ni_apartmenta.log 266 KB

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  1. materialPath: E:\compiling dire\materials
  2. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  3. fixing up env_cubemap materials on brush sides...
  4. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  5. Building Faces...done (0)
  6. Chop Details...done (0)
  7. Find Visible Detail Sides...done (0)
  8. Merging details...done (0)
  9. FixTjuncs...
  10. PruneNodes...
  11. WriteBSP...
  12. done (1)
  13. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  14. done (0)
  15. Creating default LDR cubemaps for env_cubemap using skybox materials:
  16. skybox/sky_day01_01*.vmt
  17. ! Run buildcubemaps in the engine to get the correct cube maps.
  18. Creating default HDR cubemaps for env_cubemap using skybox materials:
  19. skybox/sky_day01_01*.vmt
  20. ! Run buildcubemaps in the engine to get the correct cube maps.
  21. Finding displacement neighbors...
  22. Finding lightmap sample positions...
  23. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  24. Building Physics collision data...
  25. done (0) (223779 bytes)
  26. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  27. Compacting texture/material tables...
  28. Reduced 1476 texinfos to 997
  29. Reduced 12 texdatas to 11 (254 bytes to 232)
  30. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  31. 1 second elapsed
  32. 4 threads
  33. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  34. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  35. 1374 portalclusters
  36. 4301 numportals
  37. 0...1...2...3...4...5...6...7...8...9...10Optimized: 173299 visible clusters (0.00%)
  38. Total clusters visible: 1103573
  39. Average clusters visible: 803
  40. Building PAS...
  41. Average clusters audible: 1370
  42. visdatasize:436487 compressed from 483648
  43. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  44. 1 second elapsed
  45. [Reading texlights from 'lights.rad']
  46. [52 texlights parsed from 'lights.rad']
  47. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  48. 4800 faces
  49. 528523 square feet [76107448.00 square inches]
  50. 0 Displacements
  51. 0 Square Feet [0.00 Square Inches]
  52. 4800 patches before subdivision
  53. 4800 patches after subdivision
  54. 14 direct lights
  55. 0...1...2..
  56. WARNING: Too many light styles on a face at (28.000000, 155.000000, -47.000000)
  57. WARNING: Too many light styles on a face at (72.000000, 195.000000, -47.000000)
  58. WARNING: Too many light styles on a face at (80.000000, 187.000000, -47.000000)
  59. WARNING: Too many light styles on a face at (80.000000, 187.000000, -47.000000)
  60. .3...
  61. WARNING: Too many light styles on a face at (123.999496, 430.000000, 127.500000)
  62. 4
  63. WARNING: Too many light styles on a face at (76.000000, 274.000000, -8.000000)
  64. WARNING: Too many light styles on a face at (76.000000, 333.000000, -8.000000)
  65. WARNING: Too many light styles on a face at (76.000000, 274.000000, -8.000000)
  66. .
  67. WARNING: Too many light styles on a face at (76.000000, 274.000000, -40.000000)
  68. WARNING: Too many light styles on a face at (72.000000, 246.000000, -60.000000)
  69. WARNING: Too many light styles on a face at (75.999496, 430.000000, 127.500000)
  70. .
  71. WARNING: Too many light styles on a face at (46.000000, 159.500000, 8.000000)
  72. .
  73. WARNING: Too many light styles on a face at (12.000000, 155.000000, -47.000000)
  74. 5.
  75. WARNING: Too many light styles on a face at (-79.000000, 178.998993, 15.500000)
  76. WARNING: Too many light styles on a face at (-31.000000, 171.000000, -36.000000)
  77. WARNING: Too many light styles on a face at (-28.000504, 166.000000, 15.500000)
  78. .
  79. WARNING: Too many light styles on a face at (-72.000000, 27.000000, -7.000000)
  80. WARNING: Too many light styles on a face at (-77.000000, 11.000000, -7.000000)
  81. WARNING: Too many light styles on a face at (-88.000000, 41.000000, -2.000000)
  82. WARNING: Too many light styles on a face at (-128.000000, 175.000000, 111.000000)
  83. WARNING: Too many light styles on a face at (-76.000504, 166.000000, 15.500000)
  84. .6...7...8...9.
  85. WARNING: Too many light styles on a face at (-72.000000, -5.000000, -7.000000)
  86. WARNING: Too many light styles on a face at (-88.000000, -23.000000, -2.000000)
  87. ..100...1...2...3...4...5...6...7...8...9...10transfers 904017, max 927
  88. transfer lists: 6.9 megs
  89. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10460, 3016, 173)
  90. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5724, 520, 5)
  91. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3475, 102, 0)
  92. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1906, 18, 0)
  93. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1088, 3, 0)
  94. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(599, 1, 0)
  95. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(335, 0, 0)
  96. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(185, 0, 0)
  97. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(103, 0, 0)
  98. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(57, 0, 0)
  99. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(32, 0, 0)
  100. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(18, 0, 0)
  101. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(10, 0, 0)
  102. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(5, 0, 0)
  103. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(3, 0, 0)
  104. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(2, 0, 0)
  105. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 0, 0)
  106. Build Patch/Sample Hash Table(s).....Done<0.0444 sec>
  107. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  108. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  109. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  110. Ready to Finish
  111. Object names Objects/Maxobjs Memory / Maxmem Fullness
  112. ------------ --------------- --------------- --------
  113. models 1/1024 48/49152 ( 0.1%)
  114. brushes 616/8192 7392/98304 ( 7.5%)
  115. brushsides 4355/65536 34840/524288 ( 6.6%)
  116. planes 2248/65536 44960/1310720 ( 3.4%)
  117. vertexes 7009/65536 84108/786432 (10.7%)
  118. nodes 2503/65536 80096/2097152 ( 3.8%)
  119. texinfos 997/12288 71784/884736 ( 8.1%)
  120. texdata 11/2048 352/65536 ( 0.5%)
  121. dispinfos 0/0 0/0 ( 0.0%)
  122. disp_verts 0/0 0/0 ( 0.0%)
  123. disp_tris 0/0 0/0 ( 0.0%)
  124. disp_lmsamples 0/0 0/0 ( 0.0%)
  125. faces 4800/65536 268800/3670016 ( 7.3%)
  126. hdr faces 4800/65536 268800/3670016 ( 7.3%)
  127. origfaces 2224/65536 124544/3670016 ( 3.4%)
  128. leaves 2505/65536 80160/2097152 ( 3.8%)
  129. leaffaces 5691/65536 11382/131072 ( 8.7%)
  130. leafbrushes 1423/65536 2846/131072 ( 2.2%)
  131. areas 2/256 16/2048 ( 0.8%)
  132. surfedges 32125/512000 128500/2048000 ( 6.3%)
  133. edges 17700/256000 70800/1024000 ( 6.9%)
  134. LDR worldlights 0/8192 0/720896 ( 0.0%)
  135. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  136. leafwaterdata 0/32768 0/393216 ( 0.0%)
  137. waterstrips 399/32768 3990/327680 ( 1.2%)
  138. waterverts 0/65536 0/786432 ( 0.0%)
  139. waterindices 6612/65536 13224/131072 (10.1%)
  140. cubemapsamples 0/1024 0/16384 ( 0.0%)
  141. overlays 0/512 0/180224 ( 0.0%)
  142. LDR lightdata [variable] 0/0 ( 0.0%)
  143. HDR lightdata [variable] 2019952/0 ( 0.0%)
  144. visdata [variable] 436487/16777216 ( 2.6%)
  145. entdata [variable] 3503/393216 ( 0.9%)
  146. LDR ambient table 2505/65536 10020/262144 ( 3.8%)
  147. HDR ambient table 2505/65536 10020/262144 ( 3.8%)
  148. LDR leaf ambient 2505/65536 70140/1835008 ( 3.8%)
  149. HDR leaf ambient 6518/65536 182504/1835008 ( 9.9%)
  150. occluders 0/0 0/0 ( 0.0%)
  151. occluder polygons 0/0 0/0 ( 0.0%)
  152. occluder vert ind 0/0 0/0 ( 0.0%)
  153. detail props [variable] 1/12 ( 8.3%)
  154. static props [variable] 1/498 ( 0.2%)
  155. pakfile [variable] 86762/0 ( 0.0%)
  156. physics [variable] 223779/4194304 ( 5.3%)
  157. physics terrain [variable] 2/1048576 ( 0.0%)
  158. Level flags = 0
  159. Total triangle count: 13477
  160. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  161. 50 seconds elapsed
  162. materialPath: E:\compiling dire\materials
  163. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  164. fixing up env_cubemap materials on brush sides...
  165. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  166. Building Faces...done (0)
  167. Chop Details...done (0)
  168. Find Visible Detail Sides...done (0)
  169. Merging details...done (0)
  170. FixTjuncs...
  171. PruneNodes...
  172. WriteBSP...
  173. done (1)
  174. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  175. done (0)
  176. Creating default LDR cubemaps for env_cubemap using skybox materials:
  177. skybox/sky_day01_01*.vmt
  178. ! Run buildcubemaps in the engine to get the correct cube maps.
  179. Creating default HDR cubemaps for env_cubemap using skybox materials:
  180. skybox/sky_day01_01*.vmt
  181. ! Run buildcubemaps in the engine to get the correct cube maps.
  182. Finding displacement neighbors...
  183. Finding lightmap sample positions...
  184. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  185. Building Physics collision data...
  186. done (0) (223779 bytes)
  187. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  188. Compacting texture/material tables...
  189. Reduced 1484 texinfos to 997
  190. Reduced 12 texdatas to 11 (254 bytes to 232)
  191. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  192. 1 second elapsed
  193. 4 threads
  194. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  195. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  196. 1374 portalclusters
  197. 4301 numportals
  198. 0...1...2...3...4...5...6...7...8...9...10Optimized: 173299 visible clusters (0.00%)
  199. Total clusters visible: 1103573
  200. Average clusters visible: 803
  201. Building PAS...
  202. Average clusters audible: 1370
  203. visdatasize:436487 compressed from 483648
  204. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  205. 1 second elapsed
  206. [Reading texlights from 'lights.rad']
  207. [52 texlights parsed from 'lights.rad']
  208. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  209. 4800 faces
  210. 528523 square feet [76107448.00 square inches]
  211. 0 Displacements
  212. 0 Square Feet [0.00 Square Inches]
  213. 4800 patches before subdivision
  214. 4800 patches after subdivision
  215. 14 direct lights
  216. 0...1...2..
  217. WARNING: Too many light styles on a face at (28.000000, 155.000000, -47.000000)
  218. WARNING: Too many light styles on a face at (72.000000, 195.000000, -47.000000)
  219. WARNING: Too many light styles on a face at (80.000000, 187.000000, -47.000000)
  220. WARNING: Too many light styles on a face at (80.000000, 187.000000, -47.000000)
  221. .3...
  222. WARNING: Too many light styles on a face at (123.999496, 430.000000, 127.500000)
  223. 4
  224. WARNING: Too many light styles on a face at (76.000000, 274.000000, -8.000000)
  225. WARNING: Too many light styles on a face at (76.000000, 333.000000, -8.000000)
  226. WARNING: Too many light styles on a face at (76.000000, 274.000000, -8.000000)
  227. .
  228. WARNING: Too many light styles on a face at (76.000000, 274.000000, -40.000000)
  229. WARNING: Too many light styles on a face at (72.000000, 246.000000, -60.000000)
  230. WARNING: Too many light styles on a face at (75.999496, 430.000000, 127.500000)
  231. .
  232. WARNING: Too many light styles on a face at (46.000000, 159.500000, 8.000000)
  233. .
  234. WARNING: Too many light styles on a face at (12.000000, 155.000000, -47.000000)
  235. 5.
  236. WARNING: Too many light styles on a face at (-79.000000, 178.998993, 15.500000)
  237. WARNING: Too many light styles on a face at (-31.000000, 171.000000, -36.000000)
  238. ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 880745, max 848
  239. transfer lists: 6.7 megs
  240. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16002, 6187, 2426)
  241. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6714, 897, 205)
  242. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3647, 146, 18)
  243. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1913, 23, 2)
  244. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1076, 4, 0)
  245. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(586, 1, 0)
  246. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(327, 0, 0)
  247. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(180, 0, 0)
  248. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(100, 0, 0)
  249. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(56, 0, 0)
  250. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(31, 0, 0)
  251. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(17, 0, 0)
  252. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(10, 0, 0)
  253. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(5, 0, 0)
  254. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(3, 0, 0)
  255. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(2, 0, 0)
  256. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 0, 0)
  257. Build Patch/Sample Hash Table(s).....Done<0.0465 sec>
  258. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  259. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  260. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  261. Ready to Finish
  262. Object names Objects/Maxobjs Memory / Maxmem Fullness
  263. ------------ --------------- --------------- --------
  264. models 1/1024 48/49152 ( 0.1%)
  265. brushes 618/8192 7416/98304 ( 7.5%)
  266. brushsides 4367/65536 34936/524288 ( 6.7%)
  267. planes 2250/65536 45000/1310720 ( 3.4%)
  268. vertexes 7024/65536 84288/786432 (10.7%)
  269. nodes 2503/65536 80096/2097152 ( 3.8%)
  270. texinfos 997/12288 71784/884736 ( 8.1%)
  271. texdata 11/2048 352/65536 ( 0.5%)
  272. dispinfos 0/0 0/0 ( 0.0%)
  273. disp_verts 0/0 0/0 ( 0.0%)
  274. disp_tris 0/0 0/0 ( 0.0%)
  275. disp_lmsamples 0/0 0/0 ( 0.0%)
  276. faces 4800/65536 268800/3670016 ( 7.3%)
  277. hdr faces 4800/65536 268800/3670016 ( 7.3%)
  278. origfaces 2224/65536 124544/3670016 ( 3.4%)
  279. leaves 2505/65536 80160/2097152 ( 3.8%)
  280. leaffaces 5691/65536 11382/131072 ( 8.7%)
  281. leafbrushes 1435/65536 2870/131072 ( 2.2%)
  282. areas 2/256 16/2048 ( 0.8%)
  283. surfedges 32133/512000 128532/2048000 ( 6.3%)
  284. edges 17704/256000 70816/1024000 ( 6.9%)
  285. LDR worldlights 0/8192 0/720896 ( 0.0%)
  286. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  287. leafwaterdata 0/32768 0/393216 ( 0.0%)
  288. waterstrips 402/32768 4020/327680 ( 1.2%)
  289. waterverts 0/65536 0/786432 ( 0.0%)
  290. waterindices 6675/65536 13350/131072 (10.2%)
  291. cubemapsamples 0/1024 0/16384 ( 0.0%)
  292. overlays 0/512 0/180224 ( 0.0%)
  293. LDR lightdata [variable] 0/0 ( 0.0%)
  294. HDR lightdata [variable] 1918772/0 ( 0.0%)
  295. visdata [variable] 436487/16777216 ( 2.6%)
  296. entdata [variable] 3518/393216 ( 0.9%)
  297. LDR ambient table 2505/65536 10020/262144 ( 3.8%)
  298. HDR ambient table 2505/65536 10020/262144 ( 3.8%)
  299. LDR leaf ambient 2505/65536 70140/1835008 ( 3.8%)
  300. HDR leaf ambient 6772/65536 189616/1835008 (10.3%)
  301. occluders 0/0 0/0 ( 0.0%)
  302. occluder polygons 0/0 0/0 ( 0.0%)
  303. occluder vert ind 0/0 0/0 ( 0.0%)
  304. detail props [variable] 1/12 ( 8.3%)
  305. static props [variable] 1/498 ( 0.2%)
  306. pakfile [variable] 86762/0 ( 0.0%)
  307. physics [variable] 223779/4194304 ( 5.3%)
  308. physics terrain [variable] 2/1048576 ( 0.0%)
  309. Level flags = 0
  310. Total triangle count: 13485
  311. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  312. 23 seconds elapsed
  313. materialPath: E:\compiling dire\materials
  314. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  315. fixing up env_cubemap materials on brush sides...
  316. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  317. Building Faces...done (0)
  318. Chop Details...done (0)
  319. Find Visible Detail Sides...done (0)
  320. Merging details...done (0)
  321. FixTjuncs...
  322. PruneNodes...
  323. WriteBSP...
  324. done (1)
  325. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  326. done (0)
  327. Creating default LDR cubemaps for env_cubemap using skybox materials:
  328. skybox/sky_day01_01*.vmt
  329. ! Run buildcubemaps in the engine to get the correct cube maps.
  330. Creating default HDR cubemaps for env_cubemap using skybox materials:
  331. skybox/sky_day01_01*.vmt
  332. ! Run buildcubemaps in the engine to get the correct cube maps.
  333. Finding displacement neighbors...
  334. Finding lightmap sample positions...
  335. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  336. Building Physics collision data...
  337. done (0) (223779 bytes)
  338. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  339. Compacting texture/material tables...
  340. Reduced 1484 texinfos to 997
  341. Reduced 12 texdatas to 11 (254 bytes to 232)
  342. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  343. 1 second elapsed
  344. 4 threads
  345. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  346. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  347. 1374 portalclusters
  348. 4301 numportals
  349. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3367 visible clusters (0.00%)
  350. Total clusters visible: 387277
  351. Average clusters visible: 281
  352. Building PAS...
  353. Average clusters audible: 1061
  354. visdatasize:352451 compressed from 483648
  355. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  356. 5 minutes, 0 seconds elapsed
  357. [Reading texlights from 'lights.rad']
  358. [52 texlights parsed from 'lights.rad']
  359. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  360. 4800 faces
  361. 528523 square feet [76107448.00 square inches]
  362. 0 Displacements
  363. 0 Square Feet [0.00 Square Inches]
  364. 4800 patches before subdivision
  365. 65984 patches after subdivision
  366. 14 direct lights
  367. 0...1...2..
  368. WARNING: Too many light styles on a face at (13.999999, 169.000000, -47.000000)
  369. .3...4...
  370. WARNING: Too many light styles on a face at (-2.000001, 169.000000, -47.000000)
  371. 5.
  372. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000)
  373. ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14986426, max 1037
  374. transfer lists: 114.3 megs
  375. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10960, 5702, 3663)
  376. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2069, 688, 324)
  377. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(410, 82, 29)
  378. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(86, 10, 3)
  379. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 1, 0)
  380. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0)
  381. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
  382. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
  383. Build Patch/Sample Hash Table(s).....Done<0.0424 sec>
  384. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  385. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  386. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  387. Ready to Finish
  388. Object names Objects/Maxobjs Memory / Maxmem Fullness
  389. ------------ --------------- --------------- --------
  390. models 1/1024 48/49152 ( 0.1%)
  391. brushes 618/8192 7416/98304 ( 7.5%)
  392. brushsides 4367/65536 34936/524288 ( 6.7%)
  393. planes 2250/65536 45000/1310720 ( 3.4%)
  394. vertexes 7024/65536 84288/786432 (10.7%)
  395. nodes 2503/65536 80096/2097152 ( 3.8%)
  396. texinfos 997/12288 71784/884736 ( 8.1%)
  397. texdata 11/2048 352/65536 ( 0.5%)
  398. dispinfos 0/0 0/0 ( 0.0%)
  399. disp_verts 0/0 0/0 ( 0.0%)
  400. disp_tris 0/0 0/0 ( 0.0%)
  401. disp_lmsamples 0/0 0/0 ( 0.0%)
  402. faces 4800/65536 268800/3670016 ( 7.3%)
  403. hdr faces 4800/65536 268800/3670016 ( 7.3%)
  404. origfaces 2224/65536 124544/3670016 ( 3.4%)
  405. leaves 2505/65536 80160/2097152 ( 3.8%)
  406. leaffaces 5691/65536 11382/131072 ( 8.7%)
  407. leafbrushes 1435/65536 2870/131072 ( 2.2%)
  408. areas 2/256 16/2048 ( 0.8%)
  409. surfedges 32133/512000 128532/2048000 ( 6.3%)
  410. edges 17704/256000 70816/1024000 ( 6.9%)
  411. LDR worldlights 0/8192 0/720896 ( 0.0%)
  412. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  413. leafwaterdata 0/32768 0/393216 ( 0.0%)
  414. waterstrips 402/32768 4020/327680 ( 1.2%)
  415. waterverts 0/65536 0/786432 ( 0.0%)
  416. waterindices 6675/65536 13350/131072 (10.2%)
  417. cubemapsamples 0/1024 0/16384 ( 0.0%)
  418. overlays 0/512 0/180224 ( 0.0%)
  419. LDR lightdata [variable] 0/0 ( 0.0%)
  420. HDR lightdata [variable] 1883480/0 ( 0.0%)
  421. visdata [variable] 352451/16777216 ( 2.1%)
  422. entdata [variable] 3518/393216 ( 0.9%)
  423. LDR ambient table 2505/65536 10020/262144 ( 3.8%)
  424. HDR ambient table 2505/65536 10020/262144 ( 3.8%)
  425. LDR leaf ambient 2505/65536 70140/1835008 ( 3.8%)
  426. HDR leaf ambient 1679/65536 47012/1835008 ( 2.6%)
  427. occluders 0/0 0/0 ( 0.0%)
  428. occluder polygons 0/0 0/0 ( 0.0%)
  429. occluder vert ind 0/0 0/0 ( 0.0%)
  430. detail props [variable] 1/12 ( 8.3%)
  431. static props [variable] 1/498 ( 0.2%)
  432. pakfile [variable] 86762/0 ( 0.0%)
  433. physics [variable] 223779/4194304 ( 5.3%)
  434. physics terrain [variable] 2/1048576 ( 0.0%)
  435. Level flags = 0
  436. Total triangle count: 13485
  437. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  438. 31 seconds elapsed
  439. materialPath: E:\compiling dire\materials
  440. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  441. fixing up env_cubemap materials on brush sides...
  442. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  443. Building Faces...done (0)
  444. Chop Details...done (0)
  445. Find Visible Detail Sides...done (0)
  446. Merging details...done (0)
  447. FixTjuncs...
  448. PruneNodes...
  449. WriteBSP...
  450. done (1)
  451. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  452. done (0)
  453. Creating default LDR cubemaps for env_cubemap using skybox materials:
  454. skybox/sky_day01_01*.vmt
  455. ! Run buildcubemaps in the engine to get the correct cube maps.
  456. Creating default HDR cubemaps for env_cubemap using skybox materials:
  457. skybox/sky_day01_01*.vmt
  458. ! Run buildcubemaps in the engine to get the correct cube maps.
  459. Finding displacement neighbors...
  460. Finding lightmap sample positions...
  461. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  462. Building Physics collision data...
  463. done (0) (224864 bytes)
  464. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  465. Compacting texture/material tables...
  466. Reduced 1516 texinfos to 1007
  467. Reduced 12 texdatas to 11 (254 bytes to 232)
  468. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  469. 1 second elapsed
  470. 4 threads
  471. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  472. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  473. 1359 portalclusters
  474. 4225 numportals
  475. 0...1...2...3...4...5...6...7...8...9...10Optimized: 164988 visible clusters (0.00%)
  476. Total clusters visible: 1085137
  477. Average clusters visible: 798
  478. Building PAS...
  479. Average clusters audible: 1355
  480. visdatasize:427772 compressed from 478368
  481. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  482. 1 second elapsed
  483. [Reading texlights from 'lights.rad']
  484. [52 texlights parsed from 'lights.rad']
  485. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  486. 4808 faces
  487. 528529 square feet [76108232.00 square inches]
  488. 0 Displacements
  489. 0 Square Feet [0.00 Square Inches]
  490. 4808 patches before subdivision
  491. 65930 patches after subdivision
  492. 14 direct lights
  493. 0...1...2..
  494. WARNING: Too many light styles on a face at (13.999999, 169.000000, -47.000000)
  495. .3...4...
  496. WARNING: Too many light styles on a face at (-2.000001, 169.000000, -47.000000)
  497. 5.
  498. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000)
  499. ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14993867, max 1040
  500. transfer lists: 114.4 megs
  501. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10471, 5457, 3512)
  502. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2028, 665, 306)
  503. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(399, 78, 27)
  504. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(84, 10, 2)
  505. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 1, 0)
  506. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0)
  507. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
  508. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
  509. Build Patch/Sample Hash Table(s).....Done<0.0433 sec>
  510. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  511. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  512. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  513. Ready to Finish
  514. Object names Objects/Maxobjs Memory / Maxmem Fullness
  515. ------------ --------------- --------------- --------
  516. models 8/1024 384/49152 ( 0.8%)
  517. brushes 618/8192 7416/98304 ( 7.5%)
  518. brushsides 4367/65536 34936/524288 ( 6.7%)
  519. planes 2278/65536 45560/1310720 ( 3.5%)
  520. vertexes 7035/65536 84420/786432 (10.7%)
  521. nodes 2532/65536 81024/2097152 ( 3.9%)
  522. texinfos 1007/12288 72504/884736 ( 8.2%)
  523. texdata 11/2048 352/65536 ( 0.5%)
  524. dispinfos 0/0 0/0 ( 0.0%)
  525. disp_verts 0/0 0/0 ( 0.0%)
  526. disp_tris 0/0 0/0 ( 0.0%)
  527. disp_lmsamples 0/0 0/0 ( 0.0%)
  528. faces 4808/65536 269248/3670016 ( 7.3%)
  529. hdr faces 4808/65536 269248/3670016 ( 7.3%)
  530. origfaces 2230/65536 124880/3670016 ( 3.4%)
  531. leaves 2541/65536 81312/2097152 ( 3.9%)
  532. leaffaces 5663/65536 11326/131072 ( 8.6%)
  533. leafbrushes 1440/65536 2880/131072 ( 2.2%)
  534. areas 2/256 16/2048 ( 0.8%)
  535. surfedges 32165/512000 128660/2048000 ( 6.3%)
  536. edges 17705/256000 70820/1024000 ( 6.9%)
  537. LDR worldlights 0/8192 0/720896 ( 0.0%)
  538. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  539. leafwaterdata 0/32768 0/393216 ( 0.0%)
  540. waterstrips 397/32768 3970/327680 ( 1.2%)
  541. waterverts 0/65536 0/786432 ( 0.0%)
  542. waterindices 6582/65536 13164/131072 (10.0%)
  543. cubemapsamples 0/1024 0/16384 ( 0.0%)
  544. overlays 0/512 0/180224 ( 0.0%)
  545. LDR lightdata [variable] 0/0 ( 0.0%)
  546. HDR lightdata [variable] 1882724/0 ( 0.0%)
  547. visdata [variable] 427772/16777216 ( 2.5%)
  548. entdata [variable] 6633/393216 ( 1.7%)
  549. LDR ambient table 2541/65536 10164/262144 ( 3.9%)
  550. HDR ambient table 2541/65536 10164/262144 ( 3.9%)
  551. LDR leaf ambient 2541/65536 71148/1835008 ( 3.9%)
  552. HDR leaf ambient 1742/65536 48776/1835008 ( 2.7%)
  553. occluders 0/0 0/0 ( 0.0%)
  554. occluder polygons 0/0 0/0 ( 0.0%)
  555. occluder vert ind 0/0 0/0 ( 0.0%)
  556. detail props [variable] 1/12 ( 8.3%)
  557. static props [variable] 1/498 ( 0.2%)
  558. pakfile [variable] 86762/0 ( 0.0%)
  559. physics [variable] 224864/4194304 ( 5.4%)
  560. physics terrain [variable] 2/1048576 ( 0.0%)
  561. Level flags = 0
  562. Total triangle count: 13477
  563. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  564. 39 seconds elapsed
  565. materialPath: E:\compiling dire\materials
  566. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  567. fixing up env_cubemap materials on brush sides...
  568. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  569. Building Faces...done (0)
  570. Chop Details...done (0)
  571. Find Visible Detail Sides...done (0)
  572. Merging details...done (0)
  573. FixTjuncs...
  574. PruneNodes...
  575. WriteBSP...
  576. done (0)
  577. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  578. done (1)
  579. Creating default LDR cubemaps for env_cubemap using skybox materials:
  580. skybox/sky_day01_01*.vmt
  581. ! Run buildcubemaps in the engine to get the correct cube maps.
  582. Creating default HDR cubemaps for env_cubemap using skybox materials:
  583. skybox/sky_day01_01*.vmt
  584. ! Run buildcubemaps in the engine to get the correct cube maps.
  585. Finding displacement neighbors...
  586. Finding lightmap sample positions...
  587. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  588. Building Physics collision data...
  589. done (0) (223532 bytes)
  590. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  591. Compacting texture/material tables...
  592. Reduced 1512 texinfos to 1011
  593. Reduced 11 texdatas to 10 (238 bytes to 216)
  594. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  595. 1 second elapsed
  596. 4 threads
  597. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  598. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  599. 1364 portalclusters
  600. 4246 numportals
  601. 0...1...2...3...4...5...6...7...8...9...10Optimized: 166177 visible clusters (0.00%)
  602. Total clusters visible: 1096017
  603. Average clusters visible: 803
  604. Building PAS...
  605. Average clusters audible: 1360
  606. visdatasize:431332 compressed from 480128
  607. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  608. 1 second elapsed
  609. [Reading texlights from 'lights.rad']
  610. [52 texlights parsed from 'lights.rad']
  611. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  612. 4823 faces
  613. 528660 square feet [76127128.00 square inches]
  614. 0 Displacements
  615. 0 Square Feet [0.00 Square Inches]
  616. 4823 patches before subdivision
  617. 66047 patches after subdivision
  618. 14 direct lights
  619. 0...1...2..
  620. WARNING: Too many light styles on a face at (13.999999, 169.000000, -47.000000)
  621. .3...4...
  622. WARNING: Too many light styles on a face at (-2.000001, 169.000000, -47.000000)
  623. 5.
  624. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000)
  625. ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15069933, max 1043
  626. transfer lists: 115.0 megs
  627. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10472, 5458, 3513)
  628. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2028, 665, 306)
  629. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(399, 78, 27)
  630. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(84, 10, 2)
  631. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 1, 0)
  632. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0)
  633. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
  634. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
  635. Build Patch/Sample Hash Table(s).....Done<0.0429 sec>
  636. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  637. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  638. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  639. Ready to Finish
  640. Object names Objects/Maxobjs Memory / Maxmem Fullness
  641. ------------ --------------- --------------- --------
  642. models 8/1024 384/49152 ( 0.8%)
  643. brushes 617/8192 7404/98304 ( 7.5%)
  644. brushsides 4359/65536 34872/524288 ( 6.7%)
  645. planes 2284/65536 45680/1310720 ( 3.5%)
  646. vertexes 7057/65536 84684/786432 (10.8%)
  647. nodes 2540/65536 81280/2097152 ( 3.9%)
  648. texinfos 1011/12288 72792/884736 ( 8.2%)
  649. texdata 10/2048 320/65536 ( 0.5%)
  650. dispinfos 0/0 0/0 ( 0.0%)
  651. disp_verts 0/0 0/0 ( 0.0%)
  652. disp_tris 0/0 0/0 ( 0.0%)
  653. disp_lmsamples 0/0 0/0 ( 0.0%)
  654. faces 4823/65536 270088/3670016 ( 7.4%)
  655. hdr faces 4823/65536 270088/3670016 ( 7.4%)
  656. origfaces 2236/65536 125216/3670016 ( 3.4%)
  657. leaves 2549/65536 81568/2097152 ( 3.9%)
  658. leaffaces 5678/65536 11356/131072 ( 8.7%)
  659. leafbrushes 1439/65536 2878/131072 ( 2.2%)
  660. areas 2/256 16/2048 ( 0.8%)
  661. surfedges 32271/512000 129084/2048000 ( 6.3%)
  662. edges 17758/256000 71032/1024000 ( 6.9%)
  663. LDR worldlights 0/8192 0/720896 ( 0.0%)
  664. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  665. leafwaterdata 0/32768 0/393216 ( 0.0%)
  666. waterstrips 401/32768 4010/327680 ( 1.2%)
  667. waterverts 0/65536 0/786432 ( 0.0%)
  668. waterindices 6636/65536 13272/131072 (10.1%)
  669. cubemapsamples 0/1024 0/16384 ( 0.0%)
  670. overlays 0/512 0/180224 ( 0.0%)
  671. LDR lightdata [variable] 0/0 ( 0.0%)
  672. HDR lightdata [variable] 1884208/0 ( 0.0%)
  673. visdata [variable] 431332/16777216 ( 2.6%)
  674. entdata [variable] 6622/393216 ( 1.7%)
  675. LDR ambient table 2549/65536 10196/262144 ( 3.9%)
  676. HDR ambient table 2549/65536 10196/262144 ( 3.9%)
  677. LDR leaf ambient 2549/65536 71372/1835008 ( 3.9%)
  678. HDR leaf ambient 1747/65536 48916/1835008 ( 2.7%)
  679. occluders 0/0 0/0 ( 0.0%)
  680. occluder polygons 0/0 0/0 ( 0.0%)
  681. occluder vert ind 0/0 0/0 ( 0.0%)
  682. detail props [variable] 1/12 ( 8.3%)
  683. static props [variable] 1/498 ( 0.2%)
  684. pakfile [variable] 86762/0 ( 0.0%)
  685. physics [variable] 223532/4194304 ( 5.3%)
  686. physics terrain [variable] 2/1048576 ( 0.0%)
  687. Level flags = 0
  688. Total triangle count: 13529
  689. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  690. 39 seconds elapsed
  691. materialPath: E:\compiling dire\materials
  692. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  693. material "fun_/jp_wdflrs_01" not found.
  694. Material not found!: FUN_/JP_WDFLRS_01
  695. material "fun_/neotokyo/walltrim01_dj" not found.
  696. Material not found!: FUN_/NEOTOKYO/WALLTRIM01_DJ
  697. fixing up env_cubemap materials on brush sides...
  698. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  699. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  700. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  701. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  702. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  703. Building Faces...done (0)
  704. Chop Details...done (0)
  705. Find Visible Detail Sides...done (0)
  706. Merging details...done (0)
  707. FixTjuncs...
  708. PruneNodes...
  709. WriteBSP...
  710. done (0)
  711. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  712. done (0)
  713. Creating default LDR cubemaps for env_cubemap using skybox materials:
  714. skybox/sky_day01_01*.vmt
  715. ! Run buildcubemaps in the engine to get the correct cube maps.
  716. Creating default HDR cubemaps for env_cubemap using skybox materials:
  717. skybox/sky_day01_01*.vmt
  718. ! Run buildcubemaps in the engine to get the correct cube maps.
  719. Finding displacement neighbors...
  720. Finding lightmap sample positions...
  721. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  722. Building Physics collision data...
