materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf material "nature/blendsandsand008b_antlion" not found. Material not found!: NATURE/BLENDSANDSAND008B_ANTLION ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "stone/stonewall033a" not found. Material not found!: STONE/STONEWALL033A material "dev/dev_measurewall01a" not found. Material not found!: DEV/DEV_MEASUREWALL01A Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default material "concrete/concretewall001a" not found. Material not found!: CONCRETE/CONCRETEWALL001A material "dev/dev_measuregeneric01b" not found. Material not found!: DEV/DEV_MEASUREGENERIC01B Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default material "nature/blendcliffgrass001a" not found. Material not found!: NATURE/BLENDCLIFFGRASS001A material "nature/blendsandsand008b" not found. Material not found!: NATURE/BLENDSANDSAND008B material "nature/water_wasteland002b" not found. Material not found!: NATURE/WATER_WASTELAND002B material "metal/metalrail003a" not found. Material not found!: METAL/METALRAIL003A Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default material "metal/citadel_tilefloor016a_cheap" not found. Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default material "metal/metalhull010c" not found. Material not found!: METAL/METALHULL010C material "metal/metalhull010b" not found. Material not found!: METAL/METALHULL010B material "concrete/concreteceiling001a" not found. Material not found!: CONCRETE/CONCRETECEILING001A material "glass/glasswindow031b" not found. Material not found!: GLASS/GLASSWINDOW031B Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt) Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt) "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist material "tools/toolsskip" not found. Material not found!: TOOLS/TOOLSSKIP material "tile/tileroof002a" not found. Material not found!: TILE/TILEROOF002A material "metal/metaldoor008a" not found. Material not found!: METAL/METALDOOR008A material "dev/dev_measuregeneric01" not found. Material not found!: DEV/DEV_MEASUREGENERIC01 Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default material "tools/toolsskybox" not found. Material not found!: TOOLS/TOOLSSKYBOX material "vgui/black" not found. Material not found!: VGUI/BLACK material "tools/toolsnodraw" not found. Material not found!: TOOLS/TOOLSNODRAW Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default material "metal/metaldoor016a" not found. Material not found!: METAL/METALDOOR016A material "metal/metaldoor032c" not found. Material not found!: METAL/METALDOOR032C Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (-2272.00 3520.00 -1455.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) material "skybox/sky_day03_06rt" not found. Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf material "nature/blendsandsand008b_antlion" not found. Material not found!: NATURE/BLENDSANDSAND008B_ANTLION ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "stone/stonewall033a" not found. Material not found!: STONE/STONEWALL033A material "dev/dev_measurewall01a" not found. Material not found!: DEV/DEV_MEASUREWALL01A Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default material "concrete/concretewall001a" not found. Material not found!: CONCRETE/CONCRETEWALL001A material "dev/dev_measuregeneric01b" not found. Material not found!: DEV/DEV_MEASUREGENERIC01B Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default material "nature/blendcliffgrass001a" not found. Material not found!: NATURE/BLENDCLIFFGRASS001A material "nature/blendsandsand008b" not found. Material not found!: NATURE/BLENDSANDSAND008B material "nature/water_wasteland002b" not found. Material not found!: NATURE/WATER_WASTELAND002B material "metal/metalrail003a" not found. Material not found!: METAL/METALRAIL003A Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default material "metal/citadel_tilefloor016a_cheap" not found. Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default material "metal/metalhull010c" not found. Material not found!: METAL/METALHULL010C material "metal/metalhull010b" not found. Material not found!: METAL/METALHULL010B material "concrete/concreteceiling001a" not found. Material not found!: CONCRETE/CONCRETECEILING001A material "glass/glasswindow031b" not found. Material not found!: GLASS/GLASSWINDOW031B Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt) Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt) "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist material "tools/toolsskip" not found. Material not found!: TOOLS/TOOLSSKIP material "tile/tileroof002a" not found. Material not found!: TILE/TILEROOF002A material "metal/metaldoor008a" not found. Material not found!: METAL/METALDOOR008A material "dev/dev_measuregeneric01" not found. Material not found!: DEV/DEV_MEASUREGENERIC01 Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default material "tools/toolsskybox" not found. Material not found!: TOOLS/TOOLSSKYBOX material "vgui/black" not found. Material not found!: VGUI/BLACK material "tools/toolsnodraw" not found. Material not found!: TOOLS/TOOLSNODRAW Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default material "metal/metaldoor016a" not found. Material not found!: METAL/METALDOOR016A material "metal/metaldoor032c" not found. Material not found!: METAL/METALDOOR032C Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (-2272.00 3520.00 -1455.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) material "skybox/sky_day03_06rt" not found. Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp Error opening d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (-2272.00 3520.00 -1455.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157876 bytes) Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"! Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashbin01a.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1564 texinfos to 896 Reduced 50 texdatas to 43 (1339 bytes to 966) Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp No vis information, direct lighting only. 4357 faces 3379432 square feet [486638240.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 2 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0226 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1736/65536 34720/1310720 ( 2.6%) vertexes 5758/65536 69096/786432 ( 8.8%) nodes 2880/65536 92160/2097152 ( 4.4%) texinfos 896/12288 64512/884736 ( 7.3%) texdata 43/2048 1376/65536 ( 2.1%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 4357/65536 243992/3670016 ( 6.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1554/65536 87024/3670016 ( 2.4%) leaves 2882/65536 92224/2097152 ( 4.4%) leaffaces 5017/65536 10034/131072 ( 7.7%) leafbrushes 1427/65536 2854/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 26323/512000 105292/2048000 ( 5.1%) edges 14615/256000 58460/1024000 ( 5.7%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 254/32768 2540/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4170/65536 8340/131072 ( 6.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1229280/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 816/393216 ( 0.2%) LDR ambient table 2882/65536 11528/262144 ( 4.4%) HDR ambient table 2882/65536 11528/262144 ( 4.4%) LDR leaf ambient 14824/65536 415072/1835008 (22.6%) HDR leaf ambient 2882/65536 80696/1835008 ( 4.