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- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- material "nature/blendsandsand008b_antlion" not found.
- Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "stone/stonewall033a" not found.
- Material not found!: STONE/STONEWALL033A
- material "dev/dev_measurewall01a" not found.
- Material not found!: DEV/DEV_MEASUREWALL01A
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- material "concrete/concretewall001a" not found.
- Material not found!: CONCRETE/CONCRETEWALL001A
- material "dev/dev_measuregeneric01b" not found.
- Material not found!: DEV/DEV_MEASUREGENERIC01B
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- material "nature/blendcliffgrass001a" not found.
- Material not found!: NATURE/BLENDCLIFFGRASS001A
- material "nature/blendsandsand008b" not found.
- Material not found!: NATURE/BLENDSANDSAND008B
- material "nature/water_wasteland002b" not found.
- Material not found!: NATURE/WATER_WASTELAND002B
- material "metal/metalrail003a" not found.
- Material not found!: METAL/METALRAIL003A
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- material "metal/citadel_tilefloor016a_cheap" not found.
- Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- material "metal/metalhull010c" not found.
- Material not found!: METAL/METALHULL010C
- material "metal/metalhull010b" not found.
- Material not found!: METAL/METALHULL010B
- material "concrete/concreteceiling001a" not found.
- Material not found!: CONCRETE/CONCRETECEILING001A
- material "glass/glasswindow031b" not found.
- Material not found!: GLASS/GLASSWINDOW031B
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
- "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist
- material "tools/toolsskip" not found.
- Material not found!: TOOLS/TOOLSSKIP
- material "tile/tileroof002a" not found.
- Material not found!: TILE/TILEROOF002A
- material "metal/metaldoor008a" not found.
- Material not found!: METAL/METALDOOR008A
- material "dev/dev_measuregeneric01" not found.
- Material not found!: DEV/DEV_MEASUREGENERIC01
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- material "tools/toolsskybox" not found.
- Material not found!: TOOLS/TOOLSSKYBOX
- material "vgui/black" not found.
- Material not found!: VGUI/BLACK
- material "tools/toolsnodraw" not found.
- Material not found!: TOOLS/TOOLSNODRAW
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- material "metal/metaldoor016a" not found.
- Material not found!: METAL/METALDOOR016A
- material "metal/metaldoor032c" not found.
- Material not found!: METAL/METALDOOR032C
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- material "skybox/sky_day03_06rt" not found.
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- material "nature/blendsandsand008b_antlion" not found.
- Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "stone/stonewall033a" not found.
- Material not found!: STONE/STONEWALL033A
- material "dev/dev_measurewall01a" not found.
- Material not found!: DEV/DEV_MEASUREWALL01A
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- material "concrete/concretewall001a" not found.
- Material not found!: CONCRETE/CONCRETEWALL001A
- material "dev/dev_measuregeneric01b" not found.
- Material not found!: DEV/DEV_MEASUREGENERIC01B
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- material "nature/blendcliffgrass001a" not found.
- Material not found!: NATURE/BLENDCLIFFGRASS001A
- material "nature/blendsandsand008b" not found.
- Material not found!: NATURE/BLENDSANDSAND008B
- material "nature/water_wasteland002b" not found.
- Material not found!: NATURE/WATER_WASTELAND002B
- material "metal/metalrail003a" not found.
- Material not found!: METAL/METALRAIL003A
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- material "metal/citadel_tilefloor016a_cheap" not found.
- Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- material "metal/metalhull010c" not found.
- Material not found!: METAL/METALHULL010C
- material "metal/metalhull010b" not found.
- Material not found!: METAL/METALHULL010B
- material "concrete/concreteceiling001a" not found.
- Material not found!: CONCRETE/CONCRETECEILING001A
- material "glass/glasswindow031b" not found.
- Material not found!: GLASS/GLASSWINDOW031B
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
- "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist
- material "tools/toolsskip" not found.
- Material not found!: TOOLS/TOOLSSKIP
- material "tile/tileroof002a" not found.
- Material not found!: TILE/TILEROOF002A
- material "metal/metaldoor008a" not found.
- Material not found!: METAL/METALDOOR008A
- material "dev/dev_measuregeneric01" not found.
- Material not found!: DEV/DEV_MEASUREGENERIC01
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- material "tools/toolsskybox" not found.
- Material not found!: TOOLS/TOOLSSKYBOX
- material "vgui/black" not found.
- Material not found!: VGUI/BLACK
- material "tools/toolsnodraw" not found.
- Material not found!: TOOLS/TOOLSNODRAW
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- material "metal/metaldoor016a" not found.
- Material not found!: METAL/METALDOOR016A
- material "metal/metaldoor032c" not found.
- Material not found!: METAL/METALDOOR032C
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- material "skybox/sky_day03_06rt" not found.
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- Error opening d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157876 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashbin01a.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1564 texinfos to 896
- Reduced 50 texdatas to 43 (1339 bytes to 966)
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- No vis information, direct lighting only.
- 4357 faces
- 3379432 square feet [486638240.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0226 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1736/65536 34720/1310720 ( 2.6%)
- vertexes 5758/65536 69096/786432 ( 8.8%)
- nodes 2880/65536 92160/2097152 ( 4.4%)
- texinfos 896/12288 64512/884736 ( 7.3%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 4357/65536 243992/3670016 ( 6.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1554/65536 87024/3670016 ( 2.4%)
- leaves 2882/65536 92224/2097152 ( 4.4%)
- leaffaces 5017/65536 10034/131072 ( 7.7%)
- leafbrushes 1427/65536 2854/131072 ( 2.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26323/512000 105292/2048000 ( 5.1%)
- edges 14615/256000 58460/1024000 ( 5.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 254/32768 2540/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4170/65536 8340/131072 ( 6.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1229280/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 816/393216 ( 0.2%)
- LDR ambient table 2882/65536 11528/262144 ( 4.4%)
- HDR ambient table 2882/65536 11528/262144 ( 4.4%)
- LDR leaf ambient 14824/65536 415072/1835008 (22.6%)
- HDR leaf ambient 2882/65536 80696/1835008 ( 4.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5480 ( 0.0%)
- pakfile [variable] 176613/0 ( 0.0%)
- physics [variable] 157876/4194304 ( 3.8%)
- physics terrain [variable] 2764/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 11367
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- 34 seconds elapsed
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- material "nature/blendsandsand008b_antlion" not found.
- Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "stone/stonewall033a" not found.
- Material not found!: STONE/STONEWALL033A
- material "dev/dev_measurewall01a" not found.
- Material not found!: DEV/DEV_MEASUREWALL01A
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- material "concrete/concretewall001a" not found.
- Material not found!: CONCRETE/CONCRETEWALL001A
- material "dev/dev_measuregeneric01b" not found.
- Material not found!: DEV/DEV_MEASUREGENERIC01B
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- material "nature/blendcliffgrass001a" not found.
- Material not found!: NATURE/BLENDCLIFFGRASS001A
- material "nature/blendsandsand008b" not found.
- Material not found!: NATURE/BLENDSANDSAND008B
- material "nature/water_coast02" not found.
- Material not found!: NATURE/WATER_COAST02
- material "metal/metalrail003a" not found.
- Material not found!: METAL/METALRAIL003A
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- material "metal/citadel_tilefloor016a_cheap" not found.
- Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- material "metal/metalhull010c" not found.
- Material not found!: METAL/METALHULL010C
- material "metal/metalhull010b" not found.
- Material not found!: METAL/METALHULL010B
- material "concrete/concreteceiling001a" not found.
- Material not found!: CONCRETE/CONCRETECEILING001A
- material "glass/glasswindow031b" not found.
- Material not found!: GLASS/GLASSWINDOW031B
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
- "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist
- material "tools/toolsskip" not found.
- Material not found!: TOOLS/TOOLSSKIP
- material "tile/tileroof002a" not found.
- Material not found!: TILE/TILEROOF002A
- material "metal/metaldoor008a" not found.
- Material not found!: METAL/METALDOOR008A
- material "dev/dev_measuregeneric01" not found.
- Material not found!: DEV/DEV_MEASUREGENERIC01
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- material "tools/toolsskybox" not found.
- Material not found!: TOOLS/TOOLSSKYBOX
- material "vgui/black" not found.
- Material not found!: VGUI/BLACK
- material "tools/toolsnodraw" not found.
- Material not found!: TOOLS/TOOLSNODRAW
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- material "metal/metaldoor016a" not found.
- Material not found!: METAL/METALDOOR016A
- material "metal/metaldoor032c" not found.
- Material not found!: METAL/METALDOOR032C
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- material "skybox/sky_day03_06rt" not found.
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- material "nature/blendsandsand008b_antlion" not found.
- Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "stone/stonewall033a" not found.
- Material not found!: STONE/STONEWALL033A
- material "dev/dev_measurewall01a" not found.
- Material not found!: DEV/DEV_MEASUREWALL01A
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- material "concrete/concretewall001a" not found.
- Material not found!: CONCRETE/CONCRETEWALL001A
- material "dev/dev_measuregeneric01b" not found.
- Material not found!: DEV/DEV_MEASUREGENERIC01B
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- material "nature/blendcliffgrass001a" not found.
- Material not found!: NATURE/BLENDCLIFFGRASS001A
- material "nature/blendsandsand008b" not found.
- Material not found!: NATURE/BLENDSANDSAND008B
- material "nature/water_coast02" not found.
- Material not found!: NATURE/WATER_COAST02
- material "metal/metalrail003a" not found.
- Material not found!: METAL/METALRAIL003A
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- material "metal/citadel_tilefloor016a_cheap" not found.
- Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- material "metal/metalhull010c" not found.
- Material not found!: METAL/METALHULL010C
- material "metal/metalhull010b" not found.
- Material not found!: METAL/METALHULL010B
- material "concrete/concreteceiling001a" not found.
- Material not found!: CONCRETE/CONCRETECEILING001A
- material "glass/glasswindow031b" not found.
- Material not found!: GLASS/GLASSWINDOW031B
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
- Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
- "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist
- material "tools/toolsskip" not found.
- Material not found!: TOOLS/TOOLSSKIP
- material "tile/tileroof002a" not found.
- Material not found!: TILE/TILEROOF002A
- material "metal/metaldoor008a" not found.
- Material not found!: METAL/METALDOOR008A
- material "dev/dev_measuregeneric01" not found.
- Material not found!: DEV/DEV_MEASUREGENERIC01
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- material "tools/toolsskybox" not found.
- Material not found!: TOOLS/TOOLSSKYBOX
- material "vgui/black" not found.
- Material not found!: VGUI/BLACK
- material "tools/toolsnodraw" not found.
- Material not found!: TOOLS/TOOLSNODRAW
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- material "metal/metaldoor016a" not found.
- Material not found!: METAL/METALDOOR016A
- material "metal/metaldoor032c" not found.
- Material not found!: METAL/METALDOOR032C
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157876 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashbin01a.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1564 texinfos to 896
- Reduced 50 texdatas to 43 (1327 bytes to 960)
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- No vis information, direct lighting only.
- 4355 faces
- 3379604 square feet [486663072.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0222 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1736/65536 34720/1310720 ( 2.6%)
- vertexes 5757/65536 69084/786432 ( 8.8%)
- nodes 2874/65536 91968/2097152 ( 4.4%)
- texinfos 896/12288 64512/884736 ( 7.3%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 4355/65536 243880/3670016 ( 6.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1553/65536 86968/3670016 ( 2.4%)
- leaves 2876/65536 92032/2097152 ( 4.4%)
- leaffaces 5004/65536 10008/131072 ( 7.6%)
- leafbrushes 1427/65536 2854/131072 ( 2.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26309/512000 105236/2048000 ( 5.1%)
- edges 14609/256000 58436/1024000 ( 5.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 254/32768 2540/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4167/65536 8334/131072 ( 6.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1229280/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 816/393216 ( 0.2%)
- LDR ambient table 2876/65536 11504/262144 ( 4.4%)
- HDR ambient table 2876/65536 11504/262144 ( 4.4%)
- LDR leaf ambient 14649/65536 410172/1835008 (22.4%)
- HDR leaf ambient 2876/65536 80528/1835008 ( 4.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5480 ( 0.0%)
- pakfile [variable] 176595/0 ( 0.0%)
- physics [variable] 157876/4194304 ( 3.8%)
- physics terrain [variable] 2764/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 11361
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- 33 seconds elapsed
- materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157876 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashbin01a.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1775 texinfos to 896
- Reduced 55 texdatas to 43 (1675 bytes to 1212)
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- No vis information, direct lighting only.