  723. done (0) (224246 bytes)
  724. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  725. Compacting texture/material tables...
  726. Reduced 1602 texinfos to 1032
  727. Reduced 23 texdatas to 19 (646 bytes to 551)
  728. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  729. 2 seconds elapsed
  730. 4 threads
  731. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  732. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  733. 1351 portalclusters
  734. 4225 numportals
  735. 0...1...2...3...4...5...6...7...8...9...10Optimized: 163167 visible clusters (0.00%)
  736. Total clusters visible: 1074348
  737. Average clusters visible: 795
  738. Building PAS...
  739. Average clusters audible: 1347
  740. visdatasize:422914 compressed from 475552
  741. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  742. 21 seconds elapsed
  743. [Reading texlights from 'lights.rad']
  744. [52 texlights parsed from 'lights.rad']
  745. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  746. 4839 faces
  747. 528678 square feet [76129648.00 square inches]
  748. 0 Displacements
  749. 0 Square Feet [0.00 Square Inches]
  750. 4839 patches before subdivision
  751. 65755 patches after subdivision
  752. 14 direct lights
  753. 0...1...2...3...4...5.
  754. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000)
  755. ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14932069, max 1044
  756. transfer lists: 113.9 megs
  757. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  758. Build Patch/Sample Hash Table(s).....Done<0.0457 sec>
  759. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  760. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  761. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  762. Ready to Finish
  763. Object names Objects/Maxobjs Memory / Maxmem Fullness
  764. ------------ --------------- --------------- --------
  765. models 9/1024 432/49152 ( 0.9%)
  766. brushes 617/8192 7404/98304 ( 7.5%)
  767. brushsides 4359/65536 34872/524288 ( 6.7%)
  768. planes 2308/65536 46160/1310720 ( 3.5%)
  769. vertexes 7068/65536 84816/786432 (10.8%)
  770. nodes 2563/65536 82016/2097152 ( 3.9%)
  771. texinfos 1032/12288 74304/884736 ( 8.4%)
  772. texdata 19/2048 608/65536 ( 0.9%)
  773. dispinfos 0/0 0/0 ( 0.0%)
  774. disp_verts 0/0 0/0 ( 0.0%)
  775. disp_tris 0/0 0/0 ( 0.0%)
  776. disp_lmsamples 0/0 0/0 ( 0.0%)
  777. faces 4839/65536 270984/3670016 ( 7.4%)
  778. hdr faces 4839/65536 270984/3670016 ( 7.4%)
  779. origfaces 2241/65536 125496/3670016 ( 3.4%)
  780. leaves 2573/65536 82336/2097152 ( 3.9%)
  781. leaffaces 5668/65536 11336/131072 ( 8.6%)
  782. leafbrushes 1456/65536 2912/131072 ( 2.2%)
  783. areas 2/256 16/2048 ( 0.8%)
  784. surfedges 32353/512000 129412/2048000 ( 6.3%)
  785. edges 17791/256000 71164/1024000 ( 6.9%)
  786. LDR worldlights 0/8192 0/720896 ( 0.0%)
  787. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  788. leafwaterdata 0/32768 0/393216 ( 0.0%)
  789. waterstrips 397/32768 3970/327680 ( 1.2%)
  790. waterverts 0/65536 0/786432 ( 0.0%)
  791. waterindices 6528/65536 13056/131072 (10.0%)
  792. cubemapsamples 4/1024 64/16384 ( 0.4%)
  793. overlays 0/512 0/180224 ( 0.0%)
  794. LDR lightdata [variable] 0/0 ( 0.0%)
  795. HDR lightdata [variable] 1813252/0 ( 0.0%)
  796. visdata [variable] 422914/16777216 ( 2.5%)
  797. entdata [variable] 7156/393216 ( 1.8%)
  798. LDR ambient table 2573/65536 10292/262144 ( 3.9%)
  799. HDR ambient table 2573/65536 10292/262144 ( 3.9%)
  800. LDR leaf ambient 2573/65536 72044/1835008 ( 3.9%)
  801. HDR leaf ambient 1420/65536 39760/1835008 ( 2.2%)
  802. occluders 0/0 0/0 ( 0.0%)
  803. occluder polygons 0/0 0/0 ( 0.0%)
  804. occluder vert ind 0/0 0/0 ( 0.0%)
  805. detail props [variable] 1/12 ( 8.3%)
  806. static props [variable] 1/498 ( 0.2%)
  807. pakfile [variable] 437402/0 ( 0.0%)
  808. physics [variable] 224246/4194304 ( 5.3%)
  809. physics terrain [variable] 2/1048576 ( 0.0%)
  810. Level flags = 0
  811. Total triangle count: 13559
  812. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  813. 38 seconds elapsed
  814. materialPath: E:\compiling dire\materials
  815. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  816. material "fun_/jp_wdflrs_01" not found.
  817. Material not found!: FUN_/JP_WDFLRS_01
  818. material "fun_/neotokyo/walltrim01_dj" not found.
  819. Material not found!: FUN_/NEOTOKYO/WALLTRIM01_DJ
  820. fixing up env_cubemap materials on brush sides...
  821. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  822. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  823. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  824. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  825. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  826. Building Faces...done (0)
  827. Chop Details...done (0)
  828. Find Visible Detail Sides...done (0)
  829. Merging details...done (0)
  830. FixTjuncs...
  831. PruneNodes...
  832. WriteBSP...
  833. done (1)
  834. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  835. done (0)
  836. Creating default LDR cubemaps for env_cubemap using skybox materials:
  837. skybox/sky_day01_01*.vmt
  838. ! Run buildcubemaps in the engine to get the correct cube maps.
  839. Creating default HDR cubemaps for env_cubemap using skybox materials:
  840. skybox/sky_day01_01*.vmt
  841. ! Run buildcubemaps in the engine to get the correct cube maps.
  842. Finding displacement neighbors...
  843. Finding lightmap sample positions...
  844. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  845. Building Physics collision data...
  846. done (0) (224246 bytes)
  847. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  848. Compacting texture/material tables...
  849. Reduced 1602 texinfos to 1032
  850. Reduced 23 texdatas to 19 (646 bytes to 551)
  851. materialPath: D:\steam\steamapps\SourceMods\obsidian\materials
  852. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  853. material "dev/dev_measuregeneric01b" not found.
  854. Material not found!: DEV/DEV_MEASUREGENERIC01B
  855. material "dev/dev_measuregeneric01" not found.
  856. Material not found!: DEV/DEV_MEASUREGENERIC01
  857. material "dev/dev_measurewall01d" not found.
  858. Material not found!: DEV/DEV_MEASUREWALL01D
  859. material "dev/dev_measuredoor01" not found.
  860. Material not found!: DEV/DEV_MEASUREDOOR01
  861. material "tools/toolsskip" not found.
  862. Material not found!: TOOLS/TOOLSSKIP
  863. material "dev/dev_measurecounter" not found.
  864. Material not found!: DEV/DEV_MEASURECOUNTER
  865. material "dev/dev_measureswitch03" not found.
  866. Material not found!: DEV/DEV_MEASURESWITCH03
  867. material "tools/toolsblocklight" not found.
  868. Material not found!: TOOLS/TOOLSBLOCKLIGHT
  869. material "dev/dev_measurewall01a" not found.
  870. Material not found!: DEV/DEV_MEASUREWALL01A
  871. material "tools/toolsnodraw" not found.
  872. Material not found!: TOOLS/TOOLSNODRAW
  873. fixing up env_cubemap materials on brush sides...
  874. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  875. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  876. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  877. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  878. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  879. Building Faces...done (1)
  880. FixTjuncs...
  881. PruneNodes...
  882. WriteBSP...
  883. done (0)
  884. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  885. done (0)
  886. material "skybox/sky_day01_01rt" not found.
  887. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  888. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  889. Finding displacement neighbors...
  890. Finding lightmap sample positions...
  891. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  892. Building Physics collision data...
  893. done (0) (234608 bytes)
  894. Error loading studio model "models/props_interiors/sinkkitchen01a.mdl"!
  895. Error loading studio model "models/props_c17/furnituretoilet001a.mdl"!
  896. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  897. Compacting texture/material tables...
  898. Reduced 1605 texinfos to 1073
  899. Reduced 25 texdatas to 20 (743 bytes to 630)
  900. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  901. 4 seconds elapsed
  902. 4 threads
  903. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  904. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  905. 1372 portalclusters
  906. 4218 numportals
  907. 0...1...2...3...4...5...6...7...8...9...10Optimized: 26158 visible clusters (0.00%)
  908. Total clusters visible: 456144
  909. Average clusters visible: 332
  910. Building PAS...
  911. Average clusters audible: 459
  912. visdatasize:277914 compressed from 482944
  913. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  914. 20 seconds elapsed
  915. [Reading texlights from 'lights.rad']
  916. [51 texlights parsed from 'lights.rad']
  917. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  918. 4318 faces
  919. 529845 square feet [76297680.00 square inches]
  920. 0 Displacements
  921. 0 Square Feet [0.00 Square Inches]
  922. 4318 patches before subdivision
  923. 4698 patches after subdivision
  924. 14 direct lights
  925. 0.
  926. materialPath: E:\compiling dire\materials
  927. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  928. fixing up env_cubemap materials on brush sides...
  929. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  930. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  931. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  932. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  933. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  934. Building Faces...done (0)
  935. Chop Details...done (0)
  936. Find Visible Detail Sides...done (0)
  937. Merging details...done (0)
  938. FixTjuncs...
  939. PruneNodes...
  940. WriteBSP...
  941. done (0)
  942. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  943. done (0)
  944. Creating default LDR cubemaps for env_cubemap using skybox materials:
  945. skybox/sky_day01_01*.vmt
  946. ! Run buildcubemaps in the engine to get the correct cube maps.
  947. Creating default HDR cubemaps for env_cubemap using skybox materials:
  948. skybox/sky_day01_01*.vmt
  949. ! Run buildcubemaps in the engine to get the correct cube maps.
  950. Finding displacement neighbors...
  951. Finding lightmap sample positions...
  952. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  953. Building Physics collision data...
  954. done (0) (224257 bytes)
  955. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  956. Compacting texture/material tables...
  957. Reduced 1605 texinfos to 1032
  958. Reduced 25 texdatas to 20 (743 bytes to 630)
  959. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  960. 1 second elapsed
  961. 4 threads
  962. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  963. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  964. 1351 portalclusters
  965. 4225 numportals
  966. 0...1...2...3...4...5...6...7...8...9...10Optimized: 163328 visible clusters (0.00%)
  967. Total clusters visible: 1074027
  968. Average clusters visible: 794
  969. Building PAS...
  970. Average clusters audible: 1347
  971. visdatasize:422904 compressed from 475552
  972. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  973. 1 second elapsed
  974. [Reading texlights from 'lights.rad']
  975. [52 texlights parsed from 'lights.rad']
  976. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  977. 4839 faces
  978. 528678 square feet [76129648.00 square inches]
  979. 0 Displacements
  980. 0 Square Feet [0.00 Square Inches]
  981. 4839 patches before subdivision
  982. 66017 patches after subdivision
  983. 14 direct lights
  984. 0...1...2..
  985. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000)
  986. .3...4...5.
  987. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000)
  988. ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15012692, max 1044
  989. transfer lists: 114.5 megs
  990. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  991. Build Patch/Sample Hash Table(s).....Done<0.0463 sec>
  992. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  993. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  994. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  995. Ready to Finish
  996. Object names Objects/Maxobjs Memory / Maxmem Fullness
  997. ------------ --------------- --------------- --------
  998. models 9/1024 432/49152 ( 0.9%)
  999. brushes 617/8192 7404/98304 ( 7.5%)
  1000. brushsides 4359/65536 34872/524288 ( 6.7%)
  1001. planes 2308/65536 46160/1310720 ( 3.5%)
  1002. vertexes 7068/65536 84816/786432 (10.8%)
  1003. nodes 2563/65536 82016/2097152 ( 3.9%)
  1004. texinfos 1032/12288 74304/884736 ( 8.4%)
  1005. texdata 20/2048 640/65536 ( 1.0%)
  1006. dispinfos 0/0 0/0 ( 0.0%)
  1007. disp_verts 0/0 0/0 ( 0.0%)
  1008. disp_tris 0/0 0/0 ( 0.0%)
  1009. disp_lmsamples 0/0 0/0 ( 0.0%)
  1010. faces 4839/65536 270984/3670016 ( 7.4%)
  1011. hdr faces 4839/65536 270984/3670016 ( 7.4%)
  1012. origfaces 2241/65536 125496/3670016 ( 3.4%)
  1013. leaves 2573/65536 82336/2097152 ( 3.9%)
  1014. leaffaces 5665/65536 11330/131072 ( 8.6%)
  1015. leafbrushes 1456/65536 2912/131072 ( 2.2%)
  1016. areas 2/256 16/2048 ( 0.8%)
  1017. surfedges 32353/512000 129412/2048000 ( 6.3%)
  1018. edges 17791/256000 71164/1024000 ( 6.9%)
  1019. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1020. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  1021. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1022. waterstrips 397/32768 3970/327680 ( 1.2%)
  1023. waterverts 0/65536 0/786432 ( 0.0%)
  1024. waterindices 6528/65536 13056/131072 (10.0%)
  1025. cubemapsamples 4/1024 64/16384 ( 0.4%)
  1026. overlays 0/512 0/180224 ( 0.0%)
  1027. LDR lightdata [variable] 0/0 ( 0.0%)
  1028. HDR lightdata [variable] 1944748/0 ( 0.0%)
  1029. visdata [variable] 422904/16777216 ( 2.5%)
  1030. entdata [variable] 7156/393216 ( 1.8%)
  1031. LDR ambient table 2573/65536 10292/262144 ( 3.9%)
  1032. HDR ambient table 2573/65536 10292/262144 ( 3.9%)
  1033. LDR leaf ambient 2573/65536 72044/1835008 ( 3.9%)
  1034. HDR leaf ambient 1420/65536 39760/1835008 ( 2.2%)
  1035. occluders 0/0 0/0 ( 0.0%)
  1036. occluder polygons 0/0 0/0 ( 0.0%)
  1037. occluder vert ind 0/0 0/0 ( 0.0%)
  1038. detail props [variable] 1/12 ( 8.3%)
  1039. static props [variable] 1/498 ( 0.2%)
  1040. pakfile [variable] 438059/0 ( 0.0%)
  1041. physics [variable] 224257/4194304 ( 5.3%)
  1042. physics terrain [variable] 2/1048576 ( 0.0%)
  1043. Level flags = 0
  1044. Total triangle count: 13559
  1045. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1046. 38 seconds elapsed
  1047. materialPath: E:\compiling dire\materials
  1048. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  1049. fixing up env_cubemap materials on brush sides...
  1050. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1051. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1052. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1053. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1054. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1055. Building Faces...done (0)
  1056. Chop Details...done (0)
  1057. Find Visible Detail Sides...done (0)
  1058. Merging details...done (0)
  1059. FixTjuncs...
  1060. PruneNodes...
  1061. WriteBSP...
  1062. done (0)
  1063. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  1064. done (0)
  1065. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1066. skybox/sky_day01_01*.vmt
  1067. ! Run buildcubemaps in the engine to get the correct cube maps.
  1068. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1069. skybox/sky_day01_01*.vmt
  1070. ! Run buildcubemaps in the engine to get the correct cube maps.
  1071. Finding displacement neighbors...
  1072. Finding lightmap sample positions...
  1073. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1074. Building Physics collision data...
  1075. done (0) (224257 bytes)
  1076. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1077. Compacting texture/material tables...
  1078. Reduced 1605 texinfos to 1032
  1079. Reduced 25 texdatas to 20 (743 bytes to 630)
  1080. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  1081. 1 second elapsed
  1082. 4 threads
  1083. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1084. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  1085. 1351 portalclusters
  1086. 4225 numportals
  1087. 0...1...2...3...4...5...6...7...8...9...10Optimized: 163328 visible clusters (0.00%)
  1088. Total clusters visible: 1074027
  1089. Average clusters visible: 794
  1090. Building PAS...
  1091. Average clusters audible: 1347
  1092. visdatasize:422904 compressed from 475552
  1093. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1094. 1 second elapsed
  1095. [Reading texlights from 'lights.rad']
  1096. [52 texlights parsed from 'lights.rad']
  1097. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1098. 4839 faces
  1099. 528678 square feet [76129648.00 square inches]
  1100. 0 Displacements
  1101. 0 Square Feet [0.00 Square Inches]
  1102. 4839 patches before subdivision
  1103. 66017 patches after subdivision
  1104. 14 direct lights
  1105. 0...1...2..
  1106. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000)
  1107. .3...4...5.
  1108. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000)
  1109. ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15012692, max 1044
  1110. transfer lists: 114.5 megs
  1111. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  1112. Build Patch/Sample Hash Table(s).....Done<0.0439 sec>
  1113. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1114. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1115. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1116. Ready to Finish
  1117. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1118. ------------ --------------- --------------- --------
  1119. models 9/1024 432/49152 ( 0.9%)
  1120. brushes 617/8192 7404/98304 ( 7.5%)
  1121. brushsides 4359/65536 34872/524288 ( 6.7%)
  1122. planes 2308/65536 46160/1310720 ( 3.5%)
  1123. vertexes 7068/65536 84816/786432 (10.8%)
  1124. nodes 2563/65536 82016/2097152 ( 3.9%)
  1125. texinfos 1032/12288 74304/884736 ( 8.4%)
  1126. texdata 20/2048 640/65536 ( 1.0%)
  1127. dispinfos 0/0 0/0 ( 0.0%)
  1128. disp_verts 0/0 0/0 ( 0.0%)
  1129. disp_tris 0/0 0/0 ( 0.0%)
  1130. disp_lmsamples 0/0 0/0 ( 0.0%)
  1131. faces 4839/65536 270984/3670016 ( 7.4%)
  1132. hdr faces 4839/65536 270984/3670016 ( 7.4%)
  1133. origfaces 2241/65536 125496/3670016 ( 3.4%)
  1134. leaves 2573/65536 82336/2097152 ( 3.9%)
  1135. leaffaces 5665/65536 11330/131072 ( 8.6%)
  1136. leafbrushes 1456/65536 2912/131072 ( 2.2%)
  1137. areas 2/256 16/2048 ( 0.8%)
  1138. surfedges 32353/512000 129412/2048000 ( 6.3%)
  1139. edges 17791/256000 71164/1024000 ( 6.9%)
  1140. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1141. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  1142. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1143. waterstrips 397/32768 3970/327680 ( 1.2%)
  1144. waterverts 0/65536 0/786432 ( 0.0%)
  1145. waterindices 6528/65536 13056/131072 (10.0%)
  1146. cubemapsamples 4/1024 64/16384 ( 0.4%)
  1147. overlays 0/512 0/180224 ( 0.0%)
  1148. LDR lightdata [variable] 0/0 ( 0.0%)
  1149. HDR lightdata [variable] 1944748/0 ( 0.0%)
  1150. visdata [variable] 422904/16777216 ( 2.5%)
  1151. entdata [variable] 7156/393216 ( 1.8%)
  1152. LDR ambient table 2573/65536 10292/262144 ( 3.9%)
  1153. HDR ambient table 2573/65536 10292/262144 ( 3.9%)
  1154. LDR leaf ambient 2573/65536 72044/1835008 ( 3.9%)
  1155. HDR leaf ambient 1420/65536 39760/1835008 ( 2.2%)
  1156. occluders 0/0 0/0 ( 0.0%)
  1157. occluder polygons 0/0 0/0 ( 0.0%)
  1158. occluder vert ind 0/0 0/0 ( 0.0%)
  1159. detail props [variable] 1/12 ( 8.3%)
  1160. static props [variable] 1/498 ( 0.2%)
  1161. pakfile [variable] 438059/0 ( 0.0%)
  1162. physics [variable] 224257/4194304 ( 5.3%)
  1163. physics terrain [variable] 2/1048576 ( 0.0%)
  1164. Level flags = 0
  1165. Total triangle count: 13559
  1166. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1167. 38 seconds elapsed
  1168. materialPath: E:\compiling dire\materials
  1169. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  1170. fixing up env_cubemap materials on brush sides...
  1171. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1172. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1173. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1174. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1175. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1176. Building Faces...done (0)
  1177. Chop Details...done (0)
  1178. Find Visible Detail Sides...done (0)
  1179. Merging details...done (0)
  1180. FixTjuncs...
  1181. PruneNodes...
  1182. WriteBSP...
  1183. done (1)
  1184. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  1185. done (0)
  1186. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1187. skybox/sky_day01_01*.vmt
  1188. ! Run buildcubemaps in the engine to get the correct cube maps.
  1189. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1190. skybox/sky_day01_01*.vmt
  1191. ! Run buildcubemaps in the engine to get the correct cube maps.
  1192. Finding displacement neighbors...
  1193. Finding lightmap sample positions...
  1194. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1195. Building Physics collision data...
  1196. done (0) (224257 bytes)
  1197. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1198. Compacting texture/material tables...
  1199. Reduced 1641 texinfos to 1042
  1200. Reduced 26 texdatas to 21 (813 bytes to 700)
  1201. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  1202. 1 second elapsed
  1203. 4 threads
  1204. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1205. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  1206. 1351 portalclusters
  1207. 4225 numportals
  1208. 0...1...2...3...4...5...6...7...8...9...10Optimized: 163328 visible clusters (0.00%)
  1209. Total clusters visible: 1074027
  1210. Average clusters visible: 794
  1211. Building PAS...
  1212. Average clusters audible: 1347
  1213. visdatasize:422904 compressed from 475552
  1214. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1215. 1 second elapsed
  1216. [Reading texlights from 'lights.rad']
  1217. [52 texlights parsed from 'lights.rad']
  1218. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1219. 4838 faces
  1220. 528678 square feet [76129648.00 square inches]
  1221. 0 Displacements
  1222. 0 Square Feet [0.00 Square Inches]
  1223. 4838 patches before subdivision
  1224. 66016 patches after subdivision
  1225. 14 direct lights
  1226. 0...1...2..
  1227. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000)
  1228. .3...4...5.
  1229. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000)
  1230. ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15065226, max 1044
  1231. transfer lists: 114.9 megs
  1232. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  1233. Build Patch/Sample Hash Table(s).....Done<0.0437 sec>
  1234. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1235. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1236. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1237. Ready to Finish
  1238. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1239. ------------ --------------- --------------- --------
  1240. models 9/1024 432/49152 ( 0.9%)
  1241. brushes 617/8192 7404/98304 ( 7.5%)
  1242. brushsides 4359/65536 34872/524288 ( 6.7%)
  1243. planes 2308/65536 46160/1310720 ( 3.5%)
  1244. vertexes 7066/65536 84792/786432 (10.8%)
  1245. nodes 2563/65536 82016/2097152 ( 3.9%)
  1246. texinfos 1042/12288 75024/884736 ( 8.5%)
  1247. texdata 21/2048 672/65536 ( 1.0%)
  1248. dispinfos 0/0 0/0 ( 0.0%)
  1249. disp_verts 0/0 0/0 ( 0.0%)
  1250. disp_tris 0/0 0/0 ( 0.0%)
  1251. disp_lmsamples 0/0 0/0 ( 0.0%)
  1252. faces 4838/65536 270928/3670016 ( 7.4%)
  1253. hdr faces 4838/65536 270928/3670016 ( 7.4%)
  1254. origfaces 2240/65536 125440/3670016 ( 3.4%)
  1255. leaves 2573/65536 82336/2097152 ( 3.9%)
  1256. leaffaces 5664/65536 11328/131072 ( 8.6%)
  1257. leafbrushes 1451/65536 2902/131072 ( 2.2%)
  1258. areas 2/256 16/2048 ( 0.8%)
  1259. surfedges 32327/512000 129308/2048000 ( 6.3%)
  1260. edges 17778/256000 71112/1024000 ( 6.9%)
  1261. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1262. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  1263. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1264. waterstrips 393/32768 3930/327680 ( 1.2%)
  1265. waterverts 0/65536 0/786432 ( 0.0%)
  1266. waterindices 6456/65536 12912/131072 ( 9.9%)
  1267. cubemapsamples 4/1024 64/16384 ( 0.4%)
  1268. overlays 0/512 0/180224 ( 0.0%)
  1269. LDR lightdata [variable] 0/0 ( 0.0%)
  1270. HDR lightdata [variable] 1977360/0 ( 0.0%)
  1271. visdata [variable] 422904/16777216 ( 2.5%)
  1272. entdata [variable] 7157/393216 ( 1.8%)
  1273. LDR ambient table 2573/65536 10292/262144 ( 3.9%)
  1274. HDR ambient table 2573/65536 10292/262144 ( 3.9%)
  1275. LDR leaf ambient 2573/65536 72044/1835008 ( 3.9%)
  1276. HDR leaf ambient 1420/65536 39760/1835008 ( 2.2%)
  1277. occluders 0/0 0/0 ( 0.0%)
  1278. occluder polygons 0/0 0/0 ( 0.0%)
  1279. occluder vert ind 0/0 0/0 ( 0.0%)
  1280. detail props [variable] 1/12 ( 8.3%)
  1281. static props [variable] 1/498 ( 0.2%)
  1282. pakfile [variable] 438695/0 ( 0.0%)
  1283. physics [variable] 224257/4194304 ( 5.3%)
  1284. physics terrain [variable] 2/1048576 ( 0.0%)
  1285. Level flags = 0
  1286. Total triangle count: 13539
  1287. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1288. 37 seconds elapsed
  1289. materialPath: E:\compiling dire\materials
  1290. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  1291. fixing up env_cubemap materials on brush sides...
  1292. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1293. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1294. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1295. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1296. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1297. Building Faces...done (0)
  1298. Chop Details...done (0)
  1299. Find Visible Detail Sides...done (0)
  1300. Merging details...done (0)
  1301. FixTjuncs...
  1302. PruneNodes...
  1303. WriteBSP...
  1304. done (1)
  1305. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  1306. done (0)
  1307. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1308. skybox/sky_day01_01*.vmt
  1309. ! Run buildcubemaps in the engine to get the correct cube maps.
  1310. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1311. skybox/sky_day01_01*.vmt
  1312. ! Run buildcubemaps in the engine to get the correct cube maps.
  1313. Finding displacement neighbors...
  1314. Finding lightmap sample positions...
  1315. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1316. Building Physics collision data...
  1317. done (0) (224257 bytes)
  1318. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1319. Compacting texture/material tables...
  1320. Reduced 1641 texinfos to 1042
  1321. Reduced 26 texdatas to 21 (813 bytes to 700)
  1322. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  1323. 1 second elapsed
  1324. 4 threads
  1325. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1326. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  1327. 1351 portalclusters
  1328. 4225 numportals
  1329. 0...1...2...3...4...5...6...7...8...9...10Optimized: 163328 visible clusters (0.00%)
  1330. Total clusters visible: 1074027
  1331. Average clusters visible: 794
  1332. Building PAS...
  1333. Average clusters audible: 1347
  1334. visdatasize:422904 compressed from 475552
  1335. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1336. 1 second elapsed
  1337. [Reading texlights from 'lights.rad']
  1338. [52 texlights parsed from 'lights.rad']
  1339. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1340. 4838 faces
  1341. 528678 square feet [76129648.00 square inches]
  1342. 0 Displacements
  1343. 0 Square Feet [0.00 Square Inches]
  1344. 4838 patches before subdivision
  1345. 66016 patches after subdivision
  1346. 14 direct lights
  1347. 0...1...2..
  1348. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000)
  1349. .3...4...5.
  1350. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000)
  1351. ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15065226, max 1044
  1352. transfer lists: 114.9 megs
  1353. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  1354. Build Patch/Sample Hash Table(s).....Done<0.0485 sec>
  1355. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1356. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1357. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1358. Ready to Finish
  1359. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1360. ------------ --------------- --------------- --------
  1361. models 9/1024 432/49152 ( 0.9%)
  1362. brushes 617/8192 7404/98304 ( 7.5%)
  1363. brushsides 4359/65536 34872/524288 ( 6.7%)
  1364. planes 2308/65536 46160/1310720 ( 3.5%)
  1365. vertexes 7066/65536 84792/786432 (10.8%)
  1366. nodes 2563/65536 82016/2097152 ( 3.9%)
  1367. texinfos 1042/12288 75024/884736 ( 8.5%)
  1368. texdata 21/2048 672/65536 ( 1.0%)
  1369. dispinfos 0/0 0/0 ( 0.0%)
  1370. disp_verts 0/0 0/0 ( 0.0%)
  1371. disp_tris 0/0 0/0 ( 0.0%)
  1372. disp_lmsamples 0/0 0/0 ( 0.0%)
  1373. faces 4838/65536 270928/3670016 ( 7.4%)
  1374. hdr faces 4838/65536 270928/3670016 ( 7.4%)
  1375. origfaces 2240/65536 125440/3670016 ( 3.4%)
  1376. leaves 2573/65536 82336/2097152 ( 3.9%)
  1377. leaffaces 5664/65536 11328/131072 ( 8.6%)
  1378. leafbrushes 1451/65536 2902/131072 ( 2.2%)
  1379. areas 2/256 16/2048 ( 0.8%)
  1380. surfedges 32327/512000 129308/2048000 ( 6.3%)
  1381. edges 17778/256000 71112/1024000 ( 6.9%)
  1382. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1383. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  1384. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1385. waterstrips 393/32768 3930/327680 ( 1.2%)
  1386. waterverts 0/65536 0/786432 ( 0.0%)
  1387. waterindices 6456/65536 12912/131072 ( 9.9%)
  1388. cubemapsamples 4/1024 64/16384 ( 0.4%)
  1389. overlays 0/512 0/180224 ( 0.0%)
  1390. LDR lightdata [variable] 0/0 ( 0.0%)
  1391. HDR lightdata [variable] 1977360/0 ( 0.0%)
  1392. visdata [variable] 422904/16777216 ( 2.5%)
  1393. entdata [variable] 7157/393216 ( 1.8%)
  1394. LDR ambient table 2573/65536 10292/262144 ( 3.9%)
  1395. HDR ambient table 2573/65536 10292/262144 ( 3.9%)
  1396. LDR leaf ambient 2573/65536 72044/1835008 ( 3.9%)
  1397. HDR leaf ambient 1420/65536 39760/1835008 ( 2.2%)
  1398. occluders 0/0 0/0 ( 0.0%)
  1399. occluder polygons 0/0 0/0 ( 0.0%)
  1400. occluder vert ind 0/0 0/0 ( 0.0%)
  1401. detail props [variable] 1/12 ( 8.3%)
  1402. static props [variable] 1/498 ( 0.2%)
  1403. pakfile [variable] 438695/0 ( 0.0%)
  1404. physics [variable] 224257/4194304 ( 5.3%)
  1405. physics terrain [variable] 2/1048576 ( 0.0%)
  1406. Level flags = 0
  1407. Total triangle count: 13539
  1408. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1409. 35 seconds elapsed
  1410. materialPath: E:\compiling dire\materials
  1411. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  1412. fixing up env_cubemap materials on brush sides...
  1413. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1414. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1415. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1416. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1417. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1418. Building Faces...done (0)
  1419. Chop Details...done (0)
  1420. Find Visible Detail Sides...done (0)
  1421. Merging details...done (0)
  1422. FixTjuncs...
  1423. PruneNodes...
  1424. WriteBSP...
  1425. done (1)
  1426. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  1427. done (0)
  1428. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1429. skybox/sky_day01_01*.vmt
  1430. ! Run buildcubemaps in the engine to get the correct cube maps.
  1431. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1432. skybox/sky_day01_01*.vmt
  1433. ! Run buildcubemaps in the engine to get the correct cube maps.
  1434. Finding displacement neighbors...
  1435. Finding lightmap sample positions...
  1436. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1437. Building Physics collision data...
  1438. done (0) (224257 bytes)
  1439. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1440. Compacting texture/material tables...
  1441. Reduced 1641 texinfos to 1042
  1442. Reduced 26 texdatas to 21 (813 bytes to 700)
  1443. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  1444. 1 second elapsed
  1445. 4 threads
  1446. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1447. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  1448. 1351 portalclusters
  1449. 4225 numportals
  1450. 0...1...2...3...4...5...6...7...8...9...10Optimized: 163328 visible clusters (0.00%)
  1451. Total clusters visible: 1074027
  1452. Average clusters visible: 794
  1453. Building PAS...
  1454. Average clusters audible: 1347
  1455. visdatasize:422904 compressed from 475552
  1456. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1457. 1 second elapsed
  1458. [Reading texlights from 'lights.rad']
  1459. [52 texlights parsed from 'lights.rad']
  1460. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1461. 4838 faces
  1462. 528678 square feet [76129648.00 square inches]
  1463. 0 Displacements
  1464. 0 Square Feet [0.00 Square Inches]
  1465. 4838 patches before subdivision
  1466. 66016 patches after subdivision
  1467. 14 direct lights
  1468. 0...1...2..
  1469. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000)
  1470. .3...4...5.
