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|
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 16 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (100541 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 499 texinfos to 323
- Reduced 29 texdatas to 25 (678 bytes to 546)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 2 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 608 portalclusters
- 1858 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 1153 visible clusters (0.00%)
- Total clusters visible: 108326
- Average clusters visible: 178
- Building PAS...
- Average clusters audible: 568
- visdatasize:83308 compressed from 97280
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 1 minute, 47 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 1604 faces
- 7 degenerate faces
- 96319 square feet [13869955.00 square inches]
- 4 displacements
- 2326 square feet [334949.91 square inches]
- 1597 patches before subdivision
- zero area child patch
- 9147 patches after subdivision
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 605558, max 594
- transfer lists: 4.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2444, 2335, 2034)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(339, 301, 227)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(56, 46, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12, 9, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0060 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 264/8192 3168/98304 ( 3.2%)
- brushsides 1931/65536 15448/524288 ( 2.9%)
- planes 1316/65536 26320/1310720 ( 2.0%)
- vertexes 3533/65536 42396/786432 ( 5.4%)
- nodes 1213/65536 38816/2097152 ( 1.9%)
- texinfos 323/12288 23256/884736 ( 2.6%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 100/0 2000/0 ( 0.0%)
- disp_tris 128/0 256/0 ( 0.0%)
- disp_lmsamples 6368/0 6368/0 ( 0.0%)
- faces 1604/65536 89824/3670016 ( 2.4%)
- hdr faces 1604/65536 89824/3670016 ( 2.4%)
- origfaces 686/65536 38416/3670016 ( 1.0%)
- leaves 1215/65536 38880/2097152 ( 1.9%)
- leaffaces 1871/65536 3742/131072 ( 2.9%)
- leafbrushes 1067/65536 2134/131072 ( 1.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 10530/512000 42120/2048000 ( 2.1%)
- edges 5922/256000 23688/1024000 ( 2.3%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- waterstrips 152/32768 1520/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2415/65536 4830/131072 ( 3.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 421856/0 ( 0.0%)
- visdata [variable] 83308/16777216 ( 0.5%)
- entdata [variable] 771/393216 ( 0.2%)
- LDR leaf ambient 1215/65536 29160/1572864 ( 1.9%)
- HDR leaf ambient 1215/65536 29160/1572864 ( 1.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/406 ( 0.2%)
- pakfile [variable] 20630/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 100541/4194304 ( 2.4%)
- ==== Total Win32 BSP file data space used: 1180178 bytes ====
- Total triangle count: 4525
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 2 minutes, 43 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (1)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (117480 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 684 texinfos to 388
- Reduced 55 texdatas to 42 (1830 bytes to 1339)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 2 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 670 portalclusters
- 2059 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 1131 visible clusters (0.00%)
- Total clusters visible: 131427
- Average clusters visible: 196
- Building PAS...
- Average clusters audible: 642
- visdatasize:100579 compressed from 117920
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 1 minute, 52 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 1869 faces
- 8 degenerate faces
- 99837 square feet [14376650.00 square inches]
- 4 displacements
- 2325 square feet [334925.72 square inches]
- 1861 patches before subdivision
- 9531 patches after subdivision
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 680567, max 648
- transfer lists: 5.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5138, 4989, 4530)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(989, 925, 800)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(217, 195, 164)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 44, 36)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 10, 8)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 305/8192 3660/98304 ( 3.7%)
- brushsides 2193/65536 17544/524288 ( 3.3%)
- planes 1448/65536 28960/1310720 ( 2.2%)
- vertexes 3996/65536 47952/786432 ( 6.1%)
- nodes 1343/65536 42976/2097152 ( 2.0%)
- texinfos 388/12288 27936/884736 ( 3.2%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 100/0 2000/0 ( 0.0%)
- disp_tris 128/0 256/0 ( 0.0%)
- disp_lmsamples 6368/0 6368/0 ( 0.0%)
- faces 1869/65536 104664/3670016 ( 2.9%)
- hdr faces 1869/65536 104664/3670016 ( 2.9%)
- origfaces 843/65536 47208/3670016 ( 1.3%)
- leaves 1346/65536 43072/2097152 ( 2.1%)
- leaffaces 2187/65536 4374/131072 ( 3.3%)
- leafbrushes 1153/65536 2306/131072 ( 1.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 12443/512000 49772/2048000 ( 2.4%)
- edges 7137/256000 28548/1024000 ( 2.8%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 3/8192 264/720896 ( 0.0%)
- waterstrips 174/32768 1740/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2787/65536 5574/131072 ( 4.3%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 438024/0 ( 0.0%)
- visdata [variable] 100579/16777216 ( 0.6%)
- entdata [variable] 1935/393216 ( 0.5%)
- LDR leaf ambient 1346/65536 32304/1572864 ( 2.1%)
- HDR leaf ambient 1346/65536 32304/1572864 ( 2.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1080 ( 0.1%)
- pakfile [variable] 108572/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 117480/4194304 ( 2.8%)
- ==== Total Win32 BSP file data space used: 1403342 bytes ====
- Total triangle count: 5261
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 2 minutes, 50 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (119950 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 702 texinfos to 424
- Reduced 59 texdatas to 50 (1966 bytes to 1647)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 2 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 740 portalclusters
- 2284 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 826 visible clusters (0.00%)
- Total clusters visible: 135320
- Average clusters visible: 182
- Building PAS...
