ni_bar1.log 153 KB

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  1. materialPath: E:\compiling dire\materials
  2. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  3. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt
  4. LightmappedGeneric,
  5. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt
  6. LightmappedGeneric,
  7. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  8. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  9. fixing up env_cubemap materials on brush sides...
  10. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  11. LightmappedGeneric,
  12. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  13. LightmappedGeneric,
  14. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  15. LightmappedGeneric,
  16. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  17. LightmappedGeneric,
  18. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  19. LightmappedGeneric,
  20. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  21. LightmappedGeneric,
  22. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  23. LightmappedGeneric,
  24. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  25. LightmappedGeneric,
  26. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  27. LightmappedGeneric,
  28. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  29. LightmappedGeneric,
  30. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  31. LightmappedGeneric,
  32. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  33. LightmappedGeneric,
  34. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  35. LightmappedGeneric,
  36. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  37. LightmappedGeneric,
  38. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  39. LightmappedGeneric,
  40. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  41. LightmappedGeneric,
  42. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  43. LightmappedGeneric,
  44. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  45. Entity prop_static (19.00 -18.00 121.00) leaked!
  46. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0)
  47. Leaf 0 contents: CONTENTS_SOLID
  48. Leaf 1 contents:
  49. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  50. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  51. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  52. Candidate brush IDs:
  53. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0)
  54. Leaf 0 contents: CONTENTS_SOLID
  55. Leaf 1 contents:
  56. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  57. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  58. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  59. Candidate brush IDs:
  60. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0)
  61. Leaf 0 contents: CONTENTS_SOLID
  62. Leaf 1 contents:
  63. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  64. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  65. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  66. Candidate brush IDs:
  67. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0)
  68. Leaf 0 contents: CONTENTS_SOLID
  69. Leaf 1 contents:
  70. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  71. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  72. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  73. Candidate brush IDs:
  74. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0)
  75. Leaf 0 contents: CONTENTS_SOLID
  76. Leaf 1 contents:
  77. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  78. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  79. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  80. Candidate brush IDs:
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0)
  82. Leaf 0 contents: CONTENTS_SOLID
  83. Leaf 1 contents:
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  87. Candidate brush IDs:
  88. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0)
  89. Leaf 0 contents: CONTENTS_SOLID
  90. Leaf 1 contents:
  91. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  92. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  93. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  94. Candidate brush IDs:
  95. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5)
  96. Leaf 0 contents: CONTENTS_SOLID
  97. Leaf 1 contents:
  98. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  99. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  100. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  101. Candidate brush IDs:
  102. *** Suppressing further FindPortalSide errors.... ***
  103. Processing areas...done (0)
  104. Building Faces...done (0)
  105. FixTjuncs...
  106. PruneNodes...
  107. WriteBSP...
  108. done (0)
  109. Creating default LDR cubemaps for env_cubemap using skybox materials:
  110. skybox/sky_day01_01*.vmt
  111. ! Run buildcubemaps in the engine to get the correct cube maps.
  112. Creating default HDR cubemaps for env_cubemap using skybox materials:
  113. skybox/sky_day01_01*.vmt
  114. ! Run buildcubemaps in the engine to get the correct cube maps.
  115. Finding displacement neighbors...
  116. Finding lightmap sample positions...
  117. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  118. Building Physics collision data...
  119. done (0) (113551 bytes)
  120. Error loading studio model "models/fun_/jp_bar_light.mdl"!
  121. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  122. Compacting texture/material tables...
  123. Reduced 1339 texinfos to 970
  124. Reduced 26 texdatas to 23 (544 bytes to 465)
  125. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  126. 2 seconds elapsed
  127. 4 threads
  128. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  129. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  130. LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  131. materialPath: E:\compiling dire\materials
  132. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  133. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt
  134. LightmappedGeneric,
  135. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt
  136. LightmappedGeneric,
  137. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  138. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  139. fixing up env_cubemap materials on brush sides...
  140. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  141. LightmappedGeneric,
  142. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  143. LightmappedGeneric,
  144. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  145. LightmappedGeneric,
  146. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  147. LightmappedGeneric,
  148. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  149. LightmappedGeneric,
  150. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  151. LightmappedGeneric,
  152. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  153. LightmappedGeneric,
  154. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  155. LightmappedGeneric,
  156. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  157. LightmappedGeneric,
  158. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  159. LightmappedGeneric,
  160. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  161. LightmappedGeneric,
  162. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  163. LightmappedGeneric,
  164. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  165. LightmappedGeneric,
  166. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  167. LightmappedGeneric,
  168. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  169. LightmappedGeneric,
  170. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  171. LightmappedGeneric,
  172. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  173. LightmappedGeneric,
  174. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  175. Entity prop_static (19.00 -18.00 121.00) leaked!
  176. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0)
  177. Leaf 0 contents: CONTENTS_SOLID
  178. Leaf 1 contents:
  179. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  180. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  181. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  182. Candidate brush IDs:
  183. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0)
  184. Leaf 0 contents: CONTENTS_SOLID
  185. Leaf 1 contents:
  186. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  187. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  188. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  189. Candidate brush IDs:
  190. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0)
  191. Leaf 0 contents: CONTENTS_SOLID
  192. Leaf 1 contents:
  193. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  194. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  195. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  196. Candidate brush IDs:
  197. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0)
  198. Leaf 0 contents: CONTENTS_SOLID
  199. Leaf 1 contents:
  200. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  201. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  202. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  203. Candidate brush IDs:
  204. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0)
  205. Leaf 0 contents: CONTENTS_SOLID
  206. Leaf 1 contents:
  207. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  208. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  209. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  210. Candidate brush IDs:
  211. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0)
  212. Leaf 0 contents: CONTENTS_SOLID
  213. Leaf 1 contents:
  214. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  215. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  216. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  217. Candidate brush IDs:
  218. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0)
  219. Leaf 0 contents: CONTENTS_SOLID
  220. Leaf 1 contents:
  221. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  222. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  223. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  224. Candidate brush IDs:
  225. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5)
  226. Leaf 0 contents: CONTENTS_SOLID
  227. Leaf 1 contents:
  228. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  229. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  230. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  231. Candidate brush IDs:
  232. *** Suppressing further FindPortalSide errors.... ***
  233. Processing areas...done (0)
  234. Building Faces...done (0)
  235. FixTjuncs...
  236. PruneNodes...
  237. WriteBSP...
  238. done (1)
  239. Creating default LDR cubemaps for env_cubemap using skybox materials:
  240. skybox/sky_day01_01*.vmt
  241. ! Run buildcubemaps in the engine to get the correct cube maps.
  242. Creating default HDR cubemaps for env_cubemap using skybox materials:
  243. skybox/sky_day01_01*.vmt
  244. ! Run buildcubemaps in the engine to get the correct cube maps.
  245. Finding displacement neighbors...
  246. Finding lightmap sample positions...
  247. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  248. Building Physics collision data...
  249. done (0) (113551 bytes)
  250. Error loading studio model "models/fun_/jp_bar_light.mdl"!
  251. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  252. Compacting texture/material tables...
  253. Reduced 1339 texinfos to 970
  254. Reduced 26 texdatas to 23 (544 bytes to 465)
  255. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  256. 1 second elapsed
  257. 4 threads
  258. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  259. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  260. LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  261. materialPath: E:\compiling dire\materials
  262. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  263. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt
  264. LightmappedGeneric,
  265. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt
  266. LightmappedGeneric,
  267. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  268. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  269. fixing up env_cubemap materials on brush sides...
  270. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  271. LightmappedGeneric,
  272. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  273. LightmappedGeneric,
  274. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  275. LightmappedGeneric,
  276. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  277. LightmappedGeneric,
  278. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  279. LightmappedGeneric,
  280. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  281. LightmappedGeneric,
  282. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  283. LightmappedGeneric,
  284. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  285. LightmappedGeneric,
  286. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  287. LightmappedGeneric,
  288. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  289. LightmappedGeneric,
  290. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  291. LightmappedGeneric,
  292. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  293. LightmappedGeneric,
  294. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  295. LightmappedGeneric,
  296. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  297. LightmappedGeneric,
  298. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  299. LightmappedGeneric,
  300. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  301. LightmappedGeneric,
  302. KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt
  303. LightmappedGeneric,
  304. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  305. Entity prop_static (19.00 -18.00 121.00) leaked!
  306. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0)
  307. Leaf 0 contents: CONTENTS_SOLID
  308. Leaf 1 contents:
  309. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  310. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  311. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  312. Candidate brush IDs:
  313. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0)
  314. Leaf 0 contents: CONTENTS_SOLID
  315. Leaf 1 contents:
  316. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  317. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  318. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  319. Candidate brush IDs:
  320. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0)
  321. Leaf 0 contents: CONTENTS_SOLID
  322. Leaf 1 contents:
  323. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  324. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  325. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  326. Candidate brush IDs:
  327. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0)
  328. Leaf 0 contents: CONTENTS_SOLID
  329. Leaf 1 contents:
  330. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  331. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  332. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  333. Candidate brush IDs:
  334. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0)
  335. Leaf 0 contents: CONTENTS_SOLID
  336. Leaf 1 contents:
  337. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  338. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  339. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  340. Candidate brush IDs:
  341. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0)
  342. Leaf 0 contents: CONTENTS_SOLID
  343. Leaf 1 contents:
  344. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  345. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  346. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  347. Candidate brush IDs:
  348. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0)
  349. Leaf 0 contents: CONTENTS_SOLID
  350. Leaf 1 contents:
  351. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  352. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  353. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  354. Candidate brush IDs:
  355. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5)
  356. Leaf 0 contents: CONTENTS_SOLID
  357. Leaf 1 contents:
  358. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  359. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  360. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  361. Candidate brush IDs:
  362. *** Suppressing further FindPortalSide errors.... ***
  363. Processing areas...done (0)
  364. Building Faces...done (1)
  365. FixTjuncs...
  366. PruneNodes...
  367. WriteBSP...
  368. done (0)
  369. Creating default LDR cubemaps for env_cubemap using skybox materials:
  370. skybox/sky_day01_01*.vmt
  371. ! Run buildcubemaps in the engine to get the correct cube maps.
  372. Creating default HDR cubemaps for env_cubemap using skybox materials:
  373. skybox/sky_day01_01*.vmt
  374. ! Run buildcubemaps in the engine to get the correct cube maps.
  375. Finding displacement neighbors...
  376. Finding lightmap sample positions...
  377. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  378. Building Physics collision data...
  379. done (0) (113551 bytes)
  380. Error loading studio model "models/fun_/jp_bar_light.mdl"!
  381. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  382. Compacting texture/material tables...
  383. Reduced 1339 texinfos to 970
  384. Reduced 26 texdatas to 23 (544 bytes to 465)
  385. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  386. 1 second elapsed
  387. 4 threads
  388. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  389. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  390. LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  391. materialPath: E:\compiling dire\materials
  392. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  393. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  394. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  395. fixing up env_cubemap materials on brush sides...
  396. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  397. Entity prop_static (19.00 -18.00 121.00) leaked!
  398. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0)
  399. Leaf 0 contents: CONTENTS_SOLID
  400. Leaf 1 contents:
  401. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  402. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  403. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  404. Candidate brush IDs:
  405. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0)
  406. Leaf 0 contents: CONTENTS_SOLID
  407. Leaf 1 contents:
  408. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  409. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  410. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  411. Candidate brush IDs:
  412. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0)
  413. Leaf 0 contents: CONTENTS_SOLID
  414. Leaf 1 contents:
  415. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  416. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  417. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  418. Candidate brush IDs:
  419. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0)
  420. Leaf 0 contents: CONTENTS_SOLID
  421. Leaf 1 contents:
  422. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  423. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  424. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  425. Candidate brush IDs:
  426. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0)
  427. Leaf 0 contents: CONTENTS_SOLID
  428. Leaf 1 contents:
  429. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  430. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  431. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  432. Candidate brush IDs:
  433. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0)
  434. Leaf 0 contents: CONTENTS_SOLID
  435. Leaf 1 contents:
  436. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  437. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  438. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  439. Candidate brush IDs:
  440. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0)
  441. Leaf 0 contents: CONTENTS_SOLID
  442. Leaf 1 contents:
  443. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  444. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  445. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  446. Candidate brush IDs:
  447. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5)
  448. Leaf 0 contents: CONTENTS_SOLID
  449. Leaf 1 contents:
  450. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  451. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  452. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  453. Candidate brush IDs:
  454. *** Suppressing further FindPortalSide errors.... ***
  455. Processing areas...done (0)
  456. Building Faces...done (0)
  457. FixTjuncs...
  458. PruneNodes...
  459. WriteBSP...
  460. done (0)
  461. Creating default LDR cubemaps for env_cubemap using skybox materials:
  462. skybox/sky_day01_01*.vmt
  463. ! Run buildcubemaps in the engine to get the correct cube maps.
  464. Creating default HDR cubemaps for env_cubemap using skybox materials:
  465. skybox/sky_day01_01*.vmt
  466. ! Run buildcubemaps in the engine to get the correct cube maps.
  467. Finding displacement neighbors...
  468. Finding lightmap sample positions...
  469. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  470. Building Physics collision data...
  471. done (0) (113551 bytes)
  472. Error loading studio model "models/fun_/jp_bar_light.mdl"!
  473. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  474. Compacting texture/material tables...
  475. Reduced 1342 texinfos to 970
  476. Reduced 27 texdatas to 23 (578 bytes to 465)
  477. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  478. 1 second elapsed
  479. 4 threads
  480. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  481. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  482. LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  483. materialPath: E:\compiling dire\materials
  484. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  485. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  486. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  487. fixing up env_cubemap materials on brush sides...
  488. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  489. Building Faces...done (0)
  490. FixTjuncs...
  491. PruneNodes...
  492. WriteBSP...
  493. done (0)
  494. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  495. done (0)
  496. Creating default LDR cubemaps for env_cubemap using skybox materials:
  497. skybox/sky_day01_01*.vmt
  498. ! Run buildcubemaps in the engine to get the correct cube maps.
  499. Creating default HDR cubemaps for env_cubemap using skybox materials:
  500. skybox/sky_day01_01*.vmt
  501. ! Run buildcubemaps in the engine to get the correct cube maps.
  502. Finding displacement neighbors...
  503. Finding lightmap sample positions...
  504. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  505. Building Physics collision data...
  506. done (0) (113567 bytes)
  507. Error loading studio model "models/fun_/jp_bar_light.mdl"!
  508. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  509. Compacting texture/material tables...
  510. Reduced 1342 texinfos to 957
  511. Reduced 27 texdatas to 23 (578 bytes to 465)
  512. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  513. 1 second elapsed
  514. 4 threads
  515. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  516. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  517. 765 portalclusters
  518. 2787 numportals
  519. 0...1...2...3...4...5...6...7...8...9...10Optimized: 13695 visible clusters (0.00%)
  520. Total clusters visible: 533902
  521. Average clusters visible: 697
  522. Building PAS...
  523. Average clusters audible: 765
  524. visdatasize:151484 compressed from 146880
  525. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  526. 0 seconds elapsed
  527. [Reading texlights from 'lights.rad']
  528. [52 texlights parsed from 'lights.rad']
  529. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  530. 1901 faces
  531. 2 degenerate faces
  532. 11209 square feet [1614158.00 square inches]
  533. 120 Displacements
  534. 3491 Square Feet [502777.09 Square Inches]
  535. 1899 patches before subdivision
  536. 3829 patches after subdivision
  537. 20 direct lights
  538. 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced
  539. warning - face vectors parallel to face normal. bad lighting will be produced
  540. no samples 1876
  541. no samples 1894
  542. 100...1...2...3...4...5...6..
