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- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
- Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (252636 bytes)
- Error! prop_static using model "models/props_wasteland/kitchen_counter001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_wasteland/kitchen_counter001c.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2772 texinfos to 1505
- Reduced 56 texdatas to 47 (1833 bytes to 1602)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
- 3 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
- 1343 portalclusters
- 4197 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 123875 visible clusters (0.00%)
- Total clusters visible: 1276772
- Average clusters visible: 950
- Building PAS...
- Average clusters audible: 1320
- visdatasize:432289 compressed from 451248
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 1 second elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
- Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (252636 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2789 texinfos to 1517
- Reduced 64 texdatas to 54 (2262 bytes to 1982)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
- 1342 portalclusters
- 4204 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 124155 visible clusters (0.00%)
- Total clusters visible: 1282607
- Average clusters visible: 955
- Building PAS...
- Average clusters audible: 1327
- visdatasize:431874 compressed from 450912
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 4625 faces
- 133085 square feet [19164244.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4625 patches before subdivision
- 25023 patches after subdivision
- 25 direct lights
- 0...1...2...3...4...5...6...7...
- WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
- 8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4860587, max 894
- transfer lists: 37.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(30209, 26622, 21973)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8824, 6776, 4955)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2904, 2121, 1455)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(937, 664, 434)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(316, 225, 142)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(107, 77, 47)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(37, 28, 16)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 684/8192 8208/98304 ( 8.3%)
- brushsides 4850/65536 38800/524288 ( 7.4%)
- planes 3050/65536 61000/1310720 ( 4.7%)
- vertexes 6955/65536 83460/786432 (10.6%)
- nodes 2592/65536 82944/2097152 ( 4.0%)
- texinfos 1517/12288 109224/884736 (12.3%)
- texdata 54/2048 1728/65536 ( 2.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4625/65536 259000/3670016 ( 7.1%)
- hdr faces 4625/65536 259000/3670016 ( 7.1%)
- origfaces 2467/65536 138152/3670016 ( 3.8%)
- leaves 2604/65536 83328/2097152 ( 4.0%)
- leaffaces 5294/65536 10588/131072 ( 8.1%)
- leafbrushes 1577/65536 3154/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 32509/512000 130036/2048000 ( 6.3%)
- edges 18250/256000 73000/1024000 ( 7.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 25/8192 2200/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 356/32768 3560/327680 ( 1.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6462/65536 12924/131072 ( 9.9%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1099876/0 ( 0.0%)
- visdata [variable] 431874/16777216 ( 2.6%)
- entdata [variable] 11403/393216 ( 2.9%)
- LDR ambient table 2604/65536 10416/262144 ( 4.0%)
- HDR ambient table 2604/65536 10416/262144 ( 4.0%)
- LDR leaf ambient 2604/65536 72912/1835008 ( 4.0%)
- HDR leaf ambient 3777/65536 105756/1835008 ( 5.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1732 ( 0.1%)
- pakfile [variable] 619422/0 ( 0.0%)
- physics [variable] 252636/4194304 ( 6.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13270
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 26 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
- Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (254556 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2823 texinfos to 1523
- Reduced 64 texdatas to 54 (2262 bytes to 1982)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
- 1309 portalclusters
- 4060 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 116207 visible clusters (0.00%)
- Total clusters visible: 1212014
- Average clusters visible: 925
- Building PAS...
- Average clusters audible: 1294
- visdatasize:410661 compressed from 439824
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 4633 faces
- 133130 square feet [19170840.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4633 patches before subdivision
- 25019 patches after subdivision
- 25 direct lights
- 0...1...2...3...4...5...6...7..
- WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
- .8...9...100...1...2...3
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
- Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (255216 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2819 texinfos to 1520
- Reduced 64 texdatas to 54 (2262 bytes to 1982)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
- 1306 portalclusters
- 4057 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 116158 visible clusters (0.00%)
- Total clusters visible: 1206340
- Average clusters visible: 923
- Building PAS...