- Average clusters audible: 587
- visdatasize:112218 compressed from 142080
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 2 minutes, 46 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 2126 faces
- 7 degenerate faces
- 99435 square feet [14318733.00 square inches]
- 4 displacements
- 2326 square feet [334949.91 square inches]
- 2119 patches before subdivision
- 9919 patches after subdivision
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 719887, max 580
- transfer lists: 5.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13927, 13625, 12007)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2947, 2651, 2062)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(737, 620, 447)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(177, 135, 89)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(45, 31, 19)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 7, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 311/8192 3732/98304 ( 3.8%)
- brushsides 2238/65536 17904/524288 ( 3.4%)
- planes 1480/65536 29600/1310720 ( 2.3%)
- vertexes 4486/65536 53832/786432 ( 6.8%)
- nodes 1532/65536 49024/2097152 ( 2.3%)
- texinfos 424/12288 30528/884736 ( 3.5%)
- texdata 50/2048 1600/65536 ( 2.4%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 100/0 2000/0 ( 0.0%)
- disp_tris 128/0 256/0 ( 0.0%)
- disp_lmsamples 6368/0 6368/0 ( 0.0%)
- faces 2126/65536 119056/3670016 ( 3.2%)
- hdr faces 2126/65536 119056/3670016 ( 3.2%)
- origfaces 966/65536 54096/3670016 ( 1.5%)
- leaves 1535/65536 49120/2097152 ( 2.3%)
- leaffaces 2437/65536 4874/131072 ( 3.7%)
- leafbrushes 1269/65536 2538/131072 ( 1.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 14215/512000 56860/2048000 ( 2.8%)
- edges 8089/256000 32356/1024000 ( 3.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- waterstrips 195/32768 1950/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3210/65536 6420/131072 ( 4.9%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 474212/0 ( 0.0%)
- visdata [variable] 112218/16777216 ( 0.7%)
- entdata [variable] 7613/393216 ( 1.9%)
- LDR leaf ambient 1535/65536 36840/1572864 ( 2.3%)
- HDR leaf ambient 1535/65536 36840/1572864 ( 2.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2226 ( 0.0%)
- pakfile [variable] 110124/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 119950/4194304 ( 2.9%)
- ==== Total Win32 BSP file data space used: 1540553 bytes ====
- Total triangle count: 6022
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 3 minutes, 12 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (121750 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 703 texinfos to 426
- Reduced 59 texdatas to 51 (1966 bytes to 1703)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 2 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 747 portalclusters
- 2338 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 934 visible clusters (0.00%)
- Total clusters visible: 140094
- Average clusters visible: 187
- Building PAS...
- Average clusters audible: 597
- visdatasize:116321 compressed from 143424
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 2 minutes, 58 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 2150 faces
- 7 degenerate faces
- 100861 square feet [14524099.00 square inches]
- 4 displacements
- 2326 square feet [334949.91 square inches]
- 2143 patches before subdivision
- 10323 patches after subdivision
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 781298, max 577
- transfer lists: 6.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(14617, 14320, 12595)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3173, 2882, 2232)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(794, 677, 486)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(191, 149, 98)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(49, 35, 21)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 8, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0168 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 317/8192 3804/98304 ( 3.9%)
- brushsides 2274/65536 18192/524288 ( 3.5%)
- planes 1484/65536 29680/1310720 ( 2.3%)
- vertexes 4558/65536 54696/786432 ( 7.0%)
- nodes 1556/65536 49792/2097152 ( 2.4%)
- texinfos 426/12288 30672/884736 ( 3.5%)
- texdata 51/2048 1632/65536 ( 2.5%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 100/0 2000/0 ( 0.0%)
- disp_tris 128/0 256/0 ( 0.0%)
- disp_lmsamples 6368/0 6368/0 ( 0.0%)
- faces 2150/65536 120400/3670016 ( 3.3%)
- hdr faces 2150/65536 120400/3670016 ( 3.3%)
- origfaces 991/65536 55496/3670016 ( 1.5%)
- leaves 1559/65536 49888/2097152 ( 2.4%)
- leaffaces 2438/65536 4876/131072 ( 3.7%)
- leafbrushes 1280/65536 2560/131072 ( 2.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 14421/512000 57684/2048000 ( 2.8%)
- edges 8231/256000 32924/1024000 ( 3.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- waterstrips 184/32768 1840/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3015/65536 6030/131072 ( 4.6%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 485160/0 ( 0.0%)
- visdata [variable] 116321/16777216 ( 0.7%)
- entdata [variable] 7613/393216 ( 1.9%)
- LDR leaf ambient 1559/65536 37416/1572864 ( 2.4%)
- HDR leaf ambient 1559/65536 37416/1572864 ( 2.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2234 ( 0.0%)
- pakfile [variable] 110124/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 121750/4194304 ( 2.9%)
- ==== Total Win32 BSP file data space used: 1566576 bytes ====
- Total triangle count: 6080
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 13 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 16 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (121750 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 704 texinfos to 425
- Reduced 57 texdatas to 49 (1862 bytes to 1599)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 2 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 762 portalclusters
- 2388 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 1021 visible clusters (0.00%)
- Total clusters visible: 144566
- Average clusters visible: 189
- Building PAS...