  543. materialPath: E:\compiling dire\materials
  544. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  545. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  546. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  547. fixing up env_cubemap materials on brush sides...
  548. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  549. Building Faces...done (0)
  550. FixTjuncs...
  551. PruneNodes...
  552. WriteBSP...
  553. done (1)
  554. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  555. done (0)
  556. Creating default LDR cubemaps for env_cubemap using skybox materials:
  557. skybox/sky_day01_01*.vmt
  558. ! Run buildcubemaps in the engine to get the correct cube maps.
  559. Creating default HDR cubemaps for env_cubemap using skybox materials:
  560. skybox/sky_day01_01*.vmt
  561. ! Run buildcubemaps in the engine to get the correct cube maps.
  562. Finding displacement neighbors...
  563. Finding lightmap sample positions...
  564. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  565. Building Physics collision data...
  566. done (0) (113567 bytes)
  567. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  568. Compacting texture/material tables...
  569. Reduced 1342 texinfos to 957
  570. Reduced 27 texdatas to 23 (578 bytes to 465)
  571. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  572. 1 second elapsed
  573. 4 threads
  574. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  575. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  576. 765 portalclusters
  577. 2787 numportals
  578. 0...1...2...3...4...5...6...7...8...9...10Optimized: 13695 visible clusters (0.00%)
  579. Total clusters visible: 533902
  580. Average clusters visible: 697
  581. Building PAS...
  582. Average clusters audible: 765
  583. visdatasize:151484 compressed from 146880
  584. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  585. 1 second elapsed
  586. [Reading texlights from 'lights.rad']
  587. [52 texlights parsed from 'lights.rad']
  588. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  589. 1901 faces
  590. 2 degenerate faces
  591. 11209 square feet [1614158.00 square inches]
  592. 120 Displacements
  593. 3491 Square Feet [502777.09 Square Inches]
  594. 1899 patches before subdivision
  595. 3829 patches after subdivision
  596. 20 direct lights
  597. 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced
  598. warning - face vectors parallel to face normal. bad lighting will be produced
  599. no samples 1876
  600. no samples 1894
  601. 100...1...2...3...4...5...6...7...8...9...10transfers 642955, max 960
  602. transfer lists: 4.9 megs
  603. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4857, 3687, 2847)
  604. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1213, 654, 353)
  605. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(333, 136, 55)
  606. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(86, 26, 8)
  607. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(23, 5, 1)
  608. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 1, 0)
  609. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
  610. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
  611. Build Patch/Sample Hash Table(s).....Done<0.0025 sec>
  612. 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced
  613. warning - face vectors parallel to face normal. bad lighting will be produced
  614. SampleRadial: Punting, Waiting for fix
  615. warning - face vectors parallel to face normal. bad lighting will be produced
  616. warning - face vectors parallel to face normal. bad lighting will be produced
  617. 10FinalLightFace Done
  618. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  619. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  620. Ready to Finish
  621. Object names Objects/Maxobjs Memory / Maxmem Fullness
  622. ------------ --------------- --------------- --------
  623. models 2/1024 96/49152 ( 0.2%)
  624. brushes 203/8192 2436/98304 ( 2.5%)
  625. brushsides 2380/65536 19040/524288 ( 3.6%)
  626. planes 2540/65536 50800/1310720 ( 3.9%)
  627. vertexes 2864/65536 34368/786432 ( 4.4%)
  628. nodes 1083/65536 34656/2097152 ( 1.7%)
  629. texinfos 957/12288 68904/884736 ( 7.8%)
  630. texdata 23/2048 736/65536 ( 1.1%)
  631. dispinfos 120/0 21120/0 ( 0.0%)
  632. disp_verts 3000/0 60000/0 ( 0.0%)
  633. disp_tris 3840/0 7680/0 ( 0.0%)
  634. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  635. faces 1901/65536 106456/3670016 ( 2.9%)
  636. hdr faces 1901/65536 106456/3670016 ( 2.9%)
  637. origfaces 1241/65536 69496/3670016 ( 1.9%)
  638. leaves 1086/65536 34752/2097152 ( 1.7%)
  639. leaffaces 1946/65536 3892/131072 ( 3.0%)
  640. leafbrushes 417/65536 834/131072 ( 0.6%)
  641. areas 2/256 16/2048 ( 0.8%)
  642. surfedges 14470/512000 57880/2048000 ( 2.8%)
  643. edges 7977/256000 31908/1024000 ( 3.1%)
  644. LDR worldlights 0/8192 0/720896 ( 0.0%)
  645. HDR worldlights 20/8192 1760/720896 ( 0.2%)
  646. leafwaterdata 0/32768 0/393216 ( 0.0%)
  647. waterstrips 58/32768 580/327680 ( 0.2%)
  648. waterverts 0/65536 0/786432 ( 0.0%)
  649. waterindices 1392/65536 2784/131072 ( 2.1%)
  650. cubemapsamples 0/1024 0/16384 ( 0.0%)
  651. overlays 1/512 352/180224 ( 0.2%)
  652. LDR lightdata [variable] 0/0 ( 0.0%)
  653. HDR lightdata [variable] 139548/0 ( 0.0%)
  654. visdata [variable] 151484/16777216 ( 0.9%)
  655. entdata [variable] 10996/393216 ( 2.8%)
  656. LDR ambient table 1086/65536 4344/262144 ( 1.7%)
  657. HDR ambient table 1086/65536 4344/262144 ( 1.7%)
  658. LDR leaf ambient 1086/65536 30408/1835008 ( 1.7%)
  659. HDR leaf ambient 2004/65536 56112/1835008 ( 3.1%)
  660. occluders 0/0 0/0 ( 0.0%)
  661. occluder polygons 0/0 0/0 ( 0.0%)
  662. occluder vert ind 0/0 0/0 ( 0.0%)
  663. detail props [variable] 1/12 ( 8.3%)
  664. static props [variable] 1/1136 ( 0.1%)
  665. pakfile [variable] 174811/0 ( 0.0%)
  666. physics [variable] 113567/4194304 ( 2.7%)
  667. physics terrain [variable] 21132/1048576 ( 2.0%)
  668. Level flags = 0
  669. Total triangle count: 5332
  670. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  671. 13 seconds elapsed
  672. materialPath: E:\compiling dire\materials
  673. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  674. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  675. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  676. fixing up env_cubemap materials on brush sides...
  677. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  678. Building Faces...done (0)
  679. Chop Details...done (0)
  680. Find Visible Detail Sides...done (0)
  681. Merging details...done (0)
  682. FixTjuncs...
  683. PruneNodes...
  684. WriteBSP...
  685. done (0)
  686. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  687. done (0)
  688. Creating default LDR cubemaps for env_cubemap using skybox materials:
  689. skybox/sky_day01_01*.vmt
  690. ! Run buildcubemaps in the engine to get the correct cube maps.
  691. Creating default HDR cubemaps for env_cubemap using skybox materials:
  692. skybox/sky_day01_01*.vmt
  693. ! Run buildcubemaps in the engine to get the correct cube maps.
  694. Finding displacement neighbors...
  695. Finding lightmap sample positions...
  696. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  697. Building Physics collision data...
  698. done (1) (113567 bytes)
  699. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  700. Compacting texture/material tables...
  701. Reduced 1342 texinfos to 958
  702. Reduced 27 texdatas to 23 (578 bytes to 465)
  703. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  704. 1 second elapsed
  705. 4 threads
  706. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  707. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  708. 600 portalclusters
  709. 2201 numportals
  710. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
  711. Total clusters visible: 322736
  712. Average clusters visible: 537
  713. Building PAS...
  714. Average clusters audible: 600
  715. visdatasize:93980 compressed from 96000
  716. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  717. 0 seconds elapsed
  718. [Reading texlights from 'lights.rad']
  719. [52 texlights parsed from 'lights.rad']
  720. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  721. 1676 faces
  722. 2 degenerate faces
  723. 11232 square feet [1617429.00 square inches]
  724. 120 Displacements
  725. 3491 Square Feet [502777.09 Square Inches]
  726. 1674 patches before subdivision
  727. 3580 patches after subdivision
  728. 20 direct lights
  729. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
  730. transfer lists: 3.8 megs
  731. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4323, 3274, 2521)
  732. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1061, 573, 307)
  733. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(290, 119, 48)
  734. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(74, 22, 7)
  735. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 5, 1)
  736. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 1, 0)
  737. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
  738. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
  739. Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
  740. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  741. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  742. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  743. Ready to Finish
  744. Object names Objects/Maxobjs Memory / Maxmem Fullness
  745. ------------ --------------- --------------- --------
  746. models 2/1024 96/49152 ( 0.2%)
  747. brushes 203/8192 2436/98304 ( 2.5%)
  748. brushsides 2380/65536 19040/524288 ( 3.6%)
  749. planes 2540/65536 50800/1310720 ( 3.9%)
  750. vertexes 2596/65536 31152/786432 ( 4.0%)
  751. nodes 903/65536 28896/2097152 ( 1.4%)
  752. texinfos 958/12288 68976/884736 ( 7.8%)
  753. texdata 23/2048 736/65536 ( 1.1%)
  754. dispinfos 120/0 21120/0 ( 0.0%)
  755. disp_verts 3000/0 60000/0 ( 0.0%)
  756. disp_tris 3840/0 7680/0 ( 0.0%)
  757. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  758. faces 1676/65536 93856/3670016 ( 2.6%)
  759. hdr faces 1676/65536 93856/3670016 ( 2.6%)
  760. origfaces 1255/65536 70280/3670016 ( 1.9%)
  761. leaves 906/65536 28992/2097152 ( 1.4%)
  762. leaffaces 1809/65536 3618/131072 ( 2.8%)
  763. leafbrushes 451/65536 902/131072 ( 0.7%)
  764. areas 2/256 16/2048 ( 0.8%)
  765. surfedges 13302/512000 53208/2048000 ( 2.6%)
  766. edges 7435/256000 29740/1024000 ( 2.9%)
  767. LDR worldlights 0/8192 0/720896 ( 0.0%)
  768. HDR worldlights 20/8192 1760/720896 ( 0.2%)
  769. leafwaterdata 0/32768 0/393216 ( 0.0%)
  770. waterstrips 40/32768 400/327680 ( 0.1%)
  771. waterverts 0/65536 0/786432 ( 0.0%)
  772. waterindices 744/65536 1488/131072 ( 1.1%)
  773. cubemapsamples 0/1024 0/16384 ( 0.0%)
  774. overlays 1/512 352/180224 ( 0.2%)
  775. LDR lightdata [variable] 0/0 ( 0.0%)
  776. HDR lightdata [variable] 108404/0 ( 0.0%)
  777. visdata [variable] 93980/16777216 ( 0.6%)
  778. entdata [variable] 10996/393216 ( 2.8%)
  779. LDR ambient table 906/65536 3624/262144 ( 1.4%)
  780. HDR ambient table 906/65536 3624/262144 ( 1.4%)
  781. LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
  782. HDR leaf ambient 1781/65536 49868/1835008 ( 2.7%)
  783. occluders 0/0 0/0 ( 0.0%)
  784. occluder polygons 0/0 0/0 ( 0.0%)
  785. occluder vert ind 0/0 0/0 ( 0.0%)
  786. detail props [variable] 1/12 ( 8.3%)
  787. static props [variable] 1/1136 ( 0.1%)
  788. pakfile [variable] 174811/0 ( 0.0%)
  789. physics [variable] 113567/4194304 ( 2.7%)
  790. physics terrain [variable] 21132/1048576 ( 2.0%)
  791. Level flags = 0
  792. Total triangle count: 4528
  793. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  794. 11 seconds elapsed
  795. materialPath: E:\compiling dire\materials
  796. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  797. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  798. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  799. fixing up env_cubemap materials on brush sides...
  800. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  801. Building Faces...done (0)
  802. Chop Details...done (0)
  803. Find Visible Detail Sides...done (0)
  804. Merging details...done (0)
  805. FixTjuncs...
  806. PruneNodes...
  807. WriteBSP...
  808. done (0)
  809. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  810. done (0)
  811. Creating default LDR cubemaps for env_cubemap using skybox materials:
  812. skybox/sky_day01_01*.vmt
  813. ! Run buildcubemaps in the engine to get the correct cube maps.
  814. Creating default HDR cubemaps for env_cubemap using skybox materials:
  815. skybox/sky_day01_01*.vmt
  816. ! Run buildcubemaps in the engine to get the correct cube maps.
  817. Finding displacement neighbors...
  818. Finding lightmap sample positions...
  819. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  820. Building Physics collision data...
  821. done (1) (113567 bytes)
  822. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  823. Compacting texture/material tables...