- Average clusters audible: 1291
- visdatasize:412164 compressed from 438816
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 4618 faces
- 133032 square feet [19156728.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4618 patches before subdivision
- 24986 patches after subdivision
- 25 direct lights
- 0...1...2...3...4...5...6...7..
- WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
- .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4801611, max 914
- transfer lists: 36.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(30062, 26635, 22057)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8716, 6765, 4972)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2840, 2116, 1461)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(911, 663, 436)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(306, 224, 142)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 77, 47)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 16/1024 768/49152 ( 1.6%)
- brushes 684/8192 8208/98304 ( 8.3%)
- brushsides 4850/65536 38800/524288 ( 7.4%)
- planes 3074/65536 61480/1310720 ( 4.7%)
- vertexes 6968/65536 83616/786432 (10.6%)
- nodes 2633/65536 84256/2097152 ( 4.0%)
- texinfos 1520/12288 109440/884736 (12.4%)
- texdata 54/2048 1728/65536 ( 2.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4618/65536 258608/3670016 ( 7.0%)
- hdr faces 4618/65536 258608/3670016 ( 7.0%)
- origfaces 2477/65536 138712/3670016 ( 3.8%)
- leaves 2650/65536 84800/2097152 ( 4.0%)
- leaffaces 5279/65536 10558/131072 ( 8.1%)
- leafbrushes 1581/65536 3162/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 32515/512000 130060/2048000 ( 6.4%)
- edges 18233/256000 72932/1024000 ( 7.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 25/8192 2200/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 353/32768 3530/327680 ( 1.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6438/65536 12876/131072 ( 9.8%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1099492/0 ( 0.0%)
- visdata [variable] 412164/16777216 ( 2.5%)
- entdata [variable] 14189/393216 ( 3.6%)
- LDR ambient table 2650/65536 10600/262144 ( 4.0%)
- HDR ambient table 2650/65536 10600/262144 ( 4.0%)
- LDR leaf ambient 2650/65536 74200/1835008 ( 4.0%)
- HDR leaf ambient 3615/65536 101220/1835008 ( 5.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1724 ( 0.1%)
- pakfile [variable] 619422/0 ( 0.0%)
- physics [variable] 255216/4194304 ( 6.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13250
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 23 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
- Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (255888 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2819 texinfos to 1523
- Reduced 64 texdatas to 54 (2262 bytes to 1982)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
- 1292 portalclusters
- 4012 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%)
- Total clusters visible: 1179540
- Average clusters visible: 912
- Building PAS...
- Average clusters audible: 1277
- visdatasize:400253 compressed from 434112
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 4613 faces
- 132884 square feet [19135368.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4613 patches before subdivision
- 24929 patches after subdivision
- 25 direct lights
- 0...1...2...3...4...5...6...7..
- WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
- .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767186, max 913
- transfer lists: 36.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29874, 26469, 21896)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8706, 6783, 4982)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2841, 2123, 1464)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(914, 667, 437)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0128 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 16/1024 768/49152 ( 1.6%)
- brushes 684/8192 8208/98304 ( 8.3%)
- brushsides 4850/65536 38800/524288 ( 7.4%)
- planes 3074/65536 61480/1310720 ( 4.7%)
- vertexes 6968/65536 83616/786432 (10.6%)
- nodes 2622/65536 83904/2097152 ( 4.0%)
- texinfos 1523/12288 109656/884736 (12.4%)
- texdata 54/2048 1728/65536 ( 2.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4613/65536 258328/3670016 ( 7.0%)
- hdr faces 4613/65536 258328/3670016 ( 7.0%)
- origfaces 2477/65536 138712/3670016 ( 3.8%)
- leaves 2639/65536 84448/2097152 ( 4.0%)
- leaffaces 5263/65536 10526/131072 ( 8.0%)
- leafbrushes 1577/65536 3154/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 32501/512000 130004/2048000 ( 6.3%)
- edges 18238/256000 72952/1024000 ( 7.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 25/8192 2200/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 354/32768 3540/327680 ( 1.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6477/65536 12954/131072 ( 9.9%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1097536/0 ( 0.0%)
- visdata [variable] 400253/16777216 ( 2.4%)
- entdata [variable] 14189/393216 ( 3.6%)
- LDR ambient table 2639/65536 10556/262144 ( 4.0%)
- HDR ambient table 2639/65536 10556/262144 ( 4.0%)
- LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%)
- HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1724 ( 0.1%)
- pakfile [variable] 619422/0 ( 0.0%)
- physics [variable] 255888/4194304 ( 6.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13246
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 23 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
- Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (255856 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2819 texinfos to 1523
- Reduced 64 texdatas to 54 (2262 bytes to 1982)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
- 1292 portalclusters
- 4012 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%)
- Total clusters visible: 1179540
- Average clusters visible: 912
- Building PAS...
