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| 
							
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/fun_/jp_wood02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/fun_/jp_wood02.vmt
 
- LightmappedGeneric, 
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (19.00 -18.00 121.00) leaked!
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- *** Suppressing further FindPortalSide errors.... ***
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (113551 bytes)
 
- Error loading studio model "models/fun_/jp_bar_light.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1339 texinfos to 970
 
- Reduced 26 texdatas to 23 (544 bytes to 465)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/fun_/jp_wood02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/fun_/jp_wood02.vmt
 
- LightmappedGeneric, 
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (19.00 -18.00 121.00) leaked!
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- *** Suppressing further FindPortalSide errors.... ***
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (1)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (113551 bytes)
 
- Error loading studio model "models/fun_/jp_bar_light.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1339 texinfos to 970
 
- Reduced 26 texdatas to 23 (544 bytes to 465)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/fun_/jp_wood02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/fun_/jp_wood02.vmt
 
- LightmappedGeneric, 
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- KeyValues Error: RecursiveLoadFromBuffer:  got } in key in file materials/FUN_/JP_WOOD02.vmt
 
- LightmappedGeneric, 
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (19.00 -18.00 121.00) leaked!
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- *** Suppressing further FindPortalSide errors.... ***
 
- Processing areas...done (0)
 
- Building Faces...done (1)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (113551 bytes)
 
- Error loading studio model "models/fun_/jp_bar_light.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1339 texinfos to 970
 
- Reduced 26 texdatas to 23 (544 bytes to 465)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
 
- Entity prop_static (19.00 -18.00 121.00) leaked!
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5)
 
- Leaf 0 contents: CONTENTS_SOLID 
 
- Leaf 1 contents: 
 
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
 
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
 
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
 
- Candidate brush IDs: 
 
- *** Suppressing further FindPortalSide errors.... ***
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (113551 bytes)
 
- Error loading studio model "models/fun_/jp_bar_light.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1342 texinfos to 970
 
- Reduced 27 texdatas to 23 (578 bytes to 465)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (113567 bytes)
 
- Error loading studio model "models/fun_/jp_bar_light.mdl"!
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1342 texinfos to 957
 
- Reduced 27 texdatas to 23 (578 bytes to 465)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  765 portalclusters
 
- 2787 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 13695 visible clusters (0.00%)
 
- Total clusters visible: 533902
 
- Average clusters visible: 697
 
- Building PAS...
 
- Average clusters audible: 765
 
- visdatasize:151484  compressed from 146880
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1901 faces
 
- 2 degenerate faces
 
- 11209 square feet [1614158.00 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1899 patches before subdivision
 
- 3829 patches after subdivision
 
- 20 direct lights
 
- 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced
 
-  warning - face vectors parallel to face normal. bad lighting will be produced
 
- no samples 1876
 
- no samples 1894
 
- 100...1...2...3...4...5...6..
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (1)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (113567 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1342 texinfos to 957
 
- Reduced 27 texdatas to 23 (578 bytes to 465)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  765 portalclusters
 
- 2787 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 13695 visible clusters (0.00%)
 
- Total clusters visible: 533902
 
- Average clusters visible: 697
 
- Building PAS...
 
- Average clusters audible: 765
 
- visdatasize:151484  compressed from 146880
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1901 faces
 
- 2 degenerate faces
 
- 11209 square feet [1614158.00 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1899 patches before subdivision
 
- 3829 patches after subdivision
 
- 20 direct lights
 
- 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced
 
-  warning - face vectors parallel to face normal. bad lighting will be produced
 
- no samples 1876
 
- no samples 1894
 
- 100...1...2...3...4...5...6...7...8...9...10transfers 642955, max 960
 
- transfer lists:   4.9 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(4857, 3687, 2847)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1213, 654, 353)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(333, 136, 55)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(86, 26, 8)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(23, 5, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 1, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0025 sec>
 
- 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced
 
-  warning - face vectors parallel to face normal. bad lighting will be produced
 
- SampleRadial: Punting, Waiting for fix
 
-  warning - face vectors parallel to face normal. bad lighting will be produced
 
-  warning - face vectors parallel to face normal. bad lighting will be produced
 
- 10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                203/8192         2436/98304    ( 2.5%) 
 
- brushsides            2380/65536       19040/524288   ( 3.6%) 
 
- planes                2540/65536       50800/1310720  ( 3.9%) 
 
- vertexes              2864/65536       34368/786432   ( 4.4%) 
 
- nodes                 1083/65536       34656/2097152  ( 1.7%) 
 
- texinfos               957/12288       68904/884736   ( 7.8%) 
 
- texdata                 23/2048          736/65536    ( 1.1%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1901/65536      106456/3670016  ( 2.9%) 
 
- hdr faces             1901/65536      106456/3670016  ( 2.9%) 
 
- origfaces             1241/65536       69496/3670016  ( 1.9%) 
 
- leaves                1086/65536       34752/2097152  ( 1.7%) 
 
- leaffaces             1946/65536        3892/131072   ( 3.0%) 
 
- leafbrushes            417/65536         834/131072   ( 0.6%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            14470/512000      57880/2048000  ( 2.8%) 
 
- edges                 7977/256000      31908/1024000  ( 3.1%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         20/8192         1760/720896   ( 0.2%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             58/32768         580/327680   ( 0.2%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices          1392/65536        2784/131072   ( 2.1%) 
 
- cubemapsamples           0/1024            0/16384    ( 0.0%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      139548/0        ( 0.0%) 
 
- visdata               [variable]      151484/16777216 ( 0.9%) 
 
- entdata               [variable]       10996/393216   ( 2.8%) 
 
- LDR ambient table     1086/65536        4344/262144   ( 1.7%) 
 
- HDR ambient table     1086/65536        4344/262144   ( 1.7%) 
 
- LDR leaf ambient      1086/65536       30408/1835008  ( 1.7%) 
 
- HDR leaf ambient      2004/65536       56112/1835008  ( 3.1%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1136     ( 0.1%) 
 
- pakfile               [variable]      174811/0        ( 0.0%) 
 
- physics               [variable]      113567/4194304  ( 2.7%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 5332
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 13 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (113567 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1342 texinfos to 958
 
- Reduced 27 texdatas to 23 (578 bytes to 465)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  600 portalclusters
 
- 2201 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
 
- Total clusters visible: 322736
 
- Average clusters visible: 537
 
- Building PAS...
 