  824. Reduced 1342 texinfos to 958
  825. Reduced 27 texdatas to 23 (578 bytes to 465)
  826. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  827. 1 second elapsed
  828. 4 threads
  829. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  830. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  831. 600 portalclusters
  832. 2201 numportals
  833. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
  834. Total clusters visible: 322736
  835. Average clusters visible: 537
  836. Building PAS...
  837. Average clusters audible: 600
  838. visdatasize:93980 compressed from 96000
  839. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  840. 0 seconds elapsed
  841. [Reading texlights from 'lights.rad']
  842. [52 texlights parsed from 'lights.rad']
  843. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  844. 1676 faces
  845. 2 degenerate faces
  846. 11232 square feet [1617429.00 square inches]
  847. 120 Displacements
  848. 3491 Square Feet [502777.09 Square Inches]
  849. 1674 patches before subdivision
  850. 3580 patches after subdivision
  851. 10 direct lights
  852. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
  853. transfer lists: 3.8 megs
  854. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  855. Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
  856. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  857. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  858. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  859. Ready to Finish
  860. Object names Objects/Maxobjs Memory / Maxmem Fullness
  861. ------------ --------------- --------------- --------
  862. models 2/1024 96/49152 ( 0.2%)
  863. brushes 203/8192 2436/98304 ( 2.5%)
  864. brushsides 2380/65536 19040/524288 ( 3.6%)
  865. planes 2540/65536 50800/1310720 ( 3.9%)
  866. vertexes 2596/65536 31152/786432 ( 4.0%)
  867. nodes 903/65536 28896/2097152 ( 1.4%)
  868. texinfos 958/12288 68976/884736 ( 7.8%)
  869. texdata 23/2048 736/65536 ( 1.1%)
  870. dispinfos 120/0 21120/0 ( 0.0%)
  871. disp_verts 3000/0 60000/0 ( 0.0%)
  872. disp_tris 3840/0 7680/0 ( 0.0%)
  873. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  874. faces 1676/65536 93856/3670016 ( 2.6%)
  875. hdr faces 1676/65536 93856/3670016 ( 2.6%)
  876. origfaces 1255/65536 70280/3670016 ( 1.9%)
  877. leaves 906/65536 28992/2097152 ( 1.4%)
  878. leaffaces 1809/65536 3618/131072 ( 2.8%)
  879. leafbrushes 451/65536 902/131072 ( 0.7%)
  880. areas 2/256 16/2048 ( 0.8%)
  881. surfedges 13302/512000 53208/2048000 ( 2.6%)
  882. edges 7435/256000 29740/1024000 ( 2.9%)
  883. LDR worldlights 0/8192 0/720896 ( 0.0%)
  884. HDR worldlights 10/8192 880/720896 ( 0.1%)
  885. leafwaterdata 0/32768 0/393216 ( 0.0%)
  886. waterstrips 40/32768 400/327680 ( 0.1%)
  887. waterverts 0/65536 0/786432 ( 0.0%)
  888. waterindices 744/65536 1488/131072 ( 1.1%)
  889. cubemapsamples 0/1024 0/16384 ( 0.0%)
  890. overlays 1/512 352/180224 ( 0.2%)
  891. LDR lightdata [variable] 0/0 ( 0.0%)
  892. HDR lightdata [variable] 108404/0 ( 0.0%)
  893. visdata [variable] 93980/16777216 ( 0.6%)
  894. entdata [variable] 9416/393216 ( 2.4%)
  895. LDR ambient table 906/65536 3624/262144 ( 1.4%)
  896. HDR ambient table 906/65536 3624/262144 ( 1.4%)
  897. LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
  898. HDR leaf ambient 620/65536 17360/1835008 ( 0.9%)
  899. occluders 0/0 0/0 ( 0.0%)
  900. occluder polygons 0/0 0/0 ( 0.0%)
  901. occluder vert ind 0/0 0/0 ( 0.0%)
  902. detail props [variable] 1/12 ( 8.3%)
  903. static props [variable] 1/1136 ( 0.1%)
  904. pakfile [variable] 174811/0 ( 0.0%)
  905. physics [variable] 113567/4194304 ( 2.7%)
  906. physics terrain [variable] 21132/1048576 ( 2.0%)
  907. Level flags = 0
  908. Total triangle count: 4528
  909. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  910. 8 seconds elapsed
  911. materialPath: E:\compiling dire\materials
  912. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  913. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  914. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  915. fixing up env_cubemap materials on brush sides...
  916. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  917. Building Faces...done (0)
  918. Chop Details...done (0)
  919. Find Visible Detail Sides...done (0)
  920. Merging details...done (0)
  921. FixTjuncs...
  922. PruneNodes...
  923. WriteBSP...
  924. done (0)
  925. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  926. done (0)
  927. Creating default LDR cubemaps for env_cubemap using skybox materials:
  928. skybox/sky_day01_01*.vmt
  929. ! Run buildcubemaps in the engine to get the correct cube maps.
  930. Creating default HDR cubemaps for env_cubemap using skybox materials:
  931. skybox/sky_day01_01*.vmt
  932. ! Run buildcubemaps in the engine to get the correct cube maps.
  933. Finding displacement neighbors...
  934. Finding lightmap sample positions...
  935. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  936. Building Physics collision data...
  937. done (1) (113567 bytes)
  938. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  939. Compacting texture/material tables...
  940. Reduced 1342 texinfos to 958
  941. Reduced 27 texdatas to 23 (578 bytes to 465)
  942. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  943. 1 second elapsed
  944. 4 threads
  945. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  946. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  947. 600 portalclusters
  948. 2201 numportals
  949. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
  950. Total clusters visible: 322736
  951. Average clusters visible: 537
  952. Building PAS...
  953. Average clusters audible: 600
  954. visdatasize:93980 compressed from 96000
  955. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  956. 0 seconds elapsed
  957. [Reading texlights from 'lights.rad']
  958. [52 texlights parsed from 'lights.rad']
  959. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  960. 1676 faces
  961. 2 degenerate faces
  962. 11232 square feet [1617429.00 square inches]
  963. 120 Displacements
  964. 3491 Square Feet [502777.09 Square Inches]
  965. 1674 patches before subdivision
  966. 3580 patches after subdivision
  967. 10 direct lights
  968. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
  969. transfer lists: 3.8 megs
  970. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  971. Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
  972. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  973. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  974. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  975. Ready to Finish
  976. Object names Objects/Maxobjs Memory / Maxmem Fullness
  977. ------------ --------------- --------------- --------
  978. models 2/1024 96/49152 ( 0.2%)
  979. brushes 203/8192 2436/98304 ( 2.5%)
  980. brushsides 2380/65536 19040/524288 ( 3.6%)
  981. planes 2540/65536 50800/1310720 ( 3.9%)
  982. vertexes 2596/65536 31152/786432 ( 4.0%)
  983. nodes 903/65536 28896/2097152 ( 1.4%)
  984. texinfos 958/12288 68976/884736 ( 7.8%)
  985. texdata 23/2048 736/65536 ( 1.1%)
  986. dispinfos 120/0 21120/0 ( 0.0%)
  987. disp_verts 3000/0 60000/0 ( 0.0%)
  988. disp_tris 3840/0 7680/0 ( 0.0%)
  989. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  990. faces 1676/65536 93856/3670016 ( 2.6%)
  991. hdr faces 1676/65536 93856/3670016 ( 2.6%)
  992. origfaces 1255/65536 70280/3670016 ( 1.9%)
  993. leaves 906/65536 28992/2097152 ( 1.4%)
  994. leaffaces 1809/65536 3618/131072 ( 2.8%)
  995. leafbrushes 451/65536 902/131072 ( 0.7%)
  996. areas 2/256 16/2048 ( 0.8%)
  997. surfedges 13302/512000 53208/2048000 ( 2.6%)
  998. edges 7435/256000 29740/1024000 ( 2.9%)
  999. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1000. HDR worldlights 10/8192 880/720896 ( 0.1%)
  1001. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1002. waterstrips 40/32768 400/327680 ( 0.1%)
  1003. waterverts 0/65536 0/786432 ( 0.0%)
  1004. waterindices 744/65536 1488/131072 ( 1.1%)
  1005. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1006. overlays 1/512 352/180224 ( 0.2%)
  1007. LDR lightdata [variable] 0/0 ( 0.0%)
  1008. HDR lightdata [variable] 108404/0 ( 0.0%)
  1009. visdata [variable] 93980/16777216 ( 0.6%)
  1010. entdata [variable] 9421/393216 ( 2.4%)
  1011. LDR ambient table 906/65536 3624/262144 ( 1.4%)
  1012. HDR ambient table 906/65536 3624/262144 ( 1.4%)
  1013. LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
  1014. HDR leaf ambient 620/65536 17360/1835008 ( 0.9%)
  1015. occluders 0/0 0/0 ( 0.0%)
  1016. occluder polygons 0/0 0/0 ( 0.0%)
  1017. occluder vert ind 0/0 0/0 ( 0.0%)
  1018. detail props [variable] 1/12 ( 8.3%)
  1019. static props [variable] 1/1136 ( 0.1%)
  1020. pakfile [variable] 174811/0 ( 0.0%)
  1021. physics [variable] 113567/4194304 ( 2.7%)
  1022. physics terrain [variable] 21132/1048576 ( 2.0%)
  1023. Level flags = 0
  1024. Total triangle count: 4528
  1025. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1026. 9 seconds elapsed
  1027. materialPath: E:\compiling dire\materials
  1028. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  1029. 0 seconds elapsed
  1030. 4 threads
  1031. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1032. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  1033. LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  1034. materialPath: E:\compiling dire\materials
  1035. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  1036. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  1037. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  1038. fixing up env_cubemap materials on brush sides...
  1039. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1040. Building Faces...done (0)
  1041. Chop Details...done (0)
  1042. Find Visible Detail Sides...done (0)
  1043. Merging details...done (0)
  1044. FixTjuncs...
  1045. PruneNodes...
  1046. WriteBSP...
  1047. done (0)
  1048. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  1049. done (0)
  1050. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1051. skybox/sky_day01_01*.vmt
  1052. ! Run buildcubemaps in the engine to get the correct cube maps.
  1053. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1054. skybox/sky_day01_01*.vmt
  1055. ! Run buildcubemaps in the engine to get the correct cube maps.
  1056. Finding displacement neighbors...
  1057. Finding lightmap sample positions...
  1058. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1059. Building Physics collision data...
  1060. done (1) (113567 bytes)
  1061. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1062. Compacting texture/material tables...
  1063. Reduced 1342 texinfos to 958
  1064. Reduced 27 texdatas to 23 (578 bytes to 465)
  1065. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  1066. 1 second elapsed
  1067. 4 threads
  1068. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1069. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  1070. 600 portalclusters
  1071. 2201 numportals
  1072. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
  1073. Total clusters visible: 322736
  1074. Average clusters visible: 537
  1075. Building PAS...
  1076. Average clusters audible: 600
  1077. visdatasize:93980 compressed from 96000
  1078. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1079. 0 seconds elapsed
  1080. [Reading texlights from 'lights.rad']
  1081. [52 texlights parsed from 'lights.rad']
  1082. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1083. 1676 faces
  1084. 2 degenerate faces
  1085. 11232 square feet [1617429.00 square inches]
  1086. 120 Displacements
  1087. 3491 Square Feet [502777.09 Square Inches]
  1088. 1674 patches before subdivision
  1089. 3580 patches after subdivision
  1090. 10 direct lights
  1091. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
  1092. transfer lists: 3.8 megs
  1093. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(104, 74, 54)
  1094. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85, 50, 30)
  1095. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(19, 9, 4)
  1096. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6, 2, 1)
  1097. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 0, 0)
  1098. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
  1099. Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
  1100. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1101. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1102. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1103. Ready to Finish
  1104. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1105. ------------ --------------- --------------- --------
  1106. models 2/1024 96/49152 ( 0.2%)
  1107. brushes 203/8192 2436/98304 ( 2.5%)
  1108. brushsides 2380/65536 19040/524288 ( 3.6%)
  1109. planes 2540/65536 50800/1310720 ( 3.9%)
  1110. vertexes 2596/65536 31152/786432 ( 4.0%)
  1111. nodes 903/65536 28896/2097152 ( 1.4%)
  1112. texinfos 958/12288 68976/884736 ( 7.8%)
  1113. texdata 23/2048 736/65536 ( 1.1%)
  1114. dispinfos 120/0 21120/0 ( 0.0%)
  1115. disp_verts 3000/0 60000/0 ( 0.0%)
  1116. disp_tris 3840/0 7680/0 ( 0.0%)
  1117. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  1118. faces 1676/65536 93856/3670016 ( 2.6%)
  1119. hdr faces 1676/65536 93856/3670016 ( 2.6%)
  1120. origfaces 1255/65536 70280/3670016 ( 1.9%)
  1121. leaves 906/65536 28992/2097152 ( 1.4%)
  1122. leaffaces 1809/65536 3618/131072 ( 2.8%)
  1123. leafbrushes 451/65536 902/131072 ( 0.7%)
  1124. areas 2/256 16/2048 ( 0.8%)
  1125. surfedges 13302/512000 53208/2048000 ( 2.6%)
  1126. edges 7435/256000 29740/1024000 ( 2.9%)
  1127. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1128. HDR worldlights 10/8192 880/720896 ( 0.1%)
  1129. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1130. waterstrips 40/32768 400/327680 ( 0.1%)
  1131. waterverts 0/65536 0/786432 ( 0.0%)
  1132. waterindices 744/65536 1488/131072 ( 1.1%)
  1133. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1134. overlays 1/512 352/180224 ( 0.2%)
  1135. LDR lightdata [variable] 0/0 ( 0.0%)
  1136. HDR lightdata [variable] 108404/0 ( 0.0%)
  1137. visdata [variable] 93980/16777216 ( 0.6%)
  1138. entdata [variable] 9438/393216 ( 2.4%)
  1139. LDR ambient table 906/65536 3624/262144 ( 1.4%)
  1140. HDR ambient table 906/65536 3624/262144 ( 1.4%)
  1141. LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
  1142. HDR leaf ambient 844/65536 23632/1835008 ( 1.3%)
  1143. occluders 0/0 0/0 ( 0.0%)
  1144. occluder polygons 0/0 0/0 ( 0.0%)
  1145. occluder vert ind 0/0 0/0 ( 0.0%)
  1146. detail props [variable] 1/12 ( 8.3%)
  1147. static props [variable] 1/1136 ( 0.1%)
  1148. pakfile [variable] 174811/0 ( 0.0%)
  1149. physics [variable] 113567/4194304 ( 2.7%)
  1150. physics terrain [variable] 21132/1048576 ( 2.0%)
  1151. Level flags = 0
  1152. Total triangle count: 4528
  1153. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1154. 10 seconds elapsed
  1155. materialPath: E:\compiling dire\materials
  1156. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  1157. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  1158. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  1159. fixing up env_cubemap materials on brush sides...
  1160. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1161. Building Faces...done (0)
  1162. Chop Details...done (0)
  1163. Find Visible Detail Sides...done (0)
  1164. Merging details...done (0)
  1165. FixTjuncs...
  1166. PruneNodes...
  1167. WriteBSP...
  1168. done (0)
  1169. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  1170. done (0)
  1171. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1172. skybox/sky_day01_01*.vmt
  1173. ! Run buildcubemaps in the engine to get the correct cube maps.
  1174. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1175. skybox/sky_day01_01*.vmt
  1176. ! Run buildcubemaps in the engine to get the correct cube maps.
  1177. Finding displacement neighbors...
  1178. Finding lightmap sample positions...
  1179. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1180. Building Physics collision data...
  1181. done (1) (113567 bytes)
  1182. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1183. Compacting texture/material tables...