  1471. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000)
  1472. ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15065226, max 1044
  1473. transfer lists: 114.9 megs
  1474. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  1475. Build Patch/Sample Hash Table(s).....Done<0.0431 sec>
  1476. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1477. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1478. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1479. Ready to Finish
  1480. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1481. ------------ --------------- --------------- --------
  1482. models 9/1024 432/49152 ( 0.9%)
  1483. brushes 617/8192 7404/98304 ( 7.5%)
  1484. brushsides 4359/65536 34872/524288 ( 6.7%)
  1485. planes 2308/65536 46160/1310720 ( 3.5%)
  1486. vertexes 7066/65536 84792/786432 (10.8%)
  1487. nodes 2563/65536 82016/2097152 ( 3.9%)
  1488. texinfos 1042/12288 75024/884736 ( 8.5%)
  1489. texdata 21/2048 672/65536 ( 1.0%)
  1490. dispinfos 0/0 0/0 ( 0.0%)
  1491. disp_verts 0/0 0/0 ( 0.0%)
  1492. disp_tris 0/0 0/0 ( 0.0%)
  1493. disp_lmsamples 0/0 0/0 ( 0.0%)
  1494. faces 4838/65536 270928/3670016 ( 7.4%)
  1495. hdr faces 4838/65536 270928/3670016 ( 7.4%)
  1496. origfaces 2240/65536 125440/3670016 ( 3.4%)
  1497. leaves 2573/65536 82336/2097152 ( 3.9%)
  1498. leaffaces 5664/65536 11328/131072 ( 8.6%)
  1499. leafbrushes 1451/65536 2902/131072 ( 2.2%)
  1500. areas 2/256 16/2048 ( 0.8%)
  1501. surfedges 32327/512000 129308/2048000 ( 6.3%)
  1502. edges 17778/256000 71112/1024000 ( 6.9%)
  1503. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1504. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  1505. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1506. waterstrips 393/32768 3930/327680 ( 1.2%)
  1507. waterverts 0/65536 0/786432 ( 0.0%)
  1508. waterindices 6456/65536 12912/131072 ( 9.9%)
  1509. cubemapsamples 4/1024 64/16384 ( 0.4%)
  1510. overlays 0/512 0/180224 ( 0.0%)
  1511. LDR lightdata [variable] 0/0 ( 0.0%)
  1512. HDR lightdata [variable] 1977360/0 ( 0.0%)
  1513. visdata [variable] 422904/16777216 ( 2.5%)
  1514. entdata [variable] 7157/393216 ( 1.8%)
  1515. LDR ambient table 2573/65536 10292/262144 ( 3.9%)
  1516. HDR ambient table 2573/65536 10292/262144 ( 3.9%)
  1517. LDR leaf ambient 2573/65536 72044/1835008 ( 3.9%)
  1518. HDR leaf ambient 1420/65536 39760/1835008 ( 2.2%)
  1519. occluders 0/0 0/0 ( 0.0%)
  1520. occluder polygons 0/0 0/0 ( 0.0%)
  1521. occluder vert ind 0/0 0/0 ( 0.0%)
  1522. detail props [variable] 1/12 ( 8.3%)
  1523. static props [variable] 1/498 ( 0.2%)
  1524. pakfile [variable] 438695/0 ( 0.0%)
  1525. physics [variable] 224257/4194304 ( 5.3%)
  1526. physics terrain [variable] 2/1048576 ( 0.0%)
  1527. Level flags = 0
  1528. Total triangle count: 13539
  1529. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1530. 36 seconds elapsed
  1531. materialPath: E:\compiling dire\materials
  1532. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  1533. fixing up env_cubemap materials on brush sides...
  1534. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1535. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1536. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1537. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  1538. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1539. Building Faces...done (0)
  1540. Chop Details...done (0)
  1541. Find Visible Detail Sides...done (0)
  1542. Merging details...done (0)
  1543. FixTjuncs...
  1544. PruneNodes...
  1545. WriteBSP...
  1546. done (0)
  1547. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  1548. done (0)
  1549. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1550. skybox/sky_day01_01*.vmt
  1551. ! Run buildcubemaps in the engine to get the correct cube maps.
  1552. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1553. skybox/sky_day01_01*.vmt
  1554. ! Run buildcubemaps in the engine to get the correct cube maps.
  1555. Finding displacement neighbors...
  1556. Finding lightmap sample positions...
  1557. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1558. Building Physics collision data...
  1559. done (0) (225730 bytes)
  1560. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1561. Compacting texture/material tables...
  1562. Reduced 1785 texinfos to 1160
  1563. Reduced 36 texdatas to 30 (1088 bytes to 951)
  1564. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  1565. 2 seconds elapsed
  1566. 4 threads
  1567. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1568. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  1569. 1494 portalclusters
  1570. 5014 numportals
  1571. 0...1...2...3...4...5...6...7...8...9...10Optimized: 175886 visible clusters (0.00%)
  1572. Total clusters visible: 1741842
  1573. Average clusters visible: 1165
  1574. Building PAS...
  1575. Average clusters audible: 1493
  1576. visdatasize:541281 compressed from 573696
  1577. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1578. 2 seconds elapsed
  1579. [Reading texlights from 'lights.rad']
  1580. [52 texlights parsed from 'lights.rad']
  1581. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  1582. 5039 faces
  1583. 532713 square feet [76710680.00 square inches]
  1584. 0 Displacements
  1585. 0 Square Feet [0.00 Square Inches]
  1586. 5039 patches before subdivision
  1587. 67209 patches after subdivision
  1588. 14 direct lights
  1589. 0..
  1590. WARNING: Too many light styles on a face at (1027.853638, 1312.000000, -63.000000)
  1591. WARNING: Too many light styles on a face at (1032.000000, 1791.000000, -27.999565)
  1592. WARNING: Too many light styles on a face at (1512.000000, 1791.000000, 312.000000)
  1593. WARNING: Too many light styles on a face at (2008.000000, 1791.000000, 312.000000)
  1594. WARNING: Too many light styles on a face at (1528.000000, 1791.000000, -27.999567)
  1595. WARNING: Too many light styles on a face at (1424.000000, 1527.000000, -60.000000)
  1596. WARNING: Too many light styles on a face at (1052.000000, 1527.000000, -60.000000)
  1597. WARNING: Too many light styles on a face at (1028.000000, 1536.000000, -55.000000)
  1598. WARNING: Too many light styles on a face at (1287.000000, 1236.000000, 231.999985)
  1599. WARNING: Too many light styles on a face at (1111.000000, 1236.000000, 216.000000)
  1600. WARNING: Too many light styles on a face at (1028.000000, 1236.000000, -55.000000)
  1601. .
  1602. WARNING: Too many light styles on a face at (1287.000000, 1228.000000, 231.999985)
  1603. WARNING: Too many light styles on a face at (1111.000000, 1228.000000, 216.000000)
  1604. WARNING: Too many light styles on a face at (1528.000000, 1791.000000, -72.000000)
  1605. WARNING: Too many light styles on a face at (1032.000000, 1791.000000, -72.000000)
  1606. WARNING: Too many light styles on a face at (1127.000000, 1200.000000, 120.000000)
  1607. WARNING: Too many light styles on a face at (1127.000000, 1200.000000, 168.000000)
  1608. WARNING: Too many light styles on a face at (1319.000000, 1200.000000, 232.000000)
  1609. WARNING: Too many light styles on a face at (1136.000000, 1207.000000, 232.000000)
  1610. WARNING: Too many light styles on a face at (1296.000000, 1207.000000, 232.000000)
  1611. WARNING: Too many light styles on a face at (1287.000000, 1216.000000, 232.000000)
  1612. WARNING: Too many light styles on a face at (1111.000000, 1216.000000, 216.000000)
  1613. WARNING: Too many light styles on a face at (1120.000000, 1207.000000, 232.000000)
  1614. WARNING: Too many light styles on a face at (1088.000000, 1184.000000, -55.000000)
  1615. 1...
  1616. WARNING: Too many light styles on a face at (1319.000000, 1020.000000, 200.000000)
  1617. WARNING: Too many light styles on a face at (1127.000000, 672.000000, 168.000000)
  1618. WARNING: Too many light styles on a face at (1127.000000, 176.000000, 168.000000)
  1619. WARNING: Too many light styles on a face at (1127.000000, 672.000000, 120.000000)
  1620. WARNING: Too many light styles on a face at (1127.000000, 176.000000, 120.000000)
  1621. WARNING: Too many light styles on a face at (1127.000000, 1020.000000, 168.000000)
  1622. WARNING: Too many light styles on a face at (1127.000000, 1020.000000, 120.000000)
  1623. 2.
  1624. WARNING: Too many light styles on a face at (1116.000000, 679.000000, 168.000000)
  1625. WARNING: Too many light styles on a face at (1120.000000, 4.000000, -55.000000)
  1626. WARNING: Too many light styles on a face at (1108.000000, 679.000000, 216.000000)
  1627. WARNING: Too many light styles on a face at (1103.000000, 736.000000, 167.999969)
  1628. WARNING: Too many light styles on a face at (1028.000000, 64.000000, -55.000000)
  1629. WARNING: Too many light styles on a face at (1028.000000, 320.000000, -55.000000)
  1630. WARNING: Too many light styles on a face at (1056.000000, 400.000000, -55.000000)
  1631. WARNING: Too many light styles on a face at (320.000000, 1536.000000, -127.000000)
  1632. WARNING: Too many light styles on a face at (688.000000, 1536.000000, -127.000000)
  1633. WARNING: Too many light styles on a face at (256.000000, 1232.000000, -127.000000)
  1634. WARNING: Too many light styles on a face at (592.000000, 1184.000000, -127.000000)
  1635. WARNING: Too many light styles on a face at (752.000000, 1788.000000, -127.000000)
  1636. WARNING: Too many light styles on a face at (384.000000, 1788.000000, -127.000000)
  1637. WARNING: Too many light styles on a face at (784.000000, 1536.000000, -55.000000)
  1638. WARNING: Too many light styles on a face at (656.000000, 1232.000000, -55.000000)
  1639. WARNING: Too many light styles on a face at (864.000000, 1216.000000, -55.000000)
  1640. WARNING: Too many light styles on a face at (656.000000, 1216.000000, -55.000000)
  1641. WARNING: Too many light styles on a face at (392.000000, 1791.000000, 152.000000)
  1642. WARNING: Too many light styles on a face at (296.000000, 1791.000000, 360.000000)
  1643. WARNING: Too many light styles on a face at (760.000000, 1791.000000, 152.000000)
  1644. WARNING: Too many light styles on a face at (952.000000, 1791.000000, 328.000000)
  1645. WARNING: Too many light styles on a face at (1000.000000, 1791.000000, 152.000000)
  1646. WARNING: Too many light styles on a face at (1000.000000, 1791.000000, 328.000000)
  1647. WARNING: Too many light styles on a face at (1020.000000, 1527.000000, -60.000000)
  1648. WARNING: Too many light styles on a face at (1000.000000, 1791.000000, -60.000000)
  1649. WARNING: Too many light styles on a face at (760.000000, 1791.000000, -60.000000)
  1650. WARNING: Too many light styles on a face at (392.000000, 1791.000000, -60.000000)
  1651. WARNING: Too many light styles on a face at (711.000000, 1312.000000, -72.000000)
  1652. WARNING: Too many light styles on a face at (719.853638, 1312.000000, -63.000000)
  1653. WARNING: Too many light styles on a face at (647.000000, 1232.000000, -60.000000)
  1654. WARNING: Too many light styles on a face at (647.000000, 1216.000000, -60.000000)
  1655. WARNING: Too many light styles on a face at (3.200001, 4.825001, -47.000000)
  1656. WARNING: Too many light styles on a face at (27.325001, 171.000000, -47.000000)
  1657. WARNING: Too many light styles on a face at (74.000000, 266.380005, -47.000000)
  1658. WARNING: Too many light styles on a face at (46.880001, 391.000000, -47.000000)
  1659. WARNING: Too many light styles on a face at (74.880005, 391.000000, -47.000000)
  1660. WARNING: Too many light styles on a face at (74.879997, 400.000000, -47.000000)
  1661. WARNING: Too many light styles on a face at (74.880005, 418.000000, -47.000000)
  1662. WARNING: Too many light styles on a face at (74.879997, 421.500000, -47.000000)
  1663. WARNING: Too many light styles on a face at (77.494293, 52.523712, -47.000000)
  1664. WARNING: Too many light styles on a face at (79.266670, 58.777637, -47.000000)
  1665. WARNING: Too many light styles on a face at (76.583336, 2.333332, -47.000000)
  1666. WARNING: Too many light styles on a face at (77.699997, 148.175003, -47.000000)
  1667. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000)
  1668. WARNING: Too many light styles on a face at (77.699997, 430.174988, -47.000000)
  1669. WARNING: Too many light styles on a face at (85.000000, 273.500000, -47.000000)
  1670. WARNING: Too many light styles on a face at (85.000000, 320.500000, -47.000000)
  1671. WARNING: Too many light styles on a face at (85.000000, 387.000000, -47.000000)
  1672. WARNING: Too many light styles on a face at (88.125000, 387.000000, -47.000000)
  1673. WARNING: Too many light styles on a face at (112.000000, 273.500000, -47.000000)
  1674. WARNING: Too many light styles on a face at (112.000000, 387.000000, -47.000000)
  1675. WARNING: Too many light styles on a face at (117.625000, 387.000000, -47.000000)
  1676. WARNING: Too many light styles on a face at (181.125000, 113.500000, -47.000000)
  1677. WARNING: Too many light styles on a face at (181.125000, 387.000000, -47.000000)
  1678. WARNING: Too many light styles on a face at (87.125000, 391.000000, -47.000000)
  1679. WARNING: Too many light styles on a face at (118.125000, 391.000000, -47.000000)
  1680. WARNING: Too many light styles on a face at (87.125000, 416.500000, -47.000000)
  1681. WARNING: Too many light styles on a face at (87.125000, 418.000000, -47.000000)
  1682. WARNING: Too many light styles on a face at (213.125000, 81.000000, -47.000000)
  1683. WARNING: Too many light styles on a face at (243.125000, 49.000000, -47.000000)
  1684. WARNING: Too many light styles on a face at (278.625000, 81.000000, -47.000000)
  1685. WARNING: Too many light styles on a face at (213.125000, 88.000000, -47.000000)
  1686. WARNING: Too many light styles on a face at (223.199997, 98.999947, -47.000000)
  1687. WARNING: Too many light styles on a face at (223.199997, 169.000000, -47.000000)
  1688. WARNING: Too many light styles on a face at (213.125000, 181.000000, -47.000000)
  1689. WARNING: Too many light styles on a face at (213.125000, 323.500000, -47.000000)
  1690. WARNING: Too many light styles on a face at (243.125000, 323.500000, -47.000000)
  1691. WARNING: Too many light styles on a face at (278.625000, 323.500000, -47.000000)
  1692. WARNING: Too many light styles on a face at (295.825012, 87.000000, -47.000000)
  1693. WARNING: Too many light styles on a face at (293.200012, 323.500000, -47.000000)
  1694. WARNING: Too many light styles on a face at (306.000000, 323.500000, -47.000000)
  1695. WARNING: Too many light styles on a face at (313.125000, 56.000000, -47.000000)
  1696. WARNING: Too many light styles on a face at (313.125000, 323.500000, -47.000000)
  1697. WARNING: Too many light styles on a face at (345.125000, 323.500000, -47.000000)
  1698. .
  1699. WARNING: Too many light styles on a face at (427.000000, 320.174988, -47.000000)
  1700. WARNING: Too many light styles on a face at (427.700012, 181.175003, -47.000000)
  1701. WARNING: Too many light styles on a face at (427.700012, 114.175003, -47.000000)
  1702. WARNING: Too many light styles on a face at (213.125000, 417.500000, -47.000000)
  1703. WARNING: Too many light styles on a face at (341.125000, 423.500000, -47.000000)
  1704. WARNING: Too many light styles on a face at (427.700012, 430.174988, -47.000000)
  1705. WARNING: Too many light styles on a face at (74.879997, 273.500000, -47.000000)
  1706. WARNING: Too many light styles on a face at (76.381065, 46.196671, -47.000000)
  1707. WARNING: Too many light styles on a face at (213.125000, 167.000000, -47.000000)
  1708. WARNING: Too many light styles on a face at (225.000000, 96.699951, -47.000000)
  1709. WARNING: Too many light styles on a face at (225.000000, 172.300003, -47.000000)
  1710. WARNING: Too many light styles on a face at (295.825012, 323.500000, -47.000000)
  1711. WARNING: Too many light styles on a face at (226.000000, 390.000000, -47.000000)
  1712. WARNING: Too many light styles on a face at (231.125000, 391.000000, -47.000000)
  1713. WARNING: Too many light styles on a face at (334.000000, 390.000000, -47.000000)
  1714. WARNING: Too many light styles on a face at (77.533646, 19.347134, -47.000000)
  1715. WARNING: Too many light styles on a face at (77.699997, 192.175003, -47.000000)
  1716. WARNING: Too many light styles on a face at (230.625000, 167.000000, -47.000000)
  1717. WARNING: Too many light styles on a face at (87.125000, 425.000000, -47.000000)
  1718. WARNING: Too many light styles on a face at (439.000000, 3.500000, -12.000001)
  1719. WARNING: Too many light styles on a face at (439.000000, 443.000000, 96.000000)
  1720. WARNING: Too many light styles on a face at (615.000000, 239.000000, -16.000000)
  1721. WARNING: Too many light styles on a face at (624.000000, 447.000000, -7.000000)
  1722. WARNING: Too many light styles on a face at (624.000000, 207.000000, -7.000000)
  1723. WARNING: Too many light styles on a face at (448.000000, 430.000000, 96.000000)
  1724. WARNING: Too many light styles on a face at (610.666687, 172.333328, -7.000000)
  1725. WARNING: Too many light styles on a face at (610.919067, 179.333252, -16.000000)
  1726. WARNING: Too many light styles on a face at (238.000000, 154.000000, 72.000000)
  1727. WARNING: Too many light styles on a face at (238.000000, 154.000000, 77.714996)
  1728. WARNING: Too many light styles on a face at (259.000000, 154.000000, 72.000000)
  1729. WARNING: Too many light styles on a face at (280.000000, 154.000000, 72.000000)
  1730. WARNING: Too many light styles on a face at (280.000000, 154.000000, 82.150002)
  1731. WARNING: Too many light styles on a face at (416.850006, 430.000000, 118.775002)
  1732. WARNING: Too many light styles on a face at (226.000000, 415.000000, 73.000000)
  1733. WARNING: Too many light styles on a face at (334.000000, 415.000000, 73.000000)
  1734. WARNING: Too many light styles on a face at (423.000000, 158.550003, 118.775002)
  1735. WARNING: Too many light styles on a face at (213.000000, 158.000000, 125.000000)
  1736. WARNING: Too many light styles on a face at (220.750000, 158.000000, 125.000000)
  1737. WARNING: Too many light styles on a face at (279.500000, 364.500000, 125.000000)
  1738. WARNING: Too many light styles on a face at (296.750000, 158.000000, 125.000000)
  1739. WARNING: Too many light styles on a face at (217.000000, 338.000000, 124.000000)
  1740. WARNING: Too many light styles on a face at (286.000000, 329.000000, 124.000000)
  1741. WARNING: Too many light styles on a face at (286.000000, 338.000000, 121.000000)
  1742. .
  1743. WARNING: Too many light styles on a face at (423.000000, 158.550003, 70.000000)
  1744. WARNING: Too many light styles on a face at (331.000000, 415.000000, 70.000000)
  1745. WARNING: Too many light styles on a face at (334.000000, 393.716003, 70.316360)
  1746. WARNING: Too many light styles on a face at (223.000000, 415.000000, 70.000000)
  1747. WARNING: Too many light styles on a face at (226.000000, 393.716003, 70.316360)
  1748. WARNING: Too many light styles on a face at (278.000000, 156.000000, 72.000000)
  1749. WARNING: Too many light styles on a face at (278.000000, 156.000000, 82.150002)
  1750. WARNING: Too many light styles on a face at (423.000000, 156.000000, 118.775002)
  1751. WARNING: Too many light styles on a face at (283.250000, 156.000000, 125.000000)
  1752. WARNING: Too many light styles on a face at (239.250000, 156.000000, 125.000000)
  1753. WARNING: Too many light styles on a face at (256.569946, 156.000000, 71.000000)
  1754. WARNING: Too many light styles on a face at (275.069946, 156.000000, 71.000000)
  1755. WARNING: Too many light styles on a face at (257.000000, 155.675018, 82.150002)
  1756. WARNING: Too many light styles on a face at (276.029907, 156.000000, 77.000000)
  1757. WARNING: Too many light styles on a face at (257.529907, 156.000000, 77.000000)
  1758. WARNING: Too many light styles on a face at (257.000000, 155.675018, 72.000000)
  1759. WARNING: Too many light styles on a face at (215.750000, 156.000000, 125.000000)
  1760. WARNING: Too many light styles on a face at (236.000000, 155.324997, 73.714996)
  1761. WARNING: Too many light styles on a face at (345.533356, 141.478790, 125.000000)
  1762. WARNING: Too many light styles on a face at (334.439789, 141.605515, 125.000000)
  1763. WARNING: Too many light styles on a face at (331.000000, 140.000000, 125.000000)
  1764. WARNING: Too many light styles on a face at (298.333344, 141.277771, 125.000000)
  1765. WARNING: Too many light styles on a face at (284.250000, 7.500000, 125.000000)
  1766. WARNING: Too many light styles on a face at (303.111115, 1.166657, 125.000000)
  1767. WARNING: Too many light styles on a face at (423.000000, 0.050003, 118.775002)
  1768. WARNING: Too many light styles on a face at (339.000000, 137.333328, 121.000000)
  1769. WARNING: Too many light styles on a face at (335.683777, 126.051308, 124.000000)
  1770. WARNING: Too many light styles on a face at (331.051361, 130.683777, 124.000000)
  1771. WARNING: Too many light styles on a face at (331.243896, 137.893982, 124.000000)
  1772. WARNING: Too many light styles on a face at (335.683777, 141.948685, 124.000000)
  1773. WARNING: Too many light styles on a face at (240.850006, 116.000000, 69.000000)
  1774. WARNING: Too many light styles on a face at (280.000000, 116.000000, 82.150002)
  1775. WARNING: Too many light styles on a face at (237.675003, 116.000000, 72.000000)
  1776. WARNING: Too many light styles on a face at (237.675003, 116.000000, 82.150002)
  1777. WARNING: Too many light styles on a face at (259.000000, 116.000000, 82.150002)
  1778. WARNING: Too many light styles on a face at (240.850006, 116.000000, 75.000000)
  1779. WARNING: Too many light styles on a face at (259.000000, 121.000000, 125.000000)
  1780. WARNING: Too many light styles on a face at (259.000000, 139.500000, 125.000000)
  1781. WARNING: Too many light styles on a face at (265.750000, 121.000000, 125.000000)
  1782. WARNING: Too many light styles on a face at (215.750000, 121.000000, 125.000000)
  1783. WARNING: Too many light styles on a face at (280.000000, 118.850105, 71.000000)
  1784. WARNING: Too many light styles on a face at (280.000000, 137.350098, 71.000000)
  1785. WARNING: Too many light styles on a face at (238.000000, 129.609955, 71.000000)
  1786. WARNING: Too many light styles on a face at (238.000000, 148.109955, 71.000000)
  1787. WARNING: Too many light styles on a face at (236.000000, 148.109955, 88.000000)
  1788. WARNING: Too many light styles on a face at (236.000000, 129.609955, 75.000000)
  1789. WARNING: Too many light styles on a face at (236.000000, 148.109955, 75.000000)
  1790. WARNING: Too many light styles on a face at (236.000000, 135.000000, 82.150002)
  1791. WARNING: Too many light styles on a face at (278.000000, 118.850014, 88.000000)
  1792. WARNING: Too many light styles on a face at (257.000000, 135.000000, 125.650002)
  1793. WARNING: Too many light styles on a face at (240.418945, 134.110703, 81.500000)
  1794. WARNING: Too many light styles on a face at (238.000000, 129.800003, 72.000000)
  1795. 3
  1796. WARNING: Too many light styles on a face at (238.000000, 138.665512, 72.000000)
  1797. WARNING: Too many light styles on a face at (238.000000, 138.665512, 81.500000)
  1798. WARNING: Too many light styles on a face at (238.000000, 129.800003, 81.500000)
  1799. WARNING: Too many light styles on a face at (244.100006, 118.000000, 80.650002)
  1800. WARNING: Too many light styles on a face at (237.678909, 143.201599, 77.000000)
  1801. WARNING: Too many light styles on a face at (238.000000, 129.609955, 77.000000)
  1802. WARNING: Too many light styles on a face at (280.000000, 137.350098, 77.000000)
  1803. WARNING: Too many light styles on a face at (280.000000, 118.850105, 77.000000)
  1804. WARNING: Too many light styles on a face at (248.560806, 120.335625, 81.500000)
  1805. WARNING: Too many light styles on a face at (254.713211, 118.000000, 80.649956)
  1806. WARNING: Too many light styles on a face at (238.000000, 148.300003, 72.000000)
  1807. WARNING: Too many light styles on a face at (238.000000, 148.300003, 81.500000)
  1808. WARNING: Too many light styles on a face at (276.000000, 120.420464, 80.650124)
  1809. WARNING: Too many light styles on a face at (276.000000, 130.550385, 80.650055)
  1810. WARNING: Too many light styles on a face at (259.192139, 154.113297, 81.500000)
  1811. WARNING: Too many light styles on a face at (257.668121, 153.619965, 81.500000)
  1812. WARNING: Too many light styles on a face at (244.100006, 152.000000, 80.650002)
  1813. WARNING: Too many light styles on a face at (257.000000, 135.000000, 71.500000)
  1814. WARNING: Too many light styles on a face at (257.000000, 135.000000, 78.650002)
  1815. WARNING: Too many light styles on a face at (257.000000, 135.000000, 85.000000)
  1816. WARNING: Too many light styles on a face at (259.644653, 154.259781, 81.500000)
  1817. WARNING: Too many light styles on a face at (261.726593, 151.558762, 84.000000)
  1818. WARNING: Too many light styles on a face at (276.000000, 144.386353, 85.000000)
  1819. WARNING: Too many light styles on a face at (259.054016, 152.008957, 84.000000)
  1820. WARNING: Too many light styles on a face at (276.000000, 150.086365, 77.150002)
  1821. WARNING: Too many light styles on a face at (261.600006, 152.000000, 77.150002)
  1822. WARNING: Too many light styles on a face at (261.726593, 151.558762, 77.000000)
  1823. WARNING: Too many light styles on a face at (276.000000, 144.386353, 78.000000)
  1824. WARNING: Too many light styles on a face at (276.000000, 144.386520, 71.500031)
  1825. WARNING: Too many light styles on a face at (261.942871, 126.650040, 84.000000)
  1826. WARNING: Too many light styles on a face at (261.942871, 126.650040, 77.000000)
  1827. WARNING: Too many light styles on a face at (256.273499, 151.558762, 77.000000)
  1828. WARNING: Too many light styles on a face at (256.273499, 151.558762, 84.000000)
  1829. WARNING: Too many light styles on a face at (244.115356, 147.677048, 81.500000)
  1830. WARNING: Too many light styles on a face at (238.090393, 149.491714, 77.000000)
  1831. WARNING: Too many light styles on a face at (278.000000, 118.850029, 69.000000)
  1832. WARNING: Too many light styles on a face at (236.000000, 148.109955, 69.000000)
  1833. WARNING: Too many light styles on a face at (215.750000, 7.500000, 125.000000)
  1834. .
  1835. WARNING: Too many light styles on a face at (278.000000, 114.000000, 72.000000)
  1836. WARNING: Too many light styles on a face at (278.000000, 114.000000, 82.150002)
  1837. WARNING: Too many light styles on a face at (240.850006, 114.000000, 71.000000)
  1838. WARNING: Too many light styles on a face at (267.350006, 114.000000, 71.000000)
  1839. WARNING: Too many light styles on a face at (257.000000, 114.324997, 72.000000)
  1840. WARNING: Too many light styles on a face at (257.000000, 114.324997, 82.150002)
  1841. WARNING: Too many light styles on a face at (267.350006, 113.375000, 77.000000)
  1842. WARNING: Too many light styles on a face at (240.850006, 113.375008, 77.000000)
  1843. WARNING: Too many light styles on a face at (236.000000, 114.124954, 83.150002)
  1844. WARNING: Too many light styles on a face at (331.000000, 392.000000, 59.000000)
  1845. WARNING: Too many light styles on a face at (331.000000, 395.444458, -37.866669)
  1846. WARNING: Too many light styles on a face at (331.000000, 413.000000, -7.000001)
  1847. WARNING: Too many light styles on a face at (331.000000, 413.000000, 11.000000)
  1848. WARNING: Too many light styles on a face at (331.000000, 413.000000, 29.000000)
  1849. WARNING: Too many light styles on a face at (331.000000, 413.000000, 47.000000)
  1850. WARNING: Too many light styles on a face at (331.000000, 413.000000, 62.000000)
  1851. WARNING: Too many light styles on a face at (331.000000, 417.000000, 67.500000)
  1852. WARNING: Too many light styles on a face at (416.850006, 430.000000, 65.775002)
  1853. WARNING: Too many light styles on a face at (423.000000, 331.549988, 65.775002)
  1854. WARNING: Too many light styles on a face at (334.000000, 389.000000, 48.000000)
  1855. WARNING: Too many light styles on a face at (334.000000, 390.071594, -28.409349)
  1856. WARNING: Too many light styles on a face at (334.000000, 391.050507, 62.316364)
  1857. WARNING: Too many light styles on a face at (232.500000, 392.000000, 55.000000)
  1858. WARNING: Too many light styles on a face at (232.500000, 392.000000, 35.000000)
  1859. WARNING: Too many light styles on a face at (232.500000, 392.000000, 15.000000)
  1860. WARNING: Too many light styles on a face at (232.500000, 392.000000, -5.000000)
  1861. WARNING: Too many light styles on a face at (250.000000, 414.000000, 2.000000)
  1862. WARNING: Too many light styles on a face at (250.000000, 414.000000, 20.000000)
  1863. WARNING: Too many light styles on a face at (235.000000, 414.000000, 47.000000)
  1864. WARNING: Too many light styles on a face at (235.000000, 414.000000, 61.500000)
  1865. WARNING: Too many light styles on a face at (273.699982, 430.000000, 65.775002)
  1866. WARNING: Too many light styles on a face at (235.000000, 417.000000, 68.000000)
  1867. WARNING: Too many light styles on a face at (232.500000, 411.000000, 37.000000)
  1868. WARNING: Too many light styles on a face at (232.500000, 411.000000, 57.000000)
  1869. WARNING: Too many light styles on a face at (245.000000, 400.000000, 17.000000)
  1870. WARNING: Too many light styles on a face at (232.500000, 411.000000, -23.000000)
  1871. WARNING: Too many light styles on a face at (232.500000, 411.000000, -3.000000)
  1872. WARNING: Too many light styles on a face at (235.000000, 393.687683, -32.203953)
  1873. WARNING: Too many light styles on a face at (222.850006, 430.000000, 65.775002)
  1874. WARNING: Too many light styles on a face at (223.000000, 415.000000, 62.000000)
  1875. WARNING: Too many light styles on a face at (226.000000, 389.000000, 48.000000)
  1876. WARNING: Too many light styles on a face at (226.000000, 390.071594, -28.409349)
  1877. WARNING: Too many light styles on a face at (226.000000, 391.050507, 62.316360)
  1878. WARNING: Too many light styles on a face at (423.000000, 120.904762, 55.047619)
  1879. WARNING: Too many light styles on a face at (423.000000, 0.050003, 63.774998)
  1880. WARNING: Too many light styles on a face at (423.000000, 0.050004, 66.000000)
  1881. WARNING: Too many light styles on a face at (423.000000, 325.000000, -40.000000)
  1882. WARNING: Too many light styles on a face at (423.000000, 322.111115, 62.222221)
  1883. WARNING: Too many light styles on a face at (438.000000, 323.000000, 65.000000)
  1884. WARNING: Too many light styles on a face at (432.000000, 188.000000, 22.000000)
  1885. WARNING: Too many light styles on a face at (429.000000, 316.066681, 58.133331)
  1886. WARNING: Too many light styles on a face at (429.000000, 196.944443, -46.111111)
  1887. WARNING: Too many light styles on a face at (429.000000, 321.095245, -39.047619)
  1888. WARNING: Too many light styles on a face at (429.000000, 190.888885, -40.055557)
  1889. WARNING: Too many light styles on a face at (430.500000, 198.000000, -43.000000)
  1890. WARNING: Too many light styles on a face at (432.000000, 198.000000, -43.000000)
  1891. WARNING: Too many light styles on a face at (430.500000, 318.000000, -38.000000)
  1892. WARNING: Too many light styles on a face at (432.000000, 318.000000, -38.000000)
  1893. WARNING: Too many light styles on a face at (430.000000, 194.999969, 48.000072)
  1894. WARNING: Too many light styles on a face at (427.000000, 322.000000, -40.000000)
  1895. WARNING: Too many light styles on a face at (438.000000, 124.000000, 54.000000)
  1896. WARNING: Too many light styles on a face at (293.973022, 169.000000, -27.000000)
  1897. WARNING: Too many light styles on a face at (293.500000, 99.000000, -27.000000)
  1898. WARNING: Too many light styles on a face at (223.527039, 169.000000, -27.000000)
  1899. WARNING: Too many light styles on a face at (223.500000, 99.000000, -27.000000)
  1900. WARNING: Too many light styles on a face at (292.000000, 169.000000, -28.500000)
  1901. WARNING: Too many light styles on a face at (292.000000, 99.000000, -28.500000)
  1902. WARNING: Too many light styles on a face at (336.000000, 150.000000, -42.000000)
  1903. .
  1904. WARNING: Too many light styles on a face at (298.500000, 166.000000, -28.000000)
  1905. WARNING: Too many light styles on a face at (294.500000, 172.500000, -28.000000)
  1906. WARNING: Too many light styles on a face at (295.500000, 102.000000, -28.500000)
  1907. WARNING: Too many light styles on a face at (294.500000, 162.500000, -28.000000)
  1908. WARNING: Too many light styles on a face at (294.500000, 95.500000, -28.000000)
  1909. WARNING: Too many light styles on a face at (240.000000, 210.000000, -42.000000)
  1910. WARNING: Too many light styles on a face at (222.000000, 99.000000, -28.500000)
  1911. WARNING: Too many light styles on a face at (222.000000, 169.000000, -28.500000)
  1912. WARNING: Too many light styles on a face at (229.500000, 166.000000, -28.000000)
  1913. WARNING: Too many light styles on a face at (225.000000, 172.500000, -28.000000)
  1914. WARNING: Too many light styles on a face at (222.193832, 169.000000, -43.901764)
  1915. WARNING: Too many light styles on a face at (225.500000, 102.000000, -28.500000)
  1916. WARNING: Too many light styles on a face at (225.000000, 162.500000, -28.000000)
  1917. WARNING: Too many light styles on a face at (222.193848, 98.999977, -43.901798)
  1918. WARNING: Too many light styles on a face at (225.000000, 95.500000, -28.000000)
  1919. WARNING: Too many light styles on a face at (219.000000, 166.000000, -31.000000)
  1920. WARNING: Too many light styles on a face at (221.500000, 166.000000, -28.000000)
  1921. WARNING: Too many light styles on a face at (240.000000, 58.000000, -42.000000)
  1922. WARNING: Too many light styles on a face at (150.500000, 385.000000, -34.000000)
  1923. WARNING: Too many light styles on a face at (158.000000, 385.000000, -34.000000)
  1924. WARNING: Too many light styles on a face at (170.500000, 385.000000, -34.000000)
  1925. WARNING: Too many light styles on a face at (150.500000, 385.000000, -20.000000)
  1926. WARNING: Too many light styles on a face at (158.000000, 385.000000, -20.000000)
  1927. WARNING: Too many light styles on a face at (170.500000, 385.000000, -20.000000)
  1928. WARNING: Too many light styles on a face at (122.500000, 387.000000, -37.000000)
  1929. WARNING: Too many light styles on a face at (122.500000, 387.000000, -34.000000)
  1930. WARNING: Too many light styles on a face at (172.000000, 387.000000, -34.000000)
  1931. WARNING: Too many light styles on a face at (122.500000, 387.000000, -30.500000)
  1932. WARNING: Too many light styles on a face at (122.500000, 387.000000, -23.000000)
  1933. WARNING: Too many light styles on a face at (122.500000, 387.000000, -20.000000)
  1934. WARNING: Too many light styles on a face at (172.000000, 387.000000, -20.000000)
  1935. WARNING: Too many light styles on a face at (122.500000, 387.000000, -16.500000)
  1936. WARNING: Too many light styles on a face at (204.849991, 430.000000, 118.775002)
  1937. .
