables...
 
- Reduced 1775 texinfos to 896
 
- Reduced 55 texdatas to 43 (1675 bytes to 1212)
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
 
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- No vis information, direct lighting only.
 
- 4335 faces
 
- 3380360 square feet [486771936.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 3 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0225 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1738/65536       34760/1310720  ( 2.7%) 
 
- vertexes              5739/65536       68868/786432   ( 8.8%) 
 
- nodes                 2873/65536       91936/2097152  ( 4.4%) 
 
- texinfos               896/12288       64512/884736   ( 7.3%) 
 
- texdata                 43/2048         1376/65536    ( 2.1%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 4335/65536      242760/3670016  ( 6.6%) 
 
- hdr faces                0/65536           0/3670016  ( 0.0%) 
 
- origfaces             1551/65536       86856/3670016  ( 2.4%) 
 
- leaves                2875/65536       92000/2097152  ( 4.4%) 
 
- leaffaces             4992/65536        9984/131072   ( 7.6%) 
 
- leafbrushes           1427/65536        2854/131072   ( 2.2%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            26223/512000     104892/2048000  ( 5.1%) 
 
- edges                14568/256000      58272/1024000  ( 5.7%) 
 
- LDR worldlights          3/8192          264/720896   ( 0.0%) 
 
- HDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            252/32768        2520/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4143/65536        8286/131072   ( 6.3%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 0/512             0/180224   ( 0.0%) 
 
- LDR lightdata         [variable]     1229280/0        ( 0.0%) 
 
- HDR lightdata         [variable]           0/0        ( 0.0%) 
 
- visdata               [variable]           0/16777216 ( 0.0%) 
 
- entdata               [variable]         980/393216   ( 0.2%) 
 
- LDR ambient table     2875/65536       11500/262144   ( 4.4%) 
 
- HDR ambient table     2875/65536       11500/262144   ( 4.4%) 
 
- LDR leaf ambient     14573/65536      408044/1835008  (22.2%) 
 
- HDR leaf ambient      2875/65536       80500/1835008  ( 4.4%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5480     ( 0.0%) 
 
- pakfile               [variable]      179049/0        ( 0.0%) 
 
- physics               [variable]      157876/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2764/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 11323
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- 31 seconds elapsed
 
- materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (-272.00 3520.00 -1487.00) leaked!
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157864 bytes)
 
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashbin01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1774 texinfos to 896
 
- Reduced 54 texdatas to 43 (1562 bytes to 1155)
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
 
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- No vis information, direct lighting only.
 
- 4331 faces
 
- 3402035 square feet [489893088.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 6 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0222 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1740/65536       34800/1310720  ( 2.7%) 
 
- vertexes              5739/65536       68868/786432   ( 8.8%) 
 
- nodes                 2860/65536       91520/2097152  ( 4.4%) 
 
- texinfos               896/12288       64512/884736   ( 7.3%) 
 
- texdata                 43/2048         1376/65536    ( 2.1%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 4331/65536      242536/3670016  ( 6.6%) 
 
- hdr faces                0/65536           0/3670016  ( 0.0%) 
 
- origfaces             1549/65536       86744/3670016  ( 2.4%) 
 
- leaves                2862/65536       91584/2097152  ( 4.4%) 
 
- leaffaces             4978/65536        9956/131072   ( 7.6%) 
 
- leafbrushes           1423/65536        2846/131072   ( 2.2%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            26195/512000     104780/2048000  ( 5.1%) 
 
- edges                14556/256000      58224/1024000  ( 5.7%) 
 
- LDR worldlights          6/8192          528/720896   ( 0.1%) 
 
- HDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            252/32768        2520/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4143/65536        8286/131072   ( 6.3%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 0/512             0/180224   ( 0.0%) 
 
- LDR lightdata         [variable]     1220736/0        ( 0.0%) 
 
- HDR lightdata         [variable]           0/0        ( 0.0%) 
 
- visdata               [variable]           0/16777216 ( 0.0%) 
 
- entdata               [variable]        1523/393216   ( 0.4%) 
 
- LDR ambient table     2862/65536       11448/262144   ( 4.4%) 
 
- HDR ambient table     2862/65536       11448/262144   ( 4.4%) 
 
- LDR leaf ambient     14491/65536      405748/1835008  (22.1%) 
 
- HDR leaf ambient      2862/65536       80136/1835008  ( 4.4%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5480     ( 0.0%) 
 
- pakfile               [variable]      178588/0        ( 0.0%) 
 
- physics               [variable]      157864/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2764/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 11311
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
 
- 29 seconds elapsed
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- material "nature/blendsandsand008b_antlion" not found.
 
- Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- material "stone/stonewall033a" not found.
 
- Material not found!: STONE/STONEWALL033A
 
- material "dev/dev_measurewall01a" not found.
 
- Material not found!: DEV/DEV_MEASUREWALL01A
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- material "concrete/concretewall001a" not found.
 
- Material not found!: CONCRETE/CONCRETEWALL001A
 
- material "dev/dev_measuregeneric01b" not found.
 
- Material not found!: DEV/DEV_MEASUREGENERIC01B
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- material "nature/blendcliffgrass001a" not found.
 
