house1.log 112 KB

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  1. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  2. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  3. fixing up env_cubemap materials on brush sides...
  4. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  5. Building Faces...done (0)
  6. Chop Details...done (0)
  7. Find Visible Detail Sides...
  8. Merged 16 detail faces...done (0)
  9. Merging details...done (0)
  10. FixTjuncs...
  11. PruneNodes...
  12. WriteBSP...
  13. done (1)
  14. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  15. Creating default cubemaps for env_cubemap using skybox materials:
  16. skybox/sky_day01_01*.vmt
  17. Run buildcubemaps in the engine to get the correct cube maps.
  18. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
  19. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  20. Finding displacement neighbors...
  21. Finding lightmap sample positions...
  22. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  23. Building Physics collision data...
  24. done (0) (100541 bytes)
  25. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  26. Compacting texture/material tables...
  27. Reduced 499 texinfos to 323
  28. Reduced 29 texdatas to 25 (678 bytes to 546)
  29. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  30. 2 seconds elapsed
  31. 2 threads
  32. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  33. reading x:\srcdevkit\fullvalley\a1\house1.prt
  34. 608 portalclusters
  35. 1858 numportals
  36. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  37. WARNING: Cluster portals saw into cluster
  38. WARNING: Cluster portals saw into cluster
  39. Optimized: 1153 visible clusters (0.00%)
  40. Total clusters visible: 108326
  41. Average clusters visible: 178
  42. Building PAS...
  43. Average clusters audible: 568
  44. visdatasize:83308 compressed from 97280
  45. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  46. 1 minute, 47 seconds elapsed
  47. [Reading texlights from 'lights.rad']
  48. [45 texlights parsed from 'lights.rad']
  49. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  50. 1604 faces
  51. 7 degenerate faces
  52. 96319 square feet [13869955.00 square inches]
  53. 4 displacements
  54. 2326 square feet [334949.91 square inches]
  55. 1597 patches before subdivision
  56. zero area child patch
  57. 9147 patches after subdivision
  58. 2 direct lights
  59. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 605558, max 594
  60. transfer lists: 4.6 megs
  61. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2444, 2335, 2034)
  62. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(339, 301, 227)
  63. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(56, 46, 32)
  64. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12, 9, 6)
  65. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 2, 1)
  66. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
  67. Build Patch/Sample Hash Table(s).....Done<0.0060 sec>
  68. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  69. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  70. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  71. Ready to Finish
  72. Object names Objects/Maxobjs Memory / Maxmem Fullness
  73. ------------ --------------- --------------- --------
  74. models 1/1024 48/49152 ( 0.1%)
  75. brushes 264/8192 3168/98304 ( 3.2%)
  76. brushsides 1931/65536 15448/524288 ( 2.9%)
  77. planes 1316/65536 26320/1310720 ( 2.0%)
  78. vertexes 3533/65536 42396/786432 ( 5.4%)
  79. nodes 1213/65536 38816/2097152 ( 1.9%)
  80. texinfos 323/12288 23256/884736 ( 2.6%)
  81. texdata 25/2048 800/65536 ( 1.2%)
  82. dispinfos 4/0 704/0 ( 0.0%)
  83. disp_verts 100/0 2000/0 ( 0.0%)
  84. disp_tris 128/0 256/0 ( 0.0%)
  85. disp_lmsamples 6368/0 6368/0 ( 0.0%)
  86. faces 1604/65536 89824/3670016 ( 2.4%)
  87. hdr faces 1604/65536 89824/3670016 ( 2.4%)
  88. origfaces 686/65536 38416/3670016 ( 1.0%)
  89. leaves 1215/65536 38880/2097152 ( 1.9%)
  90. leaffaces 1871/65536 3742/131072 ( 2.9%)
  91. leafbrushes 1067/65536 2134/131072 ( 1.6%)
  92. areas 2/256 16/2048 ( 0.8%)
  93. surfedges 10530/512000 42120/2048000 ( 2.1%)
  94. edges 5922/256000 23688/1024000 ( 2.3%)
  95. LDR worldlights 0/8192 0/720896 ( 0.0%)
  96. HDR worldlights 2/8192 176/720896 ( 0.0%)
  97. waterstrips 152/32768 1520/327680 ( 0.5%)
  98. waterverts 0/65536 0/786432 ( 0.0%)
  99. waterindices 2415/65536 4830/131072 ( 3.7%)
  100. cubemapsamples 0/1024 0/16384 ( 0.0%)
  101. overlays 0/512 0/180224 ( 0.0%)
  102. LDR lightdata [variable] 0/0 ( 0.0%)
  103. HDR lightdata [variable] 421856/0 ( 0.0%)
  104. visdata [variable] 83308/16777216 ( 0.5%)
  105. entdata [variable] 771/393216 ( 0.2%)
  106. LDR leaf ambient 1215/65536 29160/1572864 ( 1.9%)
  107. HDR leaf ambient 1215/65536 29160/1572864 ( 1.9%)
  108. occluders 0/0 0/0 ( 0.0%)
  109. occluder polygons 0/0 0/0 ( 0.0%)
  110. occluder vert ind 0/0 0/0 ( 0.0%)
  111. detail props [variable] 1/12 ( 8.3%)
  112. static props [variable] 1/406 ( 0.2%)
  113. pakfile [variable] 20630/0 ( 0.0%)
  114. Level flags = 0
  115. Win32 Specific Data:
  116. physics [variable] 100541/4194304 ( 2.4%)
  117. ==== Total Win32 BSP file data space used: 1180178 bytes ====
  118. Total triangle count: 4525
  119. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  120. 2 minutes, 43 seconds elapsed
  121. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  122. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  123. fixing up env_cubemap materials on brush sides...
  124. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  125. Building Faces...done (0)
  126. Chop Details...done (0)
  127. Find Visible Detail Sides...
  128. Merged 24 detail faces...done (0)
  129. Merging details...done (0)
  130. FixTjuncs...
  131. PruneNodes...
  132. WriteBSP...
  133. done (0)
  134. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (1)
  135. Creating default cubemaps for env_cubemap using skybox materials:
  136. skybox/sky_day01_01*.vmt
  137. Run buildcubemaps in the engine to get the correct cube maps.
  138. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
  139. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  140. Finding displacement neighbors...
  141. Finding lightmap sample positions...
  142. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  143. Building Physics collision data...
  144. done (0) (117480 bytes)
  145. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  146. Water found with no water_lod_control entity, creating a default one.
  147. Compacting texture/material tables...
  148. Reduced 684 texinfos to 388
  149. Reduced 55 texdatas to 42 (1830 bytes to 1339)
  150. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  151. 2 seconds elapsed
  152. 2 threads
  153. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  154. reading x:\srcdevkit\fullvalley\a1\house1.prt
  155. 670 portalclusters
  156. 2059 numportals
  157. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  158. WARNING: Cluster portals saw into cluster
  159. WARNING: Cluster portals saw into cluster
  160. WARNING: Cluster portals saw into cluster
  161. Optimized: 1131 visible clusters (0.00%)
  162. Total clusters visible: 131427
  163. Average clusters visible: 196
  164. Building PAS...
  165. Average clusters audible: 642
  166. visdatasize:100579 compressed from 117920
  167. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  168. 1 minute, 52 seconds elapsed
  169. [Reading texlights from 'lights.rad']
  170. [45 texlights parsed from 'lights.rad']
  171. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  172. 1869 faces
  173. 8 degenerate faces
  174. 99837 square feet [14376650.00 square inches]
  175. 4 displacements
  176. 2325 square feet [334925.72 square inches]
  177. 1861 patches before subdivision
  178. 9531 patches after subdivision
  179. 3 direct lights
  180. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 680567, max 648
  181. transfer lists: 5.2 megs
  182. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5138, 4989, 4530)
  183. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(989, 925, 800)
  184. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(217, 195, 164)
  185. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 44, 36)
  186. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 10, 8)
  187. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 2)
  188. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
  189. Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
  190. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  191. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  192. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  193. Ready to Finish
  194. Object names Objects/Maxobjs Memory / Maxmem Fullness
  195. ------------ --------------- --------------- --------
  196. models 2/1024 96/49152 ( 0.2%)
  197. brushes 305/8192 3660/98304 ( 3.7%)
  198. brushsides 2193/65536 17544/524288 ( 3.3%)
  199. planes 1448/65536 28960/1310720 ( 2.2%)
  200. vertexes 3996/65536 47952/786432 ( 6.1%)
  201. nodes 1343/65536 42976/2097152 ( 2.0%)
  202. texinfos 388/12288 27936/884736 ( 3.2%)
  203. texdata 42/2048 1344/65536 ( 2.1%)
  204. dispinfos 4/0 704/0 ( 0.0%)
  205. disp_verts 100/0 2000/0 ( 0.0%)
  206. disp_tris 128/0 256/0 ( 0.0%)
  207. disp_lmsamples 6368/0 6368/0 ( 0.0%)
  208. faces 1869/65536 104664/3670016 ( 2.9%)
  209. hdr faces 1869/65536 104664/3670016 ( 2.9%)
  210. origfaces 843/65536 47208/3670016 ( 1.3%)
  211. leaves 1346/65536 43072/2097152 ( 2.1%)
  212. leaffaces 2187/65536 4374/131072 ( 3.3%)
  213. leafbrushes 1153/65536 2306/131072 ( 1.8%)
  214. areas 2/256 16/2048 ( 0.8%)
  215. surfedges 12443/512000 49772/2048000 ( 2.4%)
  216. edges 7137/256000 28548/1024000 ( 2.8%)
  217. LDR worldlights 0/8192 0/720896 ( 0.0%)
  218. HDR worldlights 3/8192 264/720896 ( 0.0%)
  219. waterstrips 174/32768 1740/327680 ( 0.5%)
  220. waterverts 0/65536 0/786432 ( 0.0%)
  221. waterindices 2787/65536 5574/131072 ( 4.3%)
  222. cubemapsamples 9/1024 144/16384 ( 0.9%)
  223. overlays 0/512 0/180224 ( 0.0%)
  224. LDR lightdata [variable] 0/0 ( 0.0%)
  225. HDR lightdata [variable] 438024/0 ( 0.0%)
  226. visdata [variable] 100579/16777216 ( 0.6%)
  227. entdata [variable] 1935/393216 ( 0.5%)
  228. LDR leaf ambient 1346/65536 32304/1572864 ( 2.1%)
  229. HDR leaf ambient 1346/65536 32304/1572864 ( 2.1%)
  230. occluders 0/0 0/0 ( 0.0%)
  231. occluder polygons 0/0 0/0 ( 0.0%)
  232. occluder vert ind 0/0 0/0 ( 0.0%)
  233. detail props [variable] 1/12 ( 8.3%)
  234. static props [variable] 1/1080 ( 0.1%)
  235. pakfile [variable] 108572/0 ( 0.0%)
  236. Level flags = 0
  237. Win32 Specific Data:
  238. physics [variable] 117480/4194304 ( 2.8%)
  239. ==== Total Win32 BSP file data space used: 1403342 bytes ====
  240. Total triangle count: 5261
  241. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  242. 2 minutes, 50 seconds elapsed
  243. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  244. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  245. fixing up env_cubemap materials on brush sides...
  246. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  247. Building Faces...done (0)
  248. Chop Details...done (0)
  249. Find Visible Detail Sides...
  250. Merged 24 detail faces...done (0)
  251. Merging details...done (0)
  252. FixTjuncs...
  253. PruneNodes...
  254. WriteBSP...
  255. done (0)
  256. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  257. Creating default cubemaps for env_cubemap using skybox materials:
  258. skybox/sky_day01_01*.vmt
  259. Run buildcubemaps in the engine to get the correct cube maps.
  260. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
  261. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  262. Finding displacement neighbors...
  263. Finding lightmap sample positions...
  264. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  265. Building Physics collision data...
  266. done (0) (119950 bytes)
  267. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  268. Water found with no water_lod_control entity, creating a default one.
