ni_coast_test.log 191 KB

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  1. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  2. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  3. material "nature/blendsandsand008b_antlion" not found.
  4. Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
  5. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  6. material "stone/stonewall033a" not found.
  7. Material not found!: STONE/STONEWALL033A
  8. material "dev/dev_measurewall01a" not found.
  9. Material not found!: DEV/DEV_MEASUREWALL01A
  10. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  11. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  12. material "concrete/concretewall001a" not found.
  13. Material not found!: CONCRETE/CONCRETEWALL001A
  14. material "dev/dev_measuregeneric01b" not found.
  15. Material not found!: DEV/DEV_MEASUREGENERIC01B
  16. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  17. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  18. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  19. material "nature/blendcliffgrass001a" not found.
  20. Material not found!: NATURE/BLENDCLIFFGRASS001A
  21. material "nature/blendsandsand008b" not found.
  22. Material not found!: NATURE/BLENDSANDSAND008B
  23. material "nature/water_wasteland002b" not found.
  24. Material not found!: NATURE/WATER_WASTELAND002B
  25. material "metal/metalrail003a" not found.
  26. Material not found!: METAL/METALRAIL003A
  27. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  28. material "metal/citadel_tilefloor016a_cheap" not found.
  29. Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
  30. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  31. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  32. material "metal/metalhull010c" not found.
  33. Material not found!: METAL/METALHULL010C
  34. material "metal/metalhull010b" not found.
  35. Material not found!: METAL/METALHULL010B
  36. material "concrete/concreteceiling001a" not found.
  37. Material not found!: CONCRETE/CONCRETECEILING001A
  38. material "glass/glasswindow031b" not found.
  39. Material not found!: GLASS/GLASSWINDOW031B
  40. Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
  41. Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
  42. "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist
  43. material "tools/toolsskip" not found.
  44. Material not found!: TOOLS/TOOLSSKIP
  45. material "tile/tileroof002a" not found.
  46. Material not found!: TILE/TILEROOF002A
  47. material "metal/metaldoor008a" not found.
  48. Material not found!: METAL/METALDOOR008A
  49. material "dev/dev_measuregeneric01" not found.
  50. Material not found!: DEV/DEV_MEASUREGENERIC01
  51. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  52. material "tools/toolsskybox" not found.
  53. Material not found!: TOOLS/TOOLSSKYBOX
  54. material "vgui/black" not found.
  55. Material not found!: VGUI/BLACK
  56. material "tools/toolsnodraw" not found.
  57. Material not found!: TOOLS/TOOLSNODRAW
  58. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  59. material "metal/metaldoor016a" not found.
  60. Material not found!: METAL/METALDOOR016A
  61. material "metal/metaldoor032c" not found.
  62. Material not found!: METAL/METALDOOR032C
  63. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  64. fixing up env_cubemap materials on brush sides...
  65. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  66. Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
  67. Processing areas...done (0)
  68. Building Faces...done (0)
  69. FixTjuncs...
  70. PruneNodes...
  71. WriteBSP...
  72. done (0)
  73. material "skybox/sky_day03_06rt" not found.
  74. Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
  75. Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
  76. Finding displacement neighbors...
  77. Finding lightmap sample positions...
  78. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  79. Building Physics collision data...
  80. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  81. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  82. material "nature/blendsandsand008b_antlion" not found.
  83. Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
  84. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  85. material "stone/stonewall033a" not found.
  86. Material not found!: STONE/STONEWALL033A
  87. material "dev/dev_measurewall01a" not found.
  88. Material not found!: DEV/DEV_MEASUREWALL01A
  89. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  90. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  91. material "concrete/concretewall001a" not found.
  92. Material not found!: CONCRETE/CONCRETEWALL001A
  93. material "dev/dev_measuregeneric01b" not found.
  94. Material not found!: DEV/DEV_MEASUREGENERIC01B
  95. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  96. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  97. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  98. material "nature/blendcliffgrass001a" not found.
  99. Material not found!: NATURE/BLENDCLIFFGRASS001A
  100. material "nature/blendsandsand008b" not found.
  101. Material not found!: NATURE/BLENDSANDSAND008B
  102. material "nature/water_wasteland002b" not found.
  103. Material not found!: NATURE/WATER_WASTELAND002B
  104. material "metal/metalrail003a" not found.
  105. Material not found!: METAL/METALRAIL003A
  106. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  107. material "metal/citadel_tilefloor016a_cheap" not found.
  108. Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
  109. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  110. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  111. material "metal/metalhull010c" not found.
  112. Material not found!: METAL/METALHULL010C
  113. material "metal/metalhull010b" not found.
  114. Material not found!: METAL/METALHULL010B
  115. material "concrete/concreteceiling001a" not found.
  116. Material not found!: CONCRETE/CONCRETECEILING001A
  117. material "glass/glasswindow031b" not found.
  118. Material not found!: GLASS/GLASSWINDOW031B
  119. Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
  120. Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
  121. "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist
  122. material "tools/toolsskip" not found.
  123. Material not found!: TOOLS/TOOLSSKIP
  124. material "tile/tileroof002a" not found.
  125. Material not found!: TILE/TILEROOF002A
  126. material "metal/metaldoor008a" not found.
  127. Material not found!: METAL/METALDOOR008A
  128. material "dev/dev_measuregeneric01" not found.
  129. Material not found!: DEV/DEV_MEASUREGENERIC01
  130. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  131. material "tools/toolsskybox" not found.
  132. Material not found!: TOOLS/TOOLSSKYBOX
  133. material "vgui/black" not found.
  134. Material not found!: VGUI/BLACK
  135. material "tools/toolsnodraw" not found.
  136. Material not found!: TOOLS/TOOLSNODRAW
  137. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  138. material "metal/metaldoor016a" not found.
  139. Material not found!: METAL/METALDOOR016A
  140. material "metal/metaldoor032c" not found.
  141. Material not found!: METAL/METALDOOR032C
  142. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  143. fixing up env_cubemap materials on brush sides...
  144. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  145. Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
  146. Processing areas...done (0)
  147. Building Faces...done (0)
  148. FixTjuncs...
  149. PruneNodes...
  150. WriteBSP...
  151. done (0)
  152. material "skybox/sky_day03_06rt" not found.
  153. Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
  154. Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
  155. Finding displacement neighbors...
  156. Finding lightmap sample positions...
  157. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  158. Building Physics collision data...
  159. 4 threads
  160. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  161. Error opening d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  162. materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  163. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
  164. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  165. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  166. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  167. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  168. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  169. Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch
  170. fixing up env_cubemap materials on brush sides...
  171. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  172. Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
  173. Processing areas...done (0)
  174. Building Faces...done (0)
  175. FixTjuncs...
  176. PruneNodes...
  177. WriteBSP...
  178. done (0)
  179. Creating default LDR cubemaps for env_cubemap using skybox materials:
  180. skybox/sky_day03_06*.vmt
  181. ! Run buildcubemaps in the engine to get the correct cube maps.
  182. Creating default HDR cubemaps for env_cubemap using skybox materials:
  183. skybox/sky_day03_06*.vmt
  184. ! Run buildcubemaps in the engine to get the correct cube maps.
  185. Finding displacement neighbors...
  186. Finding lightmap sample positions...
  187. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  188. Building Physics collision data...
  189. done (0) (157876 bytes)
  190. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  191. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
  192. Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  193. Error loading studio model "models/props_junk/trashbin01a.mdl"!
  194. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  195. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  196. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  197. Water found with no water_lod_control entity, creating a default one.
  198. Compacting texture/material tables...
  199. Reduced 1564 texinfos to 896
  200. Reduced 50 texdatas to 43 (1339 bytes to 966)
  201. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  202. 2 seconds elapsed
  203. 4 threads
  204. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  205. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
  206. LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
  207. [Reading texlights from 'lights.rad']
  208. [45 texlights parsed from 'lights.rad']
  209. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  210. No vis information, direct lighting only.
  211. 4357 faces
  212. 3379432 square feet [486638240.00 square inches]
  213. 8 Displacements
  214. 243043 Square Feet [34998296.00 Square Inches]
  215. 2 direct lights
  216. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0226 sec>
  217. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  218. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  219. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  220. Ready to Finish
  221. Object names Objects/Maxobjs Memory / Maxmem Fullness
  222. ------------ --------------- --------------- --------
  223. models 1/1024 48/49152 ( 0.1%)
  224. brushes 434/8192 5208/98304 ( 5.3%)
  225. brushsides 2889/65536 23112/524288 ( 4.4%)
  226. planes 1736/65536 34720/1310720 ( 2.6%)
  227. vertexes 5758/65536 69096/786432 ( 8.8%)
  228. nodes 2880/65536 92160/2097152 ( 4.4%)
  229. texinfos 896/12288 64512/884736 ( 7.3%)
  230. texdata 43/2048 1376/65536 ( 2.1%)
  231. dispinfos 8/0 1408/0 ( 0.0%)
  232. disp_verts 480/0 9600/0 ( 0.0%)
  233. disp_tris 736/0 1472/0 ( 0.0%)
  234. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  235. faces 4357/65536 243992/3670016 ( 6.6%)
  236. hdr faces 0/65536 0/3670016 ( 0.0%)
  237. origfaces 1554/65536 87024/3670016 ( 2.4%)
  238. leaves 2882/65536 92224/2097152 ( 4.4%)
  239. leaffaces 5017/65536 10034/131072 ( 7.7%)
  240. leafbrushes 1427/65536 2854/131072 ( 2.2%)
  241. areas 2/256 16/2048 ( 0.8%)
  242. surfedges 26323/512000 105292/2048000 ( 5.1%)
  243. edges 14615/256000 58460/1024000 ( 5.7%)
  244. LDR worldlights 2/8192 176/720896 ( 0.0%)
  245. HDR worldlights 0/8192 0/720896 ( 0.0%)
  246. leafwaterdata 1/32768 12/393216 ( 0.0%)
  247. waterstrips 254/32768 2540/327680 ( 0.8%)
  248. waterverts 0/65536 0/786432 ( 0.0%)
  249. waterindices 4170/65536 8340/131072 ( 6.4%)
  250. cubemapsamples 0/1024 0/16384 ( 0.0%)
  251. overlays 0/512 0/180224 ( 0.0%)
  252. LDR lightdata [variable] 1229280/0 ( 0.0%)
  253. HDR lightdata [variable] 0/0 ( 0.0%)
  254. visdata [variable] 0/16777216 ( 0.0%)
  255. entdata [variable] 816/393216 ( 0.2%)
  256. LDR ambient table 2882/65536 11528/262144 ( 4.4%)
  257. HDR ambient table 2882/65536 11528/262144 ( 4.4%)
  258. LDR leaf ambient 14824/65536 415072/1835008 (22.6%)
  259. HDR leaf ambient 2882/65536 80696/1835008 ( 4.4%)
  260. occluders 0/0 0/0 ( 0.0%)
  261. occluder polygons 0/0 0/0 ( 0.0%)
  262. occluder vert ind 0/0 0/0 ( 0.0%)
  263. detail props [variable] 1/12 ( 8.3%)
  264. static props [variable] 1/5480 ( 0.0%)
  265. pakfile [variable] 176613/0 ( 0.0%)
  266. physics [variable] 157876/4194304 ( 3.8%)
  267. physics terrain [variable] 2764/1048576 ( 0.3%)
  268. Level flags = 0
  269. Total triangle count: 11367
  270. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  271. 34 seconds elapsed
  272. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  273. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  274. material "nature/blendsandsand008b_antlion" not found.
  275. Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
  276. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  277. material "stone/stonewall033a" not found.
  278. Material not found!: STONE/STONEWALL033A
  279. material "dev/dev_measurewall01a" not found.
  280. Material not found!: DEV/DEV_MEASUREWALL01A
  281. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  282. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  283. material "concrete/concretewall001a" not found.
  284. Material not found!: CONCRETE/CONCRETEWALL001A
  285. material "dev/dev_measuregeneric01b" not found.
  286. Material not found!: DEV/DEV_MEASUREGENERIC01B
  287. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  288. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  289. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  290. material "nature/blendcliffgrass001a" not found.
  291. Material not found!: NATURE/BLENDCLIFFGRASS001A
  292. material "nature/blendsandsand008b" not found.
  293. Material not found!: NATURE/BLENDSANDSAND008B
  294. material "nature/water_coast02" not found.
  295. Material not found!: NATURE/WATER_COAST02
  296. material "metal/metalrail003a" not found.
  297. Material not found!: METAL/METALRAIL003A
  298. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  299. material "metal/citadel_tilefloor016a_cheap" not found.
  300. Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
  301. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  302. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  303. material "metal/metalhull010c" not found.
  304. Material not found!: METAL/METALHULL010C
  305. material "metal/metalhull010b" not found.
  306. Material not found!: METAL/METALHULL010B
  307. material "concrete/concreteceiling001a" not found.
  308. Material not found!: CONCRETE/CONCRETECEILING001A
  309. material "glass/glasswindow031b" not found.
  310. Material not found!: GLASS/GLASSWINDOW031B
  311. Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
  312. Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
  313. "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist
  314. material "tools/toolsskip" not found.
  315. Material not found!: TOOLS/TOOLSSKIP
  316. material "tile/tileroof002a" not found.
  317. Material not found!: TILE/TILEROOF002A
  318. material "metal/metaldoor008a" not found.
  319. Material not found!: METAL/METALDOOR008A
  320. material "dev/dev_measuregeneric01" not found.
  321. Material not found!: DEV/DEV_MEASUREGENERIC01
  322. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  323. material "tools/toolsskybox" not found.
  324. Material not found!: TOOLS/TOOLSSKYBOX
  325. material "vgui/black" not found.
  326. Material not found!: VGUI/BLACK
  327. material "tools/toolsnodraw" not found.
  328. Material not found!: TOOLS/TOOLSNODRAW
  329. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  330. material "metal/metaldoor016a" not found.
  331. Material not found!: METAL/METALDOOR016A
  332. material "metal/metaldoor032c" not found.
  333. Material not found!: METAL/METALDOOR032C
  334. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  335. fixing up env_cubemap materials on brush sides...
  336. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  337. Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
  338. Processing areas...done (0)
  339. Building Faces...done (0)
  340. FixTjuncs...
  341. PruneNodes...
  342. WriteBSP...
  343. done (0)
  344. material "skybox/sky_day03_06rt" not found.
  345. Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
  346. Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
  347. Finding displacement neighbors...
  348. Finding lightmap sample positions...
  349. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  350. Building Physics collision data...
  351. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  352. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  353. material "nature/blendsandsand008b_antlion" not found.
  354. Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
  355. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  356. material "stone/stonewall033a" not found.
  357. Material not found!: STONE/STONEWALL033A
  358. material "dev/dev_measurewall01a" not found.
  359. Material not found!: DEV/DEV_MEASUREWALL01A
  360. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  361. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  362. material "concrete/concretewall001a" not found.
  363. Material not found!: CONCRETE/CONCRETEWALL001A
  364. material "dev/dev_measuregeneric01b" not found.