- Average clusters audible: 600
 
- visdatasize:93980  compressed from 96000
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1676 faces
 
- 2 degenerate faces
 
- 11232 square feet [1617429.00 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1674 patches before subdivision
 
- 3580 patches after subdivision
 
- 20 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
 
- transfer lists:   3.8 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(4323, 3274, 2521)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1061, 573, 307)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(290, 119, 48)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(74, 22, 7)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(20, 5, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(5, 1, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                203/8192         2436/98304    ( 2.5%) 
 
- brushsides            2380/65536       19040/524288   ( 3.6%) 
 
- planes                2540/65536       50800/1310720  ( 3.9%) 
 
- vertexes              2596/65536       31152/786432   ( 4.0%) 
 
- nodes                  903/65536       28896/2097152  ( 1.4%) 
 
- texinfos               958/12288       68976/884736   ( 7.8%) 
 
- texdata                 23/2048          736/65536    ( 1.1%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1676/65536       93856/3670016  ( 2.6%) 
 
- hdr faces             1676/65536       93856/3670016  ( 2.6%) 
 
- origfaces             1255/65536       70280/3670016  ( 1.9%) 
 
- leaves                 906/65536       28992/2097152  ( 1.4%) 
 
- leaffaces             1809/65536        3618/131072   ( 2.8%) 
 
- leafbrushes            451/65536         902/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7435/256000      29740/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         20/8192         1760/720896   ( 0.2%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             40/32768         400/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           744/65536        1488/131072   ( 1.1%) 
 
- cubemapsamples           0/1024            0/16384    ( 0.0%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      108404/0        ( 0.0%) 
 
- visdata               [variable]       93980/16777216 ( 0.6%) 
 
- entdata               [variable]       10996/393216   ( 2.8%) 
 
- LDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- HDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- LDR leaf ambient       906/65536       25368/1835008  ( 1.4%) 
 
- HDR leaf ambient      1781/65536       49868/1835008  ( 2.7%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1136     ( 0.1%) 
 
- pakfile               [variable]      174811/0        ( 0.0%) 
 
- physics               [variable]      113567/4194304  ( 2.7%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4528
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 11 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (113567 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1342 texinfos to 958
 
- Reduced 27 texdatas to 23 (578 bytes to 465)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  600 portalclusters
 
- 2201 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
 
- Total clusters visible: 322736
 
- Average clusters visible: 537
 
- Building PAS...
 
- Average clusters audible: 600
 
- visdatasize:93980  compressed from 96000
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1676 faces
 
- 2 degenerate faces
 
- 11232 square feet [1617429.00 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1674 patches before subdivision
 
- 3580 patches after subdivision
 
- 10 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
 
- transfer lists:   3.8 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                203/8192         2436/98304    ( 2.5%) 
 
- brushsides            2380/65536       19040/524288   ( 3.6%) 
 
- planes                2540/65536       50800/1310720  ( 3.9%) 
 
- vertexes              2596/65536       31152/786432   ( 4.0%) 
 
- nodes                  903/65536       28896/2097152  ( 1.4%) 
 
- texinfos               958/12288       68976/884736   ( 7.8%) 
 
- texdata                 23/2048          736/65536    ( 1.1%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1676/65536       93856/3670016  ( 2.6%) 
 
- hdr faces             1676/65536       93856/3670016  ( 2.6%) 
 
- origfaces             1255/65536       70280/3670016  ( 1.9%) 
 
- leaves                 906/65536       28992/2097152  ( 1.4%) 
 
- leaffaces             1809/65536        3618/131072   ( 2.8%) 
 
- leafbrushes            451/65536         902/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7435/256000      29740/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         10/8192          880/720896   ( 0.1%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             40/32768         400/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           744/65536        1488/131072   ( 1.1%) 
 
- cubemapsamples           0/1024            0/16384    ( 0.0%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      108404/0        ( 0.0%) 
 
- visdata               [variable]       93980/16777216 ( 0.6%) 
 
- entdata               [variable]        9416/393216   ( 2.4%) 
 
- LDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- HDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- LDR leaf ambient       906/65536       25368/1835008  ( 1.4%) 
 
- HDR leaf ambient       620/65536       17360/1835008  ( 0.9%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1136     ( 0.1%) 
 
- pakfile               [variable]      174811/0        ( 0.0%) 
 
- physics               [variable]      113567/4194304  ( 2.7%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4528
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 8 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (113567 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1342 texinfos to 958
 
- Reduced 27 texdatas to 23 (578 bytes to 465)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  600 portalclusters
 
- 2201 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
 
- Total clusters visible: 322736
 
- Average clusters visible: 537
 
- Building PAS...
 
- Average clusters audible: 600
 
- visdatasize:93980  compressed from 96000
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1676 faces
 
- 2 degenerate faces
 
- 11232 square feet [1617429.00 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1674 patches before subdivision
 
- 3580 patches after subdivision
 
- 10 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
 
- transfer lists:   3.8 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                203/8192         2436/98304    ( 2.5%) 
 
- brushsides            2380/65536       19040/524288   ( 3.6%) 
 
- planes                2540/65536       50800/1310720  ( 3.9%) 
 
- vertexes              2596/65536       31152/786432   ( 4.0%) 
 
- nodes                  903/65536       28896/2097152  ( 1.4%) 
 
- texinfos               958/12288       68976/884736   ( 7.8%) 
 
- texdata                 23/2048          736/65536    ( 1.1%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1676/65536       93856/3670016  ( 2.6%) 
 
- hdr faces             1676/65536       93856/3670016  ( 2.6%) 
 
- origfaces             1255/65536       70280/3670016  ( 1.9%) 
 
- leaves                 906/65536       28992/2097152  ( 1.4%) 
 
- leaffaces             1809/65536        3618/131072   ( 2.8%) 
 
- leafbrushes            451/65536         902/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7435/256000      29740/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         10/8192          880/720896   ( 0.1%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             40/32768         400/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           744/65536        1488/131072   ( 1.1%) 
 
- cubemapsamples           0/1024            0/16384    ( 0.0%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      108404/0        ( 0.0%) 
 
- visdata               [variable]       93980/16777216 ( 0.6%) 
 
- entdata               [variable]        9421/393216   ( 2.4%) 
 
- LDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- HDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- LDR leaf ambient       906/65536       25368/1835008  ( 1.4%) 
 
- HDR leaf ambient       620/65536       17360/1835008  ( 0.9%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1136     ( 0.1%) 
 
- pakfile               [variable]      174811/0        ( 0.0%) 
 
- physics               [variable]      113567/4194304  ( 2.7%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4528
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 9 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- 0 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
- LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (113567 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1342 texinfos to 958
 
- Reduced 27 texdatas to 23 (578 bytes to 465)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  600 portalclusters
 
- 2201 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
 
- Total clusters visible: 322736
 
- Average clusters visible: 537
 
- Building PAS...
 