- Average clusters audible: 611
- visdatasize:120807 compressed from 146304
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 3 minutes, 1 second elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 2173 faces
- 7 degenerate faces
- 99343 square feet [14305461.00 square inches]
- 4 displacements
- 2326 square feet [334949.91 square inches]
- 2166 patches before subdivision
- 10170 patches after subdivision
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 766148, max 577
- transfer lists: 5.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(15126, 14815, 13181)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3269, 2969, 2297)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(832, 710, 509)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(200, 156, 102)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(52, 37, 22)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 8, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0065 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 317/8192 3804/98304 ( 3.9%)
- brushsides 2274/65536 18192/524288 ( 3.5%)
- planes 1482/65536 29640/1310720 ( 2.3%)
- vertexes 4599/65536 55188/786432 ( 7.0%)
- nodes 1579/65536 50528/2097152 ( 2.4%)
- texinfos 425/12288 30600/884736 ( 3.5%)
- texdata 49/2048 1568/65536 ( 2.4%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 100/0 2000/0 ( 0.0%)
- disp_tris 128/0 256/0 ( 0.0%)
- disp_lmsamples 6368/0 6368/0 ( 0.0%)
- faces 2173/65536 121688/3670016 ( 3.3%)
- hdr faces 2173/65536 121688/3670016 ( 3.3%)
- origfaces 994/65536 55664/3670016 ( 1.5%)
- leaves 1582/65536 50624/2097152 ( 2.4%)
- leaffaces 2470/65536 4940/131072 ( 3.8%)
- leafbrushes 1288/65536 2576/131072 ( 2.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 14528/512000 58112/2048000 ( 2.8%)
- edges 8281/256000 33124/1024000 ( 3.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- waterstrips 181/32768 1810/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2949/65536 5898/131072 ( 4.5%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 481668/0 ( 0.0%)
- visdata [variable] 120807/16777216 ( 0.7%)
- entdata [variable] 7593/393216 ( 1.9%)
- LDR leaf ambient 1582/65536 37968/1572864 ( 2.4%)
- HDR leaf ambient 1582/65536 37968/1572864 ( 2.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2234 ( 0.0%)
- pakfile [variable] 108572/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 121750/4194304 ( 2.9%)
- ==== Total Win32 BSP file data space used: 1572180 bytes ====
- Total triangle count: 6129
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 13 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 16 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (121782 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 706 texinfos to 427
- Reduced 57 texdatas to 49 (1862 bytes to 1599)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 2 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 761 portalclusters
- 2380 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 982 visible clusters (0.00%)
- Total clusters visible: 144447
- Average clusters visible: 189
- Building PAS...
- Average clusters audible: 610
- visdatasize:120429 compressed from 146112
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 3 minutes, 25 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 2179 faces
- 7 degenerate faces
- 98567 square feet [14193728.00 square inches]
- 4 displacements
- 2326 square feet [334949.91 square inches]
- 2172 patches before subdivision
- 10196 patches after subdivision
- 7 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 775605, max 579
- transfer lists: 5.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(14979, 14684, 12916)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3143, 2822, 2194)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(784, 653, 475)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 142, 94)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(48, 32, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 7, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 317/8192 3804/98304 ( 3.9%)
- brushsides 2274/65536 18192/524288 ( 3.5%)
- planes 1482/65536 29640/1310720 ( 2.3%)
- vertexes 4595/65536 55140/786432 ( 7.0%)
- nodes 1577/65536 50464/2097152 ( 2.4%)
- texinfos 427/12288 30744/884736 ( 3.5%)
- texdata 49/2048 1568/65536 ( 2.4%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 100/0 2000/0 ( 0.0%)
- disp_tris 128/0 256/0 ( 0.0%)
- disp_lmsamples 6368/0 6368/0 ( 0.0%)
- faces 2179/65536 122024/3670016 ( 3.3%)
- hdr faces 2179/65536 122024/3670016 ( 3.3%)
- origfaces 995/65536 55720/3670016 ( 1.5%)
- leaves 1580/65536 50560/2097152 ( 2.4%)
- leaffaces 2475/65536 4950/131072 ( 3.8%)
- leafbrushes 1288/65536 2576/131072 ( 2.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 14549/512000 58196/2048000 ( 2.8%)
- edges 8283/256000 33132/1024000 ( 3.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 7/8192 616/720896 ( 0.1%)
- waterstrips 180/32768 1800/327680 ( 0.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2919/65536 5838/131072 ( 4.5%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 481732/0 ( 0.0%)
- visdata [variable] 120429/16777216 ( 0.7%)
- entdata [variable] 7593/393216 ( 1.9%)
- LDR leaf ambient 1580/65536 37920/1572864 ( 2.4%)
- HDR leaf ambient 1580/65536 37920/1572864 ( 2.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2238 ( 0.0%)
- pakfile [variable] 108572/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 121782/4194304 ( 2.9%)
- ==== Total Win32 BSP file data space used: 1572530 bytes ====
- Total triangle count: 6134
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 26 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- Brush 32170: bounds out of range
- Brush 32629: bounds out of range
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (1)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (142801 bytes)
- Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/frame002a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 834 texinfos to 509
- Reduced 71 texdatas to 58 (2400 bytes to 1990)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 8 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 907 portalclusters
- 2885 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- Brush 32170: bounds out of range
- Brush 32629: bounds out of range
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (1)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (142801 bytes)
- Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/frame002a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 834 texinfos to 509
- Reduced 71 texdatas to 58 (2400 bytes to 1990)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 6 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 907 portalclusters
- 2885 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 1674 visible clusters (0.00%)
- Total clusters visible: 188564
- Average clusters visible: 207
- Building PAS...
- Average clusters audible: 767
- visdatasize:169625 compressed from 217680
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 7 minutes, 52 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 2550 faces
- 8 degenerate faces
- 103631 square feet [14922880.00 square inches]
- 4 displacements
- 2326 square feet [334949.91 square inches]
- 2542 patches before subdivision
- zero area child patch
- 11166 patches after subdivision
- 11 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 874560, max 587
- transfer lists: 6.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9042, 8993, 8072)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1890, 1829, 1485)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(449, 431, 326)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(107, 101, 71)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26, 25, 16)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 6, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0186 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 376/8192 4512/98304 ( 4.6%)
- brushsides 2668/65536 21344/524288 ( 4.1%)
- planes 1676/65536 33520/1310720 ( 2.6%)
- vertexes 5400/65536 64800/786432 ( 8.2%)
- nodes 1811/65536 57952/2097152 ( 2.8%)
- texinfos 509/12288 36648/884736 ( 4.1%)
- texdata 58/2048 1856/65536 ( 2.8%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 100/0 2000/0 ( 0.0%)
- disp_tris 128/0 256/0 ( 0.0%)
- disp_lmsamples 6368/0 6368/0 ( 0.0%)
- faces 2550/65536 142800/3670016 ( 3.9%)
- hdr faces 2550/65536 142800/3670016 ( 3.9%)
- origfaces 1188/65536 66528/3670016 ( 1.8%)
- leaves 1814/65536 58048/2097152 ( 2.8%)
- leaffaces 2944/65536 5888/131072 ( 4.5%)
- leafbrushes 1457/65536 2914/131072 ( 2.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 17201/512000 68804/2048000 ( 3.4%)
- edges 9799/256000 39196/1024000 ( 3.8%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 11/8192 968/720896 ( 0.1%)
- waterstrips 209/32768 2090/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3456/65536 6912/131072 ( 5.3%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 551332/0 ( 0.0%)
- visdata [variable] 169625/16777216 ( 1.0%)
- entdata [variable] 8951/393216 ( 2.3%)
- LDR leaf ambient 1814/65536 43536/1572864 ( 2.8%)
- HDR leaf ambient 1814/65536 43536/1572864 ( 2.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2806 ( 0.0%)
- pakfile [variable] 111788/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 142801/4194304 ( 3.4%)
- ==== Total Win32 BSP file data space used: 1838735 bytes ====
- Total triangle count: 7261
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 32 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (143257 bytes)
- Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/frame002a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 839 texinfos to 510
- Reduced 71 texdatas to 57 (2400 bytes to 1934)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 7 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 918 portalclusters
- 2932 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 1683 visible clusters (0.00%)
- Total clusters visible: 191580
- Average clusters visible: 208
- Building PAS...