  269. Compacting texture/material tables...
  270. Reduced 702 texinfos to 424
  271. Reduced 59 texdatas to 50 (1966 bytes to 1647)
  272. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  273. 2 seconds elapsed
  274. 2 threads
  275. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  276. reading x:\srcdevkit\fullvalley\a1\house1.prt
  277. 740 portalclusters
  278. 2284 numportals
  279. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  280. WARNING: Cluster portals saw into cluster
  281. WARNING: Cluster portals saw into cluster
  282. WARNING: Cluster portals saw into cluster
  283. Optimized: 826 visible clusters (0.00%)
  284. Total clusters visible: 135320
  285. Average clusters visible: 182
  286. Building PAS...
  287. Average clusters audible: 587
  288. visdatasize:112218 compressed from 142080
  289. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  290. 2 minutes, 46 seconds elapsed
  291. [Reading texlights from 'lights.rad']
  292. [45 texlights parsed from 'lights.rad']
  293. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  294. 2126 faces
  295. 7 degenerate faces
  296. 99435 square feet [14318733.00 square inches]
  297. 4 displacements
  298. 2326 square feet [334949.91 square inches]
  299. 2119 patches before subdivision
  300. 9919 patches after subdivision
  301. 7 direct lights
  302. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 719887, max 580
  303. transfer lists: 5.5 megs
  304. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13927, 13625, 12007)
  305. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2947, 2651, 2062)
  306. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(737, 620, 447)
  307. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(177, 135, 89)
  308. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(45, 31, 19)
  309. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 7, 4)
  310. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1)
  311. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  312. Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
  313. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  314. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  315. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  316. Ready to Finish
  317. Object names Objects/Maxobjs Memory / Maxmem Fullness
  318. ------------ --------------- --------------- --------
  319. models 2/1024 96/49152 ( 0.2%)
  320. brushes 311/8192 3732/98304 ( 3.8%)
  321. brushsides 2238/65536 17904/524288 ( 3.4%)
  322. planes 1480/65536 29600/1310720 ( 2.3%)
  323. vertexes 4486/65536 53832/786432 ( 6.8%)
  324. nodes 1532/65536 49024/2097152 ( 2.3%)
  325. texinfos 424/12288 30528/884736 ( 3.5%)
  326. texdata 50/2048 1600/65536 ( 2.4%)
  327. dispinfos 4/0 704/0 ( 0.0%)
  328. disp_verts 100/0 2000/0 ( 0.0%)
  329. disp_tris 128/0 256/0 ( 0.0%)
  330. disp_lmsamples 6368/0 6368/0 ( 0.0%)
  331. faces 2126/65536 119056/3670016 ( 3.2%)
  332. hdr faces 2126/65536 119056/3670016 ( 3.2%)
  333. origfaces 966/65536 54096/3670016 ( 1.5%)
  334. leaves 1535/65536 49120/2097152 ( 2.3%)
  335. leaffaces 2437/65536 4874/131072 ( 3.7%)
  336. leafbrushes 1269/65536 2538/131072 ( 1.9%)
  337. areas 3/256 24/2048 ( 1.2%)
  338. surfedges 14215/512000 56860/2048000 ( 2.8%)
  339. edges 8089/256000 32356/1024000 ( 3.2%)
  340. LDR worldlights 0/8192 0/720896 ( 0.0%)
  341. HDR worldlights 7/8192 616/720896 ( 0.1%)
  342. waterstrips 195/32768 1950/327680 ( 0.6%)
  343. waterverts 0/65536 0/786432 ( 0.0%)
  344. waterindices 3210/65536 6420/131072 ( 4.9%)
  345. cubemapsamples 9/1024 144/16384 ( 0.9%)
  346. overlays 0/512 0/180224 ( 0.0%)
  347. LDR lightdata [variable] 0/0 ( 0.0%)
  348. HDR lightdata [variable] 474212/0 ( 0.0%)
  349. visdata [variable] 112218/16777216 ( 0.7%)
  350. entdata [variable] 7613/393216 ( 1.9%)
  351. LDR leaf ambient 1535/65536 36840/1572864 ( 2.3%)
  352. HDR leaf ambient 1535/65536 36840/1572864 ( 2.3%)
  353. occluders 0/0 0/0 ( 0.0%)
  354. occluder polygons 0/0 0/0 ( 0.0%)
  355. occluder vert ind 0/0 0/0 ( 0.0%)
  356. detail props [variable] 1/12 ( 8.3%)
  357. static props [variable] 1/2226 ( 0.0%)
  358. pakfile [variable] 110124/0 ( 0.0%)
  359. Level flags = 0
  360. Win32 Specific Data:
  361. physics [variable] 119950/4194304 ( 2.9%)
  362. ==== Total Win32 BSP file data space used: 1540553 bytes ====
  363. Total triangle count: 6022
  364. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  365. 3 minutes, 12 seconds elapsed
  366. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  367. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  368. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  369. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  370. fixing up env_cubemap materials on brush sides...
  371. fixing up env_cubemap materials on brush sides...
  372. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  373. Building Faces...done (0)
  374. Chop Details...done (0)
  375. Find Visible Detail Sides...
  376. Merged 24 detail faces...done (0)
  377. Merging details...done (0)
  378. FixTjuncs...
  379. PruneNodes...
  380. WriteBSP...
  381. done (0)
  382. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  383. Creating default cubemaps for env_cubemap using skybox materials:
  384. skybox/sky_day01_05*.vmt
  385. Run buildcubemaps in the engine to get the correct cube maps.
  386. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  387. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  388. Finding displacement neighbors...
  389. Finding lightmap sample positions...
  390. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  391. Building Physics collision data...
  392. done (1) (121750 bytes)
  393. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  394. Water found with no water_lod_control entity, creating a default one.
  395. Compacting texture/material tables...
  396. Reduced 703 texinfos to 426
  397. Reduced 59 texdatas to 51 (1966 bytes to 1703)
  398. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  399. 2 seconds elapsed
  400. 2 threads
  401. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  402. reading x:\srcdevkit\fullvalley\a1\house1.prt
  403. 747 portalclusters
  404. 2338 numportals
  405. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  406. WARNING: Cluster portals saw into cluster
  407. WARNING: Cluster portals saw into cluster
  408. Optimized: 934 visible clusters (0.00%)
  409. Total clusters visible: 140094
  410. Average clusters visible: 187
  411. Building PAS...
  412. Average clusters audible: 597
  413. visdatasize:116321 compressed from 143424
  414. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  415. 2 minutes, 58 seconds elapsed
  416. [Reading texlights from 'lights.rad']
  417. [45 texlights parsed from 'lights.rad']
  418. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  419. 2150 faces
  420. 7 degenerate faces
  421. 100861 square feet [14524099.00 square inches]
  422. 4 displacements
  423. 2326 square feet [334949.91 square inches]
  424. 2143 patches before subdivision
  425. 10323 patches after subdivision
  426. 7 direct lights
  427. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 781298, max 577
  428. transfer lists: 6.0 megs
  429. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(14617, 14320, 12595)
  430. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3173, 2882, 2232)
  431. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(794, 677, 486)
  432. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(191, 149, 98)
  433. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(49, 35, 21)
  434. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 8, 4)
  435. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1)
  436. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  437. Build Patch/Sample Hash Table(s).....Done<0.0168 sec>
  438. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  439. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  440. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  441. Ready to Finish
  442. Object names Objects/Maxobjs Memory / Maxmem Fullness
  443. ------------ --------------- --------------- --------
  444. models 2/1024 96/49152 ( 0.2%)
  445. brushes 317/8192 3804/98304 ( 3.9%)
  446. brushsides 2274/65536 18192/524288 ( 3.5%)
  447. planes 1484/65536 29680/1310720 ( 2.3%)
  448. vertexes 4558/65536 54696/786432 ( 7.0%)
  449. nodes 1556/65536 49792/2097152 ( 2.4%)
  450. texinfos 426/12288 30672/884736 ( 3.5%)
  451. texdata 51/2048 1632/65536 ( 2.5%)
  452. dispinfos 4/0 704/0 ( 0.0%)
  453. disp_verts 100/0 2000/0 ( 0.0%)
  454. disp_tris 128/0 256/0 ( 0.0%)
  455. disp_lmsamples 6368/0 6368/0 ( 0.0%)
  456. faces 2150/65536 120400/3670016 ( 3.3%)
  457. hdr faces 2150/65536 120400/3670016 ( 3.3%)
  458. origfaces 991/65536 55496/3670016 ( 1.5%)
  459. leaves 1559/65536 49888/2097152 ( 2.4%)
  460. leaffaces 2438/65536 4876/131072 ( 3.7%)
  461. leafbrushes 1280/65536 2560/131072 ( 2.0%)
  462. areas 3/256 24/2048 ( 1.2%)
  463. surfedges 14421/512000 57684/2048000 ( 2.8%)
  464. edges 8231/256000 32924/1024000 ( 3.2%)
  465. LDR worldlights 0/8192 0/720896 ( 0.0%)
  466. HDR worldlights 7/8192 616/720896 ( 0.1%)
  467. waterstrips 184/32768 1840/327680 ( 0.6%)
  468. waterverts 0/65536 0/786432 ( 0.0%)
  469. waterindices 3015/65536 6030/131072 ( 4.6%)
  470. cubemapsamples 9/1024 144/16384 ( 0.9%)
  471. overlays 0/512 0/180224 ( 0.0%)
  472. LDR lightdata [variable] 0/0 ( 0.0%)
  473. HDR lightdata [variable] 485160/0 ( 0.0%)
  474. visdata [variable] 116321/16777216 ( 0.7%)
  475. entdata [variable] 7613/393216 ( 1.9%)
  476. LDR leaf ambient 1559/65536 37416/1572864 ( 2.4%)
  477. HDR leaf ambient 1559/65536 37416/1572864 ( 2.4%)
  478. occluders 0/0 0/0 ( 0.0%)
  479. occluder polygons 0/0 0/0 ( 0.0%)
  480. occluder vert ind 0/0 0/0 ( 0.0%)
  481. detail props [variable] 1/12 ( 8.3%)
  482. static props [variable] 1/2234 ( 0.0%)
  483. pakfile [variable] 110124/0 ( 0.0%)
  484. Level flags = 0
  485. Win32 Specific Data:
  486. physics [variable] 121750/4194304 ( 2.9%)
  487. ==== Total Win32 BSP file data space used: 1566576 bytes ====
  488. Total triangle count: 6080
  489. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  490. 13 seconds elapsed
  491. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  492. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  493. fixing up env_cubemap materials on brush sides...
  494. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  495. Building Faces...done (0)
  496. Chop Details...done (0)
  497. Find Visible Detail Sides...
  498. Merged 16 detail faces...done (0)
  499. Merging details...done (0)
  500. FixTjuncs...
  501. PruneNodes...
  502. WriteBSP...
  503. done (0)
  504. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  505. Creating default cubemaps for env_cubemap using skybox materials:
  506. skybox/sky_day01_05*.vmt
  507. Run buildcubemaps in the engine to get the correct cube maps.
  508. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  509. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  510. Finding displacement neighbors...
  511. Finding lightmap sample positions...
  512. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  513. Building Physics collision data...
  514. done (0) (121750 bytes)
  515. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  516. Water found with no water_lod_control entity, creating a default one.
  517. Compacting texture/material tables...
  518. Reduced 704 texinfos to 425
  519. Reduced 57 texdatas to 49 (1862 bytes to 1599)
  520. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  521. 2 seconds elapsed
  522. 2 threads
  523. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  524. reading x:\srcdevkit\fullvalley\a1\house1.prt
  525. 762 portalclusters
  526. 2388 numportals
  527. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  528. WARNING: Cluster portals saw into cluster
  529. WARNING: Cluster portals saw into cluster
  530. Optimized: 1021 visible clusters (0.00%)
  531. Total clusters visible: 144566
  532. Average clusters visible: 189
  533. Building PAS...
  534. Average clusters audible: 611
  535. visdatasize:120807 compressed from 146304
  536. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  537. 3 minutes, 1 second elapsed
  538. [Reading texlights from 'lights.rad']
  539. [45 texlights parsed from 'lights.rad']
  540. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  541. 2173 faces
  542. 7 degenerate faces
  543. 99343 square feet [14305461.00 square inches]
  544. 4 displacements
  545. 2326 square feet [334949.91 square inches]
  546. 2166 patches before subdivision
  547. 10170 patches after subdivision
  548. 7 direct lights
  549. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 766148, max 577
  550. transfer lists: 5.8 megs
  551. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(15126, 14815, 13181)
  552. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3269, 2969, 2297)
  553. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(832, 710, 509)
  554. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(200, 156, 102)
  555. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(52, 37, 22)
  556. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 8, 5)
  557. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 2, 1)
  558. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  559. Build Patch/Sample Hash Table(s).....Done<0.0065 sec>
  560. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  561. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  562. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  563. Ready to Finish
  564. Object names Objects/Maxobjs Memory / Maxmem Fullness
  565. ------------ --------------- --------------- --------
  566. models 2/1024 96/49152 ( 0.2%)
  567. brushes 317/8192 3804/98304 ( 3.9%)
  568. brushsides 2274/65536 18192/524288 ( 3.5%)
  569. planes 1482/65536 29640/1310720 ( 2.3%)
  570. vertexes 4599/65536 55188/786432 ( 7.0%)
  571. nodes 1579/65536 50528/2097152 ( 2.4%)
  572. texinfos 425/12288 30600/884736 ( 3.5%)
  573. texdata 49/2048 1568/65536 ( 2.4%)
  574. dispinfos 4/0 704/0 ( 0.0%)
  575. disp_verts 100/0 2000/0 ( 0.0%)
  576. disp_tris 128/0 256/0 ( 0.0%)
  577. disp_lmsamples 6368/0 6368/0 ( 0.0%)
  578. faces 2173/65536 121688/3670016 ( 3.3%)
  579. hdr faces 2173/65536 121688/3670016 ( 3.3%)
  580. origfaces 994/65536 55664/3670016 ( 1.5%)
  581. leaves 1582/65536 50624/2097152 ( 2.4%)
  582. leaffaces 2470/65536 4940/131072 ( 3.8%)
  583. leafbrushes 1288/65536 2576/131072 ( 2.0%)
  584. areas 3/256 24/2048 ( 1.2%)
  585. surfedges 14528/512000 58112/2048000 ( 2.8%)
  586. edges 8281/256000 33124/1024000 ( 3.2%)
  587. LDR worldlights 0/8192 0/720896 ( 0.0%)
  588. HDR worldlights 7/8192 616/720896 ( 0.1%)
  589. waterstrips 181/32768 1810/327680 ( 0.6%)
  590. waterverts 0/65536 0/786432 ( 0.0%)
  591. waterindices 2949/65536 5898/131072 ( 4.5%)
  592. cubemapsamples 9/1024 144/16384 ( 0.9%)
  593. overlays 0/512 0/180224 ( 0.0%)
  594. LDR lightdata [variable] 0/0 ( 0.0%)
  595. HDR lightdata [variable] 481668/0 ( 0.0%)
  596. visdata [variable] 120807/16777216 ( 0.7%)
  597. entdata [variable] 7593/393216 ( 1.9%)
  598. LDR leaf ambient 1582/65536 37968/1572864 ( 2.4%)
  599. HDR leaf ambient 1582/65536 37968/1572864 ( 2.4%)
  600. occluders 0/0 0/0 ( 0.0%)
  601. occluder polygons 0/0 0/0 ( 0.0%)
  602. occluder vert ind 0/0 0/0 ( 0.0%)
  603. detail props [variable] 1/12 ( 8.3%)
  604. static props [variable] 1/2234 ( 0.0%)
  605. pakfile [variable] 108572/0 ( 0.0%)
  606. Level flags = 0
  607. Win32 Specific Data:
  608. physics [variable] 121750/4194304 ( 2.9%)
  609. ==== Total Win32 BSP file data space used: 1572180 bytes ====
  610. Total triangle count: 6129
  611. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  612. 13 seconds elapsed
  613. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  614. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  615. fixing up env_cubemap materials on brush sides...