  1938. WARNING: Too many light styles on a face at (89.750000, 425.000000, 125.000000)
  1939. WARNING: Too many light styles on a face at (89.750000, 393.500000, 125.000000)
  1940. WARNING: Too many light styles on a face at (117.000000, 415.000000, -8.000000)
  1941. WARNING: Too many light styles on a face at (116.000000, 389.000000, -18.000000)
  1942. WARNING: Too many light styles on a face at (178.000000, 389.000000, -39.500000)
  1943. WARNING: Too many light styles on a face at (121.000000, 389.000000, -26.500000)
  1944. WARNING: Too many light styles on a face at (201.000000, 389.000000, -18.000000)
  1945. WARNING: Too many light styles on a face at (181.000000, 389.000000, -27.000000)
  1946. WARNING: Too many light styles on a face at (158.000000, 386.500000, -18.000000)
  1947. WARNING: Too many light styles on a face at (170.500000, 387.000000, -18.000000)
  1948. WARNING: Too many light styles on a face at (150.500000, 387.000000, -18.000000)
  1949. WARNING: Too many light styles on a face at (89.750000, 387.000000, 125.000000)
  1950. WARNING: Too many light styles on a face at (117.000000, 386.000000, -10.500000)
  1951. WARNING: Too many light styles on a face at (117.000000, 387.500000, -8.000000)
  1952. WARNING: Too many light styles on a face at (170.500000, 387.000000, -32.000000)
  1953. WARNING: Too many light styles on a face at (158.000000, 386.500000, -32.000000)
  1954. WARNING: Too many light styles on a face at (150.500000, 387.000000, -32.000000)
  1955. WARNING: Too many light styles on a face at (186.533340, 141.478790, 125.000000)
  1956. WARNING: Too many light styles on a face at (188.646469, 125.036110, 125.000000)
  1957. WARNING: Too many light styles on a face at (174.952377, 141.404755, 125.000000)
  1958. WARNING: Too many light styles on a face at (172.000000, 140.000000, 125.000000)
  1959. WARNING: Too many light styles on a face at (138.666672, 141.388885, 125.000000)
  1960. WARNING: Too many light styles on a face at (122.250000, 7.500000, 125.000000)
  1961. WARNING: Too many light styles on a face at (89.750000, 7.500000, 125.000000)
  1962. WARNING: Too many light styles on a face at (88.000000, 274.000000, -10.500000)
  1963. WARNING: Too many light styles on a face at (88.000000, 280.000000, -8.000000)
  1964. 4
  1965. WARNING: Too many light styles on a face at (88.000000, 274.000000, -18.000000)
  1966. WARNING: Too many light styles on a face at (207.000000, 389.000000, -44.500000)
  1967. WARNING: Too many light styles on a face at (113.000000, 389.000000, -44.500000)
  1968. WARNING: Too many light styles on a face at (145.699982, 430.000000, -44.500000)
  1969. WARNING: Too many light styles on a face at (184.000000, 150.000000, -42.000000)
  1970. WARNING: Too many light styles on a face at (112.000000, 274.000000, -44.500000)
  1971. WARNING: Too many light styles on a face at (85.000000, 274.000000, -44.500000)
  1972. WARNING: Too many light styles on a face at (75.000000, 7.545000, 62.000000)
  1973. WARNING: Too many light styles on a face at (75.000000, 257.399994, 63.849998)
  1974. WARNING: Too many light styles on a face at (75.000000, 335.799988, 119.699997)
  1975. WARNING: Too many light styles on a face at (75.000000, 157.000000, -45.855080)
  1976. WARNING: Too many light styles on a face at (75.000000, 249.000000, 11.550001)
  1977. WARNING: Too many light styles on a face at (75.000000, 197.000000, 10.700001)
  1978. WARNING: Too many light styles on a face at (75.000000, 3.075005, 111.775002)
  1979. WARNING: Too many light styles on a face at (75.000000, 179.399994, 100.349998)
  1980. WARNING: Too many light styles on a face at (75.000000, 197.399994, 100.349998)
  1981. WARNING: Too many light styles on a face at (75.000000, 162.574997, 111.775002)
  1982. WARNING: Too many light styles on a face at (75.000000, 203.544464, 62.101086)
  1983. WARNING: Too many light styles on a face at (75.000000, 179.399994, 111.849998)
  1984. WARNING: Too many light styles on a face at (76.875000, 194.000000, 42.700001)
  1985. WARNING: Too many light styles on a face at (78.400002, 430.000000, 135.699997)
  1986. WARNING: Too many light styles on a face at (79.249985, 202.595001, 65.000000)
  1987. WARNING: Too many light styles on a face at (76.075027, 246.000000, 43.550003)
  1988. WARNING: Too many light styles on a face at (80.000000, 7.500000, 65.000000)
  1989. WARNING: Too many light styles on a face at (80.000000, 157.000000, 65.000000)
  1990. WARNING: Too many light styles on a face at (78.000000, 60.000000, 58.000000)
  1991. WARNING: Too many light styles on a face at (80.000000, 154.000000, -45.855080)
  1992. WARNING: Too many light styles on a face at (78.087776, 40.814323, 58.000000)
  1993. WARNING: Too many light styles on a face at (76.404854, 1.257463, 58.000000)
  1994. WARNING: Too many light styles on a face at (78.610649, 11.276797, 58.000000)
  1995. WARNING: Too many light styles on a face at (78.464714, 20.062057, 58.000000)
  1996. WARNING: Too many light styles on a face at (77.799469, 32.104424, 58.000000)
  1997. WARNING: Too many light styles on a face at (76.671951, 29.598120, 58.000000)
  1998. WARNING: Too many light styles on a face at (76.464882, 26.286884, 58.000000)
  1999. WARNING: Too many light styles on a face at (76.610756, 5.056441, 58.000000)
  2000. WARNING: Too many light styles on a face at (81.857826, 56.178993, 58.000000)
  2001. WARNING: Too many light styles on a face at (77.814796, 48.967991, 58.000000)
  2002. WARNING: Too many light styles on a face at (78.142616, 55.150368, 58.000000)
  2003. WARNING: Too many light styles on a face at (20.500000, 385.000000, -20.000000)
  2004. WARNING: Too many light styles on a face at (28.000000, 385.000000, -20.000000)
  2005. WARNING: Too many light styles on a face at (40.500000, 385.000000, -20.000000)
  2006. WARNING: Too many light styles on a face at (44.500000, 387.000000, -34.000000)
  2007. WARNING: Too many light styles on a face at (13.500001, 387.000000, -30.500000)
  2008. .
  2009. WARNING: Too many light styles on a face at (13.500000, 387.000000, -20.000000)
  2010. WARNING: Too many light styles on a face at (44.500000, 387.000000, -20.000000)
  2011. WARNING: Too many light styles on a face at (13.500000, 387.000000, -23.000000)
  2012. WARNING: Too many light styles on a face at (13.500001, 387.000000, -16.500000)
  2013. WARNING: Too many light styles on a face at (68.399994, 430.000000, 131.850006)
  2014. WARNING: Too many light styles on a face at (11.000000, 415.000000, -8.000000)
  2015. WARNING: Too many light styles on a face at (49.760002, 390.000000, 135.000000)
  2016. WARNING: Too many light styles on a face at (8.500000, 389.000000, -18.000000)
  2017. WARNING: Too many light styles on a face at (51.000000, 389.000000, -18.000000)
  2018. WARNING: Too many light styles on a face at (28.000000, 386.500000, -18.000000)
  2019. WARNING: Too many light styles on a face at (40.500000, 387.000000, -18.000000)
  2020. WARNING: Too many light styles on a face at (20.500000, 387.000000, -18.000000)
  2021. WARNING: Too many light styles on a face at (11.000000, 387.500000, -8.000000)
  2022. WARNING: Too many light styles on a face at (11.000000, 386.000000, -10.500000)
  2023. WARNING: Too many light styles on a face at (68.399994, 430.000000, -44.500000)
  2024. WARNING: Too many light styles on a face at (53.000000, 389.000000, -44.500000)
  2025. WARNING: Too many light styles on a face at (13.365009, 171.000000, 65.000000)
  2026. WARNING: Too many light styles on a face at (4.879999, 336.000000, 135.000000)
  2027. WARNING: Too many light styles on a face at (22.000000, 318.000000, 129.000000)
  2028. WARNING: Too many light styles on a face at (74.000000, 78.379997, 111.000000)
  2029. WARNING: Too many light styles on a face at (74.000000, 160.380005, 111.000000)
  2030. WARNING: Too many light styles on a face at (74.000000, 172.380005, 111.000000)
  2031. WARNING: Too many light styles on a face at (74.000000, 266.380005, 111.000000)
  2032. WARNING: Too many light styles on a face at (30.000000, 225.333328, 104.000000)
  2033. WARNING: Too many light styles on a face at (26.683771, 214.051315, 108.000000)
  2034. WARNING: Too many light styles on a face at (22.051310, 218.683777, 108.000000)
  2035. WARNING: Too many light styles on a face at (22.243937, 225.894089, 108.000000)
  2036. WARNING: Too many light styles on a face at (33.316227, 214.051331, 108.000000)
  2037. WARNING: Too many light styles on a face at (4.000000, 84.000000, 108.499512)
  2038. WARNING: Too many light styles on a face at (0.400002, 166.000000, 105.360001)
  2039. WARNING: Too many light styles on a face at (4.000000, 15.000001, 97.000000)
  2040. WARNING: Too many light styles on a face at (71.625000, 166.000000, 63.775002)
  2041. WARNING: Too many light styles on a face at (21.000000, 171.000000, -46.649998)
  2042. WARNING: Too many light styles on a face at (1008.000000, 384.000000, -55.000000)
  2043. WARNING: Too many light styles on a face at (720.000000, 28.000000, -55.000000)
  2044. WARNING: Too many light styles on a face at (992.000000, 576.000000, -55.000000)
  2045. WARNING: Too many light styles on a face at (656.000000, 1020.000000, -55.000000)
  2046. WARNING: Too many light styles on a face at (800.000000, 96.000000, -55.000000)
  2047. .
  2048. WARNING: Too many light styles on a face at (448.000000, 427.000000, -55.000000)
  2049. WARNING: Too many light styles on a face at (864.000000, 64.000000, -55.000000)
  2050. WARNING: Too many light styles on a face at (445.333344, 876.333313, -55.000000)
  2051. WARNING: Too many light styles on a face at (992.000000, 320.000000, -55.000000)
  2052. WARNING: Too many light styles on a face at (615.000000, 239.000000, -52.000000)
  2053. WARNING: Too many light styles on a face at (448.000000, 430.000000, -52.000000)
  2054. WARNING: Too many light styles on a face at (566.947266, 135.361465, -52.000000)
  2055. WARNING: Too many light styles on a face at (192.000000, 1020.000000, -127.000000)
  2056. WARNING: Too many light styles on a face at (500.000000, 960.000000, -127.000000)
  2057. WARNING: Too many light styles on a face at (439.000000, 879.000000, -64.000000)
  2058. WARNING: Too many light styles on a face at (647.000000, 1020.000000, -60.000000)
  2059. WARNING: Too many light styles on a face at (-369.000000, 142.380005, -47.000000)
  2060. WARNING: Too many light styles on a face at (-361.500000, 142.380005, -47.000000)
  2061. WARNING: Too many light styles on a face at (-357.000000, 142.380005, -47.000000)
  2062. WARNING: Too many light styles on a face at (-353.500000, 142.380005, -47.000000)
  2063. WARNING: Too many light styles on a face at (-340.000000, 261.500000, -47.000000)
  2064. WARNING: Too many light styles on a face at (-128.500000, 160.380005, -47.000000)
  2065. WARNING: Too many light styles on a face at (-120.500000, 39.879997, -47.000000)
  2066. WARNING: Too many light styles on a face at (-96.000000, 160.380005, -47.000000)
  2067. WARNING: Too many light styles on a face at (-42.799999, 17.650002, -47.000000)
  2068. WARNING: Too many light styles on a face at (-76.800003, 161.000000, -47.000000)
  2069. WARNING: Too many light styles on a face at (-20.000000, 331.000000, -47.000000)
  2070. WARNING: Too many light styles on a face at (-3.120002, 273.500000, -47.000000)
  2071. WARNING: Too many light styles on a face at (-340.000000, 142.380005, -47.000000)
  2072. WARNING: Too many light styles on a face at (-324.000000, 163.000000, -47.000000)
  2073. WARNING: Too many light styles on a face at (-306.925385, 170.499222, -47.000000)
  2074. WARNING: Too many light styles on a face at (-148.500000, 160.380005, -47.000000)
  2075. WARNING: Too many light styles on a face at (-242.000000, 160.380005, -47.000000)
  2076. WARNING: Too many light styles on a face at (-176.675003, 171.000000, -47.000000)
  2077. WARNING: Too many light styles on a face at (-84.000000, 129.649994, -47.000000)
  2078. WARNING: Too many light styles on a face at (-432.000000, 151.000000, -47.000000)
  2079. WARNING: Too many light styles on a face at (-4.000000, 266.380005, -47.000000)
  2080. .
  2081. WARNING: Too many light styles on a face at (-436.799988, 266.000000, 100.849998)
  2082. WARNING: Too many light styles on a face at (-328.799988, 266.000000, 111.849998)
  2083. WARNING: Too many light styles on a face at (-1.600002, 430.000000, 131.850006)
  2084. WARNING: Too many light styles on a face at (-15.000000, 427.799988, 131.850006)
  2085. WARNING: Too many light styles on a face at (-15.000000, 331.000000, 62.000000)
  2086. WARNING: Too many light styles on a face at (-15.000000, 377.000000, 54.000000)
  2087. WARNING: Too many light styles on a face at (-15.000000, 325.000000, 54.000000)
  2088. WARNING: Too many light styles on a face at (-15.000000, 427.799988, 63.849998)
  2089. WARNING: Too many light styles on a face at (-15.000000, 272.599945, 63.849998)
  2090. WARNING: Too many light styles on a face at (-3.120001, 336.000000, 135.000000)
  2091. WARNING: Too many light styles on a face at (-20.000000, 374.000000, -43.999386)
  2092. 5
  2093. WARNING: Too many light styles on a face at (-36.500000, 106.000000, 0.000000)
  2094. WARNING: Too many light styles on a face at (-35.176029, 111.228462, 65.000000)
  2095. WARNING: Too many light styles on a face at (-39.000000, 115.500000, 65.000000)
  2096. WARNING: Too many light styles on a face at (-76.000000, 111.000000, 65.000000)
  2097. WARNING: Too many light styles on a face at (-80.000000, 171.000000, 65.000000)
  2098. WARNING: Too many light styles on a face at (-4.634991, 171.000000, 65.000000)
  2099. WARNING: Too many light styles on a face at (-84.000000, 160.380005, 111.000000)
  2100. WARNING: Too many light styles on a face at (-4.000001, 160.380005, 111.000000)
  2101. WARNING: Too many light styles on a face at (-4.000001, 172.380005, 111.000000)
  2102. WARNING: Too many light styles on a face at (-4.000000, 266.380005, 111.000000)
  2103. .
  2104. WARNING: Too many light styles on a face at (-79.599998, 166.000000, 105.360001)
  2105. WARNING: Too many light styles on a face at (-79.000000, 113.399994, 105.360001)
  2106. WARNING: Too many light styles on a face at (-36.500004, 156.000000, 59.500000)
  2107. WARNING: Too many light styles on a face at (-84.000000, 166.000000, 63.775002)
  2108. WARNING: Too many light styles on a face at (-40.375004, 166.000000, 63.775002)
  2109. WARNING: Too many light styles on a face at (-4.634991, 166.000000, 62.000000)
  2110. WARNING: Too many light styles on a face at (-31.000000, 148.000000, 59.500000)
  2111. WARNING: Too many light styles on a face at (-31.000000, 150.000000, 63.750000)
  2112. WARNING: Too many light styles on a face at (-31.000000, 151.500000, 59.500000)
  2113. WARNING: Too many light styles on a face at (-29.000000, 150.000000, 55.750000)
  2114. WARNING: Too many light styles on a face at (-31.000000, 150.000000, 64.500000)
  2115. WARNING: Too many light styles on a face at (-31.364470, 109.744308, 59.500000)
  2116. WARNING: Too many light styles on a face at (-33.552792, 155.394424, 59.500000)
  2117. WARNING: Too many light styles on a face at (-74.175003, 33.599998, -7.000000)
  2118. WARNING: Too many light styles on a face at (-56.104385, 21.333334, -7.000000)
  2119. WARNING: Too many light styles on a face at (-72.391685, 21.333334, -7.000000)
  2120. WARNING: Too many light styles on a face at (-54.923401, 15.799999, -7.000000)
  2121. WARNING: Too many light styles on a face at (-84.000000, 106.379997, 111.000000)
  2122. WARNING: Too many light styles on a face at (-4.000000, 106.379997, 111.000000)
  2123. WARNING: Too many light styles on a face at (-16.000000, 106.379997, 111.000000)
  2124. WARNING: Too many light styles on a face at (-4.000000, 84.000000, 108.499512)
  2125. WARNING: Too many light styles on a face at (-4.000000, 15.000001, 97.000000)
  2126. WARNING: Too many light styles on a face at (-79.000000, 79.799995, 10.720001)
  2127. WARNING: Too many light styles on a face at (-79.000000, 3.899998, 105.360001)
  2128. WARNING: Too many light styles on a face at (-79.000000, 102.399994, 105.360001)
  2129. WARNING: Too many light styles on a face at (-79.000000, 33.599998, -2.000000)
  2130. WARNING: Too many light styles on a face at (-43.000000, 6.500000, 66.000000)
  2131. WARNING: Too many light styles on a face at (-49.999374, 102.000000, 66.000000)
  2132. WARNING: Too many light styles on a face at (-48.000000, 7.500000, 69.000000)
  2133. WARNING: Too many light styles on a face at (-42.219223, 33.599800, -7.773093)
  2134. WARNING: Too many light styles on a face at (-39.773006, 33.600243, -10.220123)
  2135. WARNING: Too many light styles on a face at (-39.772999, 15.799080, -10.219738)
  2136. WARNING: Too many light styles on a face at (-42.219658, 15.800812, -7.772493)
  2137. WARNING: Too many light styles on a face at (-72.000000, 1.500000, -10.000000)
  2138. WARNING: Too many light styles on a face at (-43.000000, 66.999001, -14.000001)
  2139. WARNING: Too many light styles on a face at (-96.000000, 172.380005, 111.000000)
  2140. .
  2141. WARNING: Too many light styles on a face at (-96.000000, 266.380005, 111.000000)
  2142. WARNING: Too many light styles on a face at (-96.000000, 160.380005, 111.000000)
  2143. WARNING: Too many light styles on a face at (-115.099998, 166.000000, 105.360001)
  2144. WARNING: Too many light styles on a face at (-91.999817, 127.000000, 21.000000)
  2145. WARNING: Too many light styles on a face at (-118.000000, 123.000000, 21.000000)
  2146. WARNING: Too many light styles on a face at (-118.000000, 43.000000, 21.000000)
  2147. WARNING: Too many light styles on a face at (-114.500000, 11.000000, -8.000000)
  2148. WARNING: Too many light styles on a face at (-120.000000, 166.000000, 105.360001)
  2149. WARNING: Too many light styles on a face at (-119.500000, 91.500000, 21.000000)
  2150. WARNING: Too many light styles on a face at (-119.500000, 66.000000, 21.000000)
  2151. .
  2152. WARNING: Too many light styles on a face at (-120.000000, 11.000000, -8.000000)
  2153. WARNING: Too many light styles on a face at (-120.000000, 18.000000, -19.500000)
  2154. WARNING: Too many light styles on a face at (-439.000000, 0.675000, 111.775002)
  2155. WARNING: Too many light styles on a face at (-439.000000, 151.000000, 111.775002)
  2156. WARNING: Too many light styles on a face at (-439.000000, 240.199905, 100.849998)
  2157. WARNING: Too many light styles on a face at (-439.000000, 237.000000, 48.000000)
  2158. WARNING: Too many light styles on a face at (-439.000000, 193.000000, 54.000000)
  2159. WARNING: Too many light styles on a face at (-439.000000, 158.175003, 100.775002)
  2160. WARNING: Too many light styles on a face at (-439.000000, 185.000000, 48.000000)
  2161. WARNING: Too many light styles on a face at (-439.000000, 188.199905, 87.699997)
  2162. WARNING: Too many light styles on a face at (-369.000000, 142.380005, 111.000000)
  2163. WARNING: Too many light styles on a face at (-340.000000, 142.380005, 111.000000)
  2164. WARNING: Too many light styles on a face at (-310.666656, 173.666672, 111.000000)
  2165. WARNING: Too many light styles on a face at (-256.000000, 29.879999, 111.000000)
  2166. WARNING: Too many light styles on a face at (-180.000000, 1.000000, 111.000000)
  2167. WARNING: Too many light styles on a face at (-128.500000, 29.880001, 111.000000)
  2168. WARNING: Too many light styles on a face at (-128.500000, 160.380005, 111.000000)
  2169. WARNING: Too many light styles on a face at (-279.500000, 160.380005, 111.000000)
  2170. WARNING: Too many light styles on a face at (-128.500000, 172.380005, 111.000000)
  2171. WARNING: Too many light styles on a face at (-128.500000, 266.380005, 111.000000)
  2172. WARNING: Too many light styles on a face at (-279.500000, 28.380001, 111.000000)
  2173. WARNING: Too many light styles on a face at (-336.305847, 154.388336, 111.000000)
  2174. WARNING: Too many light styles on a face at (-357.000000, 142.380005, 111.000000)
  2175. WARNING: Too many light styles on a face at (-187.594986, 171.000000, 65.000000)
  2176. WARNING: Too many light styles on a face at (-350.500000, 142.380005, 111.000000)
  2177. WARNING: Too many light styles on a face at (-180.000000, 35.000000, 111.500000)
  2178. WARNING: Too many light styles on a face at (-129.004242, 225.337341, 104.000000)
  2179. WARNING: Too many light styles on a face at (-132.316223, 214.051331, 108.000000)
  2180. WARNING: Too many light styles on a face at (-121.665504, 216.862579, 108.000000)
  2181. WARNING: Too many light styles on a face at (-125.687370, 214.050125, 108.000000)
  2182. WARNING: Too many light styles on a face at (-121.053101, 225.321564, 108.000000)
  2183. WARNING: Too many light styles on a face at (-215.199997, 166.000000, 105.360001)
  2184. WARNING: Too many light styles on a face at (-175.000000, 10.000000, 111.500000)
  2185. WARNING: Too many light styles on a face at (-180.000000, 10.000000, 110.000000)
  2186. WARNING: Too many light styles on a face at (-179.000000, 171.000000, -46.649998)
  2187. WARNING: Too many light styles on a face at (-123.500000, 20.000000, -10.500000)
  2188. WARNING: Too many light styles on a face at (-142.500000, 11.000000, -8.000000)
  2189. WARNING: Too many light styles on a face at (-123.500000, 18.000000, -45.500000)
  2190. WARNING: Too many light styles on a face at (-143.500000, 11.000000, -8.000000)
  2191. WARNING: Too many light styles on a face at (-188.544449, 166.000000, 62.101086)
  2192. 6
  2193. WARNING: Too many light styles on a face at (-335.000000, 172.600021, 111.849998)
  2194. WARNING: Too many light styles on a face at (-335.000000, 266.600006, 111.849998)
  2195. WARNING: Too many light styles on a face at (-288.000000, 225.333328, 104.000000)
  2196. WARNING: Too many light styles on a face at (-280.658661, 216.861740, 108.000000)
  2197. WARNING: Too many light styles on a face at (-284.683777, 214.051300, 108.000000)
  2198. WARNING: Too many light styles on a face at (-280.051331, 225.316223, 108.000000)
  2199. WARNING: Too many light styles on a face at (-322.424255, 159.161560, 105.360001)
  2200. WARNING: Too many light styles on a face at (-309.600006, 166.000000, 105.360001)
  2201. WARNING: Too many light styles on a face at (-340.000000, 260.700012, 105.000000)
  2202. WARNING: Too many light styles on a face at (-345.500000, 266.380005, 105.000000)
  2203. WARNING: Too many light styles on a face at (-332.081085, 149.504700, 105.360001)
  2204. WARNING: Too many light styles on a face at (-344.957916, 146.000000, 105.360001)
  2205. WARNING: Too many light styles on a face at (-384.500000, 171.880005, 105.000000)
  2206. WARNING: Too many light styles on a face at (-416.500000, 177.759995, 105.000000)
  2207. WARNING: Too many light styles on a face at (-384.500000, 266.380005, 105.000000)
  2208. WARNING: Too many light styles on a face at (-353.500000, 266.380005, 105.000000)
  2209. WARNING: Too many light styles on a face at (-376.000000, 178.000000, 102.000000)
  2210. WARNING: Too many light styles on a face at (-401.000000, 178.000000, 97.000000)
  2211. WARNING: Too many light styles on a face at (-352.000000, 111.000000, 56.000000)
  2212. WARNING: Too many light styles on a face at (-352.000000, 67.000000, 62.000000)
  2213. WARNING: Too many light styles on a face at (-352.000000, 59.000000, 56.000000)
  2214. WARNING: Too many light styles on a face at (-350.000000, 146.000000, 105.360001)
  2215. WARNING: Too many light styles on a face at (-353.500000, 146.000000, 105.360001)
  2216. WARNING: Too many light styles on a face at (-353.000000, 115.702080, 105.360001)
  2217. WARNING: Too many light styles on a face at (-357.500000, 111.000000, 65.000000)
  2218. WARNING: Too many light styles on a face at (-353.500000, 111.000000, 65.000000)
  2219. WARNING: Too many light styles on a face at (-353.000000, 111.000000, 105.360001)
  2220. WARNING: Too many light styles on a face at (-355.500000, 62.000000, 28.000000)
  2221. WARNING: Too many light styles on a face at (-353.500000, 62.000000, 56.000000)
  2222. WARNING: Too many light styles on a face at (-357.500000, 67.000000, 65.000000)
  2223. WARNING: Too many light styles on a face at (-353.500000, 67.000000, 65.000000)
  2224. WARNING: Too many light styles on a face at (-353.000000, 65.702080, 105.360001)
  2225. WARNING: Too many light styles on a face at (-353.000000, 65.702080, 55.360001)
  2226. WARNING: Too many light styles on a face at (-357.500000, 59.000000, 65.000000)
  2227. WARNING: Too many light styles on a face at (-353.500000, 59.000000, 65.000000)
  2228. WARNING: Too many light styles on a face at (-353.000000, 59.000000, 105.360001)
  2229. WARNING: Too many light styles on a face at (-353.000000, 3.202081, 105.360001)
  2230. WARNING: Too many light styles on a face at (-382.915833, 146.000000, 105.360001)
  2231. WARNING: Too many light styles on a face at (-442.000000, 234.000000, 48.000000)
  2232. WARNING: Too many light styles on a face at (-442.000000, 198.999496, -55.000000)
  2233. WARNING: Too many light styles on a face at (-366.239990, 224.000000, -55.000000)
  2234. WARNING: Too many light styles on a face at (-439.000000, 242.500000, -52.000000)
  2235. WARNING: Too many light styles on a face at (-439.000000, 237.000000, -52.000000)
  2236. WARNING: Too many light styles on a face at (-434.500000, 266.000000, -52.000000)
  2237. ...
  2238. WARNING: Too many light styles on a face at (1127.000000, -352.000000, 168.000000)
  2239. WARNING: Too many light styles on a face at (1127.000000, -352.000000, 120.000000)
  2240. WARNING: Too many light styles on a face at (1127.000000, -4.000001, 168.000000)
  2241. WARNING: Too many light styles on a face at (1127.000000, -4.000001, 120.000000)
  2242. 7
  2243. materialPath: E:\compiling dire\materials
  2244. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  2245. fixing up env_cubemap materials on brush sides...
  2246. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2247. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2248. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2249. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  2250. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2251. Building Faces...done (0)
  2252. Chop Details...done (0)
  2253. Find Visible Detail Sides...done (0)
  2254. Merging details...done (0)
  2255. FixTjuncs...
  2256. PruneNodes...
  2257. WriteBSP...
  2258. done (1)
  2259. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  2260. done (0)
  2261. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2262. skybox/sky_day01_01*.vmt
  2263. ! Run buildcubemaps in the engine to get the correct cube maps.
  2264. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2265. skybox/sky_day01_01*.vmt
  2266. ! Run buildcubemaps in the engine to get the correct cube maps.
  2267. Finding displacement neighbors...
  2268. Finding lightmap sample positions...
  2269. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2270. Building Physics collision data...
  2271. done (0) (225730 bytes)
  2272. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2273. Compacting texture/material tables...
  2274. Reduced 1785 texinfos to 1160
  2275. Reduced 36 texdatas to 30 (1088 bytes to 951)
  2276. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  2277. 1 second elapsed
  2278. 4 threads
  2279. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  2280. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  2281. 1494 portalclusters
  2282. 5014 numportals
  2283. 0...1...2...3...4...5...6...7...8...9...10Optimized: 175886 visible clusters (0.00%)
  2284. Total clusters visible: 1741842
  2285. Average clusters visible: 1165
  2286. Building PAS...
  2287. Average clusters audible: 1493
  2288. visdatasize:541281 compressed from 573696
  2289. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  2290. 2 seconds elapsed
  2291. [Reading texlights from 'lights.rad']
  2292. [52 texlights parsed from 'lights.rad']
  2293. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  2294. 5039 faces
  2295. 532713 square feet [76710680.00 square inches]
  2296. 0 Displacements
  2297. 0 Square Feet [0.00 Square Inches]
  2298. 5039 patches before subdivision
  2299. 67209 patches after subdivision
  2300. 14 direct lights
  2301. 0..
  2302. WARNING: Too many light styles on a face at (1027.853638, 1312.000000, -63.000000)
  2303. WARNING: Too many light styles on a face at (1032.000000, 1791.000000, -27.999565)
  2304. WARNING: Too many light styles on a face at (1512.000000, 1791.000000, 312.000000)
  2305. WARNING: Too many light styles on a face at (2008.000000, 1791.000000, 312.000000)
  2306. WARNING: Too many light styles on a face at (1528.000000, 1791.000000, -27.999567)
  2307. WARNING: Too many light styles on a face at (1424.000000, 1527.000000, -60.000000)
  2308. WARNING: Too many light styles on a face at (1052.000000, 1527.000000, -60.000000)
  2309. WARNING: Too many light styles on a face at (1028.000000, 1536.000000, -55.000000)
  2310. WARNING: Too many light styles on a face at (1287.000000, 1236.000000, 231.999985)
  2311. WARNING: Too many light styles on a face at (1111.000000, 1236.000000, 216.000000)
  2312. WARNING: Too many light styles on a face at (1028.000000, 1236.000000, -55.000000)
  2313. .
  2314. WARNING: Too many light styles on a face at (1287.000000, 1228.000000, 231.999985)
  2315. WARNING: Too many light styles on a face at (1111.000000, 1228.000000, 216.000000)
  2316. WARNING: Too many light styles on a face at (1528.000000, 1791.000000, -72.000000)
  2317. WARNING: Too many light styles on a face at (1032.000000, 1791.000000, -72.000000)
  2318. WARNING: Too many light styles on a face at (1127.000000, 1200.000000, 120.000000)
  2319. WARNING: Too many light styles on a face at (1127.000000, 1200.000000, 168.000000)
  2320. WARNING: Too many light styles on a face at (1319.000000, 1200.000000, 232.000000)
  2321. WARNING: Too many light styles on a face at (1136.000000, 1207.000000, 232.000000)
  2322. WARNING: Too many light styles on a face at (1296.000000, 1207.000000, 232.000000)
  2323. WARNING: Too many light styles on a face at (1287.000000, 1216.000000, 232.000000)
  2324. WARNING: Too many light styles on a face at (1111.000000, 1216.000000, 216.000000)
  2325. WARNING: Too many light styles on a face at (1120.000000, 1207.000000, 232.000000)
  2326. WARNING: Too many light styles on a face at (1088.000000, 1184.000000, -55.000000)
  2327. 1...
  2328. WARNING: Too many light styles on a face at (1319.000000, 1020.000000, 200.000000)
  2329. WARNING: Too many light styles on a face at (1127.000000, 672.000000, 168.000000)
  2330. WARNING: Too many light styles on a face at (1127.000000, 176.000000, 168.000000)
  2331. WARNING: Too many light styles on a face at (1127.000000, 672.000000, 120.000000)
  2332. WARNING: Too many light styles on a face at (1127.000000, 176.000000, 120.000000)
  2333. WARNING: Too many light styles on a face at (1127.000000, 1020.000000, 168.000000)
  2334. WARNING: Too many light styles on a face at (1127.000000, 1020.000000, 120.000000)
  2335. 2.
