rp_nippon_test.log.svn-base 64 KB

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  1. materialPath: E:\compiling dire\materials
  2. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
  3. Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
  4. fixing up env_cubemap materials on brush sides...
  5. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  6. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  7. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  8. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  9. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  10. Building Faces...done (0)
  11. Chop Details...done (0)
  12. Find Visible Detail Sides...done (0)
  13. Merging details...done (0)
  14. FixTjuncs...
  15. PruneNodes...
  16. WriteBSP...
  17. done (0)
  18. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
  19. done (0)
  20. Creating default LDR cubemaps for env_cubemap using skybox materials:
  21. skybox/sky_day01_01*.vmt
  22. ! Run buildcubemaps in the engine to get the correct cube maps.
  23. Creating default HDR cubemaps for env_cubemap using skybox materials:
  24. skybox/sky_day01_01*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Finding displacement neighbors...
  27. Finding lightmap sample positions...
  28. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  29. Building Physics collision data...
  30. done (1) (252636 bytes)
  31. Error! prop_static using model "models/props_wasteland/kitchen_counter001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  32. Error loading studio model "models/props_wasteland/kitchen_counter001c.mdl"!
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 2772 texinfos to 1505
  36. Reduced 56 texdatas to 47 (1833 bytes to 1602)
  37. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
  38. 3 seconds elapsed
  39. 4 threads
  40. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  41. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
  42. 1343 portalclusters
  43. 4197 numportals
  44. 0...1...2...3...4...5...6...7...8...9...10Optimized: 123875 visible clusters (0.00%)
  45. Total clusters visible: 1276772
  46. Average clusters visible: 950
  47. Building PAS...
  48. Average clusters audible: 1320
  49. visdatasize:432289 compressed from 451248
  50. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  51. 1 second elapsed
  52. materialPath: E:\compiling dire\materials
  53. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
  54. Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
  55. fixing up env_cubemap materials on brush sides...
  56. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  57. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  58. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  59. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  60. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  61. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  62. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  63. Building Faces...done (0)
  64. Chop Details...done (0)
  65. Find Visible Detail Sides...done (0)
  66. Merging details...done (0)
  67. FixTjuncs...
  68. PruneNodes...
  69. WriteBSP...
  70. done (0)
  71. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
  72. done (0)
  73. Creating default LDR cubemaps for env_cubemap using skybox materials:
  74. skybox/sky_day01_01*.vmt
  75. ! Run buildcubemaps in the engine to get the correct cube maps.
  76. Creating default HDR cubemaps for env_cubemap using skybox materials:
  77. skybox/sky_day01_01*.vmt
  78. ! Run buildcubemaps in the engine to get the correct cube maps.
  79. Finding displacement neighbors...
  80. Finding lightmap sample positions...
  81. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  82. Building Physics collision data...
  83. done (0) (252636 bytes)
  84. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  85. Compacting texture/material tables...
  86. Reduced 2789 texinfos to 1517
  87. Reduced 64 texdatas to 54 (2262 bytes to 1982)
  88. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
  89. 2 seconds elapsed
  90. 4 threads
  91. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  92. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
  93. 1342 portalclusters
  94. 4204 numportals
  95. 0...1...2...3...4...5...6...7...8...9...10Optimized: 124155 visible clusters (0.00%)
  96. Total clusters visible: 1282607
  97. Average clusters visible: 955
  98. Building PAS...
  99. Average clusters audible: 1327
  100. visdatasize:431874 compressed from 450912
  101. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  102. 1 second elapsed
  103. [Reading texlights from 'lights.rad']
  104. [52 texlights parsed from 'lights.rad']
  105. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  106. 4625 faces
  107. 133085 square feet [19164244.00 square inches]
  108. 0 Displacements
  109. 0 Square Feet [0.00 Square Inches]
  110. 4625 patches before subdivision
  111. 25023 patches after subdivision
  112. 25 direct lights
  113. 0...1...2...3...4...5...6...7...
  114. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
  115. 8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4860587, max 894
  116. transfer lists: 37.1 megs
  117. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(30209, 26622, 21973)
  118. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8824, 6776, 4955)
  119. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2904, 2121, 1455)
  120. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(937, 664, 434)
  121. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(316, 225, 142)
  122. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(107, 77, 47)
  123. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(37, 28, 16)
  124. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
  125. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2)
  126. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
  127. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
  128. Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
  129. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  130. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  131. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  132. Ready to Finish
  133. Object names Objects/Maxobjs Memory / Maxmem Fullness
  134. ------------ --------------- --------------- --------
  135. models 11/1024 528/49152 ( 1.1%)
  136. brushes 684/8192 8208/98304 ( 8.3%)
  137. brushsides 4850/65536 38800/524288 ( 7.4%)
  138. planes 3050/65536 61000/1310720 ( 4.7%)
  139. vertexes 6955/65536 83460/786432 (10.6%)
  140. nodes 2592/65536 82944/2097152 ( 4.0%)
  141. texinfos 1517/12288 109224/884736 (12.3%)
  142. texdata 54/2048 1728/65536 ( 2.6%)
  143. dispinfos 0/0 0/0 ( 0.0%)
  144. disp_verts 0/0 0/0 ( 0.0%)
  145. disp_tris 0/0 0/0 ( 0.0%)
  146. disp_lmsamples 0/0 0/0 ( 0.0%)
  147. faces 4625/65536 259000/3670016 ( 7.1%)
  148. hdr faces 4625/65536 259000/3670016 ( 7.1%)
  149. origfaces 2467/65536 138152/3670016 ( 3.8%)
  150. leaves 2604/65536 83328/2097152 ( 4.0%)
  151. leaffaces 5294/65536 10588/131072 ( 8.1%)
  152. leafbrushes 1577/65536 3154/131072 ( 2.4%)
  153. areas 2/256 16/2048 ( 0.8%)
  154. surfedges 32509/512000 130036/2048000 ( 6.3%)
  155. edges 18250/256000 73000/1024000 ( 7.1%)
  156. LDR worldlights 0/8192 0/720896 ( 0.0%)
  157. HDR worldlights 25/8192 2200/720896 ( 0.3%)
  158. leafwaterdata 0/32768 0/393216 ( 0.0%)
  159. waterstrips 356/32768 3560/327680 ( 1.1%)
  160. waterverts 0/65536 0/786432 ( 0.0%)
  161. waterindices 6462/65536 12924/131072 ( 9.9%)
  162. cubemapsamples 6/1024 96/16384 ( 0.6%)
  163. overlays 0/512 0/180224 ( 0.0%)
  164. LDR lightdata [variable] 0/0 ( 0.0%)
  165. HDR lightdata [variable] 1099876/0 ( 0.0%)
  166. visdata [variable] 431874/16777216 ( 2.6%)
  167. entdata [variable] 11403/393216 ( 2.9%)
  168. LDR ambient table 2604/65536 10416/262144 ( 4.0%)
  169. HDR ambient table 2604/65536 10416/262144 ( 4.0%)
  170. LDR leaf ambient 2604/65536 72912/1835008 ( 4.0%)
  171. HDR leaf ambient 3777/65536 105756/1835008 ( 5.8%)
  172. occluders 0/0 0/0 ( 0.0%)
  173. occluder polygons 0/0 0/0 ( 0.0%)
  174. occluder vert ind 0/0 0/0 ( 0.0%)
  175. detail props [variable] 1/12 ( 8.3%)
  176. static props [variable] 1/1732 ( 0.1%)
  177. pakfile [variable] 619422/0 ( 0.0%)
  178. physics [variable] 252636/4194304 ( 6.0%)
  179. physics terrain [variable] 2/1048576 ( 0.0%)
  180. Level flags = 0
  181. Total triangle count: 13270
  182. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  183. 26 seconds elapsed
  184. materialPath: E:\compiling dire\materials
  185. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
  186. Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
  187. fixing up env_cubemap materials on brush sides...