  616. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  617. Building Faces...done (0)
  618. Chop Details...done (0)
  619. Find Visible Detail Sides...
  620. Merged 16 detail faces...done (0)
  621. Merging details...done (0)
  622. FixTjuncs...
  623. PruneNodes...
  624. WriteBSP...
  625. done (0)
  626. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  627. Creating default cubemaps for env_cubemap using skybox materials:
  628. skybox/sky_day01_05*.vmt
  629. Run buildcubemaps in the engine to get the correct cube maps.
  630. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  631. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  632. Finding displacement neighbors...
  633. Finding lightmap sample positions...
  634. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  635. Building Physics collision data...
  636. done (0) (121782 bytes)
  637. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  638. Water found with no water_lod_control entity, creating a default one.
  639. Compacting texture/material tables...
  640. Reduced 706 texinfos to 427
  641. Reduced 57 texdatas to 49 (1862 bytes to 1599)
  642. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  643. 2 seconds elapsed
  644. 2 threads
  645. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  646. reading x:\srcdevkit\fullvalley\a1\house1.prt
  647. 761 portalclusters
  648. 2380 numportals
  649. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  650. WARNING: Cluster portals saw into cluster
  651. WARNING: Cluster portals saw into cluster
  652. WARNING: Cluster portals saw into cluster
  653. Optimized: 982 visible clusters (0.00%)
  654. Total clusters visible: 144447
  655. Average clusters visible: 189
  656. Building PAS...
  657. Average clusters audible: 610
  658. visdatasize:120429 compressed from 146112
  659. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  660. 3 minutes, 25 seconds elapsed
  661. [Reading texlights from 'lights.rad']
  662. [45 texlights parsed from 'lights.rad']
  663. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  664. 2179 faces
  665. 7 degenerate faces
  666. 98567 square feet [14193728.00 square inches]
  667. 4 displacements
  668. 2326 square feet [334949.91 square inches]
  669. 2172 patches before subdivision
  670. 10196 patches after subdivision
  671. 7 direct lights
  672. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 775605, max 579
  673. transfer lists: 5.9 megs
  674. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(14979, 14684, 12916)
  675. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3143, 2822, 2194)
  676. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(784, 653, 475)
  677. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 142, 94)
  678. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(48, 32, 20)
  679. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 7, 4)
  680. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1)
  681. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  682. Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
  683. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  684. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  685. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  686. Ready to Finish
  687. Object names Objects/Maxobjs Memory / Maxmem Fullness
  688. ------------ --------------- --------------- --------
  689. models 2/1024 96/49152 ( 0.2%)
  690. brushes 317/8192 3804/98304 ( 3.9%)
  691. brushsides 2274/65536 18192/524288 ( 3.5%)
  692. planes 1482/65536 29640/1310720 ( 2.3%)
  693. vertexes 4595/65536 55140/786432 ( 7.0%)
  694. nodes 1577/65536 50464/2097152 ( 2.4%)
  695. texinfos 427/12288 30744/884736 ( 3.5%)
  696. texdata 49/2048 1568/65536 ( 2.4%)
  697. dispinfos 4/0 704/0 ( 0.0%)
  698. disp_verts 100/0 2000/0 ( 0.0%)
  699. disp_tris 128/0 256/0 ( 0.0%)
  700. disp_lmsamples 6368/0 6368/0 ( 0.0%)
  701. faces 2179/65536 122024/3670016 ( 3.3%)
  702. hdr faces 2179/65536 122024/3670016 ( 3.3%)
  703. origfaces 995/65536 55720/3670016 ( 1.5%)
  704. leaves 1580/65536 50560/2097152 ( 2.4%)
  705. leaffaces 2475/65536 4950/131072 ( 3.8%)
  706. leafbrushes 1288/65536 2576/131072 ( 2.0%)
  707. areas 3/256 24/2048 ( 1.2%)
  708. surfedges 14549/512000 58196/2048000 ( 2.8%)
  709. edges 8283/256000 33132/1024000 ( 3.2%)
  710. LDR worldlights 0/8192 0/720896 ( 0.0%)
  711. HDR worldlights 7/8192 616/720896 ( 0.1%)
  712. waterstrips 180/32768 1800/327680 ( 0.5%)
  713. waterverts 0/65536 0/786432 ( 0.0%)
  714. waterindices 2919/65536 5838/131072 ( 4.5%)
  715. cubemapsamples 9/1024 144/16384 ( 0.9%)
  716. overlays 0/512 0/180224 ( 0.0%)
  717. LDR lightdata [variable] 0/0 ( 0.0%)
  718. HDR lightdata [variable] 481732/0 ( 0.0%)
  719. visdata [variable] 120429/16777216 ( 0.7%)
  720. entdata [variable] 7593/393216 ( 1.9%)
  721. LDR leaf ambient 1580/65536 37920/1572864 ( 2.4%)
  722. HDR leaf ambient 1580/65536 37920/1572864 ( 2.4%)
  723. occluders 0/0 0/0 ( 0.0%)
  724. occluder polygons 0/0 0/0 ( 0.0%)
  725. occluder vert ind 0/0 0/0 ( 0.0%)
  726. detail props [variable] 1/12 ( 8.3%)
  727. static props [variable] 1/2238 ( 0.0%)
  728. pakfile [variable] 108572/0 ( 0.0%)
  729. Level flags = 0
  730. Win32 Specific Data:
  731. physics [variable] 121782/4194304 ( 2.9%)
  732. ==== Total Win32 BSP file data space used: 1572530 bytes ====
  733. Total triangle count: 6134
  734. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  735. 26 seconds elapsed
  736. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  737. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  738. Brush 32170: bounds out of range
  739. Brush 32629: bounds out of range
  740. fixing up env_cubemap materials on brush sides...
  741. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  742. Building Faces...done (0)
  743. Chop Details...done (0)
  744. Find Visible Detail Sides...
  745. Merged 18 detail faces...done (0)
  746. Merging details...done (0)
  747. FixTjuncs...
  748. PruneNodes...
  749. WriteBSP...
  750. done (0)
  751. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (1)
  752. Creating default cubemaps for env_cubemap using skybox materials:
  753. skybox/sky_day01_05*.vmt
  754. Run buildcubemaps in the engine to get the correct cube maps.
  755. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  756. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  757. Finding displacement neighbors...
  758. Finding lightmap sample positions...
  759. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  760. Building Physics collision data...
  761. done (0) (142801 bytes)
  762. Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  763. Error loading studio model "models/props_c17/frame002a.mdl"!
  764. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  765. Water found with no water_lod_control entity, creating a default one.
  766. Compacting texture/material tables...
  767. Reduced 834 texinfos to 509
  768. Reduced 71 texdatas to 58 (2400 bytes to 1990)
  769. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  770. 8 seconds elapsed
  771. 2 threads
  772. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  773. reading x:\srcdevkit\fullvalley\a1\house1.prt
  774. 907 portalclusters
  775. 2885 numportals
  776. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7
  777. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  778. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  779. Brush 32170: bounds out of range
  780. Brush 32629: bounds out of range
  781. fixing up env_cubemap materials on brush sides...
  782. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (1)
  783. Building Faces...done (0)
  784. Chop Details...done (0)
  785. Find Visible Detail Sides...
  786. Merged 18 detail faces...done (0)
  787. Merging details...done (0)
  788. FixTjuncs...
  789. PruneNodes...
  790. WriteBSP...
  791. done (0)
  792. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  793. Creating default cubemaps for env_cubemap using skybox materials:
  794. skybox/sky_day01_05*.vmt
  795. Run buildcubemaps in the engine to get the correct cube maps.
  796. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  797. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  798. Finding displacement neighbors...
  799. Finding lightmap sample positions...
  800. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  801. Building Physics collision data...
  802. done (1) (142801 bytes)
  803. Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  804. Error loading studio model "models/props_c17/frame002a.mdl"!
  805. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  806. Water found with no water_lod_control entity, creating a default one.
  807. Compacting texture/material tables...
  808. Reduced 834 texinfos to 509
  809. Reduced 71 texdatas to 58 (2400 bytes to 1990)
  810. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  811. 6 seconds elapsed
  812. 2 threads
  813. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  814. reading x:\srcdevkit\fullvalley\a1\house1.prt
  815. 907 portalclusters
  816. 2885 numportals
  817. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  818. WARNING: Cluster portals saw into cluster
  819. WARNING: Cluster portals saw into cluster
  820. Optimized: 1674 visible clusters (0.00%)
  821. Total clusters visible: 188564
  822. Average clusters visible: 207
  823. Building PAS...
  824. Average clusters audible: 767
  825. visdatasize:169625 compressed from 217680
  826. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  827. 7 minutes, 52 seconds elapsed
  828. [Reading texlights from 'lights.rad']
  829. [45 texlights parsed from 'lights.rad']
  830. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  831. 2550 faces
  832. 8 degenerate faces
  833. 103631 square feet [14922880.00 square inches]
  834. 4 displacements
  835. 2326 square feet [334949.91 square inches]
  836. 2542 patches before subdivision
  837. zero area child patch
  838. 11166 patches after subdivision
  839. 11 direct lights
  840. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 874560, max 587
  841. transfer lists: 6.7 megs
  842. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9042, 8993, 8072)
  843. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1890, 1829, 1485)
  844. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(449, 431, 326)
  845. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(107, 101, 71)
  846. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26, 25, 16)
  847. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 6, 4)
  848. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 1)
  849. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
  850. Build Patch/Sample Hash Table(s).....Done<0.0186 sec>
  851. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  852. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  853. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  854. Ready to Finish
  855. Object names Objects/Maxobjs Memory / Maxmem Fullness
  856. ------------ --------------- --------------- --------
  857. models 2/1024 96/49152 ( 0.2%)
  858. brushes 376/8192 4512/98304 ( 4.6%)
  859. brushsides 2668/65536 21344/524288 ( 4.1%)
  860. planes 1676/65536 33520/1310720 ( 2.6%)
  861. vertexes 5400/65536 64800/786432 ( 8.2%)
  862. nodes 1811/65536 57952/2097152 ( 2.8%)
  863. texinfos 509/12288 36648/884736 ( 4.1%)
  864. texdata 58/2048 1856/65536 ( 2.8%)
  865. dispinfos 4/0 704/0 ( 0.0%)
  866. disp_verts 100/0 2000/0 ( 0.0%)
  867. disp_tris 128/0 256/0 ( 0.0%)
  868. disp_lmsamples 6368/0 6368/0 ( 0.0%)
  869. faces 2550/65536 142800/3670016 ( 3.9%)
  870. hdr faces 2550/65536 142800/3670016 ( 3.9%)
  871. origfaces 1188/65536 66528/3670016 ( 1.8%)
  872. leaves 1814/65536 58048/2097152 ( 2.8%)
  873. leaffaces 2944/65536 5888/131072 ( 4.5%)
  874. leafbrushes 1457/65536 2914/131072 ( 2.2%)
  875. areas 2/256 16/2048 ( 0.8%)
  876. surfedges 17201/512000 68804/2048000 ( 3.4%)
  877. edges 9799/256000 39196/1024000 ( 3.8%)
  878. LDR worldlights 0/8192 0/720896 ( 0.0%)
  879. HDR worldlights 11/8192 968/720896 ( 0.1%)
  880. waterstrips 209/32768 2090/327680 ( 0.6%)
  881. waterverts 0/65536 0/786432 ( 0.0%)
  882. waterindices 3456/65536 6912/131072 ( 5.3%)
  883. cubemapsamples 9/1024 144/16384 ( 0.9%)
  884. overlays 0/512 0/180224 ( 0.0%)
  885. LDR lightdata [variable] 0/0 ( 0.0%)
  886. HDR lightdata [variable] 551332/0 ( 0.0%)
  887. visdata [variable] 169625/16777216 ( 1.0%)
  888. entdata [variable] 8951/393216 ( 2.3%)
  889. LDR leaf ambient 1814/65536 43536/1572864 ( 2.8%)
  890. HDR leaf ambient 1814/65536 43536/1572864 ( 2.8%)
  891. occluders 0/0 0/0 ( 0.0%)
  892. occluder polygons 0/0 0/0 ( 0.0%)
  893. occluder vert ind 0/0 0/0 ( 0.0%)
  894. detail props [variable] 1/12 ( 8.3%)
  895. static props [variable] 1/2806 ( 0.0%)
  896. pakfile [variable] 111788/0 ( 0.0%)
  897. Level flags = 0
  898. Win32 Specific Data:
  899. physics [variable] 142801/4194304 ( 3.4%)
  900. ==== Total Win32 BSP file data space used: 1838735 bytes ====
  901. Total triangle count: 7261
  902. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  903. 32 seconds elapsed
  904. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  905. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  906. fixing up env_cubemap materials on brush sides...
