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- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\srp_test.vmf
- Patching WVT material: maps/srp_test/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/srp_test/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\srp_test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (485713 bytes)
- Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2093 texinfos to 1089
- Reduced 13 texdatas to 11 (321 bytes to 253)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\srp_test.bsp
- 8 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.prt
- 6829 portalclusters
- 11764 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 1582988 visible clusters (0.00%)
- Total clusters visible: 18334761
- Average clusters visible: 2684
- Building PAS...
- Average clusters audible: 6595
- visdatasize:9477962 compressed from 11691248
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
- 12 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
- 36808 faces
- 3317263 square feet [477685888.00 square inches]
- 1 Displacements
- 13932 Square Feet [2006211.13 Square Inches]
- 36808 patches before subdivision
- 36808 patches after subdivision
- 8 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 24115385, max 6518
- transfer lists: 184.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(154924, 58034, 20688)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(34062, 5215, 872)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(8349, 476, 39)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2230, 51, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(614, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(176, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(51, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(15, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.2104 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 39/1024 1872/49152 ( 3.8%)
- brushes 1346/8192 16152/98304 (16.4%)
- brushsides 8484/65536 67872/524288 (12.9%)
- planes 2362/65536 47240/1310720 ( 3.6%)
- vertexes 50790/65536 609480/786432 (77.5%)
- nodes 16848/65536 539136/2097152 (25.7%)
- texinfos 1089/12288 78408/884736 ( 8.9%)
- texdata 11/2048 352/65536 ( 0.5%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 81/0 1620/0 ( 0.0%)
- disp_tris 128/0 256/0 ( 0.0%)
- disp_lmsamples 15624/0 15624/0 ( 0.0%)
- faces 36808/65536 2061248/3670016 (56.2%)
- hdr faces 36808/65536 2061248/3670016 (56.2%)
- origfaces 4491/65536 251496/3670016 ( 6.9%)
- leaves 16888/65536 540416/2097152 (25.8%)
- leaffaces 38474/65536 76948/131072 (58.7%)
- leafbrushes 14763/65536 29526/131072 (22.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 189681/512000 758724/2048000 (37.0%)
- edges 98688/256000 394752/1024000 (38.5%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 8/8192 704/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2437/32768 24370/327680 ( 7.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 56436/65536 112872/131072 (86.1%) VERY FULL!
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 6746652/0 ( 0.0%)
- visdata [variable] 9477962/16777216 (56.5%)
- entdata [variable] 26402/393216 ( 6.7%)
- LDR ambient table 16888/65536 67552/262144 (25.8%)
- HDR ambient table 16888/65536 67552/262144 (25.8%)
- LDR leaf ambient 16888/65536 472864/1835008 (25.8%)
- HDR leaf ambient 37411/65536 1047508/1835008 (57.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/800 ( 0.1%)
- pakfile [variable] 87404/0 ( 0.0%)
- physics [variable] 485713/4194304 (11.6%)
- physics terrain [variable] 321/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 98018
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
- 2 minutes, 19 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\srp_test.vmf
- Patching WVT material: maps/srp_test/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/srp_test/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\srp_test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (572201 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2976 texinfos to 1715
- Reduced 15 texdatas to 13 (361 bytes to 293)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\srp_test.bsp
- 8 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.prt
- 7140 portalclusters
- 13278 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 2173665 visible clusters (0.00%)
- Total clusters visible: 20184769
- Average clusters visible: 2826
- Building PAS...
- Average clusters audible: 6911
- visdatasize:10381994 compressed from 12794880
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
- 14 seconds elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
- 37541 faces
- 3215989 square feet [463102464.00 square inches]
- 1 Displacements
- 13932 Square Feet [2006211.13 Square Inches]
- 37541 patches before subdivision
- 37541 patches after subdivision
- 20 direct lights
- 0.