- Material not found!: NATURE/BLENDCLIFFGRASS001A
 
- material "nature/blendsandsand008b" not found.
 
- Material not found!: NATURE/BLENDSANDSAND008B
 
- material "metal/metalrail003a" not found.
 
- Material not found!: METAL/METALRAIL003A
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- material "metal/citadel_tilefloor016a_cheap" not found.
 
- Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- material "metal/metalhull010c" not found.
 
- Material not found!: METAL/METALHULL010C
 
- material "metal/metalhull010b" not found.
 
- Material not found!: METAL/METALHULL010B
 
- material "concrete/concreteceiling001a" not found.
 
- Material not found!: CONCRETE/CONCRETECEILING001A
 
- material "glass/glasswindow031b" not found.
 
- Material not found!: GLASS/GLASSWINDOW031B
 
- material "tools/toolsskip" not found.
 
- Material not found!: TOOLS/TOOLSSKIP
 
- material "tile/tileroof002a" not found.
 
- Material not found!: TILE/TILEROOF002A
 
- material "metal/metaldoor008a" not found.
 
- Material not found!: METAL/METALDOOR008A
 
- material "dev/dev_measuregeneric01" not found.
 
- Material not found!: DEV/DEV_MEASUREGENERIC01
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- material "tools/toolsskybox" not found.
 
- Material not found!: TOOLS/TOOLSSKYBOX
 
- material "vgui/black" not found.
 
- Material not found!: VGUI/BLACK
 
- material "tools/toolsnodraw" not found.
 
- Material not found!: TOOLS/TOOLSNODRAW
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- material "metal/metaldoor016a" not found.
 
- Material not found!: METAL/METALDOOR016A
 
- material "metal/metaldoor032c" not found.
 
- Material not found!: METAL/METALDOOR032C
 
- material "nature/water_coast02" not found.
 
- Material not found!: NATURE/WATER_COAST02
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (-272.00 3520.00 -1487.00) leaked!
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- material "skybox/sky_day03_06rt" not found.
 
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
 
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- material "nature/blendsandsand008b_antlion" not found.
 
- Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- material "stone/stonewall033a" not found.
 
- Material not found!: STONE/STONEWALL033A
 
- material "dev/dev_measurewall01a" not found.
 
- Material not found!: DEV/DEV_MEASUREWALL01A
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- material "concrete/concretewall001a" not found.
 
- Material not found!: CONCRETE/CONCRETEWALL001A
 
- material "dev/dev_measuregeneric01b" not found.
 
- Material not found!: DEV/DEV_MEASUREGENERIC01B
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- material "nature/blendcliffgrass001a" not found.
 
- Material not found!: NATURE/BLENDCLIFFGRASS001A
 
- material "nature/blendsandsand008b" not found.
 
- Material not found!: NATURE/BLENDSANDSAND008B
 
- material "metal/metalrail003a" not found.
 
- Material not found!: METAL/METALRAIL003A
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- material "metal/citadel_tilefloor016a_cheap" not found.
 
- Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- material "metal/metalhull010c" not found.
 
- Material not found!: METAL/METALHULL010C
 
- material "metal/metalhull010b" not found.
 
- Material not found!: METAL/METALHULL010B
 
- material "concrete/concreteceiling001a" not found.
 
- Material not found!: CONCRETE/CONCRETECEILING001A
 
- material "glass/glasswindow031b" not found.
 
- Material not found!: GLASS/GLASSWINDOW031B
 
- material "tools/toolsskip" not found.
 
- Material not found!: TOOLS/TOOLSSKIP
 
- material "tile/tileroof002a" not found.
 
- Material not found!: TILE/TILEROOF002A
 
- material "metal/metaldoor008a" not found.
 
- Material not found!: METAL/METALDOOR008A
 
- material "dev/dev_measuregeneric01" not found.
 
- Material not found!: DEV/DEV_MEASUREGENERIC01
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- material "tools/toolsskybox" not found.
 
- Material not found!: TOOLS/TOOLSSKYBOX
 
- material "vgui/black" not found.
 
- Material not found!: VGUI/BLACK
 
- material "tools/toolsnodraw" not found.
 
- Material not found!: TOOLS/TOOLSNODRAW
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- material "metal/metaldoor016a" not found.
 
- Material not found!: METAL/METALDOOR016A
 
- material "metal/metaldoor032c" not found.
 
- Material not found!: METAL/METALDOOR032C
 
- material "nature/water_coast02" not found.
 
- Material not found!: NATURE/WATER_COAST02
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (-272.00 3520.00 -1487.00) leaked!
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- material "skybox/sky_day03_06rt" not found.
 
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
 
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- material "nature/water_coast02" not found.
 
- Material not found!: NATURE/WATER_COAST02
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (-272.00 3520.00 -1487.00) leaked!
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- material "nature/water_coast02" not found.
 
- Material not found!: NATURE/WATER_COAST02
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1435 portalclusters
 
- 5393 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 109198 visible clusters (0.00%)
 
- Total clusters visible: 1720191
 
- Average clusters visible: 1198
 
- Building PAS...
 