- 4355 faces
- 3379604 square feet [486663072.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0231 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1736/65536 34720/1310720 ( 2.6%)
- vertexes 5757/65536 69084/786432 ( 8.8%)
- nodes 2874/65536 91968/2097152 ( 4.4%)
- texinfos 896/12288 64512/884736 ( 7.3%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 4355/65536 243880/3670016 ( 6.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1553/65536 86968/3670016 ( 2.4%)
- leaves 2876/65536 92032/2097152 ( 4.4%)
- leaffaces 5004/65536 10008/131072 ( 7.6%)
- leafbrushes 1427/65536 2854/131072 ( 2.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26309/512000 105236/2048000 ( 5.1%)
- edges 14609/256000 58436/1024000 ( 5.7%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 254/32768 2540/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4167/65536 8334/131072 ( 6.4%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1229280/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 980/393216 ( 0.2%)
- LDR ambient table 2876/65536 11504/262144 ( 4.4%)
- HDR ambient table 2876/65536 11504/262144 ( 4.4%)
- LDR leaf ambient 14635/65536 409780/1835008 (22.3%)
- HDR leaf ambient 2876/65536 80528/1835008 ( 4.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5480 ( 0.0%)
- pakfile [variable] 179049/0 ( 0.0%)
- physics [variable] 157876/4194304 ( 3.8%)
- physics terrain [variable] 2764/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 11361
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- 33 seconds elapsed
- materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157876 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashbin01a.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1775 texinfos to 896
- Reduced 55 texdatas to 43 (1675 bytes to 1212)
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- No vis information, direct lighting only.
- 4335 faces
- 3380360 square feet [486771936.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0225 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1738/65536 34760/1310720 ( 2.7%)
- vertexes 5739/65536 68868/786432 ( 8.8%)
- nodes 2873/65536 91936/2097152 ( 4.4%)
- texinfos 896/12288 64512/884736 ( 7.3%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 4335/65536 242760/3670016 ( 6.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1551/65536 86856/3670016 ( 2.4%)
- leaves 2875/65536 92000/2097152 ( 4.4%)
- leaffaces 4992/65536 9984/131072 ( 7.6%)
- leafbrushes 1427/65536 2854/131072 ( 2.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26223/512000 104892/2048000 ( 5.1%)
- edges 14568/256000 58272/1024000 ( 5.7%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 252/32768 2520/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4143/65536 8286/131072 ( 6.3%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1229280/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 980/393216 ( 0.2%)
- LDR ambient table 2875/65536 11500/262144 ( 4.4%)
- HDR ambient table 2875/65536 11500/262144 ( 4.4%)
- LDR leaf ambient 14573/65536 408044/1835008 (22.2%)
- HDR leaf ambient 2875/65536 80500/1835008 ( 4.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5480 ( 0.0%)
- pakfile [variable] 179049/0 ( 0.0%)
- physics [variable] 157876/4194304 ( 3.8%)
- physics terrain [variable] 2764/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 11323
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- 31 seconds elapsed
- materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-272.00 3520.00 -1487.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157864 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashbin01a.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1774 texinfos to 896
- Reduced 54 texdatas to 43 (1562 bytes to 1155)
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- No vis information, direct lighting only.
- 4331 faces
- 3402035 square feet [489893088.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0222 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1740/65536 34800/1310720 ( 2.7%)
- vertexes 5739/65536 68868/786432 ( 8.8%)
- nodes 2860/65536 91520/2097152 ( 4.4%)
- texinfos 896/12288 64512/884736 ( 7.3%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 4331/65536 242536/3670016 ( 6.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1549/65536 86744/3670016 ( 2.4%)
- leaves 2862/65536 91584/2097152 ( 4.4%)
- leaffaces 4978/65536 9956/131072 ( 7.6%)
- leafbrushes 1423/65536 2846/131072 ( 2.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26195/512000 104780/2048000 ( 5.1%)
- edges 14556/256000 58224/1024000 ( 5.7%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 252/32768 2520/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4143/65536 8286/131072 ( 6.3%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1220736/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1523/393216 ( 0.4%)
- LDR ambient table 2862/65536 11448/262144 ( 4.4%)
- HDR ambient table 2862/65536 11448/262144 ( 4.4%)
- LDR leaf ambient 14491/65536 405748/1835008 (22.1%)
- HDR leaf ambient 2862/65536 80136/1835008 ( 4.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5480 ( 0.0%)
- pakfile [variable] 178588/0 ( 0.0%)
- physics [variable] 157864/4194304 ( 3.8%)
- physics terrain [variable] 2764/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 11311
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
- 29 seconds elapsed
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- material "nature/blendsandsand008b_antlion" not found.
- Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "stone/stonewall033a" not found.
- Material not found!: STONE/STONEWALL033A
- material "dev/dev_measurewall01a" not found.
- Material not found!: DEV/DEV_MEASUREWALL01A
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- material "concrete/concretewall001a" not found.
- Material not found!: CONCRETE/CONCRETEWALL001A
- material "dev/dev_measuregeneric01b" not found.
- Material not found!: DEV/DEV_MEASUREGENERIC01B
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- material "nature/blendcliffgrass001a" not found.
- Material not found!: NATURE/BLENDCLIFFGRASS001A
- material "nature/blendsandsand008b" not found.