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5480 ( 0.0%) pakfile [variable] 176613/0 ( 0.0%) physics [variable] 157876/4194304 ( 3.8%) physics terrain [variable] 2764/1048576 ( 0.3%) Level flags = 0 Total triangle count: 11367 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp 34 seconds elapsed materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf material "nature/blendsandsand008b_antlion" not found. Material not found!: NATURE/BLENDSANDSAND008B_ANTLION ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "stone/stonewall033a" not found. Material not found!: STONE/STONEWALL033A material "dev/dev_measurewall01a" not found. Material not found!: DEV/DEV_MEASUREWALL01A Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default material "concrete/concretewall001a" not found. Material not found!: CONCRETE/CONCRETEWALL001A material "dev/dev_measuregeneric01b" not found. Material not found!: DEV/DEV_MEASUREGENERIC01B Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default material "nature/blendcliffgrass001a" not found. Material not found!: NATURE/BLENDCLIFFGRASS001A material "nature/blendsandsand008b" not found. Material not found!: NATURE/BLENDSANDSAND008B material "nature/water_coast02" not found. Material not found!: NATURE/WATER_COAST02 material "metal/metalrail003a" not found. Material not found!: METAL/METALRAIL003A Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default material "metal/citadel_tilefloor016a_cheap" not found. Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default material "metal/metalhull010c" not found. Material not found!: METAL/METALHULL010C material "metal/metalhull010b" not found. Material not found!: METAL/METALHULL010B material "concrete/concreteceiling001a" not found. Material not found!: CONCRETE/CONCRETECEILING001A material "glass/glasswindow031b" not found. Material not found!: GLASS/GLASSWINDOW031B Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt) Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt) "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist material "tools/toolsskip" not found. Material not found!: TOOLS/TOOLSSKIP material "tile/tileroof002a" not found. Material not found!: TILE/TILEROOF002A material "metal/metaldoor008a" not found. Material not found!: METAL/METALDOOR008A material "dev/dev_measuregeneric01" not found. Material not found!: DEV/DEV_MEASUREGENERIC01 Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default material "tools/toolsskybox" not found. Material not found!: TOOLS/TOOLSSKYBOX material "vgui/black" not found. Material not found!: VGUI/BLACK material "tools/toolsnodraw" not found. Material not found!: TOOLS/TOOLSNODRAW Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default material "metal/metaldoor016a" not found. Material not found!: METAL/METALDOOR016A material "metal/metaldoor032c" not found. Material not found!: METAL/METALDOOR032C Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (-2272.00 3520.00 -1455.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) material "skybox/sky_day03_06rt" not found. Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf material "nature/blendsandsand008b_antlion" not found. Material not found!: NATURE/BLENDSANDSAND008B_ANTLION ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "stone/stonewall033a" not found. Material not found!: STONE/STONEWALL033A material "dev/dev_measurewall01a" not found. Material not found!: DEV/DEV_MEASUREWALL01A Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default material "concrete/concretewall001a" not found. Material not found!: CONCRETE/CONCRETEWALL001A material "dev/dev_measuregeneric01b" not found. Material not found!: DEV/DEV_MEASUREGENERIC01B Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default material "nature/blendcliffgrass001a" not found. Material not found!: NATURE/BLENDCLIFFGRASS001A material "nature/blendsandsand008b" not found. Material not found!: NATURE/BLENDSANDSAND008B material "nature/water_coast02" not found. Material not found!: NATURE/WATER_COAST02 material "metal/metalrail003a" not found. Material not found!: METAL/METALRAIL003A Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default material "metal/citadel_tilefloor016a_cheap" not found. Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default material "metal/metalhull010c" not found. Material not found!: METAL/METALHULL010C material "metal/metalhull010b" not found. Material not found!: METAL/METALHULL010B material "concrete/concreteceiling001a" not found. Material not found!: CONCRETE/CONCRETECEILING001A material "glass/glasswindow031b" not found. Material not found!: GLASS/GLASSWINDOW031B Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt) Failed to load $include VMT file (materials/NATURE/BLENDMUDDIRT001A.vmt) "materials/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90.vtf": cached version doesn't exist material "tools/toolsskip" not found. Material not found!: TOOLS/TOOLSSKIP material "tile/tileroof002a" not found. Material not found!: TILE/TILEROOF002A material "metal/metaldoor008a" not found. Material not found!: METAL/METALDOOR008A material "dev/dev_measuregeneric01" not found. Material not found!: DEV/DEV_MEASUREGENERIC01 Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default material "tools/toolsskybox" not found. Material not found!: TOOLS/TOOLSSKYBOX material "vgui/black" not found. Material not found!: VGUI/BLACK material "tools/toolsnodraw" not found. Material not found!: TOOLS/TOOLSNODRAW Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default material "metal/metaldoor016a" not found. Material not found!: METAL/METALDOOR016A material "metal/metaldoor032c" not found. Material not found!: METAL/METALDOOR032C Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (-2272.00 3520.00 -1455.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157876 bytes) Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"! Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashbin01a.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1564 texinfos to 896 Reduced 50 texdatas to 43 (1327 bytes to 960) Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp No vis information, direct lighting only. 4355 faces 3379604 square feet [486663072.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 2 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0222 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1736/65536 34720/1310720 ( 2.6%) vertexes 5757/65536 69084/786432 ( 8.8%) nodes 2874/65536 91968/2097152 ( 4.4%) texinfos 896/12288 64512/884736 ( 7.3%) texdata 43/2048 1376/65536 ( 2.1%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 4355/65536 243880/3670016 ( 6.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1553/65536 86968/3670016 ( 2.4%) leaves 2876/65536 92032/2097152 ( 4.4%) leaffaces 5004/65536 10008/131072 ( 7.6%) leafbrushes 1427/65536 2854/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 26309/512000 105236/2048000 ( 5.1%) edges 14609/256000 58436/1024000 ( 5.7%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 254/32768 2540/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4167/65536 8334/131072 ( 6.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1229280/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 816/393216 ( 0.2%) LDR ambient table 2876/65536 11504/262144 ( 4.4%) HDR ambient table 2876/65536 11504/262144 ( 4.4%) LDR leaf ambient 14649/65536 410172/1835008 (22.4%) HDR leaf ambient 2876/65536 80528/1835008 ( 4.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5480 ( 0.0%) pakfile [variable] 176595/0 ( 0.0%) physics [variable] 157876/4194304 ( 3.8%) physics terrain [variable] 2764/1048576 ( 0.3%) Level flags = 0 Total triangle count: 11361 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp 33 seconds elapsed materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (-2272.00 3520.00 -1455.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157876 bytes) Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"! Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashbin01a.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1775 texinfos to 896 Reduced 55 texdatas to 43 (1675 bytes to 1212) Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp No vis information, direct lighting only. 4355 faces 3379604 square feet [486663072.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 3 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0231 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1736/65536 34720/1310720 ( 2.6%) vertexes 5757/65536 69084/786432 ( 8.8%) nodes 2874/65536 91968/2097152 ( 4.4%) texinfos 896/12288 64512/884736 ( 7.3%) texdata 43/2048 1376/65536 ( 2.1%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 4355/65536 243880/3670016 ( 6.