  2336. WARNING: Too many light styles on a face at (1116.000000, 679.000000, 168.000000)
  2337. WARNING: Too many light styles on a face at (1120.000000, 4.000000, -55.000000)
  2338. WARNING: Too many light styles on a face at (1108.000000, 679.000000, 216.000000)
  2339. WARNING: Too many light styles on a face at (1103.000000, 736.000000, 167.999969)
  2340. WARNING: Too many light styles on a face at (1028.000000, 64.000000, -55.000000)
  2341. WARNING: Too many light styles on a face at (1028.000000, 320.000000, -55.000000)
  2342. WARNING: Too many light styles on a face at (1056.000000, 400.000000, -55.000000)
  2343. WARNING: Too many light styles on a face at (320.000000, 1536.000000, -127.000000)
  2344. WARNING: Too many light styles on a face at (688.000000, 1536.000000, -127.000000)
  2345. WARNING: Too many light styles on a face at (256.000000, 1232.000000, -127.000000)
  2346. WARNING: Too many light styles on a face at (592.000000, 1184.000000, -127.000000)
  2347. WARNING: Too many light styles on a face at (752.000000, 1788.000000, -127.000000)
  2348. WARNING: Too many light styles on a face at (384.000000, 1788.000000, -127.000000)
  2349. WARNING: Too many light styles on a face at (784.000000, 1536.000000, -55.000000)
  2350. WARNING: Too many light styles on a face at (656.000000, 1232.000000, -55.000000)
  2351. WARNING: Too many light styles on a face at (864.000000, 1216.000000, -55.000000)
  2352. WARNING: Too many light styles on a face at (656.000000, 1216.000000, -55.000000)
  2353. WARNING: Too many light styles on a face at (392.000000, 1791.000000, 152.000000)
  2354. WARNING: Too many light styles on a face at (296.000000, 1791.000000, 360.000000)
  2355. WARNING: Too many light styles on a face at (760.000000, 1791.000000, 152.000000)
  2356. WARNING: Too many light styles on a face at (952.000000, 1791.000000, 328.000000)
  2357. WARNING: Too many light styles on a face at (1000.000000, 1791.000000, 328.000000)
  2358. WARNING: Too many light styles on a face at (1000.000000, 1791.000000, 152.000000)
  2359. WARNING: Too many light styles on a face at (1020.000000, 1527.000000, -60.000000)
  2360. WARNING: Too many light styles on a face at (760.000000, 1791.000000, -60.000000)
  2361. WARNING: Too many light styles on a face at (1000.000000, 1791.000000, -60.000000)
  2362. WARNING: Too many light styles on a face at (392.000000, 1791.000000, -60.000000)
  2363. WARNING: Too many light styles on a face at (711.000000, 1312.000000, -72.000000)
  2364. WARNING: Too many light styles on a face at (647.000000, 1232.000000, -60.000000)
  2365. WARNING: Too many light styles on a face at (719.853638, 1312.000000, -63.000000)
  2366. WARNING: Too many light styles on a face at (647.000000, 1216.000000, -60.000000)
  2367. WARNING: Too many light styles on a face at (3.200001, 4.825001, -47.000000)
  2368. WARNING: Too many light styles on a face at (27.325001, 171.000000, -47.000000)
  2369. WARNING: Too many light styles on a face at (74.000000, 266.380005, -47.000000)
  2370. WARNING: Too many light styles on a face at (46.880001, 391.000000, -47.000000)
  2371. WARNING: Too many light styles on a face at (74.880005, 391.000000, -47.000000)
  2372. WARNING: Too many light styles on a face at (74.879997, 400.000000, -47.000000)
  2373. WARNING: Too many light styles on a face at (74.880005, 418.000000, -47.000000)
  2374. WARNING: Too many light styles on a face at (74.879997, 421.500000, -47.000000)
  2375. WARNING: Too many light styles on a face at (77.494293, 52.523712, -47.000000)
  2376. WARNING: Too many light styles on a face at (79.266670, 58.777637, -47.000000)
  2377. WARNING: Too many light styles on a face at (76.583336, 2.333332, -47.000000)
  2378. WARNING: Too many light styles on a face at (77.699997, 148.175003, -47.000000)
  2379. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000)
  2380. WARNING: Too many light styles on a face at (77.699997, 430.174988, -47.000000)
  2381. WARNING: Too many light styles on a face at (85.000000, 273.500000, -47.000000)
  2382. WARNING: Too many light styles on a face at (85.000000, 320.500000, -47.000000)
  2383. WARNING: Too many light styles on a face at (85.000000, 387.000000, -47.000000)
  2384. WARNING: Too many light styles on a face at (88.125000, 387.000000, -47.000000)
  2385. WARNING: Too many light styles on a face at (112.000000, 273.500000, -47.000000)
  2386. WARNING: Too many light styles on a face at (112.000000, 387.000000, -47.000000)
  2387. WARNING: Too many light styles on a face at (117.625000, 387.000000, -47.000000)
  2388. WARNING: Too many light styles on a face at (181.125000, 113.500000, -47.000000)
  2389. WARNING: Too many light styles on a face at (181.125000, 387.000000, -47.000000)
  2390. WARNING: Too many light styles on a face at (87.125000, 391.000000, -47.000000)
  2391. WARNING: Too many light styles on a face at (118.125000, 391.000000, -47.000000)
  2392. WARNING: Too many light styles on a face at (87.125000, 416.500000, -47.000000)
  2393. WARNING: Too many light styles on a face at (87.125000, 418.000000, -47.000000)
  2394. WARNING: Too many light styles on a face at (213.125000, 81.000000, -47.000000)
  2395. WARNING: Too many light styles on a face at (243.125000, 49.000000, -47.000000)
  2396. WARNING: Too many light styles on a face at (278.625000, 81.000000, -47.000000)
  2397. WARNING: Too many light styles on a face at (213.125000, 88.000000, -47.000000)
  2398. WARNING: Too many light styles on a face at (223.199997, 98.999947, -47.000000)
  2399. WARNING: Too many light styles on a face at (223.199997, 169.000000, -47.000000)
  2400. WARNING: Too many light styles on a face at (213.125000, 181.000000, -47.000000)
  2401. WARNING: Too many light styles on a face at (213.125000, 323.500000, -47.000000)
  2402. WARNING: Too many light styles on a face at (243.125000, 323.500000, -47.000000)
  2403. WARNING: Too many light styles on a face at (278.625000, 323.500000, -47.000000)
  2404. WARNING: Too many light styles on a face at (295.825012, 87.000000, -47.000000)
  2405. WARNING: Too many light styles on a face at (293.200012, 323.500000, -47.000000)
  2406. WARNING: Too many light styles on a face at (306.000000, 323.500000, -47.000000)
  2407. WARNING: Too many light styles on a face at (313.125000, 56.000000, -47.000000)
  2408. WARNING: Too many light styles on a face at (313.125000, 323.500000, -47.000000)
  2409. WARNING: Too many light styles on a face at (345.125000, 323.500000, -47.000000)
  2410. .
  2411. WARNING: Too many light styles on a face at (427.000000, 320.174988, -47.000000)
  2412. WARNING: Too many light styles on a face at (427.700012, 181.175003, -47.000000)
  2413. WARNING: Too many light styles on a face at (427.700012, 114.175003, -47.000000)
  2414. WARNING: Too many light styles on a face at (213.125000, 417.500000, -47.000000)
  2415. WARNING: Too many light styles on a face at (341.125000, 423.500000, -47.000000)
  2416. WARNING: Too many light styles on a face at (427.700012, 430.174988, -47.000000)
  2417. WARNING: Too many light styles on a face at (74.879997, 273.500000, -47.000000)
  2418. WARNING: Too many light styles on a face at (76.381065, 46.196671, -47.000000)
  2419. WARNING: Too many light styles on a face at (213.125000, 167.000000, -47.000000)
  2420. WARNING: Too many light styles on a face at (225.000000, 96.699951, -47.000000)
  2421. WARNING: Too many light styles on a face at (225.000000, 172.300003, -47.000000)
  2422. WARNING: Too many light styles on a face at (295.825012, 323.500000, -47.000000)
  2423. WARNING: Too many light styles on a face at (226.000000, 390.000000, -47.000000)
  2424. WARNING: Too many light styles on a face at (231.125000, 391.000000, -47.000000)
  2425. WARNING: Too many light styles on a face at (334.000000, 390.000000, -47.000000)
  2426. WARNING: Too many light styles on a face at (77.533646, 19.347134, -47.000000)
  2427. WARNING: Too many light styles on a face at (77.699997, 192.175003, -47.000000)
  2428. WARNING: Too many light styles on a face at (230.625000, 167.000000, -47.000000)
  2429. WARNING: Too many light styles on a face at (87.125000, 425.000000, -47.000000)
  2430. WARNING: Too many light styles on a face at (439.000000, 3.500000, -12.000001)
  2431. WARNING: Too many light styles on a face at (439.000000, 443.000000, 96.000000)
  2432. WARNING: Too many light styles on a face at (615.000000, 239.000000, -16.000000)
  2433. WARNING: Too many light styles on a face at (624.000000, 207.000000, -7.000000)
  2434. WARNING: Too many light styles on a face at (624.000000, 447.000000, -7.000000)
  2435. WARNING: Too many light styles on a face at (448.000000, 430.000000, 96.000000)
  2436. WARNING: Too many light styles on a face at (610.666687, 172.333328, -7.000000)
  2437. WARNING: Too many light styles on a face at (610.919067, 179.333252, -16.000000)
  2438. WARNING: Too many light styles on a face at (238.000000, 154.000000, 72.000000)
  2439. WARNING: Too many light styles on a face at (238.000000, 154.000000, 77.714996)
  2440. WARNING: Too many light styles on a face at (259.000000, 154.000000, 72.000000)
  2441. WARNING: Too many light styles on a face at (280.000000, 154.000000, 72.000000)
  2442. WARNING: Too many light styles on a face at (280.000000, 154.000000, 82.150002)
  2443. WARNING: Too many light styles on a face at (226.000000, 415.000000, 73.000000)
  2444. WARNING: Too many light styles on a face at (416.850006, 430.000000, 118.775002)
  2445. WARNING: Too many light styles on a face at (334.000000, 415.000000, 73.000000)
  2446. WARNING: Too many light styles on a face at (423.000000, 158.550003, 118.775002)
  2447. WARNING: Too many light styles on a face at (213.000000, 158.000000, 125.000000)
  2448. WARNING: Too many light styles on a face at (220.750000, 158.000000, 125.000000)
  2449. WARNING: Too many light styles on a face at (279.500000, 364.500000, 125.000000)
  2450. WARNING: Too many light styles on a face at (296.750000, 158.000000, 125.000000)
  2451. WARNING: Too many light styles on a face at (217.000000, 338.000000, 124.000000)
  2452. WARNING: Too many light styles on a face at (286.000000, 329.000000, 124.000000)
  2453. WARNING: Too many light styles on a face at (286.000000, 338.000000, 121.000000)
  2454. .
  2455. WARNING: Too many light styles on a face at (423.000000, 158.550003, 70.000000)
  2456. WARNING: Too many light styles on a face at (331.000000, 415.000000, 70.000000)
  2457. WARNING: Too many light styles on a face at (334.000000, 393.716003, 70.316360)
  2458. WARNING: Too many light styles on a face at (223.000000, 415.000000, 70.000000)
  2459. WARNING: Too many light styles on a face at (226.000000, 393.716003, 70.316360)
  2460. WARNING: Too many light styles on a face at (278.000000, 156.000000, 72.000000)
  2461. WARNING: Too many light styles on a face at (278.000000, 156.000000, 82.150002)
  2462. WARNING: Too many light styles on a face at (423.000000, 156.000000, 118.775002)
  2463. WARNING: Too many light styles on a face at (283.250000, 156.000000, 125.000000)
  2464. WARNING: Too many light styles on a face at (239.250000, 156.000000, 125.000000)
  2465. WARNING: Too many light styles on a face at (256.569946, 156.000000, 71.000000)
  2466. WARNING: Too many light styles on a face at (275.069946, 156.000000, 71.000000)
  2467. WARNING: Too many light styles on a face at (257.000000, 155.675018, 82.150002)
  2468. WARNING: Too many light styles on a face at (276.029907, 156.000000, 77.000000)
  2469. WARNING: Too many light styles on a face at (257.529907, 156.000000, 77.000000)
  2470. WARNING: Too many light styles on a face at (257.000000, 155.675018, 72.000000)
  2471. WARNING: Too many light styles on a face at (215.750000, 156.000000, 125.000000)
  2472. WARNING: Too many light styles on a face at (236.000000, 155.324997, 73.714996)
  2473. WARNING: Too many light styles on a face at (345.533356, 141.478790, 125.000000)
  2474. WARNING: Too many light styles on a face at (334.439789, 141.605515, 125.000000)
  2475. WARNING: Too many light styles on a face at (331.000000, 140.000000, 125.000000)
  2476. WARNING: Too many light styles on a face at (298.333344, 141.277771, 125.000000)
  2477. WARNING: Too many light styles on a face at (284.250000, 7.500000, 125.000000)
  2478. WARNING: Too many light styles on a face at (303.111115, 1.166657, 125.000000)
  2479. WARNING: Too many light styles on a face at (423.000000, 0.050003, 118.775002)
  2480. WARNING: Too many light styles on a face at (339.000000, 137.333328, 121.000000)
  2481. WARNING: Too many light styles on a face at (335.683777, 126.051308, 124.000000)
  2482. WARNING: Too many light styles on a face at (331.051361, 130.683777, 124.000000)
  2483. WARNING: Too many light styles on a face at (331.243896, 137.893982, 124.000000)
  2484. WARNING: Too many light styles on a face at (335.683777, 141.948685, 124.000000)
  2485. WARNING: Too many light styles on a face at (240.850006, 116.000000, 69.000000)
  2486. WARNING: Too many light styles on a face at (280.000000, 116.000000, 82.150002)
  2487. WARNING: Too many light styles on a face at (237.675003, 116.000000, 72.000000)
  2488. WARNING: Too many light styles on a face at (237.675003, 116.000000, 82.150002)
  2489. WARNING: Too many light styles on a face at (259.000000, 116.000000, 82.150002)
  2490. WARNING: Too many light styles on a face at (240.850006, 116.000000, 75.000000)
  2491. WARNING: Too many light styles on a face at (259.000000, 121.000000, 125.000000)
  2492. WARNING: Too many light styles on a face at (259.000000, 139.500000, 125.000000)
  2493. WARNING: Too many light styles on a face at (265.750000, 121.000000, 125.000000)
  2494. WARNING: Too many light styles on a face at (215.750000, 121.000000, 125.000000)
  2495. WARNING: Too many light styles on a face at (280.000000, 118.850105, 71.000000)
  2496. WARNING: Too many light styles on a face at (280.000000, 137.350098, 71.000000)
  2497. WARNING: Too many light styles on a face at (238.000000, 129.609955, 71.000000)
  2498. WARNING: Too many light styles on a face at (238.000000, 148.109955, 71.000000)
  2499. WARNING: Too many light styles on a face at (236.000000, 148.109955, 88.000000)
  2500. WARNING: Too many light styles on a face at (236.000000, 129.609955, 75.000000)
  2501. WARNING: Too many light styles on a face at (236.000000, 148.109955, 75.000000)
  2502. WARNING: Too many light styles on a face at (236.000000, 135.000000, 82.150002)
  2503. WARNING: Too many light styles on a face at (278.000000, 118.850014, 88.000000)
  2504. WARNING: Too many light styles on a face at (257.000000, 135.000000, 125.650002)
  2505. WARNING: Too many light styles on a face at (240.418945, 134.110703, 81.500000)
  2506. WARNING: Too many light styles on a face at (238.000000, 129.800003, 72.000000)
  2507. 3
  2508. WARNING: Too many light styles on a face at (238.000000, 138.665512, 72.000000)
  2509. WARNING: Too many light styles on a face at (238.000000, 138.665512, 81.500000)
  2510. WARNING: Too many light styles on a face at (238.000000, 129.800003, 81.500000)
  2511. WARNING: Too many light styles on a face at (244.100006, 118.000000, 80.650002)
  2512. WARNING: Too many light styles on a face at (237.678909, 143.201599, 77.000000)
  2513. WARNING: Too many light styles on a face at (238.000000, 129.609955, 77.000000)
  2514. WARNING: Too many light styles on a face at (280.000000, 137.350098, 77.000000)
  2515. WARNING: Too many light styles on a face at (280.000000, 118.850105, 77.000000)
  2516. WARNING: Too many light styles on a face at (248.560806, 120.335625, 81.500000)
  2517. WARNING: Too many light styles on a face at (254.713211, 118.000000, 80.649956)
  2518. WARNING: Too many light styles on a face at (238.000000, 148.300003, 72.000000)
  2519. WARNING: Too many light styles on a face at (238.000000, 148.300003, 81.500000)
  2520. WARNING: Too many light styles on a face at (276.000000, 120.420464, 80.650124)
  2521. WARNING: Too many light styles on a face at (276.000000, 130.550385, 80.650055)
  2522. WARNING: Too many light styles on a face at (259.192139, 154.113297, 81.500000)
  2523. WARNING: Too many light styles on a face at (257.668121, 153.619965, 81.500000)
  2524. WARNING: Too many light styles on a face at (244.100006, 152.000000, 80.650002)
  2525. WARNING: Too many light styles on a face at (257.000000, 135.000000, 71.500000)
  2526. WARNING: Too many light styles on a face at (257.000000, 135.000000, 78.650002)
  2527. WARNING: Too many light styles on a face at (257.000000, 135.000000, 85.000000)
  2528. WARNING: Too many light styles on a face at (259.644653, 154.259781, 81.500000)
  2529. WARNING: Too many light styles on a face at (261.726593, 151.558762, 84.000000)
  2530. WARNING: Too many light styles on a face at (276.000000, 144.386353, 85.000000)
  2531. WARNING: Too many light styles on a face at (259.054016, 152.008957, 84.000000)
  2532. WARNING: Too many light styles on a face at (276.000000, 150.086365, 77.150002)
  2533. WARNING: Too many light styles on a face at (261.600006, 152.000000, 77.150002)
  2534. WARNING: Too many light styles on a face at (261.726593, 151.558762, 77.000000)
  2535. WARNING: Too many light styles on a face at (276.000000, 144.386353, 78.000000)
  2536. WARNING: Too many light styles on a face at (276.000000, 144.386520, 71.500031)
  2537. WARNING: Too many light styles on a face at (261.942871, 126.650040, 84.000000)
  2538. WARNING: Too many light styles on a face at (261.942871, 126.650040, 77.000000)
  2539. WARNING: Too many light styles on a face at (256.273499, 151.558762, 77.000000)
  2540. WARNING: Too many light styles on a face at (256.273499, 151.558762, 84.000000)
  2541. WARNING: Too many light styles on a face at (244.115356, 147.677048, 81.500000)
  2542. WARNING: Too many light styles on a face at (238.090393, 149.491714, 77.000000)
  2543. WARNING: Too many light styles on a face at (278.000000, 118.850029, 69.000000)
  2544. WARNING: Too many light styles on a face at (236.000000, 148.109955, 69.000000)
  2545. WARNING: Too many light styles on a face at (215.750000, 7.500000, 125.000000)
  2546. .
  2547. WARNING: Too many light styles on a face at (278.000000, 114.000000, 72.000000)
  2548. WARNING: Too many light styles on a face at (278.000000, 114.000000, 82.150002)
  2549. WARNING: Too many light styles on a face at (240.850006, 114.000000, 71.000000)
  2550. WARNING: Too many light styles on a face at (267.350006, 114.000000, 71.000000)
  2551. WARNING: Too many light styles on a face at (257.000000, 114.324997, 72.000000)
  2552. WARNING: Too many light styles on a face at (257.000000, 114.324997, 82.150002)
  2553. WARNING: Too many light styles on a face at (267.350006, 113.375000, 77.000000)
  2554. WARNING: Too many light styles on a face at (240.850006, 113.375008, 77.000000)
  2555. WARNING: Too many light styles on a face at (236.000000, 114.124954, 83.150002)
  2556. WARNING: Too many light styles on a face at (331.000000, 392.000000, 59.000000)
  2557. WARNING: Too many light styles on a face at (331.000000, 395.444458, -37.866669)
  2558. WARNING: Too many light styles on a face at (331.000000, 413.000000, -7.000001)
  2559. WARNING: Too many light styles on a face at (331.000000, 413.000000, 11.000000)
  2560. WARNING: Too many light styles on a face at (331.000000, 413.000000, 29.000000)
  2561. WARNING: Too many light styles on a face at (331.000000, 413.000000, 47.000000)
  2562. WARNING: Too many light styles on a face at (331.000000, 413.000000, 62.000000)
  2563. WARNING: Too many light styles on a face at (331.000000, 417.000000, 67.500000)
  2564. WARNING: Too many light styles on a face at (416.850006, 430.000000, 65.775002)
  2565. WARNING: Too many light styles on a face at (423.000000, 331.549988, 65.775002)
  2566. WARNING: Too many light styles on a face at (334.000000, 389.000000, 48.000000)
  2567. WARNING: Too many light styles on a face at (334.000000, 390.071594, -28.409349)
  2568. WARNING: Too many light styles on a face at (334.000000, 391.050507, 62.316364)
  2569. WARNING: Too many light styles on a face at (232.500000, 392.000000, 35.000000)
  2570. WARNING: Too many light styles on a face at (232.500000, 392.000000, 55.000000)
  2571. WARNING: Too many light styles on a face at (232.500000, 392.000000, 15.000000)
  2572. WARNING: Too many light styles on a face at (232.500000, 392.000000, -5.000000)
  2573. WARNING: Too many light styles on a face at (250.000000, 414.000000, 2.000000)
  2574. WARNING: Too many light styles on a face at (250.000000, 414.000000, 20.000000)
  2575. WARNING: Too many light styles on a face at (235.000000, 414.000000, 47.000000)
  2576. WARNING: Too many light styles on a face at (235.000000, 414.000000, 61.500000)
  2577. WARNING: Too many light styles on a face at (235.000000, 417.000000, 68.000000)
  2578. WARNING: Too many light styles on a face at (273.699982, 430.000000, 65.775002)
  2579. WARNING: Too many light styles on a face at (232.500000, 411.000000, 37.000000)
  2580. WARNING: Too many light styles on a face at (232.500000, 411.000000, 57.000000)
  2581. WARNING: Too many light styles on a face at (245.000000, 400.000000, 17.000000)
  2582. WARNING: Too many light styles on a face at (232.500000, 411.000000, -23.000000)
  2583. WARNING: Too many light styles on a face at (232.500000, 411.000000, -3.000000)
  2584. WARNING: Too many light styles on a face at (235.000000, 393.687683, -32.203953)
  2585. WARNING: Too many light styles on a face at (222.850006, 430.000000, 65.775002)
  2586. WARNING: Too many light styles on a face at (223.000000, 415.000000, 62.000000)
  2587. WARNING: Too many light styles on a face at (226.000000, 389.000000, 48.000000)
  2588. WARNING: Too many light styles on a face at (226.000000, 390.071594, -28.409349)
  2589. WARNING: Too many light styles on a face at (226.000000, 391.050507, 62.316360)
  2590. WARNING: Too many light styles on a face at (423.000000, 120.904762, 55.047619)
  2591. WARNING: Too many light styles on a face at (423.000000, 0.050003, 63.774998)
  2592. WARNING: Too many light styles on a face at (423.000000, 0.050004, 66.000000)
  2593. WARNING: Too many light styles on a face at (423.000000, 325.000000, -40.000000)
  2594. WARNING: Too many light styles on a face at (423.000000, 322.111115, 62.222221)
  2595. WARNING: Too many light styles on a face at (438.000000, 323.000000, 65.000000)
  2596. WARNING: Too many light styles on a face at (432.000000, 188.000000, 22.000000)
  2597. WARNING: Too many light styles on a face at (429.000000, 316.066681, 58.133331)
  2598. WARNING: Too many light styles on a face at (429.000000, 196.944443, -46.111111)
  2599. WARNING: Too many light styles on a face at (429.000000, 321.095245, -39.047619)
  2600. WARNING: Too many light styles on a face at (429.000000, 190.888885, -40.055557)
  2601. WARNING: Too many light styles on a face at (430.500000, 198.000000, -43.000000)
  2602. WARNING: Too many light styles on a face at (432.000000, 198.000000, -43.000000)
  2603. WARNING: Too many light styles on a face at (430.500000, 318.000000, -38.000000)
  2604. WARNING: Too many light styles on a face at (432.000000, 318.000000, -38.000000)
  2605. WARNING: Too many light styles on a face at (430.000000, 194.999969, 48.000072)
  2606. WARNING: Too many light styles on a face at (427.000000, 322.000000, -40.000000)
  2607. WARNING: Too many light styles on a face at (438.000000, 124.000000, 54.000000)
  2608. WARNING: Too many light styles on a face at (293.973022, 169.000000, -27.000000)
  2609. WARNING: Too many light styles on a face at (293.500000, 99.000000, -27.000000)
  2610. WARNING: Too many light styles on a face at (223.527039, 169.000000, -27.000000)
  2611. WARNING: Too many light styles on a face at (223.500000, 99.000000, -27.000000)
  2612. WARNING: Too many light styles on a face at (292.000000, 169.000000, -28.500000)
  2613. WARNING: Too many light styles on a face at (292.000000, 99.000000, -28.500000)
  2614. WARNING: Too many light styles on a face at (336.000000, 150.000000, -42.000000)
  2615. .
  2616. WARNING: Too many light styles on a face at (298.500000, 166.000000, -28.000000)
  2617. WARNING: Too many light styles on a face at (294.500000, 172.500000, -28.000000)
  2618. WARNING: Too many light styles on a face at (295.500000, 102.000000, -28.500000)
  2619. WARNING: Too many light styles on a face at (294.500000, 162.500000, -28.000000)
  2620. WARNING: Too many light styles on a face at (294.500000, 95.500000, -28.000000)
  2621. WARNING: Too many light styles on a face at (240.000000, 210.000000, -42.000000)
  2622. WARNING: Too many light styles on a face at (222.000000, 99.000000, -28.500000)
  2623. WARNING: Too many light styles on a face at (222.000000, 169.000000, -28.500000)
  2624. WARNING: Too many light styles on a face at (229.500000, 166.000000, -28.000000)
  2625. WARNING: Too many light styles on a face at (225.000000, 172.500000, -28.000000)
  2626. WARNING: Too many light styles on a face at (222.193832, 169.000000, -43.901764)
  2627. WARNING: Too many light styles on a face at (225.500000, 102.000000, -28.500000)
  2628. WARNING: Too many light styles on a face at (225.000000, 162.500000, -28.000000)
  2629. WARNING: Too many light styles on a face at (222.193848, 98.999977, -43.901798)
  2630. WARNING: Too many light styles on a face at (225.000000, 95.500000, -28.000000)
  2631. WARNING: Too many light styles on a face at (219.000000, 166.000000, -31.000000)
  2632. WARNING: Too many light styles on a face at (221.500000, 166.000000, -28.000000)
  2633. WARNING: Too many light styles on a face at (150.500000, 385.000000, -34.000000)
  2634. WARNING: Too many light styles on a face at (240.000000, 58.000000, -42.000000)
  2635. WARNING: Too many light styles on a face at (158.000000, 385.000000, -34.000000)
  2636. WARNING: Too many light styles on a face at (170.500000, 385.000000, -34.000000)
  2637. WARNING: Too many light styles on a face at (150.500000, 385.000000, -20.000000)
  2638. WARNING: Too many light styles on a face at (158.000000, 385.000000, -20.000000)
  2639. WARNING: Too many light styles on a face at (170.500000, 385.000000, -20.000000)
  2640. WARNING: Too many light styles on a face at (122.500000, 387.000000, -37.000000)
  2641. WARNING: Too many light styles on a face at (122.500000, 387.000000, -34.000000)
  2642. WARNING: Too many light styles on a face at (172.000000, 387.000000, -34.000000)
  2643. WARNING: Too many light styles on a face at (122.500000, 387.000000, -30.500000)
  2644. WARNING: Too many light styles on a face at (122.500000, 387.000000, -23.000000)
  2645. WARNING: Too many light styles on a face at (122.500000, 387.000000, -20.000000)
  2646. WARNING: Too many light styles on a face at (172.000000, 387.000000, -20.000000)
  2647. WARNING: Too many light styles on a face at (122.500000, 387.000000, -16.500000)
  2648. WARNING: Too many light styles on a face at (204.849991, 430.000000, 118.775002)
  2649. .
  2650. WARNING: Too many light styles on a face at (89.750000, 425.000000, 125.000000)
  2651. WARNING: Too many light styles on a face at (89.750000, 393.500000, 125.000000)
  2652. WARNING: Too many light styles on a face at (117.000000, 415.000000, -8.000000)
  2653. WARNING: Too many light styles on a face at (116.000000, 389.000000, -18.000000)
  2654. WARNING: Too many light styles on a face at (178.000000, 389.000000, -39.500000)
  2655. WARNING: Too many light styles on a face at (121.000000, 389.000000, -26.500000)
  2656. WARNING: Too many light styles on a face at (201.000000, 389.000000, -18.000000)
  2657. WARNING: Too many light styles on a face at (181.000000, 389.000000, -27.000000)
  2658. WARNING: Too many light styles on a face at (158.000000, 386.500000, -18.000000)
  2659. WARNING: Too many light styles on a face at (170.500000, 387.000000, -18.000000)
  2660. WARNING: Too many light styles on a face at (150.500000, 387.000000, -18.000000)
  2661. WARNING: Too many light styles on a face at (89.750000, 387.000000, 125.000000)
  2662. WARNING: Too many light styles on a face at (117.000000, 386.000000, -10.500000)
  2663. WARNING: Too many light styles on a face at (117.000000, 387.500000, -8.000000)
  2664. WARNING: Too many light styles on a face at (170.500000, 387.000000, -32.000000)
  2665. WARNING: Too many light styles on a face at (158.000000, 386.500000, -32.000000)
  2666. WARNING: Too many light styles on a face at (150.500000, 387.000000, -32.000000)
  2667. WARNING: Too many light styles on a face at (186.533340, 141.478790, 125.000000)
  2668. WARNING: Too many light styles on a face at (188.646469, 125.036110, 125.000000)
  2669. WARNING: Too many light styles on a face at (174.952377, 141.404755, 125.000000)
  2670. WARNING: Too many light styles on a face at (172.000000, 140.000000, 125.000000)
  2671. WARNING: Too many light styles on a face at (138.666672, 141.388885, 125.000000)
  2672. WARNING: Too many light styles on a face at (122.250000, 7.500000, 125.000000)
  2673. WARNING: Too many light styles on a face at (89.750000, 7.500000, 125.000000)
  2674. WARNING: Too many light styles on a face at (88.000000, 274.000000, -10.500000)
  2675. WARNING: Too many light styles on a face at (88.000000, 280.000000, -8.000000)
  2676. 4
  2677. WARNING: Too many light styles on a face at (207.000000, 389.000000, -44.500000)
  2678. WARNING: Too many light styles on a face at (113.000000, 389.000000, -44.500000)
  2679. WARNING: Too many light styles on a face at (88.000000, 274.000000, -18.000000)
  2680. WARNING: Too many light styles on a face at (145.699982, 430.000000, -44.500000)
  2681. WARNING: Too many light styles on a face at (184.000000, 150.000000, -42.000000)
  2682. WARNING: Too many light styles on a face at (112.000000, 274.000000, -44.500000)
  2683. WARNING: Too many light styles on a face at (85.000000, 274.000000, -44.500000)
  2684. WARNING: Too many light styles on a face at (75.000000, 7.545000, 62.000000)
  2685. WARNING: Too many light styles on a face at (75.000000, 257.399994, 63.849998)
  2686. WARNING: Too many light styles on a face at (75.000000, 335.799988, 119.699997)
  2687. WARNING: Too many light styles on a face at (75.000000, 157.000000, -45.855080)
  2688. WARNING: Too many light styles on a face at (75.000000, 249.000000, 11.550001)
  2689. WARNING: Too many light styles on a face at (75.000000, 197.000000, 10.700001)
  2690. WARNING: Too many light styles on a face at (75.000000, 3.075005, 111.775002)
  2691. WARNING: Too many light styles on a face at (75.000000, 179.399994, 100.349998)
  2692. WARNING: Too many light styles on a face at (75.000000, 197.399994, 100.349998)
  2693. WARNING: Too many light styles on a face at (75.000000, 162.574997, 111.775002)
  2694. WARNING: Too many light styles on a face at (75.000000, 203.544464, 62.101086)
  2695. WARNING: Too many light styles on a face at (75.000000, 179.399994, 111.849998)
  2696. WARNING: Too many light styles on a face at (76.875000, 194.000000, 42.700001)
  2697. WARNING: Too many light styles on a face at (78.400002, 430.000000, 135.699997)
  2698. WARNING: Too many light styles on a face at (79.249985, 202.595001, 65.000000)
  2699. WARNING: Too many light styles on a face at (76.075027, 246.000000, 43.550003)
  2700. WARNING: Too many light styles on a face at (80.000000, 7.500000, 65.000000)
  2701. WARNING: Too many light styles on a face at (80.000000, 157.000000, 65.000000)
  2702. WARNING: Too many light styles on a face at (78.000000, 60.000000, 58.000000)
  2703. WARNING: Too many light styles on a face at (80.000000, 154.000000, -45.855080)
  2704. WARNING: Too many light styles on a face at (78.087776, 40.814323, 58.000000)
  2705. WARNING: Too many light styles on a face at (76.404854, 1.257463, 58.000000)
  2706. WARNING: Too many light styles on a face at (78.610649, 11.276797, 58.000000)
  2707. WARNING: Too many light styles on a face at (78.464714, 20.062057, 58.000000)
  2708. WARNING: Too many light styles on a face at (77.799469, 32.104424, 58.000000)
  2709. WARNING: Too many light styles on a face at (76.671951, 29.598120, 58.000000)
  2710. WARNING: Too many light styles on a face at (76.464882, 26.286884, 58.000000)
  2711. WARNING: Too many light styles on a face at (76.610756, 5.056441, 58.000000)
  2712. WARNING: Too many light styles on a face at (81.857826, 56.178993, 58.000000)
  2713. WARNING: Too many light styles on a face at (77.814796, 48.967991, 58.000000)
  2714. WARNING: Too many light styles on a face at (78.142616, 55.150368, 58.000000)
  2715. WARNING: Too many light styles on a face at (20.500000, 385.000000, -20.000000)
  2716. WARNING: Too many light styles on a face at (28.000000, 385.000000, -20.000000)
  2717. WARNING: Too many light styles on a face at (40.500000, 385.000000, -20.000000)
  2718. WARNING: Too many light styles on a face at (44.500000, 387.000000, -34.000000)
  2719. WARNING: Too many light styles on a face at (13.500001, 387.000000, -30.500000)
  2720. .
