materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentB.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentB.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (224257 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1641 texinfos to 1042 Reduced 26 texdatas to 21 (813 bytes to 700) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentB.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentB.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentB.prt 1351 portalclusters 4225 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 163328 visible clusters (0.00%) Total clusters visible: 1074027 Average clusters visible: 794 Building PAS... Average clusters audible: 1347 visdatasize:422904 compressed from 475552 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentB.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentB.bsp 4838 faces 528678 square feet [76129648.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4838 patches before subdivision 66016 patches after subdivision 14 direct lights 0...1...2.. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000) .3...4...5. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000) ..6...7...8...9