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1553/65536 86968/3670016 ( 2.4%) leaves 2876/65536 92032/2097152 ( 4.4%) leaffaces 5004/65536 10008/131072 ( 7.6%) leafbrushes 1427/65536 2854/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 26309/512000 105236/2048000 ( 5.1%) edges 14609/256000 58436/1024000 ( 5.7%) LDR worldlights 3/8192 264/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 254/32768 2540/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4167/65536 8334/131072 ( 6.4%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1229280/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 980/393216 ( 0.2%) LDR ambient table 2876/65536 11504/262144 ( 4.4%) HDR ambient table 2876/65536 11504/262144 ( 4.4%) LDR leaf ambient 14635/65536 409780/1835008 (22.3%) HDR leaf ambient 2876/65536 80528/1835008 ( 4.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5480 ( 0.0%) pakfile [variable] 179049/0 ( 0.0%) physics [variable] 157876/4194304 ( 3.8%) physics terrain [variable] 2764/1048576 ( 0.3%) Level flags = 0 Total triangle count: 11361 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp 33 seconds elapsed materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/maps/stenesforest/nature/blendmuddirt001a_-766_-795_-90_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (-2272.00 3520.00 -1455.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157876 bytes) Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"! Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashbin01a.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1775 texinfos to 896 Reduced 55 texdatas to 43 (1675 bytes to 1212) Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp No vis information, direct lighting only. 4335 faces 3380360 square feet [486771936.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 3 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0225 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1738/65536 34760/1310720 ( 2.7%) vertexes 5739/65536 68868/786432 ( 8.8%) nodes 2873/65536 91936/2097152 ( 4.4%) texinfos 896/12288 64512/884736 ( 7.3%) texdata 43/2048 1376/65536 ( 2.1%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 4335/65536 242760/3670016 ( 6.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1551/65536 86856/3670016 ( 2.4%) leaves 2875/65536 92000/2097152 ( 4.4%) leaffaces 4992/65536 9984/131072 ( 7.6%) leafbrushes 1427/65536 2854/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 26223/512000 104892/2048000 ( 5.1%) edges 14568/256000 58272/1024000 ( 5.7%) LDR worldlights 3/8192 264/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 252/32768 2520/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4143/65536 8286/131072 ( 6.3%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1229280/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 980/393216 ( 0.2%) LDR ambient table 2875/65536 11500/262144 ( 4.4%) HDR ambient table 2875/65536 11500/262144 ( 4.4%) LDR leaf ambient 14573/65536 408044/1835008 (22.2%) HDR leaf ambient 2875/65536 80500/1835008 ( 4.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5480 ( 0.0%) pakfile [variable] 179049/0 ( 0.0%) physics [variable] 157876/4194304 ( 3.8%) physics terrain [variable] 2764/1048576 ( 0.3%) Level flags = 0 Total triangle count: 11323 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp 31 seconds elapsed materialPath: d:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (-272.00 3520.00 -1487.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157864 bytes) Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"! Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashbin01a.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1774 texinfos to 896 Reduced 54 texdatas to 43 (1562 bytes to 1155) Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp No vis information, direct lighting only. 4331 faces 3402035 square feet [489893088.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 6 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0222 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1740/65536 34800/1310720 ( 2.7%) vertexes 5739/65536 68868/786432 ( 8.8%) nodes 2860/65536 91520/2097152 ( 4.4%) texinfos 896/12288 64512/884736 ( 7.3%) texdata 43/2048 1376/65536 ( 2.1%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 4331/65536 242536/3670016 ( 6.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1549/65536 86744/3670016 ( 2.4%) leaves 2862/65536 91584/2097152 ( 4.4%) leaffaces 4978/65536 9956/131072 ( 7.6%) leafbrushes 1423/65536 2846/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 26195/512000 104780/2048000 ( 5.1%) edges 14556/256000 58224/1024000 ( 5.7%) LDR worldlights 6/8192 528/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 252/32768 2520/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4143/65536 8286/131072 ( 6.3%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1220736/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 1523/393216 ( 0.4%) LDR ambient table 2862/65536 11448/262144 ( 4.4%) HDR ambient table 2862/65536 11448/262144 ( 4.4%) LDR leaf ambient 14491/65536 405748/1835008 (22.1%) HDR leaf ambient 2862/65536 80136/1835008 ( 4.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5480 ( 0.0%) pakfile [variable] 178588/0 ( 0.0%) physics [variable] 157864/4194304 ( 3.8%) physics terrain [variable] 2764/1048576 ( 0.3%) Level flags = 0 Total triangle count: 11311 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\ni_coast_test.bsp 29 seconds elapsed materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf material "nature/blendsandsand008b_antlion" not found. Material not found!: NATURE/BLENDSANDSAND008B_ANTLION ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "stone/stonewall033a" not found. Material not found!: STONE/STONEWALL033A material "dev/dev_measurewall01a" not found. Material not found!: DEV/DEV_MEASUREWALL01A Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default material "concrete/concretewall001a" not found. Material not found!: CONCRETE/CONCRETEWALL001A material "dev/dev_measuregeneric01b" not found. Material not found!: DEV/DEV_MEASUREGENERIC01B Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default material "nature/blendcliffgrass001a" not found. Material not found!: NATURE/BLENDCLIFFGRASS001A material "nature/blendsandsand008b" not found. Material not found!: NATURE/BLENDSANDSAND008B material "metal/metalrail003a" not found. Material not found!: METAL/METALRAIL003A Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default material "metal/citadel_tilefloor016a_cheap" not found. Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default material "metal/metalhull010c" not found. Material not found!: METAL/METALHULL010C material "metal/metalhull010b" not found. Material not found!: METAL/METALHULL010B material "concrete/concreteceiling001a" not found. Material not found!: CONCRETE/CONCRETECEILING001A material "glass/glasswindow031b" not found. Material not found!: GLASS/GLASSWINDOW031B material "tools/toolsskip" not found. Material not found!: TOOLS/TOOLSSKIP material "tile/tileroof002a" not found. Material not found!: TILE/TILEROOF002A material "metal/metaldoor008a" not found. Material not found!: METAL/METALDOOR008A material "dev/dev_measuregeneric01" not found. Material not found!: DEV/DEV_MEASUREGENERIC01 Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default material "tools/toolsskybox" not found. Material not found!: TOOLS/TOOLSSKYBOX material "vgui/black" not found. Material not found!: VGUI/BLACK material "tools/toolsnodraw" not found. Material not found!: TOOLS/TOOLSNODRAW Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default material "metal/metaldoor016a" not found. Material not found!: METAL/METALDOOR016A material "metal/metaldoor032c" not found. Material not found!: METAL/METALDOOR032C material "nature/water_coast02" not found. Material not found!: NATURE/WATER_COAST02 Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (-272.00 3520.00 -1487.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) material "skybox/sky_day03_06rt" not found. Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf material "nature/blendsandsand008b_antlion" not found. Material not found!: NATURE/BLENDSANDSAND008B_ANTLION ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "stone/stonewall033a" not found. Material not found!: STONE/STONEWALL033A material "dev/dev_measurewall01a" not found. Material not found!: DEV/DEV_MEASUREWALL01A Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default material "concrete/concretewall001a" not found. Material not found!: CONCRETE/CONCRETEWALL001A material "dev/dev_measuregeneric01b" not found. Material not found!: DEV/DEV_MEASUREGENERIC01B Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default material "nature/blendcliffgrass001a" not found. Material not found!: NATURE/BLENDCLIFFGRASS001A material "nature/blendsandsand008b" not found. Material not found!: NATURE/BLENDSANDSAND008B material "metal/metalrail003a" not found. Material not found!: METAL/METALRAIL003A Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default material "metal/citadel_tilefloor016a_cheap" not found. Material not found!: METAL/CITADEL_TILEFLOOR016A_CHEAP Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default material "metal/metalhull010c" not found. Material not found!: METAL/METALHULL010C material "metal/metalhull010b" not found. Material not found!: METAL/METALHULL010B material "concrete/concreteceiling001a" not found. Material not found!: CONCRETE/CONCRETECEILING001A material "glass/glasswindow031b" not found. Material not found!: GLASS/GLASSWINDOW031B material "tools/toolsskip" not found. Material not found!: TOOLS/TOOLSSKIP material "tile/tileroof002a" not found. Material not found!: TILE/TILEROOF002A material "metal/metaldoor008a" not found. Material not found!: METAL/METALDOOR008A material "dev/dev_measuregeneric01" not found. Material not found!: DEV/DEV_MEASUREGENERIC01 Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default material "tools/toolsskybox" not found. Material not found!: TOOLS/TOOLSSKYBOX material "vgui/black" not found. Material not found!: VGUI/BLACK material "tools/toolsnodraw" not found. Material not found!: TOOLS/TOOLSNODRAW Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default material "metal/metaldoor016a" not found. Material not found!: METAL/METALDOOR016A material "metal/metaldoor032c" not found. Material not found!: METAL/METALDOOR032C material "nature/water_coast02" not found. Material not found!: NATURE/WATER_COAST02 Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (-272.00 3520.00 -1487.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) material "skybox/sky_day03_06rt" not found. Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default material "nature/water_coast02" not found. Material not found!: NATURE/WATER_COAST02 Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (-272.00 3520.00 -1487.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "nature/water_coast02" not found. Material not found!: NATURE/WATER_COAST02 Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1435 portalclusters 5393 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 109198 visible clusters (0.00%) Total clusters visible: 1720191 Average clusters visible: 1198 Building PAS... Average clusters audible: 1432 visdatasize:516353 compressed from 528080 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 4331 faces 3402035 square feet [489893088.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 4331 patches before subdivision 42051 patches after subdivision 6 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4 materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "nature/water_coast02" not found. Material not found!: NATURE/WATER_COAST02 Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1435 portalclusters 5393 numportals 0...1...2...3...4...5...6...7 materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "nature/water_coast02" not found. Material not found!: NATURE/WATER_COAST02 Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1435 portalclusters 5393 numportals 0.. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "nature/water_coast02" not found. Material not found!: NATURE/WATER_COAST02 Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1435 portalclusters 5393 numportals 0...1 materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157097 bytes) Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1743 texinfos to 887 Reduced 49 texdatas to 41 (1315 bytes to 1033) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1399 portalclusters 5304 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 106723 visible clusters (0.00%) Total clusters visible: 1624298 Average clusters visible: 1161 Building PAS... Average clusters audible: 1395 visdatasize:489863 compressed from 492448 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Can't find surfaceprop water for material DEV/DEV_WATER2, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default done (0) FixTjuncs... PruneNodes... WriteBSP... Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157735 bytes) Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1760 texinfos to 895 Reduced 53 texdatas to 43 (1483 bytes to 1106) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1463 portalclusters 5489 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 110844 visible clusters (0.00%) Total clusters visible: 1797901 Average clusters visible: 1228 Building PAS... Average clusters audible: 1460 visdatasize:536167 compressed from 538384 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 4058 faces 2039606 square feet [293703360.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 4058 patches before subdivision 41920 patches after subdivision 6 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3452836, max 1209 transfer lists: 26.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67718, 30132, 12488) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12733, 5401, 1998) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2228, 951, 325) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(475, 199, 62) 0...1...2...3...4...5...6...7...8...9...10 materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Can't find surfaceprop water for material DEV/DEV_WATER2, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default done (0) FixTjuncs... PruneNodes... WriteBSP... Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157735 bytes) Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1760 texinfos to 895 Reduced 53 texdatas to 43 (1483 bytes to 1106) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1463 portalclusters 5489 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 110844 visible clusters (0.00%) Total clusters visible: 1797901 Average clusters visible: 1228 Building PAS... Average clusters audible: 1460 visdatasize:536167 compressed from 538384 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 4058 faces 2039606 square feet [293703360.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 4058 patches before subdivision 41920 patches after subdivision 6 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3452836, max 1209 transfer lists: 26.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67770, 30161, 12501) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12802, 5419, 1999) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2241, 954, 325) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(478, 200, 62) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(96, 41, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0286 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1752/65536 35040/1310720 ( 2.7%) vertexes 5515/65536 66180/786432 ( 8.4%) nodes 2528/65536 80896/2097152 ( 3.9%) texinfos 895/12288 64440/884736 ( 7.3%) texdata 43/2048 1376/65536 ( 2.1%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 4058/65536 227248/3670016 ( 6.