- WARNING: Too many light styles on a face at (52.000000, 3576.000000, 81.000000)
- WARNING: Too many light styles on a face at (-8.000000, 3740.000000, 81.000000)
- WARNING: Too many light styles on a face at (8.000000, 3804.000000, 81.000000)
- WARNING: Too many light styles on a face at (24.000000, 3804.000000, 81.000000)
- WARNING: Too many light styles on a face at (8.000000, 3804.000000, 81.000000)
- WARNING: Too many light styles on a face at (96.000000, 3536.000000, 81.000000)
- WARNING: Too many light styles on a face at (96.000000, 3616.000000, 81.000000)
- WARNING: Too many light styles on a face at (264.000000, 3480.000000, 81.000000)
- WARNING: Too many light styles on a face at (168.000000, 3496.000000, 81.000000)
- WARNING: Too many light styles on a face at (104.000000, 3512.000000, 81.000000)
- WARNING: Too many light styles on a face at (232.000000, 3512.000000, 81.000000)
- WARNING: Too many light styles on a face at (232.000000, 3512.000000, 81.000000)
- WARNING: Too many light styles on a face at (232.000000, 3512.000000, 81.000000)
- WARNING: Too many light styles on a face at (104.000000, 3528.000000, 81.000000)
- WARNING: Too many light styles on a face at (216.000000, 3576.000000, 81.000000)
- WARNING: Too many light styles on a face at (232.000000, 3576.000000, 81.000000)
- WARNING: Too many light styles on a face at (472.000000, 3568.000000, 81.000000)
- WARNING: Too many light styles on a face at (104.000000, 3576.000000, 81.000000)
- WARNING: Too many light styles on a face at (104.000000, 3576.000000, 81.000000)
- WARNING: Too many light styles on a face at (120.000000, 3576.000000, 81.000000)
- WARNING: Too many light styles on a face at (136.000000, 3576.000000, 81.000000)
- WARNING: Too many light styles on a face at (232.000000, 3576.000000, 81.000000)
- WARNING: Too many light styles on a face at (312.000000, 3592.000000, 81.000000)
- WARNING: Too many light styles on a face at (248.000000, 3608.000000, 81.000000)
- WARNING: Too many light styles on a face at (248.000000, 3592.000000, 81.000000)
- WARNING: Too many light styles on a face at (248.000000, 3624.000000, 81.000000)
- WARNING: Too many light styles on a face at (360.000000, 3592.000000, 81.000000)
- WARNING: Too many light styles on a face at (376.000000, 3592.000000, 81.000000)
- WARNING: Too many light styles on a face at (456.000000, 3584.000000, 81.000000)
- WARNING: Too many light styles on a face at (-8.000000, 3596.000000, 81.000000)
- WARNING: Too many light styles on a face at (232.000000, 3512.000000, 81.000000)
- WARNING: Too many light styles on a face at (232.000000, 3576.000000, 81.000000)
- WARNING: Too many light styles on a face at (232.000000, 3576.000000, 81.000000)
- WARNING: Too many light styles on a face at (232.000000, 3576.000000, 81.000000)
- WARNING: Too many light styles on a face at (248.000000, 3608.000000, 81.000000)
- WARNING: Too many light styles on a face at (312.000000, 3608.000000, 81.000000)
- WARNING: Too many light styles on a face at (344.000000, 3608.000000, 81.000000)
- WARNING: Too many light styles on a face at (232.000000, 3512.000000, 81.000000)
- WARNING: Too many light styles on a face at (440.000000, 3568.000000, 81.000000)
- WARNING: Too many light styles on a face at (456.000000, 3568.000000, 81.000000)
- WARNING: Too many light styles on a face at (-8.000000, 3448.000000, 81.000000)
- WARNING: Too many light styles on a face at (232.000000, 3592.000000, 81.000000)
- WARNING: Too many light styles on a face at (8.000000, 3676.000000, 81.000000)
- WARNING: Too many light styles on a face at (639.000000, 3764.000000, 88.000000)
- WARNING: Too many light styles on a face at (641.858826, 3607.272949, 88.000000)
- WARNING: Too many light styles on a face at (452.000000, 3612.000000, 85.000000)
- WARNING: Too many light styles on a face at (452.000000, 3612.000000, 85.000000)
- WARNING: Too many light styles on a face at (452.000000, 3612.000000, 85.000000)
- WARNING: Too many light styles on a face at (454.000000, 3734.000000, 132.000214)
- WARNING: Too many light styles on a face at (453.000000, 3740.000000, 84.000000)
- WARNING: Too many light styles on a face at (453.000000, 3614.000000, 124.000000)
- WARNING: Too many light styles on a face at (252.000000, 3639.000000, 86.000000)
- WARNING: Too many light styles on a face at (259.000000, 3607.000000, 96.000000)
- WARNING: Too many light styles on a face at (147.999496, 3851.000000, 255.500000)
- WARNING: Too many light styles on a face at (100.000000, 3695.000000, 120.000000)
- WARNING: Too many light styles on a face at (100.000000, 3754.000000, 120.000000)
- WARNING: Too many light styles on a face at (100.000000, 3695.000000, 120.000000)
- WARNING: Too many light styles on a face at (100.000000, 3695.000000, 88.000000)
- WARNING: Too many light styles on a face at (200.000000, 3583.000000, 86.000000)
- WARNING: Too many light styles on a face at (232.000000, 3523.000000, 101.000000)
- .