- Material not found!: NATURE/BLENDSANDSAND008B
- material "metal/metalrail003a" not found.
- Material not found!: METAL/METALRAIL003A
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- material "metal/citadel_tilefloor016a_cheap" not found.
- Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- material "metal/metalhull010c" not found.
- Material not found!: METAL/METALHULL010C
- material "metal/metalhull010b" not found.
- Material not found!: METAL/METALHULL010B
- material "concrete/concreteceiling001a" not found.
- Material not found!: CONCRETE/CONCRETECEILING001A
- material "glass/glasswindow031b" not found.
- Material not found!: GLASS/GLASSWINDOW031B
- material "tools/toolsskip" not found.
- Material not found!: TOOLS/TOOLSSKIP
- material "tile/tileroof002a" not found.
- Material not found!: TILE/TILEROOF002A
- material "metal/metaldoor008a" not found.
- Material not found!: METAL/METALDOOR008A
- material "dev/dev_measuregeneric01" not found.
- Material not found!: DEV/DEV_MEASUREGENERIC01
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- material "tools/toolsskybox" not found.
- Material not found!: TOOLS/TOOLSSKYBOX
- material "vgui/black" not found.
- Material not found!: VGUI/BLACK
- material "tools/toolsnodraw" not found.
- Material not found!: TOOLS/TOOLSNODRAW
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- material "metal/metaldoor016a" not found.
- Material not found!: METAL/METALDOOR016A
- material "metal/metaldoor032c" not found.
- Material not found!: METAL/METALDOOR032C
- material "nature/water_coast02" not found.
- Material not found!: NATURE/WATER_COAST02
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-272.00 3520.00 -1487.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- material "skybox/sky_day03_06rt" not found.
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- material "nature/blendsandsand008b_antlion" not found.
- Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "stone/stonewall033a" not found.
- Material not found!: STONE/STONEWALL033A
- material "dev/dev_measurewall01a" not found.
- Material not found!: DEV/DEV_MEASUREWALL01A
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- material "concrete/concretewall001a" not found.
- Material not found!: CONCRETE/CONCRETEWALL001A
- material "dev/dev_measuregeneric01b" not found.
- Material not found!: DEV/DEV_MEASUREGENERIC01B
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- material "nature/blendcliffgrass001a" not found.
- Material not found!: NATURE/BLENDCLIFFGRASS001A
- material "nature/blendsandsand008b" not found.
- Material not found!: NATURE/BLENDSANDSAND008B
- material "metal/metalrail003a" not found.
- Material not found!: METAL/METALRAIL003A
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- material "metal/citadel_tilefloor016a_cheap" not found.
- Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- material "metal/metalhull010c" not found.
- Material not found!: METAL/METALHULL010C
- material "metal/metalhull010b" not found.
- Material not found!: METAL/METALHULL010B
- material "concrete/concreteceiling001a" not found.
- Material not found!: CONCRETE/CONCRETECEILING001A
- material "glass/glasswindow031b" not found.
- Material not found!: GLASS/GLASSWINDOW031B
- material "tools/toolsskip" not found.
- Material not found!: TOOLS/TOOLSSKIP
- material "tile/tileroof002a" not found.
- Material not found!: TILE/TILEROOF002A
- material "metal/metaldoor008a" not found.
- Material not found!: METAL/METALDOOR008A
- material "dev/dev_measuregeneric01" not found.
- Material not found!: DEV/DEV_MEASUREGENERIC01
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- material "tools/toolsskybox" not found.
- Material not found!: TOOLS/TOOLSSKYBOX
- material "vgui/black" not found.
- Material not found!: VGUI/BLACK
- material "tools/toolsnodraw" not found.
- Material not found!: TOOLS/TOOLSNODRAW
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- material "metal/metaldoor016a" not found.
- Material not found!: METAL/METALDOOR016A
- material "metal/metaldoor032c" not found.
- Material not found!: METAL/METALDOOR032C
- material "nature/water_coast02" not found.
- Material not found!: NATURE/WATER_COAST02
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-272.00 3520.00 -1487.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- material "skybox/sky_day03_06rt" not found.
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
- Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- material "nature/water_coast02" not found.
- Material not found!: NATURE/WATER_COAST02
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (-272.00 3520.00 -1487.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "nature/water_coast02" not found.
- Material not found!: NATURE/WATER_COAST02
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1435 portalclusters
- 5393 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 109198 visible clusters (0.00%)
- Total clusters visible: 1720191
- Average clusters visible: 1198
- Building PAS...
- Average clusters audible: 1432
- visdatasize:516353 compressed from 528080
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 4331 faces
- 3402035 square feet [489893088.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 4331 patches before subdivision
- 42051 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "nature/water_coast02" not found.
- Material not found!: NATURE/WATER_COAST02
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1435 portalclusters
- 5393 numportals
- 0...1...2...3...4...5...6...7
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "nature/water_coast02" not found.
- Material not found!: NATURE/WATER_COAST02
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1435 portalclusters
- 5393 numportals
- 0..
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "nature/water_coast02" not found.
- Material not found!: NATURE/WATER_COAST02
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1435 portalclusters
- 5393 numportals
- 0...1
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157097 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1743 texinfos to 887
- Reduced 49 texdatas to 41 (1315 bytes to 1033)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1399 portalclusters
- 5304 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 106723 visible clusters (0.00%)
- Total clusters visible: 1624298
- Average clusters visible: 1161
- Building PAS...
- Average clusters audible: 1395
- visdatasize:489863 compressed from 492448
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
- done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157735 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1760 texinfos to 895
- Reduced 53 texdatas to 43 (1483 bytes to 1106)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1463 portalclusters
- 5489 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 110844 visible clusters (0.00%)
- Total clusters visible: 1797901
- Average clusters visible: 1228
- Building PAS...
