ni_apartmentb.log 2.9 KB

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  1. materialPath: E:\compiling dire\materials
  2. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentB.vmf
  3. fixing up env_cubemap materials on brush sides...
  4. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  5. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  6. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  7. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  8. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  9. Building Faces...done (0)
  10. Chop Details...done (0)
  11. Find Visible Detail Sides...done (0)
  12. Merging details...done (0)
  13. FixTjuncs...
  14. PruneNodes...
  15. WriteBSP...
  16. done (1)
  17. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentB.prt...Building visibility clusters...
  18. done (0)
  19. Creating default LDR cubemaps for env_cubemap using skybox materials:
  20. skybox/sky_day01_01*.vmt
  21. ! Run buildcubemaps in the engine to get the correct cube maps.
  22. Creating default HDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day01_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Finding displacement neighbors...
  26. Finding lightmap sample positions...
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  28. Building Physics collision data...
  29. done (0) (224257 bytes)
  30. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  31. Compacting texture/material tables...
  32. Reduced 1641 texinfos to 1042
  33. Reduced 26 texdatas to 21 (813 bytes to 700)
  34. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentB.bsp
  35. 1 second elapsed
  36. 4 threads
  37. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentB.bsp
  38. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentB.prt
  39. 1351 portalclusters
  40. 4225 numportals
  41. 0...1...2...3...4...5...6...7...8...9...10Optimized: 163328 visible clusters (0.00%)
  42. Total clusters visible: 1074027
  43. Average clusters visible: 794
  44. Building PAS...
  45. Average clusters audible: 1347
  46. visdatasize:422904 compressed from 475552
  47. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentB.bsp
  48. 1 second elapsed
  49. [Reading texlights from 'lights.rad']
  50. [52 texlights parsed from 'lights.rad']
  51. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentB.bsp
  52. 4838 faces
  53. 528678 square feet [76129648.00 square inches]
  54. 0 Displacements
  55. 0 Square Feet [0.00 Square Inches]
  56. 4838 patches before subdivision
  57. 66016 patches after subdivision
  58. 14 direct lights
  59. 0...1...2..
  60. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000)
  61. .3...4...5.
  62. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000)
  63. ..6...7...8...9