- WARNING: Too many light styles on a face at (96.000000, 3667.000000, 68.000000)
- WARNING: Too many light styles on a face at (9.000000, 3800.000000, 160.000000)
- WARNING: Too many light styles on a face at (3.999500, 3687.000000, 175.500000)
- WARNING: Too many light styles on a face at (9.000000, 3744.000000, 160.000000)
- WARNING: Too many light styles on a face at (9.000000, 3815.999023, 175.500000)
- WARNING: Too many light styles on a face at (9.000000, 3719.999023, 175.500000)
- WARNING: Too many light styles on a face at (9.000000, 3799.999023, 95.500000)
- WARNING: Too many light styles on a face at (9.000000, 3847.999023, 159.500000)
- WARNING: Too many light styles on a face at (9.000000, 3815.999023, 175.500000)
- WARNING: Too many light styles on a face at (42.000000, 3806.000000, 104.000000)
- WARNING: Too many light styles on a face at (43.000000, 3806.000000, 104.000000)
- WARNING: Too many light styles on a face at (42.000000, 3806.000000, 118.000000)
- WARNING: Too many light styles on a face at (43.000000, 3806.000000, 118.000000)
- WARNING: Too many light styles on a face at (24.000000, 3808.000000, 100.000000)
- WARNING: Too many light styles on a face at (24.000000, 3808.000000, 100.000000)
- WARNING: Too many light styles on a face at (40.000000, 3808.000000, 100.000000)
- WARNING: Too many light styles on a face at (24.000000, 3808.000000, 100.000000)
- WARNING: Too many light styles on a face at (24.000000, 3808.000000, 116.000000)
- WARNING: Too many light styles on a face at (24.000000, 3808.000000, 116.000000)
- WARNING: Too many light styles on a face at (40.000000, 3808.000000, 116.000000)
- WARNING: Too many light styles on a face at (24.000000, 3808.000000, 116.000000)
- WARNING: Too many light styles on a face at (115.999496, 3851.000000, 255.500000)
- WARNING: Too many light styles on a face at (56.000000, 3816.000000, 120.000000)
- WARNING: Too many light styles on a face at (24.000000, 3810.000000, 120.000000)
- WARNING: Too many light styles on a face at (24.000000, 3796.000000, 101.000000)
- WARNING: Too many light styles on a face at (24.000000, 3796.000000, 115.000000)
- WARNING: Too many light styles on a face at (43.000000, 3815.000000, 110.000000)
- WARNING: Too many light styles on a face at (42.000000, 3816.000000, 110.000000)
- WARNING: Too many light styles on a face at (24.000000, 3807.000000, 120.000000)
- WARNING: Too many light styles on a face at (24.000000, 3816.000000, 120.000000)
- WARNING: Too many light styles on a face at (43.000000, 3815.000000, 96.000000)
- WARNING: Too many light styles on a face at (42.000000, 3816.000000, 96.000000)
- WARNING: Too many light styles on a face at (51.999500, 3851.000000, 95.500000)
- WARNING: Too many light styles on a face at (-8.000000, 3795.000000, 72.001221)
- WARNING: Too many light styles on a face at (639.000000, 3732.000000, 88.000000)
- WARNING: Too many light styles on a face at (528.000000, 3716.000000, 73.000000)
- WARNING: Too many light styles on a face at (641.858826, 3607.272949, 88.000000)
- WARNING: Too many light styles on a face at (-48.000000, 3687.000000, 159.500000)
- WARNING: Too many light styles on a face at (-128.000000, 3687.000000, 127.500000)
- WARNING: Too many light styles on a face at (-144.000000, 3687.000000, 127.500000)
- WARNING: Too many light styles on a face at (-38.999676, 3844.000000, 121.000000)
- WARNING: Too many light styles on a face at (-38.999676, 3814.000000, 121.000000)