  365. Material not found!: DEV/DEV_MEASUREGENERIC01B
  366. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  367. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  368. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  369. material "nature/blendcliffgrass001a" not found.
  370. Material not found!: NATURE/BLENDCLIFFGRASS001A
  371. material "nature/blendsandsand008b" not found.
  372. Material not found!: NATURE/BLENDSANDSAND008B
  373. material "nature/water_coast02" not found.
  374. Material not found!: NATURE/WATER_COAST02
  375. material "metal/metalrail003a" not found.
  376. Material not found!: METAL/METALRAIL003A
  377. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  378. material "metal/citadel_tilefloor016a_cheap" not found.
  379. Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
  380. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  381. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  382. material "metal/metalhull010c" not found.
  383. Material not found!: METAL/METALHULL010C
  384. material "metal/metalhull010b" not found.
  385. Material not found!: METAL/METALHULL010B
  386. material "concrete/concreteceiling001a" not found.
  387. Material not found!: CONCRETE/CONCRETECEILING001A
  388. material "glass/glasswindow031b" not found.
  389. Material not found!: GLASS/GLASSWINDOW031B
  390. Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
  391. Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt)
  392. "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist
  393. material "tools/toolsskip" not found.
  394. Material not found!: TOOLS/TOOLSSKIP
  395. material "tile/tileroof002a" not found.
  396. Material not found!: TILE/TILEROOF002A
  397. material "metal/metaldoor008a" not found.
  398. Material not found!: METAL/METALDOOR008A
  399. material "dev/dev_measuregeneric01" not found.
  400. Material not found!: DEV/DEV_MEASUREGENERIC01
  401. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  402. material "tools/toolsskybox" not found.
  403. Material not found!: TOOLS/TOOLSSKYBOX
  404. material "vgui/black" not found.
  405. Material not found!: VGUI/BLACK
  406. material "tools/toolsnodraw" not found.
  407. Material not found!: TOOLS/TOOLSNODRAW
  408. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  409. material "metal/metaldoor016a" not found.
  410. Material not found!: METAL/METALDOOR016A
  411. material "metal/metaldoor032c" not found.
  412. Material not found!: METAL/METALDOOR032C
  413. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  414. materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  415. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
  416. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  417. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  418. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  419. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  420. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  421. Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch
  422. fixing up env_cubemap materials on brush sides...
  423. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  424. Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
  425. Processing areas...done (0)
  426. Building Faces...done (0)
  427. FixTjuncs...
  428. PruneNodes...
  429. WriteBSP...
  430. done (0)
  431. Creating default LDR cubemaps for env_cubemap using skybox materials:
  432. skybox/sky_day03_06*.vmt
  433. ! Run buildcubemaps in the engine to get the correct cube maps.
  434. Creating default HDR cubemaps for env_cubemap using skybox materials:
  435. skybox/sky_day03_06*.vmt
  436. ! Run buildcubemaps in the engine to get the correct cube maps.
  437. Finding displacement neighbors...
  438. Finding lightmap sample positions...
  439. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  440. Building Physics collision data...
  441. done (0) (157876 bytes)
  442. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  443. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
  444. Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  445. Error loading studio model "models/props_junk/trashbin01a.mdl"!
  446. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  447. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  448. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  449. Water found with no water_lod_control entity, creating a default one.
  450. Compacting texture/material tables...
  451. Reduced 1564 texinfos to 896
  452. Reduced 50 texdatas to 43 (1327 bytes to 960)
  453. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  454. 1 second elapsed
  455. 4 threads
  456. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  457. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
  458. LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
  459. [Reading texlights from 'lights.rad']
  460. [45 texlights parsed from 'lights.rad']
  461. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  462. No vis information, direct lighting only.
  463. 4355 faces
  464. 3379604 square feet [486663072.00 square inches]
  465. 8 Displacements
  466. 243043 Square Feet [34998296.00 Square Inches]
  467. 2 direct lights
  468. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0222 sec>
  469. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  470. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  471. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  472. Ready to Finish
  473. Object names Objects/Maxobjs Memory / Maxmem Fullness
  474. ------------ --------------- --------------- --------
  475. models 1/1024 48/49152 ( 0.1%)
  476. brushes 434/8192 5208/98304 ( 5.3%)
  477. brushsides 2889/65536 23112/524288 ( 4.4%)
  478. planes 1736/65536 34720/1310720 ( 2.6%)
  479. vertexes 5757/65536 69084/786432 ( 8.8%)
  480. nodes 2874/65536 91968/2097152 ( 4.4%)
  481. texinfos 896/12288 64512/884736 ( 7.3%)
  482. texdata 43/2048 1376/65536 ( 2.1%)
  483. dispinfos 8/0 1408/0 ( 0.0%)
  484. disp_verts 480/0 9600/0 ( 0.0%)
  485. disp_tris 736/0 1472/0 ( 0.0%)
  486. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  487. faces 4355/65536 243880/3670016 ( 6.6%)
  488. hdr faces 0/65536 0/3670016 ( 0.0%)
  489. origfaces 1553/65536 86968/3670016 ( 2.4%)
  490. leaves 2876/65536 92032/2097152 ( 4.4%)
  491. leaffaces 5004/65536 10008/131072 ( 7.6%)
  492. leafbrushes 1427/65536 2854/131072 ( 2.2%)
  493. areas 2/256 16/2048 ( 0.8%)
  494. surfedges 26309/512000 105236/2048000 ( 5.1%)
  495. edges 14609/256000 58436/1024000 ( 5.7%)
  496. LDR worldlights 2/8192 176/720896 ( 0.0%)
  497. HDR worldlights 0/8192 0/720896 ( 0.0%)
  498. leafwaterdata 1/32768 12/393216 ( 0.0%)
  499. waterstrips 254/32768 2540/327680 ( 0.8%)
  500. waterverts 0/65536 0/786432 ( 0.0%)
  501. waterindices 4167/65536 8334/131072 ( 6.4%)
  502. cubemapsamples 0/1024 0/16384 ( 0.0%)
  503. overlays 0/512 0/180224 ( 0.0%)
  504. LDR lightdata [variable] 1229280/0 ( 0.0%)
  505. HDR lightdata [variable] 0/0 ( 0.0%)
  506. visdata [variable] 0/16777216 ( 0.0%)
  507. entdata [variable] 816/393216 ( 0.2%)
  508. LDR ambient table 2876/65536 11504/262144 ( 4.4%)
  509. HDR ambient table 2876/65536 11504/262144 ( 4.4%)
  510. LDR leaf ambient 14649/65536 410172/1835008 (22.4%)
  511. HDR leaf ambient 2876/65536 80528/1835008 ( 4.4%)
  512. occluders 0/0 0/0 ( 0.0%)
  513. occluder polygons 0/0 0/0 ( 0.0%)
  514. occluder vert ind 0/0 0/0 ( 0.0%)
  515. detail props [variable] 1/12 ( 8.3%)
  516. static props [variable] 1/5480 ( 0.0%)
  517. pakfile [variable] 176595/0 ( 0.0%)
  518. physics [variable] 157876/4194304 ( 3.8%)
  519. physics terrain [variable] 2764/1048576 ( 0.3%)
  520. Level flags = 0
  521. Total triangle count: 11361
  522. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  523. 33 seconds elapsed
  524. materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  525. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
  526. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  527. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  528. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  529. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  530. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  531. Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch
  532. fixing up env_cubemap materials on brush sides...
  533. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  534. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  535. Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
  536. Processing areas...done (0)
  537. Building Faces...done (0)
  538. FixTjuncs...
  539. PruneNodes...
  540. WriteBSP...
  541. done (0)
  542. Creating default LDR cubemaps for env_cubemap using skybox materials:
  543. skybox/sky_day03_06*.vmt
  544. ! Run buildcubemaps in the engine to get the correct cube maps.
  545. Creating default HDR cubemaps for env_cubemap using skybox materials:
  546. skybox/sky_day03_06*.vmt
  547. ! Run buildcubemaps in the engine to get the correct cube maps.
  548. Finding displacement neighbors...
  549. Finding lightmap sample positions...
  550. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  551. Building Physics collision data...
  552. done (0) (157876 bytes)
  553. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  554. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
  555. Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  556. Error loading studio model "models/props_junk/trashbin01a.mdl"!
  557. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  558. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  559. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  560. Water found with no water_lod_control entity, creating a default one.
  561. Compacting texture/material tables...
  562. Reduced 1775 texinfos to 896
  563. Reduced 55 texdatas to 43 (1675 bytes to 1212)
  564. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  565. 1 second elapsed
  566. 4 threads
  567. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  568. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
  569. LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
  570. [Reading texlights from 'lights.rad']
  571. [45 texlights parsed from 'lights.rad']
  572. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  573. No vis information, direct lighting only.
  574. 4355 faces
  575. 3379604 square feet [486663072.00 square inches]
  576. 8 Displacements
  577. 243043 Square Feet [34998296.00 Square Inches]
  578. 3 direct lights
  579. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0231 sec>
  580. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  581. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  582. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  583. Ready to Finish
  584. Object names Objects/Maxobjs Memory / Maxmem Fullness
  585. ------------ --------------- --------------- --------
  586. models 1/1024 48/49152 ( 0.1%)
  587. brushes 434/8192 5208/98304 ( 5.3%)
  588. brushsides 2889/65536 23112/524288 ( 4.4%)
  589. planes 1736/65536 34720/1310720 ( 2.6%)
  590. vertexes 5757/65536 69084/786432 ( 8.8%)
  591. nodes 2874/65536 91968/2097152 ( 4.4%)
  592. texinfos 896/12288 64512/884736 ( 7.3%)
  593. texdata 43/2048 1376/65536 ( 2.1%)
  594. dispinfos 8/0 1408/0 ( 0.0%)
  595. disp_verts 480/0 9600/0 ( 0.0%)
  596. disp_tris 736/0 1472/0 ( 0.0%)
  597. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  598. faces 4355/65536 243880/3670016 ( 6.6%)
  599. hdr faces 0/65536 0/3670016 ( 0.0%)
  600. origfaces 1553/65536 86968/3670016 ( 2.4%)
  601. leaves 2876/65536 92032/2097152 ( 4.4%)
  602. leaffaces 5004/65536 10008/131072 ( 7.6%)
  603. leafbrushes 1427/65536 2854/131072 ( 2.2%)
  604. areas 2/256 16/2048 ( 0.8%)
  605. surfedges 26309/512000 105236/2048000 ( 5.1%)
  606. edges 14609/256000 58436/1024000 ( 5.7%)
  607. LDR worldlights 3/8192 264/720896 ( 0.0%)
  608. HDR worldlights 0/8192 0/720896 ( 0.0%)
  609. leafwaterdata 1/32768 12/393216 ( 0.0%)
  610. waterstrips 254/32768 2540/327680 ( 0.8%)
  611. waterverts 0/65536 0/786432 ( 0.0%)
  612. waterindices 4167/65536 8334/131072 ( 6.4%)
  613. cubemapsamples 1/1024 16/16384 ( 0.1%)
  614. overlays 0/512 0/180224 ( 0.0%)
  615. LDR lightdata [variable] 1229280/0 ( 0.0%)
  616. HDR lightdata [variable] 0/0 ( 0.0%)
  617. visdata [variable] 0/16777216 ( 0.0%)
  618. entdata [variable] 980/393216 ( 0.2%)
  619. LDR ambient table 2876/65536 11504/262144 ( 4.4%)
  620. HDR ambient table 2876/65536 11504/262144 ( 4.4%)
  621. LDR leaf ambient 14635/65536 409780/1835008 (22.3%)
  622. HDR leaf ambient 2876/65536 80528/1835008 ( 4.4%)
  623. occluders 0/0 0/0 ( 0.0%)
  624. occluder polygons 0/0 0/0 ( 0.0%)
  625. occluder vert ind 0/0 0/0 ( 0.0%)
  626. detail props [variable] 1/12 ( 8.3%)
  627. static props [variable] 1/5480 ( 0.0%)
  628. pakfile [variable] 179049/0 ( 0.0%)
  629. physics [variable] 157876/4194304 ( 3.8%)
  630. physics terrain [variable] 2764/1048576 ( 0.3%)
  631. Level flags = 0
  632. Total triangle count: 11361
  633. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  634. 33 seconds elapsed
  635. materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  636. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
  637. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  638. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  639. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  640. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  641. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  642. Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch
  643. fixing up env_cubemap materials on brush sides...
  644. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  645. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  646. Entity prop_static (-2272.00 3520.00 -1455.00) leaked!
  647. Processing areas...done (0)
  648. Building Faces...done (0)
  649. FixTjuncs...
  650. PruneNodes...
  651. WriteBSP...
  652. done (0)
  653. Creating default LDR cubemaps for env_cubemap using skybox materials:
  654. skybox/sky_day03_06*.vmt
  655. ! Run buildcubemaps in the engine to get the correct cube maps.
  656. Creating default HDR cubemaps for env_cubemap using skybox materials:
  657. skybox/sky_day03_06*.vmt
  658. ! Run buildcubemaps in the engine to get the correct cube maps.
  659. Finding displacement neighbors...
  660. Finding lightmap sample positions...
  661. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  662. Building Physics collision data...
  663. done (0) (157876 bytes)
  664. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  665. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
  666. Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  667. Error loading studio model "models/props_junk/trashbin01a.mdl"!
  668. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  669. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  670. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  671. Water found with no water_lod_control entity, creating a default one.
  672. Compacting texture/material tables...
  673. Reduced 1775 texinfos to 896
  674. Reduced 55 texdatas to 43 (1675 bytes to 1212)
  675. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  676. 1 second elapsed
  677. 4 threads
  678. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  679. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
  680. LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
  681. [Reading texlights from 'lights.rad']
  682. [45 texlights parsed from 'lights.rad']
  683. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  684. No vis information, direct lighting only.