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1513/65536 84728/3670016 ( 2.3%) leaves 2530/65536 80960/2097152 ( 3.9%) leaffaces 4749/65536 9498/131072 ( 7.2%) leafbrushes 1544/65536 3088/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 25028/512000 100112/2048000 ( 4.9%) edges 13981/256000 55924/1024000 ( 5.5%) LDR worldlights 6/8192 528/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 261/32768 2610/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4326/65536 8652/131072 ( 6.6%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1236152/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 536167/16777216 ( 3.2%) entdata [variable] 2684/393216 ( 0.7%) LDR ambient table 2530/65536 10120/262144 ( 3.9%) HDR ambient table 2530/65536 10120/262144 ( 3.9%) LDR leaf ambient 11849/65536 331772/1835008 (18.1%) HDR leaf ambient 2530/65536 70840/1835008 ( 3.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5510 ( 0.0%) pakfile [variable] 178260/0 ( 0.0%) physics [variable] 157735/4194304 ( 3.8%) physics terrain [variable] 2764/1048576 ( 0.3%) Level flags = 0 Total triangle count: 10832 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 36 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 4058 faces 2039606 square feet [293703360.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 4058 patches before subdivision 41920 patches after subdivision 6 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3452836, max 1209 transfer lists: 26.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67770, 30161, 12501) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12802, 5419, 1999) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2241, 954, 325) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(478, 200, 62) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(96, 41, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0294 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1752/65536 35040/1310720 ( 2.7%) vertexes 5515/65536 66180/786432 ( 8.4%) nodes 2528/65536 80896/2097152 ( 3.9%) texinfos 895/12288 64440/884736 ( 7.3%) texdata 43/2048 1376/65536 ( 2.1%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 4058/65536 227248/3670016 ( 6.2%) hdr faces 4058/65536 227248/3670016 ( 6.2%) origfaces 1513/65536 84728/3670016 ( 2.3%) leaves 2530/65536 80960/2097152 ( 3.9%) leaffaces 4749/65536 9498/131072 ( 7.2%) leafbrushes 1544/65536 3088/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 25028/512000 100112/2048000 ( 4.9%) edges 13981/256000 55924/1024000 ( 5.5%) LDR worldlights 6/8192 528/720896 ( 0.1%) HDR worldlights 6/8192 528/720896 ( 0.1%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 261/32768 2610/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4326/65536 8652/131072 ( 6.6%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1236152/0 ( 0.0%) HDR lightdata [variable] 1236152/0 ( 0.0%) visdata [variable] 536167/16777216 ( 3.2%) entdata [variable] 2684/393216 ( 0.7%) LDR ambient table 2530/65536 10120/262144 ( 3.9%) HDR ambient table 2530/65536 10120/262144 ( 3.9%) LDR leaf ambient 11849/65536 331772/1835008 (18.1%) HDR leaf ambient 11849/65536 331772/1835008 (18.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5510 ( 0.0%) pakfile [variable] 178260/0 ( 0.0%) physics [variable] 157735/4194304 ( 3.8%) physics terrain [variable] 2764/1048576 ( 0.3%) Level flags = 0 Total triangle count: 10832 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 38 seconds elapsed materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Can't find surfaceprop water for material DEV/DEV_WATER2, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default done (0) FixTjuncs... PruneNodes... WriteBSP... Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157735 bytes) Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1752 texinfos to 889 Reduced 53 texdatas to 43 (1483 bytes to 1106) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1455 portalclusters 5493 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%) Total clusters visible: 1772044 Average clusters visible: 1217 Building PAS... Average clusters audible: 1452 visdatasize:529994 compressed from 535440 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 3955 faces 1649743 square feet [237563056.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 3955 patches before subdivision 41621 patches after subdivision 6 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204 transfer lists: 25.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67474, 30062, 12466) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12572, 5314, 1932) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2226, 949, 323) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(474, 198, 61) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(96, 40, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0280 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1752/65536 35040/1310720 ( 2.7%) vertexes 5491/65536 65892/786432 ( 8.4%) nodes 2483/65536 79456/2097152 ( 3.8%) texinfos 889/12288 64008/884736 ( 7.2%) texdata 43/2048 1376/65536 ( 2.1%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 3955/65536 221480/3670016 ( 6.0%) hdr faces 3955/65536 221480/3670016 ( 6.0%) origfaces 1507/65536 84392/3670016 ( 2.3%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 4645/65536 9290/131072 ( 7.1%) leafbrushes 1500/65536 3000/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) surfedges 24592/512000 98368/2048000 ( 4.8%) edges 13789/256000 55156/1024000 ( 5.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 6/8192 528/720896 ( 0.1%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 264/32768 2640/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4365/65536 8730/131072 ( 6.7%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1236524/0 ( 0.0%) visdata [variable] 529994/16777216 ( 3.2%) entdata [variable] 2684/393216 ( 0.7%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) HDR leaf ambient 11745/65536 328860/1835008 (17.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5510 ( 0.0%) pakfile [variable] 178260/0 ( 0.0%) physics [variable] 157735/4194304 ( 3.8%) physics terrain [variable] 2764/1048576 ( 0.3%) Level flags = 0 Total triangle count: 10626 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 36 seconds elapsed materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Can't find surfaceprop water for material DEV/DEV_WATER2, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default done (0) FixTjuncs... PruneNodes... WriteBSP... Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157735 bytes) Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1753 texinfos to 890 Reduced 54 texdatas to 44 (1506 bytes to 1129) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1455 portalclusters 5493 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%) Total clusters visible: 1772044 Average clusters visible: 1217 Building PAS... Average clusters audible: 1452 visdatasize:529994 compressed from 535440 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 3955 faces 1649743 square feet [237563056.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 3955 patches before subdivision 41621 patches after subdivision 6 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204 transfer lists: 25.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(67474, 30062, 12466) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12572, 5314, 1932) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2226, 949, 323) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(474, 198, 61) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(96, 40, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0296 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1752/65536 35040/1310720 ( 2.7%) vertexes 5491/65536 65892/786432 ( 8.4%) nodes 2483/65536 79456/2097152 ( 3.8%) texinfos 890/12288 64080/884736 ( 7.2%) texdata 44/2048 1408/65536 ( 2.1%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 3955/65536 221480/3670016 ( 6.0%) hdr faces 3955/65536 221480/3670016 ( 6.0%) origfaces 1507/65536 84392/3670016 ( 2.3%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 4645/65536 9290/131072 ( 7.1%) leafbrushes 1500/65536 3000/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) surfedges 24592/512000 98368/2048000 ( 4.8%) edges 13789/256000 55156/1024000 ( 5.