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|
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt
- LightmappedGeneric,
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (19.00 -18.00 121.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (113551 bytes)
- Error loading studio model "models/fun_/jp_bar_light.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1339 texinfos to 970
- Reduced 26 texdatas to 23 (544 bytes to 465)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt
- LightmappedGeneric,
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (19.00 -18.00 121.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (113551 bytes)
- Error loading studio model "models/fun_/jp_bar_light.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1339 texinfos to 970
- Reduced 26 texdatas to 23 (544 bytes to 465)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt
- LightmappedGeneric,
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
- LightmappedGeneric,
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (19.00 -18.00 121.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (113551 bytes)
- Error loading studio model "models/fun_/jp_bar_light.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1339 texinfos to 970
- Reduced 26 texdatas to 23 (544 bytes to 465)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_static (19.00 -18.00 121.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (113551 bytes)
- Error loading studio model "models/fun_/jp_bar_light.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1342 texinfos to 970
- Reduced 27 texdatas to 23 (578 bytes to 465)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (113567 bytes)
- Error loading studio model "models/fun_/jp_bar_light.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1342 texinfos to 957
- Reduced 27 texdatas to 23 (578 bytes to 465)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 765 portalclusters
- 2787 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 13695 visible clusters (0.00%)
- Total clusters visible: 533902
- Average clusters visible: 697
- Building PAS...
- Average clusters audible: 765
- visdatasize:151484 compressed from 146880
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1901 faces
- 2 degenerate faces
- 11209 square feet [1614158.00 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1899 patches before subdivision
- 3829 patches after subdivision
- 20 direct lights
- 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- no samples 1876
- no samples 1894
- 100...1...2...3...4...5...6..
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (113567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1342 texinfos to 957
- Reduced 27 texdatas to 23 (578 bytes to 465)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 765 portalclusters
- 2787 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 13695 visible clusters (0.00%)
- Total clusters visible: 533902
- Average clusters visible: 697
- Building PAS...
- Average clusters audible: 765
- visdatasize:151484 compressed from 146880
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1901 faces
- 2 degenerate faces
- 11209 square feet [1614158.00 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1899 patches before subdivision
- 3829 patches after subdivision
- 20 direct lights
- 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- no samples 1876
- no samples 1894
- 100...1...2...3...4...5...6...7...8...9...10transfers 642955, max 960
- transfer lists: 4.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4857, 3687, 2847)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1213, 654, 353)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(333, 136, 55)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(86, 26, 8)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(23, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0025 sec>
- 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- 10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 203/8192 2436/98304 ( 2.5%)
- brushsides 2380/65536 19040/524288 ( 3.6%)
- planes 2540/65536 50800/1310720 ( 3.9%)
- vertexes 2864/65536 34368/786432 ( 4.4%)
- nodes 1083/65536 34656/2097152 ( 1.7%)
- texinfos 957/12288 68904/884736 ( 7.8%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1901/65536 106456/3670016 ( 2.9%)
- hdr faces 1901/65536 106456/3670016 ( 2.9%)
- origfaces 1241/65536 69496/3670016 ( 1.9%)
- leaves 1086/65536 34752/2097152 ( 1.7%)
- leaffaces 1946/65536 3892/131072 ( 3.0%)
- leafbrushes 417/65536 834/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 14470/512000 57880/2048000 ( 2.8%)
- edges 7977/256000 31908/1024000 ( 3.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 20/8192 1760/720896 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 58/32768 580/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1392/65536 2784/131072 ( 2.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 139548/0 ( 0.0%)
- visdata [variable] 151484/16777216 ( 0.9%)
- entdata [variable] 10996/393216 ( 2.8%)
- LDR ambient table 1086/65536 4344/262144 ( 1.7%)
- HDR ambient table 1086/65536 4344/262144 ( 1.7%)
- LDR leaf ambient 1086/65536 30408/1835008 ( 1.7%)
- HDR leaf ambient 2004/65536 56112/1835008 ( 3.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1136 ( 0.1%)
- pakfile [variable] 174811/0 ( 0.0%)
- physics [variable] 113567/4194304 ( 2.7%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 5332
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 13 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (113567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1342 texinfos to 958
- Reduced 27 texdatas to 23 (578 bytes to 465)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 600 portalclusters
- 2201 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
- Total clusters visible: 322736
- Average clusters visible: 537
- Building PAS...