- Average clusters audible: 600
 
- visdatasize:93980  compressed from 96000
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1676 faces
 
- 2 degenerate faces
 
- 11232 square feet [1617429.00 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1674 patches before subdivision
 
- 3580 patches after subdivision
 
- 10 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
 
- transfer lists:   3.8 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(104, 74, 54)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(85, 50, 30)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(19, 9, 4)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(6, 2, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                203/8192         2436/98304    ( 2.5%) 
 
- brushsides            2380/65536       19040/524288   ( 3.6%) 
 
- planes                2540/65536       50800/1310720  ( 3.9%) 
 
- vertexes              2596/65536       31152/786432   ( 4.0%) 
 
- nodes                  903/65536       28896/2097152  ( 1.4%) 
 
- texinfos               958/12288       68976/884736   ( 7.8%) 
 
- texdata                 23/2048          736/65536    ( 1.1%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1676/65536       93856/3670016  ( 2.6%) 
 
- hdr faces             1676/65536       93856/3670016  ( 2.6%) 
 
- origfaces             1255/65536       70280/3670016  ( 1.9%) 
 
- leaves                 906/65536       28992/2097152  ( 1.4%) 
 
- leaffaces             1809/65536        3618/131072   ( 2.8%) 
 
- leafbrushes            451/65536         902/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7435/256000      29740/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         10/8192          880/720896   ( 0.1%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             40/32768         400/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           744/65536        1488/131072   ( 1.1%) 
 
- cubemapsamples           0/1024            0/16384    ( 0.0%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      108404/0        ( 0.0%) 
 
- visdata               [variable]       93980/16777216 ( 0.6%) 
 
- entdata               [variable]        9438/393216   ( 2.4%) 
 
- LDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- HDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- LDR leaf ambient       906/65536       25368/1835008  ( 1.4%) 
 
- HDR leaf ambient       844/65536       23632/1835008  ( 1.3%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1136     ( 0.1%) 
 
- pakfile               [variable]      174811/0        ( 0.0%) 
 
- physics               [variable]      113567/4194304  ( 2.7%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4528
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 10 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (113567 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1342 texinfos to 958
 
- Reduced 27 texdatas to 23 (578 bytes to 465)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  600 portalclusters
 
- 2201 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
 
- Total clusters visible: 322736
 
- Average clusters visible: 537
 
- Building PAS...
 
- Average clusters audible: 600
 
- visdatasize:93980  compressed from 96000
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1676 faces
 
- 2 degenerate faces
 
- 11232 square feet [1617429.00 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1674 patches before subdivision
 
- 3580 patches after subdivision
 
- 15 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
 
- transfer lists:   3.8 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(3253, 2413, 499)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1368, 728, 137)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(321, 115, 15)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(96, 25, 3)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(24, 4, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(7, 1, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0014 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                203/8192         2436/98304    ( 2.5%) 
 
- brushsides            2380/65536       19040/524288   ( 3.6%) 
 
- planes                2540/65536       50800/1310720  ( 3.9%) 
 
- vertexes              2596/65536       31152/786432   ( 4.0%) 
 
- nodes                  903/65536       28896/2097152  ( 1.4%) 
 
- texinfos               958/12288       68976/884736   ( 7.8%) 
 
- texdata                 23/2048          736/65536    ( 1.1%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1676/65536       93856/3670016  ( 2.6%) 
 
- hdr faces             1676/65536       93856/3670016  ( 2.6%) 
 
- origfaces             1255/65536       70280/3670016  ( 1.9%) 
 
- leaves                 906/65536       28992/2097152  ( 1.4%) 
 
- leaffaces             1809/65536        3618/131072   ( 2.8%) 
 
- leafbrushes            451/65536         902/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7435/256000      29740/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         15/8192         1320/720896   ( 0.2%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             40/32768         400/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           744/65536        1488/131072   ( 1.1%) 
 
- cubemapsamples           0/1024            0/16384    ( 0.0%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      108404/0        ( 0.0%) 
 
- visdata               [variable]       93980/16777216 ( 0.6%) 
 
- entdata               [variable]       10656/393216   ( 2.7%) 
 
- LDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- HDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- LDR leaf ambient       906/65536       25368/1835008  ( 1.4%) 
 
- HDR leaf ambient      1713/65536       47964/1835008  ( 2.6%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1136     ( 0.1%) 
 
- pakfile               [variable]      174811/0        ( 0.0%) 
 
- physics               [variable]      113567/4194304  ( 2.7%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4528
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 11 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (113567 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1342 texinfos to 958
 
- Reduced 27 texdatas to 23 (578 bytes to 465)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  600 portalclusters
 
- 2201 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
 
- Total clusters visible: 322736
 
- Average clusters visible: 537
 
- Building PAS...
 
- Average clusters audible: 600
 
- visdatasize:93980  compressed from 96000
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1676 faces
 
- 2 degenerate faces
 
- 11232 square feet [1617429.00 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1674 patches before subdivision
 
- 3580 patches after subdivision
 
- 10 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
 
- transfer lists:   3.8 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(3283, 2427, 507)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1389, 737, 141)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(324, 116, 15)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(98, 26, 3)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(24, 4, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(7, 1, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                203/8192         2436/98304    ( 2.5%) 
 
- brushsides            2380/65536       19040/524288   ( 3.6%) 
 
- planes                2540/65536       50800/1310720  ( 3.9%) 
 
- vertexes              2596/65536       31152/786432   ( 4.0%) 
 
- nodes                  903/65536       28896/2097152  ( 1.4%) 
 
- texinfos               958/12288       68976/884736   ( 7.8%) 
 
- texdata                 23/2048          736/65536    ( 1.1%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1676/65536       93856/3670016  ( 2.6%) 
 
- hdr faces             1676/65536       93856/3670016  ( 2.6%) 
 
- origfaces             1255/65536       70280/3670016  ( 1.9%) 
 
- leaves                 906/65536       28992/2097152  ( 1.4%) 
 
- leaffaces             1809/65536        3618/131072   ( 2.8%) 
 
- leafbrushes            451/65536         902/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7435/256000      29740/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         10/8192          880/720896   ( 0.1%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             40/32768         400/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           744/65536        1488/131072   ( 1.1%) 
 
- cubemapsamples           0/1024            0/16384    ( 0.0%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      108404/0        ( 0.0%) 
 
- visdata               [variable]       93980/16777216 ( 0.6%) 
 
- entdata               [variable]        9661/393216   ( 2.5%) 
 
- LDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- HDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- LDR leaf ambient       906/65536       25368/1835008  ( 1.4%) 
 
- HDR leaf ambient      1721/65536       48188/1835008  ( 2.6%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1136     ( 0.1%) 
 
- pakfile               [variable]      174811/0        ( 0.0%) 
 
- physics               [variable]      113567/4194304  ( 2.7%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4528
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 11 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (113567 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1424 texinfos to 958
 
- Reduced 30 texdatas to 23 (707 bytes to 585)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  600 portalclusters
 
- 2201 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
 
- Total clusters visible: 322736
 
- Average clusters visible: 537
 
- Building PAS...
 