  685. 4335 faces
  686. 3380360 square feet [486771936.00 square inches]
  687. 8 Displacements
  688. 243043 Square Feet [34998296.00 Square Inches]
  689. 3 direct lights
  690. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0225 sec>
  691. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  692. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  693. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  694. Ready to Finish
  695. Object names Objects/Maxobjs Memory / Maxmem Fullness
  696. ------------ --------------- --------------- --------
  697. models 1/1024 48/49152 ( 0.1%)
  698. brushes 434/8192 5208/98304 ( 5.3%)
  699. brushsides 2889/65536 23112/524288 ( 4.4%)
  700. planes 1738/65536 34760/1310720 ( 2.7%)
  701. vertexes 5739/65536 68868/786432 ( 8.8%)
  702. nodes 2873/65536 91936/2097152 ( 4.4%)
  703. texinfos 896/12288 64512/884736 ( 7.3%)
  704. texdata 43/2048 1376/65536 ( 2.1%)
  705. dispinfos 8/0 1408/0 ( 0.0%)
  706. disp_verts 480/0 9600/0 ( 0.0%)
  707. disp_tris 736/0 1472/0 ( 0.0%)
  708. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  709. faces 4335/65536 242760/3670016 ( 6.6%)
  710. hdr faces 0/65536 0/3670016 ( 0.0%)
  711. origfaces 1551/65536 86856/3670016 ( 2.4%)
  712. leaves 2875/65536 92000/2097152 ( 4.4%)
  713. leaffaces 4992/65536 9984/131072 ( 7.6%)
  714. leafbrushes 1427/65536 2854/131072 ( 2.2%)
  715. areas 2/256 16/2048 ( 0.8%)
  716. surfedges 26223/512000 104892/2048000 ( 5.1%)
  717. edges 14568/256000 58272/1024000 ( 5.7%)
  718. LDR worldlights 3/8192 264/720896 ( 0.0%)
  719. HDR worldlights 0/8192 0/720896 ( 0.0%)
  720. leafwaterdata 1/32768 12/393216 ( 0.0%)
  721. waterstrips 252/32768 2520/327680 ( 0.8%)
  722. waterverts 0/65536 0/786432 ( 0.0%)
  723. waterindices 4143/65536 8286/131072 ( 6.3%)
  724. cubemapsamples 1/1024 16/16384 ( 0.1%)
  725. overlays 0/512 0/180224 ( 0.0%)
  726. LDR lightdata [variable] 1229280/0 ( 0.0%)
  727. HDR lightdata [variable] 0/0 ( 0.0%)
  728. visdata [variable] 0/16777216 ( 0.0%)
  729. entdata [variable] 980/393216 ( 0.2%)
  730. LDR ambient table 2875/65536 11500/262144 ( 4.4%)
  731. HDR ambient table 2875/65536 11500/262144 ( 4.4%)
  732. LDR leaf ambient 14573/65536 408044/1835008 (22.2%)
  733. HDR leaf ambient 2875/65536 80500/1835008 ( 4.4%)
  734. occluders 0/0 0/0 ( 0.0%)
  735. occluder polygons 0/0 0/0 ( 0.0%)
  736. occluder vert ind 0/0 0/0 ( 0.0%)
  737. detail props [variable] 1/12 ( 8.3%)
  738. static props [variable] 1/5480 ( 0.0%)
  739. pakfile [variable] 179049/0 ( 0.0%)
  740. physics [variable] 157876/4194304 ( 3.8%)
  741. physics terrain [variable] 2764/1048576 ( 0.3%)
  742. Level flags = 0
  743. Total triangle count: 11323
  744. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  745. 31 seconds elapsed
  746. materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  747. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf
  748. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  749. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  750. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  751. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  752. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  753. fixing up env_cubemap materials on brush sides...
  754. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  755. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  756. Entity prop_static (-272.00 3520.00 -1487.00) leaked!
  757. Processing areas...done (0)
  758. Building Faces...done (0)
  759. FixTjuncs...
  760. PruneNodes...
  761. WriteBSP...
  762. done (0)
  763. Creating default LDR cubemaps for env_cubemap using skybox materials:
  764. skybox/sky_day03_06*.vmt
  765. ! Run buildcubemaps in the engine to get the correct cube maps.
  766. Creating default HDR cubemaps for env_cubemap using skybox materials:
  767. skybox/sky_day03_06*.vmt
  768. ! Run buildcubemaps in the engine to get the correct cube maps.
  769. Finding displacement neighbors...
  770. Finding lightmap sample positions...
  771. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  772. Building Physics collision data...
  773. done (0) (157864 bytes)
  774. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  775. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
  776. Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  777. Error loading studio model "models/props_junk/trashbin01a.mdl"!
  778. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  779. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  780. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  781. Compacting texture/material tables...
  782. Reduced 1774 texinfos to 896
  783. Reduced 54 texdatas to 43 (1562 bytes to 1155)
  784. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  785. 1 second elapsed
  786. 4 threads
  787. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  788. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
  789. LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt
  790. [Reading texlights from 'lights.rad']
  791. [45 texlights parsed from 'lights.rad']
  792. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  793. No vis information, direct lighting only.
  794. 4331 faces
  795. 3402035 square feet [489893088.00 square inches]
  796. 8 Displacements
  797. 243043 Square Feet [34998296.00 Square Inches]
  798. 6 direct lights
  799. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0222 sec>
  800. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  801. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  802. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  803. Ready to Finish
  804. Object names Objects/Maxobjs Memory / Maxmem Fullness
  805. ------------ --------------- --------------- --------
  806. models 1/1024 48/49152 ( 0.1%)
  807. brushes 434/8192 5208/98304 ( 5.3%)
  808. brushsides 2889/65536 23112/524288 ( 4.4%)
  809. planes 1740/65536 34800/1310720 ( 2.7%)
  810. vertexes 5739/65536 68868/786432 ( 8.8%)
  811. nodes 2860/65536 91520/2097152 ( 4.4%)
  812. texinfos 896/12288 64512/884736 ( 7.3%)
  813. texdata 43/2048 1376/65536 ( 2.1%)
  814. dispinfos 8/0 1408/0 ( 0.0%)
  815. disp_verts 480/0 9600/0 ( 0.0%)
  816. disp_tris 736/0 1472/0 ( 0.0%)
  817. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  818. faces 4331/65536 242536/3670016 ( 6.6%)
  819. hdr faces 0/65536 0/3670016 ( 0.0%)
  820. origfaces 1549/65536 86744/3670016 ( 2.4%)
  821. leaves 2862/65536 91584/2097152 ( 4.4%)
  822. leaffaces 4978/65536 9956/131072 ( 7.6%)
  823. leafbrushes 1423/65536 2846/131072 ( 2.2%)
  824. areas 2/256 16/2048 ( 0.8%)
  825. surfedges 26195/512000 104780/2048000 ( 5.1%)
  826. edges 14556/256000 58224/1024000 ( 5.7%)
  827. LDR worldlights 6/8192 528/720896 ( 0.1%)
  828. HDR worldlights 0/8192 0/720896 ( 0.0%)
  829. leafwaterdata 1/32768 12/393216 ( 0.0%)
  830. waterstrips 252/32768 2520/327680 ( 0.8%)
  831. waterverts 0/65536 0/786432 ( 0.0%)
  832. waterindices 4143/65536 8286/131072 ( 6.3%)
  833. cubemapsamples 1/1024 16/16384 ( 0.1%)
  834. overlays 0/512 0/180224 ( 0.0%)
  835. LDR lightdata [variable] 1220736/0 ( 0.0%)
  836. HDR lightdata [variable] 0/0 ( 0.0%)
  837. visdata [variable] 0/16777216 ( 0.0%)
  838. entdata [variable] 1523/393216 ( 0.4%)
  839. LDR ambient table 2862/65536 11448/262144 ( 4.4%)
  840. HDR ambient table 2862/65536 11448/262144 ( 4.4%)
  841. LDR leaf ambient 14491/65536 405748/1835008 (22.1%)
  842. HDR leaf ambient 2862/65536 80136/1835008 ( 4.4%)
  843. occluders 0/0 0/0 ( 0.0%)
  844. occluder polygons 0/0 0/0 ( 0.0%)
  845. occluder vert ind 0/0 0/0 ( 0.0%)
  846. detail props [variable] 1/12 ( 8.3%)
  847. static props [variable] 1/5480 ( 0.0%)
  848. pakfile [variable] 178588/0 ( 0.0%)
  849. physics [variable] 157864/4194304 ( 3.8%)
  850. physics terrain [variable] 2764/1048576 ( 0.3%)
  851. Level flags = 0
  852. Total triangle count: 11311
  853. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp
  854. 29 seconds elapsed
  855. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  856. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  857. material "nature/blendsandsand008b_antlion" not found.
  858. Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
  859. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  860. material "stone/stonewall033a" not found.
  861. Material not found!: STONE/STONEWALL033A
  862. material "dev/dev_measurewall01a" not found.
  863. Material not found!: DEV/DEV_MEASUREWALL01A
  864. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  865. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  866. material "concrete/concretewall001a" not found.
  867. Material not found!: CONCRETE/CONCRETEWALL001A
  868. material "dev/dev_measuregeneric01b" not found.
  869. Material not found!: DEV/DEV_MEASUREGENERIC01B
  870. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  871. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  872. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  873. material "nature/blendcliffgrass001a" not found.
  874. Material not found!: NATURE/BLENDCLIFFGRASS001A
  875. material "nature/blendsandsand008b" not found.
  876. Material not found!: NATURE/BLENDSANDSAND008B
  877. material "metal/metalrail003a" not found.
  878. Material not found!: METAL/METALRAIL003A
  879. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  880. material "metal/citadel_tilefloor016a_cheap" not found.
  881. Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
  882. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  883. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  884. material "metal/metalhull010c" not found.
  885. Material not found!: METAL/METALHULL010C
  886. material "metal/metalhull010b" not found.
  887. Material not found!: METAL/METALHULL010B
  888. material "concrete/concreteceiling001a" not found.
  889. Material not found!: CONCRETE/CONCRETECEILING001A
  890. material "glass/glasswindow031b" not found.
  891. Material not found!: GLASS/GLASSWINDOW031B
  892. material "tools/toolsskip" not found.
  893. Material not found!: TOOLS/TOOLSSKIP
  894. material "tile/tileroof002a" not found.
  895. Material not found!: TILE/TILEROOF002A
  896. material "metal/metaldoor008a" not found.
  897. Material not found!: METAL/METALDOOR008A
  898. material "dev/dev_measuregeneric01" not found.
  899. Material not found!: DEV/DEV_MEASUREGENERIC01
  900. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  901. material "tools/toolsskybox" not found.
  902. Material not found!: TOOLS/TOOLSSKYBOX
  903. material "vgui/black" not found.
  904. Material not found!: VGUI/BLACK
  905. material "tools/toolsnodraw" not found.
  906. Material not found!: TOOLS/TOOLSNODRAW
  907. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  908. material "metal/metaldoor016a" not found.
  909. Material not found!: METAL/METALDOOR016A
  910. material "metal/metaldoor032c" not found.
  911. Material not found!: METAL/METALDOOR032C
  912. material "nature/water_coast02" not found.
  913. Material not found!: NATURE/WATER_COAST02
  914. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  915. fixing up env_cubemap materials on brush sides...
  916. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  917. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  918. Entity prop_static (-272.00 3520.00 -1487.00) leaked!
  919. Processing areas...done (0)
  920. Building Faces...done (0)
  921. FixTjuncs...
  922. PruneNodes...
  923. WriteBSP...
  924. done (0)
  925. material "skybox/sky_day03_06rt" not found.
  926. Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
  927. Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
  928. Finding displacement neighbors...
  929. Finding lightmap sample positions...
  930. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  931. Building Physics collision data...
  932. 4 threads
  933. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  934. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  935. LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  936. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  937. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  938. material "nature/blendsandsand008b_antlion" not found.
  939. Material not found!: NATURE/BLENDSANDSAND008B_ANTLION
  940. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  941. material "stone/stonewall033a" not found.
  942. Material not found!: STONE/STONEWALL033A
  943. material "dev/dev_measurewall01a" not found.
  944. Material not found!: DEV/DEV_MEASUREWALL01A
  945. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  946. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  947. material "concrete/concretewall001a" not found.
  948. Material not found!: CONCRETE/CONCRETEWALL001A
  949. material "dev/dev_measuregeneric01b" not found.
  950. Material not found!: DEV/DEV_MEASUREGENERIC01B
  951. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  952. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  953. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  954. material "nature/blendcliffgrass001a" not found.
  955. Material not found!: NATURE/BLENDCLIFFGRASS001A
  956. material "nature/blendsandsand008b" not found.
  957. Material not found!: NATURE/BLENDSANDSAND008B
  958. material "metal/metalrail003a" not found.
  959. Material not found!: METAL/METALRAIL003A
  960. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  961. material "metal/citadel_tilefloor016a_cheap" not found.
  962. Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP
  963. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  964. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  965. material "metal/metalhull010c" not found.
  966. Material not found!: METAL/METALHULL010C
  967. material "metal/metalhull010b" not found.
  968. Material not found!: METAL/METALHULL010B
  969. material "concrete/concreteceiling001a" not found.
  970. Material not found!: CONCRETE/CONCRETECEILING001A
  971. material "glass/glasswindow031b" not found.
  972. Material not found!: GLASS/GLASSWINDOW031B
  973. material "tools/toolsskip" not found.
  974. Material not found!: TOOLS/TOOLSSKIP
  975. material "tile/tileroof002a" not found.
  976. Material not found!: TILE/TILEROOF002A
  977. material "metal/metaldoor008a" not found.
  978. Material not found!: METAL/METALDOOR008A
  979. material "dev/dev_measuregeneric01" not found.
  980. Material not found!: DEV/DEV_MEASUREGENERIC01
  981. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  982. material "tools/toolsskybox" not found.
  983. Material not found!: TOOLS/TOOLSSKYBOX
  984. material "vgui/black" not found.
  985. Material not found!: VGUI/BLACK
  986. material "tools/toolsnodraw" not found.
  987. Material not found!: TOOLS/TOOLSNODRAW
  988. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  989. material "metal/metaldoor016a" not found.
  990. Material not found!: METAL/METALDOOR016A
  991. material "metal/metaldoor032c" not found.
  992. Material not found!: METAL/METALDOOR032C
  993. material "nature/water_coast02" not found.
  994. Material not found!: NATURE/WATER_COAST02
  995. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  996. fixing up env_cubemap materials on brush sides...
  997. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  998. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  999. Entity prop_static (-272.00 3520.00 -1487.00) leaked!
  1000. Processing areas...done (0)
  1001. Building Faces...done (0)
  1002. FixTjuncs...
  1003. PruneNodes...
  1004. WriteBSP...
  1005. done (0)
  1006. material "skybox/sky_day03_06rt" not found.
  1007. Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
  1008. Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
  1009. Finding displacement neighbors...
  1010. Finding lightmap sample positions...
  1011. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1012. Building Physics collision data...
  1013. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  1014. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  1015. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  1016. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  1017. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  1018. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  1019. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  1020. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  1021. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  1022. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  1023. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  1024. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  1025. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  1026. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  1027. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  1028. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  1029. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  1030. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  1031. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  1032. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  1033. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  1034. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  1035. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  1036. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  1037. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  1038. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  1039. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  1040. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1041. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  1042. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  1043. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  1044. material "nature/water_coast02" not found.
  1045. Material not found!: NATURE/WATER_COAST02
  1046. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  1047. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  1048. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  1049. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  1050. fixing up env_cubemap materials on brush sides...
  1051. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1052. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1053. Entity prop_static (-272.00 3520.00 -1487.00) leaked!
  1054. Processing areas...done (0)
  1055. Building Faces...done (0)
  1056. FixTjuncs...
  1057. PruneNodes...
  1058. WriteBSP...
  1059. done (0)
  1060. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1061. skybox/sky_day03_06*.vmt
  1062. ! Run buildcubemaps in the engine to get the correct cube maps.
  1063. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1064. skybox/sky_day03_06*.vmt
  1065. ! Run buildcubemaps in the engine to get the correct cube maps.