- Average clusters audible: 600
- visdatasize:93980 compressed from 96000
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1676 faces
- 2 degenerate faces
- 11232 square feet [1617429.00 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1674 patches before subdivision
- 3580 patches after subdivision
- 20 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
- transfer lists: 3.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4323, 3274, 2521)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1061, 573, 307)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(290, 119, 48)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(74, 22, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 203/8192 2436/98304 ( 2.5%)
- brushsides 2380/65536 19040/524288 ( 3.6%)
- planes 2540/65536 50800/1310720 ( 3.9%)
- vertexes 2596/65536 31152/786432 ( 4.0%)
- nodes 903/65536 28896/2097152 ( 1.4%)
- texinfos 958/12288 68976/884736 ( 7.8%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1676/65536 93856/3670016 ( 2.6%)
- hdr faces 1676/65536 93856/3670016 ( 2.6%)
- origfaces 1255/65536 70280/3670016 ( 1.9%)
- leaves 906/65536 28992/2097152 ( 1.4%)
- leaffaces 1809/65536 3618/131072 ( 2.8%)
- leafbrushes 451/65536 902/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7435/256000 29740/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 20/8192 1760/720896 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 40/32768 400/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 744/65536 1488/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 108404/0 ( 0.0%)
- visdata [variable] 93980/16777216 ( 0.6%)
- entdata [variable] 10996/393216 ( 2.8%)
- LDR ambient table 906/65536 3624/262144 ( 1.4%)
- HDR ambient table 906/65536 3624/262144 ( 1.4%)
- LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
- HDR leaf ambient 1781/65536 49868/1835008 ( 2.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1136 ( 0.1%)
- pakfile [variable] 174811/0 ( 0.0%)
- physics [variable] 113567/4194304 ( 2.7%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4528
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 11 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (113567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1342 texinfos to 958
- Reduced 27 texdatas to 23 (578 bytes to 465)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 600 portalclusters
- 2201 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
- Total clusters visible: 322736
- Average clusters visible: 537
- Building PAS...
- Average clusters audible: 600
- visdatasize:93980 compressed from 96000
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1676 faces
- 2 degenerate faces
- 11232 square feet [1617429.00 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1674 patches before subdivision
- 3580 patches after subdivision
- 10 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
- transfer lists: 3.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 203/8192 2436/98304 ( 2.5%)
- brushsides 2380/65536 19040/524288 ( 3.6%)
- planes 2540/65536 50800/1310720 ( 3.9%)
- vertexes 2596/65536 31152/786432 ( 4.0%)
- nodes 903/65536 28896/2097152 ( 1.4%)
- texinfos 958/12288 68976/884736 ( 7.8%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1676/65536 93856/3670016 ( 2.6%)
- hdr faces 1676/65536 93856/3670016 ( 2.6%)
- origfaces 1255/65536 70280/3670016 ( 1.9%)
- leaves 906/65536 28992/2097152 ( 1.4%)
- leaffaces 1809/65536 3618/131072 ( 2.8%)
- leafbrushes 451/65536 902/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7435/256000 29740/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 10/8192 880/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 40/32768 400/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 744/65536 1488/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 108404/0 ( 0.0%)
- visdata [variable] 93980/16777216 ( 0.6%)
- entdata [variable] 9416/393216 ( 2.4%)
- LDR ambient table 906/65536 3624/262144 ( 1.4%)
- HDR ambient table 906/65536 3624/262144 ( 1.4%)
- LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
- HDR leaf ambient 620/65536 17360/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1136 ( 0.1%)
- pakfile [variable] 174811/0 ( 0.0%)
- physics [variable] 113567/4194304 ( 2.7%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4528
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 8 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (113567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1342 texinfos to 958
- Reduced 27 texdatas to 23 (578 bytes to 465)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 600 portalclusters
- 2201 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
- Total clusters visible: 322736
- Average clusters visible: 537
- Building PAS...
- Average clusters audible: 600
- visdatasize:93980 compressed from 96000
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1676 faces
- 2 degenerate faces
- 11232 square feet [1617429.00 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1674 patches before subdivision
- 3580 patches after subdivision
- 10 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
- transfer lists: 3.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 203/8192 2436/98304 ( 2.5%)
- brushsides 2380/65536 19040/524288 ( 3.6%)
- planes 2540/65536 50800/1310720 ( 3.9%)
- vertexes 2596/65536 31152/786432 ( 4.0%)
- nodes 903/65536 28896/2097152 ( 1.4%)
- texinfos 958/12288 68976/884736 ( 7.8%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1676/65536 93856/3670016 ( 2.6%)
- hdr faces 1676/65536 93856/3670016 ( 2.6%)
- origfaces 1255/65536 70280/3670016 ( 1.9%)
- leaves 906/65536 28992/2097152 ( 1.4%)
- leaffaces 1809/65536 3618/131072 ( 2.8%)
- leafbrushes 451/65536 902/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7435/256000 29740/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 10/8192 880/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 40/32768 400/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 744/65536 1488/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 108404/0 ( 0.0%)
- visdata [variable] 93980/16777216 ( 0.6%)
- entdata [variable] 9421/393216 ( 2.4%)
- LDR ambient table 906/65536 3624/262144 ( 1.4%)
- HDR ambient table 906/65536 3624/262144 ( 1.4%)
- LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
- HDR leaf ambient 620/65536 17360/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1136 ( 0.1%)
- pakfile [variable] 174811/0 ( 0.0%)
- physics [variable] 113567/4194304 ( 2.7%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4528
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 9 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- 0 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (113567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1342 texinfos to 958
- Reduced 27 texdatas to 23 (578 bytes to 465)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 600 portalclusters
- 2201 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
- Total clusters visible: 322736
- Average clusters visible: 537
- Building PAS...