  2721. WARNING: Too many light styles on a face at (44.500000, 387.000000, -20.000000)
  2722. WARNING: Too many light styles on a face at (13.500000, 387.000000, -20.000000)
  2723. WARNING: Too many light styles on a face at (13.500000, 387.000000, -23.000000)
  2724. WARNING: Too many light styles on a face at (13.500001, 387.000000, -16.500000)
  2725. WARNING: Too many light styles on a face at (68.399994, 430.000000, 131.850006)
  2726. WARNING: Too many light styles on a face at (11.000000, 415.000000, -8.000000)
  2727. WARNING: Too many light styles on a face at (49.760002, 390.000000, 135.000000)
  2728. WARNING: Too many light styles on a face at (8.500000, 389.000000, -18.000000)
  2729. WARNING: Too many light styles on a face at (51.000000, 389.000000, -18.000000)
  2730. WARNING: Too many light styles on a face at (28.000000, 386.500000, -18.000000)
  2731. WARNING: Too many light styles on a face at (40.500000, 387.000000, -18.000000)
  2732. WARNING: Too many light styles on a face at (20.500000, 387.000000, -18.000000)
  2733. WARNING: Too many light styles on a face at (11.000000, 387.500000, -8.000000)
  2734. WARNING: Too many light styles on a face at (11.000000, 386.000000, -10.500000)
  2735. WARNING: Too many light styles on a face at (68.399994, 430.000000, -44.500000)
  2736. WARNING: Too many light styles on a face at (53.000000, 389.000000, -44.500000)
  2737. WARNING: Too many light styles on a face at (13.365009, 171.000000, 65.000000)
  2738. WARNING: Too many light styles on a face at (4.879999, 336.000000, 135.000000)
  2739. WARNING: Too many light styles on a face at (22.000000, 318.000000, 129.000000)
  2740. WARNING: Too many light styles on a face at (74.000000, 78.379997, 111.000000)
  2741. WARNING: Too many light styles on a face at (74.000000, 160.380005, 111.000000)
  2742. WARNING: Too many light styles on a face at (74.000000, 172.380005, 111.000000)
  2743. WARNING: Too many light styles on a face at (74.000000, 266.380005, 111.000000)
  2744. WARNING: Too many light styles on a face at (30.000000, 225.333328, 104.000000)
  2745. WARNING: Too many light styles on a face at (26.683771, 214.051315, 108.000000)
  2746. WARNING: Too many light styles on a face at (22.051310, 218.683777, 108.000000)
  2747. WARNING: Too many light styles on a face at (22.243937, 225.894089, 108.000000)
  2748. WARNING: Too many light styles on a face at (33.316227, 214.051331, 108.000000)
  2749. WARNING: Too many light styles on a face at (4.000000, 84.000000, 108.499512)
  2750. WARNING: Too many light styles on a face at (0.400002, 166.000000, 105.360001)
  2751. WARNING: Too many light styles on a face at (4.000000, 15.000001, 97.000000)
  2752. WARNING: Too many light styles on a face at (71.625000, 166.000000, 63.775002)
  2753. WARNING: Too many light styles on a face at (21.000000, 171.000000, -46.649998)
  2754. WARNING: Too many light styles on a face at (1008.000000, 384.000000, -55.000000)
  2755. WARNING: Too many light styles on a face at (720.000000, 28.000000, -55.000000)
  2756. WARNING: Too many light styles on a face at (992.000000, 576.000000, -55.000000)
  2757. WARNING: Too many light styles on a face at (656.000000, 1020.000000, -55.000000)
  2758. .
  2759. WARNING: Too many light styles on a face at (800.000000, 96.000000, -55.000000)
  2760. WARNING: Too many light styles on a face at (448.000000, 427.000000, -55.000000)
  2761. WARNING: Too many light styles on a face at (445.333344, 876.333313, -55.000000)
  2762. WARNING: Too many light styles on a face at (864.000000, 64.000000, -55.000000)
  2763. WARNING: Too many light styles on a face at (992.000000, 320.000000, -55.000000)
  2764. WARNING: Too many light styles on a face at (615.000000, 239.000000, -52.000000)
  2765. WARNING: Too many light styles on a face at (448.000000, 430.000000, -52.000000)
  2766. WARNING: Too many light styles on a face at (566.947266, 135.361465, -52.000000)
  2767. WARNING: Too many light styles on a face at (192.000000, 1020.000000, -127.000000)
  2768. WARNING: Too many light styles on a face at (500.000000, 960.000000, -127.000000)
  2769. WARNING: Too many light styles on a face at (439.000000, 879.000000, -64.000000)
  2770. WARNING: Too many light styles on a face at (647.000000, 1020.000000, -60.000000)
  2771. WARNING: Too many light styles on a face at (-369.000000, 142.380005, -47.000000)
  2772. WARNING: Too many light styles on a face at (-361.500000, 142.380005, -47.000000)
  2773. WARNING: Too many light styles on a face at (-357.000000, 142.380005, -47.000000)
  2774. WARNING: Too many light styles on a face at (-353.500000, 142.380005, -47.000000)
  2775. WARNING: Too many light styles on a face at (-340.000000, 261.500000, -47.000000)
  2776. WARNING: Too many light styles on a face at (-128.500000, 160.380005, -47.000000)
  2777. WARNING: Too many light styles on a face at (-120.500000, 39.879997, -47.000000)
  2778. WARNING: Too many light styles on a face at (-96.000000, 160.380005, -47.000000)
  2779. WARNING: Too many light styles on a face at (-42.799999, 17.650002, -47.000000)
  2780. WARNING: Too many light styles on a face at (-76.800003, 161.000000, -47.000000)
  2781. WARNING: Too many light styles on a face at (-20.000000, 331.000000, -47.000000)
  2782. WARNING: Too many light styles on a face at (-3.120002, 273.500000, -47.000000)
  2783. WARNING: Too many light styles on a face at (-340.000000, 142.380005, -47.000000)
  2784. WARNING: Too many light styles on a face at (-324.000000, 163.000000, -47.000000)
  2785. WARNING: Too many light styles on a face at (-306.925385, 170.499222, -47.000000)
  2786. WARNING: Too many light styles on a face at (-148.500000, 160.380005, -47.000000)
  2787. WARNING: Too many light styles on a face at (-242.000000, 160.380005, -47.000000)
  2788. WARNING: Too many light styles on a face at (-176.675003, 171.000000, -47.000000)
  2789. WARNING: Too many light styles on a face at (-84.000000, 129.649994, -47.000000)
  2790. WARNING: Too many light styles on a face at (-432.000000, 151.000000, -47.000000)
  2791. WARNING: Too many light styles on a face at (-4.000000, 266.380005, -47.000000)
  2792. .
  2793. WARNING: Too many light styles on a face at (-436.799988, 266.000000, 100.849998)
  2794. WARNING: Too many light styles on a face at (-1.600002, 430.000000, 131.850006)
  2795. WARNING: Too many light styles on a face at (-328.799988, 266.000000, 111.849998)
  2796. WARNING: Too many light styles on a face at (-15.000000, 427.799988, 131.850006)
  2797. WARNING: Too many light styles on a face at (-15.000000, 331.000000, 62.000000)
  2798. WARNING: Too many light styles on a face at (-15.000000, 377.000000, 54.000000)
  2799. WARNING: Too many light styles on a face at (-15.000000, 325.000000, 54.000000)
  2800. WARNING: Too many light styles on a face at (-15.000000, 427.799988, 63.849998)
  2801. WARNING: Too many light styles on a face at (-15.000000, 272.599945, 63.849998)
  2802. WARNING: Too many light styles on a face at (-3.120001, 336.000000, 135.000000)
  2803. WARNING: Too many light styles on a face at (-20.000000, 374.000000, -43.999386)
  2804. 5
  2805. WARNING: Too many light styles on a face at (-36.500000, 106.000000, 0.000000)
  2806. WARNING: Too many light styles on a face at (-35.176029, 111.228462, 65.000000)
  2807. WARNING: Too many light styles on a face at (-39.000000, 115.500000, 65.000000)
  2808. WARNING: Too many light styles on a face at (-76.000000, 111.000000, 65.000000)
  2809. WARNING: Too many light styles on a face at (-80.000000, 171.000000, 65.000000)
  2810. WARNING: Too many light styles on a face at (-4.634991, 171.000000, 65.000000)
  2811. WARNING: Too many light styles on a face at (-84.000000, 160.380005, 111.000000)
  2812. WARNING: Too many light styles on a face at (-4.000001, 160.380005, 111.000000)
  2813. WARNING: Too many light styles on a face at (-4.000001, 172.380005, 111.000000)
  2814. WARNING: Too many light styles on a face at (-4.000000, 266.380005, 111.000000)
  2815. .
  2816. WARNING: Too many light styles on a face at (-79.599998, 166.000000, 105.360001)
  2817. WARNING: Too many light styles on a face at (-79.000000, 113.399994, 105.360001)
  2818. WARNING: Too many light styles on a face at (-36.500004, 156.000000, 59.500000)
  2819. WARNING: Too many light styles on a face at (-84.000000, 166.000000, 63.775002)
  2820. WARNING: Too many light styles on a face at (-40.375004, 166.000000, 63.775002)
  2821. WARNING: Too many light styles on a face at (-4.634991, 166.000000, 62.000000)
  2822. WARNING: Too many light styles on a face at (-31.000000, 148.000000, 59.500000)
  2823. WARNING: Too many light styles on a face at (-31.000000, 150.000000, 63.750000)
  2824. WARNING: Too many light styles on a face at (-31.000000, 151.500000, 59.500000)
  2825. WARNING: Too many light styles on a face at (-29.000000, 150.000000, 55.750000)
  2826. WARNING: Too many light styles on a face at (-31.000000, 150.000000, 64.500000)
  2827. WARNING: Too many light styles on a face at (-31.364470, 109.744308, 59.500000)
  2828. WARNING: Too many light styles on a face at (-33.552792, 155.394424, 59.500000)
  2829. WARNING: Too many light styles on a face at (-74.175003, 33.599998, -7.000000)
  2830. WARNING: Too many light styles on a face at (-56.104385, 21.333334, -7.000000)
  2831. WARNING: Too many light styles on a face at (-72.391685, 21.333334, -7.000000)
  2832. WARNING: Too many light styles on a face at (-54.923401, 15.799999, -7.000000)
  2833. WARNING: Too many light styles on a face at (-84.000000, 106.379997, 111.000000)
  2834. WARNING: Too many light styles on a face at (-4.000000, 106.379997, 111.000000)
  2835. WARNING: Too many light styles on a face at (-16.000000, 106.379997, 111.000000)
  2836. WARNING: Too many light styles on a face at (-4.000000, 84.000000, 108.499512)
  2837. WARNING: Too many light styles on a face at (-4.000000, 15.000001, 97.000000)
  2838. WARNING: Too many light styles on a face at (-79.000000, 79.799995, 10.720001)
  2839. WARNING: Too many light styles on a face at (-79.000000, 3.899998, 105.360001)
  2840. WARNING: Too many light styles on a face at (-79.000000, 102.399994, 105.360001)
  2841. WARNING: Too many light styles on a face at (-79.000000, 33.599998, -2.000000)
  2842. WARNING: Too many light styles on a face at (-43.000000, 6.500000, 66.000000)
  2843. WARNING: Too many light styles on a face at (-49.999374, 102.000000, 66.000000)
  2844. WARNING: Too many light styles on a face at (-48.000000, 7.500000, 69.000000)
  2845. WARNING: Too many light styles on a face at (-42.219223, 33.599800, -7.773093)
  2846. WARNING: Too many light styles on a face at (-39.773006, 33.600243, -10.220123)
  2847. WARNING: Too many light styles on a face at (-39.772999, 15.799080, -10.219738)
  2848. WARNING: Too many light styles on a face at (-42.219658, 15.800812, -7.772493)
  2849. WARNING: Too many light styles on a face at (-72.000000, 1.500000, -10.000000)
  2850. WARNING: Too many light styles on a face at (-43.000000, 66.999001, -14.000001)
  2851. .
  2852. WARNING: Too many light styles on a face at (-96.000000, 172.380005, 111.000000)
  2853. WARNING: Too many light styles on a face at (-96.000000, 266.380005, 111.000000)
  2854. WARNING: Too many light styles on a face at (-96.000000, 160.380005, 111.000000)
  2855. WARNING: Too many light styles on a face at (-115.099998, 166.000000, 105.360001)
  2856. WARNING: Too many light styles on a face at (-91.999817, 127.000000, 21.000000)
  2857. WARNING: Too many light styles on a face at (-118.000000, 123.000000, 21.000000)
  2858. WARNING: Too many light styles on a face at (-118.000000, 43.000000, 21.000000)
  2859. WARNING: Too many light styles on a face at (-114.500000, 11.000000, -8.000000)
  2860. WARNING: Too many light styles on a face at (-120.000000, 166.000000, 105.360001)
  2861. WARNING: Too many light styles on a face at (-119.500000, 91.500000, 21.000000)
  2862. WARNING: Too many light styles on a face at (-119.500000, 66.000000, 21.000000)
  2863. .
  2864. WARNING: Too many light styles on a face at (-120.000000, 11.000000, -8.000000)
  2865. WARNING: Too many light styles on a face at (-120.000000, 18.000000, -19.500000)
  2866. WARNING: Too many light styles on a face at (-439.000000, 0.675000, 111.775002)
  2867. WARNING: Too many light styles on a face at (-439.000000, 151.000000, 111.775002)
  2868. WARNING: Too many light styles on a face at (-439.000000, 240.199905, 100.849998)
  2869. WARNING: Too many light styles on a face at (-439.000000, 237.000000, 48.000000)
  2870. WARNING: Too many light styles on a face at (-439.000000, 193.000000, 54.000000)
  2871. WARNING: Too many light styles on a face at (-439.000000, 158.175003, 100.775002)
  2872. WARNING: Too many light styles on a face at (-439.000000, 185.000000, 48.000000)
  2873. WARNING: Too many light styles on a face at (-439.000000, 188.199905, 87.699997)
  2874. WARNING: Too many light styles on a face at (-369.000000, 142.380005, 111.000000)
  2875. WARNING: Too many light styles on a face at (-340.000000, 142.380005, 111.000000)
  2876. WARNING: Too many light styles on a face at (-310.666656, 173.666672, 111.000000)
  2877. WARNING: Too many light styles on a face at (-256.000000, 29.879999, 111.000000)
  2878. WARNING: Too many light styles on a face at (-180.000000, 1.000000, 111.000000)
  2879. WARNING: Too many light styles on a face at (-128.500000, 29.880001, 111.000000)
  2880. WARNING: Too many light styles on a face at (-128.500000, 160.380005, 111.000000)
  2881. WARNING: Too many light styles on a face at (-279.500000, 160.380005, 111.000000)
  2882. WARNING: Too many light styles on a face at (-128.500000, 172.380005, 111.000000)
  2883. WARNING: Too many light styles on a face at (-128.500000, 266.380005, 111.000000)
  2884. WARNING: Too many light styles on a face at (-279.500000, 28.380001, 111.000000)
  2885. WARNING: Too many light styles on a face at (-336.305847, 154.388336, 111.000000)
  2886. WARNING: Too many light styles on a face at (-357.000000, 142.380005, 111.000000)
  2887. WARNING: Too many light styles on a face at (-350.500000, 142.380005, 111.000000)
  2888. WARNING: Too many light styles on a face at (-187.594986, 171.000000, 65.000000)
  2889. WARNING: Too many light styles on a face at (-180.000000, 35.000000, 111.500000)
  2890. WARNING: Too many light styles on a face at (-129.004242, 225.337341, 104.000000)
  2891. WARNING: Too many light styles on a face at (-132.316223, 214.051331, 108.000000)
  2892. WARNING: Too many light styles on a face at (-121.665504, 216.862579, 108.000000)
  2893. WARNING: Too many light styles on a face at (-125.687370, 214.050125, 108.000000)
  2894. WARNING: Too many light styles on a face at (-121.053101, 225.321564, 108.000000)
  2895. WARNING: Too many light styles on a face at (-215.199997, 166.000000, 105.360001)
  2896. WARNING: Too many light styles on a face at (-175.000000, 10.000000, 111.500000)
  2897. WARNING: Too many light styles on a face at (-180.000000, 10.000000, 110.000000)
  2898. WARNING: Too many light styles on a face at (-179.000000, 171.000000, -46.649998)
  2899. WARNING: Too many light styles on a face at (-123.500000, 20.000000, -10.500000)
  2900. WARNING: Too many light styles on a face at (-142.500000, 11.000000, -8.000000)
  2901. WARNING: Too many light styles on a face at (-123.500000, 18.000000, -45.500000)
  2902. WARNING: Too many light styles on a face at (-143.500000, 11.000000, -8.000000)
  2903. WARNING: Too many light styles on a face at (-188.544449, 166.000000, 62.101086)
  2904. 6
  2905. WARNING: Too many light styles on a face at (-335.000000, 172.600021, 111.849998)
  2906. WARNING: Too many light styles on a face at (-335.000000, 266.600006, 111.849998)
  2907. WARNING: Too many light styles on a face at (-288.000000, 225.333328, 104.000000)
  2908. WARNING: Too many light styles on a face at (-280.658661, 216.861740, 108.000000)
  2909. WARNING: Too many light styles on a face at (-284.683777, 214.051300, 108.000000)
  2910. WARNING: Too many light styles on a face at (-280.051331, 225.316223, 108.000000)
  2911. WARNING: Too many light styles on a face at (-322.424255, 159.161560, 105.360001)
  2912. WARNING: Too many light styles on a face at (-309.600006, 166.000000, 105.360001)
  2913. WARNING: Too many light styles on a face at (-340.000000, 260.700012, 105.000000)
  2914. WARNING: Too many light styles on a face at (-345.500000, 266.380005, 105.000000)
  2915. WARNING: Too many light styles on a face at (-332.081085, 149.504700, 105.360001)
  2916. WARNING: Too many light styles on a face at (-344.957916, 146.000000, 105.360001)
  2917. WARNING: Too many light styles on a face at (-416.500000, 177.759995, 105.000000)
  2918. WARNING: Too many light styles on a face at (-384.500000, 171.880005, 105.000000)
  2919. WARNING: Too many light styles on a face at (-384.500000, 266.380005, 105.000000)
  2920. WARNING: Too many light styles on a face at (-353.500000, 266.380005, 105.000000)
  2921. WARNING: Too many light styles on a face at (-376.000000, 178.000000, 102.000000)
  2922. WARNING: Too many light styles on a face at (-401.000000, 178.000000, 97.000000)
  2923. WARNING: Too many light styles on a face at (-352.000000, 111.000000, 56.000000)
  2924. WARNING: Too many light styles on a face at (-352.000000, 67.000000, 62.000000)
  2925. WARNING: Too many light styles on a face at (-352.000000, 59.000000, 56.000000)
  2926. WARNING: Too many light styles on a face at (-350.000000, 146.000000, 105.360001)
  2927. WARNING: Too many light styles on a face at (-353.500000, 146.000000, 105.360001)
  2928. WARNING: Too many light styles on a face at (-353.000000, 115.702080, 105.360001)
  2929. WARNING: Too many light styles on a face at (-357.500000, 111.000000, 65.000000)
  2930. WARNING: Too many light styles on a face at (-353.500000, 111.000000, 65.000000)
  2931. WARNING: Too many light styles on a face at (-353.000000, 111.000000, 105.360001)
  2932. WARNING: Too many light styles on a face at (-355.500000, 62.000000, 28.000000)
  2933. WARNING: Too many light styles on a face at (-353.500000, 62.000000, 56.000000)
  2934. WARNING: Too many light styles on a face at (-357.500000, 67.000000, 65.000000)
  2935. WARNING: Too many light styles on a face at (-353.500000, 67.000000, 65.000000)
  2936. WARNING: Too many light styles on a face at (-353.000000, 65.702080, 105.360001)
  2937. WARNING: Too many light styles on a face at (-353.000000, 65.702080, 55.360001)
  2938. WARNING: Too many light styles on a face at (-357.500000, 59.000000, 65.000000)
  2939. WARNING: Too many light styles on a face at (-353.500000, 59.000000, 65.000000)
  2940. WARNING: Too many light styles on a face at (-382.915833, 146.000000, 105.360001)
  2941. WARNING: Too many light styles on a face at (-353.000000, 3.202081, 105.360001)
  2942. WARNING: Too many light styles on a face at (-353.000000, 59.000000, 105.360001)
  2943. WARNING: Too many light styles on a face at (-442.000000, 234.000000, 48.000000)
  2944. WARNING: Too many light styles on a face at (-442.000000, 198.999496, -55.000000)
  2945. WARNING: Too many light styles on a face at (-366.239990, 224.000000, -55.000000)
  2946. WARNING: Too many light styles on a face at (-439.000000, 242.500000, -52.000000)
  2947. WARNING: Too many light styles on a face at (-439.000000, 237.000000, -52.000000)
  2948. WARNING: Too many light styles on a face at (-434.500000, 266.000000, -52.000000)
  2949. ...
  2950. WARNING: Too many light styles on a face at (1127.000000, -352.000000, 168.000000)
  2951. WARNING: Too many light styles on a face at (1127.000000, -352.000000, 120.000000)
  2952. WARNING: Too many light styles on a face at (1127.000000, -4.000001, 120.000000)
  2953. WARNING: Too many light styles on a face at (1127.000000, -4.000001, 168.000000)
  2954. 7
  2955. WARNING: Too many light styles on a face at (1319.000000, -500.000488, 216.000000)
  2956. WARNING: Too many light styles on a face at (1319.000000, -384.000000, 216.000000)
  2957. WARNING: Too many light styles on a face at (1136.000000, -807.000000, 232.000000)
  2958. WARNING: Too many light styles on a face at (1111.000000, -816.000000, 216.000000)
  2959. WARNING: Too many light styles on a face at (1111.000000, -816.000000, -27.999565)
  2960. WARNING: Too many light styles on a face at (1120.000000, -807.000000, 232.000000)
  2961. WARNING: Too many light styles on a face at (1120.000000, -672.000000, -55.000000)
  2962. WARNING: Too many light styles on a face at (1120.000000, -272.000000, -55.000000)
  2963. .
  2964. WARNING: Too many light styles on a face at (1120.000000, -279.000000, 168.000000)
  2965. WARNING: Too many light styles on a face at (1095.000000, -288.000000, -27.999565)
  2966. WARNING: Too many light styles on a face at (1095.000000, -288.000000, 184.000000)
  2967. WARNING: Too many light styles on a face at (1104.000000, -4.000001, -55.000000)
  2968. WARNING: Too many light styles on a face at (1104.000000, -279.000000, 216.000000)
  2969. WARNING: Too many light styles on a face at (1104.000000, -279.000000, -27.999565)
  2970. WARNING: Too many light styles on a face at (1104.000000, -352.000000, -55.000000)
  2971. WARNING: Too many light styles on a face at (1028.000000, -4.000000, -55.000000)
  2972. WARNING: Too many light styles on a face at (1028.000000, -500.000488, -55.000000)
  2973. .
  2974. WARNING: Too many light styles on a face at (1111.000000, -832.000000, -27.999565)
  2975. WARNING: Too many light styles on a face at (1088.000000, -832.000000, -55.000000)
  2976. WARNING: Too many light styles on a face at (1111.000000, -832.000000, 216.000000)
  2977. WARNING: Too many light styles on a face at (1027.853394, -912.000000, -63.000000)
  2978. WARNING: Too many light styles on a face at (1360.000000, -1127.000000, -60.000000)
  2979. WARNING: Too many light styles on a face at (1151.706787, -1028.000000, -63.000000)
  2980. WARNING: Too many light styles on a face at (1592.000000, -1375.000000, 152.000000)
  2981. WARNING: Too many light styles on a face at (2008.000000, -1375.000000, 231.999969)
  2982. WARNING: Too many light styles on a face at (1096.000000, -1375.000000, 152.000000)
  2983. WARNING: Too many light styles on a face at (1080.000000, -1375.000000, 248.000000)
  2984. WARNING: Too many light styles on a face at (1048.000000, -1375.000000, 232.000000)
  2985. WARNING: Too many light styles on a face at (1048.000000, -1375.000000, 152.000000)
  2986. WARNING: Too many light styles on a face at (1216.000000, -1136.000000, -55.000000)
  2987. WARNING: Too many light styles on a face at (4.825001, -120.000000, 1.700001)
  2988. WARNING: Too many light styles on a face at (20.825001, -120.000000, 3.200000)
  2989. WARNING: Too many light styles on a face at (89.300003, -120.000000, -9.725001)
  2990. WARNING: Too many light styles on a face at (215.300003, -120.000000, -6.000000)
  2991. WARNING: Too many light styles on a face at (4.825000, -120.000000, 69.200005)
  2992. WARNING: Too many light styles on a face at (89.300003, -120.000000, 86.275002)
  2993. WARNING: Too many light styles on a face at (89.300003, -120.000000, 118.775002)
  2994. WARNING: Too many light styles on a face at (381.299988, -120.000000, 86.275002)
  2995. WARNING: Too many light styles on a face at (311.299988, -120.000000, -12.725001)
  2996. WARNING: Too many light styles on a face at (87.125000, -94.000000, -47.000000)
  2997. WARNING: Too many light styles on a face at (209.000000, -95.000000, -47.000000)
  2998. WARNING: Too many light styles on a face at (274.250000, -94.000000, -47.000000)
  2999. WARNING: Too many light styles on a face at (303.000000, -95.000000, -47.000000)
  3000. WARNING: Too many light styles on a face at (77.050667, -32.707283, -47.000000)
  3001. WARNING: Too many light styles on a face at (77.049416, -1.395296, -47.000000)
  3002. .
  3003. WARNING: Too many light styles on a face at (376.819580, -110.569580, -47.000000)
  3004. WARNING: Too many light styles on a face at (345.149506, -1.100639, -47.000000)
  3005. WARNING: Too many light styles on a face at (373.819397, -75.568771, -47.000000)
  3006. WARNING: Too many light styles on a face at (329.172943, -119.922791, -47.000000)
  3007. WARNING: Too many light styles on a face at (63.200001, -78.175003, -47.000000)
  3008. WARNING: Too many light styles on a face at (309.125000, -8.000000, -47.000000)
  3009. WARNING: Too many light styles on a face at (330.128143, -120.878113, -47.000000)
  3010. WARNING: Too many light styles on a face at (377.853088, -111.603104, -47.000000)
  3011. WARNING: Too many light styles on a face at (19.200001, -85.500000, -47.000000)
  3012. WARNING: Too many light styles on a face at (3.200000, -77.675003, -47.000000)
  3013. WARNING: Too many light styles on a face at (427.700012, -1.325000, -47.000000)
  3014. WARNING: Too many light styles on a face at (19.200001, -87.175003, -47.000000)
  3015. WARNING: Too many light styles on a face at (77.699997, -49.825001, -47.000000)
  3016. WARNING: Too many light styles on a face at (87.125000, -72.000008, -47.000000)
  3017. WARNING: Too many light styles on a face at (75.000000, -38.955002, 62.000000)
  3018. WARNING: Too many light styles on a face at (75.000000, -48.924995, 87.550003)
  3019. WARNING: Too many light styles on a face at (75.000000, -80.074997, -44.799999)
  3020. WARNING: Too many light styles on a face at (75.000000, -88.522224, 37.841671)
  3021. WARNING: Too many light styles on a face at (75.000000, -47.000000, 63.775002)
  3022. WARNING: Too many light styles on a face at (75.000000, -52.500000, 63.775002)
  3023. WARNING: Too many light styles on a face at (75.000000, -58.500000, 111.775002)
  3024. WARNING: Too many light styles on a face at (439.000000, -4.499997, -12.000001)
  3025. WARNING: Too many light styles on a face at (443.000000, -2.999998, -7.000000)
  3026. WARNING: Too many light styles on a face at (423.000000, -116.449997, 118.775002)
  3027. WARNING: Too many light styles on a face at (409.635986, -73.765961, -8.000000)
  3028. WARNING: Too many light styles on a face at (311.750000, -117.000000, 125.000000)
  3029. WARNING: Too many light styles on a face at (389.130219, -53.259979, -10.500000)
  3030. WARNING: Too many light styles on a face at (362.967041, -83.665642, -33.499996)
  3031. WARNING: Too many light styles on a face at (391.251373, -55.381207, -39.500000)
  3032. WARNING: Too many light styles on a face at (393.019073, -53.613510, -33.500000)
  3033. WARNING: Too many light styles on a face at (391.251373, -55.381207, -26.500000)
  3034. WARNING: Too many light styles on a face at (362.967041, -83.665642, -19.000000)
  3035. WARNING: Too many light styles on a face at (393.019073, -53.613510, -19.000000)
  3036. WARNING: Too many light styles on a face at (391.251373, -55.381207, -13.000000)
  3037. WARNING: Too many light styles on a face at (389.483276, -57.148922, -13.000000)
  3038. WARNING: Too many light styles on a face at (381.705750, -59.269955, -20.000000)
  3039. WARNING: Too many light styles on a face at (383.120178, -60.685062, -18.000000)
  3040. WARNING: Too many light styles on a face at (388.069214, -55.734711, -16.500017)
  3041. WARNING: Too many light styles on a face at (388.069244, -55.734673, -20.000000)
  3042. WARNING: Too many light styles on a face at (388.069214, -55.734707, -22.999985)
  3043. WARNING: Too many light styles on a face at (376.402557, -64.573227, -20.000000)
  3044. WARNING: Too many light styles on a face at (377.462830, -65.634773, -18.000000)
  3045. WARNING: Too many light styles on a face at (389.483276, -57.148926, -27.000000)
  3046. WARNING: Too many light styles on a face at (381.705261, -59.270416, -34.000000)
  3047. WARNING: Too many light styles on a face at (367.563324, -73.412498, -34.000000)
  3048. WARNING: Too many light styles on a face at (376.402100, -64.573685, -34.000000)
  3049. WARNING: Too many light styles on a face at (383.119507, -60.684875, -32.000000)
  3050. WARNING: Too many light styles on a face at (388.069214, -55.734711, -30.500019)
  3051. WARNING: Too many light styles on a face at (388.069244, -55.734673, -34.000000)
  3052. WARNING: Too many light styles on a face at (388.069214, -55.734711, -36.999985)
  3053. WARNING: Too many light styles on a face at (368.977539, -74.827286, -32.000000)
  3054. WARNING: Too many light styles on a face at (366.502167, -77.301765, -30.499901)
  3055. WARNING: Too many light styles on a face at (366.148956, -77.654953, -34.000000)
  3056. WARNING: Too many light styles on a face at (366.502167, -77.301773, -37.000080)
  3057. WARNING: Too many light styles on a face at (378.876648, -64.927277, -31.499954)
  3058. WARNING: Too many light styles on a face at (377.463776, -65.633774, -32.000000)
  3059. WARNING: Too many light styles on a face at (378.876648, -64.927277, -37.000027)
  3060. WARNING: Too many light styles on a face at (439.000000, -4.499996, -44.500000)
  3061. WARNING: Too many light styles on a face at (361.555176, -85.082069, -44.500004)
  3062. 8
  3063. WARNING: Too many light styles on a face at (394.079865, -52.552814, -44.499947)
  3064. WARNING: Too many light styles on a face at (423.000000, -80.480843, -44.501129)
  3065. WARNING: Too many light styles on a face at (266.500000, -87.000000, -20.000000)
  3066. WARNING: Too many light styles on a face at (266.500000, -87.000000, -34.000000)
  3067. WARNING: Too many light styles on a face at (254.000000, -87.000000, -20.000000)
  3068. WARNING: Too many light styles on a face at (254.000000, -87.000000, -34.000000)
  3069. WARNING: Too many light styles on a face at (246.500000, -87.000000, -20.000000)
  3070. WARNING: Too many light styles on a face at (80.000000, -41.000000, 65.000000)
  3071. WARNING: Too many light styles on a face at (217.000000, -44.000000, 124.000000)
  3072. WARNING: Too many light styles on a face at (220.750000, -84.500000, 125.000000)
  3073. WARNING: Too many light styles on a face at (220.750000, -18.500000, 125.000000)
  3074. WARNING: Too many light styles on a face at (296.750000, -84.500000, 125.000000)
  3075. WARNING: Too many light styles on a face at (286.000000, -19.000000, 124.000000)
  3076. WARNING: Too many light styles on a face at (286.000000, -44.000000, 121.000000)
  3077. WARNING: Too many light styles on a face at (89.750000, -84.500000, 125.000000)
  3078. WARNING: Too many light styles on a face at (78.500000, -44.000000, -8.450008)
  3079. WARNING: Too many light styles on a face at (76.848221, -25.483978, 58.000000)
  3080. WARNING: Too many light styles on a face at (77.645294, -3.704281, 58.000000)
  3081. WARNING: Too many light styles on a face at (77.270309, -34.204372, 58.000000)
  3082. WARNING: Too many light styles on a face at (215.750000, -117.000000, 125.000000)
  3083. WARNING: Too many light styles on a face at (212.000000, -88.000000, -10.500000)
  3084. WARNING: Too many light styles on a face at (212.000000, -115.500000, -8.000000)
  3085. WARNING: Too many light styles on a face at (89.750000, -117.000000, 125.000000)
  3086. WARNING: Too many light styles on a face at (218.500000, -89.000000, -19.500000)
  3087. WARNING: Too many light styles on a face at (246.500000, -89.000000, -23.000000)
  3088. WARNING: Too many light styles on a face at (246.500000, -89.000000, -30.500000)
  3089. WARNING: Too many light styles on a face at (246.500000, -89.000000, -16.500000)
  3090. WARNING: Too many light styles on a face at (266.500000, -89.000000, -37.000000)
  3091. WARNING: Too many light styles on a face at (266.500000, -89.000000, -23.000000)
  3092. WARNING: Too many light styles on a face at (266.500000, -89.000000, -30.500000)
  3093. WARNING: Too many light styles on a face at (266.500000, -89.000000, -16.500000)
  3094. WARNING: Too many light styles on a face at (268.000000, -89.000000, -19.500000)
  3095. WARNING: Too many light styles on a face at (268.000000, -89.000000, -33.500000)
  3096. WARNING: Too many light styles on a face at (266.500000, -89.000000, -18.000000)
  3097. WARNING: Too many light styles on a face at (266.500000, -89.000000, -32.000000)
  3098. WARNING: Too many light styles on a face at (254.000000, -88.500000, -18.000000)
  3099. WARNING: Too many light styles on a face at (254.000000, -88.500000, -32.000000)
  3100. WARNING: Too many light styles on a face at (246.500000, -89.000000, -32.000000)
  3101. WARNING: Too many light styles on a face at (246.500000, -89.000000, -18.000000)
  3102. WARNING: Too many light styles on a face at (208.824997, -91.000000, -39.430000)
  3103. WARNING: Too many light styles on a face at (274.000000, -91.000000, -39.500000)
  3104. WARNING: Too many light styles on a face at (217.000000, -91.000000, -26.500000)
  3105. WARNING: Too many light styles on a face at (217.000000, -91.000000, -13.000000)
  3106. WARNING: Too many light styles on a face at (303.000000, -91.000000, -13.715000)
  3107. WARNING: Too many light styles on a face at (297.000000, -91.000000, -18.000000)
  3108. WARNING: Too many light styles on a face at (218.500000, -91.000000, -13.000000)
  3109. WARNING: Too many light styles on a face at (218.500000, -91.000000, -27.000000)
  3110. WARNING: Too many light styles on a face at (301.000000, -93.000000, -44.215000)
  3111. WARNING: Too many light styles on a face at (4.825000, -85.699997, -7.000000)
  3112. WARNING: Too many light styles on a face at (61.515472, -89.628960, -7.000000)
  3113. WARNING: Too many light styles on a face at (54.083771, -90.357208, -7.000000)
  3114. WARNING: Too many light styles on a face at (45.195412, -89.873062, -7.000000)
  3115. WARNING: Too many light styles on a face at (54.098862, -105.571640, -7.000000)
  3116. WARNING: Too many light styles on a face at (56.134186, -115.915161, -7.000000)
  3117. WARNING: Too many light styles on a face at (31.933332, -95.200005, -7.000000)
  3118. .