- Average clusters audible: 780
- visdatasize:174033 compressed from 220320
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 8 minutes, 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 2555 faces
- 8 degenerate faces
- 103640 square feet [14924242.00 square inches]
- 4 displacements
- 2326 square feet [334949.91 square inches]
- 2547 patches before subdivision
- zero area child patch
- 11241 patches after subdivision
- 11 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 891781, max 588
- transfer lists: 6.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9216, 9176, 8262)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1985, 1932, 1591)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(488, 473, 369)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(121, 117, 86)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 30, 21)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 8, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0066 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 375/8192 4500/98304 ( 4.6%)
- brushsides 2662/65536 21296/524288 ( 4.1%)
- planes 1664/65536 33280/1310720 ( 2.5%)
- vertexes 5437/65536 65244/786432 ( 8.3%)
- nodes 1815/65536 58080/2097152 ( 2.8%)
- texinfos 510/12288 36720/884736 ( 4.2%)
- texdata 57/2048 1824/65536 ( 2.8%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 100/0 2000/0 ( 0.0%)
- disp_tris 128/0 256/0 ( 0.0%)
- disp_lmsamples 6368/0 6368/0 ( 0.0%)
- faces 2555/65536 143080/3670016 ( 3.9%)
- hdr faces 2555/65536 143080/3670016 ( 3.9%)
- origfaces 1188/65536 66528/3670016 ( 1.8%)
- leaves 1818/65536 58176/2097152 ( 2.8%)
- leaffaces 2961/65536 5922/131072 ( 4.5%)
- leafbrushes 1447/65536 2894/131072 ( 2.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 17230/512000 68920/2048000 ( 3.4%)
- edges 9821/256000 39284/1024000 ( 3.8%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 11/8192 968/720896 ( 0.1%)
- waterstrips 214/32768 2140/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3498/65536 6996/131072 ( 5.3%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 539892/0 ( 0.0%)
- visdata [variable] 174033/16777216 ( 1.0%)
- entdata [variable] 8951/393216 ( 2.3%)
- LDR leaf ambient 1818/65536 43632/1572864 ( 2.8%)
- HDR leaf ambient 1818/65536 43632/1572864 ( 2.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2808 ( 0.0%)
- pakfile [variable] 111788/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 143257/4194304 ( 3.4%)
- ==== Total Win32 BSP file data space used: 1833703 bytes ====
- Total triangle count: 7280
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 33 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- material "cs_havana/metalfluorescentsides01" not found
- Material not found!: CS_HAVANA/METALFLUORESCENTSIDES01
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (171233 bytes)
- Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/frame002a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1103 texinfos to 639
- Reduced 92 texdatas to 72 (3132 bytes to 2414)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 4 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 1004 portalclusters
- 3287 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 2177 visible clusters (0.00%)
- Total clusters visible: 217285
- Average clusters visible: 216
- Building PAS...
- Average clusters audible: 893
- visdatasize:205370 compressed from 257024
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 3 minutes, 27 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 2801 faces
- 7 degenerate faces
- 105273 square feet [15159358.00 square inches]
- 8 displacements
- 4814 square feet [693302.00 square inches]
- 2794 patches before subdivision
- zero area child patch
- 11752 patches after subdivision
- 12 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 964649, max 590
- transfer lists: 7.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9076, 8639, 7709)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1547, 1366, 1110)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(308, 267, 210)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(61, 52, 39)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(13, 11, 8)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 441/8192 5292/98304 ( 5.4%)
- brushsides 3267/65536 26136/524288 ( 5.0%)
- planes 2098/65536 41960/1310720 ( 3.2%)
- vertexes 6022/65536 72264/786432 ( 9.2%)
- nodes 1984/65536 63488/2097152 ( 3.0%)
- texinfos 639/12288 46008/884736 ( 5.2%)
- texdata 72/2048 2304/65536 ( 3.5%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 200/0 4000/0 ( 0.0%)
- disp_tris 256/0 512/0 ( 0.0%)
- disp_lmsamples 13268/0 13268/0 ( 0.0%)
- faces 2801/65536 156856/3670016 ( 4.3%)
- hdr faces 2801/65536 156856/3670016 ( 4.3%)
- origfaces 1384/65536 77504/3670016 ( 2.1%)
- leaves 1992/65536 63744/2097152 ( 3.0%)
- leaffaces 3189/65536 6378/131072 ( 4.9%)
- leafbrushes 1584/65536 3168/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19108/512000 76432/2048000 ( 3.7%)
- edges 10935/256000 43740/1024000 ( 4.3%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 12/8192 1056/720896 ( 0.1%)
- waterstrips 231/32768 2310/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3750/65536 7500/131072 ( 5.7%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 641544/0 ( 0.0%)
- visdata [variable] 205370/16777216 ( 1.2%)
- entdata [variable] 16222/393216 ( 4.1%)
- LDR leaf ambient 1992/65536 47808/1572864 ( 3.0%)
- HDR leaf ambient 1992/65536 47808/1572864 ( 3.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3974 ( 0.0%)
- pakfile [variable] 114523/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 171233/4194304 ( 4.1%)
- ==== Total Win32 BSP file data space used: 2117190 bytes ====
- Total triangle count: 7872
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 24 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (171233 bytes)
- Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/frame002a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1103 texinfos to 639
- Reduced 91 texdatas to 71 (3098 bytes to 2380)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 3 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 1004 portalclusters
- 3287 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 2177 visible clusters (0.00%)
- Total clusters visible: 217285
- Average clusters visible: 216
- Building PAS...