- Average clusters audible: 1277
- visdatasize:400253 compressed from 434112
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 4613 faces
- 132877 square feet [19134408.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4613 patches before subdivision
- 24925 patches after subdivision
- 25 direct lights
- 0...1...2...3...4...5...6...7..
- WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
- .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767497, max 913
- transfer lists: 36.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29891, 26486, 21910)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6785, 4984)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 16/1024 768/49152 ( 1.6%)
- brushes 684/8192 8208/98304 ( 8.3%)
- brushsides 4850/65536 38800/524288 ( 7.4%)
- planes 3074/65536 61480/1310720 ( 4.7%)
- vertexes 6968/65536 83616/786432 (10.6%)
- nodes 2622/65536 83904/2097152 ( 4.0%)
- texinfos 1523/12288 109656/884736 (12.4%)
- texdata 54/2048 1728/65536 ( 2.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4613/65536 258328/3670016 ( 7.0%)
- hdr faces 4613/65536 258328/3670016 ( 7.0%)
- origfaces 2477/65536 138712/3670016 ( 3.8%)
- leaves 2639/65536 84448/2097152 ( 4.0%)
- leaffaces 5263/65536 10526/131072 ( 8.0%)
- leafbrushes 1577/65536 3154/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 32501/512000 130004/2048000 ( 6.3%)
- edges 18238/256000 72952/1024000 ( 7.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 25/8192 2200/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 354/32768 3540/327680 ( 1.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6477/65536 12954/131072 ( 9.9%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1097408/0 ( 0.0%)
- visdata [variable] 400253/16777216 ( 2.4%)
- entdata [variable] 14189/393216 ( 3.6%)
- LDR ambient table 2639/65536 10556/262144 ( 4.0%)
- HDR ambient table 2639/65536 10556/262144 ( 4.0%)
- LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%)
- HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1724 ( 0.1%)
- pakfile [variable] 619422/0 ( 0.0%)
- physics [variable] 255856/4194304 ( 6.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13246
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 25 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
- Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (255856 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2819 texinfos to 1523
- Reduced 64 texdatas to 54 (2262 bytes to 1982)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
- 1292 portalclusters
- 4012 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%)
- Total clusters visible: 1179540
- Average clusters visible: 912
- Building PAS...
- Average clusters audible: 1277
- visdatasize:400253 compressed from 434112
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 4613 faces
- 132871 square feet [19133448.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4613 patches before subdivision
- 24925 patches after subdivision
- 25 direct lights
- 0...1...2...3...4...5...6...7..
- WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
- .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767540, max 913
- transfer lists: 36.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29892, 26487, 21911)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6786, 4984)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0130 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 16/1024 768/49152 ( 1.6%)
- brushes 684/8192 8208/98304 ( 8.3%)
- brushsides 4850/65536 38800/524288 ( 7.4%)
- planes 3074/65536 61480/1310720 ( 4.7%)
- vertexes 6968/65536 83616/786432 (10.6%)
- nodes 2622/65536 83904/2097152 ( 4.0%)
- texinfos 1523/12288 109656/884736 (12.4%)
- texdata 54/2048 1728/65536 ( 2.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4613/65536 258328/3670016 ( 7.0%)
- hdr faces 4613/65536 258328/3670016 ( 7.0%)
- origfaces 2477/65536 138712/3670016 ( 3.8%)
- leaves 2639/65536 84448/2097152 ( 4.0%)
- leaffaces 5263/65536 10526/131072 ( 8.0%)
- leafbrushes 1577/65536 3154/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 32501/512000 130004/2048000 ( 6.3%)
- edges 18238/256000 72952/1024000 ( 7.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 25/8192 2200/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 354/32768 3540/327680 ( 1.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6477/65536 12954/131072 ( 9.9%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1216376/0 ( 0.0%)
- visdata [variable] 400253/16777216 ( 2.4%)
- entdata [variable] 14189/393216 ( 3.6%)
- LDR ambient table 2639/65536 10556/262144 ( 4.0%)
- HDR ambient table 2639/65536 10556/262144 ( 4.0%)
- LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%)
- HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1724 ( 0.1%)
- pakfile [variable] 619422/0 ( 0.0%)
- physics [variable] 255856/4194304 ( 6.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13246
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 26 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
- Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (255856 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2819 texinfos to 1523
- Reduced 64 texdatas to 54 (2262 bytes to 1982)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
- 1292 portalclusters
- 4012 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%)
- Total clusters visible: 1179540
- Average clusters visible: 912
- Building PAS...
- Average clusters audible: 1277
- visdatasize:400253 compressed from 434112
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 4613 faces
- 132871 square feet [19133448.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4613 patches before subdivision
- 24925 patches after subdivision
- 25 direct lights
- 0...1...2...3...4...5...6...7..
- WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
- .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767540, max 913
- transfer lists: 36.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29892, 26487, 21911)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6786, 4984)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0127 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 16/1024 768/49152 ( 1.6%)
- brushes 684/8192 8208/98304 ( 8.3%)
- brushsides 4850/65536 38800/524288 ( 7.4%)
- planes 3074/65536 61480/1310720 ( 4.7%)
- vertexes 6968/65536 83616/786432 (10.6%)
- nodes 2622/65536 83904/2097152 ( 4.0%)
- texinfos 1523/12288 109656/884736 (12.4%)
- texdata 54/2048 1728/65536 ( 2.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4613/65536 258328/3670016 ( 7.0%)
- hdr faces 4613/65536 258328/3670016 ( 7.0%)
- origfaces 2477/65536 138712/3670016 ( 3.8%)
- leaves 2639/65536 84448/2097152 ( 4.0%)
- leaffaces 5263/65536 10526/131072 ( 8.0%)
- leafbrushes 1577/65536 3154/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 32501/512000 130004/2048000 ( 6.3%)
- edges 18238/256000 72952/1024000 ( 7.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 25/8192 2200/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 354/32768 3540/327680 ( 1.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6477/65536 12954/131072 ( 9.9%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1216376/0 ( 0.0%)
- visdata [variable] 400253/16777216 ( 2.4%)
- entdata [variable] 14189/393216 ( 3.6%)
- LDR ambient table 2639/65536 10556/262144 ( 4.0%)
- HDR ambient table 2639/65536 10556/262144 ( 4.0%)
- LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%)
- HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1724 ( 0.1%)
- pakfile [variable] 619422/0 ( 0.0%)
- physics [variable] 255856/4194304 ( 6.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13246
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 24 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
- Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (255856 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2819 texinfos to 1523
- Reduced 64 texdatas to 54 (2262 bytes to 1982)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
- 1 second elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
- 1292 portalclusters
- 4012 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%)
- Total clusters visible: 1179540
- Average clusters visible: 912
- Building PAS...
- Average clusters audible: 1277
- visdatasize:400253 compressed from 434112
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 4613 faces
- 132871 square feet [19133448.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4613 patches before subdivision
- 24925 patches after subdivision
- 25 direct lights
- 0...1...2...3...4...5...6...7..
- WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
- .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767540, max 913
- transfer lists: 36.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29892, 26487, 21911)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6786, 4984)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 16/1024 768/49152 ( 1.6%)
- brushes 684/8192 8208/98304 ( 8.3%)
- brushsides 4850/65536 38800/524288 ( 7.4%)
- planes 3074/65536 61480/1310720 ( 4.7%)
- vertexes 6968/65536 83616/786432 (10.6%)
- nodes 2622/65536 83904/2097152 ( 4.0%)
- texinfos 1523/12288 109656/884736 (12.4%)
- texdata 54/2048 1728/65536 ( 2.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4613/65536 258328/3670016 ( 7.0%)
- hdr faces 4613/65536 258328/3670016 ( 7.0%)
- origfaces 2477/65536 138712/3670016 ( 3.8%)
- leaves 2639/65536 84448/2097152 ( 4.0%)
- leaffaces 5263/65536 10526/131072 ( 8.0%)
- leafbrushes 1577/65536 3154/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 32501/512000 130004/2048000 ( 6.3%)
- edges 18238/256000 72952/1024000 ( 7.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 25/8192 2200/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 354/32768 3540/327680 ( 1.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6477/65536 12954/131072 ( 9.9%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1216376/0 ( 0.0%)
- visdata [variable] 400253/16777216 ( 2.4%)
- entdata [variable] 14189/393216 ( 3.6%)
- LDR ambient table 2639/65536 10556/262144 ( 4.0%)
- HDR ambient table 2639/65536 10556/262144 ( 4.0%)
- LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%)
- HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1724 ( 0.1%)
- pakfile [variable] 619422/0 ( 0.0%)
- physics [variable] 255856/4194304 ( 6.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13246
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 26 seconds elapsed
- materialPath: E:\compiling dire\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
- Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (255856 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2865 texinfos to 1523
- Reduced 68 texdatas to 56 (2463 bytes to 2115)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
- 2 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
- 1292 portalclusters
- 4012 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%)
- Total clusters visible: 1179540
- Average clusters visible: 912
- Building PAS...
- Average clusters audible: 1277
- visdatasize:400253 compressed from 434112
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 1 second elapsed
- [Reading texlights from 'lights.rad']
- [52 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 4613 faces
- 132871 square feet [19133448.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4613 patches before subdivision
- 24925 patches after subdivision
- 25 direct lights
- 0...1...2...3...4...5...6...7..
- WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
- .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767540, max 913
- transfer lists: 36.4 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29892, 26487, 21911)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6786, 4984)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 16/1024 768/49152 ( 1.6%)
- brushes 684/8192 8208/98304 ( 8.3%)
- brushsides 4850/65536 38800/524288 ( 7.4%)
- planes 3074/65536 61480/1310720 ( 4.7%)
- vertexes 6968/65536 83616/786432 (10.6%)
- nodes 2622/65536 83904/2097152 ( 4.0%)
- texinfos 1523/12288 109656/884736 (12.4%)
- texdata 56/2048 1792/65536 ( 2.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4613/65536 258328/3670016 ( 7.0%)
- hdr faces 4613/65536 258328/3670016 ( 7.0%)
- origfaces 2477/65536 138712/3670016 ( 3.8%)
- leaves 2639/65536 84448/2097152 ( 4.0%)
- leaffaces 5263/65536 10526/131072 ( 8.0%)
- leafbrushes 1577/65536 3154/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 32501/512000 130004/2048000 ( 6.3%)
- edges 18238/256000 72952/1024000 ( 7.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 25/8192 2200/720896 ( 0.3%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 354/32768 3540/327680 ( 1.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6477/65536 12954/131072 ( 9.9%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1216376/0 ( 0.0%)
- visdata [variable] 400253/16777216 ( 2.4%)
- entdata [variable] 14189/393216 ( 3.6%)
- LDR ambient table 2639/65536 10556/262144 ( 4.0%)
- HDR ambient table 2639/65536 10556/262144 ( 4.0%)
- LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%)
- HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1724 ( 0.1%)
- pakfile [variable] 620757/0 ( 0.0%)
- physics [variable] 255856/4194304 ( 6.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13246
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
- 24 seconds elapsed
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