- Average clusters audible: 1432
 
- visdatasize:516353  compressed from 528080
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 4331 faces
 
- 3402035 square feet [489893088.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 4331 patches before subdivision
 
- 42051 patches after subdivision
 
- 6 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- material "nature/water_coast02" not found.
 
- Material not found!: NATURE/WATER_COAST02
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1435 portalclusters
 
- 5393 numportals
 
- 0...1...2...3...4...5...6...7
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- material "nature/water_coast02" not found.
 
- Material not found!: NATURE/WATER_COAST02
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1435 portalclusters
 
- 5393 numportals
 
- 0..
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- material "nature/water_coast02" not found.
 
- Material not found!: NATURE/WATER_COAST02
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1435 portalclusters
 
- 5393 numportals
 
- 0...1
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157097 bytes)
 
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1743 texinfos to 887
 
- Reduced 49 texdatas to 41 (1315 bytes to 1033)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1399 portalclusters
 
- 5304 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 106723 visible clusters (0.00%)
 
- Total clusters visible: 1624298
 
- Average clusters visible: 1161
 
- Building PAS...
 
- Average clusters audible: 1395
 
- visdatasize:489863  compressed from 492448
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
 
- done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157735 bytes)
 
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1760 texinfos to 895
 
- Reduced 53 texdatas to 43 (1483 bytes to 1106)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1463 portalclusters
 
- 5489 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 110844 visible clusters (0.00%)
 
- Total clusters visible: 1797901
 
- Average clusters visible: 1228
 
- Building PAS...
 
- Average clusters audible: 1460
 
- visdatasize:536167  compressed from 538384
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 4058 faces
 
- 2039606 square feet [293703360.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 4058 patches before subdivision
 
- 41920 patches after subdivision
 
- 6 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3452836, max 1209
 
- transfer lists:  26.3 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67718, 30132, 12488)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12733, 5401, 1998)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2228, 951, 325)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(475, 199, 62)
 
- 0...1...2...3...4...5...6...7...8...9...10
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
 
- done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157735 bytes)
 
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1760 texinfos to 895
 
- Reduced 53 texdatas to 43 (1483 bytes to 1106)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1463 portalclusters
 
- 5489 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 110844 visible clusters (0.00%)
 
- Total clusters visible: 1797901
 
- Average clusters visible: 1228
 
- Building PAS...
 
- Average clusters audible: 1460
 
- visdatasize:536167  compressed from 538384
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 4058 faces
 
- 2039606 square feet [293703360.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 4058 patches before subdivision
 
- 41920 patches after subdivision
 
- 6 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3452836, max 1209
 
- transfer lists:  26.3 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67770, 30161, 12501)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12802, 5419, 1999)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2241, 954, 325)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(478, 200, 62)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(96, 41, 12)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(22, 9, 2)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(5, 2, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0286 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1752/65536       35040/1310720  ( 2.7%) 
 
- vertexes              5515/65536       66180/786432   ( 8.4%) 
 
- nodes                 2528/65536       80896/2097152  ( 3.9%) 
 
- texinfos               895/12288       64440/884736   ( 7.3%) 
 
- texdata                 43/2048         1376/65536    ( 2.1%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 4058/65536      227248/3670016  ( 6.2%) 
 
- hdr faces                0/65536           0/3670016  ( 0.0%) 
 
- origfaces             1513/65536       84728/3670016  ( 2.3%) 
 
- leaves                2530/65536       80960/2097152  ( 3.9%) 
 
- leaffaces             4749/65536        9498/131072   ( 7.2%) 
 
- leafbrushes           1544/65536        3088/131072   ( 2.4%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            25028/512000     100112/2048000  ( 4.9%) 
 
- edges                13981/256000      55924/1024000  ( 5.5%) 
 
- LDR worldlights          6/8192          528/720896   ( 0.1%) 
 
- HDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            261/32768        2610/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4326/65536        8652/131072   ( 6.6%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 0/512             0/180224   ( 0.0%) 
 
- LDR lightdata         [variable]     1236152/0        ( 0.0%) 
 
- HDR lightdata         [variable]           0/0        ( 0.0%) 
 
- visdata               [variable]      536167/16777216 ( 3.2%) 
 
- entdata               [variable]        2684/393216   ( 0.7%) 
 
- LDR ambient table     2530/65536       10120/262144   ( 3.9%) 
 
- HDR ambient table     2530/65536       10120/262144   ( 3.9%) 
 
- LDR leaf ambient     11849/65536      331772/1835008  (18.1%) 
 
- HDR leaf ambient      2530/65536       70840/1835008  ( 3.9%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5510     ( 0.0%) 
 
- pakfile               [variable]      178260/0        ( 0.0%) 
 
- physics               [variable]      157735/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2764/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 10832
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 36 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 4058 faces
 
- 2039606 square feet [293703360.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 4058 patches before subdivision
 
- 41920 patches after subdivision
 
- 6 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3452836, max 1209
 
- transfer lists:  26.3 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67770, 30161, 12501)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12802, 5419, 1999)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2241, 954, 325)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(478, 200, 62)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(96, 41, 12)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(22, 9, 2)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(5, 2, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0294 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1752/65536       35040/1310720  ( 2.7%) 
 