  188. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  189. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  190. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  191. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  192. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  193. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  194. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  195. Building Faces...done (0)
  196. Chop Details...done (0)
  197. Find Visible Detail Sides...done (0)
  198. Merging details...done (0)
  199. FixTjuncs...
  200. PruneNodes...
  201. WriteBSP...
  202. done (0)
  203. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
  204. done (0)
  205. Creating default LDR cubemaps for env_cubemap using skybox materials:
  206. skybox/sky_day01_01*.vmt
  207. ! Run buildcubemaps in the engine to get the correct cube maps.
  208. Creating default HDR cubemaps for env_cubemap using skybox materials:
  209. skybox/sky_day01_01*.vmt
  210. ! Run buildcubemaps in the engine to get the correct cube maps.
  211. Finding displacement neighbors...
  212. Finding lightmap sample positions...
  213. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  214. Building Physics collision data...
  215. done (0) (254556 bytes)
  216. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  217. Compacting texture/material tables...
  218. Reduced 2823 texinfos to 1523
  219. Reduced 64 texdatas to 54 (2262 bytes to 1982)
  220. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
  221. 2 seconds elapsed
  222. 4 threads
  223. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  224. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
  225. 1309 portalclusters
  226. 4060 numportals
  227. 0...1...2...3...4...5...6...7...8...9...10Optimized: 116207 visible clusters (0.00%)
  228. Total clusters visible: 1212014
  229. Average clusters visible: 925
  230. Building PAS...
  231. Average clusters audible: 1294
  232. visdatasize:410661 compressed from 439824
  233. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  234. 1 second elapsed
  235. [Reading texlights from 'lights.rad']
  236. [52 texlights parsed from 'lights.rad']
  237. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  238. 4633 faces
  239. 133130 square feet [19170840.00 square inches]
  240. 0 Displacements
  241. 0 Square Feet [0.00 Square Inches]
  242. 4633 patches before subdivision
  243. 25019 patches after subdivision
  244. 25 direct lights
  245. 0...1...2...3...4...5...6...7..
  246. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
  247. .8...9...100...1...2...3
  248. materialPath: E:\compiling dire\materials
  249. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
  250. Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
  251. fixing up env_cubemap materials on brush sides...
  252. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  253. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  254. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  255. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  256. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  257. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  258. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  259. Building Faces...done (0)
  260. Chop Details...done (0)
  261. Find Visible Detail Sides...done (0)
  262. Merging details...done (0)
  263. FixTjuncs...
  264. PruneNodes...
  265. WriteBSP...
  266. done (0)
  267. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
  268. done (0)
  269. Creating default LDR cubemaps for env_cubemap using skybox materials:
  270. skybox/sky_day01_01*.vmt
  271. ! Run buildcubemaps in the engine to get the correct cube maps.
  272. Creating default HDR cubemaps for env_cubemap using skybox materials:
  273. skybox/sky_day01_01*.vmt
  274. ! Run buildcubemaps in the engine to get the correct cube maps.
  275. Finding displacement neighbors...
  276. Finding lightmap sample positions...
  277. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  278. Building Physics collision data...
  279. done (0) (255216 bytes)
  280. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  281. Compacting texture/material tables...
  282. Reduced 2819 texinfos to 1520
  283. Reduced 64 texdatas to 54 (2262 bytes to 1982)
  284. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
  285. 2 seconds elapsed
  286. 4 threads
  287. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  288. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
  289. 1306 portalclusters
  290. 4057 numportals
  291. 0...1...2...3...4...5...6...7...8...9...10Optimized: 116158 visible clusters (0.00%)
  292. Total clusters visible: 1206340
  293. Average clusters visible: 923
  294. Building PAS...
  295. Average clusters audible: 1291
  296. visdatasize:412164 compressed from 438816
  297. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  298. 1 second elapsed
  299. [Reading texlights from 'lights.rad']
  300. [52 texlights parsed from 'lights.rad']
  301. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  302. 4618 faces
  303. 133032 square feet [19156728.00 square inches]
  304. 0 Displacements
  305. 0 Square Feet [0.00 Square Inches]
  306. 4618 patches before subdivision
  307. 24986 patches after subdivision
  308. 25 direct lights
  309. 0...1...2...3...4...5...6...7..