- Average clusters audible: 600
- visdatasize:93980 compressed from 96000
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1676 faces
- 2 degenerate faces
- 11232 square feet [1617429.00 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1674 patches before subdivision
- 3580 patches after subdivision
- 10 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
- transfer lists: 3.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(104, 74, 54)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85, 50, 30)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(19, 9, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 203/8192 2436/98304 ( 2.5%)
- brushsides 2380/65536 19040/524288 ( 3.6%)
- planes 2540/65536 50800/1310720 ( 3.9%)
- vertexes 2596/65536 31152/786432 ( 4.0%)
- nodes 903/65536 28896/2097152 ( 1.4%)
- texinfos 958/12288 68976/884736 ( 7.8%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1676/65536 93856/3670016 ( 2.6%)
- hdr faces 1676/65536 93856/3670016 ( 2.6%)
- origfaces 1255/65536 70280/3670016 ( 1.9%)
- leaves 906/65536 28992/2097152 ( 1.4%)
- leaffaces 1809/65536 3618/131072 ( 2.8%)
- leafbrushes 451/65536 902/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7435/256000 29740/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 10/8192 880/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 40/32768 400/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 744/65536 1488/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 108404/0 ( 0.0%)
- visdata [variable] 93980/16777216 ( 0.6%)
- entdata [variable] 9438/393216 ( 2.4%)
- LDR ambient table 906/65536 3624/262144 ( 1.4%)
- HDR ambient table 906/65536 3624/262144 ( 1.4%)
- LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
- HDR leaf ambient 844/65536 23632/1835008 ( 1.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1136 ( 0.1%)
- pakfile [variable] 174811/0 ( 0.0%)
- physics [variable] 113567/4194304 ( 2.7%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4528
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 10 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (113567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1342 texinfos to 958
- Reduced 27 texdatas to 23 (578 bytes to 465)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 600 portalclusters
- 2201 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
- Total clusters visible: 322736
- Average clusters visible: 537
- Building PAS...
- Average clusters audible: 600
- visdatasize:93980 compressed from 96000
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1676 faces
- 2 degenerate faces
- 11232 square feet [1617429.00 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1674 patches before subdivision
- 3580 patches after subdivision
- 15 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
- transfer lists: 3.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3253, 2413, 499)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1368, 728, 137)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(321, 115, 15)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(96, 25, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 4, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0014 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 203/8192 2436/98304 ( 2.5%)
- brushsides 2380/65536 19040/524288 ( 3.6%)
- planes 2540/65536 50800/1310720 ( 3.9%)
- vertexes 2596/65536 31152/786432 ( 4.0%)
- nodes 903/65536 28896/2097152 ( 1.4%)
- texinfos 958/12288 68976/884736 ( 7.8%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1676/65536 93856/3670016 ( 2.6%)
- hdr faces 1676/65536 93856/3670016 ( 2.6%)
- origfaces 1255/65536 70280/3670016 ( 1.9%)
- leaves 906/65536 28992/2097152 ( 1.4%)
- leaffaces 1809/65536 3618/131072 ( 2.8%)
- leafbrushes 451/65536 902/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7435/256000 29740/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 15/8192 1320/720896 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 40/32768 400/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 744/65536 1488/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 108404/0 ( 0.0%)
- visdata [variable] 93980/16777216 ( 0.6%)
- entdata [variable] 10656/393216 ( 2.7%)
- LDR ambient table 906/65536 3624/262144 ( 1.4%)
- HDR ambient table 906/65536 3624/262144 ( 1.4%)
- LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
- HDR leaf ambient 1713/65536 47964/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1136 ( 0.1%)
- pakfile [variable] 174811/0 ( 0.0%)
- physics [variable] 113567/4194304 ( 2.7%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4528
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 11 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (113567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1342 texinfos to 958
- Reduced 27 texdatas to 23 (578 bytes to 465)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 600 portalclusters
- 2201 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
- Total clusters visible: 322736
- Average clusters visible: 537
- Building PAS...
- Average clusters audible: 600
- visdatasize:93980 compressed from 96000
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1676 faces
- 2 degenerate faces
- 11232 square feet [1617429.00 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1674 patches before subdivision
- 3580 patches after subdivision
- 10 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
- transfer lists: 3.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3283, 2427, 507)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1389, 737, 141)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(324, 116, 15)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(98, 26, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 4, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 203/8192 2436/98304 ( 2.5%)
- brushsides 2380/65536 19040/524288 ( 3.6%)
- planes 2540/65536 50800/1310720 ( 3.9%)
- vertexes 2596/65536 31152/786432 ( 4.0%)
- nodes 903/65536 28896/2097152 ( 1.4%)
- texinfos 958/12288 68976/884736 ( 7.8%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1676/65536 93856/3670016 ( 2.6%)
- hdr faces 1676/65536 93856/3670016 ( 2.6%)
- origfaces 1255/65536 70280/3670016 ( 1.9%)
- leaves 906/65536 28992/2097152 ( 1.4%)
- leaffaces 1809/65536 3618/131072 ( 2.8%)
- leafbrushes 451/65536 902/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7435/256000 29740/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 10/8192 880/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 40/32768 400/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 744/65536 1488/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 108404/0 ( 0.0%)
- visdata [variable] 93980/16777216 ( 0.6%)
- entdata [variable] 9661/393216 ( 2.5%)
- LDR ambient table 906/65536 3624/262144 ( 1.4%)
- HDR ambient table 906/65536 3624/262144 ( 1.4%)
- LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
- HDR leaf ambient 1721/65536 48188/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1136 ( 0.1%)
- pakfile [variable] 174811/0 ( 0.0%)
- physics [variable] 113567/4194304 ( 2.7%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4528
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 11 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (113567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1424 texinfos to 958
- Reduced 30 texdatas to 23 (707 bytes to 585)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 600 portalclusters
- 2201 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
- Total clusters visible: 322736
- Average clusters visible: 537
- Building PAS...