- vertexes              5515/65536       66180/786432   ( 8.4%) 
 
- nodes                 2528/65536       80896/2097152  ( 3.9%) 
 
- texinfos               895/12288       64440/884736   ( 7.3%) 
 
- texdata                 43/2048         1376/65536    ( 2.1%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 4058/65536      227248/3670016  ( 6.2%) 
 
- hdr faces             4058/65536      227248/3670016  ( 6.2%) 
 
- origfaces             1513/65536       84728/3670016  ( 2.3%) 
 
- leaves                2530/65536       80960/2097152  ( 3.9%) 
 
- leaffaces             4749/65536        9498/131072   ( 7.2%) 
 
- leafbrushes           1544/65536        3088/131072   ( 2.4%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            25028/512000     100112/2048000  ( 4.9%) 
 
- edges                13981/256000      55924/1024000  ( 5.5%) 
 
- LDR worldlights          6/8192          528/720896   ( 0.1%) 
 
- HDR worldlights          6/8192          528/720896   ( 0.1%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            261/32768        2610/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4326/65536        8652/131072   ( 6.6%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 0/512             0/180224   ( 0.0%) 
 
- LDR lightdata         [variable]     1236152/0        ( 0.0%) 
 
- HDR lightdata         [variable]     1236152/0        ( 0.0%) 
 
- visdata               [variable]      536167/16777216 ( 3.2%) 
 
- entdata               [variable]        2684/393216   ( 0.7%) 
 
- LDR ambient table     2530/65536       10120/262144   ( 3.9%) 
 
- HDR ambient table     2530/65536       10120/262144   ( 3.9%) 
 
- LDR leaf ambient     11849/65536      331772/1835008  (18.1%) 
 
- HDR leaf ambient     11849/65536      331772/1835008  (18.1%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5510     ( 0.0%) 
 
- pakfile               [variable]      178260/0        ( 0.0%) 
 
- physics               [variable]      157735/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2764/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 10832
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 38 seconds elapsed
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
 
- done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157735 bytes)
 
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1752 texinfos to 889
 
- Reduced 53 texdatas to 43 (1483 bytes to 1106)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1455 portalclusters
 
- 5493 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
 
- Total clusters visible: 1772044
 
- Average clusters visible: 1217
 
- Building PAS...
 
- Average clusters audible: 1452
 
- visdatasize:529994  compressed from 535440
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 3955 faces
 
- 1649743 square feet [237563056.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 3955 patches before subdivision
 
- 41621 patches after subdivision
 
- 6 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204
 
- transfer lists:  25.1 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67474, 30062, 12466)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12572, 5314, 1932)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2226, 949, 323)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(474, 198, 61)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(96, 40, 12)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(22, 9, 2)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(5, 2, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0280 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1752/65536       35040/1310720  ( 2.7%) 
 
- vertexes              5491/65536       65892/786432   ( 8.4%) 
 
- nodes                 2483/65536       79456/2097152  ( 3.8%) 
 
- texinfos               889/12288       64008/884736   ( 7.2%) 
 
- texdata                 43/2048         1376/65536    ( 2.1%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 3955/65536      221480/3670016  ( 6.0%) 
 
- hdr faces             3955/65536      221480/3670016  ( 6.0%) 
 
- origfaces             1507/65536       84392/3670016  ( 2.3%) 
 
- leaves                2485/65536       79520/2097152  ( 3.8%) 
 
- leaffaces             4645/65536        9290/131072   ( 7.1%) 
 
- leafbrushes           1500/65536        3000/131072   ( 2.3%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            24592/512000      98368/2048000  ( 4.8%) 
 
- edges                13789/256000      55156/1024000  ( 5.4%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights          6/8192          528/720896   ( 0.1%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            264/32768        2640/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4365/65536        8730/131072   ( 6.7%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 0/512             0/180224   ( 0.0%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]     1236524/0        ( 0.0%) 
 
- visdata               [variable]      529994/16777216 ( 3.2%) 
 
- entdata               [variable]        2684/393216   ( 0.7%) 
 
- LDR ambient table     2485/65536        9940/262144   ( 3.8%) 
 
- HDR ambient table     2485/65536        9940/262144   ( 3.8%) 
 
- LDR leaf ambient      2485/65536       69580/1835008  ( 3.8%) 
 
- HDR leaf ambient     11745/65536      328860/1835008  (17.9%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5510     ( 0.0%) 
 
- pakfile               [variable]      178260/0        ( 0.0%) 
 
- physics               [variable]      157735/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2764/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 10626
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 36 seconds elapsed
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
 
- done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day03_06*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157735 bytes)
 
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1753 texinfos to 890
 
- Reduced 54 texdatas to 44 (1506 bytes to 1129)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1455 portalclusters
 
- 5493 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
 
- Total clusters visible: 1772044
 
- Average clusters visible: 1217
 
- Building PAS...
 