  310. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
  311. .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4801611, max 914
  312. transfer lists: 36.6 megs
  313. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(30062, 26635, 22057)
  314. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8716, 6765, 4972)
  315. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2840, 2116, 1461)
  316. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(911, 663, 436)
  317. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(306, 224, 142)
  318. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 77, 47)
  319. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16)
  320. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
  321. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 4, 2)
  322. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
  323. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
  324. Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
  325. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  326. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  327. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  328. Ready to Finish
  329. Object names Objects/Maxobjs Memory / Maxmem Fullness
  330. ------------ --------------- --------------- --------
  331. models 16/1024 768/49152 ( 1.6%)
  332. brushes 684/8192 8208/98304 ( 8.3%)
  333. brushsides 4850/65536 38800/524288 ( 7.4%)
  334. planes 3074/65536 61480/1310720 ( 4.7%)
  335. vertexes 6968/65536 83616/786432 (10.6%)
  336. nodes 2633/65536 84256/2097152 ( 4.0%)
  337. texinfos 1520/12288 109440/884736 (12.4%)
  338. texdata 54/2048 1728/65536 ( 2.6%)
  339. dispinfos 0/0 0/0 ( 0.0%)
  340. disp_verts 0/0 0/0 ( 0.0%)
  341. disp_tris 0/0 0/0 ( 0.0%)
  342. disp_lmsamples 0/0 0/0 ( 0.0%)
  343. faces 4618/65536 258608/3670016 ( 7.0%)
  344. hdr faces 4618/65536 258608/3670016 ( 7.0%)
  345. origfaces 2477/65536 138712/3670016 ( 3.8%)
  346. leaves 2650/65536 84800/2097152 ( 4.0%)
  347. leaffaces 5279/65536 10558/131072 ( 8.1%)
  348. leafbrushes 1581/65536 3162/131072 ( 2.4%)
  349. areas 2/256 16/2048 ( 0.8%)
  350. surfedges 32515/512000 130060/2048000 ( 6.4%)
  351. edges 18233/256000 72932/1024000 ( 7.1%)
  352. LDR worldlights 0/8192 0/720896 ( 0.0%)
  353. HDR worldlights 25/8192 2200/720896 ( 0.3%)
  354. leafwaterdata 0/32768 0/393216 ( 0.0%)
  355. waterstrips 353/32768 3530/327680 ( 1.1%)
  356. waterverts 0/65536 0/786432 ( 0.0%)
  357. waterindices 6438/65536 12876/131072 ( 9.8%)
  358. cubemapsamples 6/1024 96/16384 ( 0.6%)
  359. overlays 0/512 0/180224 ( 0.0%)
  360. LDR lightdata [variable] 0/0 ( 0.0%)
  361. HDR lightdata [variable] 1099492/0 ( 0.0%)
  362. visdata [variable] 412164/16777216 ( 2.5%)
  363. entdata [variable] 14189/393216 ( 3.6%)
  364. LDR ambient table 2650/65536 10600/262144 ( 4.0%)
  365. HDR ambient table 2650/65536 10600/262144 ( 4.0%)
  366. LDR leaf ambient 2650/65536 74200/1835008 ( 4.0%)
  367. HDR leaf ambient 3615/65536 101220/1835008 ( 5.5%)
  368. occluders 0/0 0/0 ( 0.0%)
  369. occluder polygons 0/0 0/0 ( 0.0%)
  370. occluder vert ind 0/0 0/0 ( 0.0%)
  371. detail props [variable] 1/12 ( 8.3%)
  372. static props [variable] 1/1724 ( 0.1%)
  373. pakfile [variable] 619422/0 ( 0.0%)
  374. physics [variable] 255216/4194304 ( 6.1%)
  375. physics terrain [variable] 2/1048576 ( 0.0%)
  376. Level flags = 0
  377. Total triangle count: 13250
  378. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  379. 23 seconds elapsed
  380. materialPath: E:\compiling dire\materials
  381. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
  382. Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
  383. fixing up env_cubemap materials on brush sides...
  384. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  385. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  386. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  387. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  388. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  389. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  390. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  391. Building Faces...done (1)
  392. Chop Details...done (0)
  393. Find Visible Detail Sides...done (0)
  394. Merging details...done (0)
  395. FixTjuncs...
  396. PruneNodes...
  397. WriteBSP...
  398. done (0)
  399. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
  400. done (0)
  401. Creating default LDR cubemaps for env_cubemap using skybox materials:
  402. skybox/sky_day01_01*.vmt
  403. ! Run buildcubemaps in the engine to get the correct cube maps.
  404. Creating default HDR cubemaps for env_cubemap using skybox materials:
  405. skybox/sky_day01_01*.vmt
  406. ! Run buildcubemaps in the engine to get the correct cube maps.
  407. Finding displacement neighbors...
  408. Finding lightmap sample positions...
  409. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  410. Building Physics collision data...
  411. done (0) (255888 bytes)
  412. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  413. Compacting texture/material tables...
  414. Reduced 2819 texinfos to 1523
  415. Reduced 64 texdatas to 54 (2262 bytes to 1982)
  416. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
  417. 1 second elapsed
  418. 4 threads
  419. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  420. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
  421. 1292 portalclusters
  422. 4012 numportals
  423. 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%)
  424. Total clusters visible: 1179540
  425. Average clusters visible: 912
  426. Building PAS...
  427. Average clusters audible: 1277
  428. visdatasize:400253 compressed from 434112
  429. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  430. 1 second elapsed
  431. [Reading texlights from 'lights.rad']
  432. [52 texlights parsed from 'lights.rad']
  433. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  434. 4613 faces
  435. 132884 square feet [19135368.00 square inches]
  436. 0 Displacements
  437. 0 Square Feet [0.00 Square Inches]
  438. 4613 patches before subdivision
  439. 24929 patches after subdivision
  440. 25 direct lights
  441. 0...1...2...3...4...5...6...7..
