// envmaptint_fix "VertexLitGeneric" { "$basetexture" "models/Weapons/W_IRifle/f2000" "$surfaceprop" "metal" "$bumpmap" "models/Weapons/W_IRifle/f2000_normal" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" 1 "$envmapcontrast" 1 "$envmapsaturation" 1 "$envmaptint" "[ .56 .67 .75 ]" }