  907. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  908. Building Faces...done (0)
  909. Chop Details...done (0)
  910. Find Visible Detail Sides...
  911. Merged 18 detail faces...done (0)
  912. Merging details...done (0)
  913. FixTjuncs...
  914. PruneNodes...
  915. WriteBSP...
  916. done (0)
  917. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  918. Creating default cubemaps for env_cubemap using skybox materials:
  919. skybox/sky_day01_05*.vmt
  920. Run buildcubemaps in the engine to get the correct cube maps.
  921. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  922. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  923. Finding displacement neighbors...
  924. Finding lightmap sample positions...
  925. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  926. Building Physics collision data...
  927. done (1) (143257 bytes)
  928. Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  929. Error loading studio model "models/props_c17/frame002a.mdl"!
  930. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  931. Water found with no water_lod_control entity, creating a default one.
  932. Compacting texture/material tables...
  933. Reduced 839 texinfos to 510
  934. Reduced 71 texdatas to 57 (2400 bytes to 1934)
  935. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  936. 7 seconds elapsed
  937. 2 threads
  938. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  939. reading x:\srcdevkit\fullvalley\a1\house1.prt
  940. 918 portalclusters
  941. 2932 numportals
  942. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  943. WARNING: Cluster portals saw into cluster
  944. WARNING: Cluster portals saw into cluster
  945. Optimized: 1683 visible clusters (0.00%)
  946. Total clusters visible: 191580
  947. Average clusters visible: 208
  948. Building PAS...
  949. Average clusters audible: 780
  950. visdatasize:174033 compressed from 220320
  951. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  952. 8 minutes, 2 seconds elapsed
  953. [Reading texlights from 'lights.rad']
  954. [45 texlights parsed from 'lights.rad']
  955. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  956. 2555 faces
  957. 8 degenerate faces
  958. 103640 square feet [14924242.00 square inches]
  959. 4 displacements
  960. 2326 square feet [334949.91 square inches]
  961. 2547 patches before subdivision
  962. zero area child patch
  963. 11241 patches after subdivision
  964. 11 direct lights
  965. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 891781, max 588
  966. transfer lists: 6.8 megs
  967. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9216, 9176, 8262)
  968. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1985, 1932, 1591)
  969. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(488, 473, 369)
  970. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(121, 117, 86)
  971. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 30, 21)
  972. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 8, 5)
  973. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 1)
  974. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0)
  975. Build Patch/Sample Hash Table(s).....Done<0.0066 sec>
  976. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  977. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  978. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  979. Ready to Finish
  980. Object names Objects/Maxobjs Memory / Maxmem Fullness
  981. ------------ --------------- --------------- --------
  982. models 2/1024 96/49152 ( 0.2%)
  983. brushes 375/8192 4500/98304 ( 4.6%)
  984. brushsides 2662/65536 21296/524288 ( 4.1%)
  985. planes 1664/65536 33280/1310720 ( 2.5%)
  986. vertexes 5437/65536 65244/786432 ( 8.3%)
  987. nodes 1815/65536 58080/2097152 ( 2.8%)
  988. texinfos 510/12288 36720/884736 ( 4.2%)
  989. texdata 57/2048 1824/65536 ( 2.8%)
  990. dispinfos 4/0 704/0 ( 0.0%)
  991. disp_verts 100/0 2000/0 ( 0.0%)
  992. disp_tris 128/0 256/0 ( 0.0%)
  993. disp_lmsamples 6368/0 6368/0 ( 0.0%)
  994. faces 2555/65536 143080/3670016 ( 3.9%)
  995. hdr faces 2555/65536 143080/3670016 ( 3.9%)
  996. origfaces 1188/65536 66528/3670016 ( 1.8%)
  997. leaves 1818/65536 58176/2097152 ( 2.8%)
  998. leaffaces 2961/65536 5922/131072 ( 4.5%)
  999. leafbrushes 1447/65536 2894/131072 ( 2.2%)
  1000. areas 2/256 16/2048 ( 0.8%)
  1001. surfedges 17230/512000 68920/2048000 ( 3.4%)
  1002. edges 9821/256000 39284/1024000 ( 3.8%)
  1003. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1004. HDR worldlights 11/8192 968/720896 ( 0.1%)
  1005. waterstrips 214/32768 2140/327680 ( 0.7%)
  1006. waterverts 0/65536 0/786432 ( 0.0%)
  1007. waterindices 3498/65536 6996/131072 ( 5.3%)
  1008. cubemapsamples 9/1024 144/16384 ( 0.9%)
  1009. overlays 0/512 0/180224 ( 0.0%)
  1010. LDR lightdata [variable] 0/0 ( 0.0%)
  1011. HDR lightdata [variable] 539892/0 ( 0.0%)
  1012. visdata [variable] 174033/16777216 ( 1.0%)
  1013. entdata [variable] 8951/393216 ( 2.3%)
  1014. LDR leaf ambient 1818/65536 43632/1572864 ( 2.8%)
  1015. HDR leaf ambient 1818/65536 43632/1572864 ( 2.8%)
  1016. occluders 0/0 0/0 ( 0.0%)
  1017. occluder polygons 0/0 0/0 ( 0.0%)
  1018. occluder vert ind 0/0 0/0 ( 0.0%)
  1019. detail props [variable] 1/12 ( 8.3%)
  1020. static props [variable] 1/2808 ( 0.0%)
  1021. pakfile [variable] 111788/0 ( 0.0%)
  1022. Level flags = 0
  1023. Win32 Specific Data:
  1024. physics [variable] 143257/4194304 ( 3.4%)
  1025. ==== Total Win32 BSP file data space used: 1833703 bytes ====
  1026. Total triangle count: 7280
  1027. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1028. 33 seconds elapsed
  1029. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  1030. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  1031. material "cs_havana/metalfluorescentsides01" not found
  1032. Material not found!: CS_HAVANA/METALFLUORESCENTSIDES01
  1033. fixing up env_cubemap materials on brush sides...
  1034. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1035. Building Faces...done (0)
  1036. Chop Details...done (0)
  1037. Find Visible Detail Sides...
  1038. Merged 18 detail faces...done (0)
  1039. Merging details...done (0)
  1040. FixTjuncs...
  1041. PruneNodes...
  1042. WriteBSP...
  1043. done (1)
  1044. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  1045. Creating default cubemaps for env_cubemap using skybox materials:
  1046. skybox/sky_day01_05*.vmt
  1047. Run buildcubemaps in the engine to get the correct cube maps.
  1048. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  1049. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  1050. Finding displacement neighbors...
  1051. Finding lightmap sample positions...
  1052. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1053. Building Physics collision data...
  1054. done (0) (171233 bytes)
  1055. Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1056. Error loading studio model "models/props_c17/frame002a.mdl"!
  1057. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1058. Water found with no water_lod_control entity, creating a default one.
  1059. Compacting texture/material tables...
  1060. Reduced 1103 texinfos to 639
  1061. Reduced 92 texdatas to 72 (3132 bytes to 2414)
  1062. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  1063. 4 seconds elapsed
  1064. 2 threads
  1065. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  1066. reading x:\srcdevkit\fullvalley\a1\house1.prt
  1067. 1004 portalclusters
  1068. 3287 numportals
  1069. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  1070. WARNING: Cluster portals saw into cluster
  1071. WARNING: Cluster portals saw into cluster
  1072. WARNING: Cluster portals saw into cluster
  1073. WARNING: Cluster portals saw into cluster
  1074. WARNING: Cluster portals saw into cluster
  1075. WARNING: Cluster portals saw into cluster
  1076. WARNING: Cluster portals saw into cluster
  1077. WARNING: Cluster portals saw into cluster
  1078. WARNING: Cluster portals saw into cluster
  1079. Optimized: 2177 visible clusters (0.00%)
  1080. Total clusters visible: 217285
  1081. Average clusters visible: 216
  1082. Building PAS...
  1083. Average clusters audible: 893
  1084. visdatasize:205370 compressed from 257024
  1085. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1086. 3 minutes, 27 seconds elapsed
  1087. [Reading texlights from 'lights.rad']
  1088. [45 texlights parsed from 'lights.rad']
  1089. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  1090. 2801 faces
  1091. 7 degenerate faces
  1092. 105273 square feet [15159358.00 square inches]
  1093. 8 displacements
  1094. 4814 square feet [693302.00 square inches]
  1095. 2794 patches before subdivision
  1096. zero area child patch
  1097. 11752 patches after subdivision
  1098. 12 direct lights
  1099. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 964649, max 590
  1100. transfer lists: 7.4 megs
  1101. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9076, 8639, 7709)
  1102. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1547, 1366, 1110)
  1103. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(308, 267, 210)
  1104. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(61, 52, 39)
  1105. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(13, 11, 8)
  1106. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 2)
  1107. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
  1108. Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
  1109. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1110. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1111. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  1112. Ready to Finish
  1113. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1114. ------------ --------------- --------------- --------
  1115. models 7/1024 336/49152 ( 0.7%)
  1116. brushes 441/8192 5292/98304 ( 5.4%)
  1117. brushsides 3267/65536 26136/524288 ( 5.0%)
  1118. planes 2098/65536 41960/1310720 ( 3.2%)
  1119. vertexes 6022/65536 72264/786432 ( 9.2%)
  1120. nodes 1984/65536 63488/2097152 ( 3.0%)
  1121. texinfos 639/12288 46008/884736 ( 5.2%)
  1122. texdata 72/2048 2304/65536 ( 3.5%)
  1123. dispinfos 8/0 1408/0 ( 0.0%)
  1124. disp_verts 200/0 4000/0 ( 0.0%)
  1125. disp_tris 256/0 512/0 ( 0.0%)
  1126. disp_lmsamples 13268/0 13268/0 ( 0.0%)
  1127. faces 2801/65536 156856/3670016 ( 4.3%)
  1128. hdr faces 2801/65536 156856/3670016 ( 4.3%)
  1129. origfaces 1384/65536 77504/3670016 ( 2.1%)
  1130. leaves 1992/65536 63744/2097152 ( 3.0%)
  1131. leaffaces 3189/65536 6378/131072 ( 4.9%)
  1132. leafbrushes 1584/65536 3168/131072 ( 2.4%)
  1133. areas 2/256 16/2048 ( 0.8%)
  1134. surfedges 19108/512000 76432/2048000 ( 3.7%)
  1135. edges 10935/256000 43740/1024000 ( 4.3%)
  1136. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1137. HDR worldlights 12/8192 1056/720896 ( 0.1%)
  1138. waterstrips 231/32768 2310/327680 ( 0.7%)
  1139. waterverts 0/65536 0/786432 ( 0.0%)
  1140. waterindices 3750/65536 7500/131072 ( 5.7%)
  1141. cubemapsamples 9/1024 144/16384 ( 0.9%)
  1142. overlays 0/512 0/180224 ( 0.0%)
  1143. LDR lightdata [variable] 0/0 ( 0.0%)
  1144. HDR lightdata [variable] 641544/0 ( 0.0%)
  1145. visdata [variable] 205370/16777216 ( 1.2%)
  1146. entdata [variable] 16222/393216 ( 4.1%)
  1147. LDR leaf ambient 1992/65536 47808/1572864 ( 3.0%)
  1148. HDR leaf ambient 1992/65536 47808/1572864 ( 3.0%)
  1149. occluders 0/0 0/0 ( 0.0%)
  1150. occluder polygons 0/0 0/0 ( 0.0%)
  1151. occluder vert ind 0/0 0/0 ( 0.0%)
  1152. detail props [variable] 1/12 ( 8.3%)
  1153. static props [variable] 1/3974 ( 0.0%)
  1154. pakfile [variable] 114523/0 ( 0.0%)
  1155. Level flags = 0
  1156. Win32 Specific Data:
  1157. physics [variable] 171233/4194304 ( 4.1%)
  1158. ==== Total Win32 BSP file data space used: 2117190 bytes ====
  1159. Total triangle count: 7872
  1160. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1161. 24 seconds elapsed
  1162. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  1163. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  1164. fixing up env_cubemap materials on brush sides...