  442. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
  443. .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767186, max 913
  444. transfer lists: 36.4 megs
  445. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29874, 26469, 21896)
  446. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8706, 6783, 4982)
  447. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2841, 2123, 1464)
  448. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(914, 667, 437)
  449. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143)
  450. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47)
  451. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16)
  452. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
  453. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2)
  454. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
  455. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
  456. Build Patch/Sample Hash Table(s).....Done<0.0128 sec>
  457. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  458. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  459. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  460. Ready to Finish
  461. Object names Objects/Maxobjs Memory / Maxmem Fullness
  462. ------------ --------------- --------------- --------
  463. models 16/1024 768/49152 ( 1.6%)
  464. brushes 684/8192 8208/98304 ( 8.3%)
  465. brushsides 4850/65536 38800/524288 ( 7.4%)
  466. planes 3074/65536 61480/1310720 ( 4.7%)
  467. vertexes 6968/65536 83616/786432 (10.6%)
  468. nodes 2622/65536 83904/2097152 ( 4.0%)
  469. texinfos 1523/12288 109656/884736 (12.4%)
  470. texdata 54/2048 1728/65536 ( 2.6%)
  471. dispinfos 0/0 0/0 ( 0.0%)
  472. disp_verts 0/0 0/0 ( 0.0%)
  473. disp_tris 0/0 0/0 ( 0.0%)
  474. disp_lmsamples 0/0 0/0 ( 0.0%)
  475. faces 4613/65536 258328/3670016 ( 7.0%)
  476. hdr faces 4613/65536 258328/3670016 ( 7.0%)
  477. origfaces 2477/65536 138712/3670016 ( 3.8%)
  478. leaves 2639/65536 84448/2097152 ( 4.0%)
  479. leaffaces 5263/65536 10526/131072 ( 8.0%)
  480. leafbrushes 1577/65536 3154/131072 ( 2.4%)
  481. areas 2/256 16/2048 ( 0.8%)
  482. surfedges 32501/512000 130004/2048000 ( 6.3%)
  483. edges 18238/256000 72952/1024000 ( 7.1%)
  484. LDR worldlights 0/8192 0/720896 ( 0.0%)
  485. HDR worldlights 25/8192 2200/720896 ( 0.3%)
  486. leafwaterdata 0/32768 0/393216 ( 0.0%)
  487. waterstrips 354/32768 3540/327680 ( 1.1%)
  488. waterverts 0/65536 0/786432 ( 0.0%)
  489. waterindices 6477/65536 12954/131072 ( 9.9%)
  490. cubemapsamples 6/1024 96/16384 ( 0.6%)
  491. overlays 0/512 0/180224 ( 0.0%)
  492. LDR lightdata [variable] 0/0 ( 0.0%)
  493. HDR lightdata [variable] 1097536/0 ( 0.0%)
  494. visdata [variable] 400253/16777216 ( 2.4%)
  495. entdata [variable] 14189/393216 ( 3.6%)
  496. LDR ambient table 2639/65536 10556/262144 ( 4.0%)
  497. HDR ambient table 2639/65536 10556/262144 ( 4.0%)
  498. LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%)
  499. HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%)
  500. occluders 0/0 0/0 ( 0.0%)
  501. occluder polygons 0/0 0/0 ( 0.0%)
  502. occluder vert ind 0/0 0/0 ( 0.0%)
  503. detail props [variable] 1/12 ( 8.3%)
  504. static props [variable] 1/1724 ( 0.1%)
  505. pakfile [variable] 619422/0 ( 0.0%)
  506. physics [variable] 255888/4194304 ( 6.1%)
  507. physics terrain [variable] 2/1048576 ( 0.0%)
  508. Level flags = 0
  509. Total triangle count: 13246
  510. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  511. 23 seconds elapsed
  512. materialPath: E:\compiling dire\materials
  513. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
  514. Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
  515. fixing up env_cubemap materials on brush sides...
  516. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  517. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  518. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  519. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  520. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  521. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  522. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  523. Building Faces...done (0)
  524. Chop Details...done (0)
  525. Find Visible Detail Sides...done (0)
  526. Merging details...done (0)
  527. FixTjuncs...
  528. PruneNodes...
  529. WriteBSP...
  530. done (0)
  531. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
  532. done (0)
  533. Creating default LDR cubemaps for env_cubemap using skybox materials:
  534. skybox/sky_day01_01*.vmt
  535. ! Run buildcubemaps in the engine to get the correct cube maps.
  536. Creating default HDR cubemaps for env_cubemap using skybox materials:
  537. skybox/sky_day01_01*.vmt
  538. ! Run buildcubemaps in the engine to get the correct cube maps.
  539. Finding displacement neighbors...
  540. Finding lightmap sample positions...
  541. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  542. Building Physics collision data...
  543. done (0) (255856 bytes)
  544. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  545. Compacting texture/material tables...
  546. Reduced 2819 texinfos to 1523
  547. Reduced 64 texdatas to 54 (2262 bytes to 1982)
  548. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
  549. 2 seconds elapsed
  550. 4 threads
  551. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  552. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
  553. 1292 portalclusters
  554. 4012 numportals
  555. 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%)
  556. Total clusters visible: 1179540
  557. Average clusters visible: 912
  558. Building PAS...
  559. Average clusters audible: 1277
  560. visdatasize:400253 compressed from 434112
  561. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  562. 1 second elapsed
  563. [Reading texlights from 'lights.rad']
  564. [52 texlights parsed from 'lights.rad']
  565. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  566. 4613 faces
  567. 132877 square feet [19134408.00 square inches]
  568. 0 Displacements
  569. 0 Square Feet [0.00 Square Inches]
  570. 4613 patches before subdivision
  571. 24925 patches after subdivision
  572. 25 direct lights
  573. 0...1...2...3...4...5...6...7..