- Average clusters audible: 600
- visdatasize:93980 compressed from 96000
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1676 faces
- 2 degenerate faces
- 11232 square feet [1617429.00 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1674 patches before subdivision
- 3580 patches after subdivision
- 11 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502452, max 807
- transfer lists: 3.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5442, 4078, 804)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1676, 893, 167)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(445, 175, 22)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(122, 35, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 7, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 203/8192 2436/98304 ( 2.5%)
- brushsides 2380/65536 19040/524288 ( 3.6%)
- planes 2540/65536 50800/1310720 ( 3.9%)
- vertexes 2596/65536 31152/786432 ( 4.0%)
- nodes 903/65536 28896/2097152 ( 1.4%)
- texinfos 958/12288 68976/884736 ( 7.8%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1676/65536 93856/3670016 ( 2.6%)
- hdr faces 1676/65536 93856/3670016 ( 2.6%)
- origfaces 1255/65536 70280/3670016 ( 1.9%)
- leaves 906/65536 28992/2097152 ( 1.4%)
- leaffaces 1809/65536 3618/131072 ( 2.8%)
- leafbrushes 451/65536 902/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7435/256000 29740/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 11/8192 968/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 40/32768 400/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 744/65536 1488/131072 ( 1.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 108404/0 ( 0.0%)
- visdata [variable] 93980/16777216 ( 0.6%)
- entdata [variable] 9821/393216 ( 2.5%)
- LDR ambient table 906/65536 3624/262144 ( 1.4%)
- HDR ambient table 906/65536 3624/262144 ( 1.4%)
- LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
- HDR leaf ambient 1778/65536 49784/1835008 ( 2.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1202 ( 0.1%)
- pakfile [variable] 176159/0 ( 0.0%)
- physics [variable] 113567/4194304 ( 2.7%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4528
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 11 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (113567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1424 texinfos to 958
- Reduced 30 texdatas to 23 (707 bytes to 585)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 600 portalclusters
- 2201 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
- Total clusters visible: 322736
- Average clusters visible: 537
- Building PAS...
- Average clusters audible: 600
- visdatasize:93980 compressed from 96000
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1676 faces
- 2 degenerate faces
- 11232 square feet [1617429.00 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1674 patches before subdivision
- 3580 patches after subdivision
- 11 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502431, max 807
- transfer lists: 3.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16244, 12337, 2242)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4347, 2276, 348)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1221, 450, 48)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(314, 83, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(84, 16, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 203/8192 2436/98304 ( 2.5%)
- brushsides 2380/65536 19040/524288 ( 3.6%)
- planes 2540/65536 50800/1310720 ( 3.9%)
- vertexes 2596/65536 31152/786432 ( 4.0%)
- nodes 903/65536 28896/2097152 ( 1.4%)
- texinfos 958/12288 68976/884736 ( 7.8%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1676/65536 93856/3670016 ( 2.6%)
- hdr faces 1676/65536 93856/3670016 ( 2.6%)
- origfaces 1255/65536 70280/3670016 ( 1.9%)
- leaves 906/65536 28992/2097152 ( 1.4%)
- leaffaces 1809/65536 3618/131072 ( 2.8%)
- leafbrushes 451/65536 902/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7435/256000 29740/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 11/8192 968/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 40/32768 400/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 744/65536 1488/131072 ( 1.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 108404/0 ( 0.0%)
- visdata [variable] 93980/16777216 ( 0.6%)
- entdata [variable] 9473/393216 ( 2.4%)
- LDR ambient table 906/65536 3624/262144 ( 1.4%)
- HDR ambient table 906/65536 3624/262144 ( 1.4%)
- LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
- HDR leaf ambient 1814/65536 50792/1835008 ( 2.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1202 ( 0.1%)
- pakfile [variable] 176159/0 ( 0.0%)
- physics [variable] 113567/4194304 ( 2.7%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4528
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 12 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (113567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1424 texinfos to 958
- Reduced 30 texdatas to 23 (707 bytes to 585)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 600 portalclusters
- 2201 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
- Total clusters visible: 322736
- Average clusters visible: 537
- Building PAS...