  1165. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1166. Building Faces...done (1)
  1167. Chop Details...done (0)
  1168. Find Visible Detail Sides...
  1169. Merged 18 detail faces...done (0)
  1170. Merging details...done (0)
  1171. FixTjuncs...
  1172. PruneNodes...
  1173. WriteBSP...
  1174. done (0)
  1175. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  1176. Creating default cubemaps for env_cubemap using skybox materials:
  1177. skybox/sky_day01_05*.vmt
  1178. Run buildcubemaps in the engine to get the correct cube maps.
  1179. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  1180. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  1181. Finding displacement neighbors...
  1182. Finding lightmap sample positions...
  1183. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1184. Building Physics collision data...
  1185. done (0) (171233 bytes)
  1186. Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1187. Error loading studio model "models/props_c17/frame002a.mdl"!
  1188. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1189. Water found with no water_lod_control entity, creating a default one.
  1190. Compacting texture/material tables...
  1191. Reduced 1103 texinfos to 639
  1192. Reduced 91 texdatas to 71 (3098 bytes to 2380)
  1193. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  1194. 3 seconds elapsed
  1195. 2 threads
  1196. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  1197. reading x:\srcdevkit\fullvalley\a1\house1.prt
  1198. 1004 portalclusters
  1199. 3287 numportals
  1200. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  1201. WARNING: Cluster portals saw into cluster
  1202. WARNING: Cluster portals saw into cluster
  1203. WARNING: Cluster portals saw into cluster
  1204. WARNING: Cluster portals saw into cluster
  1205. WARNING: Cluster portals saw into cluster
  1206. WARNING: Cluster portals saw into cluster
  1207. WARNING: Cluster portals saw into cluster
  1208. WARNING: Cluster portals saw into cluster
  1209. WARNING: Cluster portals saw into cluster
  1210. Optimized: 2177 visible clusters (0.00%)
  1211. Total clusters visible: 217285
  1212. Average clusters visible: 216
  1213. Building PAS...
  1214. Average clusters audible: 893
  1215. visdatasize:205370 compressed from 257024
  1216. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1217. 3 minutes, 29 seconds elapsed
  1218. [Reading texlights from 'lights.rad']
  1219. [45 texlights parsed from 'lights.rad']
  1220. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  1221. 2801 faces
  1222. 7 degenerate faces
  1223. 105273 square feet [15159358.00 square inches]
  1224. 8 displacements
  1225. 4814 square feet [693302.00 square inches]
  1226. 2794 patches before subdivision
  1227. zero area child patch
  1228. 11764 patches after subdivision
  1229. 12 direct lights
  1230. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 946321, max 590
  1231. transfer lists: 7.2 megs
  1232. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(8889, 8452, 7534)
  1233. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1486, 1305, 1053)
  1234. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(292, 251, 195)
  1235. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(58, 48, 35)
  1236. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 10, 7)
  1237. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1)
  1238. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
  1239. Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
  1240. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1241. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1242. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  1243. Ready to Finish
  1244. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1245. ------------ --------------- --------------- --------
  1246. models 7/1024 336/49152 ( 0.7%)
  1247. brushes 441/8192 5292/98304 ( 5.4%)
  1248. brushsides 3267/65536 26136/524288 ( 5.0%)
  1249. planes 2098/65536 41960/1310720 ( 3.2%)
  1250. vertexes 6022/65536 72264/786432 ( 9.2%)
  1251. nodes 1984/65536 63488/2097152 ( 3.0%)
  1252. texinfos 639/12288 46008/884736 ( 5.2%)
  1253. texdata 71/2048 2272/65536 ( 3.5%)
  1254. dispinfos 8/0 1408/0 ( 0.0%)
  1255. disp_verts 200/0 4000/0 ( 0.0%)
  1256. disp_tris 256/0 512/0 ( 0.0%)
  1257. disp_lmsamples 13268/0 13268/0 ( 0.0%)
  1258. faces 2801/65536 156856/3670016 ( 4.3%)
  1259. hdr faces 2801/65536 156856/3670016 ( 4.3%)
  1260. origfaces 1384/65536 77504/3670016 ( 2.1%)
  1261. leaves 1992/65536 63744/2097152 ( 3.0%)
  1262. leaffaces 3189/65536 6378/131072 ( 4.9%)
  1263. leafbrushes 1584/65536 3168/131072 ( 2.4%)
  1264. areas 2/256 16/2048 ( 0.8%)
  1265. surfedges 19108/512000 76432/2048000 ( 3.7%)
  1266. edges 10935/256000 43740/1024000 ( 4.3%)
  1267. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1268. HDR worldlights 12/8192 1056/720896 ( 0.1%)
  1269. waterstrips 231/32768 2310/327680 ( 0.7%)
  1270. waterverts 0/65536 0/786432 ( 0.0%)
  1271. waterindices 3750/65536 7500/131072 ( 5.7%)
  1272. cubemapsamples 9/1024 144/16384 ( 0.9%)
  1273. overlays 0/512 0/180224 ( 0.0%)
  1274. LDR lightdata [variable] 0/0 ( 0.0%)
  1275. HDR lightdata [variable] 642712/0 ( 0.0%)
  1276. visdata [variable] 205370/16777216 ( 1.2%)
  1277. entdata [variable] 15355/393216 ( 3.9%)
  1278. LDR leaf ambient 1992/65536 47808/1572864 ( 3.0%)
  1279. HDR leaf ambient 1992/65536 47808/1572864 ( 3.0%)
  1280. occluders 0/0 0/0 ( 0.0%)
  1281. occluder polygons 0/0 0/0 ( 0.0%)
  1282. occluder vert ind 0/0 0/0 ( 0.0%)
  1283. detail props [variable] 1/12 ( 8.3%)
  1284. static props [variable] 1/4426 ( 0.0%)
  1285. pakfile [variable] 114523/0 ( 0.0%)
  1286. Level flags = 0
  1287. Win32 Specific Data:
  1288. physics [variable] 171233/4194304 ( 4.1%)
  1289. ==== Total Win32 BSP file data space used: 2117459 bytes ====
  1290. Total triangle count: 7872
  1291. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1292. 25 seconds elapsed
  1293. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  1294. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  1295. fixing up env_cubemap materials on brush sides...
  1296. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1297. Building Faces...done (1)
  1298. Chop Details...done (0)
  1299. Find Visible Detail Sides...
  1300. Merged 18 detail faces...done (0)
  1301. Merging details...done (0)
  1302. FixTjuncs...
  1303. PruneNodes...
  1304. WriteBSP...
  1305. done (0)
  1306. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  1307. Creating default cubemaps for env_cubemap using skybox materials:
  1308. skybox/sky_day01_05*.vmt
  1309. Run buildcubemaps in the engine to get the correct cube maps.
  1310. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  1311. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  1312. Finding displacement neighbors...
  1313. Finding lightmap sample positions...
  1314. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1315. Building Physics collision data...
  1316. done (0) (169512 bytes)
  1317. Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1318. Error loading studio model "models/props_c17/frame002a.mdl"!
  1319. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1320. Water found with no water_lod_control entity, creating a default one.
  1321. Compacting texture/material tables...
  1322. Reduced 1089 texinfos to 637
  1323. Reduced 90 texdatas to 73 (3052 bytes to 2468)
  1324. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  1325. 3 seconds elapsed
  1326. 2 threads
  1327. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  1328. reading x:\srcdevkit\fullvalley\a1\house1.prt
  1329. 996 portalclusters
  1330. 3244 numportals
  1331. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  1332. WARNING: Cluster portals saw into cluster
  1333. WARNING: Cluster portals saw into cluster
  1334. WARNING: Cluster portals saw into cluster
  1335. WARNING: Cluster portals saw into cluster
  1336. WARNING: Cluster portals saw into cluster
  1337. WARNING: Cluster portals saw into cluster
  1338. WARNING: Cluster portals saw into cluster
  1339. WARNING: Cluster portals saw into cluster
  1340. WARNING: Cluster portals saw into cluster
  1341. Optimized: 2165 visible clusters (0.00%)
  1342. Total clusters visible: 215495
  1343. Average clusters visible: 216
  1344. Building PAS...
  1345. Average clusters audible: 890
  1346. visdatasize:202720 compressed from 254976
  1347. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1348. 3 minutes, 24 seconds elapsed
  1349. [Reading texlights from 'lights.rad']
  1350. [45 texlights parsed from 'lights.rad']
  1351. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  1352. 2797 faces
  1353. 7 degenerate faces
  1354. 105260 square feet [15157499.00 square inches]
  1355. 8 displacements
  1356. 4814 square feet [693302.00 square inches]
  1357. 2790 patches before subdivision
  1358. zero area child patch
  1359. 11760 patches after subdivision
  1360. 12 direct lights
  1361. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 943843, max 590
  1362. transfer lists: 7.2 megs
  1363. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(8866, 8433, 7516)
  1364. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1481, 1302, 1050)
  1365. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(291, 251, 195)
  1366. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(58, 48, 35)
  1367. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 10, 7)
  1368. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1)
  1369. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
  1370. Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
  1371. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1372. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1373. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  1374. Ready to Finish
  1375. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1376. ------------ --------------- --------------- --------
  1377. models 6/1024 288/49152 ( 0.6%)
  1378. brushes 437/8192 5244/98304 ( 5.3%)
  1379. brushsides 3243/65536 25944/524288 ( 4.9%)
  1380. planes 2054/65536 41080/1310720 ( 3.1%)
  1381. vertexes 5967/65536 71604/786432 ( 9.1%)
  1382. nodes 1970/65536 63040/2097152 ( 3.0%)
  1383. texinfos 637/12288 45864/884736 ( 5.2%)
  1384. texdata 73/2048 2336/65536 ( 3.6%)
  1385. dispinfos 8/0 1408/0 ( 0.0%)
  1386. disp_verts 200/0 4000/0 ( 0.0%)
  1387. disp_tris 256/0 512/0 ( 0.0%)
  1388. disp_lmsamples 13268/0 13268/0 ( 0.0%)
  1389. faces 2797/65536 156632/3670016 ( 4.3%)
  1390. hdr faces 2797/65536 156632/3670016 ( 4.3%)
  1391. origfaces 1380/65536 77280/3670016 ( 2.1%)
  1392. leaves 1977/65536 63264/2097152 ( 3.0%)
  1393. leaffaces 3180/65536 6360/131072 ( 4.9%)
  1394. leafbrushes 1580/65536 3160/131072 ( 2.4%)
  1395. areas 2/256 16/2048 ( 0.8%)
  1396. surfedges 19076/512000 76304/2048000 ( 3.7%)
  1397. edges 10905/256000 43620/1024000 ( 4.3%)
  1398. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1399. HDR worldlights 12/8192 1056/720896 ( 0.1%)
  1400. waterstrips 231/32768 2310/327680 ( 0.7%)
  1401. waterverts 0/65536 0/786432 ( 0.0%)
  1402. waterindices 3750/65536 7500/131072 ( 5.7%)
  1403. cubemapsamples 9/1024 144/16384 ( 0.9%)
  1404. overlays 0/512 0/180224 ( 0.0%)
  1405. LDR lightdata [variable] 0/0 ( 0.0%)
  1406. HDR lightdata [variable] 642528/0 ( 0.0%)
  1407. visdata [variable] 202720/16777216 ( 1.2%)
  1408. entdata [variable] 15062/393216 ( 3.8%)
  1409. LDR leaf ambient 1977/65536 47448/1572864 ( 3.0%)
  1410. HDR leaf ambient 1977/65536 47448/1572864 ( 3.0%)
  1411. occluders 0/0 0/0 ( 0.0%)
  1412. occluder polygons 0/0 0/0 ( 0.0%)
  1413. occluder vert ind 0/0 0/0 ( 0.0%)
  1414. detail props [variable] 1/12 ( 8.3%)
  1415. static props [variable] 1/4424 ( 0.0%)
  1416. pakfile [variable] 114202/0 ( 0.0%)
  1417. Level flags = 0
  1418. Win32 Specific Data:
  1419. physics [variable] 169512/4194304 ( 4.0%)
  1420. ==== Total Win32 BSP file data space used: 2107788 bytes ====
  1421. Total triangle count: 7864
  1422. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1423. 24 seconds elapsed
  1424. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  1425. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  1426. fixing up env_cubemap materials on brush sides...