- Average clusters audible: 1460
- visdatasize:536167 compressed from 538384
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 4058 faces
- 2039606 square feet [293703360.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 4058 patches before subdivision
- 41920 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3452836, max 1209
- transfer lists: 26.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67718, 30132, 12488)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12733, 5401, 1998)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2228, 951, 325)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(475, 199, 62)
- 0...1...2...3...4...5...6...7...8...9...10
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
- done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157735 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1760 texinfos to 895
- Reduced 53 texdatas to 43 (1483 bytes to 1106)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1463 portalclusters
- 5489 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 110844 visible clusters (0.00%)
- Total clusters visible: 1797901
- Average clusters visible: 1228
- Building PAS...
- Average clusters audible: 1460
- visdatasize:536167 compressed from 538384
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 4058 faces
- 2039606 square feet [293703360.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 4058 patches before subdivision
- 41920 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3452836, max 1209
- transfer lists: 26.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67770, 30161, 12501)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12802, 5419, 1999)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2241, 954, 325)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(478, 200, 62)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(96, 41, 12)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 9, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0286 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1752/65536 35040/1310720 ( 2.7%)
- vertexes 5515/65536 66180/786432 ( 8.4%)
- nodes 2528/65536 80896/2097152 ( 3.9%)
- texinfos 895/12288 64440/884736 ( 7.3%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 4058/65536 227248/3670016 ( 6.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1513/65536 84728/3670016 ( 2.3%)
- leaves 2530/65536 80960/2097152 ( 3.9%)
- leaffaces 4749/65536 9498/131072 ( 7.2%)
- leafbrushes 1544/65536 3088/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 25028/512000 100112/2048000 ( 4.9%)
- edges 13981/256000 55924/1024000 ( 5.5%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 261/32768 2610/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4326/65536 8652/131072 ( 6.6%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1236152/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 536167/16777216 ( 3.2%)
- entdata [variable] 2684/393216 ( 0.7%)
- LDR ambient table 2530/65536 10120/262144 ( 3.9%)
- HDR ambient table 2530/65536 10120/262144 ( 3.9%)
- LDR leaf ambient 11849/65536 331772/1835008 (18.1%)
- HDR leaf ambient 2530/65536 70840/1835008 ( 3.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5510 ( 0.0%)
- pakfile [variable] 178260/0 ( 0.0%)
- physics [variable] 157735/4194304 ( 3.8%)
- physics terrain [variable] 2764/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 10832
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 36 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 4058 faces
- 2039606 square feet [293703360.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 4058 patches before subdivision
- 41920 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3452836, max 1209
- transfer lists: 26.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67770, 30161, 12501)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12802, 5419, 1999)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2241, 954, 325)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(478, 200, 62)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(96, 41, 12)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 9, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0294 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1752/65536 35040/1310720 ( 2.7%)
- vertexes 5515/65536 66180/786432 ( 8.4%)
- nodes 2528/65536 80896/2097152 ( 3.9%)
- texinfos 895/12288 64440/884736 ( 7.3%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 4058/65536 227248/3670016 ( 6.2%)
- hdr faces 4058/65536 227248/3670016 ( 6.2%)
- origfaces 1513/65536 84728/3670016 ( 2.3%)
- leaves 2530/65536 80960/2097152 ( 3.9%)
- leaffaces 4749/65536 9498/131072 ( 7.2%)
- leafbrushes 1544/65536 3088/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 25028/512000 100112/2048000 ( 4.9%)
- edges 13981/256000 55924/1024000 ( 5.5%)
- LDR worldlights 6/8192 528/720896 ( 0.1%)
- HDR worldlights 6/8192 528/720896 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 261/32768 2610/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4326/65536 8652/131072 ( 6.6%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1236152/0 ( 0.0%)
- HDR lightdata [variable] 1236152/0 ( 0.0%)
- visdata [variable] 536167/16777216 ( 3.2%)
- entdata [variable] 2684/393216 ( 0.7%)
- LDR ambient table 2530/65536 10120/262144 ( 3.9%)
- HDR ambient table 2530/65536 10120/262144 ( 3.9%)
- LDR leaf ambient 11849/65536 331772/1835008 (18.1%)
- HDR leaf ambient 11849/65536 331772/1835008 (18.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5510 ( 0.0%)
- pakfile [variable] 178260/0 ( 0.0%)
- physics [variable] 157735/4194304 ( 3.8%)
- physics terrain [variable] 2764/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 10832
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 38 seconds elapsed
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
- done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157735 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1752 texinfos to 889
- Reduced 53 texdatas to 43 (1483 bytes to 1106)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1455 portalclusters
- 5493 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
- Total clusters visible: 1772044
- Average clusters visible: 1217
- Building PAS...
- Average clusters audible: 1452
- visdatasize:529994 compressed from 535440
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 3955 faces
- 1649743 square feet [237563056.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 3955 patches before subdivision
- 41621 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204
- transfer lists: 25.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67474, 30062, 12466)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12572, 5314, 1932)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2226, 949, 323)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(474, 198, 61)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(96, 40, 12)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 9, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0280 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1752/65536 35040/1310720 ( 2.7%)
- vertexes 5491/65536 65892/786432 ( 8.4%)
- nodes 2483/65536 79456/2097152 ( 3.8%)
- texinfos 889/12288 64008/884736 ( 7.2%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 3955/65536 221480/3670016 ( 6.0%)
- hdr faces 3955/65536 221480/3670016 ( 6.0%)
- origfaces 1507/65536 84392/3670016 ( 2.3%)
- leaves 2485/65536 79520/2097152 ( 3.8%)
- leaffaces 4645/65536 9290/131072 ( 7.1%)
- leafbrushes 1500/65536 3000/131072 ( 2.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24592/512000 98368/2048000 ( 4.8%)
- edges 13789/256000 55156/1024000 ( 5.4%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 6/8192 528/720896 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 264/32768 2640/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4365/65536 8730/131072 ( 6.7%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1236524/0 ( 0.0%)
- visdata [variable] 529994/16777216 ( 3.2%)
- entdata [variable] 2684/393216 ( 0.7%)
- LDR ambient table 2485/65536 9940/262144 ( 3.8%)
- HDR ambient table 2485/65536 9940/262144 ( 3.8%)
- LDR leaf ambient 2485/65536 69580/1835008 ( 3.8%)
- HDR leaf ambient 11745/65536 328860/1835008 (17.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5510 ( 0.0%)
- pakfile [variable] 178260/0 ( 0.0%)
- physics [variable] 157735/4194304 ( 3.8%)
- physics terrain [variable] 2764/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 10626
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 36 seconds elapsed
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
- done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157735 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1753 texinfos to 890
- Reduced 54 texdatas to 44 (1506 bytes to 1129)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1455 portalclusters
- 5493 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
- Total clusters visible: 1772044
- Average clusters visible: 1217
- Building PAS...