- Average clusters audible: 600
- visdatasize:93980 compressed from 96000
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1676 faces
- 2 degenerate faces
- 11232 square feet [1617429.00 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1674 patches before subdivision
- 3580 patches after subdivision
- 11 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502431, max 807
- transfer lists: 3.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6059, 4603, 909)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1719, 916, 176)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(466, 175, 22)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 33, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(33, 6, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 203/8192 2436/98304 ( 2.5%)
- brushsides 2380/65536 19040/524288 ( 3.6%)
- planes 2540/65536 50800/1310720 ( 3.9%)
- vertexes 2596/65536 31152/786432 ( 4.0%)
- nodes 903/65536 28896/2097152 ( 1.4%)
- texinfos 958/12288 68976/884736 ( 7.8%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1676/65536 93856/3670016 ( 2.6%)
- hdr faces 1676/65536 93856/3670016 ( 2.6%)
- origfaces 1255/65536 70280/3670016 ( 1.9%)
- leaves 906/65536 28992/2097152 ( 1.4%)
- leaffaces 1809/65536 3618/131072 ( 2.8%)
- leafbrushes 451/65536 902/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7435/256000 29740/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 11/8192 968/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 40/32768 400/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 744/65536 1488/131072 ( 1.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 108404/0 ( 0.0%)
- visdata [variable] 93980/16777216 ( 0.6%)
- entdata [variable] 9473/393216 ( 2.4%)
- LDR ambient table 906/65536 3624/262144 ( 1.4%)
- HDR ambient table 906/65536 3624/262144 ( 1.4%)
- LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
- HDR leaf ambient 1783/65536 49924/1835008 ( 2.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1202 ( 0.1%)
- pakfile [variable] 176159/0 ( 0.0%)
- physics [variable] 113567/4194304 ( 2.7%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4528
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 11 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (113567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1424 texinfos to 958
- Reduced 30 texdatas to 23 (707 bytes to 585)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 600 portalclusters
- 2201 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
- Total clusters visible: 322736
- Average clusters visible: 537
- Building PAS...
- Average clusters audible: 600
- visdatasize:93980 compressed from 96000
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1676 faces
- 2 degenerate faces
- 11232 square feet [1617429.00 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1674 patches before subdivision
- 3580 patches after subdivision
- 12 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502431, max 807
- transfer lists: 3.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6414, 5192, 2204)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1594, 920, 308)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(401, 161, 35)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 30, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(27, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 203/8192 2436/98304 ( 2.5%)
- brushsides 2380/65536 19040/524288 ( 3.6%)
- planes 2540/65536 50800/1310720 ( 3.9%)
- vertexes 2596/65536 31152/786432 ( 4.0%)
- nodes 903/65536 28896/2097152 ( 1.4%)
- texinfos 958/12288 68976/884736 ( 7.8%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1676/65536 93856/3670016 ( 2.6%)
- hdr faces 1676/65536 93856/3670016 ( 2.6%)
- origfaces 1255/65536 70280/3670016 ( 1.9%)
- leaves 906/65536 28992/2097152 ( 1.4%)
- leaffaces 1809/65536 3618/131072 ( 2.8%)
- leafbrushes 451/65536 902/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7435/256000 29740/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 12/8192 1056/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 40/32768 400/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 744/65536 1488/131072 ( 1.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 108404/0 ( 0.0%)
- visdata [variable] 93980/16777216 ( 0.6%)
- entdata [variable] 9637/393216 ( 2.5%)
- LDR ambient table 906/65536 3624/262144 ( 1.4%)
- HDR ambient table 906/65536 3624/262144 ( 1.4%)
- LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
- HDR leaf ambient 1787/65536 50036/1835008 ( 2.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1202 ( 0.1%)
- pakfile [variable] 176159/0 ( 0.0%)
- physics [variable] 113567/4194304 ( 2.7%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4528
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 11 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (113567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1426 texinfos to 955
- Reduced 30 texdatas to 23 (700 bytes to 578)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 596 portalclusters
- 2150 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
- Total clusters visible: 316970
- Average clusters visible: 531
- Building PAS...
- Average clusters audible: 596
- visdatasize:93438 compressed from 95360
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1683 faces
- 2 degenerate faces
- 11083 square feet [1595954.13 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1681 patches before subdivision
- 3519 patches after subdivision
- 12 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 504357, max 810
- transfer lists: 3.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6372, 5163, 2206)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1586, 916, 308)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(401, 161, 35)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 30, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(27, 6, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 203/8192 2436/98304 ( 2.5%)
- brushsides 2380/65536 19040/524288 ( 3.6%)
- planes 2536/65536 50720/1310720 ( 3.9%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 908/65536 29056/2097152 ( 1.4%)
- texinfos 955/12288 68760/884736 ( 7.8%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1683/65536 94248/3670016 ( 2.6%)
- hdr faces 1683/65536 94248/3670016 ( 2.6%)
- origfaces 1245/65536 69720/3670016 ( 1.9%)
- leaves 911/65536 29152/2097152 ( 1.4%)
- leaffaces 1814/65536 3628/131072 ( 2.8%)
- leafbrushes 469/65536 938/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7446/256000 29784/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 12/8192 1056/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 47/32768 470/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 804/65536 1608/131072 ( 1.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 126444/0 ( 0.0%)
- visdata [variable] 93438/16777216 ( 0.6%)
- entdata [variable] 9637/393216 ( 2.5%)
- LDR ambient table 911/65536 3644/262144 ( 1.4%)
- HDR ambient table 911/65536 3644/262144 ( 1.4%)
- LDR leaf ambient 911/65536 25508/1835008 ( 1.4%)
- HDR leaf ambient 1760/65536 49280/1835008 ( 2.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1194 ( 0.1%)
- pakfile [variable] 176159/0 ( 0.0%)
- physics [variable] 113567/4194304 ( 2.7%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4554
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 16 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (115954 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1447 texinfos to 956
- Reduced 31 texdatas to 24 (722 bytes to 600)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 596 portalclusters
- 2150 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
- Total clusters visible: 316970
- Average clusters visible: 531
- Building PAS...