  3119. WARNING: Too many light styles on a face at (36.698029, -115.891129, -7.000000)
  3120. WARNING: Too many light styles on a face at (41.059235, -102.655113, -7.000000)
  3121. WARNING: Too many light styles on a face at (40.401085, -106.751556, -7.000000)
  3122. WARNING: Too many light styles on a face at (40.818851, -98.916145, -7.000000)
  3123. WARNING: Too many light styles on a face at (28.178474, -103.773506, -7.000000)
  3124. WARNING: Too many light styles on a face at (28.100403, -113.456444, -7.000000)
  3125. WARNING: Too many light styles on a face at (29.230202, -116.166855, -7.000000)
  3126. WARNING: Too many light styles on a face at (62.066666, -94.199997, -7.000000)
  3127. WARNING: Too many light styles on a face at (64.199997, -99.934875, -7.000000)
  3128. WARNING: Too many light styles on a face at (60.911385, -91.087898, -7.000000)
  3129. WARNING: Too many light styles on a face at (72.111115, -89.333336, -7.000000)
  3130. WARNING: Too many light styles on a face at (52.901196, -93.570724, -7.000000)
  3131. WARNING: Too many light styles on a face at (51.129868, -90.325630, -7.000000)
  3132. WARNING: Too many light styles on a face at (49.698532, -102.891060, -7.000000)
  3133. WARNING: Too many light styles on a face at (41.274181, -91.707680, -7.000000)
  3134. WARNING: Too many light styles on a face at (46.999977, -113.992538, -7.000000)
  3135. WARNING: Too many light styles on a face at (57.397095, -114.951340, -7.000000)
  3136. WARNING: Too many light styles on a face at (64.879799, -113.123627, -7.000000)
  3137. WARNING: Too many light styles on a face at (31.599998, -92.866676, -7.000000)
  3138. WARNING: Too many light styles on a face at (34.285614, -98.010002, -7.000000)
  3139. WARNING: Too many light styles on a face at (30.859999, -90.808670, -7.000000)
  3140. WARNING: Too many light styles on a face at (26.123619, -90.005402, -7.000000)
  3141. WARNING: Too many light styles on a face at (24.657516, -93.366188, -7.000000)
  3142. WARNING: Too many light styles on a face at (24.333334, -98.888885, -7.000000)
  3143. WARNING: Too many light styles on a face at (25.333332, -101.000000, -7.000000)
  3144. WARNING: Too many light styles on a face at (43.440659, -115.593643, -7.000000)
  3145. WARNING: Too many light styles on a face at (63.104198, -91.923691, -7.000000)
  3146. WARNING: Too many light styles on a face at (65.531555, -90.516838, -7.000000)
  3147. WARNING: Too many light styles on a face at (73.000000, -97.333328, -7.000000)
  3148. WARNING: Too many light styles on a face at (74.000000, -115.500000, -7.000000)
  3149. WARNING: Too many light styles on a face at (57.333332, -102.000122, -7.000000)
  3150. WARNING: Too many light styles on a face at (60.073181, -99.710396, -7.000000)
  3151. WARNING: Too many light styles on a face at (17.057203, -97.495605, -7.000000)
  3152. WARNING: Too many light styles on a face at (63.358398, -116.056671, -7.000000)
  3153. WARNING: Too many light styles on a face at (32.421757, -107.954292, -6.000000)
  3154. WARNING: Too many light styles on a face at (28.000000, -95.333336, -6.000000)
  3155. WARNING: Too many light styles on a face at (61.608696, -106.950653, -6.000000)
  3156. WARNING: Too many light styles on a face at (45.421963, -94.954369, -6.000000)
  3157. WARNING: Too many light styles on a face at (66.000000, -94.333328, -6.000000)
  3158. WARNING: Too many light styles on a face at (15.000000, -101.000252, 106.000000)
  3159. WARNING: Too many light styles on a face at (74.000000, -3.120001, 111.000000)
  3160. WARNING: Too many light styles on a face at (18.000000, -119.500000, 1.000000)
  3161. WARNING: Too many light styles on a face at (74.000000, -96.000000, 106.000000)
  3162. WARNING: Too many light styles on a face at (74.000000, -91.501282, 43.554699)
  3163. WARNING: Too many light styles on a face at (72.000000, -117.000000, -3.500000)
  3164. WARNING: Too many light styles on a face at (12.000000, -3.120001, 111.000000)
  3165. WARNING: Too many light styles on a face at (4.825001, -120.000000, -2.000000)
  3166. WARNING: Too many light styles on a face at (12.000626, -84.000000, 66.000000)
  3167. WARNING: Too many light styles on a face at (13.999999, -117.000000, 69.000000)
  3168. WARNING: Too many light styles on a face at (4.825000, -118.000000, -4.999999)
  3169. WARNING: Too many light styles on a face at (72.000000, -117.000000, -7.500000)
  3170. WARNING: Too many light styles on a face at (31.410936, -102.869255, -7.500000)
  3171. WARNING: Too many light styles on a face at (37.065636, -103.041214, -7.500000)
  3172. WARNING: Too many light styles on a face at (40.205967, -106.766380, -7.500000)
  3173. WARNING: Too many light styles on a face at (26.183769, -92.551315, -7.500000)
  3174. WARNING: Too many light styles on a face at (29.816229, -92.551315, -7.500000)
  3175. WARNING: Too many light styles on a face at (32.448685, -95.183777, -7.500000)
  3176. WARNING: Too many light styles on a face at (62.611465, -101.877319, -7.500000)
  3177. WARNING: Too many light styles on a face at (56.934425, -102.041054, -7.500000)
  3178. WARNING: Too many light styles on a face at (44.411953, -89.868683, -7.500000)
  3179. WARNING: Too many light styles on a face at (50.065308, -90.040543, -7.500000)
  3180. WARNING: Too many light styles on a face at (53.205925, -93.765839, -7.500000)
  3181. WARNING: Too many light styles on a face at (70.448685, -94.183769, -7.500000)
  3182. WARNING: Too many light styles on a face at (67.816238, -91.551315, -7.500000)
  3183. WARNING: Too many light styles on a face at (64.183769, -91.551315, -7.500000)
  3184. WARNING: Too many light styles on a face at (4.825000, -118.000000, -7.499999)
  3185. WARNING: Too many light styles on a face at (62.065346, -86.240395, -8.760357)
  3186. WARNING: Too many light styles on a face at (59.057823, -85.938278, -8.945436)
  3187. WARNING: Too many light styles on a face at (53.067116, -86.238434, -8.762486)
  3188. WARNING: Too many light styles on a face at (40.966690, -87.045937, -8.938749)
  3189. WARNING: Too many light styles on a face at (42.065334, -85.837265, -9.046817)
  3190. .
  3191. WARNING: Too many light styles on a face at (61.117180, -85.764542, -11.253366)
  3192. WARNING: Too many light styles on a face at (61.203316, -85.598083, -10.869216)
  3193. WARNING: Too many light styles on a face at (56.058281, -85.911499, -8.972112)
  3194. WARNING: Too many light styles on a face at (60.563274, -86.566116, -9.578512)
  3195. WARNING: Too many light styles on a face at (63.498131, -87.968323, -7.708901)
  3196. WARNING: Too many light styles on a face at (61.325081, -87.960037, -7.719950)
  3197. WARNING: Too many light styles on a face at (58.118652, -85.707108, -11.317690)
  3198. WARNING: Too many light styles on a face at (57.870285, -85.605141, -10.859814)
  3199. WARNING: Too many light styles on a face at (57.549835, -86.524307, -9.634257)
  3200. WARNING: Too many light styles on a face at (59.339142, -87.960297, -7.719601)
  3201. WARNING: Too many light styles on a face at (65.058838, -86.029968, -8.971687)
  3202. WARNING: Too many light styles on a face at (68.089783, -85.923416, -9.077977)
  3203. WARNING: Too many light styles on a face at (63.891922, -85.818237, -11.202225)
  3204. WARNING: Too many light styles on a face at (65.094826, -85.512726, -10.983027)
  3205. WARNING: Too many light styles on a face at (65.498093, -87.945168, -7.739775)
  3206. WARNING: Too many light styles on a face at (66.575294, -86.166870, -10.110834)
  3207. WARNING: Too many light styles on a face at (67.118248, -85.792091, -11.283391)
  3208. WARNING: Too many light styles on a face at (68.773651, -85.476898, -11.030798)
  3209. WARNING: Too many light styles on a face at (66.998924, -87.973473, -7.702040)
  3210. WARNING: Too many light styles on a face at (72.531914, -88.095238, -7.539686)
  3211. WARNING: Too many light styles on a face at (74.221863, -87.939880, -7.746830)
  3212. WARNING: Too many light styles on a face at (73.620781, -85.586433, -10.884751)
  3213. WARNING: Too many light styles on a face at (40.954433, -87.280899, -8.625468)
  3214. WARNING: Too many light styles on a face at (52.119370, -85.763458, -11.255342)
  3215. WARNING: Too many light styles on a face at (41.416927, -87.924377, -7.767495)
  3216. WARNING: Too many light styles on a face at (46.893085, -87.970398, -7.706131)
  3217. WARNING: Too many light styles on a face at (52.002773, -87.973213, -7.702378)
  3218. WARNING: Too many light styles on a face at (54.515076, -87.968300, -7.708931)
  3219. WARNING: Too many light styles on a face at (27.802891, -87.947624, -7.736495)
  3220. WARNING: Too many light styles on a face at (40.761684, -86.901924, -9.130763)
  3221. WARNING: Too many light styles on a face at (34.487652, -87.959999, -7.719996)
  3222. WARNING: Too many light styles on a face at (45.914734, -85.779579, -10.627227)
  3223. WARNING: Too many light styles on a face at (54.891624, -85.754654, -11.257061)
  3224. WARNING: Too many light styles on a face at (56.232021, -85.512711, -10.983049)
  3225. WARNING: Too many light styles on a face at (56.913975, -87.966827, -7.710898)
  3226. WARNING: Too many light styles on a face at (4.825038, -83.216820, -7.773801)
  3227. WARNING: Too many light styles on a face at (4.824999, -80.320137, -11.122490)
  3228. WARNING: Too many light styles on a face at (34.000000, -85.000000, -15.000000)
  3229. WARNING: Too many light styles on a face at (21.000000, -85.000000, -17.000000)
  3230. WARNING: Too many light styles on a face at (71.000000, -85.000000, -17.000000)
  3231. WARNING: Too many light styles on a face at (67.000000, -85.000000, -15.000000)
  3232. WARNING: Too many light styles on a face at (62.000015, -85.000000, -17.999933)
  3233. WARNING: Too many light styles on a face at (67.000000, -85.000000, -45.000000)
  3234. WARNING: Too many light styles on a face at (12.000626, -84.000000, -14.000000)
  3235. WARNING: Too many light styles on a face at (35.000000, -84.500000, -15.000000)
  3236. WARNING: Too many light styles on a face at (51.000000, -83.000000, -15.000000)
  3237. WARNING: Too many light styles on a face at (51.000000, -84.500000, -13.000000)
  3238. WARNING: Too many light styles on a face at (55.000000, -85.500000, -13.000000)
  3239. WARNING: Too many light styles on a face at (35.000000, -85.500000, -15.000000)
  3240. WARNING: Too many light styles on a face at (37.000000, -85.500000, -13.000000)
  3241. WARNING: Too many light styles on a face at (74.000000, -87.000000, -14.000001)
  3242. WARNING: Too many light styles on a face at (67.000610, -87.000000, -47.000000)
  3243. WARNING: Too many light styles on a face at (67.000610, -87.000000, -13.000001)
  3244. WARNING: Too many light styles on a face at (69.000000, -86.500000, -18.000000)
  3245. WARNING: Too many light styles on a face at (71.000000, -87.000000, -13.000000)
  3246. WARNING: Too many light styles on a face at (27.000000, -86.500000, -43.000000)
  3247. WARNING: Too many light styles on a face at (67.000000, -87.000000, -13.000000)
  3248. WARNING: Too many light styles on a face at (66.000000, -86.000000, -21.499935)
  3249. WARNING: Too many light styles on a face at (864.000000, -4.000001, -55.000000)
  3250. WARNING: Too many light styles on a face at (720.000000, -4.000000, -55.000000)
  3251. WARNING: Too many light styles on a face at (195.285004, -130.199997, 2.000000)
  3252. WARNING: Too many light styles on a face at (195.285004, -129.000000, 2.000000)
  3253. WARNING: Too many light styles on a face at (195.285004, -127.500000, 2.000000)
  3254. WARNING: Too many light styles on a face at (248.285004, -130.199997, 2.000000)
  3255. WARNING: Too many light styles on a face at (248.285004, -129.000000, 2.000000)
  3256. WARNING: Too many light styles on a face at (248.285004, -127.500000, 2.000000)
  3257. WARNING: Too many light styles on a face at (311.285004, -130.199997, 2.000000)
  3258. WARNING: Too many light styles on a face at (311.285004, -129.000000, 2.000000)
  3259. WARNING: Too many light styles on a face at (311.285004, -127.500000, 2.000000)
  3260. WARNING: Too many light styles on a face at (372.285004, -130.199997, 2.000000)
  3261. WARNING: Too many light styles on a face at (372.285004, -129.000000, 2.000000)
  3262. WARNING: Too many light styles on a face at (372.285004, -127.500000, 2.000000)
  3263. .
  3264. WARNING: Too many light styles on a face at (379.000000, -124.000000, 91.000000)
  3265. WARNING: Too many light styles on a face at (374.285004, -126.000000, 91.000000)
  3266. WARNING: Too many light styles on a face at (255.000000, -129.000000, 8.215000)
  3267. WARNING: Too many light styles on a face at (255.000000, -130.799957, 39.430000)
  3268. WARNING: Too many light styles on a face at (255.000000, -127.500000, 8.215000)
  3269. WARNING: Too many light styles on a face at (317.000000, -130.599945, 8.215001)
  3270. WARNING: Too many light styles on a face at (317.000000, -129.000000, 8.215000)
  3271. WARNING: Too many light styles on a face at (317.000000, -127.500000, 8.215000)
  3272. WARNING: Too many light styles on a face at (375.000000, -130.500000, 8.215000)
  3273. WARNING: Too many light styles on a face at (375.000000, -129.000000, 8.215000)
  3274. WARNING: Too many light styles on a face at (375.000000, -127.500000, 8.215000)
  3275. WARNING: Too many light styles on a face at (379.000000, -124.000000, 86.244995)
  3276. WARNING: Too many light styles on a face at (378.000000, -126.000000, 8.215000)
  3277. WARNING: Too many light styles on a face at (374.000061, -127.000000, 84.999992)
  3278. WARNING: Too many light styles on a face at (319.600006, -126.000000, 8.215000)
  3279. WARNING: Too many light styles on a face at (311.000000, -127.000000, 84.999992)
  3280. WARNING: Too many light styles on a face at (256.600006, -126.000000, 8.215001)
  3281. WARNING: Too many light styles on a face at (197.000000, -130.599945, 39.430000)
  3282. WARNING: Too many light styles on a face at (197.000000, -129.000000, 8.215000)
  3283. WARNING: Too many light styles on a face at (197.000000, -127.500000, 8.215000)
  3284. WARNING: Too many light styles on a face at (252.000031, -127.000000, 84.999992)
  3285. WARNING: Too many light styles on a face at (200.000000, -126.000000, 8.215000)
  3286. WARNING: Too many light styles on a face at (197.000031, -127.000000, 84.999992)
  3287. WARNING: Too many light styles on a face at (142.000000, -126.000000, 8.215000)
  3288. WARNING: Too many light styles on a face at (374.285004, -124.000000, -2.000000)
  3289. WARNING: Too many light styles on a face at (379.000000, -124.000000, -1.000000)
  3290. WARNING: Too many light styles on a face at (374.285004, -126.000000, -1.000000)
  3291. WARNING: Too many light styles on a face at (560.000000, -832.000000, -127.000000)
  3292. WARNING: Too many light styles on a face at (128.000015, -832.000000, -127.000000)
  3293. WARNING: Too many light styles on a face at (128.000000, -624.500610, -127.000000)
  3294. WARNING: Too many light styles on a face at (500.000000, -320.000000, -127.000000)
  3295. WARNING: Too many light styles on a face at (64.000000, -320.000000, -127.000000)
  3296. WARNING: Too many light styles on a face at (500.000000, -656.000000, -127.000000)
  3297. WARNING: Too many light styles on a face at (560.000000, -848.000000, -127.000000)
  3298. WARNING: Too many light styles on a face at (192.000000, -848.000000, -127.000000)
  3299. WARNING: Too many light styles on a face at (656.000000, -128.500000, -55.000000)
  3300. WARNING: Too many light styles on a face at (864.000000, -128.500000, -55.000000)
  3301. WARNING: Too many light styles on a face at (647.000000, -128.500000, -60.000000)
  3302. WARNING: Too many light styles on a face at (864.000000, -624.500610, -55.000000)
  3303. 9
  3304. WARNING: Too many light styles on a face at (647.000000, -128.500000, -88.000000)
  3305. WARNING: Too many light styles on a face at (-365.941986, -132.000000, 105.360001)
  3306. WARNING: Too many light styles on a face at (-262.000000, -132.000000, 70.000000)
  3307. WARNING: Too many light styles on a face at (719.853394, -960.000000, -63.000000)
  3308. WARNING: Too many light styles on a face at (-204.000000, -132.000000, 70.000000)
  3309. WARNING: Too many light styles on a face at (-143.500000, -132.000000, -12.639999)
  3310. WARNING: Too many light styles on a face at (-152.000000, -132.000000, -18.000000)
  3311. WARNING: Too many light styles on a face at (-144.942001, -132.000000, 105.360001)
  3312. WARNING: Too many light styles on a face at (-152.000000, -132.000000, 74.000000)
  3313. WARNING: Too many light styles on a face at (-92.942001, -132.000000, 105.360001)
  3314. WARNING: Too many light styles on a face at (-92.942001, -132.000000, -12.639999)
  3315. WARNING: Too many light styles on a face at (-146.000000, -132.000000, 70.000000)
  3316. WARNING: Too many light styles on a face at (-144.442001, -132.000000, -24.639999)
  3317. WARNING: Too many light styles on a face at (-268.941986, -132.000000, 105.360001)
  3318. WARNING: Too many light styles on a face at (-79.000000, -67.324997, 69.200005)
  3319. WARNING: Too many light styles on a face at (-79.000000, -48.100002, -0.139999)
  3320. WARNING: Too many light styles on a face at (-79.000000, -48.100002, 105.360001)
  3321. WARNING: Too many light styles on a face at (-79.000000, -58.500000, 111.775002)
  3322. WARNING: Too many light styles on a face at (-72.411156, -3.410604, -7.000000)
  3323. WARNING: Too many light styles on a face at (-54.980377, -0.990191, -7.000000)
  3324. WARNING: Too many light styles on a face at (-41.174999, -85.699997, -7.000000)
  3325. WARNING: Too many light styles on a face at (-74.175003, -5.199999, -7.000000)
  3326. WARNING: Too many light styles on a face at (-55.233330, -3.116667, -7.000000)
  3327. WARNING: Too many light styles on a face at (-75.175003, -120.000000, 1.700000)
  3328. WARNING: Too many light styles on a face at (-75.175003, -120.000000, 69.200005)
  3329. WARNING: Too many light styles on a face at (-75.175003, -120.000000, -2.000000)
  3330. WARNING: Too many light styles on a face at (-79.000000, -3.200000, -2.000000)
  3331. WARNING: Too many light styles on a face at (-48.000000, -83.000000, 69.000000)
  3332. WARNING: Too many light styles on a face at (-2.000000, -117.000000, 69.000000)
  3333. WARNING: Too many light styles on a face at (-4.000000, -3.120001, 111.000000)
  3334. WARNING: Too many light styles on a face at (-3.999374, -84.000000, 66.000000)
  3335. WARNING: Too many light styles on a face at (-43.000000, -84.000000, 66.000000)
  3336. WARNING: Too many light styles on a face at (-74.175003, -118.000000, -5.500000)
  3337. WARNING: Too many light styles on a face at (-72.000000, -1.115905, -10.000000)
  3338. WARNING: Too many light styles on a face at (-71.409294, -2.409124, -10.000000)
  3339. WARNING: Too many light styles on a face at (-42.220760, -2.000119, -7.771941)
  3340. WARNING: Too many light styles on a face at (-39.550461, -80.110374, -10.664476)
  3341. WARNING: Too many light styles on a face at (-39.773018, -62.399635, -10.220104)
  3342. WARNING: Too many light styles on a face at (-40.015099, -83.261604, -7.751401)
  3343. WARNING: Too many light styles on a face at (-39.287113, -80.328438, -11.105854)
  3344. WARNING: Too many light styles on a face at (-42.445930, -83.661949, -7.551155)
  3345. WARNING: Too many light styles on a face at (-42.220390, -5.200009, -7.772900)
  3346. WARNING: Too many light styles on a face at (-84.000000, -3.120001, 111.000000)
  3347. WARNING: Too many light styles on a face at (-3.999374, -84.000000, -24.000000)
  3348. .
  3349. WARNING: Too many light styles on a face at (-208.000000, -3.120001, -47.000000)
  3350. WARNING: Too many light styles on a face at (-96.000000, -3.120001, 111.000000)
  3351. WARNING: Too many light styles on a face at (-143.000000, -6.500000, -8.000000)
  3352. WARNING: Too many light styles on a face at (-148.500000, -3.120000, 111.000000)
  3353. WARNING: Too many light styles on a face at (-276.000000, -114.000000, 0.500000)
  3354. WARNING: Too many light styles on a face at (-272.000000, -114.000000, -26.500000)
  3355. WARNING: Too many light styles on a face at (-276.000000, -2.500000, -24.000000)
  3356. WARNING: Too many light styles on a face at (-346.000000, -114.000000, -29.500000)
  3357. WARNING: Too many light styles on a face at (-346.000000, -114.000000, -27.500000)
  3358. WARNING: Too many light styles on a face at (-346.000000, -85.000000, -27.500000)
  3359. WARNING: Too many light styles on a face at (-346.000000, -53.000000, -27.500000)
  3360. WARNING: Too many light styles on a face at (-346.000000, -114.000000, -26.000000)
  3361. WARNING: Too many light styles on a face at (-344.000000, -31.999750, -26.000000)
  3362. WARNING: Too many light styles on a face at (-344.000000, -63.999748, -26.000000)
  3363. WARNING: Too many light styles on a face at (-344.000000, -95.999748, -26.000000)
  3364. WARNING: Too many light styles on a face at (-279.500000, -3.120001, 111.000000)
  3365. WARNING: Too many light styles on a face at (-340.000000, -114.000000, 5.000000)
  3366. WARNING: Too many light styles on a face at (-282.000000, -114.000000, -22.000000)
  3367. WARNING: Too many light styles on a face at (-286.000000, -114.000000, -26.000000)
  3368. WARNING: Too many light styles on a face at (-286.000000, -56.000000, -28.000000)
  3369. WARNING: Too many light styles on a face at (-286.000000, -88.000000, -28.000000)
  3370. .
  3371. WARNING: Too many light styles on a face at (-286.000000, -114.000000, -29.500000)
  3372. WARNING: Too many light styles on a face at (-286.000000, -114.000000, -27.500000)
  3373. WARNING: Too many light styles on a face at (-336.000000, -3.120001, -47.000000)
  3374. WARNING: Too many light styles on a face at (-400.000000, -30.240000, -47.000000)
  3375. WARNING: Too many light styles on a face at (-439.000000, -129.824997, 111.775002)
  3376. WARNING: Too many light styles on a face at (-369.000000, -3.120000, 111.000000)
  3377. WARNING: Too many light styles on a face at (-357.000000, -3.120000, 111.000000)
  3378. WARNING: Too many light styles on a face at (-350.500000, -3.120000, 111.000000)
  3379. WARNING: Too many light styles on a face at (-350.000000, -114.000000, -34.500000)
  3380. WARNING: Too many light styles on a face at (-350.000000, -114.000000, 0.500000)
  3381. WARNING: Too many light styles on a face at (-350.000000, -2.500000, -24.000000)
  3382. WARNING: Too many light styles on a face at (-350.000000, -117.000000, 9.000000)
  3383. WARNING: Too many light styles on a face at (-353.000000, -127.297920, 105.360001)
  3384. WARNING: Too many light styles on a face at (-254.000000, -135.000000, -15.000000)
  3385. WARNING: Too many light styles on a face at (-254.000000, -133.500000, -15.000000)
  3386. WARNING: Too many light styles on a face at (-201.000000, -135.000000, -15.000000)
  3387. WARNING: Too many light styles on a face at (-201.000000, -133.500000, -15.000000)
  3388. WARNING: Too many light styles on a face at (-143.000000, -135.000000, 74.000000)
  3389. WARNING: Too many light styles on a face at (-260.000000, -135.000000, 77.000000)
  3390. WARNING: Too many light styles on a face at (-201.000000, -135.000000, 68.000000)
  3391. WARNING: Too many light styles on a face at (-201.000000, -133.500000, 68.000000)
  3392. WARNING: Too many light styles on a face at (-143.000000, -135.000000, 70.000000)
  3393. WARNING: Too many light styles on a face at (-154.999969, -133.000000, 63.999992)
  3394. WARNING: Too many light styles on a face at (-259.000000, -135.000000, 68.000000)
  3395. WARNING: Too many light styles on a face at (-259.000000, -133.500000, 68.000000)
  3396. WARNING: Too many light styles on a face at (-210.000031, -133.000000, 63.999992)
  3397. WARNING: Too many light styles on a face at (-672.000000, -640.500610, -127.000000)
  3398. WARNING: Too many light styles on a face at (-300.000305, -336.000000, -127.000000)
  3399. WARNING: Too many light styles on a face at (-175.999985, -640.500610, -127.000000)
  3400. WARNING: Too many light styles on a face at (-544.000000, -336.000000, -127.000000)
  3401. WARNING: Too many light styles on a face at (-799.000000, -696.000000, 152.000000)
  3402. WARNING: Too many light styles on a face at (-799.000000, -664.000000, 231.999969)
  3403. WARNING: Too many light styles on a face at (-799.000000, -344.000000, 136.000000)
  3404. WARNING: Too many light styles on a face at (688.000000, -1028.000000, -127.000000)
  3405. .
  3406. WARNING: Too many light styles on a face at (896.000000, -1127.000000, -60.000000)
  3407. WARNING: Too many light styles on a face at (783.706726, -1028.000000, -63.000000)
  3408. WARNING: Too many light styles on a face at (711.000000, -1028.000000, -72.000000)
  3409. WARNING: Too many light styles on a face at (1016.000000, -1375.000000, 152.000000)
  3410. WARNING: Too many light styles on a face at (1016.000000, -1375.000000, 328.000000)
  3411. WARNING: Too many light styles on a face at (136.000000, -1375.000000, 152.000000)
  3412. WARNING: Too many light styles on a face at (56.000000, -1375.000000, 248.000000)
  3413. WARNING: Too many light styles on a face at (24.000000, -1375.000000, 152.000000)
  3414. WARNING: Too many light styles on a face at (720.000000, -1136.000000, -55.000000)
  3415. WARNING: Too many light styles on a face at (-796.000000, -1028.000000, -127.000000)
  3416. WARNING: Too many light styles on a face at (-176.000000, -1028.000000, -127.000000)
  3417. WARNING: Too many light styles on a face at (-799.000000, -1368.000000, 152.000000)
  3418. WARNING: Too many light styles on a face at (-8.000000, -1375.000000, 152.000000)
  3419. WARNING: Too many light styles on a face at (-504.000488, -1375.000000, 152.000000)
  3420. WARNING: Too many light styles on a face at (-504.000488, -1375.000000, 327.999969)
  3421. WARNING: Too many light styles on a face at (-161.000000, 166.500000, 3.750000)
  3422. WARNING: Too many light styles on a face at (-393.000000, 266.500000, 3.750000)
  3423. WARNING: Too many light styles on a face at (-165.000000, 166.500000, 9.000000)
  3424. WARNING: Too many light styles on a face at (-397.000000, 265.000000, 3.750000)
  3425. WARNING: Too many light styles on a face at (-397.000000, 266.500000, 9.000000)
  3426. WARNING: Too many light styles on a face at (-405.000000, 266.500000, 3.750000)
  3427. WARNING: Too many light styles on a face at (-409.000000, 265.000000, 3.750000)
  3428. WARNING: Too many light styles on a face at (-409.000000, 266.500000, 9.000000)
  3429. WARNING: Too many light styles on a face at (84.500000, 261.000000, 3.750000)
  3430. WARNING: Too many light styles on a face at (84.500000, 265.000000, 9.000000)
  3431. WARNING: Too many light styles on a face at (84.500000, 253.000000, 3.750000)
  3432. WARNING: Too many light styles on a face at (84.500000, 257.000000, 9.000000)
  3433. WARNING: Too many light styles on a face at (35.000000, 166.500000, 9.000000)
  3434. WARNING: Too many light styles on a face at (424.000000, 125.000000, 3.999999)
  3435. WARNING: Too many light styles on a face at (425.000000, 123.492752, 53.753624)
  3436. WARNING: Too many light styles on a face at (425.000000, 125.000000, -12.500000)
  3437. WARNING: Too many light styles on a face at (425.000000, 124.966667, 53.016666)
  3438. WARNING: Too many light styles on a face at (425.000000, 193.095245, -39.047619)
  3439. WARNING: Too many light styles on a face at (425.000000, 126.490196, 52.254902)
  3440. WARNING: Too many light styles on a face at (425.000000, 127.888885, -46.222225)
  3441. WARNING: Too many light styles on a face at (425.000000, 188.066666, 58.133331)
  3442. WARNING: Too many light styles on a face at (426.500000, 128.000000, 52.000000)
  3443. WARNING: Too many light styles on a face at (428.000000, 128.000000, 52.000000)
  3444. WARNING: Too many light styles on a face at (429.500000, 128.000000, 52.000000)
  3445. WARNING: Too many light styles on a face at (426.500000, 190.000000, 24.000000)
  3446. WARNING: Too many light styles on a face at (428.000000, 190.000000, 24.000000)
  3447. WARNING: Too many light styles on a face at (429.500000, 190.000000, 24.000000)
  3448. WARNING: Too many light styles on a face at (426.500000, 129.000000, -43.000000)
  3449. WARNING: Too many light styles on a face at (428.000000, 129.000000, -43.000000)
  3450. WARNING: Too many light styles on a face at (429.500000, 129.000000, -43.000000)
  3451. WARNING: Too many light styles on a face at (426.000000, 134.999878, 53.999943)
  3452. WARNING: Too many light styles on a face at (430.500000, 127.000000, 3.999999)
  3453. WARNING: Too many light styles on a face at (430.500000, 125.000000, 9.000000)
  3454. WARNING: Too many light styles on a face at (425.500000, 127.000000, 4.000000)
  3455. WARNING: Too many light styles on a face at (425.500000, 125.000000, 9.000000)
  3456. 100...1...2...3...4...5...6...7...8...9...10transfers 17697680, max 1207
  3457. transfer lists: 135.0 megs
  3458. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  3459. Build Patch/Sample Hash Table(s).....Done<0.0438 sec>
  3460. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3461. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3462. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3463. Ready to Finish
  3464. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3465. ------------ --------------- --------------- --------
  3466. models 9/1024 432/49152 ( 0.9%)
  3467. brushes 621/8192 7452/98304 ( 7.6%)
  3468. brushsides 4415/65536 35320/524288 ( 6.7%)
  3469. planes 2350/65536 47000/1310720 ( 3.6%)
  3470. vertexes 7142/65536 85704/786432 (10.9%)
  3471. nodes 2658/65536 85056/2097152 ( 4.1%)
  3472. texinfos 1160/12288 83520/884736 ( 9.4%)
  3473. texdata 30/2048 960/65536 ( 1.5%)
  3474. dispinfos 0/0 0/0 ( 0.0%)
  3475. disp_verts 0/0 0/0 ( 0.0%)
  3476. disp_tris 0/0 0/0 ( 0.0%)
  3477. disp_lmsamples 0/0 0/0 ( 0.0%)
  3478. faces 5039/65536 282184/3670016 ( 7.7%)
  3479. hdr faces 5039/65536 282184/3670016 ( 7.7%)
  3480. origfaces 2343/65536 131208/3670016 ( 3.6%)
  3481. leaves 2668/65536 85376/2097152 ( 4.1%)
  3482. leaffaces 5944/65536 11888/131072 ( 9.1%)
  3483. leafbrushes 1516/65536 3032/131072 ( 2.3%)
  3484. areas 2/256 16/2048 ( 0.8%)
  3485. surfedges 33852/512000 135408/2048000 ( 6.6%)
  3486. edges 18943/256000 75772/1024000 ( 7.4%)
  3487. LDR worldlights 0/8192 0/720896 ( 0.0%)
  3488. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  3489. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3490. waterstrips 446/32768 4460/327680 ( 1.4%)
  3491. waterverts 0/65536 0/786432 ( 0.0%)
  3492. waterindices 7614/65536 15228/131072 (11.6%)
  3493. cubemapsamples 4/1024 64/16384 ( 0.4%)
  3494. overlays 0/512 0/180224 ( 0.0%)
  3495. LDR lightdata [variable] 0/0 ( 0.0%)
  3496. HDR lightdata [variable] 3022040/0 ( 0.0%)
  3497. visdata [variable] 541281/16777216 ( 3.2%)
  3498. entdata [variable] 7146/393216 ( 1.8%)
  3499. LDR ambient table 2668/65536 10672/262144 ( 4.1%)
  3500. HDR ambient table 2668/65536 10672/262144 ( 4.1%)
  3501. LDR leaf ambient 2668/65536 74704/1835008 ( 4.1%)
  3502. HDR leaf ambient 1556/65536 43568/1835008 ( 2.4%)
  3503. occluders 0/0 0/0 ( 0.0%)
  3504. occluder polygons 0/0 0/0 ( 0.0%)
  3505. occluder vert ind 0/0 0/0 ( 0.0%)
  3506. detail props [variable] 1/12 ( 8.3%)
  3507. static props [variable] 1/498 ( 0.2%)
  3508. pakfile [variable] 439715/0 ( 0.0%)
  3509. physics [variable] 225730/4194304 ( 5.4%)
  3510. physics terrain [variable] 2/1048576 ( 0.0%)
  3511. Level flags = 0
  3512. Total triangle count: 14248
  3513. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3514. 48 seconds elapsed
  3515. materialPath: E:\compiling dire\materials
  3516. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  3517. fixing up env_cubemap materials on brush sides...