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 6/8192 528/720896 ( 0.1%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 264/32768 2640/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4365/65536 8730/131072 ( 6.7%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 4/512 1408/180224 ( 0.8%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1236524/0 ( 0.0%) visdata [variable] 529994/16777216 ( 3.2%) entdata [variable] 2684/393216 ( 0.7%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) HDR leaf ambient 11745/65536 328860/1835008 (17.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5510 ( 0.0%) pakfile [variable] 178260/0 ( 0.0%) physics [variable] 157735/4194304 ( 3.8%) physics terrain [variable] 2764/1048576 ( 0.3%) Level flags = 0 Total triangle count: 10626 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 37 seconds elapsed materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Can't find surfaceprop water for material DEV/DEV_WATER2, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default done (0) FixTjuncs... PruneNodes... WriteBSP... Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157735 bytes) Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1753 texinfos to 890 Reduced 54 texdatas to 44 (1506 bytes to 1129) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1455 portalclusters 5493 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%) Total clusters visible: 1772044 Average clusters visible: 1217 Building PAS... Average clusters audible: 1452 visdatasize:529994 compressed from 535440 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 3955 faces 1649743 square feet [237563056.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 3955 patches before subdivision 41621 patches after subdivision 6 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204 transfer lists: 25.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(47272, 38825, 18816) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8245, 6643, 2932) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1516, 1200, 493) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(302, 240, 91) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(62, 49, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 10, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0273 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1752/65536 35040/1310720 ( 2.7%) vertexes 5491/65536 65892/786432 ( 8.4%) nodes 2483/65536 79456/2097152 ( 3.8%) texinfos 890/12288 64080/884736 ( 7.2%) texdata 44/2048 1408/65536 ( 2.1%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 3955/65536 221480/3670016 ( 6.0%) hdr faces 3955/65536 221480/3670016 ( 6.0%) origfaces 1507/65536 84392/3670016 ( 2.3%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 4645/65536 9290/131072 ( 7.1%) leafbrushes 1500/65536 3000/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) surfedges 24592/512000 98368/2048000 ( 4.8%) edges 13789/256000 55156/1024000 ( 5.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 6/8192 528/720896 ( 0.1%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 264/32768 2640/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4365/65536 8730/131072 ( 6.7%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 4/512 1408/180224 ( 0.8%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1236524/0 ( 0.0%) visdata [variable] 529994/16777216 ( 3.2%) entdata [variable] 2685/393216 ( 0.7%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) HDR leaf ambient 10658/65536 298424/1835008 (16.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5510 ( 0.0%) pakfile [variable] 178260/0 ( 0.0%) physics [variable] 157735/4194304 ( 3.8%) physics terrain [variable] 2764/1048576 ( 0.3%) Level flags = 0 Total triangle count: 10626 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 35 seconds elapsed materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Can't find surfaceprop water for material DEV/DEV_WATER2, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default done (0) FixTjuncs... PruneNodes... WriteBSP... Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157735 bytes) Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1754 texinfos to 891 Reduced 55 texdatas to 45 (1529 bytes to 1152) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1455 portalclusters 5493 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%) Total clusters visible: 1772044 Average clusters visible: 1217 Building PAS... Average clusters audible: 1452 visdatasize:529994 compressed from 535440 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 3955 faces 1649743 square feet [237563056.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 3955 patches before subdivision 41621 patches after subdivision 6 direct lights 0...1...2...3...4. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Can't find surfaceprop water for material DEV/DEV_WATER2, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default done (0) FixTjuncs... PruneNodes... WriteBSP... Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157735 bytes) Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1754 texinfos to 891 Reduced 55 texdatas to 45 (1529 bytes to 1152) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1455 portalclusters 5493 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 112195 visible clusters (0.00%) Total clusters visible: 1772044 Average clusters visible: 1217 Building PAS... Average clusters audible: 1452 visdatasize:529994 compressed from 535440 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 3955 faces 1649743 square feet [237563056.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 3955 patches before subdivision 41621 patches after subdivision 6 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291561, max 1204 transfer lists: 25.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(191877, 185922, 155151) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(33045, 31269, 23792) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6158, 5657, 4044) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1205, 1110, 734) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 222, 139) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(51, 47, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(12, 10, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0275 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1752/65536 35040/1310720 ( 2.7%) vertexes 5491/65536 65892/786432 ( 8.4%) nodes 2483/65536 79456/2097152 ( 3.8%) texinfos 891/12288 64152/884736 ( 7.3%) texdata 45/2048 1440/65536 ( 2.2%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 3955/65536 221480/3670016 ( 6.0%) hdr faces 3955/65536 221480/3670016 ( 6.0%) origfaces 1507/65536 84392/3670016 ( 2.3%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 4645/65536 9290/131072 ( 7.1%) leafbrushes 1500/65536 3000/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) surfedges 24592/512000 98368/2048000 ( 4.8%) edges 13789/256000 55156/1024000 ( 5.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 6/8192 528/720896 ( 0.1%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 264/32768 2640/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4365/65536 8730/131072 ( 6.7%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 4/512 1408/180224 ( 0.8%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1236524/0 ( 0.0%) visdata [variable] 529994/16777216 ( 3.2%) entdata [variable] 3883/393216 ( 1.0%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) HDR leaf ambient 12825/65536 359100/1835008 (19.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5510 ( 0.0%) pakfile [variable] 178260/0 ( 0.0%) physics [variable] 157735/4194304 ( 3.8%) physics terrain [variable] 2764/1048576 ( 0.3%) Level flags = 0 Total triangle count: 10626 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 36 seconds elapsed materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop water for material DEV/DEV_WATER2, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch Can't find surfaceprop tile for material TILE/TILEROOF002A, using default fixing up env_cubemap materials on brush sides... Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop water for material DEV/DEV_WATER2, using default Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default ...1...2...3Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... ...4Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0....1...2.....5...36...7...8...9...10...40....1...2...3..5...6...7...8......9...4100...5...6...7...8....9.....101...2...3Processing areas...done (0) Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default ...4done (0) FixTjuncs... PruneNodes... WriteBSP... ...5...6...7...8..Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default .done (0) 9...10writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... Processing areas...done (0) Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default done (0) FixTjuncs... done (0) PruneNodes... WriteBSP... Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop water for material DEV/DEV_WATER2, using default Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default done (0) FixTjuncs... PruneNodes... WriteBSP... Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157735 bytes) Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1754 texinfos to 891 Reduced 55 texdatas to 45 (1529 bytes to 1152) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1455 portalclusters 5484 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%) Total clusters visible: 1772046 Average clusters visible: 1217 Building PAS... Average clusters audible: 1452 visdatasize:529994 compressed from 535440 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 3955 faces 1649743 square feet [237563056.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 3955 patches before subdivision 41621 patches after subdivision 6 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291559, max 1204 transfer lists: 25.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(191877, 185922, 155151) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(33045, 31269, 23792) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6158, 5657, 4044) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1205, 1110, 734) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 222, 139) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(51, 47, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(12, 10, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0285 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1752/65536 35040/1310720 ( 2.7%) vertexes 5491/65536 65892/786432 ( 8.4%) nodes 2482/65536 79424/2097152 ( 3.8%) texinfos 891/12288 64152/884736 ( 7.3%) texdata 45/2048 1440/65536 ( 2.2%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 3955/65536 221480/3670016 ( 6.0%) hdr faces 3955/65536 221480/3670016 ( 6.0%) origfaces 1507/65536 84392/3670016 ( 2.3%) leaves 2484/65536 79488/2097152 ( 3.8%) leaffaces 4653/65536 9306/131072 ( 7.1%) leafbrushes 1499/65536 2998/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) surfedges 24592/512000 98368/2048000 ( 4.8%) edges 13789/256000 55156/1024000 ( 5.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 6/8192 528/720896 ( 0.1%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 264/32768 2640/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4365/65536 8730/131072 ( 6.7%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 2/512 704/180224 ( 0.4%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1236524/0 ( 0.0%) visdata [variable] 529994/16777216 ( 3.2%) entdata [variable] 3883/393216 ( 1.0%) LDR ambient table 2484/65536 9936/262144 ( 3.8%) HDR ambient table 2484/65536 9936/262144 ( 3.8%) LDR leaf ambient 2484/65536 69552/1835008 ( 3.8%) HDR leaf ambient 12817/65536 358876/1835008 (19.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5510 ( 0.0%) pakfile [variable] 178260/0 ( 0.0%) physics [variable] 157735/4194304 ( 3.8%) physics terrain [variable] 2764/1048576 ( 0.3%) Level flags = 0 Total triangle count: 10626 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 36 seconds elapsed materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop water for material DEV/DEV_WATER2, using default Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default done (0) FixTjuncs... PruneNodes... WriteBSP... Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157735 bytes) Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1753 texinfos to 890 Reduced 54 texdatas to 44 (1506 bytes to 1129) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1455 portalclusters 5484 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%) Total clusters visible: 1772046 Average clusters visible: 1217 Building PAS... Average clusters audible: 1452 visdatasize:529994 compressed from 535440 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 3955 faces 1649743 square feet [237563056.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 3955 patches before subdivision 41621 patches after subdivision 6 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3291559, max 1204 transfer lists: 25.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(191877, 185922, 155151) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(33045, 31269, 23792) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6158, 5657, 4044) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1205, 1110, 734) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 222, 139) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(51, 47, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(12, 10, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0274 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1752/65536 35040/1310720 ( 2.7%) vertexes 5491/65536 65892/786432 ( 8.4%) nodes 2482/65536 79424/2097152 ( 3.8%) texinfos 890/12288 64080/884736 ( 7.2%) texdata 44/2048 1408/65536 ( 2.1%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 3955/65536 221480/3670016 ( 6.0%) hdr faces 3955/65536 221480/3670016 ( 6.0%) origfaces 1507/65536 84392/3670016 ( 2.3%) leaves 2484/65536 79488/2097152 ( 3.8%) leaffaces 4653/65536 9306/131072 ( 7.1%) leafbrushes 1499/65536 2998/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) surfedges 24592/512000 98368/2048000 ( 4.8%) edges 13789/256000 55156/1024000 ( 5.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 6/8192 528/720896 ( 0.1%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 264/32768 2640/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4365/65536 8730/131072 ( 6.7%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 2/512 704/180224 ( 0.4%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1236524/0 ( 0.0%) visdata [variable] 529994/16777216 ( 3.2%) entdata [variable] 3883/393216 ( 1.0%) LDR ambient table 2484/65536 9936/262144 ( 3.8%) HDR ambient table 2484/65536 9936/262144 ( 3.8%) LDR leaf ambient 2484/65536 69552/1835008 ( 3.8%) HDR leaf ambient 12817/65536 358876/1835008 (19.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5510 ( 0.0%) pakfile [variable] 178260/0 ( 0.0%) physics [variable] 157735/4194304 ( 3.8%) physics terrain [variable] 2764/1048576 ( 0.3%) Level flags = 0 Total triangle count: 10626 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 34 seconds elapsed materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop water for material DEV/DEV_WATER2, using default Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default done (0) FixTjuncs... PruneNodes... WriteBSP... Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157735 bytes) Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1753 texinfos to 890 Reduced 54 texdatas to 44 (1506 bytes to 1129) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1455 portalclusters 5484 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%) Total clusters visible: 1772046 Average clusters visible: 1217 Building PAS... Average clusters audible: 1452 visdatasize:529994 compressed from 535440 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 3955 faces 1649743 square feet [237563056.