- Average clusters audible: 893
- visdatasize:205370 compressed from 257024
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 3 minutes, 29 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 2801 faces
- 7 degenerate faces
- 105273 square feet [15159358.00 square inches]
- 8 displacements
- 4814 square feet [693302.00 square inches]
- 2794 patches before subdivision
- zero area child patch
- 11764 patches after subdivision
- 12 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 946321, max 590
- transfer lists: 7.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(8889, 8452, 7534)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1486, 1305, 1053)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(292, 251, 195)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(58, 48, 35)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 10, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 441/8192 5292/98304 ( 5.4%)
- brushsides 3267/65536 26136/524288 ( 5.0%)
- planes 2098/65536 41960/1310720 ( 3.2%)
- vertexes 6022/65536 72264/786432 ( 9.2%)
- nodes 1984/65536 63488/2097152 ( 3.0%)
- texinfos 639/12288 46008/884736 ( 5.2%)
- texdata 71/2048 2272/65536 ( 3.5%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 200/0 4000/0 ( 0.0%)
- disp_tris 256/0 512/0 ( 0.0%)
- disp_lmsamples 13268/0 13268/0 ( 0.0%)
- faces 2801/65536 156856/3670016 ( 4.3%)
- hdr faces 2801/65536 156856/3670016 ( 4.3%)
- origfaces 1384/65536 77504/3670016 ( 2.1%)
- leaves 1992/65536 63744/2097152 ( 3.0%)
- leaffaces 3189/65536 6378/131072 ( 4.9%)
- leafbrushes 1584/65536 3168/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19108/512000 76432/2048000 ( 3.7%)
- edges 10935/256000 43740/1024000 ( 4.3%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 12/8192 1056/720896 ( 0.1%)
- waterstrips 231/32768 2310/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3750/65536 7500/131072 ( 5.7%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 642712/0 ( 0.0%)
- visdata [variable] 205370/16777216 ( 1.2%)
- entdata [variable] 15355/393216 ( 3.9%)
- LDR leaf ambient 1992/65536 47808/1572864 ( 3.0%)
- HDR leaf ambient 1992/65536 47808/1572864 ( 3.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4426 ( 0.0%)
- pakfile [variable] 114523/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 171233/4194304 ( 4.1%)
- ==== Total Win32 BSP file data space used: 2117459 bytes ====
- Total triangle count: 7872
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 25 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (169512 bytes)
- Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/frame002a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1089 texinfos to 637
- Reduced 90 texdatas to 73 (3052 bytes to 2468)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 3 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 996 portalclusters
- 3244 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 2165 visible clusters (0.00%)
- Total clusters visible: 215495
- Average clusters visible: 216
- Building PAS...
- Average clusters audible: 890
- visdatasize:202720 compressed from 254976
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 3 minutes, 24 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 2797 faces
- 7 degenerate faces
- 105260 square feet [15157499.00 square inches]
- 8 displacements
- 4814 square feet [693302.00 square inches]
- 2790 patches before subdivision
- zero area child patch
- 11760 patches after subdivision
- 12 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 943843, max 590
- transfer lists: 7.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(8866, 8433, 7516)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1481, 1302, 1050)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(291, 251, 195)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(58, 48, 35)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 10, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 437/8192 5244/98304 ( 5.3%)
- brushsides 3243/65536 25944/524288 ( 4.9%)
- planes 2054/65536 41080/1310720 ( 3.1%)
- vertexes 5967/65536 71604/786432 ( 9.1%)
- nodes 1970/65536 63040/2097152 ( 3.0%)
- texinfos 637/12288 45864/884736 ( 5.2%)
- texdata 73/2048 2336/65536 ( 3.6%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 200/0 4000/0 ( 0.0%)
- disp_tris 256/0 512/0 ( 0.0%)
- disp_lmsamples 13268/0 13268/0 ( 0.0%)
- faces 2797/65536 156632/3670016 ( 4.3%)
- hdr faces 2797/65536 156632/3670016 ( 4.3%)
- origfaces 1380/65536 77280/3670016 ( 2.1%)
- leaves 1977/65536 63264/2097152 ( 3.0%)
- leaffaces 3180/65536 6360/131072 ( 4.9%)
- leafbrushes 1580/65536 3160/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19076/512000 76304/2048000 ( 3.7%)
- edges 10905/256000 43620/1024000 ( 4.3%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 12/8192 1056/720896 ( 0.1%)
- waterstrips 231/32768 2310/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3750/65536 7500/131072 ( 5.7%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 642528/0 ( 0.0%)
- visdata [variable] 202720/16777216 ( 1.2%)
- entdata [variable] 15062/393216 ( 3.8%)
- LDR leaf ambient 1977/65536 47448/1572864 ( 3.0%)
- HDR leaf ambient 1977/65536 47448/1572864 ( 3.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4424 ( 0.0%)
- pakfile [variable] 114202/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 169512/4194304 ( 4.0%)
- ==== Total Win32 BSP file data space used: 2107788 bytes ====
- Total triangle count: 7864
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 24 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (170059 bytes)
- Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/frame002a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1094 texinfos to 637
- Reduced 90 texdatas to 72 (3052 bytes to 2423)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 3 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 996 portalclusters
- 3244 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 2165 visible clusters (0.00%)
- Total clusters visible: 215495
- Average clusters visible: 216
- Building PAS...