- Average clusters audible: 600
 
- visdatasize:93980  compressed from 96000
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1676 faces
 
- 2 degenerate faces
 
- 11232 square feet [1617429.00 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1674 patches before subdivision
 
- 3580 patches after subdivision
 
- 11 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502452, max 807
 
- transfer lists:   3.8 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(5442, 4078, 804)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1676, 893, 167)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(445, 175, 22)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(122, 35, 4)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(32, 7, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(9, 1, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                203/8192         2436/98304    ( 2.5%) 
 
- brushsides            2380/65536       19040/524288   ( 3.6%) 
 
- planes                2540/65536       50800/1310720  ( 3.9%) 
 
- vertexes              2596/65536       31152/786432   ( 4.0%) 
 
- nodes                  903/65536       28896/2097152  ( 1.4%) 
 
- texinfos               958/12288       68976/884736   ( 7.8%) 
 
- texdata                 23/2048          736/65536    ( 1.1%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1676/65536       93856/3670016  ( 2.6%) 
 
- hdr faces             1676/65536       93856/3670016  ( 2.6%) 
 
- origfaces             1255/65536       70280/3670016  ( 1.9%) 
 
- leaves                 906/65536       28992/2097152  ( 1.4%) 
 
- leaffaces             1809/65536        3618/131072   ( 2.8%) 
 
- leafbrushes            451/65536         902/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7435/256000      29740/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         11/8192          968/720896   ( 0.1%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             40/32768         400/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           744/65536        1488/131072   ( 1.1%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      108404/0        ( 0.0%) 
 
- visdata               [variable]       93980/16777216 ( 0.6%) 
 
- entdata               [variable]        9821/393216   ( 2.5%) 
 
- LDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- HDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- LDR leaf ambient       906/65536       25368/1835008  ( 1.4%) 
 
- HDR leaf ambient      1778/65536       49784/1835008  ( 2.7%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1202     ( 0.1%) 
 
- pakfile               [variable]      176159/0        ( 0.0%) 
 
- physics               [variable]      113567/4194304  ( 2.7%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4528
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 11 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (113567 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1424 texinfos to 958
 
- Reduced 30 texdatas to 23 (707 bytes to 585)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  600 portalclusters
 
- 2201 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
 
- Total clusters visible: 322736
 
- Average clusters visible: 537
 
- Building PAS...
 
- Average clusters audible: 600
 
- visdatasize:93980  compressed from 96000
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1676 faces
 
- 2 degenerate faces
 
- 11232 square feet [1617429.00 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1674 patches before subdivision
 
- 3580 patches after subdivision
 
- 11 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502431, max 807
 
- transfer lists:   3.8 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(16244, 12337, 2242)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(4347, 2276, 348)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1221, 450, 48)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(314, 83, 7)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(84, 16, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(22, 3, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(6, 1, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                203/8192         2436/98304    ( 2.5%) 
 
- brushsides            2380/65536       19040/524288   ( 3.6%) 
 
- planes                2540/65536       50800/1310720  ( 3.9%) 
 
- vertexes              2596/65536       31152/786432   ( 4.0%) 
 
- nodes                  903/65536       28896/2097152  ( 1.4%) 
 
- texinfos               958/12288       68976/884736   ( 7.8%) 
 
- texdata                 23/2048          736/65536    ( 1.1%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1676/65536       93856/3670016  ( 2.6%) 
 
- hdr faces             1676/65536       93856/3670016  ( 2.6%) 
 
- origfaces             1255/65536       70280/3670016  ( 1.9%) 
 
- leaves                 906/65536       28992/2097152  ( 1.4%) 
 
- leaffaces             1809/65536        3618/131072   ( 2.8%) 
 
- leafbrushes            451/65536         902/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7435/256000      29740/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         11/8192          968/720896   ( 0.1%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             40/32768         400/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           744/65536        1488/131072   ( 1.1%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      108404/0        ( 0.0%) 
 
- visdata               [variable]       93980/16777216 ( 0.6%) 
 
- entdata               [variable]        9473/393216   ( 2.4%) 
 
- LDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- HDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- LDR leaf ambient       906/65536       25368/1835008  ( 1.4%) 
 
- HDR leaf ambient      1814/65536       50792/1835008  ( 2.8%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1202     ( 0.1%) 
 
- pakfile               [variable]      176159/0        ( 0.0%) 
 
- physics               [variable]      113567/4194304  ( 2.7%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4528
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 12 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (113567 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1424 texinfos to 958
 
- Reduced 30 texdatas to 23 (707 bytes to 585)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  600 portalclusters
 
- 2201 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
 
- Total clusters visible: 322736
 
- Average clusters visible: 537
 
- Building PAS...
 
- Average clusters audible: 600
 
- visdatasize:93980  compressed from 96000
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1676 faces
 
- 2 degenerate faces
 
- 11232 square feet [1617429.00 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1674 patches before subdivision
 
- 3580 patches after subdivision
 
- 11 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502431, max 807
 
- transfer lists:   3.8 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(6059, 4603, 909)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1719, 916, 176)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(466, 175, 22)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(123, 33, 3)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(33, 6, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(9, 1, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                203/8192         2436/98304    ( 2.5%) 
 
- brushsides            2380/65536       19040/524288   ( 3.6%) 
 
- planes                2540/65536       50800/1310720  ( 3.9%) 
 
- vertexes              2596/65536       31152/786432   ( 4.0%) 
 
- nodes                  903/65536       28896/2097152  ( 1.4%) 
 
- texinfos               958/12288       68976/884736   ( 7.8%) 
 
- texdata                 23/2048          736/65536    ( 1.1%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1676/65536       93856/3670016  ( 2.6%) 
 