  1066. Finding displacement neighbors...
  1067. Finding lightmap sample positions...
  1068. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1069. Building Physics collision data...
  1070. 4 threads
  1071. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1072. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  1073. LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  1074. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  1075. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  1076. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  1077. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  1078. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  1079. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  1080. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  1081. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  1082. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  1083. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  1084. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  1085. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  1086. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  1087. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  1088. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  1089. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  1090. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  1091. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  1092. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  1093. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  1094. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  1095. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  1096. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  1097. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  1098. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  1099. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  1100. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1101. material "nature/water_coast02" not found.
  1102. Material not found!: NATURE/WATER_COAST02
  1103. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  1104. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  1105. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  1106. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  1107. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  1108. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  1109. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  1110. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  1111. fixing up env_cubemap materials on brush sides...
  1112. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1113. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1114. Building Faces...done (0)
  1115. FixTjuncs...
  1116. PruneNodes...
  1117. WriteBSP...
  1118. done (0)
  1119. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  1120. done (0)
  1121. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1122. skybox/sky_day03_06*.vmt
  1123. ! Run buildcubemaps in the engine to get the correct cube maps.
  1124. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1125. skybox/sky_day03_06*.vmt
  1126. ! Run buildcubemaps in the engine to get the correct cube maps.
  1127. Finding displacement neighbors...
  1128. Finding lightmap sample positions...
  1129. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1130. Building Physics collision data...
  1131. 4 threads
  1132. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1133. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  1134. 1435 portalclusters
  1135. 5393 numportals
  1136. 0...1...2...3...4...5...6...7...8...9...10Optimized: 109198 visible clusters (0.00%)
  1137. Total clusters visible: 1720191
  1138. Average clusters visible: 1198
  1139. Building PAS...
  1140. Average clusters audible: 1432
  1141. visdatasize:516353 compressed from 528080
  1142. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1143. 2 seconds elapsed
  1144. [Reading texlights from 'lights.rad']
  1145. [45 texlights parsed from 'lights.rad']
  1146. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1147. 4331 faces
  1148. 3402035 square feet [489893088.00 square inches]
  1149. 8 Displacements
  1150. 243043 Square Feet [34998296.00 Square Inches]
  1151. 4331 patches before subdivision
  1152. 42051 patches after subdivision
  1153. 6 direct lights
  1154. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4
  1155. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  1156. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  1157. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  1158. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  1159. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  1160. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  1161. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  1162. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  1163. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  1164. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  1165. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  1166. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  1167. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  1168. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  1169. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  1170. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  1171. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  1172. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  1173. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  1174. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  1175. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  1176. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  1177. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  1178. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  1179. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  1180. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  1181. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1182. material "nature/water_coast02" not found.
  1183. Material not found!: NATURE/WATER_COAST02
  1184. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  1185. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  1186. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  1187. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  1188. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  1189. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  1190. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  1191. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  1192. fixing up env_cubemap materials on brush sides...
  1193. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1194. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1195. Building Faces...done (0)
  1196. FixTjuncs...
  1197. PruneNodes...
  1198. WriteBSP...
  1199. done (0)
  1200. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  1201. done (0)
  1202. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1203. skybox/sky_day03_06*.vmt
  1204. ! Run buildcubemaps in the engine to get the correct cube maps.
  1205. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1206. skybox/sky_day03_06*.vmt
  1207. ! Run buildcubemaps in the engine to get the correct cube maps.
  1208. Finding displacement neighbors...
  1209. Finding lightmap sample positions...
  1210. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1211. Building Physics collision data...
  1212. 4 threads
  1213. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1214. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  1215. 1435 portalclusters
  1216. 5393 numportals
  1217. 0...1...2...3...4...5...6...7
  1218. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  1219. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  1220. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  1221. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  1222. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  1223. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  1224. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  1225. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  1226. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  1227. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  1228. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  1229. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  1230. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  1231. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  1232. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  1233. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  1234. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  1235. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  1236. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  1237. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  1238. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  1239. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  1240. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  1241. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  1242. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  1243. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  1244. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1245. material "nature/water_coast02" not found.
  1246. Material not found!: NATURE/WATER_COAST02
  1247. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  1248. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  1249. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  1250. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  1251. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  1252. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  1253. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  1254. fixing up env_cubemap materials on brush sides...
  1255. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1256. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1257. Building Faces...done (0)
  1258. FixTjuncs...
  1259. PruneNodes...
  1260. WriteBSP...
  1261. done (0)
  1262. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  1263. done (0)
  1264. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1265. skybox/sky_day03_06*.vmt
  1266. ! Run buildcubemaps in the engine to get the correct cube maps.
  1267. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1268. skybox/sky_day03_06*.vmt
  1269. ! Run buildcubemaps in the engine to get the correct cube maps.
  1270. Finding displacement neighbors...
  1271. Finding lightmap sample positions...
  1272. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1273. Building Physics collision data...
  1274. 4 threads
  1275. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1276. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  1277. 1435 portalclusters
  1278. 5393 numportals
  1279. 0..
  1280. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  1281. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  1282. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  1283. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  1284. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  1285. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  1286. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  1287. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  1288. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  1289. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  1290. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  1291. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  1292. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  1293. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  1294. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  1295. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  1296. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  1297. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  1298. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  1299. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  1300. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  1301. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  1302. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  1303. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  1304. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  1305. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  1306. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1307. material "nature/water_coast02" not found.
  1308. Material not found!: NATURE/WATER_COAST02
  1309. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  1310. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  1311. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  1312. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  1313. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  1314. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  1315. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  1316. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  1317. fixing up env_cubemap materials on brush sides...
  1318. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1319. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1320. Building Faces...done (0)
  1321. FixTjuncs...
  1322. PruneNodes...
  1323. WriteBSP...
  1324. done (0)
  1325. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  1326. done (0)
  1327. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1328. skybox/sky_day03_06*.vmt
  1329. ! Run buildcubemaps in the engine to get the correct cube maps.
  1330. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1331. skybox/sky_day03_06*.vmt
  1332. ! Run buildcubemaps in the engine to get the correct cube maps.
  1333. Finding displacement neighbors...
  1334. Finding lightmap sample positions...
  1335. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1336. Building Physics collision data...
  1337. 4 threads
  1338. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1339. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  1340. 1435 portalclusters
  1341. 5393 numportals
  1342. 0...1
  1343. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  1344. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  1345. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  1346. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  1347. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  1348. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  1349. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  1350. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  1351. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  1352. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  1353. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  1354. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  1355. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  1356. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  1357. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  1358. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  1359. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  1360. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  1361. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  1362. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  1363. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  1364. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  1365. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  1366. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  1367. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  1368. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  1369. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1370. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  1371. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  1372. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  1373. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  1374. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  1375. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  1376. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  1377. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  1378. fixing up env_cubemap materials on brush sides...
  1379. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1380. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1381. Building Faces...done (0)
  1382. FixTjuncs...
  1383. PruneNodes...
  1384. WriteBSP...
  1385. done (0)
  1386. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  1387. done (0)
  1388. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1389. skybox/sky_day03_06*.vmt
  1390. ! Run buildcubemaps in the engine to get the correct cube maps.
  1391. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1392. skybox/sky_day03_06*.vmt
  1393. ! Run buildcubemaps in the engine to get the correct cube maps.
  1394. Finding displacement neighbors...
  1395. Finding lightmap sample positions...
  1396. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1397. Building Physics collision data...
  1398. done (0) (157097 bytes)
  1399. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1400. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
  1401. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1402. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  1403. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1404. Compacting texture/material tables...
  1405. Reduced 1743 texinfos to 887
  1406. Reduced 49 texdatas to 41 (1315 bytes to 1033)
  1407. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
  1408. 2 seconds elapsed
  1409. 4 threads
  1410. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1411. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  1412. 1399 portalclusters
  1413. 5304 numportals
  1414. 0...1...2...3...4...5...6...7...8...9...10Optimized: 106723 visible clusters (0.00%)
  1415. Total clusters visible: 1624298
  1416. Average clusters visible: 1161
  1417. Building PAS...
  1418. Average clusters audible: 1395
  1419. visdatasize:489863 compressed from 492448
  1420. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1421. 2 seconds elapsed
  1422. [Reading texlights from 'lights.rad']
  1423. [45 texlights parsed from 'lights.rad']
  1424. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1425. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  1426. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  1427. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  1428. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  1429. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  1430. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  1431. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  1432. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  1433. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  1434. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  1435. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  1436. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  1437. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  1438. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  1439. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  1440. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  1441. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  1442. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  1443. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  1444. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  1445. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  1446. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  1447. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  1448. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  1449. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  1450. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  1451. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1452. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  1453. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  1454. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  1455. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  1456. Can't find surfaceprop water for material DEV/DEV_WATER2, using default
  1457. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  1458. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  1459. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  1460. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  1461. fixing up env_cubemap materials on brush sides...
  1462. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1463. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1464. Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
  1465. done (0)
  1466. FixTjuncs...
  1467. PruneNodes...
  1468. WriteBSP...
  1469. Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
  1470. done (0)
  1471. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  1472. done (0)
  1473. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1474. skybox/sky_day03_06*.vmt
  1475. ! Run buildcubemaps in the engine to get the correct cube maps.
  1476. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1477. skybox/sky_day03_06*.vmt
  1478. ! Run buildcubemaps in the engine to get the correct cube maps.
  1479. Finding displacement neighbors...
  1480. Finding lightmap sample positions...
  1481. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1482. Building Physics collision data...
  1483. done (0) (157735 bytes)
  1484. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1485. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
  1486. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1487. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  1488. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1489. Compacting texture/material tables...
  1490. Reduced 1760 texinfos to 895
  1491. Reduced 53 texdatas to 43 (1483 bytes to 1106)
  1492. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
  1493. 2 seconds elapsed
  1494. 4 threads
  1495. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1496. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  1497. 1463 portalclusters
  1498. 5489 numportals
  1499. 0...1...2...3...4...5...6...7...8...9...10Optimized: 110844 visible clusters (0.00%)
  1500. Total clusters visible: 1797901
  1501. Average clusters visible: 1228
  1502. Building PAS...
  1503. Average clusters audible: 1460
  1504. visdatasize:536167 compressed from 538384
  1505. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1506. 2 seconds elapsed
  1507. [Reading texlights from 'lights.rad']
  1508. [45 texlights parsed from 'lights.rad']
  1509. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1510. 4058 faces
  1511. 2039606 square feet [293703360.00 square inches]
  1512. 8 Displacements
  1513. 243043 Square Feet [34998296.00 Square Inches]
  1514. 4058 patches before subdivision
  1515. 41920 patches after subdivision
  1516. 6 direct lights
  1517. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3452836, max 1209
  1518. transfer lists: 26.3 megs
  1519. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67718, 30132, 12488)
  1520. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12733, 5401, 1998)
  1521. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2228, 951, 325)
  1522. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(475, 199, 62)
  1523. 0...1...2...3...4...5...6...7...8...9...10
  1524. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  1525. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  1526. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  1527. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  1528. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  1529. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  1530. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  1531. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  1532. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  1533. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  1534. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  1535. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  1536. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  1537. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  1538. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  1539. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  1540. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  1541. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  1542. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  1543. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  1544. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  1545. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  1546. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  1547. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  1548. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  1549. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  1550. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1551. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  1552. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  1553. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  1554. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  1555. Can't find surfaceprop water for material DEV/DEV_WATER2, using default
  1556. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  1557. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  1558. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  1559. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  1560. fixing up env_cubemap materials on brush sides...
  1561. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1562. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1563. Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
  1564. done (0)
  1565. FixTjuncs...
  1566. PruneNodes...
  1567. WriteBSP...
  1568. Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
  1569. done (0)
  1570. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  1571. done (0)
  1572. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1573. skybox/sky_day03_06*.vmt
  1574. ! Run buildcubemaps in the engine to get the correct cube maps.
  1575. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1576. skybox/sky_day03_06*.vmt
  1577. ! Run buildcubemaps in the engine to get the correct cube maps.
  1578. Finding displacement neighbors...
  1579. Finding lightmap sample positions...
  1580. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1581. Building Physics collision data...
  1582. done (0) (157735 bytes)
  1583. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1584. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
  1585. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1586. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  1587. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1588. Compacting texture/material tables...
  1589. Reduced 1760 texinfos to 895
  1590. Reduced 53 texdatas to 43 (1483 bytes to 1106)
  1591. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
  1592. 2 seconds elapsed
  1593. 4 threads
  1594. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1595. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  1596. 1463 portalclusters
  1597. 5489 numportals
  1598. 0...1...2...3...4...5...6...7...8...9...10Optimized: 110844 visible clusters (0.00%)