  574. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
  575. .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767497, max 913
  576. transfer lists: 36.4 megs
  577. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29891, 26486, 21910)
  578. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6785, 4984)
  579. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465)
  580. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437)
  581. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143)
  582. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47)
  583. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16)
  584. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
  585. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2)
  586. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
  587. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
  588. Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
  589. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  590. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  591. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  592. Ready to Finish
  593. Object names Objects/Maxobjs Memory / Maxmem Fullness
  594. ------------ --------------- --------------- --------
  595. models 16/1024 768/49152 ( 1.6%)
  596. brushes 684/8192 8208/98304 ( 8.3%)
  597. brushsides 4850/65536 38800/524288 ( 7.4%)
  598. planes 3074/65536 61480/1310720 ( 4.7%)
  599. vertexes 6968/65536 83616/786432 (10.6%)
  600. nodes 2622/65536 83904/2097152 ( 4.0%)
  601. texinfos 1523/12288 109656/884736 (12.4%)
  602. texdata 54/2048 1728/65536 ( 2.6%)
  603. dispinfos 0/0 0/0 ( 0.0%)
  604. disp_verts 0/0 0/0 ( 0.0%)
  605. disp_tris 0/0 0/0 ( 0.0%)
  606. disp_lmsamples 0/0 0/0 ( 0.0%)
  607. faces 4613/65536 258328/3670016 ( 7.0%)
  608. hdr faces 4613/65536 258328/3670016 ( 7.0%)
  609. origfaces 2477/65536 138712/3670016 ( 3.8%)
  610. leaves 2639/65536 84448/2097152 ( 4.0%)
  611. leaffaces 5263/65536 10526/131072 ( 8.0%)
  612. leafbrushes 1577/65536 3154/131072 ( 2.4%)
  613. areas 2/256 16/2048 ( 0.8%)
  614. surfedges 32501/512000 130004/2048000 ( 6.3%)
  615. edges 18238/256000 72952/1024000 ( 7.1%)
  616. LDR worldlights 0/8192 0/720896 ( 0.0%)
  617. HDR worldlights 25/8192 2200/720896 ( 0.3%)
  618. leafwaterdata 0/32768 0/393216 ( 0.0%)
  619. waterstrips 354/32768 3540/327680 ( 1.1%)
  620. waterverts 0/65536 0/786432 ( 0.0%)
  621. waterindices 6477/65536 12954/131072 ( 9.9%)
  622. cubemapsamples 6/1024 96/16384 ( 0.6%)
  623. overlays 0/512 0/180224 ( 0.0%)
  624. LDR lightdata [variable] 0/0 ( 0.0%)
  625. HDR lightdata [variable] 1097408/0 ( 0.0%)
  626. visdata [variable] 400253/16777216 ( 2.4%)
  627. entdata [variable] 14189/393216 ( 3.6%)
  628. LDR ambient table 2639/65536 10556/262144 ( 4.0%)
  629. HDR ambient table 2639/65536 10556/262144 ( 4.0%)
  630. LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%)
  631. HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%)
  632. occluders 0/0 0/0 ( 0.0%)
  633. occluder polygons 0/0 0/0 ( 0.0%)
  634. occluder vert ind 0/0 0/0 ( 0.0%)
  635. detail props [variable] 1/12 ( 8.3%)
  636. static props [variable] 1/1724 ( 0.1%)
  637. pakfile [variable] 619422/0 ( 0.0%)
  638. physics [variable] 255856/4194304 ( 6.1%)
  639. physics terrain [variable] 2/1048576 ( 0.0%)
  640. Level flags = 0
  641. Total triangle count: 13246
  642. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  643. 25 seconds elapsed
  644. materialPath: E:\compiling dire\materials
  645. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
  646. Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
  647. fixing up env_cubemap materials on brush sides...
  648. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  649. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  650. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  651. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  652. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  653. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  654. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  655. Building Faces...done (0)
  656. Chop Details...done (0)
  657. Find Visible Detail Sides...done (1)
  658. Merging details...done (0)
  659. FixTjuncs...
  660. PruneNodes...
  661. WriteBSP...
  662. done (0)
  663. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
  664. done (0)
  665. Creating default LDR cubemaps for env_cubemap using skybox materials:
  666. skybox/sky_day01_01*.vmt
  667. ! Run buildcubemaps in the engine to get the correct cube maps.
  668. Creating default HDR cubemaps for env_cubemap using skybox materials:
  669. skybox/sky_day01_01*.vmt
  670. ! Run buildcubemaps in the engine to get the correct cube maps.
  671. Finding displacement neighbors...
  672. Finding lightmap sample positions...
  673. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  674. Building Physics collision data...
  675. done (0) (255856 bytes)
  676. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  677. Compacting texture/material tables...
  678. Reduced 2819 texinfos to 1523
  679. Reduced 64 texdatas to 54 (2262 bytes to 1982)
  680. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
  681. 1 second elapsed
  682. 4 threads
  683. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  684. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
  685. 1292 portalclusters
  686. 4012 numportals
  687. 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%)
  688. Total clusters visible: 1179540
  689. Average clusters visible: 912
  690. Building PAS...
  691. Average clusters audible: 1277
  692. visdatasize:400253 compressed from 434112
  693. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  694. 1 second elapsed
  695. [Reading texlights from 'lights.rad']
  696. [52 texlights parsed from 'lights.rad']
  697. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  698. 4613 faces
  699. 132871 square feet [19133448.00 square inches]
  700. 0 Displacements
  701. 0 Square Feet [0.00 Square Inches]
  702. 4613 patches before subdivision
  703. 24925 patches after subdivision
  704. 25 direct lights
  705. 0...1...2...3...4...5...6...7..
  706. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
  707. .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767540, max 913
  708. transfer lists: 36.4 megs
  709. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29892, 26487, 21911)
  710. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6786, 4984)
  711. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465)
  712. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437)
  713. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143)
  714. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47)
  715. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16)
  716. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
  717. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2)
  718. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
  719. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
  720. Build Patch/Sample Hash Table(s).....Done<0.0130 sec>
  721. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  722. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  723. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  724. Ready to Finish
  725. Object names Objects/Maxobjs Memory / Maxmem Fullness
  726. ------------ --------------- --------------- --------
  727. models 16/1024 768/49152 ( 1.6%)
  728. brushes 684/8192 8208/98304 ( 8.3%)
  729. brushsides 4850/65536 38800/524288 ( 7.4%)
  730. planes 3074/65536 61480/1310720 ( 4.7%)
  731. vertexes 6968/65536 83616/786432 (10.6%)
  732. nodes 2622/65536 83904/2097152 ( 4.0%)
  733. texinfos 1523/12288 109656/884736 (12.4%)
  734. texdata 54/2048 1728/65536 ( 2.6%)
  735. dispinfos 0/0 0/0 ( 0.0%)
  736. disp_verts 0/0 0/0 ( 0.0%)
  737. disp_tris 0/0 0/0 ( 0.0%)
  738. disp_lmsamples 0/0 0/0 ( 0.0%)
  739. faces 4613/65536 258328/3670016 ( 7.0%)
  740. hdr faces 4613/65536 258328/3670016 ( 7.0%)