- Average clusters audible: 890
- visdatasize:202720 compressed from 254976
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 3 minutes, 25 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 2797 faces
- 7 degenerate faces
- 105260 square feet [15157499.00 square inches]
- 8 displacements
- 4814 square feet [693302.00 square inches]
- 2790 patches before subdivision
- zero area child patch
- 11760 patches after subdivision
- 12 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 943845, max 590
- transfer lists: 7.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(8866, 8433, 7516)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1481, 1302, 1050)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(291, 251, 195)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(58, 48, 35)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 10, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0090 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 438/8192 5256/98304 ( 5.3%)
- brushsides 3249/65536 25992/524288 ( 5.0%)
- planes 2068/65536 41360/1310720 ( 3.2%)
- vertexes 5975/65536 71700/786432 ( 9.1%)
- nodes 1976/65536 63232/2097152 ( 3.0%)
- texinfos 637/12288 45864/884736 ( 5.2%)
- texdata 72/2048 2304/65536 ( 3.5%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 200/0 4000/0 ( 0.0%)
- disp_tris 256/0 512/0 ( 0.0%)
- disp_lmsamples 13268/0 13268/0 ( 0.0%)
- faces 2797/65536 156632/3670016 ( 4.3%)
- hdr faces 2797/65536 156632/3670016 ( 4.3%)
- origfaces 1380/65536 77280/3670016 ( 2.1%)
- leaves 1984/65536 63488/2097152 ( 3.0%)
- leaffaces 3180/65536 6360/131072 ( 4.9%)
- leafbrushes 1581/65536 3162/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19076/512000 76304/2048000 ( 3.7%)
- edges 10905/256000 43620/1024000 ( 4.3%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 12/8192 1056/720896 ( 0.1%)
- waterstrips 231/32768 2310/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3750/65536 7500/131072 ( 5.7%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 642528/0 ( 0.0%)
- visdata [variable] 202720/16777216 ( 1.2%)
- entdata [variable] 15704/393216 ( 4.0%)
- LDR leaf ambient 1984/65536 47616/1572864 ( 3.0%)
- HDR leaf ambient 1984/65536 47616/1572864 ( 3.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4424 ( 0.0%)
- pakfile [variable] 114202/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 170059/4194304 ( 4.1%)
- ==== Total Win32 BSP file data space used: 2110183 bytes ====
- Total triangle count: 7864
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 29 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (203765 bytes)
- Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
- Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/frame002a.mdl"!
- Error loading studio model ""!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1346 texinfos to 803
- Reduced 103 texdatas to 83 (3470 bytes to 2774)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 6 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 1194 portalclusters
- 3945 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 2667 visible clusters (0.00%)
- Total clusters visible: 296742
- Average clusters visible: 248
- Building PAS...
- Average clusters audible: 1028
- visdatasize:283119 compressed from 362976
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 5 minutes, 19 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 3395 faces
- 7 degenerate faces
- 104602 square feet [15062818.00 square inches]
- 8 displacements
- 4814 square feet [693302.00 square inches]
- 3388 patches before subdivision
- 12240 patches after subdivision
- 12 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1160578, max 655
- transfer lists: 8.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10474, 9677, 8396)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(170, 79, 44)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(65, 19, 9)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(28, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(14, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 0, 0)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0084 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 525/8192 6300/98304 ( 6.4%)
- brushsides 3819/65536 30552/524288 ( 5.8%)
- planes 2440/65536 48800/1310720 ( 3.7%)
- vertexes 7430/65536 89160/786432 (11.3%)
- nodes 2349/65536 75168/2097152 ( 3.6%)
- texinfos 803/12288 57816/884736 ( 6.5%)
- texdata 83/2048 2656/65536 ( 4.1%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 200/0 4000/0 ( 0.0%)
- disp_tris 256/0 512/0 ( 0.0%)
- disp_lmsamples 13268/0 13268/0 ( 0.0%)
- faces 3395/65536 190120/3670016 ( 5.2%)
- hdr faces 3395/65536 190120/3670016 ( 5.2%)
- origfaces 1735/65536 97160/3670016 ( 2.6%)
- leaves 2358/65536 75456/2097152 ( 3.6%)
- leaffaces 3892/65536 7784/131072 ( 5.9%)
- leafbrushes 1850/65536 3700/131072 ( 2.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 23331/512000 93324/2048000 ( 4.6%)
- edges 13281/256000 53124/1024000 ( 5.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 12/8192 1056/720896 ( 0.1%)
- waterstrips 257/32768 2570/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4416/65536 8832/131072 ( 6.7%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 682236/0 ( 0.0%)
- visdata [variable] 283119/16777216 ( 1.7%)
- entdata [variable] 18593/393216 ( 4.7%)
- LDR leaf ambient 2358/65536 56592/1572864 ( 3.6%)
- HDR leaf ambient 2358/65536 56592/1572864 ( 3.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4246 ( 0.0%)
- pakfile [variable] 114871/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 203765/4194304 ( 4.9%)
- ==== Total Win32 BSP file data space used: 2469200 bytes ====
- Total triangle count: 9491
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 35 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (204719 bytes)
- Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
- Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/frame002a.mdl"!
- Error loading studio model ""!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1321 texinfos to 804
- Reduced 103 texdatas to 81 (3374 bytes to 2625)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 6 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 1197 portalclusters
- 3953 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 2681 visible clusters (0.00%)
- Total clusters visible: 297505
- Average clusters visible: 248
- Building PAS...