  1599. Total clusters visible: 1797901
  1600. Average clusters visible: 1228
  1601. Building PAS...
  1602. Average clusters audible: 1460
  1603. visdatasize:536167 compressed from 538384
  1604. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1605. 2 seconds elapsed
  1606. [Reading texlights from 'lights.rad']
  1607. [45 texlights parsed from 'lights.rad']
  1608. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1609. 4058 faces
  1610. 2039606 square feet [293703360.00 square inches]
  1611. 8 Displacements
  1612. 243043 Square Feet [34998296.00 Square Inches]
  1613. 4058 patches before subdivision
  1614. 41920 patches after subdivision
  1615. 6 direct lights
  1616. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3452836, max 1209
  1617. transfer lists: 26.3 megs
  1618. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67770, 30161, 12501)
  1619. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12802, 5419, 1999)
  1620. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2241, 954, 325)
  1621. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(478, 200, 62)
  1622. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(96, 41, 12)
  1623. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 9, 2)
  1624. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 2, 1)
  1625. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  1626. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
  1627. Build Patch/Sample Hash Table(s).....Done<0.0286 sec>
  1628. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1629. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1630. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1631. Ready to Finish
  1632. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1633. ------------ --------------- --------------- --------
  1634. models 1/1024 48/49152 ( 0.1%)
  1635. brushes 434/8192 5208/98304 ( 5.3%)
  1636. brushsides 2889/65536 23112/524288 ( 4.4%)
  1637. planes 1752/65536 35040/1310720 ( 2.7%)
  1638. vertexes 5515/65536 66180/786432 ( 8.4%)
  1639. nodes 2528/65536 80896/2097152 ( 3.9%)
  1640. texinfos 895/12288 64440/884736 ( 7.3%)
  1641. texdata 43/2048 1376/65536 ( 2.1%)
  1642. dispinfos 8/0 1408/0 ( 0.0%)
  1643. disp_verts 480/0 9600/0 ( 0.0%)
  1644. disp_tris 736/0 1472/0 ( 0.0%)
  1645. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  1646. faces 4058/65536 227248/3670016 ( 6.2%)
  1647. hdr faces 0/65536 0/3670016 ( 0.0%)
  1648. origfaces 1513/65536 84728/3670016 ( 2.3%)
  1649. leaves 2530/65536 80960/2097152 ( 3.9%)
  1650. leaffaces 4749/65536 9498/131072 ( 7.2%)
  1651. leafbrushes 1544/65536 3088/131072 ( 2.4%)
  1652. areas 2/256 16/2048 ( 0.8%)
  1653. surfedges 25028/512000 100112/2048000 ( 4.9%)
  1654. edges 13981/256000 55924/1024000 ( 5.5%)
  1655. LDR worldlights 6/8192 528/720896 ( 0.1%)
  1656. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1657. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1658. waterstrips 261/32768 2610/327680 ( 0.8%)
  1659. waterverts 0/65536 0/786432 ( 0.0%)
  1660. waterindices 4326/65536 8652/131072 ( 6.6%)
  1661. cubemapsamples 1/1024 16/16384 ( 0.1%)
  1662. overlays 0/512 0/180224 ( 0.0%)
  1663. LDR lightdata [variable] 1236152/0 ( 0.0%)
  1664. HDR lightdata [variable] 0/0 ( 0.0%)
  1665. visdata [variable] 536167/16777216 ( 3.2%)
  1666. entdata [variable] 2684/393216 ( 0.7%)
  1667. LDR ambient table 2530/65536 10120/262144 ( 3.9%)
  1668. HDR ambient table 2530/65536 10120/262144 ( 3.9%)
  1669. LDR leaf ambient 11849/65536 331772/1835008 (18.1%)
  1670. HDR leaf ambient 2530/65536 70840/1835008 ( 3.9%)
  1671. occluders 0/0 0/0 ( 0.0%)
  1672. occluder polygons 0/0 0/0 ( 0.0%)
  1673. occluder vert ind 0/0 0/0 ( 0.0%)
  1674. detail props [variable] 1/12 ( 8.3%)
  1675. static props [variable] 1/5510 ( 0.0%)
  1676. pakfile [variable] 178260/0 ( 0.0%)
  1677. physics [variable] 157735/4194304 ( 3.8%)
  1678. physics terrain [variable] 2764/1048576 ( 0.3%)
  1679. Level flags = 0
  1680. Total triangle count: 10832
  1681. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1682. 36 seconds elapsed
  1683. [Reading texlights from 'lights.rad']
  1684. [45 texlights parsed from 'lights.rad']
  1685. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1686. 4058 faces
  1687. 2039606 square feet [293703360.00 square inches]
  1688. 8 Displacements
  1689. 243043 Square Feet [34998296.00 Square Inches]
  1690. 4058 patches before subdivision
  1691. 41920 patches after subdivision
  1692. 6 direct lights
  1693. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3452836, max 1209
  1694. transfer lists: 26.3 megs
  1695. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67770, 30161, 12501)
  1696. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12802, 5419, 1999)
  1697. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2241, 954, 325)
  1698. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(478, 200, 62)
  1699. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(96, 41, 12)
  1700. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 9, 2)
  1701. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 2, 1)
  1702. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  1703. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
  1704. Build Patch/Sample Hash Table(s).....Done<0.0294 sec>
  1705. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1706. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1707. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1708. Ready to Finish
  1709. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1710. ------------ --------------- --------------- --------
  1711. models 1/1024 48/49152 ( 0.1%)
  1712. brushes 434/8192 5208/98304 ( 5.3%)
  1713. brushsides 2889/65536 23112/524288 ( 4.4%)
  1714. planes 1752/65536 35040/1310720 ( 2.7%)
  1715. vertexes 5515/65536 66180/786432 ( 8.4%)
  1716. nodes 2528/65536 80896/2097152 ( 3.9%)
  1717. texinfos 895/12288 64440/884736 ( 7.3%)
  1718. texdata 43/2048 1376/65536 ( 2.1%)
  1719. dispinfos 8/0 1408/0 ( 0.0%)
  1720. disp_verts 480/0 9600/0 ( 0.0%)
  1721. disp_tris 736/0 1472/0 ( 0.0%)
  1722. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  1723. faces 4058/65536 227248/3670016 ( 6.2%)
  1724. hdr faces 4058/65536 227248/3670016 ( 6.2%)
  1725. origfaces 1513/65536 84728/3670016 ( 2.3%)
  1726. leaves 2530/65536 80960/2097152 ( 3.9%)
  1727. leaffaces 4749/65536 9498/131072 ( 7.2%)
  1728. leafbrushes 1544/65536 3088/131072 ( 2.4%)
  1729. areas 2/256 16/2048 ( 0.8%)
  1730. surfedges 25028/512000 100112/2048000 ( 4.9%)
  1731. edges 13981/256000 55924/1024000 ( 5.5%)
  1732. LDR worldlights 6/8192 528/720896 ( 0.1%)
  1733. HDR worldlights 6/8192 528/720896 ( 0.1%)
  1734. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1735. waterstrips 261/32768 2610/327680 ( 0.8%)
  1736. waterverts 0/65536 0/786432 ( 0.0%)
  1737. waterindices 4326/65536 8652/131072 ( 6.6%)
  1738. cubemapsamples 1/1024 16/16384 ( 0.1%)
  1739. overlays 0/512 0/180224 ( 0.0%)
  1740. LDR lightdata [variable] 1236152/0 ( 0.0%)
  1741. HDR lightdata [variable] 1236152/0 ( 0.0%)
  1742. visdata [variable] 536167/16777216 ( 3.2%)
  1743. entdata [variable] 2684/393216 ( 0.7%)
  1744. LDR ambient table 2530/65536 10120/262144 ( 3.9%)
  1745. HDR ambient table 2530/65536 10120/262144 ( 3.9%)
  1746. LDR leaf ambient 11849/65536 331772/1835008 (18.1%)
  1747. HDR leaf ambient 11849/65536 331772/1835008 (18.1%)
  1748. occluders 0/0 0/0 ( 0.0%)
  1749. occluder polygons 0/0 0/0 ( 0.0%)
  1750. occluder vert ind 0/0 0/0 ( 0.0%)
  1751. detail props [variable] 1/12 ( 8.3%)
  1752. static props [variable] 1/5510 ( 0.0%)
  1753. pakfile [variable] 178260/0 ( 0.0%)
  1754. physics [variable] 157735/4194304 ( 3.8%)
  1755. physics terrain [variable] 2764/1048576 ( 0.3%)
  1756. Level flags = 0
  1757. Total triangle count: 10832
  1758. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1759. 38 seconds elapsed
  1760. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  1761. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  1762. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  1763. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  1764. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  1765. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  1766. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  1767. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  1768. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  1769. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  1770. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  1771. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  1772. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  1773. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  1774. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  1775. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  1776. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  1777. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  1778. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  1779. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  1780. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  1781. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  1782. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  1783. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  1784. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  1785. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  1786. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1787. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  1788. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  1789. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  1790. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  1791. Can't find surfaceprop water for material DEV/DEV_WATER2, using default
  1792. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  1793. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  1794. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  1795. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  1796. fixing up env_cubemap materials on brush sides...
  1797. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1798. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1799. Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
  1800. done (0)
  1801. FixTjuncs...
  1802. PruneNodes...
  1803. WriteBSP...
  1804. Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
  1805. done (0)
  1806. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  1807. done (0)
  1808. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1809. skybox/sky_day03_06*.vmt
  1810. ! Run buildcubemaps in the engine to get the correct cube maps.
  1811. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1812. skybox/sky_day03_06*.vmt
  1813. ! Run buildcubemaps in the engine to get the correct cube maps.
  1814. Finding displacement neighbors...
  1815. Finding lightmap sample positions...
  1816. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1817. Building Physics collision data...
  1818. done (0) (157735 bytes)
  1819. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1820. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
  1821. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1822. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  1823. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1824. Compacting texture/material tables...
  1825. Reduced 1752 texinfos to 889
  1826. Reduced 53 texdatas to 43 (1483 bytes to 1106)
  1827. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
  1828. 2 seconds elapsed
  1829. 4 threads
  1830. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1831. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  1832. 1455 portalclusters
  1833. 5493 numportals
  1834. 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
  1835. Total clusters visible: 1772044
  1836. Average clusters visible: 1217
  1837. Building PAS...
  1838. Average clusters audible: 1452
  1839. visdatasize:529994 compressed from 535440
  1840. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1841. 2 seconds elapsed
  1842. [Reading texlights from 'lights.rad']
  1843. [45 texlights parsed from 'lights.rad']
  1844. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1845. 3955 faces
  1846. 1649743 square feet [237563056.00 square inches]
  1847. 8 Displacements
  1848. 243043 Square Feet [34998296.00 Square Inches]
  1849. 3955 patches before subdivision
  1850. 41621 patches after subdivision
  1851. 6 direct lights
  1852. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204
  1853. transfer lists: 25.1 megs
  1854. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67474, 30062, 12466)
  1855. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12572, 5314, 1932)
  1856. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2226, 949, 323)
  1857. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(474, 198, 61)
  1858. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(96, 40, 12)
  1859. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 9, 2)
  1860. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 2, 1)
  1861. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  1862. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
  1863. Build Patch/Sample Hash Table(s).....Done<0.0280 sec>
  1864. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1865. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1866. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1867. Ready to Finish
  1868. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1869. ------------ --------------- --------------- --------
  1870. models 1/1024 48/49152 ( 0.1%)
  1871. brushes 434/8192 5208/98304 ( 5.3%)
  1872. brushsides 2889/65536 23112/524288 ( 4.4%)
  1873. planes 1752/65536 35040/1310720 ( 2.7%)
  1874. vertexes 5491/65536 65892/786432 ( 8.4%)
  1875. nodes 2483/65536 79456/2097152 ( 3.8%)
  1876. texinfos 889/12288 64008/884736 ( 7.2%)
  1877. texdata 43/2048 1376/65536 ( 2.1%)
  1878. dispinfos 8/0 1408/0 ( 0.0%)
  1879. disp_verts 480/0 9600/0 ( 0.0%)
  1880. disp_tris 736/0 1472/0 ( 0.0%)
  1881. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  1882. faces 3955/65536 221480/3670016 ( 6.0%)
  1883. hdr faces 3955/65536 221480/3670016 ( 6.0%)
  1884. origfaces 1507/65536 84392/3670016 ( 2.3%)
  1885. leaves 2485/65536 79520/2097152 ( 3.8%)
  1886. leaffaces 4645/65536 9290/131072 ( 7.1%)
  1887. leafbrushes 1500/65536 3000/131072 ( 2.3%)
  1888. areas 2/256 16/2048 ( 0.8%)
  1889. surfedges 24592/512000 98368/2048000 ( 4.8%)
  1890. edges 13789/256000 55156/1024000 ( 5.4%)
  1891. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1892. HDR worldlights 6/8192 528/720896 ( 0.1%)
  1893. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1894. waterstrips 264/32768 2640/327680 ( 0.8%)
  1895. waterverts 0/65536 0/786432 ( 0.0%)
  1896. waterindices 4365/65536 8730/131072 ( 6.7%)
  1897. cubemapsamples 1/1024 16/16384 ( 0.1%)
  1898. overlays 0/512 0/180224 ( 0.0%)
  1899. LDR lightdata [variable] 0/0 ( 0.0%)
  1900. HDR lightdata [variable] 1236524/0 ( 0.0%)
  1901. visdata [variable] 529994/16777216 ( 3.2%)
  1902. entdata [variable] 2684/393216 ( 0.7%)
  1903. LDR ambient table 2485/65536 9940/262144 ( 3.8%)
  1904. HDR ambient table 2485/65536 9940/262144 ( 3.8%)
  1905. LDR leaf ambient 2485/65536 69580/1835008 ( 3.8%)
  1906. HDR leaf ambient 11745/65536 328860/1835008 (17.9%)
  1907. occluders 0/0 0/0 ( 0.0%)
  1908. occluder polygons 0/0 0/0 ( 0.0%)
  1909. occluder vert ind 0/0 0/0 ( 0.0%)
  1910. detail props [variable] 1/12 ( 8.3%)
  1911. static props [variable] 1/5510 ( 0.0%)
  1912. pakfile [variable] 178260/0 ( 0.0%)
  1913. physics [variable] 157735/4194304 ( 3.8%)
  1914. physics terrain [variable] 2764/1048576 ( 0.3%)
  1915. Level flags = 0
  1916. Total triangle count: 10626
  1917. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1918. 36 seconds elapsed
  1919. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  1920. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  1921. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  1922. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  1923. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  1924. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  1925. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  1926. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  1927. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  1928. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  1929. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  1930. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  1931. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  1932. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  1933. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  1934. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  1935. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  1936. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  1937. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  1938. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  1939. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  1940. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  1941. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  1942. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  1943. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  1944. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  1945. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1946. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  1947. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  1948. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  1949. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  1950. Can't find surfaceprop water for material DEV/DEV_WATER2, using default
  1951. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  1952. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  1953. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  1954. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  1955. fixing up env_cubemap materials on brush sides...
  1956. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1957. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1958. Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
  1959. done (0)
  1960. FixTjuncs...
  1961. PruneNodes...
  1962. WriteBSP...
  1963. Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
  1964. done (0)
  1965. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  1966. done (0)
  1967. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1968. skybox/sky_day03_06*.vmt
  1969. ! Run buildcubemaps in the engine to get the correct cube maps.
  1970. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1971. skybox/sky_day03_06*.vmt
  1972. ! Run buildcubemaps in the engine to get the correct cube maps.
  1973. Finding displacement neighbors...
  1974. Finding lightmap sample positions...
  1975. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1976. Building Physics collision data...
  1977. done (0) (157735 bytes)
  1978. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1979. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
  1980. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1981. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  1982. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1983. Compacting texture/material tables...