  1184. Reduced 1342 texinfos to 958
  1185. Reduced 27 texdatas to 23 (578 bytes to 465)
  1186. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  1187. 1 second elapsed
  1188. 4 threads
  1189. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1190. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  1191. 600 portalclusters
  1192. 2201 numportals
  1193. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
  1194. Total clusters visible: 322736
  1195. Average clusters visible: 537
  1196. Building PAS...
  1197. Average clusters audible: 600
  1198. visdatasize:93980 compressed from 96000
  1199. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1200. 0 seconds elapsed
  1201. [Reading texlights from 'lights.rad']
  1202. [52 texlights parsed from 'lights.rad']
  1203. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1204. 1676 faces
  1205. 2 degenerate faces
  1206. 11232 square feet [1617429.00 square inches]
  1207. 120 Displacements
  1208. 3491 Square Feet [502777.09 Square Inches]
  1209. 1674 patches before subdivision
  1210. 3580 patches after subdivision
  1211. 15 direct lights
  1212. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
  1213. transfer lists: 3.8 megs
  1214. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3253, 2413, 499)
  1215. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1368, 728, 137)
  1216. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(321, 115, 15)
  1217. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(96, 25, 3)
  1218. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 4, 0)
  1219. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0)
  1220. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
  1221. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
  1222. Build Patch/Sample Hash Table(s).....Done<0.0014 sec>
  1223. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1224. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1225. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1226. Ready to Finish
  1227. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1228. ------------ --------------- --------------- --------
  1229. models 2/1024 96/49152 ( 0.2%)
  1230. brushes 203/8192 2436/98304 ( 2.5%)
  1231. brushsides 2380/65536 19040/524288 ( 3.6%)
  1232. planes 2540/65536 50800/1310720 ( 3.9%)
  1233. vertexes 2596/65536 31152/786432 ( 4.0%)
  1234. nodes 903/65536 28896/2097152 ( 1.4%)
  1235. texinfos 958/12288 68976/884736 ( 7.8%)
  1236. texdata 23/2048 736/65536 ( 1.1%)
  1237. dispinfos 120/0 21120/0 ( 0.0%)
  1238. disp_verts 3000/0 60000/0 ( 0.0%)
  1239. disp_tris 3840/0 7680/0 ( 0.0%)
  1240. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  1241. faces 1676/65536 93856/3670016 ( 2.6%)
  1242. hdr faces 1676/65536 93856/3670016 ( 2.6%)
  1243. origfaces 1255/65536 70280/3670016 ( 1.9%)
  1244. leaves 906/65536 28992/2097152 ( 1.4%)
  1245. leaffaces 1809/65536 3618/131072 ( 2.8%)
  1246. leafbrushes 451/65536 902/131072 ( 0.7%)
  1247. areas 2/256 16/2048 ( 0.8%)
  1248. surfedges 13302/512000 53208/2048000 ( 2.6%)
  1249. edges 7435/256000 29740/1024000 ( 2.9%)
  1250. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1251. HDR worldlights 15/8192 1320/720896 ( 0.2%)
  1252. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1253. waterstrips 40/32768 400/327680 ( 0.1%)
  1254. waterverts 0/65536 0/786432 ( 0.0%)
  1255. waterindices 744/65536 1488/131072 ( 1.1%)
  1256. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1257. overlays 1/512 352/180224 ( 0.2%)
  1258. LDR lightdata [variable] 0/0 ( 0.0%)
  1259. HDR lightdata [variable] 108404/0 ( 0.0%)
  1260. visdata [variable] 93980/16777216 ( 0.6%)
  1261. entdata [variable] 10656/393216 ( 2.7%)
  1262. LDR ambient table 906/65536 3624/262144 ( 1.4%)
  1263. HDR ambient table 906/65536 3624/262144 ( 1.4%)
  1264. LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
  1265. HDR leaf ambient 1713/65536 47964/1835008 ( 2.6%)
  1266. occluders 0/0 0/0 ( 0.0%)
  1267. occluder polygons 0/0 0/0 ( 0.0%)
  1268. occluder vert ind 0/0 0/0 ( 0.0%)
  1269. detail props [variable] 1/12 ( 8.3%)
  1270. static props [variable] 1/1136 ( 0.1%)
  1271. pakfile [variable] 174811/0 ( 0.0%)
  1272. physics [variable] 113567/4194304 ( 2.7%)
  1273. physics terrain [variable] 21132/1048576 ( 2.0%)
  1274. Level flags = 0
  1275. Total triangle count: 4528
  1276. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1277. 11 seconds elapsed
  1278. materialPath: E:\compiling dire\materials
  1279. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  1280. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  1281. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  1282. fixing up env_cubemap materials on brush sides...
  1283. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1284. Building Faces...done (0)
  1285. Chop Details...done (0)
  1286. Find Visible Detail Sides...done (0)
  1287. Merging details...done (0)
  1288. FixTjuncs...
  1289. PruneNodes...
  1290. WriteBSP...
  1291. done (0)
  1292. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  1293. done (0)
  1294. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1295. skybox/sky_day01_01*.vmt
  1296. ! Run buildcubemaps in the engine to get the correct cube maps.
  1297. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1298. skybox/sky_day01_01*.vmt
  1299. ! Run buildcubemaps in the engine to get the correct cube maps.
  1300. Finding displacement neighbors...
  1301. Finding lightmap sample positions...
  1302. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1303. Building Physics collision data...
  1304. done (1) (113567 bytes)
  1305. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1306. Compacting texture/material tables...
  1307. Reduced 1342 texinfos to 958
  1308. Reduced 27 texdatas to 23 (578 bytes to 465)
  1309. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  1310. 1 second elapsed
  1311. 4 threads
  1312. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1313. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  1314. 600 portalclusters
  1315. 2201 numportals
  1316. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
  1317. Total clusters visible: 322736
  1318. Average clusters visible: 537
  1319. Building PAS...
  1320. Average clusters audible: 600
  1321. visdatasize:93980 compressed from 96000
  1322. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1323. 0 seconds elapsed
  1324. [Reading texlights from 'lights.rad']
  1325. [52 texlights parsed from 'lights.rad']
  1326. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1327. 1676 faces
  1328. 2 degenerate faces
  1329. 11232 square feet [1617429.00 square inches]
  1330. 120 Displacements
  1331. 3491 Square Feet [502777.09 Square Inches]
  1332. 1674 patches before subdivision
  1333. 3580 patches after subdivision
  1334. 10 direct lights
  1335. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807
  1336. transfer lists: 3.8 megs
  1337. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3283, 2427, 507)
  1338. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1389, 737, 141)
  1339. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(324, 116, 15)
  1340. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(98, 26, 3)
  1341. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 4, 0)
  1342. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0)
  1343. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
  1344. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
  1345. Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
  1346. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1347. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1348. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1349. Ready to Finish
  1350. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1351. ------------ --------------- --------------- --------
  1352. models 2/1024 96/49152 ( 0.2%)
  1353. brushes 203/8192 2436/98304 ( 2.5%)
  1354. brushsides 2380/65536 19040/524288 ( 3.6%)
  1355. planes 2540/65536 50800/1310720 ( 3.9%)
  1356. vertexes 2596/65536 31152/786432 ( 4.0%)
  1357. nodes 903/65536 28896/2097152 ( 1.4%)
  1358. texinfos 958/12288 68976/884736 ( 7.8%)
  1359. texdata 23/2048 736/65536 ( 1.1%)
  1360. dispinfos 120/0 21120/0 ( 0.0%)
  1361. disp_verts 3000/0 60000/0 ( 0.0%)
  1362. disp_tris 3840/0 7680/0 ( 0.0%)
  1363. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  1364. faces 1676/65536 93856/3670016 ( 2.6%)
  1365. hdr faces 1676/65536 93856/3670016 ( 2.6%)
  1366. origfaces 1255/65536 70280/3670016 ( 1.9%)
  1367. leaves 906/65536 28992/2097152 ( 1.4%)
  1368. leaffaces 1809/65536 3618/131072 ( 2.8%)
  1369. leafbrushes 451/65536 902/131072 ( 0.7%)
  1370. areas 2/256 16/2048 ( 0.8%)
  1371. surfedges 13302/512000 53208/2048000 ( 2.6%)
  1372. edges 7435/256000 29740/1024000 ( 2.9%)
  1373. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1374. HDR worldlights 10/8192 880/720896 ( 0.1%)
  1375. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1376. waterstrips 40/32768 400/327680 ( 0.1%)
  1377. waterverts 0/65536 0/786432 ( 0.0%)
  1378. waterindices 744/65536 1488/131072 ( 1.1%)
  1379. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1380. overlays 1/512 352/180224 ( 0.2%)
  1381. LDR lightdata [variable] 0/0 ( 0.0%)
  1382. HDR lightdata [variable] 108404/0 ( 0.0%)
  1383. visdata [variable] 93980/16777216 ( 0.6%)
  1384. entdata [variable] 9661/393216 ( 2.5%)
  1385. LDR ambient table 906/65536 3624/262144 ( 1.4%)
  1386. HDR ambient table 906/65536 3624/262144 ( 1.4%)
  1387. LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
  1388. HDR leaf ambient 1721/65536 48188/1835008 ( 2.6%)
  1389. occluders 0/0 0/0 ( 0.0%)
  1390. occluder polygons 0/0 0/0 ( 0.0%)
  1391. occluder vert ind 0/0 0/0 ( 0.0%)
  1392. detail props [variable] 1/12 ( 8.3%)
  1393. static props [variable] 1/1136 ( 0.1%)
  1394. pakfile [variable] 174811/0 ( 0.0%)
  1395. physics [variable] 113567/4194304 ( 2.7%)
  1396. physics terrain [variable] 21132/1048576 ( 2.0%)
  1397. Level flags = 0
  1398. Total triangle count: 4528
  1399. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1400. 11 seconds elapsed
  1401. materialPath: E:\compiling dire\materials
  1402. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  1403. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  1404. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  1405. fixing up env_cubemap materials on brush sides...
  1406. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1407. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1408. Building Faces...done (0)
  1409. Chop Details...done (0)
  1410. Find Visible Detail Sides...done (0)
  1411. Merging details...done (0)
  1412. FixTjuncs...
  1413. PruneNodes...
  1414. WriteBSP...
  1415. done (0)
  1416. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  1417. done (0)
  1418. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1419. skybox/sky_day01_01*.vmt
  1420. ! Run buildcubemaps in the engine to get the correct cube maps.
  1421. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1422. skybox/sky_day01_01*.vmt
  1423. ! Run buildcubemaps in the engine to get the correct cube maps.
  1424. Finding displacement neighbors...
  1425. Finding lightmap sample positions...
  1426. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1427. Building Physics collision data...
  1428. done (1) (113567 bytes)
  1429. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1430. Compacting texture/material tables...
  1431. Reduced 1424 texinfos to 958
  1432. Reduced 30 texdatas to 23 (707 bytes to 585)
  1433. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  1434. 1 second elapsed
  1435. 4 threads
  1436. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1437. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  1438. 600 portalclusters
  1439. 2201 numportals
  1440. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
  1441. Total clusters visible: 322736
  1442. Average clusters visible: 537
  1443. Building PAS...
  1444. Average clusters audible: 600
  1445. visdatasize:93980 compressed from 96000
  1446. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1447. 0 seconds elapsed
  1448. [Reading texlights from 'lights.rad']
  1449. [52 texlights parsed from 'lights.rad']
  1450. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1451. 1676 faces
  1452. 2 degenerate faces
  1453. 11232 square feet [1617429.00 square inches]
  1454. 120 Displacements
  1455. 3491 Square Feet [502777.09 Square Inches]
  1456. 1674 patches before subdivision
  1457. 3580 patches after subdivision
  1458. 11 direct lights
  1459. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502452, max 807
  1460. transfer lists: 3.8 megs
  1461. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5442, 4078, 804)
  1462. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1676, 893, 167)
  1463. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(445, 175, 22)
  1464. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(122, 35, 4)
  1465. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 7, 0)
  1466. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 1, 0)
  1467. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
  1468. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  1469. Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
  1470. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1471. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1472. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1473. Ready to Finish
  1474. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1475. ------------ --------------- --------------- --------
  1476. models 2/1024 96/49152 ( 0.2%)
  1477. brushes 203/8192 2436/98304 ( 2.5%)
  1478. brushsides 2380/65536 19040/524288 ( 3.6%)
  1479. planes 2540/65536 50800/1310720 ( 3.9%)
  1480. vertexes 2596/65536 31152/786432 ( 4.0%)
  1481. nodes 903/65536 28896/2097152 ( 1.4%)
  1482. texinfos 958/12288 68976/884736 ( 7.8%)
  1483. texdata 23/2048 736/65536 ( 1.1%)
  1484. dispinfos 120/0 21120/0 ( 0.0%)
  1485. disp_verts 3000/0 60000/0 ( 0.0%)
  1486. disp_tris 3840/0 7680/0 ( 0.0%)
  1487. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  1488. faces 1676/65536 93856/3670016 ( 2.6%)
  1489. hdr faces 1676/65536 93856/3670016 ( 2.6%)
  1490. origfaces 1255/65536 70280/3670016 ( 1.9%)
  1491. leaves 906/65536 28992/2097152 ( 1.4%)
  1492. leaffaces 1809/65536 3618/131072 ( 2.8%)
  1493. leafbrushes 451/65536 902/131072 ( 0.7%)
  1494. areas 2/256 16/2048 ( 0.8%)
  1495. surfedges 13302/512000 53208/2048000 ( 2.6%)
  1496. edges 7435/256000 29740/1024000 ( 2.9%)
  1497. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1498. HDR worldlights 11/8192 968/720896 ( 0.1%)
  1499. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1500. waterstrips 40/32768 400/327680 ( 0.1%)
  1501. waterverts 0/65536 0/786432 ( 0.0%)
  1502. waterindices 744/65536 1488/131072 ( 1.1%)
  1503. cubemapsamples 1/1024 16/16384 ( 0.1%)
  1504. overlays 1/512 352/180224 ( 0.2%)
  1505. LDR lightdata [variable] 0/0 ( 0.0%)
  1506. HDR lightdata [variable] 108404/0 ( 0.0%)
  1507. visdata [variable] 93980/16777216 ( 0.6%)
  1508. entdata [variable] 9821/393216 ( 2.5%)
  1509. LDR ambient table 906/65536 3624/262144 ( 1.4%)
  1510. HDR ambient table 906/65536 3624/262144 ( 1.4%)
  1511. LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
  1512. HDR leaf ambient 1778/65536 49784/1835008 ( 2.7%)
  1513. occluders 0/0 0/0 ( 0.0%)
  1514. occluder polygons 0/0 0/0 ( 0.0%)
  1515. occluder vert ind 0/0 0/0 ( 0.0%)
  1516. detail props [variable] 1/12 ( 8.3%)
  1517. static props [variable] 1/1202 ( 0.1%)
  1518. pakfile [variable] 176159/0 ( 0.0%)
  1519. physics [variable] 113567/4194304 ( 2.7%)
  1520. physics terrain [variable] 21132/1048576 ( 2.0%)
  1521. Level flags = 0
  1522. Total triangle count: 4528
  1523. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1524. 11 seconds elapsed
  1525. materialPath: E:\compiling dire\materials
  1526. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  1527. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  1528. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  1529. fixing up env_cubemap materials on brush sides...
  1530. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1531. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1532. Building Faces...done (0)
  1533. Chop Details...done (0)
  1534. Find Visible Detail Sides...done (0)
  1535. Merging details...done (0)
  1536. FixTjuncs...
  1537. PruneNodes...
  1538. WriteBSP...
  1539. done (0)
  1540. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  1541. done (0)
  1542. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1543. skybox/sky_day01_01*.vmt
  1544. ! Run buildcubemaps in the engine to get the correct cube maps.
  1545. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1546. skybox/sky_day01_01*.vmt
  1547. ! Run buildcubemaps in the engine to get the correct cube maps.
  1548. Finding displacement neighbors...
  1549. Finding lightmap sample positions...
  1550. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1551. Building Physics collision data...
  1552. done (1) (113567 bytes)
  1553. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1554. Compacting texture/material tables...