- Average clusters audible: 596
- visdatasize:93438 compressed from 95360
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1683 faces
- 2 degenerate faces
- 11083 square feet [1595954.13 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1681 patches before subdivision
- 3519 patches after subdivision
- 12 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 504357, max 810
- transfer lists: 3.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6372, 5163, 2206)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1586, 916, 308)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(401, 161, 35)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 30, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(27, 6, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 209/8192 2508/98304 ( 2.6%)
- brushsides 2418/65536 19344/524288 ( 3.7%)
- planes 2538/65536 50760/1310720 ( 3.9%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 908/65536 29056/2097152 ( 1.4%)
- texinfos 956/12288 68832/884736 ( 7.8%)
- texdata 24/2048 768/65536 ( 1.2%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1683/65536 94248/3670016 ( 2.6%)
- hdr faces 1683/65536 94248/3670016 ( 2.6%)
- origfaces 1245/65536 69720/3670016 ( 1.9%)
- leaves 911/65536 29152/2097152 ( 1.4%)
- leaffaces 1814/65536 3628/131072 ( 2.8%)
- leafbrushes 481/65536 962/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7446/256000 29784/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 12/8192 1056/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 47/32768 470/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 804/65536 1608/131072 ( 1.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 126444/0 ( 0.0%)
- visdata [variable] 93438/16777216 ( 0.6%)
- entdata [variable] 9637/393216 ( 2.5%)
- LDR ambient table 911/65536 3644/262144 ( 1.4%)
- HDR ambient table 911/65536 3644/262144 ( 1.4%)
- LDR leaf ambient 911/65536 25508/1835008 ( 1.4%)
- HDR leaf ambient 1761/65536 49308/1835008 ( 2.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1194 ( 0.1%)
- pakfile [variable] 176159/0 ( 0.0%)
- physics [variable] 115954/4194304 ( 2.8%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4554
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 12 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt......6...7...8...9...10Building visibility clusters...
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (115954 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1447 texinfos to 956
- Reduced 31 texdatas to 24 (722 bytes to 600)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 596 portalclusters
- 2150 numportals
- LoadPortals: reading portal 1098
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (115954 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1447 texinfos to 956
- Reduced 31 texdatas to 24 (722 bytes to 600)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 596 portalclusters
- 2150 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
- Total clusters visible: 316970
- Average clusters visible: 531
- Building PAS...
- Average clusters audible: 596
- visdatasize:93438 compressed from 95360
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1683 faces
- 2 degenerate faces
- 11083 square feet [1595954.13 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1681 patches before subdivision
- 3519 patches after subdivision
- 12 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 506250, max 811
- transfer lists: 3.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6687, 5416, 2252)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1736, 1010, 322)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(434, 175, 37)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(115, 33, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 6, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 209/8192 2508/98304 ( 2.6%)
- brushsides 2418/65536 19344/524288 ( 3.7%)
- planes 2538/65536 50760/1310720 ( 3.9%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 908/65536 29056/2097152 ( 1.4%)
- texinfos 956/12288 68832/884736 ( 7.8%)
- texdata 24/2048 768/65536 ( 1.2%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1683/65536 94248/3670016 ( 2.6%)
- hdr faces 1683/65536 94248/3670016 ( 2.6%)
- origfaces 1245/65536 69720/3670016 ( 1.9%)
- leaves 911/65536 29152/2097152 ( 1.4%)
- leaffaces 1814/65536 3628/131072 ( 2.8%)
- leafbrushes 481/65536 962/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7446/256000 29784/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 12/8192 1056/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 47/32768 470/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 804/65536 1608/131072 ( 1.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 126444/0 ( 0.0%)
- visdata [variable] 93438/16777216 ( 0.6%)
- entdata [variable] 9548/393216 ( 2.4%)
- LDR ambient table 911/65536 3644/262144 ( 1.4%)
- HDR ambient table 911/65536 3644/262144 ( 1.4%)
- LDR leaf ambient 911/65536 25508/1835008 ( 1.4%)
- HDR leaf ambient 1761/65536 49308/1835008 ( 2.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1194 ( 0.1%)
- pakfile [variable] 176159/0 ( 0.0%)
- physics [variable] 115954/4194304 ( 2.8%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4554
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 12 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (115954 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1447 texinfos to 956
- Reduced 31 texdatas to 24 (722 bytes to 600)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 596 portalclusters
- 2150 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
- Total clusters visible: 316970
- Average clusters visible: 531
- Building PAS...