- hdr faces             1676/65536       93856/3670016  ( 2.6%) 
 
- origfaces             1255/65536       70280/3670016  ( 1.9%) 
 
- leaves                 906/65536       28992/2097152  ( 1.4%) 
 
- leaffaces             1809/65536        3618/131072   ( 2.8%) 
 
- leafbrushes            451/65536         902/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7435/256000      29740/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         11/8192          968/720896   ( 0.1%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             40/32768         400/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           744/65536        1488/131072   ( 1.1%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      108404/0        ( 0.0%) 
 
- visdata               [variable]       93980/16777216 ( 0.6%) 
 
- entdata               [variable]        9473/393216   ( 2.4%) 
 
- LDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- HDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- LDR leaf ambient       906/65536       25368/1835008  ( 1.4%) 
 
- HDR leaf ambient      1783/65536       49924/1835008  ( 2.7%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1202     ( 0.1%) 
 
- pakfile               [variable]      176159/0        ( 0.0%) 
 
- physics               [variable]      113567/4194304  ( 2.7%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4528
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 11 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (113567 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1424 texinfos to 958
 
- Reduced 30 texdatas to 23 (707 bytes to 585)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  600 portalclusters
 
- 2201 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
 
- Total clusters visible: 322736
 
- Average clusters visible: 537
 
- Building PAS...
 
- Average clusters audible: 600
 
- visdatasize:93980  compressed from 96000
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1676 faces
 
- 2 degenerate faces
 
- 11232 square feet [1617429.00 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1674 patches before subdivision
 
- 3580 patches after subdivision
 
- 12 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502431, max 807
 
- transfer lists:   3.8 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(6414, 5192, 2204)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1594, 920, 308)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(401, 161, 35)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(104, 30, 5)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(27, 5, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(7, 1, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                203/8192         2436/98304    ( 2.5%) 
 
- brushsides            2380/65536       19040/524288   ( 3.6%) 
 
- planes                2540/65536       50800/1310720  ( 3.9%) 
 
- vertexes              2596/65536       31152/786432   ( 4.0%) 
 
- nodes                  903/65536       28896/2097152  ( 1.4%) 
 
- texinfos               958/12288       68976/884736   ( 7.8%) 
 
- texdata                 23/2048          736/65536    ( 1.1%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1676/65536       93856/3670016  ( 2.6%) 
 
- hdr faces             1676/65536       93856/3670016  ( 2.6%) 
 
- origfaces             1255/65536       70280/3670016  ( 1.9%) 
 
- leaves                 906/65536       28992/2097152  ( 1.4%) 
 
- leaffaces             1809/65536        3618/131072   ( 2.8%) 
 
- leafbrushes            451/65536         902/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7435/256000      29740/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         12/8192         1056/720896   ( 0.1%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             40/32768         400/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           744/65536        1488/131072   ( 1.1%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      108404/0        ( 0.0%) 
 
- visdata               [variable]       93980/16777216 ( 0.6%) 
 
- entdata               [variable]        9637/393216   ( 2.5%) 
 
- LDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- HDR ambient table      906/65536        3624/262144   ( 1.4%) 
 
- LDR leaf ambient       906/65536       25368/1835008  ( 1.4%) 
 
- HDR leaf ambient      1787/65536       50036/1835008  ( 2.7%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1202     ( 0.1%) 
 
- pakfile               [variable]      176159/0        ( 0.0%) 
 
- physics               [variable]      113567/4194304  ( 2.7%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4528
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 11 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (113567 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1426 texinfos to 955
 
- Reduced 30 texdatas to 23 (700 bytes to 578)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  596 portalclusters
 
- 2150 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
 
- Total clusters visible: 316970
 
- Average clusters visible: 531
 
- Building PAS...
 
- Average clusters audible: 596
 
- visdatasize:93438  compressed from 95360
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1683 faces
 
- 2 degenerate faces
 
- 11083 square feet [1595954.13 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1681 patches before subdivision
 
- 3519 patches after subdivision
 
- 12 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 504357, max 810
 
- transfer lists:   3.8 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(6372, 5163, 2206)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1586, 916, 308)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(401, 161, 35)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(104, 30, 5)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(27, 6, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(7, 1, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                203/8192         2436/98304    ( 2.5%) 
 
- brushsides            2380/65536       19040/524288   ( 3.6%) 
 
- planes                2536/65536       50720/1310720  ( 3.9%) 
 
- vertexes              2656/65536       31872/786432   ( 4.1%) 
 
- nodes                  908/65536       29056/2097152  ( 1.4%) 
 
- texinfos               955/12288       68760/884736   ( 7.8%) 
 
- texdata                 23/2048          736/65536    ( 1.1%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1683/65536       94248/3670016  ( 2.6%) 
 
- hdr faces             1683/65536       94248/3670016  ( 2.6%) 
 
- origfaces             1245/65536       69720/3670016  ( 1.9%) 
 
- leaves                 911/65536       29152/2097152  ( 1.4%) 
 
- leaffaces             1814/65536        3628/131072   ( 2.8%) 
 
- leafbrushes            469/65536         938/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7446/256000      29784/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         12/8192         1056/720896   ( 0.1%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             47/32768         470/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           804/65536        1608/131072   ( 1.2%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      126444/0        ( 0.0%) 
 
- visdata               [variable]       93438/16777216 ( 0.6%) 
 
- entdata               [variable]        9637/393216   ( 2.5%) 
 
- LDR ambient table      911/65536        3644/262144   ( 1.4%) 
 
- HDR ambient table      911/65536        3644/262144   ( 1.4%) 
 
- LDR leaf ambient       911/65536       25508/1835008  ( 1.4%) 
 
- HDR leaf ambient      1760/65536       49280/1835008  ( 2.7%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1194     ( 0.1%) 
 
- pakfile               [variable]      176159/0        ( 0.0%) 
 
- physics               [variable]      113567/4194304  ( 2.7%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4554
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 16 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (115954 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1447 texinfos to 956
 
- Reduced 31 texdatas to 24 (722 bytes to 600)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  596 portalclusters
 
- 2150 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
 
- Total clusters visible: 316970
 
- Average clusters visible: 531
 
- Building PAS...
 