- Average clusters audible: 1452
- visdatasize:529994 compressed from 535440
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 3955 faces
- 1649743 square feet [237563056.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 3955 patches before subdivision
- 41621 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204
- transfer lists: 25.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67474, 30062, 12466)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12572, 5314, 1932)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2226, 949, 323)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(474, 198, 61)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(96, 40, 12)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 9, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0296 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1752/65536 35040/1310720 ( 2.7%)
- vertexes 5491/65536 65892/786432 ( 8.4%)
- nodes 2483/65536 79456/2097152 ( 3.8%)
- texinfos 890/12288 64080/884736 ( 7.2%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 3955/65536 221480/3670016 ( 6.0%)
- hdr faces 3955/65536 221480/3670016 ( 6.0%)
- origfaces 1507/65536 84392/3670016 ( 2.3%)
- leaves 2485/65536 79520/2097152 ( 3.8%)
- leaffaces 4645/65536 9290/131072 ( 7.1%)
- leafbrushes 1500/65536 3000/131072 ( 2.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24592/512000 98368/2048000 ( 4.8%)
- edges 13789/256000 55156/1024000 ( 5.4%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 6/8192 528/720896 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 264/32768 2640/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4365/65536 8730/131072 ( 6.7%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 4/512 1408/180224 ( 0.8%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1236524/0 ( 0.0%)
- visdata [variable] 529994/16777216 ( 3.2%)
- entdata [variable] 2684/393216 ( 0.7%)
- LDR ambient table 2485/65536 9940/262144 ( 3.8%)
- HDR ambient table 2485/65536 9940/262144 ( 3.8%)
- LDR leaf ambient 2485/65536 69580/1835008 ( 3.8%)
- HDR leaf ambient 11745/65536 328860/1835008 (17.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5510 ( 0.0%)
- pakfile [variable] 178260/0 ( 0.0%)
- physics [variable] 157735/4194304 ( 3.8%)
- physics terrain [variable] 2764/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 10626
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 37 seconds elapsed
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
- done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157735 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1753 texinfos to 890
- Reduced 54 texdatas to 44 (1506 bytes to 1129)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1455 portalclusters
- 5493 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
- Total clusters visible: 1772044
- Average clusters visible: 1217
- Building PAS...
- Average clusters audible: 1452
- visdatasize:529994 compressed from 535440
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 3955 faces
- 1649743 square feet [237563056.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 3955 patches before subdivision
- 41621 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204
- transfer lists: 25.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(47272, 38825, 18816)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8245, 6643, 2932)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1516, 1200, 493)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(302, 240, 91)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(62, 49, 17)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 10, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0273 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1752/65536 35040/1310720 ( 2.7%)
- vertexes 5491/65536 65892/786432 ( 8.4%)
- nodes 2483/65536 79456/2097152 ( 3.8%)
- texinfos 890/12288 64080/884736 ( 7.2%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 3955/65536 221480/3670016 ( 6.0%)
- hdr faces 3955/65536 221480/3670016 ( 6.0%)
- origfaces 1507/65536 84392/3670016 ( 2.3%)
- leaves 2485/65536 79520/2097152 ( 3.8%)
- leaffaces 4645/65536 9290/131072 ( 7.1%)
- leafbrushes 1500/65536 3000/131072 ( 2.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24592/512000 98368/2048000 ( 4.8%)
- edges 13789/256000 55156/1024000 ( 5.4%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 6/8192 528/720896 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 264/32768 2640/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4365/65536 8730/131072 ( 6.7%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 4/512 1408/180224 ( 0.8%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1236524/0 ( 0.0%)
- visdata [variable] 529994/16777216 ( 3.2%)
- entdata [variable] 2685/393216 ( 0.7%)
- LDR ambient table 2485/65536 9940/262144 ( 3.8%)
- HDR ambient table 2485/65536 9940/262144 ( 3.8%)
- LDR leaf ambient 2485/65536 69580/1835008 ( 3.8%)
- HDR leaf ambient 10658/65536 298424/1835008 (16.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5510 ( 0.0%)
- pakfile [variable] 178260/0 ( 0.0%)
- physics [variable] 157735/4194304 ( 3.8%)
- physics terrain [variable] 2764/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 10626
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 35 seconds elapsed
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
- done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157735 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1754 texinfos to 891
- Reduced 55 texdatas to 45 (1529 bytes to 1152)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1455 portalclusters
- 5493 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
- Total clusters visible: 1772044
- Average clusters visible: 1217
- Building PAS...
- Average clusters audible: 1452
- visdatasize:529994 compressed from 535440
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 3955 faces
- 1649743 square feet [237563056.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 3955 patches before subdivision
- 41621 patches after subdivision
- 6 direct lights
- 0...1...2...3...4.
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
- done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157735 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1754 texinfos to 891
- Reduced 55 texdatas to 45 (1529 bytes to 1152)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1455 portalclusters
- 5493 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
- Total clusters visible: 1772044
- Average clusters visible: 1217
- Building PAS...