- WARNING: Too many light styles on a face at (-38.999676, 3812.000000, 121.000000)
- WARNING: Too many light styles on a face at (-14.999676, 3702.000000, 153.000000)
- WARNING: Too many light styles on a face at (-15.000000, 3685.000000, 157.000000)
- WARNING: Too many light styles on a face at (-38.999676, 3810.183594, 114.598763)
- WARNING: Too many light styles on a face at (-38.999676, 3808.371338, 117.306389)
- WARNING: Too many light styles on a face at (-168.000000, 3688.000000, 81.000000)
- WARNING: Too many light styles on a face at (-39.000900, 3815.000000, 128.000000)
- WARNING: Too many light styles on a face at (-168.000000, 3688.000000, 81.000000)
- WARNING: Too many light styles on a face at (-56.000000, 3512.000000, 81.000000)
- WARNING: Too many light styles on a face at (8.000000, 3432.000000, 81.000000)
- WARNING: Too many light styles on a face at (-24.000000, 3528.000000, 81.000000)
- WARNING: Too many light styles on a face at (-24.000000, 3560.000000, 81.000000)
- WARNING: Too many light styles on a face at (-24.000000, 3560.000000, 81.000000)
- WARNING: Too many light styles on a face at (-24.000000, 3560.000000, 81.000000)
- WARNING: Too many light styles on a face at (-24.000000, 3528.000000, 81.000000)
- WARNING: Too many light styles on a face at (-24.000000, 3528.000000, 81.000000)
- WARNING: Too many light styles on a face at (-56.000000, 3576.000000, 81.000000)
- WARNING: Too many light styles on a face at (4.000000, 3576.000000, 81.000000)
- WARNING: Too many light styles on a face at (-8.000000, 3528.000000, 81.000000)
- WARNING: Too many light styles on a face at (-56.000000, 3596.000000, 81.000000)
- WARNING: Too many light styles on a face at (-55.000000, 3599.999023, 143.500000)
- WARNING: Too many light styles on a face at (-7.000000, 3584.000000, 128.000000)
- WARNING: Too many light styles on a face at (-7.000000, 3536.000000, 183.000000)
- WARNING: Too many light styles on a face at (-7.000000, 3584.000000, 96.000000)
- WARNING: Too many light styles on a face at (-7.000000, 3584.000000, 135.000000)
- WARNING: Too many light styles on a face at (-7.000000, 3584.000000, 128.000000)
- WARNING: Too many light styles on a face at (-7.000000, 3584.000000, 167.000000)
- WARNING: Too many light styles on a face at (-7.000000, 3584.000000, 128.000000)
- WARNING: Too many light styles on a face at (-7.000000, 3576.000000, 76.000000)
- WARNING: Too many light styles on a face at (-5.000000, 3584.000000, 192.000000)
- WARNING: Too many light styles on a face at (-5.000000, 3584.000000, 130.500000)
- WARNING: Too many light styles on a face at (-16.000000, 3568.000000, 118.000000)
- WARNING: Too many light styles on a face at (-24.000000, 3577.000000, 167.000000)
- WARNING: Too many light styles on a face at (-24.000000, 3577.000000, 128.000000)
- WARNING: Too many light styles on a face at (-4.000504, 3587.000000, 143.500000)
- WARNING: Too many light styles on a face at (-24.000000, 3520.000000, 120.000000)
- WARNING: Too many light styles on a face at (-16.000000, 3520.000000, 122.000000)
- WARNING: Too many light styles on a face at (-16.000000, 3568.000000, 122.000000)
- WARNING: Too many light styles on a face at (-4.312124, 3530.225830, 167.000000)
- WARNING: Too many light styles on a face at (-12.922623, 3514.070313, 167.000000)
- WARNING: Too many light styles on a face at (-21.778286, 3582.507568, 167.000000)
- WARNING: Too many light styles on a face at (-13.397388, 3586.031006, 135.000000)
- .
