ni_compiletest.log 6.3 KB

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  1. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  2. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Compiletest.vmf
  3. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  4. Patching WVT material: maps/ni_compiletest/nature/blendrocksand004a_wvt_patch
  5. fixing up env_cubemap materials on brush sides...
  6. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  7. Building Faces...done (0)
  8. FixTjuncs...
  9. PruneNodes...
  10. WriteBSP...
  11. done (0)
  12. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Compiletest.prt...Building visibility clusters...
  13. done (0)
  14. Creating default LDR cubemaps for env_cubemap using skybox materials:
  15. skybox/sky_day01_01*.vmt
  16. ! Run buildcubemaps in the engine to get the correct cube maps.
  17. Creating default HDR cubemaps for env_cubemap using skybox materials:
  18. skybox/sky_day01_01*.vmt
  19. ! Run buildcubemaps in the engine to get the correct cube maps.
  20. Finding displacement neighbors...
  21. Finding lightmap sample positions...
  22. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  23. Building Physics collision data...
  24. done (0) (2281 bytes)
  25. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  26. Compacting texture/material tables...
  27. Reduced 12 texinfos to 6
  28. Reduced 2 texdatas to 1 (80 bytes to 55)
  29. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Compiletest.bsp
  30. 0 seconds elapsed
  31. 4 threads
  32. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.bsp
  33. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.prt
  34. 4 portalclusters
  35. 4 numportals
  36. 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  37. Total clusters visible: 16
  38. Average clusters visible: 4
  39. Building PAS...
  40. Average clusters audible: 4
  41. visdatasize:44 compressed from 64
  42. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.bsp
  43. 0 seconds elapsed
  44. [Reading texlights from 'lights.rad']
  45. [45 texlights parsed from 'lights.rad']
  46. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.bsp
  47. 16 faces
  48. 24746 square feet [3563520.00 square inches]
  49. 0 Displacements
  50. 0 Square Feet [0.00 Square Inches]
  51. 16 patches before subdivision
  52. 2032 patches after subdivision
  53. 1 direct lights
  54. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 202432, max 229
  55. transfer lists: 1.5 megs
  56. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1517, 1352, 1092)
  57. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(364, 289, 189)
  58. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(87, 62, 32)
  59. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(21, 13, 6)
  60. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 3, 1)
  61. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0)
  62. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
  63. Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
  64. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  65. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  66. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  67. Ready to Finish
  68. Object names Objects/Maxobjs Memory / Maxmem Fullness
  69. ------------ --------------- --------------- --------
  70. models 1/1024 48/49152 ( 0.1%)
  71. brushes 6/8192 72/98304 ( 0.1%)
  72. brushsides 36/65536 288/524288 ( 0.1%)
  73. planes 40/65536 800/1310720 ( 0.1%)
  74. vertexes 35/65536 420/786432 ( 0.1%)
  75. nodes 27/65536 864/2097152 ( 0.0%)
  76. texinfos 6/12288 432/884736 ( 0.0%)
  77. texdata 1/2048 32/65536 ( 0.0%)
  78. dispinfos 0/0 0/0 ( 0.0%)
  79. disp_verts 0/0 0/0 ( 0.0%)
  80. disp_tris 0/0 0/0 ( 0.0%)
  81. disp_lmsamples 0/0 0/0 ( 0.0%)
  82. faces 16/65536 896/3670016 ( 0.0%)
  83. hdr faces 16/65536 896/3670016 ( 0.0%)
  84. origfaces 6/65536 336/3670016 ( 0.0%)
  85. leaves 29/65536 928/2097152 ( 0.0%)
  86. leaffaces 16/65536 32/131072 ( 0.0%)
  87. leafbrushes 16/65536 32/131072 ( 0.0%)
  88. areas 2/256 16/2048 ( 0.8%)
  89. surfedges 88/512000 352/2048000 ( 0.0%)
  90. edges 57/256000 228/1024000 ( 0.0%)
  91. LDR worldlights 0/8192 0/720896 ( 0.0%)
  92. HDR worldlights 1/8192 88/720896 ( 0.0%)
  93. leafwaterdata 0/32768 0/393216 ( 0.0%)
  94. waterstrips 0/32768 0/327680 ( 0.0%)
  95. waterverts 0/65536 0/786432 ( 0.0%)
  96. waterindices 0/65536 0/131072 ( 0.0%)
  97. cubemapsamples 0/1024 0/16384 ( 0.0%)
  98. overlays 0/512 0/180224 ( 0.0%)
  99. LDR lightdata [variable] 0/0 ( 0.0%)
  100. HDR lightdata [variable] 238144/0 ( 0.0%)
  101. visdata [variable] 44/16777216 ( 0.0%)
  102. entdata [variable] 503/393216 ( 0.1%)
  103. LDR ambient table 29/65536 116/262144 ( 0.0%)
  104. HDR ambient table 29/65536 116/262144 ( 0.0%)
  105. LDR leaf ambient 29/65536 812/1835008 ( 0.0%)
  106. HDR leaf ambient 62/65536 1736/1835008 ( 0.1%)
  107. occluders 0/0 0/0 ( 0.0%)
  108. occluder polygons 0/0 0/0 ( 0.0%)
  109. occluder vert ind 0/0 0/0 ( 0.0%)
  110. detail props [variable] 1/12 ( 8.3%)
  111. static props [variable] 1/12 ( 8.3%)
  112. pakfile [variable] 87327/0 ( 0.0%)
  113. physics [variable] 2281/4194304 ( 0.1%)
  114. physics terrain [variable] 2/1048576 ( 0.0%)
  115. Level flags = 0
  116. Total triangle count: 32
  117. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.bsp
  118. 4 seconds elapsed