  1555. Reduced 1424 texinfos to 958
  1556. Reduced 30 texdatas to 23 (707 bytes to 585)
  1557. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  1558. 1 second elapsed
  1559. 4 threads
  1560. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1561. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  1562. 600 portalclusters
  1563. 2201 numportals
  1564. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
  1565. Total clusters visible: 322736
  1566. Average clusters visible: 537
  1567. Building PAS...
  1568. Average clusters audible: 600
  1569. visdatasize:93980 compressed from 96000
  1570. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1571. 0 seconds elapsed
  1572. [Reading texlights from 'lights.rad']
  1573. [52 texlights parsed from 'lights.rad']
  1574. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1575. 1676 faces
  1576. 2 degenerate faces
  1577. 11232 square feet [1617429.00 square inches]
  1578. 120 Displacements
  1579. 3491 Square Feet [502777.09 Square Inches]
  1580. 1674 patches before subdivision
  1581. 3580 patches after subdivision
  1582. 11 direct lights
  1583. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502431, max 807
  1584. transfer lists: 3.8 megs
  1585. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16244, 12337, 2242)
  1586. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4347, 2276, 348)
  1587. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1221, 450, 48)
  1588. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(314, 83, 7)
  1589. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(84, 16, 1)
  1590. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 3, 0)
  1591. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 1, 0)
  1592. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 0, 0)
  1593. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
  1594. Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
  1595. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1596. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1597. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1598. Ready to Finish
  1599. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1600. ------------ --------------- --------------- --------
  1601. models 2/1024 96/49152 ( 0.2%)
  1602. brushes 203/8192 2436/98304 ( 2.5%)
  1603. brushsides 2380/65536 19040/524288 ( 3.6%)
  1604. planes 2540/65536 50800/1310720 ( 3.9%)
  1605. vertexes 2596/65536 31152/786432 ( 4.0%)
  1606. nodes 903/65536 28896/2097152 ( 1.4%)
  1607. texinfos 958/12288 68976/884736 ( 7.8%)
  1608. texdata 23/2048 736/65536 ( 1.1%)
  1609. dispinfos 120/0 21120/0 ( 0.0%)
  1610. disp_verts 3000/0 60000/0 ( 0.0%)
  1611. disp_tris 3840/0 7680/0 ( 0.0%)
  1612. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  1613. faces 1676/65536 93856/3670016 ( 2.6%)
  1614. hdr faces 1676/65536 93856/3670016 ( 2.6%)
  1615. origfaces 1255/65536 70280/3670016 ( 1.9%)
  1616. leaves 906/65536 28992/2097152 ( 1.4%)
  1617. leaffaces 1809/65536 3618/131072 ( 2.8%)
  1618. leafbrushes 451/65536 902/131072 ( 0.7%)
  1619. areas 2/256 16/2048 ( 0.8%)
  1620. surfedges 13302/512000 53208/2048000 ( 2.6%)
  1621. edges 7435/256000 29740/1024000 ( 2.9%)
  1622. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1623. HDR worldlights 11/8192 968/720896 ( 0.1%)
  1624. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1625. waterstrips 40/32768 400/327680 ( 0.1%)
  1626. waterverts 0/65536 0/786432 ( 0.0%)
  1627. waterindices 744/65536 1488/131072 ( 1.1%)
  1628. cubemapsamples 1/1024 16/16384 ( 0.1%)
  1629. overlays 1/512 352/180224 ( 0.2%)
  1630. LDR lightdata [variable] 0/0 ( 0.0%)
  1631. HDR lightdata [variable] 108404/0 ( 0.0%)
  1632. visdata [variable] 93980/16777216 ( 0.6%)
  1633. entdata [variable] 9473/393216 ( 2.4%)
  1634. LDR ambient table 906/65536 3624/262144 ( 1.4%)
  1635. HDR ambient table 906/65536 3624/262144 ( 1.4%)
  1636. LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
  1637. HDR leaf ambient 1814/65536 50792/1835008 ( 2.8%)
  1638. occluders 0/0 0/0 ( 0.0%)
  1639. occluder polygons 0/0 0/0 ( 0.0%)
  1640. occluder vert ind 0/0 0/0 ( 0.0%)
  1641. detail props [variable] 1/12 ( 8.3%)
  1642. static props [variable] 1/1202 ( 0.1%)
  1643. pakfile [variable] 176159/0 ( 0.0%)
  1644. physics [variable] 113567/4194304 ( 2.7%)
  1645. physics terrain [variable] 21132/1048576 ( 2.0%)
  1646. Level flags = 0
  1647. Total triangle count: 4528
  1648. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1649. 12 seconds elapsed
  1650. materialPath: E:\compiling dire\materials
  1651. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  1652. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  1653. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  1654. fixing up env_cubemap materials on brush sides...
  1655. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1656. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1657. Building Faces...done (0)
  1658. Chop Details...done (0)
  1659. Find Visible Detail Sides...done (0)
  1660. Merging details...done (0)
  1661. FixTjuncs...
  1662. PruneNodes...
  1663. WriteBSP...
  1664. done (0)
  1665. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  1666. done (0)
  1667. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1668. skybox/sky_day01_01*.vmt
  1669. ! Run buildcubemaps in the engine to get the correct cube maps.
  1670. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1671. skybox/sky_day01_01*.vmt
  1672. ! Run buildcubemaps in the engine to get the correct cube maps.
  1673. Finding displacement neighbors...
  1674. Finding lightmap sample positions...
  1675. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1676. Building Physics collision data...
  1677. done (0) (113567 bytes)
  1678. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1679. Compacting texture/material tables...
  1680. Reduced 1424 texinfos to 958
  1681. Reduced 30 texdatas to 23 (707 bytes to 585)
  1682. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  1683. 1 second elapsed
  1684. 4 threads
  1685. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1686. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  1687. 600 portalclusters
  1688. 2201 numportals
  1689. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
  1690. Total clusters visible: 322736
  1691. Average clusters visible: 537
  1692. Building PAS...
  1693. Average clusters audible: 600
  1694. visdatasize:93980 compressed from 96000
  1695. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1696. 0 seconds elapsed
  1697. [Reading texlights from 'lights.rad']
  1698. [52 texlights parsed from 'lights.rad']
  1699. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1700. 1676 faces
  1701. 2 degenerate faces
  1702. 11232 square feet [1617429.00 square inches]
  1703. 120 Displacements
  1704. 3491 Square Feet [502777.09 Square Inches]
  1705. 1674 patches before subdivision
  1706. 3580 patches after subdivision
  1707. 11 direct lights
  1708. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502431, max 807
  1709. transfer lists: 3.8 megs
  1710. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6059, 4603, 909)
  1711. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1719, 916, 176)
  1712. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(466, 175, 22)
  1713. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 33, 3)
  1714. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(33, 6, 0)
  1715. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 1, 0)
  1716. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
  1717. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  1718. Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
  1719. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1720. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1721. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1722. Ready to Finish
  1723. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1724. ------------ --------------- --------------- --------
  1725. models 2/1024 96/49152 ( 0.2%)
  1726. brushes 203/8192 2436/98304 ( 2.5%)
  1727. brushsides 2380/65536 19040/524288 ( 3.6%)
  1728. planes 2540/65536 50800/1310720 ( 3.9%)
  1729. vertexes 2596/65536 31152/786432 ( 4.0%)
  1730. nodes 903/65536 28896/2097152 ( 1.4%)
  1731. texinfos 958/12288 68976/884736 ( 7.8%)
  1732. texdata 23/2048 736/65536 ( 1.1%)
  1733. dispinfos 120/0 21120/0 ( 0.0%)
  1734. disp_verts 3000/0 60000/0 ( 0.0%)
  1735. disp_tris 3840/0 7680/0 ( 0.0%)
  1736. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  1737. faces 1676/65536 93856/3670016 ( 2.6%)
  1738. hdr faces 1676/65536 93856/3670016 ( 2.6%)
  1739. origfaces 1255/65536 70280/3670016 ( 1.9%)
  1740. leaves 906/65536 28992/2097152 ( 1.4%)
  1741. leaffaces 1809/65536 3618/131072 ( 2.8%)
  1742. leafbrushes 451/65536 902/131072 ( 0.7%)
  1743. areas 2/256 16/2048 ( 0.8%)
  1744. surfedges 13302/512000 53208/2048000 ( 2.6%)
  1745. edges 7435/256000 29740/1024000 ( 2.9%)
  1746. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1747. HDR worldlights 11/8192 968/720896 ( 0.1%)
  1748. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1749. waterstrips 40/32768 400/327680 ( 0.1%)
  1750. waterverts 0/65536 0/786432 ( 0.0%)
  1751. waterindices 744/65536 1488/131072 ( 1.1%)
  1752. cubemapsamples 1/1024 16/16384 ( 0.1%)
  1753. overlays 1/512 352/180224 ( 0.2%)
  1754. LDR lightdata [variable] 0/0 ( 0.0%)
  1755. HDR lightdata [variable] 108404/0 ( 0.0%)
  1756. visdata [variable] 93980/16777216 ( 0.6%)
  1757. entdata [variable] 9473/393216 ( 2.4%)
  1758. LDR ambient table 906/65536 3624/262144 ( 1.4%)
  1759. HDR ambient table 906/65536 3624/262144 ( 1.4%)
  1760. LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
  1761. HDR leaf ambient 1783/65536 49924/1835008 ( 2.7%)
  1762. occluders 0/0 0/0 ( 0.0%)
  1763. occluder polygons 0/0 0/0 ( 0.0%)
  1764. occluder vert ind 0/0 0/0 ( 0.0%)
  1765. detail props [variable] 1/12 ( 8.3%)
  1766. static props [variable] 1/1202 ( 0.1%)
  1767. pakfile [variable] 176159/0 ( 0.0%)
  1768. physics [variable] 113567/4194304 ( 2.7%)
  1769. physics terrain [variable] 21132/1048576 ( 2.0%)
  1770. Level flags = 0
  1771. Total triangle count: 4528
  1772. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1773. 11 seconds elapsed
  1774. materialPath: E:\compiling dire\materials
  1775. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  1776. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  1777. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  1778. fixing up env_cubemap materials on brush sides...
  1779. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1780. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1781. Building Faces...done (0)
  1782. Chop Details...done (0)
  1783. Find Visible Detail Sides...done (0)
  1784. Merging details...done (0)
  1785. FixTjuncs...
  1786. PruneNodes...
  1787. WriteBSP...
  1788. done (0)
  1789. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  1790. done (0)
  1791. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1792. skybox/sky_day01_01*.vmt
  1793. ! Run buildcubemaps in the engine to get the correct cube maps.
  1794. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1795. skybox/sky_day01_01*.vmt
  1796. ! Run buildcubemaps in the engine to get the correct cube maps.
  1797. Finding displacement neighbors...
  1798. Finding lightmap sample positions...
  1799. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1800. Building Physics collision data...
  1801. done (1) (113567 bytes)
  1802. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1803. Compacting texture/material tables...
  1804. Reduced 1424 texinfos to 958
  1805. Reduced 30 texdatas to 23 (707 bytes to 585)
  1806. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  1807. 1 second elapsed
  1808. 4 threads
  1809. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1810. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  1811. 600 portalclusters
  1812. 2201 numportals
  1813. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%)
  1814. Total clusters visible: 322736
  1815. Average clusters visible: 537
  1816. Building PAS...
  1817. Average clusters audible: 600
  1818. visdatasize:93980 compressed from 96000
  1819. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1820. 0 seconds elapsed
  1821. [Reading texlights from 'lights.rad']
  1822. [52 texlights parsed from 'lights.rad']
  1823. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1824. 1676 faces
  1825. 2 degenerate faces
  1826. 11232 square feet [1617429.00 square inches]
  1827. 120 Displacements
  1828. 3491 Square Feet [502777.09 Square Inches]
  1829. 1674 patches before subdivision
  1830. 3580 patches after subdivision
  1831. 12 direct lights
  1832. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502431, max 807
  1833. transfer lists: 3.8 megs
  1834. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6414, 5192, 2204)
  1835. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1594, 920, 308)
  1836. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(401, 161, 35)
  1837. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 30, 5)
  1838. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(27, 5, 1)
  1839. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0)
  1840. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
  1841. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
  1842. Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
  1843. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1844. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1845. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1846. Ready to Finish
  1847. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1848. ------------ --------------- --------------- --------
  1849. models 2/1024 96/49152 ( 0.2%)
  1850. brushes 203/8192 2436/98304 ( 2.5%)
  1851. brushsides 2380/65536 19040/524288 ( 3.6%)
  1852. planes 2540/65536 50800/1310720 ( 3.9%)
  1853. vertexes 2596/65536 31152/786432 ( 4.0%)
  1854. nodes 903/65536 28896/2097152 ( 1.4%)
  1855. texinfos 958/12288 68976/884736 ( 7.8%)
  1856. texdata 23/2048 736/65536 ( 1.1%)
  1857. dispinfos 120/0 21120/0 ( 0.0%)
  1858. disp_verts 3000/0 60000/0 ( 0.0%)
  1859. disp_tris 3840/0 7680/0 ( 0.0%)
  1860. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  1861. faces 1676/65536 93856/3670016 ( 2.6%)
  1862. hdr faces 1676/65536 93856/3670016 ( 2.6%)
  1863. origfaces 1255/65536 70280/3670016 ( 1.9%)
  1864. leaves 906/65536 28992/2097152 ( 1.4%)
  1865. leaffaces 1809/65536 3618/131072 ( 2.8%)
  1866. leafbrushes 451/65536 902/131072 ( 0.7%)
  1867. areas 2/256 16/2048 ( 0.8%)
  1868. surfedges 13302/512000 53208/2048000 ( 2.6%)
  1869. edges 7435/256000 29740/1024000 ( 2.9%)
  1870. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1871. HDR worldlights 12/8192 1056/720896 ( 0.1%)
  1872. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1873. waterstrips 40/32768 400/327680 ( 0.1%)
  1874. waterverts 0/65536 0/786432 ( 0.0%)
  1875. waterindices 744/65536 1488/131072 ( 1.1%)
  1876. cubemapsamples 1/1024 16/16384 ( 0.1%)
  1877. overlays 1/512 352/180224 ( 0.2%)
  1878. LDR lightdata [variable] 0/0 ( 0.0%)
  1879. HDR lightdata [variable] 108404/0 ( 0.0%)
  1880. visdata [variable] 93980/16777216 ( 0.6%)
  1881. entdata [variable] 9637/393216 ( 2.5%)
  1882. LDR ambient table 906/65536 3624/262144 ( 1.4%)
  1883. HDR ambient table 906/65536 3624/262144 ( 1.4%)
  1884. LDR leaf ambient 906/65536 25368/1835008 ( 1.4%)
  1885. HDR leaf ambient 1787/65536 50036/1835008 ( 2.7%)
  1886. occluders 0/0 0/0 ( 0.0%)
  1887. occluder polygons 0/0 0/0 ( 0.0%)
  1888. occluder vert ind 0/0 0/0 ( 0.0%)
  1889. detail props [variable] 1/12 ( 8.3%)
  1890. static props [variable] 1/1202 ( 0.1%)
  1891. pakfile [variable] 176159/0 ( 0.0%)
  1892. physics [variable] 113567/4194304 ( 2.7%)
  1893. physics terrain [variable] 21132/1048576 ( 2.0%)
  1894. Level flags = 0
  1895. Total triangle count: 4528
  1896. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1897. 11 seconds elapsed
  1898. materialPath: E:\compiling dire\materials
  1899. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  1900. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  1901. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  1902. fixing up env_cubemap materials on brush sides...
  1903. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1904. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1905. Building Faces...done (0)
  1906. Chop Details...done (0)
  1907. Find Visible Detail Sides...done (0)
  1908. Merging details...done (0)
  1909. FixTjuncs...
  1910. PruneNodes...
  1911. WriteBSP...
  1912. done (0)
  1913. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  1914. done (0)
  1915. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1916. skybox/sky_day01_01*.vmt
  1917. ! Run buildcubemaps in the engine to get the correct cube maps.