  1984. Reduced 1753 texinfos to 890
  1985. Reduced 54 texdatas to 44 (1506 bytes to 1129)
  1986. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
  1987. 2 seconds elapsed
  1988. 4 threads
  1989. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  1990. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  1991. 1455 portalclusters
  1992. 5493 numportals
  1993. 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
  1994. Total clusters visible: 1772044
  1995. Average clusters visible: 1217
  1996. Building PAS...
  1997. Average clusters audible: 1452
  1998. visdatasize:529994 compressed from 535440
  1999. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2000. 2 seconds elapsed
  2001. [Reading texlights from 'lights.rad']
  2002. [45 texlights parsed from 'lights.rad']
  2003. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2004. 3955 faces
  2005. 1649743 square feet [237563056.00 square inches]
  2006. 8 Displacements
  2007. 243043 Square Feet [34998296.00 Square Inches]
  2008. 3955 patches before subdivision
  2009. 41621 patches after subdivision
  2010. 6 direct lights
  2011. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204
  2012. transfer lists: 25.1 megs
  2013. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67474, 30062, 12466)
  2014. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12572, 5314, 1932)
  2015. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2226, 949, 323)
  2016. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(474, 198, 61)
  2017. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(96, 40, 12)
  2018. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 9, 2)
  2019. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 2, 1)
  2020. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  2021. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
  2022. Build Patch/Sample Hash Table(s).....Done<0.0296 sec>
  2023. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2024. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2025. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2026. Ready to Finish
  2027. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2028. ------------ --------------- --------------- --------
  2029. models 1/1024 48/49152 ( 0.1%)
  2030. brushes 434/8192 5208/98304 ( 5.3%)
  2031. brushsides 2889/65536 23112/524288 ( 4.4%)
  2032. planes 1752/65536 35040/1310720 ( 2.7%)
  2033. vertexes 5491/65536 65892/786432 ( 8.4%)
  2034. nodes 2483/65536 79456/2097152 ( 3.8%)
  2035. texinfos 890/12288 64080/884736 ( 7.2%)
  2036. texdata 44/2048 1408/65536 ( 2.1%)
  2037. dispinfos 8/0 1408/0 ( 0.0%)
  2038. disp_verts 480/0 9600/0 ( 0.0%)
  2039. disp_tris 736/0 1472/0 ( 0.0%)
  2040. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  2041. faces 3955/65536 221480/3670016 ( 6.0%)
  2042. hdr faces 3955/65536 221480/3670016 ( 6.0%)
  2043. origfaces 1507/65536 84392/3670016 ( 2.3%)
  2044. leaves 2485/65536 79520/2097152 ( 3.8%)
  2045. leaffaces 4645/65536 9290/131072 ( 7.1%)
  2046. leafbrushes 1500/65536 3000/131072 ( 2.3%)
  2047. areas 2/256 16/2048 ( 0.8%)
  2048. surfedges 24592/512000 98368/2048000 ( 4.8%)
  2049. edges 13789/256000 55156/1024000 ( 5.4%)
  2050. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2051. HDR worldlights 6/8192 528/720896 ( 0.1%)
  2052. leafwaterdata 1/32768 12/393216 ( 0.0%)
  2053. waterstrips 264/32768 2640/327680 ( 0.8%)
  2054. waterverts 0/65536 0/786432 ( 0.0%)
  2055. waterindices 4365/65536 8730/131072 ( 6.7%)
  2056. cubemapsamples 1/1024 16/16384 ( 0.1%)
  2057. overlays 4/512 1408/180224 ( 0.8%)
  2058. LDR lightdata [variable] 0/0 ( 0.0%)
  2059. HDR lightdata [variable] 1236524/0 ( 0.0%)
  2060. visdata [variable] 529994/16777216 ( 3.2%)
  2061. entdata [variable] 2684/393216 ( 0.7%)
  2062. LDR ambient table 2485/65536 9940/262144 ( 3.8%)
  2063. HDR ambient table 2485/65536 9940/262144 ( 3.8%)
  2064. LDR leaf ambient 2485/65536 69580/1835008 ( 3.8%)
  2065. HDR leaf ambient 11745/65536 328860/1835008 (17.9%)
  2066. occluders 0/0 0/0 ( 0.0%)
  2067. occluder polygons 0/0 0/0 ( 0.0%)
  2068. occluder vert ind 0/0 0/0 ( 0.0%)
  2069. detail props [variable] 1/12 ( 8.3%)
  2070. static props [variable] 1/5510 ( 0.0%)
  2071. pakfile [variable] 178260/0 ( 0.0%)
  2072. physics [variable] 157735/4194304 ( 3.8%)
  2073. physics terrain [variable] 2764/1048576 ( 0.3%)
  2074. Level flags = 0
  2075. Total triangle count: 10626
  2076. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2077. 37 seconds elapsed
  2078. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  2079. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  2080. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  2081. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  2082. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  2083. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  2084. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  2085. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  2086. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  2087. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  2088. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  2089. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  2090. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  2091. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  2092. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  2093. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  2094. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  2095. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  2096. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  2097. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  2098. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  2099. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  2100. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  2101. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  2102. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  2103. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  2104. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2105. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  2106. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  2107. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  2108. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  2109. Can't find surfaceprop water for material DEV/DEV_WATER2, using default
  2110. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  2111. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  2112. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  2113. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  2114. fixing up env_cubemap materials on brush sides...
  2115. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2116. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2117. Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
  2118. done (0)
  2119. FixTjuncs...
  2120. PruneNodes...
  2121. WriteBSP...
  2122. Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
  2123. done (0)
  2124. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  2125. done (0)
  2126. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2127. skybox/sky_borealis01*.vmt
  2128. ! Run buildcubemaps in the engine to get the correct cube maps.
  2129. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2130. skybox/sky_borealis01*.vmt
  2131. ! Run buildcubemaps in the engine to get the correct cube maps.
  2132. Finding displacement neighbors...
  2133. Finding lightmap sample positions...
  2134. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2135. Building Physics collision data...
  2136. done (0) (157735 bytes)
  2137. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2138. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
  2139. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2140. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  2141. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2142. Compacting texture/material tables...
  2143. Reduced 1753 texinfos to 890
  2144. Reduced 54 texdatas to 44 (1506 bytes to 1129)
  2145. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
  2146. 2 seconds elapsed
  2147. 4 threads
  2148. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2149. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  2150. 1455 portalclusters
  2151. 5493 numportals
  2152. 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
  2153. Total clusters visible: 1772044
  2154. Average clusters visible: 1217
  2155. Building PAS...
  2156. Average clusters audible: 1452
  2157. visdatasize:529994 compressed from 535440
  2158. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2159. 2 seconds elapsed
  2160. [Reading texlights from 'lights.rad']
  2161. [45 texlights parsed from 'lights.rad']
  2162. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2163. 3955 faces
  2164. 1649743 square feet [237563056.00 square inches]
  2165. 8 Displacements
  2166. 243043 Square Feet [34998296.00 Square Inches]
  2167. 3955 patches before subdivision
  2168. 41621 patches after subdivision
  2169. 6 direct lights
  2170. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204
  2171. transfer lists: 25.1 megs
  2172. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(47272, 38825, 18816)
  2173. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8245, 6643, 2932)
  2174. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1516, 1200, 493)
  2175. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(302, 240, 91)
  2176. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(62, 49, 17)
  2177. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 10, 3)
  2178. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1)
  2179. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0)
  2180. Build Patch/Sample Hash Table(s).....Done<0.0273 sec>
  2181. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2182. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2183. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2184. Ready to Finish
  2185. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2186. ------------ --------------- --------------- --------
  2187. models 1/1024 48/49152 ( 0.1%)
  2188. brushes 434/8192 5208/98304 ( 5.3%)
  2189. brushsides 2889/65536 23112/524288 ( 4.4%)
  2190. planes 1752/65536 35040/1310720 ( 2.7%)
  2191. vertexes 5491/65536 65892/786432 ( 8.4%)
  2192. nodes 2483/65536 79456/2097152 ( 3.8%)
  2193. texinfos 890/12288 64080/884736 ( 7.2%)
  2194. texdata 44/2048 1408/65536 ( 2.1%)
  2195. dispinfos 8/0 1408/0 ( 0.0%)
  2196. disp_verts 480/0 9600/0 ( 0.0%)
  2197. disp_tris 736/0 1472/0 ( 0.0%)
  2198. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  2199. faces 3955/65536 221480/3670016 ( 6.0%)
  2200. hdr faces 3955/65536 221480/3670016 ( 6.0%)
  2201. origfaces 1507/65536 84392/3670016 ( 2.3%)
  2202. leaves 2485/65536 79520/2097152 ( 3.8%)
  2203. leaffaces 4645/65536 9290/131072 ( 7.1%)
  2204. leafbrushes 1500/65536 3000/131072 ( 2.3%)
  2205. areas 2/256 16/2048 ( 0.8%)
  2206. surfedges 24592/512000 98368/2048000 ( 4.8%)
  2207. edges 13789/256000 55156/1024000 ( 5.4%)
  2208. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2209. HDR worldlights 6/8192 528/720896 ( 0.1%)
  2210. leafwaterdata 1/32768 12/393216 ( 0.0%)
  2211. waterstrips 264/32768 2640/327680 ( 0.8%)
  2212. waterverts 0/65536 0/786432 ( 0.0%)
  2213. waterindices 4365/65536 8730/131072 ( 6.7%)
  2214. cubemapsamples 1/1024 16/16384 ( 0.1%)
  2215. overlays 4/512 1408/180224 ( 0.8%)
  2216. LDR lightdata [variable] 0/0 ( 0.0%)
  2217. HDR lightdata [variable] 1236524/0 ( 0.0%)
  2218. visdata [variable] 529994/16777216 ( 3.2%)
  2219. entdata [variable] 2685/393216 ( 0.7%)
  2220. LDR ambient table 2485/65536 9940/262144 ( 3.8%)
  2221. HDR ambient table 2485/65536 9940/262144 ( 3.8%)
  2222. LDR leaf ambient 2485/65536 69580/1835008 ( 3.8%)
  2223. HDR leaf ambient 10658/65536 298424/1835008 (16.3%)
  2224. occluders 0/0 0/0 ( 0.0%)
  2225. occluder polygons 0/0 0/0 ( 0.0%)
  2226. occluder vert ind 0/0 0/0 ( 0.0%)
  2227. detail props [variable] 1/12 ( 8.3%)
  2228. static props [variable] 1/5510 ( 0.0%)
  2229. pakfile [variable] 178260/0 ( 0.0%)
  2230. physics [variable] 157735/4194304 ( 3.8%)
  2231. physics terrain [variable] 2764/1048576 ( 0.3%)
  2232. Level flags = 0
  2233. Total triangle count: 10626
  2234. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2235. 35 seconds elapsed
  2236. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  2237. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  2238. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  2239. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  2240. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  2241. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  2242. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  2243. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  2244. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  2245. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  2246. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  2247. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  2248. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  2249. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  2250. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  2251. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  2252. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  2253. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  2254. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  2255. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  2256. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  2257. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  2258. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  2259. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  2260. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  2261. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  2262. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2263. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  2264. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  2265. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  2266. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  2267. Can't find surfaceprop water for material DEV/DEV_WATER2, using default
  2268. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  2269. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  2270. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  2271. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  2272. fixing up env_cubemap materials on brush sides...
  2273. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2274. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2275. Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
  2276. done (0)
  2277. FixTjuncs...
  2278. PruneNodes...
  2279. WriteBSP...
  2280. Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
  2281. done (0)
  2282. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  2283. done (0)
  2284. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2285. skybox/sky_borealis01*.vmt
  2286. ! Run buildcubemaps in the engine to get the correct cube maps.
  2287. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2288. skybox/sky_borealis01*.vmt
  2289. ! Run buildcubemaps in the engine to get the correct cube maps.
  2290. Finding displacement neighbors...
  2291. Finding lightmap sample positions...
  2292. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2293. Building Physics collision data...
  2294. done (0) (157735 bytes)
  2295. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2296. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  2297. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2298. Compacting texture/material tables...
  2299. Reduced 1754 texinfos to 891
  2300. Reduced 55 texdatas to 45 (1529 bytes to 1152)
  2301. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
  2302. 2 seconds elapsed
  2303. 4 threads
  2304. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2305. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  2306. 1455 portalclusters
  2307. 5493 numportals
  2308. 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
  2309. Total clusters visible: 1772044
  2310. Average clusters visible: 1217
  2311. Building PAS...
  2312. Average clusters audible: 1452
  2313. visdatasize:529994 compressed from 535440
  2314. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2315. 2 seconds elapsed
  2316. [Reading texlights from 'lights.rad']
  2317. [45 texlights parsed from 'lights.rad']
  2318. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2319. 3955 faces
  2320. 1649743 square feet [237563056.00 square inches]
  2321. 8 Displacements
  2322. 243043 Square Feet [34998296.00 Square Inches]
  2323. 3955 patches before subdivision
  2324. 41621 patches after subdivision
  2325. 6 direct lights
  2326. 0...1...2...3...4.
  2327. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  2328. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  2329. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  2330. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  2331. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  2332. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  2333. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  2334. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  2335. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  2336. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  2337. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  2338. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  2339. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  2340. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  2341. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  2342. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  2343. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  2344. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  2345. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  2346. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  2347. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  2348. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  2349. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  2350. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  2351. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  2352. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  2353. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2354. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  2355. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  2356. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  2357. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  2358. Can't find surfaceprop water for material DEV/DEV_WATER2, using default
  2359. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  2360. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  2361. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  2362. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  2363. fixing up env_cubemap materials on brush sides...
  2364. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2365. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2366. Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
  2367. done (0)
  2368. FixTjuncs...
  2369. PruneNodes...
  2370. WriteBSP...
  2371. Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
  2372. done (0)
  2373. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  2374. done (0)
  2375. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2376. skybox/sky_wasteland02*.vmt
  2377. ! Run buildcubemaps in the engine to get the correct cube maps.
  2378. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2379. skybox/sky_wasteland02*.vmt
  2380. ! Run buildcubemaps in the engine to get the correct cube maps.
  2381. Finding displacement neighbors...
  2382. Finding lightmap sample positions...
  2383. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2384. Building Physics collision data...
  2385. done (0) (157735 bytes)
  2386. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2387. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  2388. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2389. Compacting texture/material tables...
  2390. Reduced 1754 texinfos to 891
  2391. Reduced 55 texdatas to 45 (1529 bytes to 1152)
  2392. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
  2393. 2 seconds elapsed
  2394. 4 threads
  2395. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2396. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  2397. 1455 portalclusters
  2398. 5493 numportals
  2399. 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%)