- Average clusters audible: 1452
 
- visdatasize:529994  compressed from 535440
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 3955 faces
 
- 1649743 square feet [237563056.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 3955 patches before subdivision
 
- 41621 patches after subdivision
 
- 6 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204
 
- transfer lists:  25.1 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(67474, 30062, 12466)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(12572, 5314, 1932)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2226, 949, 323)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(474, 198, 61)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(96, 40, 12)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(22, 9, 2)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(5, 2, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0296 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1752/65536       35040/1310720  ( 2.7%) 
 
- vertexes              5491/65536       65892/786432   ( 8.4%) 
 
- nodes                 2483/65536       79456/2097152  ( 3.8%) 
 
- texinfos               890/12288       64080/884736   ( 7.2%) 
 
- texdata                 44/2048         1408/65536    ( 2.1%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 3955/65536      221480/3670016  ( 6.0%) 
 
- hdr faces             3955/65536      221480/3670016  ( 6.0%) 
 
- origfaces             1507/65536       84392/3670016  ( 2.3%) 
 
- leaves                2485/65536       79520/2097152  ( 3.8%) 
 
- leaffaces             4645/65536        9290/131072   ( 7.1%) 
 
- leafbrushes           1500/65536        3000/131072   ( 2.3%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            24592/512000      98368/2048000  ( 4.8%) 
 
- edges                13789/256000      55156/1024000  ( 5.4%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights          6/8192          528/720896   ( 0.1%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            264/32768        2640/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4365/65536        8730/131072   ( 6.7%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 4/512          1408/180224   ( 0.8%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]     1236524/0        ( 0.0%) 
 
- visdata               [variable]      529994/16777216 ( 3.2%) 
 
- entdata               [variable]        2684/393216   ( 0.7%) 
 
- LDR ambient table     2485/65536        9940/262144   ( 3.8%) 
 
- HDR ambient table     2485/65536        9940/262144   ( 3.8%) 
 
- LDR leaf ambient      2485/65536       69580/1835008  ( 3.8%) 
 
- HDR leaf ambient     11745/65536      328860/1835008  (17.9%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5510     ( 0.0%) 
 
- pakfile               [variable]      178260/0        ( 0.0%) 
 
- physics               [variable]      157735/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2764/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 10626
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 37 seconds elapsed
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
 
- done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_borealis01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_borealis01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157735 bytes)
 
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1753 texinfos to 890
 
- Reduced 54 texdatas to 44 (1506 bytes to 1129)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1455 portalclusters
 
- 5493 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
 
- Total clusters visible: 1772044
 
- Average clusters visible: 1217
 
- Building PAS...
 
- Average clusters audible: 1452
 
- visdatasize:529994  compressed from 535440
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 3955 faces
 
- 1649743 square feet [237563056.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 3955 patches before subdivision
 
- 41621 patches after subdivision
 
- 6 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204
 
- transfer lists:  25.1 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(47272, 38825, 18816)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8245, 6643, 2932)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1516, 1200, 493)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(302, 240, 91)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(62, 49, 17)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(13, 10, 3)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(3, 2, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 1, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0273 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1752/65536       35040/1310720  ( 2.7%) 
 
- vertexes              5491/65536       65892/786432   ( 8.4%) 
 
- nodes                 2483/65536       79456/2097152  ( 3.8%) 
 
- texinfos               890/12288       64080/884736   ( 7.2%) 
 
- texdata                 44/2048         1408/65536    ( 2.1%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 3955/65536      221480/3670016  ( 6.0%) 
 
- hdr faces             3955/65536      221480/3670016  ( 6.0%) 
 
- origfaces             1507/65536       84392/3670016  ( 2.3%) 
 
- leaves                2485/65536       79520/2097152  ( 3.8%) 
 
- leaffaces             4645/65536        9290/131072   ( 7.1%) 
 
- leafbrushes           1500/65536        3000/131072   ( 2.3%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            24592/512000      98368/2048000  ( 4.8%) 
 
- edges                13789/256000      55156/1024000  ( 5.4%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights          6/8192          528/720896   ( 0.1%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            264/32768        2640/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4365/65536        8730/131072   ( 6.7%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 4/512          1408/180224   ( 0.8%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]     1236524/0        ( 0.0%) 
 
- visdata               [variable]      529994/16777216 ( 3.2%) 
 
- entdata               [variable]        2685/393216   ( 0.7%) 
 
- LDR ambient table     2485/65536        9940/262144   ( 3.8%) 
 
- HDR ambient table     2485/65536        9940/262144   ( 3.8%) 
 
- LDR leaf ambient      2485/65536       69580/1835008  ( 3.8%) 
 
- HDR leaf ambient     10658/65536      298424/1835008  (16.3%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5510     ( 0.0%) 
 
- pakfile               [variable]      178260/0        ( 0.0%) 
 
- physics               [variable]      157735/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2764/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 10626
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 35 seconds elapsed
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
 
- done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_borealis01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_borealis01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157735 bytes)
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1754 texinfos to 891
 
- Reduced 55 texdatas to 45 (1529 bytes to 1152)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1455 portalclusters
 
- 5493 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
 
- Total clusters visible: 1772044
 
- Average clusters visible: 1217
 
- Building PAS...
 