  741. origfaces 2477/65536 138712/3670016 ( 3.8%)
  742. leaves 2639/65536 84448/2097152 ( 4.0%)
  743. leaffaces 5263/65536 10526/131072 ( 8.0%)
  744. leafbrushes 1577/65536 3154/131072 ( 2.4%)
  745. areas 2/256 16/2048 ( 0.8%)
  746. surfedges 32501/512000 130004/2048000 ( 6.3%)
  747. edges 18238/256000 72952/1024000 ( 7.1%)
  748. LDR worldlights 0/8192 0/720896 ( 0.0%)
  749. HDR worldlights 25/8192 2200/720896 ( 0.3%)
  750. leafwaterdata 0/32768 0/393216 ( 0.0%)
  751. waterstrips 354/32768 3540/327680 ( 1.1%)
  752. waterverts 0/65536 0/786432 ( 0.0%)
  753. waterindices 6477/65536 12954/131072 ( 9.9%)
  754. cubemapsamples 6/1024 96/16384 ( 0.6%)
  755. overlays 0/512 0/180224 ( 0.0%)
  756. LDR lightdata [variable] 0/0 ( 0.0%)
  757. HDR lightdata [variable] 1216376/0 ( 0.0%)
  758. visdata [variable] 400253/16777216 ( 2.4%)
  759. entdata [variable] 14189/393216 ( 3.6%)
  760. LDR ambient table 2639/65536 10556/262144 ( 4.0%)
  761. HDR ambient table 2639/65536 10556/262144 ( 4.0%)
  762. LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%)
  763. HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%)
  764. occluders 0/0 0/0 ( 0.0%)
  765. occluder polygons 0/0 0/0 ( 0.0%)
  766. occluder vert ind 0/0 0/0 ( 0.0%)
  767. detail props [variable] 1/12 ( 8.3%)
  768. static props [variable] 1/1724 ( 0.1%)
  769. pakfile [variable] 619422/0 ( 0.0%)
  770. physics [variable] 255856/4194304 ( 6.1%)
  771. physics terrain [variable] 2/1048576 ( 0.0%)
  772. Level flags = 0
  773. Total triangle count: 13246
  774. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  775. 26 seconds elapsed
  776. materialPath: E:\compiling dire\materials
  777. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
  778. Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
  779. fixing up env_cubemap materials on brush sides...
  780. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  781. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  782. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  783. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  784. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  785. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  786. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  787. Building Faces...done (0)
  788. Chop Details...done (0)
  789. Find Visible Detail Sides...done (0)
  790. Merging details...done (0)
  791. FixTjuncs...
  792. PruneNodes...
  793. WriteBSP...
  794. done (1)
  795. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
  796. done (0)
  797. Creating default LDR cubemaps for env_cubemap using skybox materials:
  798. skybox/sky_day01_01*.vmt
  799. ! Run buildcubemaps in the engine to get the correct cube maps.
  800. Creating default HDR cubemaps for env_cubemap using skybox materials:
  801. skybox/sky_day01_01*.vmt
  802. ! Run buildcubemaps in the engine to get the correct cube maps.
  803. Finding displacement neighbors...
  804. Finding lightmap sample positions...
  805. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  806. Building Physics collision data...
  807. done (0) (255856 bytes)
  808. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  809. Compacting texture/material tables...
  810. Reduced 2819 texinfos to 1523
  811. Reduced 64 texdatas to 54 (2262 bytes to 1982)
  812. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
  813. 1 second elapsed
  814. 4 threads
  815. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  816. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
  817. 1292 portalclusters
  818. 4012 numportals
  819. 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%)
  820. Total clusters visible: 1179540
  821. Average clusters visible: 912
  822. Building PAS...
  823. Average clusters audible: 1277
  824. visdatasize:400253 compressed from 434112
  825. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  826. 1 second elapsed
  827. [Reading texlights from 'lights.rad']
  828. [52 texlights parsed from 'lights.rad']
  829. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  830. 4613 faces
  831. 132871 square feet [19133448.00 square inches]
  832. 0 Displacements
  833. 0 Square Feet [0.00 Square Inches]
  834. 4613 patches before subdivision
  835. 24925 patches after subdivision
  836. 25 direct lights
  837. 0...1...2...3...4...5...6...7..
  838. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
  839. .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767540, max 913
  840. transfer lists: 36.4 megs
  841. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29892, 26487, 21911)
  842. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6786, 4984)
  843. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465)
  844. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437)
  845. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143)
  846. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47)
  847. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16)
  848. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
  849. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2)
  850. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
  851. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
  852. Build Patch/Sample Hash Table(s).....Done<0.0127 sec>
  853. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  854. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  855. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  856. Ready to Finish
  857. Object names Objects/Maxobjs Memory / Maxmem Fullness
  858. ------------ --------------- --------------- --------
  859. models 16/1024 768/49152 ( 1.6%)
  860. brushes 684/8192 8208/98304 ( 8.3%)
  861. brushsides 4850/65536 38800/524288 ( 7.4%)
  862. planes 3074/65536 61480/1310720 ( 4.7%)
  863. vertexes 6968/65536 83616/786432 (10.6%)
  864. nodes 2622/65536 83904/2097152 ( 4.0%)
  865. texinfos 1523/12288 109656/884736 (12.4%)
  866. texdata 54/2048 1728/65536 ( 2.6%)
  867. dispinfos 0/0 0/0 ( 0.0%)
  868. disp_verts 0/0 0/0 ( 0.0%)
  869. disp_tris 0/0 0/0 ( 0.0%)
  870. disp_lmsamples 0/0 0/0 ( 0.0%)
  871. faces 4613/65536 258328/3670016 ( 7.0%)
  872. hdr faces 4613/65536 258328/3670016 ( 7.0%)
  873. origfaces 2477/65536 138712/3670016 ( 3.8%)
  874. leaves 2639/65536 84448/2097152 ( 4.0%)
  875. leaffaces 5263/65536 10526/131072 ( 8.0%)
  876. leafbrushes 1577/65536 3154/131072 ( 2.4%)
  877. areas 2/256 16/2048 ( 0.8%)
  878. surfedges 32501/512000 130004/2048000 ( 6.3%)
  879. edges 18238/256000 72952/1024000 ( 7.1%)
  880. LDR worldlights 0/8192 0/720896 ( 0.0%)
  881. HDR worldlights 25/8192 2200/720896 ( 0.3%)
  882. leafwaterdata 0/32768 0/393216 ( 0.0%)
  883. waterstrips 354/32768 3540/327680 ( 1.1%)
  884. waterverts 0/65536 0/786432 ( 0.0%)
  885. waterindices 6477/65536 12954/131072 ( 9.9%)
  886. cubemapsamples 6/1024 96/16384 ( 0.6%)
  887. overlays 0/512 0/180224 ( 0.0%)
  888. LDR lightdata [variable] 0/0 ( 0.0%)
  889. HDR lightdata [variable] 1216376/0 ( 0.0%)
  890. visdata [variable] 400253/16777216 ( 2.4%)
  891. entdata [variable] 14189/393216 ( 3.6%)
  892. LDR ambient table 2639/65536 10556/262144 ( 4.0%)
  893. HDR ambient table 2639/65536 10556/262144 ( 4.0%)
  894. LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%)
  895. HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%)
  896. occluders 0/0 0/0 ( 0.0%)
  897. occluder polygons 0/0 0/0 ( 0.0%)
  898. occluder vert ind 0/0 0/0 ( 0.0%)
  899. detail props [variable] 1/12 ( 8.3%)
  900. static props [variable] 1/1724 ( 0.1%)
  901. pakfile [variable] 619422/0 ( 0.0%)
  902. physics [variable] 255856/4194304 ( 6.1%)
  903. physics terrain [variable] 2/1048576 ( 0.0%)
  904. Level flags = 0
  905. Total triangle count: 13246
  906. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  907. 24 seconds elapsed
  908. materialPath: E:\compiling dire\materials
  909. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
  910. Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
  911. fixing up env_cubemap materials on brush sides...