  1427. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1428. Building Faces...done (0)
  1429. Chop Details...done (0)
  1430. Find Visible Detail Sides...
  1431. Merged 18 detail faces...done (0)
  1432. Merging details...done (0)
  1433. FixTjuncs...
  1434. PruneNodes...
  1435. WriteBSP...
  1436. done (0)
  1437. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  1438. Creating default cubemaps for env_cubemap using skybox materials:
  1439. skybox/sky_day01_05*.vmt
  1440. Run buildcubemaps in the engine to get the correct cube maps.
  1441. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  1442. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  1443. Finding displacement neighbors...
  1444. Finding lightmap sample positions...
  1445. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1446. Building Physics collision data...
  1447. done (0) (170059 bytes)
  1448. Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1449. Error loading studio model "models/props_c17/frame002a.mdl"!
  1450. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1451. Water found with no water_lod_control entity, creating a default one.
  1452. Compacting texture/material tables...
  1453. Reduced 1094 texinfos to 637
  1454. Reduced 90 texdatas to 72 (3052 bytes to 2423)
  1455. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  1456. 3 seconds elapsed
  1457. 2 threads
  1458. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  1459. reading x:\srcdevkit\fullvalley\a1\house1.prt
  1460. 996 portalclusters
  1461. 3244 numportals
  1462. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  1463. WARNING: Cluster portals saw into cluster
  1464. WARNING: Cluster portals saw into cluster
  1465. WARNING: Cluster portals saw into cluster
  1466. WARNING: Cluster portals saw into cluster
  1467. WARNING: Cluster portals saw into cluster
  1468. WARNING: Cluster portals saw into cluster
  1469. WARNING: Cluster portals saw into cluster
  1470. WARNING: Cluster portals saw into cluster
  1471. WARNING: Cluster portals saw into cluster
  1472. Optimized: 2165 visible clusters (0.00%)
  1473. Total clusters visible: 215495
  1474. Average clusters visible: 216
  1475. Building PAS...
  1476. Average clusters audible: 890
  1477. visdatasize:202720 compressed from 254976
  1478. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1479. 3 minutes, 25 seconds elapsed
  1480. [Reading texlights from 'lights.rad']
  1481. [45 texlights parsed from 'lights.rad']
  1482. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  1483. 2797 faces
  1484. 7 degenerate faces
  1485. 105260 square feet [15157499.00 square inches]
  1486. 8 displacements
  1487. 4814 square feet [693302.00 square inches]
  1488. 2790 patches before subdivision
  1489. zero area child patch
  1490. 11760 patches after subdivision
  1491. 12 direct lights
  1492. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 943845, max 590
  1493. transfer lists: 7.2 megs
  1494. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(8866, 8433, 7516)
  1495. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1481, 1302, 1050)
  1496. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(291, 251, 195)
  1497. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(58, 48, 35)
  1498. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 10, 7)
  1499. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1)
  1500. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
  1501. Build Patch/Sample Hash Table(s).....Done<0.0090 sec>
  1502. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1503. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1504. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  1505. Ready to Finish
  1506. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1507. ------------ --------------- --------------- --------
  1508. models 7/1024 336/49152 ( 0.7%)
  1509. brushes 438/8192 5256/98304 ( 5.3%)
  1510. brushsides 3249/65536 25992/524288 ( 5.0%)
  1511. planes 2068/65536 41360/1310720 ( 3.2%)
  1512. vertexes 5975/65536 71700/786432 ( 9.1%)
  1513. nodes 1976/65536 63232/2097152 ( 3.0%)
  1514. texinfos 637/12288 45864/884736 ( 5.2%)
  1515. texdata 72/2048 2304/65536 ( 3.5%)
  1516. dispinfos 8/0 1408/0 ( 0.0%)
  1517. disp_verts 200/0 4000/0 ( 0.0%)
  1518. disp_tris 256/0 512/0 ( 0.0%)
  1519. disp_lmsamples 13268/0 13268/0 ( 0.0%)
  1520. faces 2797/65536 156632/3670016 ( 4.3%)
  1521. hdr faces 2797/65536 156632/3670016 ( 4.3%)
  1522. origfaces 1380/65536 77280/3670016 ( 2.1%)
  1523. leaves 1984/65536 63488/2097152 ( 3.0%)
  1524. leaffaces 3180/65536 6360/131072 ( 4.9%)
  1525. leafbrushes 1581/65536 3162/131072 ( 2.4%)
  1526. areas 2/256 16/2048 ( 0.8%)
  1527. surfedges 19076/512000 76304/2048000 ( 3.7%)
  1528. edges 10905/256000 43620/1024000 ( 4.3%)
  1529. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1530. HDR worldlights 12/8192 1056/720896 ( 0.1%)
  1531. waterstrips 231/32768 2310/327680 ( 0.7%)
  1532. waterverts 0/65536 0/786432 ( 0.0%)
  1533. waterindices 3750/65536 7500/131072 ( 5.7%)
  1534. cubemapsamples 9/1024 144/16384 ( 0.9%)
  1535. overlays 0/512 0/180224 ( 0.0%)
  1536. LDR lightdata [variable] 0/0 ( 0.0%)
  1537. HDR lightdata [variable] 642528/0 ( 0.0%)
  1538. visdata [variable] 202720/16777216 ( 1.2%)
  1539. entdata [variable] 15704/393216 ( 4.0%)
  1540. LDR leaf ambient 1984/65536 47616/1572864 ( 3.0%)
  1541. HDR leaf ambient 1984/65536 47616/1572864 ( 3.0%)
  1542. occluders 0/0 0/0 ( 0.0%)
  1543. occluder polygons 0/0 0/0 ( 0.0%)
  1544. occluder vert ind 0/0 0/0 ( 0.0%)
  1545. detail props [variable] 1/12 ( 8.3%)
  1546. static props [variable] 1/4424 ( 0.0%)
  1547. pakfile [variable] 114202/0 ( 0.0%)
  1548. Level flags = 0
  1549. Win32 Specific Data:
  1550. physics [variable] 170059/4194304 ( 4.1%)
  1551. ==== Total Win32 BSP file data space used: 2110183 bytes ====
  1552. Total triangle count: 7864
  1553. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1554. 29 seconds elapsed
  1555. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  1556. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  1557. fixing up env_cubemap materials on brush sides...
  1558. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1559. Building Faces...done (0)
  1560. Chop Details...done (0)
  1561. Find Visible Detail Sides...
  1562. Merged 18 detail faces...done (0)
  1563. Merging details...done (0)
  1564. FixTjuncs...
  1565. PruneNodes...
  1566. WriteBSP...
  1567. done (1)
  1568. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  1569. Creating default cubemaps for env_cubemap using skybox materials:
  1570. skybox/sky_day01_05*.vmt
  1571. Run buildcubemaps in the engine to get the correct cube maps.
  1572. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  1573. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  1574. Finding displacement neighbors...
  1575. Finding lightmap sample positions...
  1576. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1577. Building Physics collision data...
  1578. done (0) (203765 bytes)
  1579. Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1580. Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
  1581. Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1582. Error loading studio model "models/props_c17/frame002a.mdl"!
  1583. Error loading studio model ""!
  1584. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1585. Water found with no water_lod_control entity, creating a default one.
  1586. Compacting texture/material tables...
  1587. Reduced 1346 texinfos to 803
  1588. Reduced 103 texdatas to 83 (3470 bytes to 2774)
  1589. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  1590. 6 seconds elapsed
  1591. 2 threads
  1592. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  1593. reading x:\srcdevkit\fullvalley\a1\house1.prt
  1594. 1194 portalclusters
  1595. 3945 numportals
  1596. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  1597. WARNING: Cluster portals saw into cluster
  1598. WARNING: Cluster portals saw into cluster
  1599. WARNING: Cluster portals saw into cluster
  1600. WARNING: Cluster portals saw into cluster
  1601. Optimized: 2667 visible clusters (0.00%)
  1602. Total clusters visible: 296742
  1603. Average clusters visible: 248
  1604. Building PAS...
  1605. Average clusters audible: 1028
  1606. visdatasize:283119 compressed from 362976
  1607. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1608. 5 minutes, 19 seconds elapsed
  1609. [Reading texlights from 'lights.rad']
  1610. [45 texlights parsed from 'lights.rad']
  1611. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  1612. 3395 faces
  1613. 7 degenerate faces
  1614. 104602 square feet [15062818.00 square inches]
  1615. 8 displacements
  1616. 4814 square feet [693302.00 square inches]
  1617. 3388 patches before subdivision
  1618. 12240 patches after subdivision
  1619. 12 direct lights
  1620. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1160578, max 655
  1621. transfer lists: 8.9 megs
  1622. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10474, 9677, 8396)
  1623. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2140, 1695, 1256)
  1624. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(564, 366, 240)
  1625. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(170, 79, 44)
  1626. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(65, 19, 9)
  1627. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(28, 4, 2)
  1628. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(14, 1, 0)
  1629. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 0, 0)
  1630. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 0, 0)
  1631. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1632. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1633. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  1634. Build Patch/Sample Hash Table(s).....Done<0.0084 sec>
  1635. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1636. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1637. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  1638. Ready to Finish
  1639. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1640. ------------ --------------- --------------- --------
  1641. models 8/1024 384/49152 ( 0.8%)
  1642. brushes 525/8192 6300/98304 ( 6.4%)
  1643. brushsides 3819/65536 30552/524288 ( 5.8%)
  1644. planes 2440/65536 48800/1310720 ( 3.7%)
  1645. vertexes 7430/65536 89160/786432 (11.3%)
  1646. nodes 2349/65536 75168/2097152 ( 3.6%)
  1647. texinfos 803/12288 57816/884736 ( 6.5%)
  1648. texdata 83/2048 2656/65536 ( 4.1%)
  1649. dispinfos 8/0 1408/0 ( 0.0%)
  1650. disp_verts 200/0 4000/0 ( 0.0%)
  1651. disp_tris 256/0 512/0 ( 0.0%)
  1652. disp_lmsamples 13268/0 13268/0 ( 0.0%)
  1653. faces 3395/65536 190120/3670016 ( 5.2%)
  1654. hdr faces 3395/65536 190120/3670016 ( 5.2%)
  1655. origfaces 1735/65536 97160/3670016 ( 2.6%)
  1656. leaves 2358/65536 75456/2097152 ( 3.6%)
  1657. leaffaces 3892/65536 7784/131072 ( 5.9%)
  1658. leafbrushes 1850/65536 3700/131072 ( 2.8%)
  1659. areas 2/256 16/2048 ( 0.8%)
  1660. surfedges 23331/512000 93324/2048000 ( 4.6%)
  1661. edges 13281/256000 53124/1024000 ( 5.2%)
  1662. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1663. HDR worldlights 12/8192 1056/720896 ( 0.1%)
  1664. waterstrips 257/32768 2570/327680 ( 0.8%)
  1665. waterverts 0/65536 0/786432 ( 0.0%)
  1666. waterindices 4416/65536 8832/131072 ( 6.7%)
  1667. cubemapsamples 9/1024 144/16384 ( 0.9%)
  1668. overlays 0/512 0/180224 ( 0.0%)
  1669. LDR lightdata [variable] 0/0 ( 0.0%)
  1670. HDR lightdata [variable] 682236/0 ( 0.0%)
  1671. visdata [variable] 283119/16777216 ( 1.7%)
  1672. entdata [variable] 18593/393216 ( 4.7%)
  1673. LDR leaf ambient 2358/65536 56592/1572864 ( 3.6%)
  1674. HDR leaf ambient 2358/65536 56592/1572864 ( 3.6%)
  1675. occluders 0/0 0/0 ( 0.0%)
  1676. occluder polygons 0/0 0/0 ( 0.0%)
  1677. occluder vert ind 0/0 0/0 ( 0.0%)
  1678. detail props [variable] 1/12 ( 8.3%)
  1679. static props [variable] 1/4246 ( 0.0%)
  1680. pakfile [variable] 114871/0 ( 0.0%)
  1681. Level flags = 0
  1682. Win32 Specific Data:
  1683. physics [variable] 203765/4194304 ( 4.9%)
  1684. ==== Total Win32 BSP file data space used: 2469200 bytes ====
  1685. Total triangle count: 9491
  1686. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1687. 35 seconds elapsed
  1688. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  1689. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  1690. fixing up env_cubemap materials on brush sides...
  1691. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1692. Building Faces...done (1)
  1693. Chop Details...done (0)
  1694. Find Visible Detail Sides...
  1695. Merged 18 detail faces...done (0)
  1696. Merging details...done (0)
  1697. FixTjuncs...
  1698. PruneNodes...
  1699. WriteBSP...
  1700. done (0)
  1701. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  1702. Creating default cubemaps for env_cubemap using skybox materials:
  1703. skybox/sky_day01_05*.vmt
  1704. Run buildcubemaps in the engine to get the correct cube maps.
  1705. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  1706. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  1707. Finding displacement neighbors...