- Average clusters audible: 1452
- visdatasize:529994 compressed from 535440
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 3955 faces
- 1649743 square feet [237563056.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 3955 patches before subdivision
- 41621 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204
- transfer lists: 25.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(191877, 185922, 155151)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(33045, 31269, 23792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6158, 5657, 4044)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1205, 1110, 734)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 222, 139)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(51, 47, 27)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(12, 10, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0275 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1752/65536 35040/1310720 ( 2.7%)
- vertexes 5491/65536 65892/786432 ( 8.4%)
- nodes 2483/65536 79456/2097152 ( 3.8%)
- texinfos 891/12288 64152/884736 ( 7.3%)
- texdata 45/2048 1440/65536 ( 2.2%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 3955/65536 221480/3670016 ( 6.0%)
- hdr faces 3955/65536 221480/3670016 ( 6.0%)
- origfaces 1507/65536 84392/3670016 ( 2.3%)
- leaves 2485/65536 79520/2097152 ( 3.8%)
- leaffaces 4645/65536 9290/131072 ( 7.1%)
- leafbrushes 1500/65536 3000/131072 ( 2.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24592/512000 98368/2048000 ( 4.8%)
- edges 13789/256000 55156/1024000 ( 5.4%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 6/8192 528/720896 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 264/32768 2640/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4365/65536 8730/131072 ( 6.7%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 4/512 1408/180224 ( 0.8%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1236524/0 ( 0.0%)
- visdata [variable] 529994/16777216 ( 3.2%)
- entdata [variable] 3883/393216 ( 1.0%)
- LDR ambient table 2485/65536 9940/262144 ( 3.8%)
- HDR ambient table 2485/65536 9940/262144 ( 3.8%)
- LDR leaf ambient 2485/65536 69580/1835008 ( 3.8%)
- HDR leaf ambient 12825/65536 359100/1835008 (19.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5510 ( 0.0%)
- pakfile [variable] 178260/0 ( 0.0%)
- physics [variable] 157735/4194304 ( 3.8%)
- physics terrain [variable] 2764/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 10626
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 36 seconds elapsed
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- fixing up env_cubemap materials on brush sides...
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- ...1...2...3Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ...4Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0....1...2.....5...36...7...8...9...10...40....1...2...3..5...6...7...8......9...4100...5...6...7...8....9.....101...2...3Processing areas...done (0)
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
- ...4done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- ...5...6...7...8..Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
- .done (0)
- 9...10writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- Processing areas...done (0)
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
- done (0)
- FixTjuncs...
- done (0)
- PruneNodes...
- WriteBSP...
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
- done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157735 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1754 texinfos to 891
- Reduced 55 texdatas to 45 (1529 bytes to 1152)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1455 portalclusters
- 5484 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%)
- Total clusters visible: 1772046
- Average clusters visible: 1217
- Building PAS...
- Average clusters audible: 1452
- visdatasize:529994 compressed from 535440
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 3955 faces
- 1649743 square feet [237563056.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 3955 patches before subdivision
- 41621 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291559, max 1204
- transfer lists: 25.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(191877, 185922, 155151)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(33045, 31269, 23792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6158, 5657, 4044)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1205, 1110, 734)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 222, 139)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(51, 47, 27)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(12, 10, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0285 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1752/65536 35040/1310720 ( 2.7%)
- vertexes 5491/65536 65892/786432 ( 8.4%)
- nodes 2482/65536 79424/2097152 ( 3.8%)
- texinfos 891/12288 64152/884736 ( 7.3%)
- texdata 45/2048 1440/65536 ( 2.2%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 3955/65536 221480/3670016 ( 6.0%)
- hdr faces 3955/65536 221480/3670016 ( 6.0%)
- origfaces 1507/65536 84392/3670016 ( 2.3%)
- leaves 2484/65536 79488/2097152 ( 3.8%)
- leaffaces 4653/65536 9306/131072 ( 7.1%)
- leafbrushes 1499/65536 2998/131072 ( 2.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24592/512000 98368/2048000 ( 4.8%)
- edges 13789/256000 55156/1024000 ( 5.4%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 6/8192 528/720896 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 264/32768 2640/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4365/65536 8730/131072 ( 6.7%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1236524/0 ( 0.0%)
- visdata [variable] 529994/16777216 ( 3.2%)
- entdata [variable] 3883/393216 ( 1.0%)
- LDR ambient table 2484/65536 9936/262144 ( 3.8%)
- HDR ambient table 2484/65536 9936/262144 ( 3.8%)
- LDR leaf ambient 2484/65536 69552/1835008 ( 3.8%)
- HDR leaf ambient 12817/65536 358876/1835008 (19.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5510 ( 0.0%)
- pakfile [variable] 178260/0 ( 0.0%)
- physics [variable] 157735/4194304 ( 3.8%)
- physics terrain [variable] 2764/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 10626
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 36 seconds elapsed
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
- done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157735 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1753 texinfos to 890
- Reduced 54 texdatas to 44 (1506 bytes to 1129)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1455 portalclusters
- 5484 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%)
- Total clusters visible: 1772046
- Average clusters visible: 1217
- Building PAS...
- Average clusters audible: 1452
- visdatasize:529994 compressed from 535440
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 3955 faces
- 1649743 square feet [237563056.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 3955 patches before subdivision
- 41621 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291559, max 1204
- transfer lists: 25.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(191877, 185922, 155151)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(33045, 31269, 23792)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6158, 5657, 4044)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1205, 1110, 734)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 222, 139)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(51, 47, 27)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(12, 10, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0274 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1752/65536 35040/1310720 ( 2.7%)
- vertexes 5491/65536 65892/786432 ( 8.4%)
- nodes 2482/65536 79424/2097152 ( 3.8%)
- texinfos 890/12288 64080/884736 ( 7.2%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 3955/65536 221480/3670016 ( 6.0%)
- hdr faces 3955/65536 221480/3670016 ( 6.0%)
- origfaces 1507/65536 84392/3670016 ( 2.3%)
- leaves 2484/65536 79488/2097152 ( 3.8%)
- leaffaces 4653/65536 9306/131072 ( 7.1%)
- leafbrushes 1499/65536 2998/131072 ( 2.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24592/512000 98368/2048000 ( 4.8%)
- edges 13789/256000 55156/1024000 ( 5.4%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 6/8192 528/720896 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 264/32768 2640/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4365/65536 8730/131072 ( 6.7%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1236524/0 ( 0.0%)
- visdata [variable] 529994/16777216 ( 3.2%)
- entdata [variable] 3883/393216 ( 1.0%)
- LDR ambient table 2484/65536 9936/262144 ( 3.8%)
- HDR ambient table 2484/65536 9936/262144 ( 3.8%)
- LDR leaf ambient 2484/65536 69552/1835008 ( 3.8%)
- HDR leaf ambient 12817/65536 358876/1835008 (19.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5510 ( 0.0%)
- pakfile [variable] 178260/0 ( 0.0%)
- physics [variable] 157735/4194304 ( 3.8%)
- physics terrain [variable] 2764/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 10626
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 34 seconds elapsed
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
- done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157735 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1753 texinfos to 890
- Reduced 54 texdatas to 44 (1506 bytes to 1129)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1455 portalclusters
- 5484 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%)
- Total clusters visible: 1772046
- Average clusters visible: 1217
- Building PAS...