  3518. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3519. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3520. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3521. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3522. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3523. Building Faces...done (0)
  3524. Chop Details...done (0)
  3525. Find Visible Detail Sides...done (0)
  3526. Merging details...done (0)
  3527. FixTjuncs...
  3528. PruneNodes...
  3529. WriteBSP...
  3530. done (1)
  3531. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  3532. done (0)
  3533. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3534. skybox/sky_day01_01*.vmt
  3535. ! Run buildcubemaps in the engine to get the correct cube maps.
  3536. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3537. skybox/sky_day01_01*.vmt
  3538. ! Run buildcubemaps in the engine to get the correct cube maps.
  3539. Finding displacement neighbors...
  3540. Finding lightmap sample positions...
  3541. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3542. Building Physics collision data...
  3543. done (0) (225730 bytes)
  3544. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3545. Compacting texture/material tables...
  3546. Reduced 1785 texinfos to 1106
  3547. Reduced 36 texdatas to 30 (1088 bytes to 951)
  3548. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  3549. 1 second elapsed
  3550. 4 threads
  3551. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3552. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  3553. 1357 portalclusters
  3554. 4205 numportals
  3555. 0...1...2...3...4...5...6...7...8...9...10Optimized: 169719 visible clusters (0.00%)
  3556. Total clusters visible: 1070858
  3557. Average clusters visible: 789
  3558. Building PAS...
  3559. Average clusters audible: 1351
  3560. visdatasize:426834 compressed from 477664
  3561. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3562. 1 second elapsed
  3563. [Reading texlights from 'lights.rad']
  3564. [52 texlights parsed from 'lights.rad']
  3565. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3566. 4820 faces
  3567. 528555 square feet [76112040.00 square inches]
  3568. 0 Displacements
  3569. 0 Square Feet [0.00 Square Inches]
  3570. 4820 patches before subdivision
  3571. 66256 patches after subdivision
  3572. 14 direct lights
  3573. 0...1...2..
  3574. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000)
  3575. .3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15101614, max 1039
  3576. transfer lists: 115.2 megs
  3577. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  3578. Build Patch/Sample Hash Table(s).....Done<0.0436 sec>
  3579. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3580. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3581. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3582. Ready to Finish
  3583. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3584. ------------ --------------- --------------- --------
  3585. models 9/1024 432/49152 ( 0.9%)
  3586. brushes 621/8192 7452/98304 ( 7.6%)
  3587. brushsides 4415/65536 35320/524288 ( 6.7%)
  3588. planes 2350/65536 47000/1310720 ( 3.6%)
  3589. vertexes 7067/65536 84804/786432 (10.8%)
  3590. nodes 2584/65536 82688/2097152 ( 3.9%)
  3591. texinfos 1106/12288 79632/884736 ( 9.0%)
  3592. texdata 30/2048 960/65536 ( 1.5%)
  3593. dispinfos 0/0 0/0 ( 0.0%)
  3594. disp_verts 0/0 0/0 ( 0.0%)
  3595. disp_tris 0/0 0/0 ( 0.0%)
  3596. disp_lmsamples 0/0 0/0 ( 0.0%)
  3597. faces 4820/65536 269920/3670016 ( 7.4%)
  3598. hdr faces 4820/65536 269920/3670016 ( 7.4%)
  3599. origfaces 2239/65536 125384/3670016 ( 3.4%)
  3600. leaves 2594/65536 83008/2097152 ( 4.0%)
  3601. leaffaces 5655/65536 11310/131072 ( 8.6%)
  3602. leafbrushes 1496/65536 2992/131072 ( 2.3%)
  3603. areas 2/256 16/2048 ( 0.8%)
  3604. surfedges 32217/512000 128868/2048000 ( 6.3%)
  3605. edges 17675/256000 70700/1024000 ( 6.9%)
  3606. LDR worldlights 0/8192 0/720896 ( 0.0%)
  3607. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  3608. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3609. waterstrips 401/32768 4010/327680 ( 1.2%)
  3610. waterverts 0/65536 0/786432 ( 0.0%)
  3611. waterindices 6627/65536 13254/131072 (10.1%)
  3612. cubemapsamples 4/1024 64/16384 ( 0.4%)
  3613. overlays 0/512 0/180224 ( 0.0%)
  3614. LDR lightdata [variable] 0/0 ( 0.0%)
  3615. HDR lightdata [variable] 2038300/0 ( 0.0%)
  3616. visdata [variable] 426834/16777216 ( 2.5%)
  3617. entdata [variable] 7146/393216 ( 1.8%)
  3618. LDR ambient table 2594/65536 10376/262144 ( 4.0%)
  3619. HDR ambient table 2594/65536 10376/262144 ( 4.0%)
  3620. LDR leaf ambient 2594/65536 72632/1835008 ( 4.0%)
  3621. HDR leaf ambient 1419/65536 39732/1835008 ( 2.2%)
  3622. occluders 0/0 0/0 ( 0.0%)
  3623. occluder polygons 0/0 0/0 ( 0.0%)
  3624. occluder vert ind 0/0 0/0 ( 0.0%)
  3625. detail props [variable] 1/12 ( 8.3%)
  3626. static props [variable] 1/498 ( 0.2%)
  3627. pakfile [variable] 439715/0 ( 0.0%)
  3628. physics [variable] 225730/4194304 ( 5.4%)
  3629. physics terrain [variable] 2/1048576 ( 0.0%)
  3630. Level flags = 0
  3631. Total triangle count: 13468
  3632. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3633. 37 seconds elapsed
  3634. materialPath: E:\compiling dire\materials
  3635. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  3636. fixing up env_cubemap materials on brush sides...
  3637. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3638. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3639. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3640. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3641. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3642. Building Faces...done (0)
  3643. Chop Details...done (0)
  3644. Find Visible Detail Sides...done (0)
  3645. Merging details...done (0)
  3646. FixTjuncs...
  3647. PruneNodes...
  3648. WriteBSP...
  3649. done (1)
  3650. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  3651. done (0)
  3652. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3653. skybox/sky_day01_01*.vmt
  3654. ! Run buildcubemaps in the engine to get the correct cube maps.
  3655. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3656. skybox/sky_day01_01*.vmt
  3657. ! Run buildcubemaps in the engine to get the correct cube maps.
  3658. Finding displacement neighbors...
  3659. Finding lightmap sample positions...
  3660. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3661. Building Physics collision data...
  3662. done (0) (229249 bytes)
  3663. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3664. Compacting texture/material tables...
  3665. Reduced 1843 texinfos to 1121
  3666. Reduced 38 texdatas to 32 (1119 bytes to 982)
  3667. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  3668. 1 second elapsed
  3669. 4 threads
  3670. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3671. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  3672. 1334 portalclusters
  3673. 4154 numportals
  3674. 0...1...2...3...4...5...6...7...8...9...10Optimized: 171937 visible clusters (0.00%)
  3675. Total clusters visible: 1082977
  3676. Average clusters visible: 811
  3677. Building PAS...
  3678. Average clusters audible: 1330
  3679. visdatasize:415587 compressed from 448224
  3680. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3681. 1 second elapsed
  3682. [Reading texlights from 'lights.rad']
  3683. [52 texlights parsed from 'lights.rad']
  3684. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3685. 4824 faces
  3686. 528716 square feet [76135112.00 square inches]
  3687. 0 Displacements
  3688. 0 Square Feet [0.00 Square Inches]
  3689. 4824 patches before subdivision
  3690. 66220 patches after subdivision
  3691. 14 direct lights
  3692. 0...1...2..
  3693. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000)
  3694. .3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15072554, max 1035
  3695. transfer lists: 115.0 megs
  3696. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  3697. Build Patch/Sample Hash Table(s).....Done<0.0427 sec>
  3698. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3699. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3700. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3701. Ready to Finish
  3702. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3703. ------------ --------------- --------------- --------
  3704. models 10/1024 480/49152 ( 1.0%)
  3705. brushes 627/8192 7524/98304 ( 7.7%)
  3706. brushsides 4463/65536 35704/524288 ( 6.8%)
  3707. planes 2454/65536 49080/1310720 ( 3.7%)
  3708. vertexes 7042/65536 84504/786432 (10.7%)
  3709. nodes 2595/65536 83040/2097152 ( 4.0%)
  3710. texinfos 1121/12288 80712/884736 ( 9.1%)
  3711. texdata 32/2048 1024/65536 ( 1.6%)
  3712. dispinfos 0/0 0/0 ( 0.0%)
  3713. disp_verts 0/0 0/0 ( 0.0%)
  3714. disp_tris 0/0 0/0 ( 0.0%)
  3715. disp_lmsamples 0/0 0/0 ( 0.0%)
  3716. faces 4824/65536 270144/3670016 ( 7.4%)
  3717. hdr faces 4824/65536 270144/3670016 ( 7.4%)
  3718. origfaces 2279/65536 127624/3670016 ( 3.5%)
  3719. leaves 2606/65536 83392/2097152 ( 4.0%)
  3720. leaffaces 5630/65536 11260/131072 ( 8.6%)
  3721. leafbrushes 1485/65536 2970/131072 ( 2.3%)
  3722. areas 2/256 16/2048 ( 0.8%)
  3723. surfedges 32335/512000 129340/2048000 ( 6.3%)
  3724. edges 17713/256000 70852/1024000 ( 6.9%)
  3725. LDR worldlights 0/8192 0/720896 ( 0.0%)
  3726. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  3727. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3728. waterstrips 393/32768 3930/327680 ( 1.2%)
  3729. waterverts 0/65536 0/786432 ( 0.0%)
  3730. waterindices 6504/65536 13008/131072 ( 9.9%)
  3731. cubemapsamples 4/1024 64/16384 ( 0.4%)
  3732. overlays 0/512 0/180224 ( 0.0%)
  3733. LDR lightdata [variable] 0/0 ( 0.0%)
  3734. HDR lightdata [variable] 2131272/0 ( 0.0%)
  3735. visdata [variable] 415587/16777216 ( 2.5%)
  3736. entdata [variable] 7627/393216 ( 1.9%)
  3737. LDR ambient table 2606/65536 10424/262144 ( 4.0%)
  3738. HDR ambient table 2606/65536 10424/262144 ( 4.0%)
  3739. LDR leaf ambient 2606/65536 72968/1835008 ( 4.0%)
  3740. HDR leaf ambient 1430/65536 40040/1835008 ( 2.2%)
  3741. occluders 0/0 0/0 ( 0.0%)
  3742. occluder polygons 0/0 0/0 ( 0.0%)
  3743. occluder vert ind 0/0 0/0 ( 0.0%)
  3744. detail props [variable] 1/12 ( 8.3%)
  3745. static props [variable] 1/498 ( 0.2%)
  3746. pakfile [variable] 439715/0 ( 0.0%)
  3747. physics [variable] 229249/4194304 ( 5.5%)
  3748. physics terrain [variable] 2/1048576 ( 0.0%)
  3749. Level flags = 0
  3750. Total triangle count: 13418
  3751. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3752. 37 seconds elapsed
  3753. materialPath: E:\compiling dire\materials
  3754. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  3755. fixing up env_cubemap materials on brush sides...
  3756. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3757. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3758. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3759. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3760. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3761. Building Faces...done (0)
  3762. Chop Details...done (0)
  3763. Find Visible Detail Sides...done (0)
  3764. Merging details...done (0)
  3765. FixTjuncs...
  3766. PruneNodes...
  3767. WriteBSP...
  3768. done (1)
  3769. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  3770. done (0)
  3771. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3772. skybox/sky_day01_01*.vmt
  3773. ! Run buildcubemaps in the engine to get the correct cube maps.
  3774. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3775. skybox/sky_day01_01*.vmt
  3776. ! Run buildcubemaps in the engine to get the correct cube maps.
  3777. Finding displacement neighbors...
  3778. Finding lightmap sample positions...
  3779. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3780. Overlay touching too many faces (touching 72, max 64)
  3781. Overlay decals/decalrug001a at 287.0 134.0 -48.0
  3782. materialPath: E:\compiling dire\materials
  3783. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  3784. fixing up env_cubemap materials on brush sides...
  3785. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3786. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3787. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3788. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3789. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3790. Building Faces...done (0)
  3791. Chop Details...done (0)
  3792. Find Visible Detail Sides...done (0)
  3793. Merging details...done (0)
  3794. FixTjuncs...
  3795. PruneNodes...
  3796. WriteBSP...
  3797. done (1)
  3798. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  3799. done (0)
  3800. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3801. skybox/sky_day01_01*.vmt
  3802. ! Run buildcubemaps in the engine to get the correct cube maps.
  3803. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3804. skybox/sky_day01_01*.vmt
  3805. ! Run buildcubemaps in the engine to get the correct cube maps.
  3806. Finding displacement neighbors...
  3807. Finding lightmap sample positions...
  3808. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3809. Overlay touching too many faces (touching 72, max 64)
  3810. Overlay decals/decalrug001a at 287.0 134.0 -48.0
  3811. materialPath: E:\compiling dire\materials
  3812. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  3813. fixing up env_cubemap materials on brush sides...
  3814. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3815. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3816. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3817. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3818. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3819. Building Faces...done (0)
  3820. Chop Details...done (0)
  3821. Find Visible Detail Sides...done (0)
  3822. Merging details...done (0)
  3823. FixTjuncs...
  3824. PruneNodes...
  3825. WriteBSP...
  3826. done (1)
  3827. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  3828. done (0)
  3829. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3830. skybox/sky_day01_01*.vmt
  3831. ! Run buildcubemaps in the engine to get the correct cube maps.
  3832. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3833. skybox/sky_day01_01*.vmt
  3834. ! Run buildcubemaps in the engine to get the correct cube maps.
  3835. Finding displacement neighbors...
  3836. Finding lightmap sample positions...
  3837. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3838. Building Physics collision data...
  3839. done (0) (232943 bytes)
  3840. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3841. Compacting texture/material tables...
  3842. Reduced 1875 texinfos to 1135
  3843. Reduced 39 texdatas to 33 (1145 bytes to 1008)
  3844. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  3845. 1 second elapsed
  3846. 4 threads
  3847. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3848. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  3849. 1334 portalclusters
  3850. 4156 numportals
  3851. 0...1...2...3...4...5...6...7...8...9...10Optimized: 177770 visible clusters (0.00%)
  3852. Total clusters visible: 1088902
  3853. Average clusters visible: 816
  3854. Building PAS...
  3855. Average clusters audible: 1330
  3856. visdatasize:415591 compressed from 448224
  3857. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3858. 1 second elapsed
  3859. [Reading texlights from 'lights.rad']
  3860. [52 texlights parsed from 'lights.rad']
  3861. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3862. 4848 faces
  3863. 528793 square feet [76146232.00 square inches]
  3864. 0 Displacements
  3865. 0 Square Feet [0.00 Square Inches]
  3866. 4848 patches before subdivision
  3867. 66338 patches after subdivision
  3868. 14 direct lights
  3869. 0...1...2.
  3870. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000)
  3871. ..3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15077770, max 1033
  3872. transfer lists: 115.0 megs
  3873. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  3874. Build Patch/Sample Hash Table(s).....Done<0.0438 sec>
  3875. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3876. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3877. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3878. Ready to Finish
  3879. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3880. ------------ --------------- --------------- --------
  3881. models 11/1024 528/49152 ( 1.1%)
  3882. brushes 635/8192 7620/98304 ( 7.8%)
  3883. brushsides 4523/65536 36184/524288 ( 6.9%)
  3884. planes 2532/65536 50640/1310720 ( 3.9%)
  3885. vertexes 7078/65536 84936/786432 (10.8%)
  3886. nodes 2617/65536 83744/2097152 ( 4.0%)
  3887. texinfos 1135/12288 81720/884736 ( 9.2%)
  3888. texdata 33/2048 1056/65536 ( 1.6%)
  3889. dispinfos 0/0 0/0 ( 0.0%)
  3890. disp_verts 0/0 0/0 ( 0.0%)
  3891. disp_tris 0/0 0/0 ( 0.0%)
  3892. disp_lmsamples 0/0 0/0 ( 0.0%)
  3893. faces 4848/65536 271488/3670016 ( 7.4%)
  3894. hdr faces 4848/65536 271488/3670016 ( 7.4%)
  3895. origfaces 2308/65536 129248/3670016 ( 3.5%)
  3896. leaves 2629/65536 84128/2097152 ( 4.0%)
  3897. leaffaces 5646/65536 11292/131072 ( 8.6%)
  3898. leafbrushes 1492/65536 2984/131072 ( 2.3%)
  3899. areas 2/256 16/2048 ( 0.8%)
  3900. surfedges 32551/512000 130204/2048000 ( 6.4%)
  3901. edges 17829/256000 71316/1024000 ( 7.0%)
  3902. LDR worldlights 0/8192 0/720896 ( 0.0%)
  3903. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  3904. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3905. waterstrips 394/32768 3940/327680 ( 1.2%)
  3906. waterverts 0/65536 0/786432 ( 0.0%)
  3907. waterindices 6537/65536 13074/131072 (10.0%)
  3908. cubemapsamples 4/1024 64/16384 ( 0.4%)
  3909. overlays 0/512 0/180224 ( 0.0%)
  3910. LDR lightdata [variable] 0/0 ( 0.0%)
  3911. HDR lightdata [variable] 2135364/0 ( 0.0%)
  3912. visdata [variable] 415591/16777216 ( 2.5%)
  3913. entdata [variable] 8232/393216 ( 2.1%)
  3914. LDR ambient table 2629/65536 10516/262144 ( 4.0%)
  3915. HDR ambient table 2629/65536 10516/262144 ( 4.0%)
  3916. LDR leaf ambient 2629/65536 73612/1835008 ( 4.0%)
  3917. HDR leaf ambient 1446/65536 40488/1835008 ( 2.2%)
  3918. occluders 0/0 0/0 ( 0.0%)
  3919. occluder polygons 0/0 0/0 ( 0.0%)
  3920. occluder vert ind 0/0 0/0 ( 0.0%)
  3921. detail props [variable] 1/12 ( 8.3%)
  3922. static props [variable] 1/498 ( 0.2%)
  3923. pakfile [variable] 439715/0 ( 0.0%)
  3924. physics [variable] 232943/4194304 ( 5.6%)
  3925. physics terrain [variable] 2/1048576 ( 0.0%)
  3926. Level flags = 0
  3927. Total triangle count: 13470
  3928. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3929. 36 seconds elapsed
  3930. materialPath: E:\compiling dire\materials
  3931. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  3932. fixing up env_cubemap materials on brush sides...
  3933. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3934. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3935. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3936. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  3937. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3938. Building Faces...done (0)
  3939. Chop Details...done (0)
  3940. Find Visible Detail Sides...done (0)
  3941. Merging details...done (0)
  3942. FixTjuncs...
  3943. PruneNodes...
  3944. WriteBSP...
  3945. done (1)
  3946. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  3947. done (0)
  3948. Creating default LDR cubemaps for env_cubemap using skybox materials:
  3949. skybox/sky_day01_01*.vmt
  3950. ! Run buildcubemaps in the engine to get the correct cube maps.
  3951. Creating default HDR cubemaps for env_cubemap using skybox materials:
  3952. skybox/sky_day01_01*.vmt
  3953. ! Run buildcubemaps in the engine to get the correct cube maps.
  3954. Finding displacement neighbors...
  3955. Finding lightmap sample positions...
  3956. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3957. Building Physics collision data...
  3958. done (0) (232943 bytes)
  3959. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3960. Compacting texture/material tables...
  3961. Reduced 1875 texinfos to 1135
  3962. Reduced 39 texdatas to 33 (1145 bytes to 1008)
  3963. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  3964. 1 second elapsed
  3965. 4 threads
  3966. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3967. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  3968. 1334 portalclusters
  3969. 4156 numportals
  3970. 0...1...2...3...4...5...6...7...8...9...10Optimized: 177770 visible clusters (0.00%)
  3971. Total clusters visible: 1088902
  3972. Average clusters visible: 816
  3973. Building PAS...
  3974. Average clusters audible: 1330
  3975. visdatasize:415591 compressed from 448224
  3976. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3977. 1 second elapsed
  3978. [Reading texlights from 'lights.rad']
  3979. [52 texlights parsed from 'lights.rad']
  3980. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  3981. 4848 faces
  3982. 528793 square feet [76146232.00 square inches]
  3983. 0 Displacements
  3984. 0 Square Feet [0.00 Square Inches]
  3985. 4848 patches before subdivision
  3986. 66338 patches after subdivision
  3987. 14 direct lights
  3988. 0...1...2.
  3989. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000)
  3990. ..3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15077770, max 1033
  3991. transfer lists: 115.0 megs
  3992. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  3993. Build Patch/Sample Hash Table(s).....Done<0.0443 sec>
  3994. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3995. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3996. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3997. Ready to Finish
  3998. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3999. ------------ --------------- --------------- --------
  4000. models 11/1024 528/49152 ( 1.1%)
  4001. brushes 635/8192 7620/98304 ( 7.8%)
  4002. brushsides 4523/65536 36184/524288 ( 6.9%)
  4003. planes 2532/65536 50640/1310720 ( 3.9%)
  4004. vertexes 7078/65536 84936/786432 (10.8%)
  4005. nodes 2617/65536 83744/2097152 ( 4.0%)
  4006. texinfos 1135/12288 81720/884736 ( 9.2%)
  4007. texdata 33/2048 1056/65536 ( 1.6%)
  4008. dispinfos 0/0 0/0 ( 0.0%)
  4009. disp_verts 0/0 0/0 ( 0.0%)
  4010. disp_tris 0/0 0/0 ( 0.0%)
  4011. disp_lmsamples 0/0 0/0 ( 0.0%)
  4012. faces 4848/65536 271488/3670016 ( 7.4%)
  4013. hdr faces 4848/65536 271488/3670016 ( 7.4%)
  4014. origfaces 2308/65536 129248/3670016 ( 3.5%)
  4015. leaves 2629/65536 84128/2097152 ( 4.0%)
  4016. leaffaces 5646/65536 11292/131072 ( 8.6%)
  4017. leafbrushes 1492/65536 2984/131072 ( 2.3%)
  4018. areas 2/256 16/2048 ( 0.8%)
  4019. surfedges 32551/512000 130204/2048000 ( 6.4%)
  4020. edges 17829/256000 71316/1024000 ( 7.0%)
  4021. LDR worldlights 0/8192 0/720896 ( 0.0%)
  4022. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  4023. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4024. waterstrips 394/32768 3940/327680 ( 1.2%)
  4025. waterverts 0/65536 0/786432 ( 0.0%)
  4026. waterindices 6537/65536 13074/131072 (10.0%)
  4027. cubemapsamples 4/1024 64/16384 ( 0.4%)
  4028. overlays 0/512 0/180224 ( 0.0%)
  4029. LDR lightdata [variable] 0/0 ( 0.0%)
  4030. HDR lightdata [variable] 2135364/0 ( 0.0%)
  4031. visdata [variable] 415591/16777216 ( 2.5%)
  4032. entdata [variable] 8232/393216 ( 2.1%)
  4033. LDR ambient table 2629/65536 10516/262144 ( 4.0%)
  4034. HDR ambient table 2629/65536 10516/262144 ( 4.0%)
  4035. LDR leaf ambient 2629/65536 73612/1835008 ( 4.0%)
  4036. HDR leaf ambient 1446/65536 40488/1835008 ( 2.2%)
  4037. occluders 0/0 0/0 ( 0.0%)
  4038. occluder polygons 0/0 0/0 ( 0.0%)
  4039. occluder vert ind 0/0 0/0 ( 0.0%)
  4040. detail props [variable] 1/12 ( 8.3%)
  4041. static props [variable] 1/498 ( 0.2%)
  4042. pakfile [variable] 439715/0 ( 0.0%)
  4043. physics [variable] 232943/4194304 ( 5.6%)
  4044. physics terrain [variable] 2/1048576 ( 0.0%)
  4045. Level flags = 0
  4046. Total triangle count: 13470
  4047. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  4048. 37 seconds elapsed
  4049. materialPath: E:\compiling dire\materials
  4050. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  4051. fixing up env_cubemap materials on brush sides...
  4052. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4053. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4054. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4055. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4056. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4057. Building Faces...done (0)
  4058. Chop Details...done (0)
  4059. Find Visible Detail Sides...done (0)
  4060. Merging details...done (0)
  4061. FixTjuncs...
  4062. PruneNodes...
  4063. WriteBSP...
  4064. done (1)
  4065. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  4066. done (0)
  4067. Creating default LDR cubemaps for env_cubemap using skybox materials:
  4068. skybox/sky_day01_01*.vmt
  4069. ! Run buildcubemaps in the engine to get the correct cube maps.
  4070. Creating default HDR cubemaps for env_cubemap using skybox materials:
  4071. skybox/sky_day01_01*.vmt
  4072. ! Run buildcubemaps in the engine to get the correct cube maps.
  4073. Finding displacement neighbors...
  4074. Finding lightmap sample positions...
  4075. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4076. Building Physics collision data...
  4077. done (0) (232943 bytes)
  4078. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4079. Compacting texture/material tables...
  4080. Reduced 1875 texinfos to 1135
  4081. Reduced 39 texdatas to 33 (1145 bytes to 1008)
  4082. Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp
  4083. 1 second elapsed
  4084. 4 threads
  4085. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  4086. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  4087. 1334 portalclusters
  4088. 4156 numportals
  4089. 0...1...2...3...4...5...6...7...8...9...10Optimized: 177770 visible clusters (0.00%)
  4090. Total clusters visible: 1088902
  4091. Average clusters visible: 816
  4092. Building PAS...
  4093. Average clusters audible: 1330
  4094. visdatasize:415591 compressed from 448224
  4095. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  4096. 1 second elapsed
  4097. [Reading texlights from 'lights.rad']
  4098. [52 texlights parsed from 'lights.rad']
  4099. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  4100. 4848 faces
  4101. 528793 square feet [76146232.00 square inches]
  4102. 0 Displacements
  4103. 0 Square Feet [0.00 Square Inches]
  4104. 4848 patches before subdivision
  4105. 66338 patches after subdivision
  4106. 14 direct lights
  4107. 0...1...2.
  4108. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000)
  4109. ..3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15077770, max 1033
  4110. transfer lists: 115.0 megs
  4111. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  4112. Build Patch/Sample Hash Table(s).....Done<0.0432 sec>
  4113. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4114. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4115. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4116. Ready to Finish
  4117. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4118. ------------ --------------- --------------- --------
  4119. models 11/1024 528/49152 ( 1.1%)
  4120. brushes 635/8192 7620/98304 ( 7.8%)
  4121. brushsides 4523/65536 36184/524288 ( 6.9%)
  4122. planes 2532/65536 50640/1310720 ( 3.9%)
  4123. vertexes 7078/65536 84936/786432 (10.8%)
  4124. nodes 2617/65536 83744/2097152 ( 4.0%)
  4125. texinfos 1135/12288 81720/884736 ( 9.2%)
  4126. texdata 33/2048 1056/65536 ( 1.6%)
  4127. dispinfos 0/0 0/0 ( 0.0%)
  4128. disp_verts 0/0 0/0 ( 0.0%)
  4129. disp_tris 0/0 0/0 ( 0.0%)
  4130. disp_lmsamples 0/0 0/0 ( 0.0%)
  4131. faces 4848/65536 271488/3670016 ( 7.4%)
  4132. hdr faces 4848/65536 271488/3670016 ( 7.4%)
  4133. origfaces 2308/65536 129248/3670016 ( 3.5%)
  4134. leaves 2629/65536 84128/2097152 ( 4.0%)
  4135. leaffaces 5646/65536 11292/131072 ( 8.6%)
  4136. leafbrushes 1492/65536 2984/131072 ( 2.3%)
  4137. areas 2/256 16/2048 ( 0.8%)
  4138. surfedges 32551/512000 130204/2048000 ( 6.4%)
  4139. edges 17829/256000 71316/1024000 ( 7.0%)
  4140. LDR worldlights 0/8192 0/720896 ( 0.0%)
  4141. HDR worldlights 14/8192 1232/720896 ( 0.2%)
  4142. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4143. waterstrips 394/32768 3940/327680 ( 1.2%)
  4144. waterverts 0/65536 0/786432 ( 0.0%)
  4145. waterindices 6537/65536 13074/131072 (10.0%)
  4146. cubemapsamples 4/1024 64/16384 ( 0.4%)
  4147. overlays 0/512 0/180224 ( 0.0%)
  4148. LDR lightdata [variable] 0/0 ( 0.0%)
  4149. HDR lightdata [variable] 2135364/0 ( 0.0%)
  4150. visdata [variable] 415591/16777216 ( 2.5%)
  4151. entdata [variable] 8232/393216 ( 2.1%)
  4152. LDR ambient table 2629/65536 10516/262144 ( 4.0%)
  4153. HDR ambient table 2629/65536 10516/262144 ( 4.0%)
  4154. LDR leaf ambient 2629/65536 73612/1835008 ( 4.0%)
  4155. HDR leaf ambient 1446/65536 40488/1835008 ( 2.2%)
  4156. occluders 0/0 0/0 ( 0.0%)
  4157. occluder polygons 0/0 0/0 ( 0.0%)
  4158. occluder vert ind 0/0 0/0 ( 0.0%)
  4159. detail props [variable] 1/12 ( 8.3%)
  4160. static props [variable] 1/498 ( 0.2%)
  4161. pakfile [variable] 439715/0 ( 0.0%)
  4162. physics [variable] 232943/4194304 ( 5.6%)
  4163. physics terrain [variable] 2/1048576 ( 0.0%)
  4164. Level flags = 0
  4165. Total triangle count: 13470
  4166. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  4167. 36 seconds elapsed
  4168. materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials
  4169. Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf
  4170. material "concrete/concretewall001a" not found.
  4171. Material not found!: CONCRETE/CONCRETEWALL001A
  4172. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4173. material "dev/dev_measuregeneric01b" not found.
  4174. Material not found!: DEV/DEV_MEASUREGENERIC01B
  4175. material "dev/dev_measuregeneric01" not found.
  4176. Material not found!: DEV/DEV_MEASUREGENERIC01
  4177. Can't find surfaceprop wood for material FUN_/NEOTOKYO/WOODWALL7, using default
  4178. material "dev/dev_measurewall01d" not found.
  4179. Material not found!: DEV/DEV_MEASUREWALL01D
  4180. material "dev/dev_measuredoor01" not found.
  4181. Material not found!: DEV/DEV_MEASUREDOOR01
  4182. Can't find surfaceprop Porcelain for material FUN_/FUN_BATH, using default
  4183. Can't find surfaceprop Wood for material FUN_/JP_WDFLRS_01, using default
  4184. Can't find surfaceprop default for material FUN_/NEOTOKYO/WALLTRIM01_DJ, using default
  4185. material "tools/toolsskip" not found.
  4186. Material not found!: TOOLS/TOOLSSKIP
  4187. Can't find surfaceprop Wood_Solid for material FUN_/FUN_JPWDCIEL01, using default
  4188. material "dev/dev_measurecounter" not found.
  4189. Material not found!: DEV/DEV_MEASURECOUNTER
  4190. material "dev/dev_measureswitch03" not found.
  4191. Material not found!: DEV/DEV_MEASURESWITCH03
  4192. Can't find surfaceprop glass for material GLASS/PRODWNDWA, using default
  4193. material "tools/toolsblocklight" not found.
  4194. Material not found!: TOOLS/TOOLSBLOCKLIGHT
  4195. material "dev/dev_measurewall01a" not found.
  4196. Material not found!: DEV/DEV_MEASUREWALL01A
  4197. material "vgui/black" not found.
  4198. Material not found!: VGUI/BLACK
  4199. material "tools/toolsnodraw" not found.
  4200. Material not found!: TOOLS/TOOLSNODRAW
  4201. Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt
  4202. fixing up env_cubemap materials on brush sides...
  4203. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4204. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4205. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4206. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  4207. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  4208. Building Faces...done (0)
  4209. FixTjuncs...
  4210. PruneNodes...
  4211. WriteBSP...
  4212. done (0)
  4213. writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters...
  4214. done (0)
  4215. material "skybox/sky_day01_01rt" not found.
  4216. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  4217. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  4218. Finding displacement neighbors...
  4219. Finding lightmap sample positions...
  4220. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4221. Building Physics collision data...
  4222. 4 threads
  4223. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  4224. reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt
  4225. 1358 portalclusters
  4226. 4172 numportals
  4227. 0...1...2...3...4...5...6...7...8...9...10Optimized: 91189 visible clusters (0.00%)
  4228. Total clusters visible: 710231
  4229. Average clusters visible: 522
  4230. Building PAS...
  4231. Average clusters audible: 865
  4232. visdatasize:336642 compressed from 478016
  4233. writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp
  4234. 1 second elapsed