  1708. Finding lightmap sample positions...
  1709. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1710. Building Physics collision data...
  1711. done (0) (204719 bytes)
  1712. Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1713. Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
  1714. Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1715. Error loading studio model "models/props_c17/frame002a.mdl"!
  1716. Error loading studio model ""!
  1717. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1718. Water found with no water_lod_control entity, creating a default one.
  1719. Compacting texture/material tables...
  1720. Reduced 1321 texinfos to 804
  1721. Reduced 103 texdatas to 81 (3374 bytes to 2625)
  1722. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  1723. 6 seconds elapsed
  1724. 2 threads
  1725. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  1726. reading x:\srcdevkit\fullvalley\a1\house1.prt
  1727. 1197 portalclusters
  1728. 3953 numportals
  1729. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  1730. WARNING: Cluster portals saw into cluster
  1731. WARNING: Cluster portals saw into cluster
  1732. WARNING: Cluster portals saw into cluster
  1733. WARNING: Cluster portals saw into cluster
  1734. Optimized: 2681 visible clusters (0.00%)
  1735. Total clusters visible: 297505
  1736. Average clusters visible: 248
  1737. Building PAS...
  1738. Average clusters audible: 1030
  1739. visdatasize:282196 compressed from 363888
  1740. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1741. 9 minutes, 13 seconds elapsed
  1742. [Reading texlights from 'lights.rad']
  1743. [45 texlights parsed from 'lights.rad']
  1744. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  1745. 3412 faces
  1746. 7 degenerate faces
  1747. 104487 square feet [15046211.00 square inches]
  1748. 8 displacements
  1749. 4814 square feet [693302.00 square inches]
  1750. 3405 patches before subdivision
  1751. 12279 patches after subdivision
  1752. 12 direct lights
  1753. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1164348, max 656
  1754. transfer lists: 8.9 megs
  1755. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10936, 9895, 8026)
  1756. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2295, 1761, 1144)
  1757. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(615, 387, 211)
  1758. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(185, 84, 37)
  1759. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(69, 20, 7)
  1760. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(29, 5, 1)
  1761. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(14, 1, 0)
  1762. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 0, 0)
  1763. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 0, 0)
  1764. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1765. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1766. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  1767. Build Patch/Sample Hash Table(s).....Done<0.0454 sec>
  1768. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1769. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1770. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  1771. Ready to Finish
  1772. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1773. ------------ --------------- --------------- --------
  1774. models 11/1024 528/49152 ( 1.1%)
  1775. brushes 526/8192 6312/98304 ( 6.4%)
  1776. brushsides 3826/65536 30608/524288 ( 5.8%)
  1777. planes 2448/65536 48960/1310720 ( 3.7%)
  1778. vertexes 7518/65536 90216/786432 (11.5%)
  1779. nodes 2373/65536 75936/2097152 ( 3.6%)
  1780. texinfos 804/12288 57888/884736 ( 6.5%)
  1781. texdata 81/2048 2592/65536 ( 4.0%)
  1782. dispinfos 8/0 1408/0 ( 0.0%)
  1783. disp_verts 200/0 4000/0 ( 0.0%)
  1784. disp_tris 256/0 512/0 ( 0.0%)
  1785. disp_lmsamples 13268/0 13268/0 ( 0.0%)
  1786. faces 3412/65536 191072/3670016 ( 5.2%)
  1787. hdr faces 3412/65536 191072/3670016 ( 5.2%)
  1788. origfaces 1729/65536 96824/3670016 ( 2.6%)
  1789. leaves 2385/65536 76320/2097152 ( 3.6%)
  1790. leaffaces 3924/65536 7848/131072 ( 6.0%)
  1791. leafbrushes 1855/65536 3710/131072 ( 2.8%)
  1792. areas 2/256 16/2048 ( 0.8%)
  1793. surfedges 23401/512000 93604/2048000 ( 4.6%)
  1794. edges 13293/256000 53172/1024000 ( 5.2%)
  1795. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1796. HDR worldlights 12/8192 1056/720896 ( 0.1%)
  1797. waterstrips 267/32768 2670/327680 ( 0.8%)
  1798. waterverts 0/65536 0/786432 ( 0.0%)
  1799. waterindices 4524/65536 9048/131072 ( 6.9%)
  1800. cubemapsamples 9/1024 144/16384 ( 0.9%)
  1801. overlays 0/512 0/180224 ( 0.0%)
  1802. LDR lightdata [variable] 0/0 ( 0.0%)
  1803. HDR lightdata [variable] 560184/0 ( 0.0%)
  1804. visdata [variable] 282196/16777216 ( 1.7%)
  1805. entdata [variable] 20315/393216 ( 5.2%)
  1806. LDR leaf ambient 2385/65536 57240/1572864 ( 3.6%)
  1807. HDR leaf ambient 2385/65536 57240/1572864 ( 3.6%)
  1808. occluders 0/0 0/0 ( 0.0%)
  1809. occluder polygons 0/0 0/0 ( 0.0%)
  1810. occluder vert ind 0/0 0/0 ( 0.0%)
  1811. detail props [variable] 1/12 ( 8.3%)
  1812. static props [variable] 1/4240 ( 0.0%)
  1813. pakfile [variable] 113923/0 ( 0.0%)
  1814. Level flags = 0
  1815. Win32 Specific Data:
  1816. physics [variable] 204719/4194304 ( 4.9%)
  1817. ==== Total Win32 BSP file data space used: 2354603 bytes ====
  1818. Total triangle count: 9554
  1819. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1820. 58 seconds elapsed
  1821. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  1822. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  1823. fixing up env_cubemap materials on brush sides...
  1824. 0...1...2...3...4...5...6...7...Brush 71297: WARNING, microbrush
  1825. Brush 71299: WARNING, microbrush
  1826. 8...9...100...1...2...3...4...5...6...7...Brush 71297: WARNING, microbrush
  1827. Brush 71299: WARNING, microbrush
  1828. 8...9...10Processing areas...done (0)
  1829. Building Faces...done (0)
  1830. Chop Details...done (0)
  1831. Find Visible Detail Sides...
  1832. Merged 18 detail faces...done (0)
  1833. Merging details...done (0)
  1834. FixTjuncs...
  1835. PruneNodes...
  1836. WriteBSP...
  1837. done (0)
  1838. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (1)
  1839. Creating default cubemaps for env_cubemap using skybox materials:
  1840. skybox/sky_day01_05*.vmt
  1841. Run buildcubemaps in the engine to get the correct cube maps.
  1842. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  1843. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  1844. Finding displacement neighbors...
  1845. Finding lightmap sample positions...
  1846. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1847. Building Physics collision data...
  1848. done (0) (251135 bytes)
  1849. Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1850. Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
  1851. Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1852. Error loading studio model "models/props_c17/frame002a.mdl"!
  1853. Error loading studio model ""!
  1854. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1855. Water found with no water_lod_control entity, creating a default one.
  1856. Compacting texture/material tables...
  1857. Reduced 1622 texinfos to 1009
  1858. Reduced 120 texdatas to 95 (4117 bytes to 3229)
  1859. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  1860. 7 seconds elapsed
  1861. 2 threads
  1862. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  1863. reading x:\srcdevkit\fullvalley\a1\house1.prt
  1864. 1434 portalclusters
  1865. 4798 numportals
  1866. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  1867. WARNING: Cluster portals saw into cluster
  1868. WARNING: Cluster portals saw into cluster
  1869. WARNING: Cluster portals saw into cluster
  1870. WARNING: Cluster portals saw into cluster
  1871. WARNING: Cluster portals saw into cluster
  1872. WARNING: Cluster portals saw into cluster
  1873. WARNING: Cluster portals saw into cluster
  1874. WARNING: Cluster portals saw into cluster
  1875. WARNING: Cluster portals saw into cluster
  1876. Optimized: 3815 visible clusters (0.00%)
  1877. Total clusters visible: 462295
  1878. Average clusters visible: 322
  1879. Building PAS...
  1880. Average clusters audible: 1231
  1881. visdatasize:398915 compressed from 527712
  1882. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1883. 46 minutes, 59 seconds elapsed
  1884. [Reading texlights from 'lights.rad']
  1885. [45 texlights parsed from 'lights.rad']
  1886. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  1887. 4006 faces
  1888. 9 degenerate faces
  1889. 196452 square feet [28289198.00 square inches]
  1890. 8 displacements
  1891. 4814 square feet [693302.00 square inches]
  1892. 3997 patches before subdivision
  1893. 15921 patches after subdivision
  1894. 20 direct lights
  1895. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1713303, max 774
  1896. transfer lists: 13.1 megs
  1897. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12988, 11785, 9667)
  1898. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2449, 1871, 1216)
  1899. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(632, 397, 216)
  1900. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 85, 37)
  1901. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(69, 20, 7)
  1902. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(29, 5, 1)
  1903. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(14, 1, 0)
  1904. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 0, 0)
  1905. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 0, 0)
  1906. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  1907. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  1908. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  1909. Build Patch/Sample Hash Table(s).....Done<-0.0248 sec>
  1910. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1911. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1912. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  1913. Ready to Finish
  1914. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1915. ------------ --------------- --------------- --------
  1916. models 11/1024 528/49152 ( 1.1%)
  1917. brushes 641/8192 7692/98304 ( 7.8%)
  1918. brushsides 4833/65536 38664/524288 ( 7.4%)
  1919. planes 3192/65536 63840/1310720 ( 4.9%)
  1920. vertexes 8869/65536 106428/786432 (13.5%)
  1921. nodes 2754/65536 88128/2097152 ( 4.2%)
  1922. texinfos 1009/12288 72648/884736 ( 8.2%)
  1923. texdata 95/2048 3040/65536 ( 4.6%)
  1924. dispinfos 8/0 1408/0 ( 0.0%)
  1925. disp_verts 200/0 4000/0 ( 0.0%)
  1926. disp_tris 256/0 512/0 ( 0.0%)
  1927. disp_lmsamples 13268/0 13268/0 ( 0.0%)
  1928. faces 4006/65536 224336/3670016 ( 6.1%)
  1929. hdr faces 4006/65536 224336/3670016 ( 6.1%)
  1930. origfaces 2110/65536 118160/3670016 ( 3.2%)
  1931. leaves 2766/65536 88512/2097152 ( 4.2%)
  1932. leaffaces 4621/65536 9242/131072 ( 7.1%)
  1933. leafbrushes 2090/65536 4180/131072 ( 3.2%)
  1934. areas 2/256 16/2048 ( 0.8%)
  1935. surfedges 27834/512000 111336/2048000 ( 5.4%)
  1936. edges 15849/256000 63396/1024000 ( 6.2%)
  1937. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1938. HDR worldlights 20/8192 1760/720896 ( 0.2%)
  1939. waterstrips 322/32768 3220/327680 ( 1.0%)
  1940. waterverts 0/65536 0/786432 ( 0.0%)
  1941. waterindices 5538/65536 11076/131072 ( 8.5%)
  1942. cubemapsamples 10/1024 160/16384 ( 1.0%)
  1943. overlays 0/512 0/180224 ( 0.0%)
  1944. LDR lightdata [variable] 0/0 ( 0.0%)
  1945. HDR lightdata [variable] 751720/0 ( 0.0%)
  1946. visdata [variable] 398915/16777216 ( 2.4%)
  1947. entdata [variable] 23879/393216 ( 6.1%)
  1948. LDR leaf ambient 2766/65536 66384/1572864 ( 4.2%)
  1949. HDR leaf ambient 2766/65536 66384/1572864 ( 4.2%)
  1950. occluders 0/0 0/0 ( 0.0%)
  1951. occluder polygons 0/0 0/0 ( 0.0%)
  1952. occluder vert ind 0/0 0/0 ( 0.0%)
  1953. detail props [variable] 1/12 ( 8.3%)
  1954. static props [variable] 1/4960 ( 0.0%)
  1955. pakfile [variable] 130155/0 ( 0.0%)
  1956. Level flags = 0
  1957. Win32 Specific Data:
  1958. physics [variable] 251135/4194304 ( 6.0%)
  1959. ==== Total Win32 BSP file data space used: 2948460 bytes ====
  1960. Total triangle count: 11248
  1961. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  1962. 42 seconds elapsed
  1963. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  1964. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  1965. fixing up env_cubemap materials on brush sides...
  1966. 0...1...2...3...4...5...6..Brush 71297: WARNING, microbrush
  1967. Brush 71299: WARNING, microbrush
  1968. .7...8...9...100...1...2...3...4...5...6..Brush 71297: WARNING, microbrush
  1969. Brush 71299: WARNING, microbrush
  1970. .7...8...9...10Processing areas...done (0)
  1971. Building Faces...done (0)
  1972. Chop Details...done (0)
  1973. Find Visible Detail Sides...
  1974. Merged 18 detail faces...done (0)
  1975. Merging details...done (0)
  1976. FixTjuncs...
  1977. PruneNodes...
  1978. WriteBSP...
  1979. done (0)
  1980. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  1981. Creating default cubemaps for env_cubemap using skybox materials:
  1982. skybox/sky_day01_05*.vmt
  1983. Run buildcubemaps in the engine to get the correct cube maps.
  1984. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  1985. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  1986. Finding displacement neighbors...