  2400. Total clusters visible: 1772044
  2401. Average clusters visible: 1217
  2402. Building PAS...
  2403. Average clusters audible: 1452
  2404. visdatasize:529994 compressed from 535440
  2405. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2406. 2 seconds elapsed
  2407. [Reading texlights from 'lights.rad']
  2408. [45 texlights parsed from 'lights.rad']
  2409. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2410. 3955 faces
  2411. 1649743 square feet [237563056.00 square inches]
  2412. 8 Displacements
  2413. 243043 Square Feet [34998296.00 Square Inches]
  2414. 3955 patches before subdivision
  2415. 41621 patches after subdivision
  2416. 6 direct lights
  2417. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204
  2418. transfer lists: 25.1 megs
  2419. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(191877, 185922, 155151)
  2420. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(33045, 31269, 23792)
  2421. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6158, 5657, 4044)
  2422. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1205, 1110, 734)
  2423. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 222, 139)
  2424. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(51, 47, 27)
  2425. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(12, 10, 6)
  2426. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1)
  2427. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
  2428. Build Patch/Sample Hash Table(s).....Done<0.0275 sec>
  2429. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2430. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2431. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2432. Ready to Finish
  2433. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2434. ------------ --------------- --------------- --------
  2435. models 1/1024 48/49152 ( 0.1%)
  2436. brushes 434/8192 5208/98304 ( 5.3%)
  2437. brushsides 2889/65536 23112/524288 ( 4.4%)
  2438. planes 1752/65536 35040/1310720 ( 2.7%)
  2439. vertexes 5491/65536 65892/786432 ( 8.4%)
  2440. nodes 2483/65536 79456/2097152 ( 3.8%)
  2441. texinfos 891/12288 64152/884736 ( 7.3%)
  2442. texdata 45/2048 1440/65536 ( 2.2%)
  2443. dispinfos 8/0 1408/0 ( 0.0%)
  2444. disp_verts 480/0 9600/0 ( 0.0%)
  2445. disp_tris 736/0 1472/0 ( 0.0%)
  2446. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  2447. faces 3955/65536 221480/3670016 ( 6.0%)
  2448. hdr faces 3955/65536 221480/3670016 ( 6.0%)
  2449. origfaces 1507/65536 84392/3670016 ( 2.3%)
  2450. leaves 2485/65536 79520/2097152 ( 3.8%)
  2451. leaffaces 4645/65536 9290/131072 ( 7.1%)
  2452. leafbrushes 1500/65536 3000/131072 ( 2.3%)
  2453. areas 2/256 16/2048 ( 0.8%)
  2454. surfedges 24592/512000 98368/2048000 ( 4.8%)
  2455. edges 13789/256000 55156/1024000 ( 5.4%)
  2456. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2457. HDR worldlights 6/8192 528/720896 ( 0.1%)
  2458. leafwaterdata 1/32768 12/393216 ( 0.0%)
  2459. waterstrips 264/32768 2640/327680 ( 0.8%)
  2460. waterverts 0/65536 0/786432 ( 0.0%)
  2461. waterindices 4365/65536 8730/131072 ( 6.7%)
  2462. cubemapsamples 1/1024 16/16384 ( 0.1%)
  2463. overlays 4/512 1408/180224 ( 0.8%)
  2464. LDR lightdata [variable] 0/0 ( 0.0%)
  2465. HDR lightdata [variable] 1236524/0 ( 0.0%)
  2466. visdata [variable] 529994/16777216 ( 3.2%)
  2467. entdata [variable] 3883/393216 ( 1.0%)
  2468. LDR ambient table 2485/65536 9940/262144 ( 3.8%)
  2469. HDR ambient table 2485/65536 9940/262144 ( 3.8%)
  2470. LDR leaf ambient 2485/65536 69580/1835008 ( 3.8%)
  2471. HDR leaf ambient 12825/65536 359100/1835008 (19.6%)
  2472. occluders 0/0 0/0 ( 0.0%)
  2473. occluder polygons 0/0 0/0 ( 0.0%)
  2474. occluder vert ind 0/0 0/0 ( 0.0%)
  2475. detail props [variable] 1/12 ( 8.3%)
  2476. static props [variable] 1/5510 ( 0.0%)
  2477. pakfile [variable] 178260/0 ( 0.0%)
  2478. physics [variable] 157735/4194304 ( 3.8%)
  2479. physics terrain [variable] 2764/1048576 ( 0.3%)
  2480. Level flags = 0
  2481. Total triangle count: 10626
  2482. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2483. 36 seconds elapsed
  2484. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  2485. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  2486. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  2487. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  2488. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  2489. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  2490. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  2491. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  2492. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  2493. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  2494. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  2495. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  2496. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  2497. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  2498. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  2499. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  2500. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  2501. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  2502. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  2503. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  2504. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  2505. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  2506. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  2507. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  2508. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  2509. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  2510. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  2511. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  2512. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  2513. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  2514. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  2515. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  2516. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  2517. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  2518. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  2519. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  2520. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  2521. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  2522. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2523. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  2524. Can't find surfaceprop water for material DEV/DEV_WATER2, using default
  2525. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  2526. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  2527. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  2528. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  2529. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  2530. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  2531. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  2532. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  2533. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  2534. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  2535. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  2536. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  2537. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  2538. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  2539. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  2540. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  2541. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  2542. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  2543. fixing up env_cubemap materials on brush sides...
  2544. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  2545. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  2546. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  2547. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2548. Can't find surfaceprop water for material DEV/DEV_WATER2, using default
  2549. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2550. 0Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  2551. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  2552. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  2553. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  2554. ...1...2...3Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  2555. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  2556. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  2557. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  2558. fixing up env_cubemap materials on brush sides...
  2559. ...4Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2560. 0....1...2.....5...36...7...8...9...10...40....1...2...3..5...6...7...8......9...4100...5...6...7...8....9.....101...2...3Processing areas...done (0)
  2561. Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
  2562. ...4done (0)
  2563. FixTjuncs...
  2564. PruneNodes...
  2565. WriteBSP...
  2566. ...5...6...7...8..Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
  2567. .done (0)
  2568. 9...10writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  2569. Processing areas...done (0)
  2570. Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
  2571. done (0)
  2572. FixTjuncs...
  2573. done (0)
  2574. PruneNodes...
  2575. WriteBSP...
  2576. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2577. skybox/sky_wasteland02*.vmt
  2578. ! Run buildcubemaps in the engine to get the correct cube maps.
  2579. Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
  2580. done (0)
  2581. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  2582. done (0)
  2583. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2584. skybox/sky_wasteland02*.vmt
  2585. ! Run buildcubemaps in the engine to get the correct cube maps.
  2586. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2587. skybox/sky_wasteland02*.vmt
  2588. ! Run buildcubemaps in the engine to get the correct cube maps.
  2589. Finding displacement neighbors...
  2590. Finding lightmap sample positions...
  2591. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2592. Building Physics collision data...
  2593. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  2594. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  2595. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  2596. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  2597. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  2598. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  2599. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  2600. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  2601. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  2602. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  2603. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  2604. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  2605. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  2606. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  2607. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  2608. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  2609. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  2610. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  2611. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  2612. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  2613. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  2614. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  2615. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  2616. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  2617. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  2618. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  2619. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2620. Can't find surfaceprop water for material DEV/DEV_WATER2, using default
  2621. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  2622. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  2623. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  2624. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  2625. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  2626. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  2627. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  2628. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  2629. fixing up env_cubemap materials on brush sides...
  2630. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2631. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2632. Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
  2633. done (0)
  2634. FixTjuncs...
  2635. PruneNodes...
  2636. WriteBSP...
  2637. Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
  2638. done (0)
  2639. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  2640. done (0)
  2641. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2642. skybox/sky_wasteland02*.vmt
  2643. ! Run buildcubemaps in the engine to get the correct cube maps.
  2644. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2645. skybox/sky_wasteland02*.vmt
  2646. ! Run buildcubemaps in the engine to get the correct cube maps.
  2647. Finding displacement neighbors...
  2648. Finding lightmap sample positions...
  2649. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2650. Building Physics collision data...
  2651. done (0) (157735 bytes)
  2652. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2653. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  2654. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2655. Compacting texture/material tables...
  2656. Reduced 1754 texinfos to 891
  2657. Reduced 55 texdatas to 45 (1529 bytes to 1152)
  2658. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
  2659. 2 seconds elapsed
  2660. 4 threads
  2661. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2662. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  2663. 1455 portalclusters
  2664. 5484 numportals
  2665. 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%)
  2666. Total clusters visible: 1772046
  2667. Average clusters visible: 1217
  2668. Building PAS...
  2669. Average clusters audible: 1452
  2670. visdatasize:529994 compressed from 535440
  2671. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2672. 2 seconds elapsed
  2673. [Reading texlights from 'lights.rad']
  2674. [45 texlights parsed from 'lights.rad']
  2675. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2676. 3955 faces
  2677. 1649743 square feet [237563056.00 square inches]
  2678. 8 Displacements
  2679. 243043 Square Feet [34998296.00 Square Inches]
  2680. 3955 patches before subdivision
  2681. 41621 patches after subdivision
  2682. 6 direct lights
  2683. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291559, max 1204
  2684. transfer lists: 25.1 megs
  2685. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(191877, 185922, 155151)
  2686. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(33045, 31269, 23792)
  2687. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6158, 5657, 4044)
  2688. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1205, 1110, 734)
  2689. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 222, 139)
  2690. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(51, 47, 27)
  2691. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(12, 10, 6)
  2692. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1)
  2693. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
  2694. Build Patch/Sample Hash Table(s).....Done<0.0285 sec>
  2695. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2696. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2697. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2698. Ready to Finish
  2699. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2700. ------------ --------------- --------------- --------
  2701. models 1/1024 48/49152 ( 0.1%)
  2702. brushes 434/8192 5208/98304 ( 5.3%)
  2703. brushsides 2889/65536 23112/524288 ( 4.4%)
  2704. planes 1752/65536 35040/1310720 ( 2.7%)
  2705. vertexes 5491/65536 65892/786432 ( 8.4%)
  2706. nodes 2482/65536 79424/2097152 ( 3.8%)
  2707. texinfos 891/12288 64152/884736 ( 7.3%)
  2708. texdata 45/2048 1440/65536 ( 2.2%)
  2709. dispinfos 8/0 1408/0 ( 0.0%)
  2710. disp_verts 480/0 9600/0 ( 0.0%)
  2711. disp_tris 736/0 1472/0 ( 0.0%)
  2712. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  2713. faces 3955/65536 221480/3670016 ( 6.0%)
  2714. hdr faces 3955/65536 221480/3670016 ( 6.0%)
  2715. origfaces 1507/65536 84392/3670016 ( 2.3%)
  2716. leaves 2484/65536 79488/2097152 ( 3.8%)
  2717. leaffaces 4653/65536 9306/131072 ( 7.1%)
  2718. leafbrushes 1499/65536 2998/131072 ( 2.3%)
  2719. areas 2/256 16/2048 ( 0.8%)
  2720. surfedges 24592/512000 98368/2048000 ( 4.8%)
  2721. edges 13789/256000 55156/1024000 ( 5.4%)
  2722. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2723. HDR worldlights 6/8192 528/720896 ( 0.1%)
  2724. leafwaterdata 1/32768 12/393216 ( 0.0%)
  2725. waterstrips 264/32768 2640/327680 ( 0.8%)
  2726. waterverts 0/65536 0/786432 ( 0.0%)
  2727. waterindices 4365/65536 8730/131072 ( 6.7%)
  2728. cubemapsamples 1/1024 16/16384 ( 0.1%)
  2729. overlays 2/512 704/180224 ( 0.4%)
  2730. LDR lightdata [variable] 0/0 ( 0.0%)
  2731. HDR lightdata [variable] 1236524/0 ( 0.0%)
  2732. visdata [variable] 529994/16777216 ( 3.2%)
  2733. entdata [variable] 3883/393216 ( 1.0%)
  2734. LDR ambient table 2484/65536 9936/262144 ( 3.8%)
  2735. HDR ambient table 2484/65536 9936/262144 ( 3.8%)
  2736. LDR leaf ambient 2484/65536 69552/1835008 ( 3.8%)
  2737. HDR leaf ambient 12817/65536 358876/1835008 (19.6%)
  2738. occluders 0/0 0/0 ( 0.0%)
  2739. occluder polygons 0/0 0/0 ( 0.0%)
  2740. occluder vert ind 0/0 0/0 ( 0.0%)
  2741. detail props [variable] 1/12 ( 8.3%)
  2742. static props [variable] 1/5510 ( 0.0%)
  2743. pakfile [variable] 178260/0 ( 0.0%)
  2744. physics [variable] 157735/4194304 ( 3.8%)
  2745. physics terrain [variable] 2764/1048576 ( 0.3%)
  2746. Level flags = 0
  2747. Total triangle count: 10626
  2748. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2749. 36 seconds elapsed
  2750. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  2751. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  2752. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  2753. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  2754. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  2755. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  2756. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  2757. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  2758. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  2759. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  2760. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  2761. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  2762. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  2763. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  2764. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  2765. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  2766. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  2767. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  2768. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  2769. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  2770. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  2771. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  2772. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  2773. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  2774. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  2775. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  2776. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2777. Can't find surfaceprop water for material DEV/DEV_WATER2, using default
  2778. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  2779. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  2780. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  2781. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  2782. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  2783. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  2784. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  2785. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  2786. fixing up env_cubemap materials on brush sides...
  2787. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2788. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2789. Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
  2790. done (0)
  2791. FixTjuncs...
  2792. PruneNodes...
  2793. WriteBSP...
  2794. Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
  2795. done (0)
  2796. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  2797. done (0)
  2798. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2799. skybox/sky_wasteland02*.vmt
  2800. ! Run buildcubemaps in the engine to get the correct cube maps.
  2801. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2802. skybox/sky_wasteland02*.vmt
  2803. ! Run buildcubemaps in the engine to get the correct cube maps.
  2804. Finding displacement neighbors...
  2805. Finding lightmap sample positions...
  2806. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2807. Building Physics collision data...
  2808. done (0) (157735 bytes)
  2809. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2810. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  2811. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2812. Compacting texture/material tables...
  2813. Reduced 1753 texinfos to 890
  2814. Reduced 54 texdatas to 44 (1506 bytes to 1129)
  2815. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
  2816. 2 seconds elapsed
  2817. 4 threads
  2818. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2819. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  2820. 1455 portalclusters
  2821. 5484 numportals
  2822. 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%)