- Average clusters audible: 596
 
- visdatasize:93438  compressed from 95360
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1683 faces
 
- 2 degenerate faces
 
- 11083 square feet [1595954.13 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1681 patches before subdivision
 
- 3519 patches after subdivision
 
- 12 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 504357, max 810
 
- transfer lists:   3.8 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(6372, 5163, 2206)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1586, 916, 308)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(401, 161, 35)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(104, 30, 5)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(27, 6, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(7, 1, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                209/8192         2508/98304    ( 2.6%) 
 
- brushsides            2418/65536       19344/524288   ( 3.7%) 
 
- planes                2538/65536       50760/1310720  ( 3.9%) 
 
- vertexes              2656/65536       31872/786432   ( 4.1%) 
 
- nodes                  908/65536       29056/2097152  ( 1.4%) 
 
- texinfos               956/12288       68832/884736   ( 7.8%) 
 
- texdata                 24/2048          768/65536    ( 1.2%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1683/65536       94248/3670016  ( 2.6%) 
 
- hdr faces             1683/65536       94248/3670016  ( 2.6%) 
 
- origfaces             1245/65536       69720/3670016  ( 1.9%) 
 
- leaves                 911/65536       29152/2097152  ( 1.4%) 
 
- leaffaces             1814/65536        3628/131072   ( 2.8%) 
 
- leafbrushes            481/65536         962/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7446/256000      29784/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         12/8192         1056/720896   ( 0.1%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             47/32768         470/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           804/65536        1608/131072   ( 1.2%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      126444/0        ( 0.0%) 
 
- visdata               [variable]       93438/16777216 ( 0.6%) 
 
- entdata               [variable]        9637/393216   ( 2.5%) 
 
- LDR ambient table      911/65536        3644/262144   ( 1.4%) 
 
- HDR ambient table      911/65536        3644/262144   ( 1.4%) 
 
- LDR leaf ambient       911/65536       25508/1835008  ( 1.4%) 
 
- HDR leaf ambient      1761/65536       49308/1835008  ( 2.7%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1194     ( 0.1%) 
 
- pakfile               [variable]      176159/0        ( 0.0%) 
 
- physics               [variable]      115954/4194304  ( 2.8%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4554
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 12 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt......6...7...8...9...10Building visibility clusters...
 
- Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (115954 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1447 texinfos to 956
 
- Reduced 31 texdatas to 24 (722 bytes to 600)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  596 portalclusters
 
- 2150 numportals
 
- LoadPortals: reading portal 1098
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (115954 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1447 texinfos to 956
 
- Reduced 31 texdatas to 24 (722 bytes to 600)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  596 portalclusters
 
- 2150 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
 
- Total clusters visible: 316970
 
- Average clusters visible: 531
 
- Building PAS...
 
- Average clusters audible: 596
 
- visdatasize:93438  compressed from 95360
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1683 faces
 
- 2 degenerate faces
 
- 11083 square feet [1595954.13 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1681 patches before subdivision
 
- 3519 patches after subdivision
 
- 12 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 506250, max 811
 
- transfer lists:   3.9 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(6687, 5416, 2252)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1736, 1010, 322)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(434, 175, 37)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(115, 33, 5)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 6, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(8, 1, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                209/8192         2508/98304    ( 2.6%) 
 
- brushsides            2418/65536       19344/524288   ( 3.7%) 
 
- planes                2538/65536       50760/1310720  ( 3.9%) 
 
- vertexes              2656/65536       31872/786432   ( 4.1%) 
 
- nodes                  908/65536       29056/2097152  ( 1.4%) 
 
- texinfos               956/12288       68832/884736   ( 7.8%) 
 
- texdata                 24/2048          768/65536    ( 1.2%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1683/65536       94248/3670016  ( 2.6%) 
 
- hdr faces             1683/65536       94248/3670016  ( 2.6%) 
 
- origfaces             1245/65536       69720/3670016  ( 1.9%) 
 
- leaves                 911/65536       29152/2097152  ( 1.4%) 
 
- leaffaces             1814/65536        3628/131072   ( 2.8%) 
 
- leafbrushes            481/65536         962/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7446/256000      29784/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         12/8192         1056/720896   ( 0.1%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             47/32768         470/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           804/65536        1608/131072   ( 1.2%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      126444/0        ( 0.0%) 
 
- visdata               [variable]       93438/16777216 ( 0.6%) 
 
- entdata               [variable]        9548/393216   ( 2.4%) 
 
- LDR ambient table      911/65536        3644/262144   ( 1.4%) 
 
- HDR ambient table      911/65536        3644/262144   ( 1.4%) 
 
- LDR leaf ambient       911/65536       25508/1835008  ( 1.4%) 
 
- HDR leaf ambient      1761/65536       49308/1835008  ( 2.7%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1194     ( 0.1%) 
 
- pakfile               [variable]      176159/0        ( 0.0%) 
 
- physics               [variable]      115954/4194304  ( 2.8%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4554
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 12 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (115954 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1447 texinfos to 956
 
- Reduced 31 texdatas to 24 (722 bytes to 600)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  596 portalclusters
 
- 2150 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
 
- Total clusters visible: 316970
 
- Average clusters visible: 531
 
- Building PAS...
 
- Average clusters audible: 596
 
- visdatasize:93438  compressed from 95360
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1683 faces
 
- 2 degenerate faces
 
- 11083 square feet [1595954.13 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1681 patches before subdivision
 
- 3519 patches after subdivision
 
- 12 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 506784, max 812
 
- transfer lists:   3.9 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(4713, 3943, 2001)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1287, 799, 297)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(294, 127, 32)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(82, 25, 5)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(20, 4, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 1, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                209/8192         2508/98304    ( 2.6%) 
 
- brushsides            2418/65536       19344/524288   ( 3.7%) 
 
- planes                2538/65536       50760/1310720  ( 3.9%) 
 
- vertexes              2656/65536       31872/786432   ( 4.1%) 
 
- nodes                  908/65536       29056/2097152  ( 1.4%) 
 
- texinfos               956/12288       68832/884736   ( 7.8%) 
 
- texdata                 24/2048          768/65536    ( 1.2%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1683/65536       94248/3670016  ( 2.6%) 
 
- hdr faces             1683/65536       94248/3670016  ( 2.6%) 
 
- origfaces             1245/65536       69720/3670016  ( 1.9%) 
 
- leaves                 911/65536       29152/2097152  ( 1.4%) 
 
- leaffaces             1814/65536        3628/131072   ( 2.8%) 
 
- leafbrushes            481/65536         962/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7446/256000      29784/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         12/8192         1056/720896   ( 0.1%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             47/32768         470/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           804/65536        1608/131072   ( 1.2%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      126444/0        ( 0.0%) 
 
- visdata               [variable]       93438/16777216 ( 0.6%) 
 
- entdata               [variable]        9548/393216   ( 2.4%) 
 
- LDR ambient table      911/65536        3644/262144   ( 1.4%) 
 
- HDR ambient table      911/65536        3644/262144   ( 1.4%) 
 
- LDR leaf ambient       911/65536       25508/1835008  ( 1.4%) 
 
- HDR leaf ambient      1680/65536       47040/1835008  ( 2.6%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1194     ( 0.1%) 
 
- pakfile               [variable]      176159/0        ( 0.0%) 
 
- physics               [variable]      115954/4194304  ( 2.8%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4554
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 12 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (115954 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1447 texinfos to 956
 
- Reduced 31 texdatas to 24 (722 bytes to 600)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  596 portalclusters
 
- 2150 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
 
- Total clusters visible: 316970
 
- Average clusters visible: 531
 
- Building PAS...
 