  1987. Finding lightmap sample positions...
  1988. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1989. Building Physics collision data...
  1990. done (0) (244207 bytes)
  1991. Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1992. Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
  1993. Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  1994. Error loading studio model "models/props_c17/frame002a.mdl"!
  1995. Error loading studio model ""!
  1996. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1997. Water found with no water_lod_control entity, creating a default one.
  1998. Compacting texture/material tables...
  1999. Reduced 1574 texinfos to 968
  2000. Reduced 120 texdatas to 95 (4117 bytes to 3229)
  2001. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  2002. 4 seconds elapsed
  2003. 2 threads
  2004. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  2005. reading x:\srcdevkit\fullvalley\a1\house1.prt
  2006. 1381 portalclusters
  2007. 4556 numportals
  2008. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  2009. WARNING: Cluster portals saw into cluster
  2010. WARNING: Cluster portals saw into cluster
  2011. WARNING: Cluster portals saw into cluster
  2012. WARNING: Cluster portals saw into cluster
  2013. WARNING: Cluster portals saw into cluster
  2014. WARNING: Cluster portals saw into cluster
  2015. WARNING: Cluster portals saw into cluster
  2016. WARNING: Cluster portals saw into cluster
  2017. WARNING: Cluster portals saw into cluster
  2018. Optimized: 3296 visible clusters (0.00%)
  2019. Total clusters visible: 397563
  2020. Average clusters visible: 287
  2021. Building PAS...
  2022. Average clusters audible: 1169
  2023. visdatasize:364905 compressed from 486112
  2024. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  2025. 26 minutes, 18 seconds elapsed
  2026. [Reading texlights from 'lights.rad']
  2027. [45 texlights parsed from 'lights.rad']
  2028. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  2029. 3894 faces
  2030. 8 degenerate faces
  2031. 145929 square feet [21013842.00 square inches]
  2032. 8 displacements
  2033. 4814 square feet [693310.00 square inches]
  2034. 3886 patches before subdivision
  2035. 15142 patches after subdivision
  2036. 20 direct lights
  2037. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1527136, max 764
  2038. transfer lists: 11.7 megs
  2039. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12801, 11608, 9530)
  2040. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2431, 1854, 1204)
  2041. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(624, 390, 211)
  2042. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(185, 83, 36)
  2043. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(69, 20, 7)
  2044. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(29, 5, 1)
  2045. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(14, 1, 0)
  2046. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 0, 0)
  2047. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 0, 0)
  2048. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
  2049. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  2050. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
  2051. Build Patch/Sample Hash Table(s).....Done<0.0836 sec>
  2052. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2053. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2054. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  2055. Ready to Finish
  2056. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2057. ------------ --------------- --------------- --------
  2058. models 11/1024 528/49152 ( 1.1%)
  2059. brushes 623/8192 7476/98304 ( 7.6%)
  2060. brushsides 4658/65536 37264/524288 ( 7.1%)
  2061. planes 2976/65536 59520/1310720 ( 4.5%)
  2062. vertexes 8559/65536 102708/786432 (13.1%)
  2063. nodes 2670/65536 85440/2097152 ( 4.1%)
  2064. texinfos 968/12288 69696/884736 ( 7.9%)
  2065. texdata 95/2048 3040/65536 ( 4.6%)
  2066. dispinfos 8/0 1408/0 ( 0.0%)
  2067. disp_verts 200/0 4000/0 ( 0.0%)
  2068. disp_tris 256/0 512/0 ( 0.0%)
  2069. disp_lmsamples 13268/0 13268/0 ( 0.0%)
  2070. faces 3894/65536 218064/3670016 ( 5.9%)
  2071. hdr faces 3894/65536 218064/3670016 ( 5.9%)
  2072. origfaces 2042/65536 114352/3670016 ( 3.1%)
  2073. leaves 2682/65536 85824/2097152 ( 4.1%)
  2074. leaffaces 4498/65536 8996/131072 ( 6.9%)
  2075. leafbrushes 2040/65536 4080/131072 ( 3.1%)
  2076. areas 2/256 16/2048 ( 0.8%)
  2077. surfedges 26983/512000 107932/2048000 ( 5.3%)
  2078. edges 15374/256000 61496/1024000 ( 6.0%)
  2079. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2080. HDR worldlights 20/8192 1760/720896 ( 0.2%)
  2081. waterstrips 313/32768 3130/327680 ( 1.0%)
  2082. waterverts 0/65536 0/786432 ( 0.0%)
  2083. waterindices 5403/65536 10806/131072 ( 8.2%)
  2084. cubemapsamples 10/1024 160/16384 ( 1.0%)
  2085. overlays 0/512 0/180224 ( 0.0%)
  2086. LDR lightdata [variable] 0/0 ( 0.0%)
  2087. HDR lightdata [variable] 753436/0 ( 0.0%)
  2088. visdata [variable] 364905/16777216 ( 2.2%)
  2089. entdata [variable] 23878/393216 ( 6.1%)
  2090. LDR leaf ambient 2682/65536 64368/1572864 ( 4.1%)
  2091. HDR leaf ambient 2682/65536 64368/1572864 ( 4.1%)
  2092. occluders 0/0 0/0 ( 0.0%)
  2093. occluder polygons 0/0 0/0 ( 0.0%)
  2094. occluder vert ind 0/0 0/0 ( 0.0%)
  2095. detail props [variable] 1/12 ( 8.3%)
  2096. static props [variable] 1/4964 ( 0.0%)
  2097. pakfile [variable] 130155/0 ( 0.0%)
  2098. Level flags = 0
  2099. Win32 Specific Data:
  2100. physics [variable] 244207/4194304 ( 5.8%)
  2101. ==== Total Win32 BSP file data space used: 2864859 bytes ====
  2102. Total triangle count: 10899
  2103. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  2104. 33 seconds elapsed
  2105. materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
  2106. Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
  2107. fixing up env_cubemap materials on brush sides...
  2108. 0...1...2...3...4...5...6..Brush 71297: WARNING, microbrush
  2109. Brush 71299: WARNING, microbrush
  2110. .7...8...9...100...1...2...3...4...5...6..Brush 71297: WARNING, microbrush
  2111. Brush 71299: WARNING, microbrush
  2112. .7...8...9...10Processing areas...done (0)
  2113. Building Faces...done (0)
  2114. Chop Details...done (0)
  2115. Find Visible Detail Sides...
  2116. Merged 18 detail faces...done (0)
  2117. Merging details...done (0)
  2118. FixTjuncs...
  2119. PruneNodes...
  2120. WriteBSP...
  2121. done (0)
  2122. writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
  2123. Creating default cubemaps for env_cubemap using skybox materials:
  2124. skybox/sky_day01_05*.vmt
  2125. Run buildcubemaps in the engine to get the correct cube maps.
  2126. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
  2127. Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
  2128. Finding displacement neighbors...
  2129. Finding lightmap sample positions...
  2130. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2131. Building Physics collision data...
  2132. done (1) (243359 bytes)
  2133. Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2134. Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
  2135. Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  2136. Error loading studio model "models/props_c17/frame002a.mdl"!
  2137. Error loading studio model ""!
  2138. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2139. Water found with no water_lod_control entity, creating a default one.
  2140. Compacting texture/material tables...
  2141. Reduced 1574 texinfos to 971
  2142. Reduced 120 texdatas to 94 (4111 bytes to 3178)
  2143. Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
  2144. 5 seconds elapsed
  2145. 2 threads
  2146. reading x:\srcdevkit\fullvalley\a1\house1.bsp
  2147. reading x:\srcdevkit\fullvalley\a1\house1.prt
  2148. 1384 portalclusters
  2149. 4555 numportals
  2150. 0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
  2151. WARNING: Cluster portals saw into cluster
  2152. WARNING: Cluster portals saw into cluster
  2153. WARNING: Cluster portals saw into cluster
  2154. WARNING: Cluster portals saw into cluster
  2155. WARNING: Cluster portals saw into cluster
  2156. WARNING: Cluster portals saw into cluster
  2157. WARNING: Cluster portals saw into cluster
  2158. WARNING: Cluster portals saw into cluster
  2159. WARNING: Cluster portals saw into cluster
  2160. WARNING: Cluster portals saw into cluster
  2161. Optimized: 185416 visible clusters (0.00%)
  2162. Total clusters visible: 1202609
  2163. Average clusters visible: 868
  2164. Building PAS...
  2165. Average clusters audible: 1379
  2166. visdatasize:456125 compressed from 487168
  2167. writing x:\srcdevkit\fullvalley\a1\house1.bsp
  2168. 4 seconds elapsed
  2169. [Reading texlights from 'lights.rad']
  2170. [45 texlights parsed from 'lights.rad']
  2171. Loading x:\srcdevkit\fullvalley\a1\house1.bsp
  2172. 3899 faces
  2173. 8 degenerate faces
  2174. 199708 square feet [28757966.00 square inches]
  2175. 8 displacements
  2176. 4814 square feet [693277.75 square inches]
  2177. 3891 patches before subdivision
  2178. 3891 patches after subdivision
  2179. 20 direct lights
  2180. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 377402, max 694
  2181. transfer lists: 2.9 megs
  2182. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5157, 4478, 3603)
  2183. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1171, 789, 462)
  2184. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(396, 191, 85)
  2185. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(156, 48, 16)
  2186. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(77, 14, 4)
  2187. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(39, 4, 1)
  2188. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(22, 1, 0)
  2189. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(12, 0, 0)
  2190. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 0, 0)
  2191. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(4, 0, 0)
  2192. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
  2193. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0)
  2194. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  2195. Build Patch/Sample Hash Table(s).....Done<0.0288 sec>
  2196. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2197. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2198. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  2199. Ready to Finish
  2200. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2201. ------------ --------------- --------------- --------
  2202. models 11/1024 528/49152 ( 1.1%)
  2203. brushes 621/8192 7452/98304 ( 7.6%)
  2204. brushsides 4642/65536 37136/524288 ( 7.1%)
  2205. planes 2962/65536 59240/1310720 ( 4.5%)
  2206. vertexes 8560/65536 102720/786432 (13.1%)
  2207. nodes 2670/65536 85440/2097152 ( 4.1%)
  2208. texinfos 971/12288 69912/884736 ( 7.9%)
  2209. texdata 94/2048 3008/65536 ( 4.6%)
  2210. dispinfos 8/0 1408/0 ( 0.0%)
  2211. disp_verts 200/0 4000/0 ( 0.0%)
  2212. disp_tris 256/0 512/0 ( 0.0%)
  2213. disp_lmsamples 13268/0 13268/0 ( 0.0%)
  2214. faces 3899/65536 218344/3670016 ( 5.9%)
  2215. hdr faces 3899/65536 218344/3670016 ( 5.9%)
  2216. origfaces 2035/65536 113960/3670016 ( 3.1%)
  2217. leaves 2682/65536 85824/2097152 ( 4.1%)
  2218. leaffaces 4499/65536 8998/131072 ( 6.9%)
  2219. leafbrushes 2034/65536 4068/131072 ( 3.1%)
  2220. areas 2/256 16/2048 ( 0.8%)
  2221. surfedges 26987/512000 107948/2048000 ( 5.3%)
  2222. edges 15370/256000 61480/1024000 ( 6.0%)
  2223. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2224. HDR worldlights 20/8192 1760/720896 ( 0.2%)
  2225. waterstrips 334/32768 3340/327680 ( 1.0%)
  2226. waterverts 0/65536 0/786432 ( 0.0%)
  2227. waterindices 5565/65536 11130/131072 ( 8.5%)
  2228. cubemapsamples 10/1024 160/16384 ( 1.0%)
  2229. overlays 0/512 0/180224 ( 0.0%)
  2230. LDR lightdata [variable] 0/0 ( 0.0%)
  2231. HDR lightdata [variable] 797616/0 ( 0.0%)
  2232. visdata [variable] 456125/16777216 ( 2.7%)
  2233. entdata [variable] 23678/393216 ( 6.0%)
  2234. LDR leaf ambient 2682/65536 64368/1572864 ( 4.1%)
  2235. HDR leaf ambient 2682/65536 64368/1572864 ( 4.1%)
  2236. occluders 0/0 0/0 ( 0.0%)
  2237. occluder polygons 0/0 0/0 ( 0.0%)
  2238. occluder vert ind 0/0 0/0 ( 0.0%)
  2239. detail props [variable] 1/12 ( 8.3%)
  2240. static props [variable] 1/4976 ( 0.0%)
  2241. pakfile [variable] 129700/0 ( 0.0%)
  2242. Level flags = 0
  2243. Win32 Specific Data:
  2244. physics [variable] 243359/4194304 ( 5.8%)
  2245. ==== Total Win32 BSP file data space used: 2999212 bytes ====
  2246. Total triangle count: 10927
  2247. Writing x:\srcdevkit\fullvalley\a1\house1.bsp
  2248. 22 seconds elapsed