- Average clusters audible: 1452
 
- visdatasize:529994  compressed from 535440
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 3955 faces
 
- 1649743 square feet [237563056.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 3955 patches before subdivision
 
- 41621 patches after subdivision
 
- 6 direct lights
 
- 0...1...2...3...4.
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
 
- done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_wasteland02*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_wasteland02*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157735 bytes)
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1754 texinfos to 891
 
- Reduced 55 texdatas to 45 (1529 bytes to 1152)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1455 portalclusters
 
- 5493 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
 
- Total clusters visible: 1772044
 
- Average clusters visible: 1217
 
- Building PAS...
 
- Average clusters audible: 1452
 
- visdatasize:529994  compressed from 535440
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 3955 faces
 
- 1649743 square feet [237563056.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 3955 patches before subdivision
 
- 41621 patches after subdivision
 
- 6 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204
 
- transfer lists:  25.1 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(191877, 185922, 155151)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(33045, 31269, 23792)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6158, 5657, 4044)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1205, 1110, 734)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(249, 222, 139)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(51, 47, 27)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(12, 10, 6)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 2, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 1, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0275 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1752/65536       35040/1310720  ( 2.7%) 
 
- vertexes              5491/65536       65892/786432   ( 8.4%) 
 
- nodes                 2483/65536       79456/2097152  ( 3.8%) 
 
- texinfos               891/12288       64152/884736   ( 7.3%) 
 
- texdata                 45/2048         1440/65536    ( 2.2%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 3955/65536      221480/3670016  ( 6.0%) 
 
- hdr faces             3955/65536      221480/3670016  ( 6.0%) 
 
- origfaces             1507/65536       84392/3670016  ( 2.3%) 
 
- leaves                2485/65536       79520/2097152  ( 3.8%) 
 
- leaffaces             4645/65536        9290/131072   ( 7.1%) 
 
- leafbrushes           1500/65536        3000/131072   ( 2.3%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            24592/512000      98368/2048000  ( 4.8%) 
 
- edges                13789/256000      55156/1024000  ( 5.4%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights          6/8192          528/720896   ( 0.1%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            264/32768        2640/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4365/65536        8730/131072   ( 6.7%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 4/512          1408/180224   ( 0.8%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]     1236524/0        ( 0.0%) 
 
- visdata               [variable]      529994/16777216 ( 3.2%) 
 
- entdata               [variable]        3883/393216   ( 1.0%) 
 
- LDR ambient table     2485/65536        9940/262144   ( 3.8%) 
 
- HDR ambient table     2485/65536        9940/262144   ( 3.8%) 
 
- LDR leaf ambient      2485/65536       69580/1835008  ( 3.8%) 
 
- HDR leaf ambient     12825/65536      359100/1835008  (19.6%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5510     ( 0.0%) 
 
- pakfile               [variable]      178260/0        ( 0.0%) 
 
- physics               [variable]      157735/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2764/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 10626
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 36 seconds elapsed
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- fixing up env_cubemap materials on brush sides...
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- ...1...2...3Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- ...4Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0....1...2.....5...36...7...8...9...10...40....1...2...3..5...6...7...8......9...4100...5...6...7...8....9.....101...2...3Processing areas...done (0)
 
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
 
- ...4done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- ...5...6...7...8..Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
 
- .done (0)
 
- 9...10writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- Processing areas...done (0)
 
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
 
- done (0)
 
- FixTjuncs...
 
- done (0)
 
- PruneNodes...
 
- WriteBSP...
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_wasteland02*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_wasteland02*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_wasteland02*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
 
- done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_wasteland02*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_wasteland02*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157735 bytes)
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1754 texinfos to 891
 
- Reduced 55 texdatas to 45 (1529 bytes to 1152)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1455 portalclusters
 
- 5484 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%)
 
- Total clusters visible: 1772046
 
- Average clusters visible: 1217
 
- Building PAS...
 
- Average clusters audible: 1452
 
- visdatasize:529994  compressed from 535440
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 3955 faces
 
- 1649743 square feet [237563056.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 3955 patches before subdivision
 
- 41621 patches after subdivision
 
- 6 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291559, max 1204
 
- transfer lists:  25.1 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(191877, 185922, 155151)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(33045, 31269, 23792)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6158, 5657, 4044)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1205, 1110, 734)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(249, 222, 139)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(51, 47, 27)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(12, 10, 6)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 2, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 1, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0285 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1752/65536       35040/1310720  ( 2.7%) 
 
- vertexes              5491/65536       65892/786432   ( 8.4%) 
 
- nodes                 2482/65536       79424/2097152  ( 3.8%) 
 
- texinfos               891/12288       64152/884736   ( 7.3%) 
 
- texdata                 45/2048         1440/65536    ( 2.2%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 3955/65536      221480/3670016  ( 6.0%) 
 
- hdr faces             3955/65536      221480/3670016  ( 6.0%) 
 
- origfaces             1507/65536       84392/3670016  ( 2.3%) 
 
- leaves                2484/65536       79488/2097152  ( 3.8%) 
 
- leaffaces             4653/65536        9306/131072   ( 7.1%) 
 