- Average clusters audible: 596
 
- visdatasize:93438  compressed from 95360
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1683 faces
 
- 2 degenerate faces
 
- 11083 square feet [1595954.13 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1681 patches before subdivision
 
- 3519 patches after subdivision
 
- 12 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 509925, max 813
 
- transfer lists:   3.9 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(7892, 6405, 2430)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(2392, 1419, 379)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(602, 245, 44)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(172, 51, 6)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(45, 9, 1)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(13, 2, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(3, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0031 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   2/1024           96/49152    ( 0.2%) 
 
- brushes                209/8192         2508/98304    ( 2.6%) 
 
- brushsides            2418/65536       19344/524288   ( 3.7%) 
 
- planes                2538/65536       50760/1310720  ( 3.9%) 
 
- vertexes              2656/65536       31872/786432   ( 4.1%) 
 
- nodes                  908/65536       29056/2097152  ( 1.4%) 
 
- texinfos               956/12288       68832/884736   ( 7.8%) 
 
- texdata                 24/2048          768/65536    ( 1.2%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1683/65536       94248/3670016  ( 2.6%) 
 
- hdr faces             1683/65536       94248/3670016  ( 2.6%) 
 
- origfaces             1245/65536       69720/3670016  ( 1.9%) 
 
- leaves                 911/65536       29152/2097152  ( 1.4%) 
 
- leaffaces             1814/65536        3628/131072   ( 2.8%) 
 
- leafbrushes            481/65536         962/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7446/256000      29784/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         12/8192         1056/720896   ( 0.1%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             47/32768         470/327680   ( 0.1%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           804/65536        1608/131072   ( 1.2%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      126444/0        ( 0.0%) 
 
- visdata               [variable]       93438/16777216 ( 0.6%) 
 
- entdata               [variable]        9564/393216   ( 2.4%) 
 
- LDR ambient table      911/65536        3644/262144   ( 1.4%) 
 
- HDR ambient table      911/65536        3644/262144   ( 1.4%) 
 
- LDR leaf ambient       911/65536       25508/1835008  ( 1.4%) 
 
- HDR leaf ambient      1797/65536       50316/1835008  ( 2.7%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1194     ( 0.1%) 
 
- pakfile               [variable]      176159/0        ( 0.0%) 
 
- physics               [variable]      115954/4194304  ( 2.8%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4554
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 11 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (115813 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1453 texinfos to 956
 
- Reduced 32 texdatas to 25 (746 bytes to 624)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  595 portalclusters
 
- 2239 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8049 visible clusters (0.00%)
 
- Total clusters visible: 321022
 
- Average clusters visible: 539
 
- Building PAS...
 
- Average clusters audible: 595
 
- visdatasize:93549  compressed from 95200
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1681 faces
 
- 2 degenerate faces
 
- 11081 square feet [1595747.88 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1679 patches before subdivision
 
- 3511 patches after subdivision
 
- 13 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 505804, max 814
 
- transfer lists:   3.9 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1380, 946, 618)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(452, 248, 126)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(89, 37, 14)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(29, 9, 3)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7, 2, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   3/1024          144/49152    ( 0.3%) 
 
- brushes                208/8192         2496/98304    ( 2.5%) 
 
- brushsides            2412/65536       19296/524288   ( 3.7%) 
 
- planes                2554/65536       51080/1310720  ( 3.9%) 
 
- vertexes              2654/65536       31848/786432   ( 4.0%) 
 
- nodes                  909/65536       29088/2097152  ( 1.4%) 
 
- texinfos               956/12288       68832/884736   ( 7.8%) 
 
- texdata                 25/2048          800/65536    ( 1.2%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1681/65536       94136/3670016  ( 2.6%) 
 
- hdr faces             1681/65536       94136/3670016  ( 2.6%) 
 
- origfaces             1245/65536       69720/3670016  ( 1.9%) 
 
- leaves                 913/65536       29216/2097152  ( 1.4%) 
 
- leaffaces             1845/65536        3690/131072   ( 2.8%) 
 
- leafbrushes            465/65536         930/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7444/256000      29776/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         13/8192         1144/720896   ( 0.2%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             59/32768         590/327680   ( 0.2%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           966/65536        1932/131072   ( 1.5%) 
 
- cubemapsamples           1/1024           16/16384    ( 0.1%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      219264/0        ( 0.0%) 
 
- visdata               [variable]       93549/16777216 ( 0.6%) 
 
- entdata               [variable]       10598/393216   ( 2.7%) 
 
- LDR ambient table      913/65536        3652/262144   ( 1.4%) 
 
- HDR ambient table      913/65536        3652/262144   ( 1.4%) 
 
- LDR leaf ambient       913/65536       25564/1835008  ( 1.4%) 
 
- HDR leaf ambient      1383/65536       38724/1835008  ( 2.1%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1194     ( 0.1%) 
 
- pakfile               [variable]      176159/0        ( 0.0%) 
 
- physics               [variable]      115813/4194304  ( 2.8%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4558
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 11 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (115813 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1482 texinfos to 977
 
- Reduced 47 texdatas to 38 (1334 bytes to 1133)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  595 portalclusters
 
- 2239 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8049 visible clusters (0.00%)
 
- Total clusters visible: 321022
 
- Average clusters visible: 539
 
- Building PAS...
 