  1918. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1919. skybox/sky_day01_01*.vmt
  1920. ! Run buildcubemaps in the engine to get the correct cube maps.
  1921. Finding displacement neighbors...
  1922. Finding lightmap sample positions...
  1923. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1924. Building Physics collision data...
  1925. done (0) (113567 bytes)
  1926. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1927. Compacting texture/material tables...
  1928. Reduced 1426 texinfos to 955
  1929. Reduced 30 texdatas to 23 (700 bytes to 578)
  1930. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  1931. 1 second elapsed
  1932. 4 threads
  1933. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1934. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  1935. 596 portalclusters
  1936. 2150 numportals
  1937. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
  1938. Total clusters visible: 316970
  1939. Average clusters visible: 531
  1940. Building PAS...
  1941. Average clusters audible: 596
  1942. visdatasize:93438 compressed from 95360
  1943. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1944. 0 seconds elapsed
  1945. [Reading texlights from 'lights.rad']
  1946. [52 texlights parsed from 'lights.rad']
  1947. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  1948. 1683 faces
  1949. 2 degenerate faces
  1950. 11083 square feet [1595954.13 square inches]
  1951. 120 Displacements
  1952. 3491 Square Feet [502777.09 Square Inches]
  1953. 1681 patches before subdivision
  1954. 3519 patches after subdivision
  1955. 12 direct lights
  1956. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 504357, max 810
  1957. transfer lists: 3.8 megs
  1958. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6372, 5163, 2206)
  1959. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1586, 916, 308)
  1960. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(401, 161, 35)
  1961. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 30, 5)
  1962. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(27, 6, 1)
  1963. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0)
  1964. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
  1965. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  1966. Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
  1967. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1968. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1969. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1970. Ready to Finish
  1971. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1972. ------------ --------------- --------------- --------
  1973. models 2/1024 96/49152 ( 0.2%)
  1974. brushes 203/8192 2436/98304 ( 2.5%)
  1975. brushsides 2380/65536 19040/524288 ( 3.6%)
  1976. planes 2536/65536 50720/1310720 ( 3.9%)
  1977. vertexes 2656/65536 31872/786432 ( 4.1%)
  1978. nodes 908/65536 29056/2097152 ( 1.4%)
  1979. texinfos 955/12288 68760/884736 ( 7.8%)
  1980. texdata 23/2048 736/65536 ( 1.1%)
  1981. dispinfos 120/0 21120/0 ( 0.0%)
  1982. disp_verts 3000/0 60000/0 ( 0.0%)
  1983. disp_tris 3840/0 7680/0 ( 0.0%)
  1984. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  1985. faces 1683/65536 94248/3670016 ( 2.6%)
  1986. hdr faces 1683/65536 94248/3670016 ( 2.6%)
  1987. origfaces 1245/65536 69720/3670016 ( 1.9%)
  1988. leaves 911/65536 29152/2097152 ( 1.4%)
  1989. leaffaces 1814/65536 3628/131072 ( 2.8%)
  1990. leafbrushes 469/65536 938/131072 ( 0.7%)
  1991. areas 2/256 16/2048 ( 0.8%)
  1992. surfedges 13302/512000 53208/2048000 ( 2.6%)
  1993. edges 7446/256000 29784/1024000 ( 2.9%)
  1994. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1995. HDR worldlights 12/8192 1056/720896 ( 0.1%)
  1996. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1997. waterstrips 47/32768 470/327680 ( 0.1%)
  1998. waterverts 0/65536 0/786432 ( 0.0%)
  1999. waterindices 804/65536 1608/131072 ( 1.2%)
  2000. cubemapsamples 1/1024 16/16384 ( 0.1%)
  2001. overlays 1/512 352/180224 ( 0.2%)
  2002. LDR lightdata [variable] 0/0 ( 0.0%)
  2003. HDR lightdata [variable] 126444/0 ( 0.0%)
  2004. visdata [variable] 93438/16777216 ( 0.6%)
  2005. entdata [variable] 9637/393216 ( 2.5%)
  2006. LDR ambient table 911/65536 3644/262144 ( 1.4%)
  2007. HDR ambient table 911/65536 3644/262144 ( 1.4%)
  2008. LDR leaf ambient 911/65536 25508/1835008 ( 1.4%)
  2009. HDR leaf ambient 1760/65536 49280/1835008 ( 2.7%)
  2010. occluders 0/0 0/0 ( 0.0%)
  2011. occluder polygons 0/0 0/0 ( 0.0%)
  2012. occluder vert ind 0/0 0/0 ( 0.0%)
  2013. detail props [variable] 1/12 ( 8.3%)
  2014. static props [variable] 1/1194 ( 0.1%)
  2015. pakfile [variable] 176159/0 ( 0.0%)
  2016. physics [variable] 113567/4194304 ( 2.7%)
  2017. physics terrain [variable] 21132/1048576 ( 2.0%)
  2018. Level flags = 0
  2019. Total triangle count: 4554
  2020. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2021. 16 seconds elapsed
  2022. materialPath: E:\compiling dire\materials
  2023. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  2024. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  2025. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  2026. fixing up env_cubemap materials on brush sides...
  2027. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2028. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2029. Building Faces...done (0)
  2030. Chop Details...done (0)
  2031. Find Visible Detail Sides...done (0)
  2032. Merging details...done (0)
  2033. FixTjuncs...
  2034. PruneNodes...
  2035. WriteBSP...
  2036. done (0)
  2037. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  2038. done (0)
  2039. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2040. skybox/sky_day01_01*.vmt
  2041. ! Run buildcubemaps in the engine to get the correct cube maps.
  2042. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2043. skybox/sky_day01_01*.vmt
  2044. ! Run buildcubemaps in the engine to get the correct cube maps.
  2045. Finding displacement neighbors...
  2046. Finding lightmap sample positions...
  2047. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2048. Building Physics collision data...
  2049. done (1) (115954 bytes)
  2050. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2051. Compacting texture/material tables...
  2052. Reduced 1447 texinfos to 956
  2053. Reduced 31 texdatas to 24 (722 bytes to 600)
  2054. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  2055. 1 second elapsed
  2056. 4 threads
  2057. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2058. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  2059. 596 portalclusters
  2060. 2150 numportals
  2061. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
  2062. Total clusters visible: 316970
  2063. Average clusters visible: 531
  2064. Building PAS...
  2065. Average clusters audible: 596
  2066. visdatasize:93438 compressed from 95360
  2067. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2068. 0 seconds elapsed
  2069. [Reading texlights from 'lights.rad']
  2070. [52 texlights parsed from 'lights.rad']
  2071. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2072. 1683 faces
  2073. 2 degenerate faces
  2074. 11083 square feet [1595954.13 square inches]
  2075. 120 Displacements
  2076. 3491 Square Feet [502777.09 Square Inches]
  2077. 1681 patches before subdivision
  2078. 3519 patches after subdivision
  2079. 12 direct lights
  2080. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 504357, max 810
  2081. transfer lists: 3.8 megs
  2082. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6372, 5163, 2206)
  2083. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1586, 916, 308)
  2084. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(401, 161, 35)
  2085. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 30, 5)
  2086. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(27, 6, 1)
  2087. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0)
  2088. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
  2089. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  2090. Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
  2091. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2092. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2093. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2094. Ready to Finish
  2095. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2096. ------------ --------------- --------------- --------
  2097. models 2/1024 96/49152 ( 0.2%)
  2098. brushes 209/8192 2508/98304 ( 2.6%)
  2099. brushsides 2418/65536 19344/524288 ( 3.7%)
  2100. planes 2538/65536 50760/1310720 ( 3.9%)
  2101. vertexes 2656/65536 31872/786432 ( 4.1%)
  2102. nodes 908/65536 29056/2097152 ( 1.4%)
  2103. texinfos 956/12288 68832/884736 ( 7.8%)
  2104. texdata 24/2048 768/65536 ( 1.2%)
  2105. dispinfos 120/0 21120/0 ( 0.0%)
  2106. disp_verts 3000/0 60000/0 ( 0.0%)
  2107. disp_tris 3840/0 7680/0 ( 0.0%)
  2108. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  2109. faces 1683/65536 94248/3670016 ( 2.6%)
  2110. hdr faces 1683/65536 94248/3670016 ( 2.6%)
  2111. origfaces 1245/65536 69720/3670016 ( 1.9%)
  2112. leaves 911/65536 29152/2097152 ( 1.4%)
  2113. leaffaces 1814/65536 3628/131072 ( 2.8%)
  2114. leafbrushes 481/65536 962/131072 ( 0.7%)
  2115. areas 2/256 16/2048 ( 0.8%)
  2116. surfedges 13302/512000 53208/2048000 ( 2.6%)
  2117. edges 7446/256000 29784/1024000 ( 2.9%)
  2118. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2119. HDR worldlights 12/8192 1056/720896 ( 0.1%)
  2120. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2121. waterstrips 47/32768 470/327680 ( 0.1%)
  2122. waterverts 0/65536 0/786432 ( 0.0%)
  2123. waterindices 804/65536 1608/131072 ( 1.2%)
  2124. cubemapsamples 1/1024 16/16384 ( 0.1%)
  2125. overlays 1/512 352/180224 ( 0.2%)
  2126. LDR lightdata [variable] 0/0 ( 0.0%)
  2127. HDR lightdata [variable] 126444/0 ( 0.0%)
  2128. visdata [variable] 93438/16777216 ( 0.6%)
  2129. entdata [variable] 9637/393216 ( 2.5%)
  2130. LDR ambient table 911/65536 3644/262144 ( 1.4%)
  2131. HDR ambient table 911/65536 3644/262144 ( 1.4%)
  2132. LDR leaf ambient 911/65536 25508/1835008 ( 1.4%)
  2133. HDR leaf ambient 1761/65536 49308/1835008 ( 2.7%)
  2134. occluders 0/0 0/0 ( 0.0%)
  2135. occluder polygons 0/0 0/0 ( 0.0%)
  2136. occluder vert ind 0/0 0/0 ( 0.0%)
  2137. detail props [variable] 1/12 ( 8.3%)
  2138. static props [variable] 1/1194 ( 0.1%)
  2139. pakfile [variable] 176159/0 ( 0.0%)
  2140. physics [variable] 115954/4194304 ( 2.8%)
  2141. physics terrain [variable] 21132/1048576 ( 2.0%)
  2142. Level flags = 0
  2143. Total triangle count: 4554
  2144. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2145. 12 seconds elapsed
  2146. materialPath: E:\compiling dire\materials
  2147. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  2148. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  2149. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  2150. fixing up env_cubemap materials on brush sides...
  2151. materialPath: E:\compiling dire\materials
  2152. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  2153. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2154. 0...1...2...3...4...5Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  2155. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  2156. fixing up env_cubemap materials on brush sides...
  2157. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2158. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2159. Building Faces...done (0)
  2160. Chop Details...done (0)
  2161. Find Visible Detail Sides...done (0)
  2162. Merging details...done (0)
  2163. FixTjuncs...
  2164. PruneNodes...
  2165. WriteBSP...
  2166. done (0)
  2167. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt......6...7...8...9...10Building visibility clusters...
  2168. Processing areas...done (0)
  2169. Building Faces...done (0)
  2170. Chop Details...done (0)
  2171. Find Visible Detail Sides...done (0)
  2172. done (0)
  2173. Merging details...done (0)
  2174. FixTjuncs...
  2175. PruneNodes...
  2176. WriteBSP...
  2177. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2178. skybox/sky_day01_01*.vmt
  2179. ! Run buildcubemaps in the engine to get the correct cube maps.
  2180. done (0)
  2181. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  2182. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2183. skybox/sky_day01_01*.vmt
  2184. ! Run buildcubemaps in the engine to get the correct cube maps.
  2185. Finding displacement neighbors...
  2186. Finding lightmap sample positions...
  2187. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2188. Building Physics collision data...
  2189. done (0) (115954 bytes)
  2190. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2191. Compacting texture/material tables...
  2192. Reduced 1447 texinfos to 956
  2193. Reduced 31 texdatas to 24 (722 bytes to 600)
  2194. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  2195. 1 second elapsed
  2196. 4 threads
  2197. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2198. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  2199. 596 portalclusters
  2200. 2150 numportals
  2201. LoadPortals: reading portal 1098
  2202. materialPath: E:\compiling dire\materials
  2203. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  2204. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  2205. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  2206. fixing up env_cubemap materials on brush sides...
  2207. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2208. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2209. Building Faces...done (0)
  2210. Chop Details...done (0)
  2211. Find Visible Detail Sides...done (0)
  2212. Merging details...done (0)
  2213. FixTjuncs...
  2214. PruneNodes...
  2215. WriteBSP...
  2216. done (0)
  2217. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  2218. done (0)
  2219. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2220. skybox/sky_day01_01*.vmt
  2221. ! Run buildcubemaps in the engine to get the correct cube maps.
  2222. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2223. skybox/sky_day01_01*.vmt
  2224. ! Run buildcubemaps in the engine to get the correct cube maps.
  2225. Finding displacement neighbors...
  2226. Finding lightmap sample positions...
  2227. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2228. Building Physics collision data...
  2229. done (1) (115954 bytes)
  2230. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2231. Compacting texture/material tables...