  912. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  913. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  914. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  915. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  916. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  917. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  918. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  919. Building Faces...done (1)
  920. Chop Details...done (0)
  921. Find Visible Detail Sides...done (0)
  922. Merging details...done (0)
  923. FixTjuncs...
  924. PruneNodes...
  925. WriteBSP...
  926. done (0)
  927. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
  928. done (0)
  929. Creating default LDR cubemaps for env_cubemap using skybox materials:
  930. skybox/sky_day01_01*.vmt
  931. ! Run buildcubemaps in the engine to get the correct cube maps.
  932. Creating default HDR cubemaps for env_cubemap using skybox materials:
  933. skybox/sky_day01_01*.vmt
  934. ! Run buildcubemaps in the engine to get the correct cube maps.
  935. Finding displacement neighbors...
  936. Finding lightmap sample positions...
  937. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  938. Building Physics collision data...
  939. done (0) (255856 bytes)
  940. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  941. Compacting texture/material tables...
  942. Reduced 2819 texinfos to 1523
  943. Reduced 64 texdatas to 54 (2262 bytes to 1982)
  944. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
  945. 1 second elapsed
  946. 4 threads
  947. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  948. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
  949. 1292 portalclusters
  950. 4012 numportals
  951. 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%)
  952. Total clusters visible: 1179540
  953. Average clusters visible: 912
  954. Building PAS...
  955. Average clusters audible: 1277
  956. visdatasize:400253 compressed from 434112
  957. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  958. 1 second elapsed
  959. [Reading texlights from 'lights.rad']
  960. [52 texlights parsed from 'lights.rad']
  961. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  962. 4613 faces
  963. 132871 square feet [19133448.00 square inches]
  964. 0 Displacements
  965. 0 Square Feet [0.00 Square Inches]
  966. 4613 patches before subdivision
  967. 24925 patches after subdivision
  968. 25 direct lights
  969. 0...1...2...3...4...5...6...7..
  970. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
  971. .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767540, max 913
  972. transfer lists: 36.4 megs
  973. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29892, 26487, 21911)
  974. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6786, 4984)
  975. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465)
  976. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437)
  977. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143)
  978. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47)
  979. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16)
  980. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
  981. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2)
  982. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
  983. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
  984. Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
  985. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  986. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  987. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  988. Ready to Finish
  989. Object names Objects/Maxobjs Memory / Maxmem Fullness
  990. ------------ --------------- --------------- --------
  991. models 16/1024 768/49152 ( 1.6%)
  992. brushes 684/8192 8208/98304 ( 8.3%)
  993. brushsides 4850/65536 38800/524288 ( 7.4%)
  994. planes 3074/65536 61480/1310720 ( 4.7%)
  995. vertexes 6968/65536 83616/786432 (10.6%)
  996. nodes 2622/65536 83904/2097152 ( 4.0%)
  997. texinfos 1523/12288 109656/884736 (12.4%)
  998. texdata 54/2048 1728/65536 ( 2.6%)
  999. dispinfos 0/0 0/0 ( 0.0%)
  1000. disp_verts 0/0 0/0 ( 0.0%)
  1001. disp_tris 0/0 0/0 ( 0.0%)
  1002. disp_lmsamples 0/0 0/0 ( 0.0%)
  1003. faces 4613/65536 258328/3670016 ( 7.0%)
  1004. hdr faces 4613/65536 258328/3670016 ( 7.0%)
  1005. origfaces 2477/65536 138712/3670016 ( 3.8%)
  1006. leaves 2639/65536 84448/2097152 ( 4.0%)
  1007. leaffaces 5263/65536 10526/131072 ( 8.0%)
  1008. leafbrushes 1577/65536 3154/131072 ( 2.4%)
  1009. areas 2/256 16/2048 ( 0.8%)
  1010. surfedges 32501/512000 130004/2048000 ( 6.3%)
  1011. edges 18238/256000 72952/1024000 ( 7.1%)
  1012. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1013. HDR worldlights 25/8192 2200/720896 ( 0.3%)
  1014. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1015. waterstrips 354/32768 3540/327680 ( 1.1%)
  1016. waterverts 0/65536 0/786432 ( 0.0%)
  1017. waterindices 6477/65536 12954/131072 ( 9.9%)
  1018. cubemapsamples 6/1024 96/16384 ( 0.6%)
  1019. overlays 0/512 0/180224 ( 0.0%)
  1020. LDR lightdata [variable] 0/0 ( 0.0%)
  1021. HDR lightdata [variable] 1216376/0 ( 0.0%)
  1022. visdata [variable] 400253/16777216 ( 2.4%)
  1023. entdata [variable] 14189/393216 ( 3.6%)
  1024. LDR ambient table 2639/65536 10556/262144 ( 4.0%)
  1025. HDR ambient table 2639/65536 10556/262144 ( 4.0%)
  1026. LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%)
  1027. HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%)
  1028. occluders 0/0 0/0 ( 0.0%)
  1029. occluder polygons 0/0 0/0 ( 0.0%)
  1030. occluder vert ind 0/0 0/0 ( 0.0%)
  1031. detail props [variable] 1/12 ( 8.3%)
  1032. static props [variable] 1/1724 ( 0.1%)
  1033. pakfile [variable] 619422/0 ( 0.0%)
  1034. physics [variable] 255856/4194304 ( 6.1%)
  1035. physics terrain [variable] 2/1048576 ( 0.0%)
  1036. Level flags = 0
  1037. Total triangle count: 13246
  1038. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  1039. 26 seconds elapsed
  1040. materialPath: E:\compiling dire\materials
  1041. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf
  1042. Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch
  1043. fixing up env_cubemap materials on brush sides...
