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- materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Compiletest.vmf
- Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/ni_compiletest/nature/blendrocksand004a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Compiletest.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2281 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 12 texinfos to 6
- Reduced 2 texdatas to 1 (80 bytes to 55)
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Compiletest.bsp
- 0 seconds elapsed
- 4 threads
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.bsp
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.prt
- 4 portalclusters
- 4 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.bsp
- 16 faces
- 24746 square feet [3563520.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 16 patches before subdivision
- 2032 patches after subdivision
- 1 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 202432, max 229
- transfer lists: 1.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1517, 1352, 1092)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(364, 289, 189)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(87, 62, 32)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(21, 13, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 40/65536 800/1310720 ( 0.1%)
- vertexes 35/65536 420/786432 ( 0.1%)
- nodes 27/65536 864/2097152 ( 0.0%)
- texinfos 6/12288 432/884736 ( 0.0%)
- texdata 1/2048 32/65536 ( 0.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 16/65536 896/3670016 ( 0.0%)
- hdr faces 16/65536 896/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 29/65536 928/2097152 ( 0.0%)
- leaffaces 16/65536 32/131072 ( 0.0%)
- leafbrushes 16/65536 32/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 88/512000 352/2048000 ( 0.0%)
- edges 57/256000 228/1024000 ( 0.0%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 1/8192 88/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 238144/0 ( 0.0%)
- visdata [variable] 44/16777216 ( 0.0%)
- entdata [variable] 503/393216 ( 0.1%)
- LDR ambient table 29/65536 116/262144 ( 0.0%)
- HDR ambient table 29/65536 116/262144 ( 0.0%)
- LDR leaf ambient 29/65536 812/1835008 ( 0.0%)
- HDR leaf ambient 62/65536 1736/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 87327/0 ( 0.0%)
- physics [variable] 2281/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 32
- Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.bsp
- 4 seconds elapsed
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