  2823. Total clusters visible: 1772046
  2824. Average clusters visible: 1217
  2825. Building PAS...
  2826. Average clusters audible: 1452
  2827. visdatasize:529994 compressed from 535440
  2828. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2829. 2 seconds elapsed
  2830. [Reading texlights from 'lights.rad']
  2831. [45 texlights parsed from 'lights.rad']
  2832. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2833. 3955 faces
  2834. 1649743 square feet [237563056.00 square inches]
  2835. 8 Displacements
  2836. 243043 Square Feet [34998296.00 Square Inches]
  2837. 3955 patches before subdivision
  2838. 41621 patches after subdivision
  2839. 6 direct lights
  2840. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291559, max 1204
  2841. transfer lists: 25.1 megs
  2842. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(191877, 185922, 155151)
  2843. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(33045, 31269, 23792)
  2844. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6158, 5657, 4044)
  2845. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1205, 1110, 734)
  2846. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 222, 139)
  2847. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(51, 47, 27)
  2848. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(12, 10, 6)
  2849. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1)
  2850. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
  2851. Build Patch/Sample Hash Table(s).....Done<0.0274 sec>
  2852. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2853. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2854. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2855. Ready to Finish
  2856. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2857. ------------ --------------- --------------- --------
  2858. models 1/1024 48/49152 ( 0.1%)
  2859. brushes 434/8192 5208/98304 ( 5.3%)
  2860. brushsides 2889/65536 23112/524288 ( 4.4%)
  2861. planes 1752/65536 35040/1310720 ( 2.7%)
  2862. vertexes 5491/65536 65892/786432 ( 8.4%)
  2863. nodes 2482/65536 79424/2097152 ( 3.8%)
  2864. texinfos 890/12288 64080/884736 ( 7.2%)
  2865. texdata 44/2048 1408/65536 ( 2.1%)
  2866. dispinfos 8/0 1408/0 ( 0.0%)
  2867. disp_verts 480/0 9600/0 ( 0.0%)
  2868. disp_tris 736/0 1472/0 ( 0.0%)
  2869. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  2870. faces 3955/65536 221480/3670016 ( 6.0%)
  2871. hdr faces 3955/65536 221480/3670016 ( 6.0%)
  2872. origfaces 1507/65536 84392/3670016 ( 2.3%)
  2873. leaves 2484/65536 79488/2097152 ( 3.8%)
  2874. leaffaces 4653/65536 9306/131072 ( 7.1%)
  2875. leafbrushes 1499/65536 2998/131072 ( 2.3%)
  2876. areas 2/256 16/2048 ( 0.8%)
  2877. surfedges 24592/512000 98368/2048000 ( 4.8%)
  2878. edges 13789/256000 55156/1024000 ( 5.4%)
  2879. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2880. HDR worldlights 6/8192 528/720896 ( 0.1%)
  2881. leafwaterdata 1/32768 12/393216 ( 0.0%)
  2882. waterstrips 264/32768 2640/327680 ( 0.8%)
  2883. waterverts 0/65536 0/786432 ( 0.0%)
  2884. waterindices 4365/65536 8730/131072 ( 6.7%)
  2885. cubemapsamples 1/1024 16/16384 ( 0.1%)
  2886. overlays 2/512 704/180224 ( 0.4%)
  2887. LDR lightdata [variable] 0/0 ( 0.0%)
  2888. HDR lightdata [variable] 1236524/0 ( 0.0%)
  2889. visdata [variable] 529994/16777216 ( 3.2%)
  2890. entdata [variable] 3883/393216 ( 1.0%)
  2891. LDR ambient table 2484/65536 9936/262144 ( 3.8%)
  2892. HDR ambient table 2484/65536 9936/262144 ( 3.8%)
  2893. LDR leaf ambient 2484/65536 69552/1835008 ( 3.8%)
  2894. HDR leaf ambient 12817/65536 358876/1835008 (19.6%)
  2895. occluders 0/0 0/0 ( 0.0%)
  2896. occluder polygons 0/0 0/0 ( 0.0%)
  2897. occluder vert ind 0/0 0/0 ( 0.0%)
  2898. detail props [variable] 1/12 ( 8.3%)
  2899. static props [variable] 1/5510 ( 0.0%)
  2900. pakfile [variable] 178260/0 ( 0.0%)
  2901. physics [variable] 157735/4194304 ( 3.8%)
  2902. physics terrain [variable] 2764/1048576 ( 0.3%)
  2903. Level flags = 0
  2904. Total triangle count: 10626
  2905. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2906. 34 seconds elapsed
  2907. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  2908. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  2909. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  2910. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  2911. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  2912. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  2913. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  2914. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  2915. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  2916. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  2917. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  2918. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  2919. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  2920. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  2921. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  2922. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  2923. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  2924. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  2925. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  2926. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  2927. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  2928. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  2929. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  2930. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  2931. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  2932. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  2933. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2934. Can't find surfaceprop water for material DEV/DEV_WATER2, using default
  2935. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  2936. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  2937. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  2938. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  2939. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  2940. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  2941. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  2942. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  2943. fixing up env_cubemap materials on brush sides...
  2944. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2945. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2946. Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
  2947. done (0)
  2948. FixTjuncs...
  2949. PruneNodes...
  2950. WriteBSP...
  2951. Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
  2952. done (0)
  2953. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  2954. done (0)
  2955. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2956. skybox/sky_wasteland02*.vmt
  2957. ! Run buildcubemaps in the engine to get the correct cube maps.
  2958. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2959. skybox/sky_wasteland02*.vmt
  2960. ! Run buildcubemaps in the engine to get the correct cube maps.
  2961. Finding displacement neighbors...
  2962. Finding lightmap sample positions...
  2963. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2964. Building Physics collision data...
  2965. done (0) (157735 bytes)
  2966. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2967. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  2968. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2969. Compacting texture/material tables...
  2970. Reduced 1753 texinfos to 890
  2971. Reduced 54 texdatas to 44 (1506 bytes to 1129)
  2972. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
  2973. 2 seconds elapsed
  2974. 4 threads
  2975. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2976. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  2977. 1455 portalclusters
  2978. 5484 numportals
  2979. 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%)
  2980. Total clusters visible: 1772046
  2981. Average clusters visible: 1217
  2982. Building PAS...
  2983. Average clusters audible: 1452
  2984. visdatasize:529994 compressed from 535440
  2985. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2986. 2 seconds elapsed
  2987. [Reading texlights from 'lights.rad']
  2988. [45 texlights parsed from 'lights.rad']
  2989. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  2990. 3955 faces
  2991. 1649743 square feet [237563056.00 square inches]
  2992. 8 Displacements
  2993. 243043 Square Feet [34998296.00 Square Inches]
  2994. 3955 patches before subdivision
  2995. 41621 patches after subdivision
  2996. 6 direct lights
  2997. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3290417, max 1205
  2998. transfer lists: 25.1 megs
  2999. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(191911, 185953, 155163)
  3000. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(33052, 31275, 23794)
  3001. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6160, 5659, 4045)
  3002. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1205, 1110, 734)
  3003. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 222, 139)
  3004. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(51, 47, 27)
  3005. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(12, 10, 6)
  3006. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1)
  3007. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
  3008. Build Patch/Sample Hash Table(s).....Done<0.0277 sec>
  3009. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3010. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3011. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3012. Ready to Finish
  3013. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3014. ------------ --------------- --------------- --------
  3015. models 1/1024 48/49152 ( 0.1%)
  3016. brushes 434/8192 5208/98304 ( 5.3%)
  3017. brushsides 2889/65536 23112/524288 ( 4.4%)
  3018. planes 1752/65536 35040/1310720 ( 2.7%)
  3019. vertexes 5491/65536 65892/786432 ( 8.4%)
  3020. nodes 2482/65536 79424/2097152 ( 3.8%)
  3021. texinfos 890/12288 64080/884736 ( 7.2%)
  3022. texdata 44/2048 1408/65536 ( 2.1%)
  3023. dispinfos 8/0 1408/0 ( 0.0%)
  3024. disp_verts 480/0 9600/0 ( 0.0%)
  3025. disp_tris 736/0 1472/0 ( 0.0%)
  3026. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  3027. faces 3955/65536 221480/3670016 ( 6.0%)
  3028. hdr faces 3955/65536 221480/3670016 ( 6.0%)
  3029. origfaces 1507/65536 84392/3670016 ( 2.3%)
  3030. leaves 2484/65536 79488/2097152 ( 3.8%)
  3031. leaffaces 4653/65536 9306/131072 ( 7.1%)
  3032. leafbrushes 1499/65536 2998/131072 ( 2.3%)
  3033. areas 2/256 16/2048 ( 0.8%)
  3034. surfedges 24592/512000 98368/2048000 ( 4.8%)
  3035. edges 13789/256000 55156/1024000 ( 5.4%)
  3036. LDR worldlights 0/8192 0/720896 ( 0.0%)
  3037. HDR worldlights 6/8192 528/720896 ( 0.1%)
  3038. leafwaterdata 1/32768 12/393216 ( 0.0%)
  3039. waterstrips 264/32768 2640/327680 ( 0.8%)
  3040. waterverts 0/65536 0/786432 ( 0.0%)
  3041. waterindices 4365/65536 8730/131072 ( 6.7%)
  3042. cubemapsamples 1/1024 16/16384 ( 0.1%)
  3043. overlays 1/512 352/180224 ( 0.2%)
  3044. LDR lightdata [variable] 0/0 ( 0.0%)
  3045. HDR lightdata [variable] 1236524/0 ( 0.0%)
  3046. visdata [variable] 529994/16777216 ( 3.2%)
  3047. entdata [variable] 3883/393216 ( 1.0%)
  3048. LDR ambient table 2484/65536 9936/262144 ( 3.8%)
  3049. HDR ambient table 2484/65536 9936/262144 ( 3.8%)
  3050. LDR leaf ambient 2484/65536 69552/1835008 ( 3.8%)
  3051. HDR leaf ambient 12812/65536 358736/1835008 (19.5%)
  3052. occluders 0/0 0/0 ( 0.0%)
  3053. occluder polygons 0/0 0/0 ( 0.0%)
  3054. occluder vert ind 0/0 0/0 ( 0.0%)
  3055. detail props [variable] 1/12 ( 8.3%)
  3056. static props [variable] 1/5510 ( 0.0%)
  3057. pakfile [variable] 178260/0 ( 0.0%)
  3058. physics [variable] 157735/4194304 ( 3.8%)
  3059. physics terrain [variable] 2792/1048576 ( 0.3%)
  3060. Level flags = 0
  3061. Total triangle count: 10626
  3062. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  3063. 36 seconds elapsed
  3064. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  3065. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf
  3066. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
  3067. Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default
  3068. Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default
  3069. Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default
  3070. Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default
  3071. Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default
  3072. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default
  3073. Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default
  3074. Can't find surfaceprop concrete for material WALL/EXTWALL1, using default
  3075. Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default
  3076. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default
  3077. Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default
  3078. Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default
  3079. Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default
  3080. Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default
  3081. Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default
  3082. Can't find surfaceprop metal for material METAL/METALHULL010C, using default
  3083. Can't find surfaceprop metal for material METAL/METALHULL010B, using default
  3084. Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default
  3085. Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default
  3086. Can't find surfaceprop tile for material TILE/TILEROOF002A, using default
  3087. Can't find surfaceprop metal for material METAL/METALDOOR008A, using default
  3088. Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default
  3089. Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default
  3090. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3091. Can't find surfaceprop water for material DEV/DEV_WATER2, using default
  3092. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  3093. Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default
  3094. Can't find surfaceprop metal for material METAL/METALDOOR016A, using default
  3095. Can't find surfaceprop metal for material METAL/METALDOOR032C, using default
  3096. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  3097. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch
  3098. Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch
  3099. Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch
  3100. fixing up env_cubemap materials on brush sides...
  3101. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3102. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3103. Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default
  3104. done (0)
  3105. FixTjuncs...
  3106. PruneNodes...
  3107. WriteBSP...
  3108. Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default
  3109. done (0)
  3110. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters...
  3111. done (0)
  3112. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3113. skybox/sky_wasteland02*.vmt
  3114. ! Run buildcubemaps in the engine to get the correct cube maps.
  3115. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3116. skybox/sky_wasteland02*.vmt
  3117. ! Run buildcubemaps in the engine to get the correct cube maps.
  3118. Finding displacement neighbors...
  3119. Finding lightmap sample positions...
  3120. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3121. Building Physics collision data...
  3122. done (0) (157735 bytes)
  3123. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  3124. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  3125. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3126. Compacting texture/material tables...
  3127. Reduced 1753 texinfos to 890
  3128. Reduced 54 texdatas to 44 (1506 bytes to 1129)
  3129. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp
  3130. 2 seconds elapsed
  3131. 4 threads
  3132. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  3133. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt
  3134. 1455 portalclusters
  3135. 5484 numportals
  3136. 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%)
  3137. Total clusters visible: 1772046
  3138. Average clusters visible: 1217
  3139. Building PAS...
  3140. Average clusters audible: 1452
  3141. visdatasize:529994 compressed from 535440
  3142. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  3143. 2 seconds elapsed
  3144. [Reading texlights from 'lights.rad']
  3145. [45 texlights parsed from 'lights.rad']
  3146. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  3147. 3955 faces
  3148. 1649743 square feet [237563056.00 square inches]
  3149. 8 Displacements
  3150. 243043 Square Feet [34998296.00 Square Inches]
  3151. 3955 patches before subdivision
  3152. 41621 patches after subdivision
  3153. 2 direct lights
  3154. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3290417, max 1205
  3155. transfer lists: 25.1 megs
  3156. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(183181, 177385, 152859)
  3157. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(31473, 29751, 23407)
  3158. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5847, 5359, 3974)
  3159. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1140, 1048, 720)
  3160. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(235, 209, 136)
  3161. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(48, 44, 27)
  3162. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(11, 9, 5)
  3163. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1)
  3164. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0)
  3165. Build Patch/Sample Hash Table(s).....Done<0.0278 sec>
  3166. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3167. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3168. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3169. Ready to Finish
  3170. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3171. ------------ --------------- --------------- --------
  3172. models 1/1024 48/49152 ( 0.1%)
  3173. brushes 434/8192 5208/98304 ( 5.3%)
  3174. brushsides 2889/65536 23112/524288 ( 4.4%)
  3175. planes 1752/65536 35040/1310720 ( 2.7%)
  3176. vertexes 5491/65536 65892/786432 ( 8.4%)
  3177. nodes 2482/65536 79424/2097152 ( 3.8%)
  3178. texinfos 890/12288 64080/884736 ( 7.2%)
  3179. texdata 44/2048 1408/65536 ( 2.1%)
  3180. dispinfos 8/0 1408/0 ( 0.0%)
  3181. disp_verts 480/0 9600/0 ( 0.0%)
  3182. disp_tris 736/0 1472/0 ( 0.0%)
  3183. disp_lmsamples 189000/0 189000/0 ( 0.0%)
  3184. faces 3955/65536 221480/3670016 ( 6.0%)
  3185. hdr faces 3955/65536 221480/3670016 ( 6.0%)
  3186. origfaces 1507/65536 84392/3670016 ( 2.3%)
  3187. leaves 2484/65536 79488/2097152 ( 3.8%)
  3188. leaffaces 4653/65536 9306/131072 ( 7.1%)
  3189. leafbrushes 1499/65536 2998/131072 ( 2.3%)
  3190. areas 2/256 16/2048 ( 0.8%)
  3191. surfedges 24592/512000 98368/2048000 ( 4.8%)
  3192. edges 13789/256000 55156/1024000 ( 5.4%)
  3193. LDR worldlights 0/8192 0/720896 ( 0.0%)
  3194. HDR worldlights 2/8192 176/720896 ( 0.0%)
  3195. leafwaterdata 1/32768 12/393216 ( 0.0%)
  3196. waterstrips 264/32768 2640/327680 ( 0.8%)
  3197. waterverts 0/65536 0/786432 ( 0.0%)
  3198. waterindices 4365/65536 8730/131072 ( 6.7%)
  3199. cubemapsamples 1/1024 16/16384 ( 0.1%)
  3200. overlays 1/512 352/180224 ( 0.2%)
  3201. LDR lightdata [variable] 0/0 ( 0.0%)
  3202. HDR lightdata [variable] 1236524/0 ( 0.0%)
  3203. visdata [variable] 529994/16777216 ( 3.2%)
  3204. entdata [variable] 3227/393216 ( 0.8%)
  3205. LDR ambient table 2484/65536 9936/262144 ( 3.8%)
  3206. HDR ambient table 2484/65536 9936/262144 ( 3.8%)
  3207. LDR leaf ambient 2484/65536 69552/1835008 ( 3.8%)
  3208. HDR leaf ambient 12810/65536 358680/1835008 (19.5%)
  3209. occluders 0/0 0/0 ( 0.0%)
  3210. occluder polygons 0/0 0/0 ( 0.0%)
  3211. occluder vert ind 0/0 0/0 ( 0.0%)
  3212. detail props [variable] 1/12 ( 8.3%)
  3213. static props [variable] 1/5510 ( 0.0%)
  3214. pakfile [variable] 178260/0 ( 0.0%)
  3215. physics [variable] 157735/4194304 ( 3.8%)
  3216. physics terrain [variable] 2792/1048576 ( 0.3%)
  3217. Level flags = 0
  3218. Total triangle count: 10626
  3219. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp
  3220. 1 minute, 46 seconds elapsed