  1044. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1045. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1046. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1047. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1048. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1049. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1050. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1051. Building Faces...done (0)
  1052. Chop Details...done (0)
  1053. Find Visible Detail Sides...done (0)
  1054. Merging details...done (0)
  1055. FixTjuncs...
  1056. PruneNodes...
  1057. WriteBSP...
  1058. done (0)
  1059. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters...
  1060. done (0)
  1061. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1062. skybox/sky_day01_01*.vmt
  1063. ! Run buildcubemaps in the engine to get the correct cube maps.
  1064. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1065. skybox/sky_day01_01*.vmt
  1066. ! Run buildcubemaps in the engine to get the correct cube maps.
  1067. Finding displacement neighbors...
  1068. Finding lightmap sample positions...
  1069. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1070. Building Physics collision data...
  1071. done (0) (255856 bytes)
  1072. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1073. Compacting texture/material tables...
  1074. Reduced 2865 texinfos to 1523
  1075. Reduced 68 texdatas to 56 (2463 bytes to 2115)
  1076. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp
  1077. 2 seconds elapsed
  1078. 4 threads
  1079. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  1080. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt
  1081. 1292 portalclusters
  1082. 4012 numportals
  1083. 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%)
  1084. Total clusters visible: 1179540
  1085. Average clusters visible: 912
  1086. Building PAS...
  1087. Average clusters audible: 1277
  1088. visdatasize:400253 compressed from 434112
  1089. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  1090. 1 second elapsed
  1091. [Reading texlights from 'lights.rad']
  1092. [52 texlights parsed from 'lights.rad']
  1093. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  1094. 4613 faces
  1095. 132871 square feet [19133448.00 square inches]
  1096. 0 Displacements
  1097. 0 Square Feet [0.00 Square Inches]
  1098. 4613 patches before subdivision
  1099. 24925 patches after subdivision
  1100. 25 direct lights
  1101. 0...1...2...3...4...5...6...7..
  1102. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000)
  1103. .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767540, max 913
  1104. transfer lists: 36.4 megs
  1105. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29892, 26487, 21911)
  1106. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6786, 4984)
  1107. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465)
  1108. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437)
  1109. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143)
  1110. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47)
  1111. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16)
  1112. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6)
  1113. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2)
  1114. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
  1115. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
  1116. Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
  1117. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1118. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1119. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1120. Ready to Finish
  1121. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1122. ------------ --------------- --------------- --------
  1123. models 16/1024 768/49152 ( 1.6%)
  1124. brushes 684/8192 8208/98304 ( 8.3%)
  1125. brushsides 4850/65536 38800/524288 ( 7.4%)
  1126. planes 3074/65536 61480/1310720 ( 4.7%)
  1127. vertexes 6968/65536 83616/786432 (10.6%)
  1128. nodes 2622/65536 83904/2097152 ( 4.0%)
  1129. texinfos 1523/12288 109656/884736 (12.4%)
  1130. texdata 56/2048 1792/65536 ( 2.7%)
  1131. dispinfos 0/0 0/0 ( 0.0%)
  1132. disp_verts 0/0 0/0 ( 0.0%)
  1133. disp_tris 0/0 0/0 ( 0.0%)
  1134. disp_lmsamples 0/0 0/0 ( 0.0%)
  1135. faces 4613/65536 258328/3670016 ( 7.0%)
  1136. hdr faces 4613/65536 258328/3670016 ( 7.0%)
  1137. origfaces 2477/65536 138712/3670016 ( 3.8%)
  1138. leaves 2639/65536 84448/2097152 ( 4.0%)
  1139. leaffaces 5263/65536 10526/131072 ( 8.0%)
  1140. leafbrushes 1577/65536 3154/131072 ( 2.4%)
  1141. areas 2/256 16/2048 ( 0.8%)
  1142. surfedges 32501/512000 130004/2048000 ( 6.3%)
  1143. edges 18238/256000 72952/1024000 ( 7.1%)
  1144. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1145. HDR worldlights 25/8192 2200/720896 ( 0.3%)
  1146. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1147. waterstrips 354/32768 3540/327680 ( 1.1%)
  1148. waterverts 0/65536 0/786432 ( 0.0%)
  1149. waterindices 6477/65536 12954/131072 ( 9.9%)
  1150. cubemapsamples 6/1024 96/16384 ( 0.6%)
  1151. overlays 0/512 0/180224 ( 0.0%)
  1152. LDR lightdata [variable] 0/0 ( 0.0%)
  1153. HDR lightdata [variable] 1216376/0 ( 0.0%)
  1154. visdata [variable] 400253/16777216 ( 2.4%)
  1155. entdata [variable] 14189/393216 ( 3.6%)
  1156. LDR ambient table 2639/65536 10556/262144 ( 4.0%)
  1157. HDR ambient table 2639/65536 10556/262144 ( 4.0%)
  1158. LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%)
  1159. HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%)
  1160. occluders 0/0 0/0 ( 0.0%)
  1161. occluder polygons 0/0 0/0 ( 0.0%)
  1162. occluder vert ind 0/0 0/0 ( 0.0%)
  1163. detail props [variable] 1/12 ( 8.3%)
  1164. static props [variable] 1/1724 ( 0.1%)
  1165. pakfile [variable] 620757/0 ( 0.0%)
  1166. physics [variable] 255856/4194304 ( 6.1%)
  1167. physics terrain [variable] 2/1048576 ( 0.0%)
  1168. Level flags = 0
  1169. Total triangle count: 13246
  1170. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp
  1171. 24 seconds elapsed