  2232. Reduced 1447 texinfos to 956
  2233. Reduced 31 texdatas to 24 (722 bytes to 600)
  2234. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  2235. 1 second elapsed
  2236. 4 threads
  2237. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2238. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  2239. 596 portalclusters
  2240. 2150 numportals
  2241. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
  2242. Total clusters visible: 316970
  2243. Average clusters visible: 531
  2244. Building PAS...
  2245. Average clusters audible: 596
  2246. visdatasize:93438 compressed from 95360
  2247. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2248. 0 seconds elapsed
  2249. [Reading texlights from 'lights.rad']
  2250. [52 texlights parsed from 'lights.rad']
  2251. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2252. 1683 faces
  2253. 2 degenerate faces
  2254. 11083 square feet [1595954.13 square inches]
  2255. 120 Displacements
  2256. 3491 Square Feet [502777.09 Square Inches]
  2257. 1681 patches before subdivision
  2258. 3519 patches after subdivision
  2259. 12 direct lights
  2260. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 506250, max 811
  2261. transfer lists: 3.9 megs
  2262. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6687, 5416, 2252)
  2263. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1736, 1010, 322)
  2264. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(434, 175, 37)
  2265. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(115, 33, 5)
  2266. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 6, 1)
  2267. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 1, 0)
  2268. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
  2269. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  2270. Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
  2271. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2272. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2273. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2274. Ready to Finish
  2275. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2276. ------------ --------------- --------------- --------
  2277. models 2/1024 96/49152 ( 0.2%)
  2278. brushes 209/8192 2508/98304 ( 2.6%)
  2279. brushsides 2418/65536 19344/524288 ( 3.7%)
  2280. planes 2538/65536 50760/1310720 ( 3.9%)
  2281. vertexes 2656/65536 31872/786432 ( 4.1%)
  2282. nodes 908/65536 29056/2097152 ( 1.4%)
  2283. texinfos 956/12288 68832/884736 ( 7.8%)
  2284. texdata 24/2048 768/65536 ( 1.2%)
  2285. dispinfos 120/0 21120/0 ( 0.0%)
  2286. disp_verts 3000/0 60000/0 ( 0.0%)
  2287. disp_tris 3840/0 7680/0 ( 0.0%)
  2288. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  2289. faces 1683/65536 94248/3670016 ( 2.6%)
  2290. hdr faces 1683/65536 94248/3670016 ( 2.6%)
  2291. origfaces 1245/65536 69720/3670016 ( 1.9%)
  2292. leaves 911/65536 29152/2097152 ( 1.4%)
  2293. leaffaces 1814/65536 3628/131072 ( 2.8%)
  2294. leafbrushes 481/65536 962/131072 ( 0.7%)
  2295. areas 2/256 16/2048 ( 0.8%)
  2296. surfedges 13302/512000 53208/2048000 ( 2.6%)
  2297. edges 7446/256000 29784/1024000 ( 2.9%)
  2298. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2299. HDR worldlights 12/8192 1056/720896 ( 0.1%)
  2300. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2301. waterstrips 47/32768 470/327680 ( 0.1%)
  2302. waterverts 0/65536 0/786432 ( 0.0%)
  2303. waterindices 804/65536 1608/131072 ( 1.2%)
  2304. cubemapsamples 1/1024 16/16384 ( 0.1%)
  2305. overlays 1/512 352/180224 ( 0.2%)
  2306. LDR lightdata [variable] 0/0 ( 0.0%)
  2307. HDR lightdata [variable] 126444/0 ( 0.0%)
  2308. visdata [variable] 93438/16777216 ( 0.6%)
  2309. entdata [variable] 9548/393216 ( 2.4%)
  2310. LDR ambient table 911/65536 3644/262144 ( 1.4%)
  2311. HDR ambient table 911/65536 3644/262144 ( 1.4%)
  2312. LDR leaf ambient 911/65536 25508/1835008 ( 1.4%)
  2313. HDR leaf ambient 1761/65536 49308/1835008 ( 2.7%)
  2314. occluders 0/0 0/0 ( 0.0%)
  2315. occluder polygons 0/0 0/0 ( 0.0%)
  2316. occluder vert ind 0/0 0/0 ( 0.0%)
  2317. detail props [variable] 1/12 ( 8.3%)
  2318. static props [variable] 1/1194 ( 0.1%)
  2319. pakfile [variable] 176159/0 ( 0.0%)
  2320. physics [variable] 115954/4194304 ( 2.8%)
  2321. physics terrain [variable] 21132/1048576 ( 2.0%)
  2322. Level flags = 0
  2323. Total triangle count: 4554
  2324. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2325. 12 seconds elapsed
  2326. materialPath: E:\compiling dire\materials
  2327. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  2328. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  2329. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  2330. fixing up env_cubemap materials on brush sides...
  2331. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2332. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2333. Building Faces...done (0)
  2334. Chop Details...done (0)
  2335. Find Visible Detail Sides...done (0)
  2336. Merging details...done (0)
  2337. FixTjuncs...
  2338. PruneNodes...
  2339. WriteBSP...
  2340. done (0)
  2341. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  2342. done (0)
  2343. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2344. skybox/sky_day01_01*.vmt
  2345. ! Run buildcubemaps in the engine to get the correct cube maps.
  2346. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2347. skybox/sky_day01_01*.vmt
  2348. ! Run buildcubemaps in the engine to get the correct cube maps.
  2349. Finding displacement neighbors...
  2350. Finding lightmap sample positions...
  2351. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2352. Building Physics collision data...
  2353. done (1) (115954 bytes)
  2354. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2355. Compacting texture/material tables...
  2356. Reduced 1447 texinfos to 956
  2357. Reduced 31 texdatas to 24 (722 bytes to 600)
  2358. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  2359. 1 second elapsed
  2360. 4 threads
  2361. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2362. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  2363. 596 portalclusters
  2364. 2150 numportals
  2365. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
  2366. Total clusters visible: 316970
  2367. Average clusters visible: 531
  2368. Building PAS...
  2369. Average clusters audible: 596
  2370. visdatasize:93438 compressed from 95360
  2371. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2372. 0 seconds elapsed
  2373. [Reading texlights from 'lights.rad']
  2374. [52 texlights parsed from 'lights.rad']
  2375. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2376. 1683 faces
  2377. 2 degenerate faces
  2378. 11083 square feet [1595954.13 square inches]
  2379. 120 Displacements
  2380. 3491 Square Feet [502777.09 Square Inches]
  2381. 1681 patches before subdivision
  2382. 3519 patches after subdivision
  2383. 12 direct lights
  2384. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 506784, max 812
  2385. transfer lists: 3.9 megs
  2386. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4713, 3943, 2001)
  2387. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1287, 799, 297)
  2388. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(294, 127, 32)
  2389. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(82, 25, 5)
  2390. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 4, 1)
  2391. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 1, 0)
  2392. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
  2393. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
  2394. Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
  2395. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2396. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2397. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2398. Ready to Finish
  2399. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2400. ------------ --------------- --------------- --------
  2401. models 2/1024 96/49152 ( 0.2%)
  2402. brushes 209/8192 2508/98304 ( 2.6%)
  2403. brushsides 2418/65536 19344/524288 ( 3.7%)
  2404. planes 2538/65536 50760/1310720 ( 3.9%)
  2405. vertexes 2656/65536 31872/786432 ( 4.1%)
  2406. nodes 908/65536 29056/2097152 ( 1.4%)
  2407. texinfos 956/12288 68832/884736 ( 7.8%)
  2408. texdata 24/2048 768/65536 ( 1.2%)
  2409. dispinfos 120/0 21120/0 ( 0.0%)
  2410. disp_verts 3000/0 60000/0 ( 0.0%)
  2411. disp_tris 3840/0 7680/0 ( 0.0%)
  2412. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  2413. faces 1683/65536 94248/3670016 ( 2.6%)
  2414. hdr faces 1683/65536 94248/3670016 ( 2.6%)
  2415. origfaces 1245/65536 69720/3670016 ( 1.9%)
  2416. leaves 911/65536 29152/2097152 ( 1.4%)
  2417. leaffaces 1814/65536 3628/131072 ( 2.8%)
  2418. leafbrushes 481/65536 962/131072 ( 0.7%)
  2419. areas 2/256 16/2048 ( 0.8%)
  2420. surfedges 13302/512000 53208/2048000 ( 2.6%)
  2421. edges 7446/256000 29784/1024000 ( 2.9%)
  2422. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2423. HDR worldlights 12/8192 1056/720896 ( 0.1%)
  2424. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2425. waterstrips 47/32768 470/327680 ( 0.1%)
  2426. waterverts 0/65536 0/786432 ( 0.0%)
  2427. waterindices 804/65536 1608/131072 ( 1.2%)
  2428. cubemapsamples 1/1024 16/16384 ( 0.1%)
  2429. overlays 1/512 352/180224 ( 0.2%)
  2430. LDR lightdata [variable] 0/0 ( 0.0%)
  2431. HDR lightdata [variable] 126444/0 ( 0.0%)
  2432. visdata [variable] 93438/16777216 ( 0.6%)
  2433. entdata [variable] 9548/393216 ( 2.4%)
  2434. LDR ambient table 911/65536 3644/262144 ( 1.4%)
  2435. HDR ambient table 911/65536 3644/262144 ( 1.4%)
  2436. LDR leaf ambient 911/65536 25508/1835008 ( 1.4%)
  2437. HDR leaf ambient 1680/65536 47040/1835008 ( 2.6%)
  2438. occluders 0/0 0/0 ( 0.0%)
  2439. occluder polygons 0/0 0/0 ( 0.0%)
  2440. occluder vert ind 0/0 0/0 ( 0.0%)
  2441. detail props [variable] 1/12 ( 8.3%)
  2442. static props [variable] 1/1194 ( 0.1%)
  2443. pakfile [variable] 176159/0 ( 0.0%)
  2444. physics [variable] 115954/4194304 ( 2.8%)
  2445. physics terrain [variable] 21132/1048576 ( 2.0%)
  2446. Level flags = 0
  2447. Total triangle count: 4554
  2448. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2449. 12 seconds elapsed
  2450. materialPath: E:\compiling dire\materials
  2451. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  2452. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  2453. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  2454. fixing up env_cubemap materials on brush sides...
  2455. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2456. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2457. Building Faces...done (0)
  2458. Chop Details...done (0)
  2459. Find Visible Detail Sides...done (0)
  2460. Merging details...done (0)
  2461. FixTjuncs...
  2462. PruneNodes...
  2463. WriteBSP...
  2464. done (0)
  2465. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  2466. done (0)
  2467. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2468. skybox/sky_day01_01*.vmt
  2469. ! Run buildcubemaps in the engine to get the correct cube maps.
  2470. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2471. skybox/sky_day01_01*.vmt
  2472. ! Run buildcubemaps in the engine to get the correct cube maps.
  2473. Finding displacement neighbors...
  2474. Finding lightmap sample positions...
  2475. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2476. Building Physics collision data...
  2477. done (1) (115954 bytes)
  2478. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2479. Compacting texture/material tables...
  2480. Reduced 1447 texinfos to 956
  2481. Reduced 31 texdatas to 24 (722 bytes to 600)
  2482. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  2483. 1 second elapsed
  2484. 4 threads
  2485. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2486. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  2487. 596 portalclusters
  2488. 2150 numportals
  2489. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%)
  2490. Total clusters visible: 316970
  2491. Average clusters visible: 531
  2492. Building PAS...
  2493. Average clusters audible: 596
  2494. visdatasize:93438 compressed from 95360
  2495. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2496. 0 seconds elapsed
  2497. [Reading texlights from 'lights.rad']
  2498. [52 texlights parsed from 'lights.rad']
  2499. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2500. 1683 faces
  2501. 2 degenerate faces
  2502. 11083 square feet [1595954.13 square inches]
  2503. 120 Displacements
  2504. 3491 Square Feet [502777.09 Square Inches]
  2505. 1681 patches before subdivision
  2506. 3519 patches after subdivision
  2507. 12 direct lights
  2508. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 509925, max 813
  2509. transfer lists: 3.9 megs
  2510. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7892, 6405, 2430)
  2511. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2392, 1419, 379)
  2512. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(602, 245, 44)
  2513. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(172, 51, 6)
  2514. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(45, 9, 1)
  2515. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 2, 0)
  2516. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 0, 0)
  2517. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
  2518. Build Patch/Sample Hash Table(s).....Done<0.0031 sec>
  2519. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2520. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2521. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2522. Ready to Finish
  2523. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2524. ------------ --------------- --------------- --------
  2525. models 2/1024 96/49152 ( 0.2%)
  2526. brushes 209/8192 2508/98304 ( 2.6%)
  2527. brushsides 2418/65536 19344/524288 ( 3.7%)
  2528. planes 2538/65536 50760/1310720 ( 3.9%)
  2529. vertexes 2656/65536 31872/786432 ( 4.1%)
  2530. nodes 908/65536 29056/2097152 ( 1.4%)
  2531. texinfos 956/12288 68832/884736 ( 7.8%)
  2532. texdata 24/2048 768/65536 ( 1.2%)
  2533. dispinfos 120/0 21120/0 ( 0.0%)
  2534. disp_verts 3000/0 60000/0 ( 0.0%)
  2535. disp_tris 3840/0 7680/0 ( 0.0%)
  2536. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  2537. faces 1683/65536 94248/3670016 ( 2.6%)
  2538. hdr faces 1683/65536 94248/3670016 ( 2.6%)
  2539. origfaces 1245/65536 69720/3670016 ( 1.9%)
  2540. leaves 911/65536 29152/2097152 ( 1.4%)
  2541. leaffaces 1814/65536 3628/131072 ( 2.8%)
  2542. leafbrushes 481/65536 962/131072 ( 0.7%)
  2543. areas 2/256 16/2048 ( 0.8%)
  2544. surfedges 13302/512000 53208/2048000 ( 2.6%)
  2545. edges 7446/256000 29784/1024000 ( 2.9%)
  2546. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2547. HDR worldlights 12/8192 1056/720896 ( 0.1%)
  2548. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2549. waterstrips 47/32768 470/327680 ( 0.1%)
  2550. waterverts 0/65536 0/786432 ( 0.0%)
  2551. waterindices 804/65536 1608/131072 ( 1.2%)
  2552. cubemapsamples 1/1024 16/16384 ( 0.1%)
  2553. overlays 1/512 352/180224 ( 0.2%)
  2554. LDR lightdata [variable] 0/0 ( 0.0%)
  2555. HDR lightdata [variable] 126444/0 ( 0.0%)
  2556. visdata [variable] 93438/16777216 ( 0.6%)
  2557. entdata [variable] 9564/393216 ( 2.4%)
  2558. LDR ambient table 911/65536 3644/262144 ( 1.4%)
  2559. HDR ambient table 911/65536 3644/262144 ( 1.4%)
  2560. LDR leaf ambient 911/65536 25508/1835008 ( 1.4%)
  2561. HDR leaf ambient 1797/65536 50316/1835008 ( 2.7%)
  2562. occluders 0/0 0/0 ( 0.0%)
  2563. occluder polygons 0/0 0/0 ( 0.0%)
  2564. occluder vert ind 0/0 0/0 ( 0.0%)
  2565. detail props [variable] 1/12 ( 8.3%)
  2566. static props [variable] 1/1194 ( 0.1%)
  2567. pakfile [variable] 176159/0 ( 0.0%)
  2568. physics [variable] 115954/4194304 ( 2.8%)
  2569. physics terrain [variable] 21132/1048576 ( 2.0%)
  2570. Level flags = 0
  2571. Total triangle count: 4554
  2572. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2573. 11 seconds elapsed
  2574. materialPath: E:\compiling dire\materials
  2575. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  2576. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  2577. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  2578. fixing up env_cubemap materials on brush sides...
  2579. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2580. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2581. Building Faces...done (0)
  2582. Chop Details...done (0)
  2583. Find Visible Detail Sides...done (0)
  2584. Merging details...done (0)
  2585. FixTjuncs...
  2586. PruneNodes...
  2587. WriteBSP...
  2588. done (0)
  2589. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  2590. done (0)
  2591. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2592. skybox/sky_day01_01*.vmt
  2593. ! Run buildcubemaps in the engine to get the correct cube maps.
  2594. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2595. skybox/sky_day01_01*.vmt
  2596. ! Run buildcubemaps in the engine to get the correct cube maps.
  2597. Finding displacement neighbors...
  2598. Finding lightmap sample positions...
  2599. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2600. Building Physics collision data...
  2601. done (1) (115813 bytes)
  2602. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2603. Compacting texture/material tables...