- leafbrushes           1499/65536        2998/131072   ( 2.3%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            24592/512000      98368/2048000  ( 4.8%) 
 
- edges                13789/256000      55156/1024000  ( 5.4%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights          6/8192          528/720896   ( 0.1%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            264/32768        2640/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4365/65536        8730/131072   ( 6.7%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 2/512           704/180224   ( 0.4%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]     1236524/0        ( 0.0%) 
 
- visdata               [variable]      529994/16777216 ( 3.2%) 
 
- entdata               [variable]        3883/393216   ( 1.0%) 
 
- LDR ambient table     2484/65536        9936/262144   ( 3.8%) 
 
- HDR ambient table     2484/65536        9936/262144   ( 3.8%) 
 
- LDR leaf ambient      2484/65536       69552/1835008  ( 3.8%) 
 
- HDR leaf ambient     12817/65536      358876/1835008  (19.6%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5510     ( 0.0%) 
 
- pakfile               [variable]      178260/0        ( 0.0%) 
 
- physics               [variable]      157735/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2764/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 10626
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 36 seconds elapsed
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
 
- done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_wasteland02*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_wasteland02*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157735 bytes)
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1753 texinfos to 890
 
- Reduced 54 texdatas to 44 (1506 bytes to 1129)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1455 portalclusters
 
- 5484 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%)
 
- Total clusters visible: 1772046
 
- Average clusters visible: 1217
 
- Building PAS...
 
- Average clusters audible: 1452
 
- visdatasize:529994  compressed from 535440
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 3955 faces
 
- 1649743 square feet [237563056.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 3955 patches before subdivision
 
- 41621 patches after subdivision
 
- 6 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291559, max 1204
 
- transfer lists:  25.1 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(191877, 185922, 155151)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(33045, 31269, 23792)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6158, 5657, 4044)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1205, 1110, 734)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(249, 222, 139)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(51, 47, 27)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(12, 10, 6)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 2, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 1, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0274 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1752/65536       35040/1310720  ( 2.7%) 
 
- vertexes              5491/65536       65892/786432   ( 8.4%) 
 
- nodes                 2482/65536       79424/2097152  ( 3.8%) 
 
- texinfos               890/12288       64080/884736   ( 7.2%) 
 
- texdata                 44/2048         1408/65536    ( 2.1%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 3955/65536      221480/3670016  ( 6.0%) 
 
- hdr faces             3955/65536      221480/3670016  ( 6.0%) 
 
- origfaces             1507/65536       84392/3670016  ( 2.3%) 
 
- leaves                2484/65536       79488/2097152  ( 3.8%) 
 
- leaffaces             4653/65536        9306/131072   ( 7.1%) 
 
- leafbrushes           1499/65536        2998/131072   ( 2.3%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            24592/512000      98368/2048000  ( 4.8%) 
 
- edges                13789/256000      55156/1024000  ( 5.4%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights          6/8192          528/720896   ( 0.1%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            264/32768        2640/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4365/65536        8730/131072   ( 6.7%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 2/512           704/180224   ( 0.4%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]     1236524/0        ( 0.0%) 
 
- visdata               [variable]      529994/16777216 ( 3.2%) 
 
- entdata               [variable]        3883/393216   ( 1.0%) 
 
- LDR ambient table     2484/65536        9936/262144   ( 3.8%) 
 
- HDR ambient table     2484/65536        9936/262144   ( 3.8%) 
 
- LDR leaf ambient      2484/65536       69552/1835008  ( 3.8%) 
 
- HDR leaf ambient     12817/65536      358876/1835008  (19.6%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5510     ( 0.0%) 
 
- pakfile               [variable]      178260/0        ( 0.0%) 
 
- physics               [variable]      157735/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2764/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 10626
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 34 seconds elapsed
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
 
- done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_wasteland02*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_wasteland02*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157735 bytes)
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1753 texinfos to 890
 
- Reduced 54 texdatas to 44 (1506 bytes to 1129)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1455 portalclusters
 
- 5484 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%)
 
- Total clusters visible: 1772046
 
- Average clusters visible: 1217
 
- Building PAS...
 
- Average clusters audible: 1452
 
- visdatasize:529994  compressed from 535440
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 3955 faces
 
- 1649743 square feet [237563056.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 3955 patches before subdivision
 
- 41621 patches after subdivision
 
- 6 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3290417, max 1205
 
- transfer lists:  25.1 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(191911, 185953, 155163)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(33052, 31275, 23794)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(6160, 5659, 4045)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1205, 1110, 734)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(249, 222, 139)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(51, 47, 27)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(12, 10, 6)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 2, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 1, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0277 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1752/65536       35040/1310720  ( 2.7%) 
 
- vertexes              5491/65536       65892/786432   ( 8.4%) 
 
- nodes                 2482/65536       79424/2097152  ( 3.8%) 
 
- texinfos               890/12288       64080/884736   ( 7.2%) 
 
- texdata                 44/2048         1408/65536    ( 2.1%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 3955/65536      221480/3670016  ( 6.0%) 
 
- hdr faces             3955/65536      221480/3670016  ( 6.0%) 
 