- Average clusters audible: 595
 
- visdatasize:93549  compressed from 95200
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1681 faces
 
- 2 degenerate faces
 
- 11081 square feet [1595747.88 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1679 patches before subdivision
 
- 3511 patches after subdivision
 
- 13 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 505804, max 814
 
- transfer lists:   3.9 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1380, 946, 618)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(452, 248, 126)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(89, 37, 14)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(29, 9, 3)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7, 2, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   3/1024          144/49152    ( 0.3%) 
 
- brushes                208/8192         2496/98304    ( 2.5%) 
 
- brushsides            2412/65536       19296/524288   ( 3.7%) 
 
- planes                2554/65536       51080/1310720  ( 3.9%) 
 
- vertexes              2654/65536       31848/786432   ( 4.0%) 
 
- nodes                  909/65536       29088/2097152  ( 1.4%) 
 
- texinfos               977/12288       70344/884736   ( 8.0%) 
 
- texdata                 38/2048         1216/65536    ( 1.9%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1681/65536       94136/3670016  ( 2.6%) 
 
- hdr faces             1681/65536       94136/3670016  ( 2.6%) 
 
- origfaces             1245/65536       69720/3670016  ( 1.9%) 
 
- leaves                 913/65536       29216/2097152  ( 1.4%) 
 
- leaffaces             1845/65536        3690/131072   ( 2.8%) 
 
- leafbrushes            465/65536         930/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7444/256000      29776/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         13/8192         1144/720896   ( 0.2%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             59/32768         590/327680   ( 0.2%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           966/65536        1932/131072   ( 1.5%) 
 
- cubemapsamples           7/1024          112/16384    ( 0.7%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      219264/0        ( 0.0%) 
 
- visdata               [variable]       93549/16777216 ( 0.6%) 
 
- entdata               [variable]       10598/393216   ( 2.7%) 
 
- LDR ambient table      913/65536        3652/262144   ( 1.4%) 
 
- HDR ambient table      913/65536        3652/262144   ( 1.4%) 
 
- LDR leaf ambient       913/65536       25564/1835008  ( 1.4%) 
 
- HDR leaf ambient      1383/65536       38724/1835008  ( 2.1%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1194     ( 0.1%) 
 
- pakfile               [variable]      701084/0        ( 0.0%) 
 
- physics               [variable]      115813/4194304  ( 2.8%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4558
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 12 seconds elapsed
 
- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
 
- Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
 
- Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (0)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (1) (115813 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1479 texinfos to 976
 
- Reduced 47 texdatas to 38 (1334 bytes to 1133)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
 
- 2 seconds elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
 
-  595 portalclusters
 
- 2239 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 8049 visible clusters (0.00%)
 
- Total clusters visible: 321022
 
- Average clusters visible: 539
 
- Building PAS...
 
- Average clusters audible: 595
 
- visdatasize:93549  compressed from 95200
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 0 seconds elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 1681 faces
 
- 2 degenerate faces
 
- 11081 square feet [1595747.88 square inches]
 
- 120 Displacements
 
- 3491 Square Feet [502777.09 Square Inches]
 
- 1679 patches before subdivision
 
- 3511 patches after subdivision
 
- 13 direct lights
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 505804, max 814
 
- transfer lists:   3.9 megs
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1370, 937, 612)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(440, 240, 121)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(86, 35, 13)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(28, 9, 2)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7, 2, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 0, 0)
 
- 0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 0, 0)
 
- Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
 
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
 
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
 
- Ready to Finish
 
- Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 
- ------------       ---------------  ---------------  -------- 
 
- models                   3/1024          144/49152    ( 0.3%) 
 
- brushes                208/8192         2496/98304    ( 2.5%) 
 
- brushsides            2412/65536       19296/524288   ( 3.7%) 
 
- planes                2552/65536       51040/1310720  ( 3.9%) 
 
- vertexes              2654/65536       31848/786432   ( 4.0%) 
 
- nodes                  910/65536       29120/2097152  ( 1.4%) 
 
- texinfos               976/12288       70272/884736   ( 7.9%) 
 
- texdata                 38/2048         1216/65536    ( 1.9%) 
 
- dispinfos              120/0           21120/0        ( 0.0%) 
 
- disp_verts            3000/0           60000/0        ( 0.0%) 
 
- disp_tris             3840/0            7680/0        ( 0.0%) 
 
- disp_lmsamples       18552/0           18552/0        ( 0.0%) 
 
- faces                 1681/65536       94136/3670016  ( 2.6%) 
 
- hdr faces             1681/65536       94136/3670016  ( 2.6%) 
 
- origfaces             1245/65536       69720/3670016  ( 1.9%) 
 
- leaves                 914/65536       29248/2097152  ( 1.4%) 
 
- leaffaces             1845/65536        3690/131072   ( 2.8%) 
 
- leafbrushes            465/65536         930/131072   ( 0.7%) 
 
- areas                    2/256            16/2048     ( 0.8%) 
 
- surfedges            13302/512000      53208/2048000  ( 2.6%) 
 
- edges                 7444/256000      29776/1024000  ( 2.9%) 
 
- LDR worldlights          0/8192            0/720896   ( 0.0%) 
 
- HDR worldlights         13/8192         1144/720896   ( 0.2%) 
 
- leafwaterdata            0/32768           0/393216   ( 0.0%) 
 
- waterstrips             59/32768         590/327680   ( 0.2%) 
 
- waterverts               0/65536           0/786432   ( 0.0%) 
 
- waterindices           966/65536        1932/131072   ( 1.5%) 
 
- cubemapsamples           7/1024          112/16384    ( 0.7%) 
 
- overlays                 1/512           352/180224   ( 0.2%) 
 
- LDR lightdata         [variable]           0/0        ( 0.0%) 
 
- HDR lightdata         [variable]      315576/0        ( 0.0%) 
 
- visdata               [variable]       93549/16777216 ( 0.6%) 
 
- entdata               [variable]       10598/393216   ( 2.7%) 
 
- LDR ambient table      914/65536        3656/262144   ( 1.4%) 
 
- HDR ambient table      914/65536        3656/262144   ( 1.4%) 
 
- LDR leaf ambient       914/65536       25592/1835008  ( 1.4%) 
 
- HDR leaf ambient      1381/65536       38668/1835008  ( 2.1%) 
 
- occluders                0/0               0/0        ( 0.0%) 
 
- occluder polygons        0/0               0/0        ( 0.0%) 
 
- occluder vert ind        0/0               0/0        ( 0.0%) 
 
- detail props          [variable]           1/12       ( 8.3%) 
 
- static props          [variable]           1/1194     ( 0.1%) 
 
- pakfile               [variable]      701084/0        ( 0.0%) 
 
- physics               [variable]      115813/4194304  ( 2.8%) 
 
- physics terrain       [variable]       21132/1048576  ( 2.0%) 
 
- Level flags = 0
 
- Total triangle count: 4558
 
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
 
- 12 seconds elapsed
 
 
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