f2000.vmt 297 B

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  1. // envmaptint_fix
  2. "VertexLitGeneric"
  3. {
  4. "$basetexture" "models/Weapons/W_IRifle/f2000"
  5. "$surfaceprop" "metal"
  6. "$bumpmap" "models/Weapons/W_IRifle/f2000_normal"
  7. "$envmap" "env_cubemap"
  8. "$normalmapalphaenvmapmask" 1
  9. "$envmapcontrast" 1
  10. "$envmapsaturation" 1
  11. "$envmaptint" "[ .56 .67 .75 ]"
  12. }