- origfaces             1507/65536       84392/3670016  ( 2.3%) 
 
- leaves                2484/65536       79488/2097152  ( 3.8%) 
 
- leaffaces             4653/65536        9306/131072   ( 7.1%) 
 
- leafbrushes           1499/65536        2998/131072   ( 2.3%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            24592/512000      98368/2048000  ( 4.8%) 
 
- edges                13789/256000      55156/1024000  ( 5.4%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights          6/8192          528/720896   ( 0.1%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            264/32768        2640/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4365/65536        8730/131072   ( 6.7%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]     1236524/0        ( 0.0%) 
 
- visdata               [variable]      529994/16777216 ( 3.2%) 
 
- entdata               [variable]        3883/393216   ( 1.0%) 
 
- LDR ambient table     2484/65536        9936/262144   ( 3.8%) 
 
- HDR ambient table     2484/65536        9936/262144   ( 3.8%) 
 
- LDR leaf ambient      2484/65536       69552/1835008  ( 3.8%) 
 
- HDR leaf ambient     12812/65536      358736/1835008  (19.5%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5510     ( 0.0%) 
 
- pakfile               [variable]      178260/0        ( 0.0%) 
 
- physics               [variable]      157735/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2792/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 10626
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 36 seconds elapsed
 
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
 
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
 
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
 
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
 
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
 
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
 
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
 
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
 
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
 
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
 
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
 
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
 
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
 
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
 
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
 
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
 
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
 
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
 
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
 
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
 
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
 
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
 
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
 
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
 
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
 
- done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_wasteland02*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_wasteland02*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (157735 bytes)
 
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
 
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1753 texinfos to 890
 
- Reduced 54 texdatas to 44 (1506 bytes to 1129)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
 
- 1455 portalclusters
 
- 5484 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%)
 
- Total clusters visible: 1772046
 
- Average clusters visible: 1217
 
- Building PAS...
 
- Average clusters audible: 1452
 
- visdatasize:529994  compressed from 535440
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 2 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [45 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 3955 faces
 
- 1649743 square feet [237563056.00 square inches]
 
- 8 Displacements
 
- 243043 Square Feet [34998296.00 Square Inches]
 
- 3955 patches before subdivision
 
- 41621 patches after subdivision
 
- 2 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3290417, max 1205
 
- transfer lists:  25.1 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(183181, 177385, 152859)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(31473, 29751, 23407)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(5847, 5359, 3974)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1140, 1048, 720)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(235, 209, 136)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(48, 44, 27)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(11, 9, 5)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 2, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0278 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   1/1024           48/49152    ( 0.1%) 
 
- brushes                434/8192         5208/98304    ( 5.3%) 
 
- brushsides            2889/65536       23112/524288   ( 4.4%) 
 
- planes                1752/65536       35040/1310720  ( 2.7%) 
 
- vertexes              5491/65536       65892/786432   ( 8.4%) 
 
- nodes                 2482/65536       79424/2097152  ( 3.8%) 
 
- texinfos               890/12288       64080/884736   ( 7.2%) 
 
- texdata                 44/2048         1408/65536    ( 2.1%) 
 
- dispinfos                8/0            1408/0        ( 0.0%) 
 
- disp_verts             480/0            9600/0        ( 0.0%) 
 
- disp_tris              736/0            1472/0        ( 0.0%) 
 
- disp_lmsamples      189000/0          189000/0        ( 0.0%) 
 
- faces                 3955/65536      221480/3670016  ( 6.0%) 
 
- hdr faces             3955/65536      221480/3670016  ( 6.0%) 
 
- origfaces             1507/65536       84392/3670016  ( 2.3%) 
 
- leaves                2484/65536       79488/2097152  ( 3.8%) 
 
- leaffaces             4653/65536        9306/131072   ( 7.1%) 
 
- leafbrushes           1499/65536        2998/131072   ( 2.3%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            24592/512000      98368/2048000  ( 4.8%) 
 
- edges                13789/256000      55156/1024000  ( 5.4%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights          2/8192          176/720896   ( 0.0%) 
 
- leafwaterdata            1/32768          12/393216   ( 0.0%) 
 
- waterstrips            264/32768        2640/327680   ( 0.8%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          4365/65536        8730/131072   ( 6.7%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]     1236524/0        ( 0.0%) 
 
- visdata               [variable]      529994/16777216 ( 3.2%) 
 
- entdata               [variable]        3227/393216   ( 0.8%) 
 
- LDR ambient table     2484/65536        9936/262144   ( 3.8%) 
 
- HDR ambient table     2484/65536        9936/262144   ( 3.8%) 
 
- LDR leaf ambient      2484/65536       69552/1835008  ( 3.8%) 
 
- HDR leaf ambient     12810/65536      358680/1835008  (19.5%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/5510     ( 0.0%) 
 
- pakfile               [variable]      178260/0        ( 0.0%) 
 
- physics               [variable]      157735/4194304  ( 3.8%) 
 
- physics terrain       [variable]        2792/1048576  ( 0.3%) 
 
- Level flags = 0
 
- Total triangle count: 10626
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
 
- 1 minute, 46 seconds elapsed
 
 
  |