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 3955 patches before subdivision 41621 patches after subdivision 6 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3290417, max 1205 transfer lists: 25.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(191911, 185953, 155163) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(33052, 31275, 23794) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6160, 5659, 4045) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1205, 1110, 734) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 222, 139) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(51, 47, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(12, 10, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0277 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1752/65536 35040/1310720 ( 2.7%) vertexes 5491/65536 65892/786432 ( 8.4%) nodes 2482/65536 79424/2097152 ( 3.8%) texinfos 890/12288 64080/884736 ( 7.2%) texdata 44/2048 1408/65536 ( 2.1%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 3955/65536 221480/3670016 ( 6.0%) hdr faces 3955/65536 221480/3670016 ( 6.0%) origfaces 1507/65536 84392/3670016 ( 2.3%) leaves 2484/65536 79488/2097152 ( 3.8%) leaffaces 4653/65536 9306/131072 ( 7.1%) leafbrushes 1499/65536 2998/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) surfedges 24592/512000 98368/2048000 ( 4.8%) edges 13789/256000 55156/1024000 ( 5.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 6/8192 528/720896 ( 0.1%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 264/32768 2640/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4365/65536 8730/131072 ( 6.7%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1236524/0 ( 0.0%) visdata [variable] 529994/16777216 ( 3.2%) entdata [variable] 3883/393216 ( 1.0%) LDR ambient table 2484/65536 9936/262144 ( 3.8%) HDR ambient table 2484/65536 9936/262144 ( 3.8%) LDR leaf ambient 2484/65536 69552/1835008 ( 3.8%) HDR leaf ambient 12812/65536 358736/1835008 (19.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5510 ( 0.0%) pakfile [variable] 178260/0 ( 0.0%) physics [variable] 157735/4194304 ( 3.8%) physics terrain [variable] 2792/1048576 ( 0.3%) Level flags = 0 Total triangle count: 10626 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 36 seconds elapsed materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default Can't find surfaceprop concrete for material STONE/STONEWALL033A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREWALL01A, using default Can't find surfaceprop wood for material WALL/GARDENWALL01_IVY, using default Can't find surfaceprop concrete for material WALL/EXTERIORSET5A_IVY, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL001A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01B, using default Can't find surfaceprop wood for material WOOD/WOODWALL009A, using default Can't find surfaceprop concrete for material WALL/EXTWALL1, using default Can't find surfaceprop metal for material WALL/BUILDOFFICE1_DJ, using default Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B, using default Can't find surfaceprop metalgrate for material METAL/METALRAIL003A, using default Can't find surfaceprop concrete for material FUN_/NEOTOKYO/SIDEWALK1A, using default Can't find surfaceprop tile for material METAL/CITADEL_TILEFLOOR016A_CHEAP, using default Can't find surfaceprop Wood_Panel for material WALL/TEMPLE_WOOD3_TRIM, using default Can't find surfaceprop Wood_Panel for material WALL/WOODHOUSE05_IVY, using default Can't find surfaceprop metal for material METAL/METALHULL010C, using default Can't find surfaceprop metal for material METAL/METALHULL010B, using default Can't find surfaceprop concrete for material CONCRETE/CONCRETECEILING001A, using default Can't find surfaceprop glass for material GLASS/GLASSWINDOW031B, using default Can't find surfaceprop tile for material TILE/TILEROOF002A, using default Can't find surfaceprop metal for material METAL/METALDOOR008A, using default Can't find surfaceprop concrete for material DEV/DEV_MEASUREGENERIC01, using default Can't find surfaceprop brick for material WALL/CANALTRIM1_IVY, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop water for material DEV/DEV_WATER2, using default Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Can't find surfaceprop glass for material GLASS/OFFWNDWB, using default Can't find surfaceprop metal for material METAL/METALDOOR016A, using default Can't find surfaceprop metal for material METAL/METALDOOR032C, using default Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_antlion_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendsandsand008b_wvt_patch Patching WVT material: maps/ni_coast_test/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...Can't find surfaceprop water for material dev/dev_waterbeneath2, using default done (0) FixTjuncs... PruneNodes... WriteBSP... Can't find surfaceprop water for material maps/ni_coast_test/maps/ni_coast_test/dev/dev_water2_-4480_6176_-1216_depth_355, using default done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (157735 bytes) Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1753 texinfos to 890 Reduced 54 texdatas to 44 (1506 bytes to 1129) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.prt 1455 portalclusters 5484 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 112193 visible clusters (0.00%) Total clusters visible: 1772046 Average clusters visible: 1217 Building PAS... Average clusters audible: 1452 visdatasize:529994 compressed from 535440 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 3955 faces 1649743 square feet [237563056.00 square inches] 8 Displacements 243043 Square Feet [34998296.00 Square Inches] 3955 patches before subdivision 41621 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3290417, max 1205 transfer lists: 25.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(183181, 177385, 152859) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(31473, 29751, 23407) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5847, 5359, 3974) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1140, 1048, 720) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(235, 209, 136) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(48, 44, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(11, 9, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0278 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2889/65536 23112/524288 ( 4.4%) planes 1752/65536 35040/1310720 ( 2.7%) vertexes 5491/65536 65892/786432 ( 8.4%) nodes 2482/65536 79424/2097152 ( 3.8%) texinfos 890/12288 64080/884736 ( 7.2%) texdata 44/2048 1408/65536 ( 2.1%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 480/0 9600/0 ( 0.0%) disp_tris 736/0 1472/0 ( 0.0%) disp_lmsamples 189000/0 189000/0 ( 0.0%) faces 3955/65536 221480/3670016 ( 6.0%) hdr faces 3955/65536 221480/3670016 ( 6.0%) origfaces 1507/65536 84392/3670016 ( 2.3%) leaves 2484/65536 79488/2097152 ( 3.8%) leaffaces 4653/65536 9306/131072 ( 7.1%) leafbrushes 1499/65536 2998/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) surfedges 24592/512000 98368/2048000 ( 4.8%) edges 13789/256000 55156/1024000 ( 5.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 264/32768 2640/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4365/65536 8730/131072 ( 6.7%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1236524/0 ( 0.0%) visdata [variable] 529994/16777216 ( 3.2%) entdata [variable] 3227/393216 ( 0.8%) LDR ambient table 2484/65536 9936/262144 ( 3.8%) HDR ambient table 2484/65536 9936/262144 ( 3.8%) LDR leaf ambient 2484/65536 69552/1835008 ( 3.8%) HDR leaf ambient 12810/65536 358680/1835008 (19.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5510 ( 0.0%) pakfile [variable] 178260/0 ( 0.0%) physics [variable] 157735/4194304 ( 3.8%) physics terrain [variable] 2792/1048576 ( 0.3%) Level flags = 0 Total triangle count: 10626 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Coast_Test.bsp 1 minute, 46 seconds elapsed