- Average clusters audible: 596
- visdatasize:93438 compressed from 95360
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1683 faces
- 2 degenerate faces
- 11083 square feet [1595954.13 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1681 patches before subdivision
- 3519 patches after subdivision
- 12 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 506784, max 812
- transfer lists: 3.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4713, 3943, 2001)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1287, 799, 297)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(294, 127, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(82, 25, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 209/8192 2508/98304 ( 2.6%)
- brushsides 2418/65536 19344/524288 ( 3.7%)
- planes 2538/65536 50760/1310720 ( 3.9%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 908/65536 29056/2097152 ( 1.4%)
- texinfos 956/12288 68832/884736 ( 7.8%)
- texdata 24/2048 768/65536 ( 1.2%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1683/65536 94248/3670016 ( 2.6%)
- hdr faces 1683/65536 94248/3670016 ( 2.6%)
- origfaces 1245/65536 69720/3670016 ( 1.9%)
- leaves 911/65536 29152/2097152 ( 1.4%)
- leaffaces 1814/65536 3628/131072 ( 2.8%)
- leafbrushes 481/65536 962/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7446/256000 29784/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 12/8192 1056/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 47/32768 470/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 804/65536 1608/131072 ( 1.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 126444/0 ( 0.0%)
- visdata [variable] 93438/16777216 ( 0.6%)
- entdata [variable] 9548/393216 ( 2.4%)
- LDR ambient table 911/65536 3644/262144 ( 1.4%)
- HDR ambient table 911/65536 3644/262144 ( 1.4%)
- LDR leaf ambient 911/65536 25508/1835008 ( 1.4%)
- HDR leaf ambient 1680/65536 47040/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1194 ( 0.1%)
- pakfile [variable] 176159/0 ( 0.0%)
- physics [variable] 115954/4194304 ( 2.8%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4554
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 12 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (115954 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1447 texinfos to 956
- Reduced 31 texdatas to 24 (722 bytes to 600)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 596 portalclusters
- 2150 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
- Total clusters visible: 316970
- Average clusters visible: 531
- Building PAS...
- Average clusters audible: 596
- visdatasize:93438 compressed from 95360
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1683 faces
- 2 degenerate faces
- 11083 square feet [1595954.13 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1681 patches before subdivision
- 3519 patches after subdivision
- 12 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 509925, max 813
- transfer lists: 3.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7892, 6405, 2430)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2392, 1419, 379)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(602, 245, 44)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(172, 51, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(45, 9, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0031 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 209/8192 2508/98304 ( 2.6%)
- brushsides 2418/65536 19344/524288 ( 3.7%)
- planes 2538/65536 50760/1310720 ( 3.9%)
- vertexes 2656/65536 31872/786432 ( 4.1%)
- nodes 908/65536 29056/2097152 ( 1.4%)
- texinfos 956/12288 68832/884736 ( 7.8%)
- texdata 24/2048 768/65536 ( 1.2%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1683/65536 94248/3670016 ( 2.6%)
- hdr faces 1683/65536 94248/3670016 ( 2.6%)
- origfaces 1245/65536 69720/3670016 ( 1.9%)
- leaves 911/65536 29152/2097152 ( 1.4%)
- leaffaces 1814/65536 3628/131072 ( 2.8%)
- leafbrushes 481/65536 962/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7446/256000 29784/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 12/8192 1056/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 47/32768 470/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 804/65536 1608/131072 ( 1.2%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 126444/0 ( 0.0%)
- visdata [variable] 93438/16777216 ( 0.6%)
- entdata [variable] 9564/393216 ( 2.4%)
- LDR ambient table 911/65536 3644/262144 ( 1.4%)
- HDR ambient table 911/65536 3644/262144 ( 1.4%)
- LDR leaf ambient 911/65536 25508/1835008 ( 1.4%)
- HDR leaf ambient 1797/65536 50316/1835008 ( 2.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1194 ( 0.1%)
- pakfile [variable] 176159/0 ( 0.0%)
- physics [variable] 115954/4194304 ( 2.8%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4554
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 11 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (115813 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1453 texinfos to 956
- Reduced 32 texdatas to 25 (746 bytes to 624)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 595 portalclusters
- 2239 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8049 visible clusters (0.00%)
- Total clusters visible: 321022
- Average clusters visible: 539
- Building PAS...
- Average clusters audible: 595
- visdatasize:93549 compressed from 95200
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1681 faces
- 2 degenerate faces
- 11081 square feet [1595747.88 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1679 patches before subdivision
- 3511 patches after subdivision
- 13 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 505804, max 814
- transfer lists: 3.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1380, 946, 618)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(452, 248, 126)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(89, 37, 14)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(29, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 208/8192 2496/98304 ( 2.5%)
- brushsides 2412/65536 19296/524288 ( 3.7%)
- planes 2554/65536 51080/1310720 ( 3.9%)
- vertexes 2654/65536 31848/786432 ( 4.0%)
- nodes 909/65536 29088/2097152 ( 1.4%)
- texinfos 956/12288 68832/884736 ( 7.8%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1681/65536 94136/3670016 ( 2.6%)
- hdr faces 1681/65536 94136/3670016 ( 2.6%)
- origfaces 1245/65536 69720/3670016 ( 1.9%)
- leaves 913/65536 29216/2097152 ( 1.4%)
- leaffaces 1845/65536 3690/131072 ( 2.8%)
- leafbrushes 465/65536 930/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7444/256000 29776/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 13/8192 1144/720896 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 59/32768 590/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 966/65536 1932/131072 ( 1.5%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 219264/0 ( 0.0%)
- visdata [variable] 93549/16777216 ( 0.6%)
- entdata [variable] 10598/393216 ( 2.7%)
- LDR ambient table 913/65536 3652/262144 ( 1.4%)
- HDR ambient table 913/65536 3652/262144 ( 1.4%)
- LDR leaf ambient 913/65536 25564/1835008 ( 1.4%)
- HDR leaf ambient 1383/65536 38724/1835008 ( 2.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1194 ( 0.1%)
- pakfile [variable] 176159/0 ( 0.0%)
- physics [variable] 115813/4194304 ( 2.8%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4558
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 11 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (115813 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1482 texinfos to 977
- Reduced 47 texdatas to 38 (1334 bytes to 1133)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 595 portalclusters
- 2239 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8049 visible clusters (0.00%)
- Total clusters visible: 321022
- Average clusters visible: 539
- Building PAS...