- Average clusters audible: 1452
- visdatasize:529994 compressed from 535440
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 3955 faces
- 1649743 square feet [237563056.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 3955 patches before subdivision
- 41621 patches after subdivision
- 6 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3290417, max 1205
- transfer lists: 25.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(191911, 185953, 155163)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(33052, 31275, 23794)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6160, 5659, 4045)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1205, 1110, 734)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 222, 139)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(51, 47, 27)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(12, 10, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0277 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1752/65536 35040/1310720 ( 2.7%)
- vertexes 5491/65536 65892/786432 ( 8.4%)
- nodes 2482/65536 79424/2097152 ( 3.8%)
- texinfos 890/12288 64080/884736 ( 7.2%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 3955/65536 221480/3670016 ( 6.0%)
- hdr faces 3955/65536 221480/3670016 ( 6.0%)
- origfaces 1507/65536 84392/3670016 ( 2.3%)
- leaves 2484/65536 79488/2097152 ( 3.8%)
- leaffaces 4653/65536 9306/131072 ( 7.1%)
- leafbrushes 1499/65536 2998/131072 ( 2.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24592/512000 98368/2048000 ( 4.8%)
- edges 13789/256000 55156/1024000 ( 5.4%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 6/8192 528/720896 ( 0.1%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 264/32768 2640/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4365/65536 8730/131072 ( 6.7%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1236524/0 ( 0.0%)
- visdata [variable] 529994/16777216 ( 3.2%)
- entdata [variable] 3883/393216 ( 1.0%)
- LDR ambient table 2484/65536 9936/262144 ( 3.8%)
- HDR ambient table 2484/65536 9936/262144 ( 3.8%)
- LDR leaf ambient 2484/65536 69552/1835008 ( 3.8%)
- HDR leaf ambient 12812/65536 358736/1835008 (19.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5510 ( 0.0%)
- pakfile [variable] 178260/0 ( 0.0%)
- physics [variable] 157735/4194304 ( 3.8%)
- physics terrain [variable] 2792/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 10626
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 36 seconds elapsed
- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
- Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
- Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
- Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
- Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
- Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
- Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
- Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
- Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
- Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
- Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
- Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
- Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
- Can't find surfaceprop metal for material METAL/METALHULL010C, using default
- Can't find surfaceprop metal for material METAL/METALHULL010B, using default
- Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
- Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
- Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
- Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
- Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop water for material DEV/DEV_WATER2, using default
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
- Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
- Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
- done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (157735 bytes)
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1753 texinfos to 890
- Reduced 54 texdatas to 44 (1506 bytes to 1129)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
- 1455 portalclusters
- 5484 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%)
- Total clusters visible: 1772046
- Average clusters visible: 1217
- Building PAS...
- Average clusters audible: 1452
- visdatasize:529994 compressed from 535440
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 3955 faces
- 1649743 square feet [237563056.00 square inches]
- 8 Displacements
- 243043 Square Feet [34998296.00 Square Inches]
- 3955 patches before subdivision
- 41621 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3290417, max 1205
- transfer lists: 25.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(183181, 177385, 152859)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(31473, 29751, 23407)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5847, 5359, 3974)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1140, 1048, 720)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(235, 209, 136)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(48, 44, 27)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(11, 9, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0278 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 434/8192 5208/98304 ( 5.3%)
- brushsides 2889/65536 23112/524288 ( 4.4%)
- planes 1752/65536 35040/1310720 ( 2.7%)
- vertexes 5491/65536 65892/786432 ( 8.4%)
- nodes 2482/65536 79424/2097152 ( 3.8%)
- texinfos 890/12288 64080/884736 ( 7.2%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 480/0 9600/0 ( 0.0%)
- disp_tris 736/0 1472/0 ( 0.0%)
- disp_lmsamples 189000/0 189000/0 ( 0.0%)
- faces 3955/65536 221480/3670016 ( 6.0%)
- hdr faces 3955/65536 221480/3670016 ( 6.0%)
- origfaces 1507/65536 84392/3670016 ( 2.3%)
- leaves 2484/65536 79488/2097152 ( 3.8%)
- leaffaces 4653/65536 9306/131072 ( 7.1%)
- leafbrushes 1499/65536 2998/131072 ( 2.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24592/512000 98368/2048000 ( 4.8%)
- edges 13789/256000 55156/1024000 ( 5.4%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 264/32768 2640/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4365/65536 8730/131072 ( 6.7%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1236524/0 ( 0.0%)
- visdata [variable] 529994/16777216 ( 3.2%)
- entdata [variable] 3227/393216 ( 0.8%)
- LDR ambient table 2484/65536 9936/262144 ( 3.8%)
- HDR ambient table 2484/65536 9936/262144 ( 3.8%)
- LDR leaf ambient 2484/65536 69552/1835008 ( 3.8%)
- HDR leaf ambient 12810/65536 358680/1835008 (19.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5510 ( 0.0%)
- pakfile [variable] 178260/0 ( 0.0%)
- physics [variable] 157735/4194304 ( 3.8%)
- physics terrain [variable] 2792/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 10626
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
- 1 minute, 46 seconds elapsed
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