- WARNING: Too many light styles on a face at (-10.000000, 3584.000000, 130.000000)
- WARNING: Too many light styles on a face at (-4.312124, 3530.225830, 128.000000)
- WARNING: Too many light styles on a face at (-2.432767, 3545.539795, 128.000000)
- WARNING: Too many light styles on a face at (-21.778286, 3582.507568, 128.000000)
- WARNING: Too many light styles on a face at (-13.397388, 3586.031006, 96.000000)
- WARNING: Too many light styles on a face at (-48.000000, 3448.000000, 121.000000)
- WARNING: Too many light styles on a face at (-32.000000, 3416.000000, 121.000000)
- WARNING: Too many light styles on a face at (-34.000000, 3416.000000, 121.000000)
- WARNING: Too many light styles on a face at (-53.000000, 3432.000000, 121.000000)
- WARNING: Too many light styles on a face at (-36.000000, 3416.000000, 121.000000)
- WARNING: Too many light styles on a face at (-37.000000, 3444.000000, 121.000000)
- WARNING: Too many light styles on a face at (-48.000000, 3416.000000, 121.000000)
- WARNING: Too many light styles on a face at (-64.000000, 3462.000000, 126.000000)
- WARNING: Too many light styles on a face at (-19.998749, 3521.000000, 115.500000)
- WARNING: Too many light styles on a face at (-12.373057, 3448.000000, 117.302010)
- WARNING: Too many light styles on a face at (-21.345400, 3496.000000, 128.908173)
- WARNING: Too many light styles on a face at (-14.181269, 3432.000000, 114.601791)
- WARNING: Too many light styles on a face at (-12.372815, 3432.000000, 117.302689)
- WARNING: Too many light styles on a face at (-14.181482, 3416.000000, 114.601524)
- WARNING: Too many light styles on a face at (-19.000000, 3399.999023, 128.000000)
- WARNING: Too many light styles on a face at (-16.000000, 3417.000000, 112.000000)
- WARNING: Too many light styles on a face at (-104.000000, 3596.000000, 239.000000)
- WARNING: Too many light styles on a face at (-52.000504, 3587.000000, 143.500000)
- 1...2...3...4...5...6...7...8...9...
- WARNING: Too many light styles on a face at (62.000000, 3572.500000, 136.000000)
- WARNING: Too many light styles on a face at (94.000984, 3674.000000, 150.500000)
- WARNING: Too many light styles on a face at (123.500000, 3681.000000, 136.000000)
- WARNING: Too many light styles on a face at (94.000984, 3682.000000, 150.500000)
- WARNING: Too many light styles on a face at (-6.999025, 3805.000000, 148.500000)
- WARNING: Too many light styles on a face at (14.500000, 3812.000000, 142.000000)
- WARNING: Too many light styles on a face at (449.000000, 3616.000000, 124.000000)
- WARNING: Too many light styles on a face at (448.000000, 3548.000000, 85.000000)
- WARNING: Too many light styles on a face at (448.000000, 3548.000000, 85.000000)
- WARNING: Too many light styles on a face at (448.000000, 3548.000000, 85.000000)
- WARNING: Too many light styles on a face at (450.000000, 3579.999756, 116.000214)
- WARNING: Too many light styles on a face at (449.000000, 3612.000000, 84.000000)
- 100...1...2...3...4...5...6...7...8...9...10transfers 23663035, max 6690
- transfer lists: 180.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(151412, 56661, 20135)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(33589, 5120, 850)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(8108, 460, 37)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2159, 49, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(590, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(169, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(49, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(15, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1961 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 47/1024 2256/49152 ( 4.6%)
- brushes 1550/8192 18600/98304 (18.9%)
- brushsides 10307/65536 82456/524288 (15.7%)
- planes 4072/65536 81440/1310720 ( 6.2%)
- vertexes 51867/65536 622404/786432 (79.1%)
- nodes 17501/65536 560032/2097152 (26.7%)
- texinfos 1715/12288 123480/884736 (14.0%)
- texdata 13/2048 416/65536 ( 0.6%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 81/0 1620/0 ( 0.0%)
- disp_tris 128/0 256/0 ( 0.0%)
- disp_lmsamples 15624/0 15624/0 ( 0.0%)
- faces 37541/65536 2102296/3670016 (57.3%)
- hdr faces 37541/65536 2102296/3670016 (57.3%)
- origfaces 5441/65536 304696/3670016 ( 8.3%)
- leaves 17549/65536 561568/2097152 (26.8%)
- leaffaces 39047/65536 78094/131072 (59.6%)
- leafbrushes 15307/65536 30614/131072 (23.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 197232/512000 788928/2048000 (38.5%)
- edges 103019/256000 412076/1024000 (40.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 20/8192 1760/720896 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2407/32768 24070/327680 ( 7.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 56235/65536 112470/131072 (85.8%) VERY FULL!
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 6688904/0 ( 0.0%)
- visdata [variable] 10381994/16777216 (61.9%)
- entdata [variable] 32340/393216 ( 8.2%)
- LDR ambient table 17549/65536 70196/262144 (26.8%)
- HDR ambient table 17549/65536 70196/262144 (26.8%)
- LDR leaf ambient 17549/65536 491372/1835008 (26.8%)
- HDR leaf ambient 35946/65536 1006488/1835008 (54.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/688 ( 0.1%)
- pakfile [variable] 87404/0 ( 0.0%)
- physics [variable] 572201/4194304 (13.6%)
- physics terrain [variable] 321/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 100184
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\srp_test.bsp
- 2 minutes, 25 seconds elapsed
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