- Average clusters audible: 595
- visdatasize:93549 compressed from 95200
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1681 faces
- 2 degenerate faces
- 11081 square feet [1595747.88 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1679 patches before subdivision
- 3511 patches after subdivision
- 13 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 505804, max 814
- transfer lists: 3.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1380, 946, 618)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(452, 248, 126)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(89, 37, 14)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(29, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 208/8192 2496/98304 ( 2.5%)
- brushsides 2412/65536 19296/524288 ( 3.7%)
- planes 2554/65536 51080/1310720 ( 3.9%)
- vertexes 2654/65536 31848/786432 ( 4.0%)
- nodes 909/65536 29088/2097152 ( 1.4%)
- texinfos 977/12288 70344/884736 ( 8.0%)
- texdata 38/2048 1216/65536 ( 1.9%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1681/65536 94136/3670016 ( 2.6%)
- hdr faces 1681/65536 94136/3670016 ( 2.6%)
- origfaces 1245/65536 69720/3670016 ( 1.9%)
- leaves 913/65536 29216/2097152 ( 1.4%)
- leaffaces 1845/65536 3690/131072 ( 2.8%)
- leafbrushes 465/65536 930/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7444/256000 29776/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 13/8192 1144/720896 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 59/32768 590/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 966/65536 1932/131072 ( 1.5%)
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 219264/0 ( 0.0%)
- visdata [variable] 93549/16777216 ( 0.6%)
- entdata [variable] 10598/393216 ( 2.7%)
- LDR ambient table 913/65536 3652/262144 ( 1.4%)
- HDR ambient table 913/65536 3652/262144 ( 1.4%)
- LDR leaf ambient 913/65536 25564/1835008 ( 1.4%)
- HDR leaf ambient 1383/65536 38724/1835008 ( 2.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1194 ( 0.1%)
- pakfile [variable] 701084/0 ( 0.0%)
- physics [variable] 115813/4194304 ( 2.8%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4558
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 12 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (115813 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1479 texinfos to 976
- Reduced 47 texdatas to 38 (1334 bytes to 1133)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
- 595 portalclusters
- 2239 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8049 visible clusters (0.00%)
- Total clusters visible: 321022
- Average clusters visible: 539
- Building PAS...
- Average clusters audible: 595
- visdatasize:93549 compressed from 95200
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 1681 faces
- 2 degenerate faces
- 11081 square feet [1595747.88 square inches]
- 120 Displacements
- 3491 Square Feet [502777.09 Square Inches]
- 1679 patches before subdivision
- 3511 patches after subdivision
- 13 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 505804, max 814
- transfer lists: 3.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1370, 937, 612)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(440, 240, 121)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(86, 35, 13)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 9, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 208/8192 2496/98304 ( 2.5%)
- brushsides 2412/65536 19296/524288 ( 3.7%)
- planes 2552/65536 51040/1310720 ( 3.9%)
- vertexes 2654/65536 31848/786432 ( 4.0%)
- nodes 910/65536 29120/2097152 ( 1.4%)
- texinfos 976/12288 70272/884736 ( 7.9%)
- texdata 38/2048 1216/65536 ( 1.9%)
- dispinfos 120/0 21120/0 ( 0.0%)
- disp_verts 3000/0 60000/0 ( 0.0%)
- disp_tris 3840/0 7680/0 ( 0.0%)
- disp_lmsamples 18552/0 18552/0 ( 0.0%)
- faces 1681/65536 94136/3670016 ( 2.6%)
- hdr faces 1681/65536 94136/3670016 ( 2.6%)
- origfaces 1245/65536 69720/3670016 ( 1.9%)
- leaves 914/65536 29248/2097152 ( 1.4%)
- leaffaces 1845/65536 3690/131072 ( 2.8%)
- leafbrushes 465/65536 930/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13302/512000 53208/2048000 ( 2.6%)
- edges 7444/256000 29776/1024000 ( 2.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 13/8192 1144/720896 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 59/32768 590/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 966/65536 1932/131072 ( 1.5%)
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 315576/0 ( 0.0%)
- visdata [variable] 93549/16777216 ( 0.6%)
- entdata [variable] 10598/393216 ( 2.7%)
- LDR ambient table 914/65536 3656/262144 ( 1.4%)
- HDR ambient table 914/65536 3656/262144 ( 1.4%)
- LDR leaf ambient 914/65536 25592/1835008 ( 1.4%)
- HDR leaf ambient 1381/65536 38668/1835008 ( 2.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1194 ( 0.1%)
- pakfile [variable] 701084/0 ( 0.0%)
- physics [variable] 115813/4194304 ( 2.8%)
- physics terrain [variable] 21132/1048576 ( 2.0%)
- Level flags = 0
- Total triangle count: 4558
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
- 12 seconds elapsed
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