- Average clusters audible: 1030
- visdatasize:282196 compressed from 363888
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 9 minutes, 13 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 3412 faces
- 7 degenerate faces
- 104487 square feet [15046211.00 square inches]
- 8 displacements
- 4814 square feet [693302.00 square inches]
- 3405 patches before subdivision
- 12279 patches after subdivision
- 12 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1164348, max 656
- transfer lists: 8.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10936, 9895, 8026)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2295, 1761, 1144)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(615, 387, 211)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(185, 84, 37)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(69, 20, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(29, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(14, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0454 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 526/8192 6312/98304 ( 6.4%)
- brushsides 3826/65536 30608/524288 ( 5.8%)
- planes 2448/65536 48960/1310720 ( 3.7%)
- vertexes 7518/65536 90216/786432 (11.5%)
- nodes 2373/65536 75936/2097152 ( 3.6%)
- texinfos 804/12288 57888/884736 ( 6.5%)
- texdata 81/2048 2592/65536 ( 4.0%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 200/0 4000/0 ( 0.0%)
- disp_tris 256/0 512/0 ( 0.0%)
- disp_lmsamples 13268/0 13268/0 ( 0.0%)
- faces 3412/65536 191072/3670016 ( 5.2%)
- hdr faces 3412/65536 191072/3670016 ( 5.2%)
- origfaces 1729/65536 96824/3670016 ( 2.6%)
- leaves 2385/65536 76320/2097152 ( 3.6%)
- leaffaces 3924/65536 7848/131072 ( 6.0%)
- leafbrushes 1855/65536 3710/131072 ( 2.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 23401/512000 93604/2048000 ( 4.6%)
- edges 13293/256000 53172/1024000 ( 5.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 12/8192 1056/720896 ( 0.1%)
- waterstrips 267/32768 2670/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4524/65536 9048/131072 ( 6.9%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 560184/0 ( 0.0%)
- visdata [variable] 282196/16777216 ( 1.7%)
- entdata [variable] 20315/393216 ( 5.2%)
- LDR leaf ambient 2385/65536 57240/1572864 ( 3.6%)
- HDR leaf ambient 2385/65536 57240/1572864 ( 3.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4240 ( 0.0%)
- pakfile [variable] 113923/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 204719/4194304 ( 4.9%)
- ==== Total Win32 BSP file data space used: 2354603 bytes ====
- Total triangle count: 9554
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 58 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...Brush 71297: WARNING, microbrush
- Brush 71299: WARNING, microbrush
- 8...9...100...1...2...3...4...5...6...7...Brush 71297: WARNING, microbrush
- Brush 71299: WARNING, microbrush
- 8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (1)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (251135 bytes)
- Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
- Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/frame002a.mdl"!
- Error loading studio model ""!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1622 texinfos to 1009
- Reduced 120 texdatas to 95 (4117 bytes to 3229)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 7 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 1434 portalclusters
- 4798 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 3815 visible clusters (0.00%)
- Total clusters visible: 462295
- Average clusters visible: 322
- Building PAS...
- Average clusters audible: 1231
- visdatasize:398915 compressed from 527712
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 46 minutes, 59 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 4006 faces
- 9 degenerate faces
- 196452 square feet [28289198.00 square inches]
- 8 displacements
- 4814 square feet [693302.00 square inches]
- 3997 patches before subdivision
- 15921 patches after subdivision
- 20 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1713303, max 774
- transfer lists: 13.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12988, 11785, 9667)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2449, 1871, 1216)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(632, 397, 216)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(69, 20, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(29, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(14, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<-0.0248 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 641/8192 7692/98304 ( 7.8%)
- brushsides 4833/65536 38664/524288 ( 7.4%)
- planes 3192/65536 63840/1310720 ( 4.9%)
- vertexes 8869/65536 106428/786432 (13.5%)
- nodes 2754/65536 88128/2097152 ( 4.2%)
- texinfos 1009/12288 72648/884736 ( 8.2%)
- texdata 95/2048 3040/65536 ( 4.6%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 200/0 4000/0 ( 0.0%)
- disp_tris 256/0 512/0 ( 0.0%)
- disp_lmsamples 13268/0 13268/0 ( 0.0%)
- faces 4006/65536 224336/3670016 ( 6.1%)
- hdr faces 4006/65536 224336/3670016 ( 6.1%)
- origfaces 2110/65536 118160/3670016 ( 3.2%)
- leaves 2766/65536 88512/2097152 ( 4.2%)
- leaffaces 4621/65536 9242/131072 ( 7.1%)
- leafbrushes 2090/65536 4180/131072 ( 3.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 27834/512000 111336/2048000 ( 5.4%)
- edges 15849/256000 63396/1024000 ( 6.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 20/8192 1760/720896 ( 0.2%)
- waterstrips 322/32768 3220/327680 ( 1.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5538/65536 11076/131072 ( 8.5%)
- cubemapsamples 10/1024 160/16384 ( 1.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 751720/0 ( 0.0%)
- visdata [variable] 398915/16777216 ( 2.4%)
- entdata [variable] 23879/393216 ( 6.1%)
- LDR leaf ambient 2766/65536 66384/1572864 ( 4.2%)
- HDR leaf ambient 2766/65536 66384/1572864 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4960 ( 0.0%)
- pakfile [variable] 130155/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 251135/4194304 ( 6.0%)
- ==== Total Win32 BSP file data space used: 2948460 bytes ====
- Total triangle count: 11248
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 42 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6..Brush 71297: WARNING, microbrush
- Brush 71299: WARNING, microbrush
- .7...8...9...100...1...2...3...4...5...6..Brush 71297: WARNING, microbrush
- Brush 71299: WARNING, microbrush
- .7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (244207 bytes)
- Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
- Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/frame002a.mdl"!
- Error loading studio model ""!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1574 texinfos to 968
- Reduced 120 texdatas to 95 (4117 bytes to 3229)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 4 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 1381 portalclusters
- 4556 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 3296 visible clusters (0.00%)
- Total clusters visible: 397563
- Average clusters visible: 287
- Building PAS...