  2604. Reduced 1453 texinfos to 956
  2605. Reduced 32 texdatas to 25 (746 bytes to 624)
  2606. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  2607. 1 second elapsed
  2608. 4 threads
  2609. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2610. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  2611. 595 portalclusters
  2612. 2239 numportals
  2613. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8049 visible clusters (0.00%)
  2614. Total clusters visible: 321022
  2615. Average clusters visible: 539
  2616. Building PAS...
  2617. Average clusters audible: 595
  2618. visdatasize:93549 compressed from 95200
  2619. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2620. 0 seconds elapsed
  2621. [Reading texlights from 'lights.rad']
  2622. [52 texlights parsed from 'lights.rad']
  2623. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2624. 1681 faces
  2625. 2 degenerate faces
  2626. 11081 square feet [1595747.88 square inches]
  2627. 120 Displacements
  2628. 3491 Square Feet [502777.09 Square Inches]
  2629. 1679 patches before subdivision
  2630. 3511 patches after subdivision
  2631. 13 direct lights
  2632. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 505804, max 814
  2633. transfer lists: 3.9 megs
  2634. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1380, 946, 618)
  2635. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(452, 248, 126)
  2636. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(89, 37, 14)
  2637. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(29, 9, 3)
  2638. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 2, 0)
  2639. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 0)
  2640. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
  2641. Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
  2642. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2643. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2644. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2645. Ready to Finish
  2646. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2647. ------------ --------------- --------------- --------
  2648. models 3/1024 144/49152 ( 0.3%)
  2649. brushes 208/8192 2496/98304 ( 2.5%)
  2650. brushsides 2412/65536 19296/524288 ( 3.7%)
  2651. planes 2554/65536 51080/1310720 ( 3.9%)
  2652. vertexes 2654/65536 31848/786432 ( 4.0%)
  2653. nodes 909/65536 29088/2097152 ( 1.4%)
  2654. texinfos 956/12288 68832/884736 ( 7.8%)
  2655. texdata 25/2048 800/65536 ( 1.2%)
  2656. dispinfos 120/0 21120/0 ( 0.0%)
  2657. disp_verts 3000/0 60000/0 ( 0.0%)
  2658. disp_tris 3840/0 7680/0 ( 0.0%)
  2659. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  2660. faces 1681/65536 94136/3670016 ( 2.6%)
  2661. hdr faces 1681/65536 94136/3670016 ( 2.6%)
  2662. origfaces 1245/65536 69720/3670016 ( 1.9%)
  2663. leaves 913/65536 29216/2097152 ( 1.4%)
  2664. leaffaces 1845/65536 3690/131072 ( 2.8%)
  2665. leafbrushes 465/65536 930/131072 ( 0.7%)
  2666. areas 2/256 16/2048 ( 0.8%)
  2667. surfedges 13302/512000 53208/2048000 ( 2.6%)
  2668. edges 7444/256000 29776/1024000 ( 2.9%)
  2669. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2670. HDR worldlights 13/8192 1144/720896 ( 0.2%)
  2671. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2672. waterstrips 59/32768 590/327680 ( 0.2%)
  2673. waterverts 0/65536 0/786432 ( 0.0%)
  2674. waterindices 966/65536 1932/131072 ( 1.5%)
  2675. cubemapsamples 1/1024 16/16384 ( 0.1%)
  2676. overlays 1/512 352/180224 ( 0.2%)
  2677. LDR lightdata [variable] 0/0 ( 0.0%)
  2678. HDR lightdata [variable] 219264/0 ( 0.0%)
  2679. visdata [variable] 93549/16777216 ( 0.6%)
  2680. entdata [variable] 10598/393216 ( 2.7%)
  2681. LDR ambient table 913/65536 3652/262144 ( 1.4%)
  2682. HDR ambient table 913/65536 3652/262144 ( 1.4%)
  2683. LDR leaf ambient 913/65536 25564/1835008 ( 1.4%)
  2684. HDR leaf ambient 1383/65536 38724/1835008 ( 2.1%)
  2685. occluders 0/0 0/0 ( 0.0%)
  2686. occluder polygons 0/0 0/0 ( 0.0%)
  2687. occluder vert ind 0/0 0/0 ( 0.0%)
  2688. detail props [variable] 1/12 ( 8.3%)
  2689. static props [variable] 1/1194 ( 0.1%)
  2690. pakfile [variable] 176159/0 ( 0.0%)
  2691. physics [variable] 115813/4194304 ( 2.8%)
  2692. physics terrain [variable] 21132/1048576 ( 2.0%)
  2693. Level flags = 0
  2694. Total triangle count: 4558
  2695. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2696. 11 seconds elapsed
  2697. materialPath: E:\compiling dire\materials
  2698. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  2699. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  2700. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  2701. fixing up env_cubemap materials on brush sides...
  2702. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2703. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2704. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2705. Building Faces...done (0)
  2706. Chop Details...done (0)
  2707. Find Visible Detail Sides...done (0)
  2708. Merging details...done (0)
  2709. FixTjuncs...
  2710. PruneNodes...
  2711. WriteBSP...
  2712. done (0)
  2713. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  2714. done (0)
  2715. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2716. skybox/sky_day01_01*.vmt
  2717. ! Run buildcubemaps in the engine to get the correct cube maps.
  2718. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2719. skybox/sky_day01_01*.vmt
  2720. ! Run buildcubemaps in the engine to get the correct cube maps.
  2721. Finding displacement neighbors...
  2722. Finding lightmap sample positions...
  2723. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2724. Building Physics collision data...
  2725. done (1) (115813 bytes)
  2726. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2727. Compacting texture/material tables...
  2728. Reduced 1482 texinfos to 977
  2729. Reduced 47 texdatas to 38 (1334 bytes to 1133)
  2730. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  2731. 1 second elapsed
  2732. 4 threads
  2733. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2734. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  2735. 595 portalclusters
  2736. 2239 numportals
  2737. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8049 visible clusters (0.00%)
  2738. Total clusters visible: 321022
  2739. Average clusters visible: 539
  2740. Building PAS...
  2741. Average clusters audible: 595
  2742. visdatasize:93549 compressed from 95200
  2743. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2744. 0 seconds elapsed
  2745. [Reading texlights from 'lights.rad']
  2746. [52 texlights parsed from 'lights.rad']
  2747. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2748. 1681 faces
  2749. 2 degenerate faces
  2750. 11081 square feet [1595747.88 square inches]
  2751. 120 Displacements
  2752. 3491 Square Feet [502777.09 Square Inches]
  2753. 1679 patches before subdivision
  2754. 3511 patches after subdivision
  2755. 13 direct lights
  2756. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 505804, max 814
  2757. transfer lists: 3.9 megs
  2758. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1380, 946, 618)
  2759. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(452, 248, 126)
  2760. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(89, 37, 14)
  2761. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(29, 9, 3)
  2762. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 2, 0)
  2763. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 0)
  2764. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
  2765. Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
  2766. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2767. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2768. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2769. Ready to Finish
  2770. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2771. ------------ --------------- --------------- --------
  2772. models 3/1024 144/49152 ( 0.3%)
  2773. brushes 208/8192 2496/98304 ( 2.5%)
  2774. brushsides 2412/65536 19296/524288 ( 3.7%)
  2775. planes 2554/65536 51080/1310720 ( 3.9%)
  2776. vertexes 2654/65536 31848/786432 ( 4.0%)
  2777. nodes 909/65536 29088/2097152 ( 1.4%)
  2778. texinfos 977/12288 70344/884736 ( 8.0%)
  2779. texdata 38/2048 1216/65536 ( 1.9%)
  2780. dispinfos 120/0 21120/0 ( 0.0%)
  2781. disp_verts 3000/0 60000/0 ( 0.0%)
  2782. disp_tris 3840/0 7680/0 ( 0.0%)
  2783. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  2784. faces 1681/65536 94136/3670016 ( 2.6%)
  2785. hdr faces 1681/65536 94136/3670016 ( 2.6%)
  2786. origfaces 1245/65536 69720/3670016 ( 1.9%)
  2787. leaves 913/65536 29216/2097152 ( 1.4%)
  2788. leaffaces 1845/65536 3690/131072 ( 2.8%)
  2789. leafbrushes 465/65536 930/131072 ( 0.7%)
  2790. areas 2/256 16/2048 ( 0.8%)
  2791. surfedges 13302/512000 53208/2048000 ( 2.6%)
  2792. edges 7444/256000 29776/1024000 ( 2.9%)
  2793. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2794. HDR worldlights 13/8192 1144/720896 ( 0.2%)
  2795. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2796. waterstrips 59/32768 590/327680 ( 0.2%)
  2797. waterverts 0/65536 0/786432 ( 0.0%)
  2798. waterindices 966/65536 1932/131072 ( 1.5%)
  2799. cubemapsamples 7/1024 112/16384 ( 0.7%)
  2800. overlays 1/512 352/180224 ( 0.2%)
  2801. LDR lightdata [variable] 0/0 ( 0.0%)
  2802. HDR lightdata [variable] 219264/0 ( 0.0%)
  2803. visdata [variable] 93549/16777216 ( 0.6%)
  2804. entdata [variable] 10598/393216 ( 2.7%)
  2805. LDR ambient table 913/65536 3652/262144 ( 1.4%)
  2806. HDR ambient table 913/65536 3652/262144 ( 1.4%)
  2807. LDR leaf ambient 913/65536 25564/1835008 ( 1.4%)
  2808. HDR leaf ambient 1383/65536 38724/1835008 ( 2.1%)
  2809. occluders 0/0 0/0 ( 0.0%)
  2810. occluder polygons 0/0 0/0 ( 0.0%)
  2811. occluder vert ind 0/0 0/0 ( 0.0%)
  2812. detail props [variable] 1/12 ( 8.3%)
  2813. static props [variable] 1/1194 ( 0.1%)
  2814. pakfile [variable] 701084/0 ( 0.0%)
  2815. physics [variable] 115813/4194304 ( 2.8%)
  2816. physics terrain [variable] 21132/1048576 ( 2.0%)
  2817. Level flags = 0
  2818. Total triangle count: 4558
  2819. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2820. 12 seconds elapsed
  2821. materialPath: E:\compiling dire\materials
  2822. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf
  2823. Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch
  2824. Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch
  2825. fixing up env_cubemap materials on brush sides...
  2826. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2827. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2828. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2829. Building Faces...done (0)
  2830. Chop Details...done (0)
  2831. Find Visible Detail Sides...done (0)
  2832. Merging details...done (0)
  2833. FixTjuncs...
  2834. PruneNodes...
  2835. WriteBSP...
  2836. done (0)
  2837. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters...
  2838. done (0)
  2839. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2840. skybox/sky_day01_01*.vmt
  2841. ! Run buildcubemaps in the engine to get the correct cube maps.
  2842. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2843. skybox/sky_day01_01*.vmt
  2844. ! Run buildcubemaps in the engine to get the correct cube maps.
  2845. Finding displacement neighbors...
  2846. Finding lightmap sample positions...
  2847. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2848. Building Physics collision data...
  2849. done (1) (115813 bytes)
  2850. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2851. Compacting texture/material tables...
  2852. Reduced 1479 texinfos to 976
  2853. Reduced 47 texdatas to 38 (1334 bytes to 1133)
  2854. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp
  2855. 2 seconds elapsed
  2856. 4 threads
  2857. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2858. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt
  2859. 595 portalclusters
  2860. 2239 numportals
  2861. 0...1...2...3...4...5...6...7...8...9...10Optimized: 8049 visible clusters (0.00%)
  2862. Total clusters visible: 321022
  2863. Average clusters visible: 539
  2864. Building PAS...
  2865. Average clusters audible: 595
  2866. visdatasize:93549 compressed from 95200
  2867. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2868. 0 seconds elapsed
  2869. [Reading texlights from 'lights.rad']
  2870. [52 texlights parsed from 'lights.rad']
  2871. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2872. 1681 faces
  2873. 2 degenerate faces
  2874. 11081 square feet [1595747.88 square inches]
  2875. 120 Displacements
  2876. 3491 Square Feet [502777.09 Square Inches]
  2877. 1679 patches before subdivision
  2878. 3511 patches after subdivision
  2879. 13 direct lights
  2880. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 505804, max 814
  2881. transfer lists: 3.9 megs
  2882. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1370, 937, 612)
  2883. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(440, 240, 121)
  2884. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(86, 35, 13)
  2885. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 9, 2)
  2886. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 2, 0)
  2887. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 0)
  2888. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
  2889. Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
  2890. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2891. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2892. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2893. Ready to Finish
  2894. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2895. ------------ --------------- --------------- --------
  2896. models 3/1024 144/49152 ( 0.3%)
  2897. brushes 208/8192 2496/98304 ( 2.5%)
  2898. brushsides 2412/65536 19296/524288 ( 3.7%)
  2899. planes 2552/65536 51040/1310720 ( 3.9%)
  2900. vertexes 2654/65536 31848/786432 ( 4.0%)
  2901. nodes 910/65536 29120/2097152 ( 1.4%)
  2902. texinfos 976/12288 70272/884736 ( 7.9%)
  2903. texdata 38/2048 1216/65536 ( 1.9%)
  2904. dispinfos 120/0 21120/0 ( 0.0%)
  2905. disp_verts 3000/0 60000/0 ( 0.0%)
  2906. disp_tris 3840/0 7680/0 ( 0.0%)
  2907. disp_lmsamples 18552/0 18552/0 ( 0.0%)
  2908. faces 1681/65536 94136/3670016 ( 2.6%)
  2909. hdr faces 1681/65536 94136/3670016 ( 2.6%)
  2910. origfaces 1245/65536 69720/3670016 ( 1.9%)
  2911. leaves 914/65536 29248/2097152 ( 1.4%)
  2912. leaffaces 1845/65536 3690/131072 ( 2.8%)
  2913. leafbrushes 465/65536 930/131072 ( 0.7%)
  2914. areas 2/256 16/2048 ( 0.8%)
  2915. surfedges 13302/512000 53208/2048000 ( 2.6%)
  2916. edges 7444/256000 29776/1024000 ( 2.9%)
  2917. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2918. HDR worldlights 13/8192 1144/720896 ( 0.2%)
  2919. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2920. waterstrips 59/32768 590/327680 ( 0.2%)
  2921. waterverts 0/65536 0/786432 ( 0.0%)
  2922. waterindices 966/65536 1932/131072 ( 1.5%)
  2923. cubemapsamples 7/1024 112/16384 ( 0.7%)
  2924. overlays 1/512 352/180224 ( 0.2%)
  2925. LDR lightdata [variable] 0/0 ( 0.0%)
  2926. HDR lightdata [variable] 315576/0 ( 0.0%)
  2927. visdata [variable] 93549/16777216 ( 0.6%)
  2928. entdata [variable] 10598/393216 ( 2.7%)
  2929. LDR ambient table 914/65536 3656/262144 ( 1.4%)
  2930. HDR ambient table 914/65536 3656/262144 ( 1.4%)
  2931. LDR leaf ambient 914/65536 25592/1835008 ( 1.4%)
  2932. HDR leaf ambient 1381/65536 38668/1835008 ( 2.1%)
  2933. occluders 0/0 0/0 ( 0.0%)
  2934. occluder polygons 0/0 0/0 ( 0.0%)
  2935. occluder vert ind 0/0 0/0 ( 0.0%)
  2936. detail props [variable] 1/12 ( 8.3%)
  2937. static props [variable] 1/1194 ( 0.1%)
  2938. pakfile [variable] 701084/0 ( 0.0%)
  2939. physics [variable] 115813/4194304 ( 2.8%)
  2940. physics terrain [variable] 21132/1048576 ( 2.0%)
  2941. Level flags = 0
  2942. Total triangle count: 4558
  2943. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp
  2944. 12 seconds elapsed