- Average clusters audible: 1169
- visdatasize:364905 compressed from 486112
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 26 minutes, 18 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 3894 faces
- 8 degenerate faces
- 145929 square feet [21013842.00 square inches]
- 8 displacements
- 4814 square feet [693310.00 square inches]
- 3886 patches before subdivision
- 15142 patches after subdivision
- 20 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1527136, max 764
- transfer lists: 11.7 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12801, 11608, 9530)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2431, 1854, 1204)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(624, 390, 211)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(185, 83, 36)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(69, 20, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(29, 5, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(14, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0836 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 623/8192 7476/98304 ( 7.6%)
- brushsides 4658/65536 37264/524288 ( 7.1%)
- planes 2976/65536 59520/1310720 ( 4.5%)
- vertexes 8559/65536 102708/786432 (13.1%)
- nodes 2670/65536 85440/2097152 ( 4.1%)
- texinfos 968/12288 69696/884736 ( 7.9%)
- texdata 95/2048 3040/65536 ( 4.6%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 200/0 4000/0 ( 0.0%)
- disp_tris 256/0 512/0 ( 0.0%)
- disp_lmsamples 13268/0 13268/0 ( 0.0%)
- faces 3894/65536 218064/3670016 ( 5.9%)
- hdr faces 3894/65536 218064/3670016 ( 5.9%)
- origfaces 2042/65536 114352/3670016 ( 3.1%)
- leaves 2682/65536 85824/2097152 ( 4.1%)
- leaffaces 4498/65536 8996/131072 ( 6.9%)
- leafbrushes 2040/65536 4080/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26983/512000 107932/2048000 ( 5.3%)
- edges 15374/256000 61496/1024000 ( 6.0%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 20/8192 1760/720896 ( 0.2%)
- waterstrips 313/32768 3130/327680 ( 1.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5403/65536 10806/131072 ( 8.2%)
- cubemapsamples 10/1024 160/16384 ( 1.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 753436/0 ( 0.0%)
- visdata [variable] 364905/16777216 ( 2.2%)
- entdata [variable] 23878/393216 ( 6.1%)
- LDR leaf ambient 2682/65536 64368/1572864 ( 4.1%)
- HDR leaf ambient 2682/65536 64368/1572864 ( 4.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4964 ( 0.0%)
- pakfile [variable] 130155/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 244207/4194304 ( 5.8%)
- ==== Total Win32 BSP file data space used: 2864859 bytes ====
- Total triangle count: 10899
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 33 seconds elapsed
- materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials
- Loading X:\Srcdevkit\fullvalley\A1\house1.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6..Brush 71297: WARNING, microbrush
- Brush 71299: WARNING, microbrush
- .7...8...9...100...1...2...3...4...5...6..Brush 71297: WARNING, microbrush
- Brush 71299: WARNING, microbrush
- .7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
- Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (243359 bytes)
- Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
- Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/frame002a.mdl"!
- Error loading studio model ""!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1574 texinfos to 971
- Reduced 120 texdatas to 94 (4111 bytes to 3178)
- Writing X:\Srcdevkit\fullvalley\A1\house1.bsp
- 5 seconds elapsed
- 2 threads
- reading x:\srcdevkit\fullvalley\a1\house1.bsp
- reading x:\srcdevkit\fullvalley\a1\house1.prt
- 1384 portalclusters
- 4555 numportals
- 0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- WARNING: Cluster portals saw into cluster
- Optimized: 185416 visible clusters (0.00%)
- Total clusters visible: 1202609
- Average clusters visible: 868
- Building PAS...
- Average clusters audible: 1379
- visdatasize:456125 compressed from 487168
- writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 4 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading x:\srcdevkit\fullvalley\a1\house1.bsp
- 3899 faces
- 8 degenerate faces
- 199708 square feet [28757966.00 square inches]
- 8 displacements
- 4814 square feet [693277.75 square inches]
- 3891 patches before subdivision
- 3891 patches after subdivision
- 20 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 377402, max 694
- transfer lists: 2.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5157, 4478, 3603)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1171, 789, 462)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(396, 191, 85)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(156, 48, 16)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(77, 14, 4)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(39, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(22, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(12, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(4, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0288 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 621/8192 7452/98304 ( 7.6%)
- brushsides 4642/65536 37136/524288 ( 7.1%)
- planes 2962/65536 59240/1310720 ( 4.5%)
- vertexes 8560/65536 102720/786432 (13.1%)
- nodes 2670/65536 85440/2097152 ( 4.1%)
- texinfos 971/12288 69912/884736 ( 7.9%)
- texdata 94/2048 3008/65536 ( 4.6%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 200/0 4000/0 ( 0.0%)
- disp_tris 256/0 512/0 ( 0.0%)
- disp_lmsamples 13268/0 13268/0 ( 0.0%)
- faces 3899/65536 218344/3670016 ( 5.9%)
- hdr faces 3899/65536 218344/3670016 ( 5.9%)
- origfaces 2035/65536 113960/3670016 ( 3.1%)
- leaves 2682/65536 85824/2097152 ( 4.1%)
- leaffaces 4499/65536 8998/131072 ( 6.9%)
- leafbrushes 2034/65536 4068/131072 ( 3.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 26987/512000 107948/2048000 ( 5.3%)
- edges 15370/256000 61480/1024000 ( 6.0%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 20/8192 1760/720896 ( 0.2%)
- waterstrips 334/32768 3340/327680 ( 1.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5565/65536 11130/131072 ( 8.5%)
- cubemapsamples 10/1024 160/16384 ( 1.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 797616/0 ( 0.0%)
- visdata [variable] 456125/16777216 ( 2.7%)
- entdata [variable] 23678/393216 ( 6.0%)
- LDR leaf ambient 2682/65536 64368/1572864 ( 4.1%)
- HDR leaf ambient 2682/65536 64368/1572864 ( 4.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4976 ( 0.0%)
- pakfile [variable] 129700/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 243359/4194304 ( 5.8%)
- ==== Total Win32 BSP file data space used: 2999212 bytes ====
- Total triangle count: 10927
- Writing x:\srcdevkit\fullvalley\a1\house1.bsp
- 22 seconds elapsed
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