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- materialPath: E:\compiling dire\materials
 
- Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentB.vmf
 
- fixing up env_cubemap materials on brush sides...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
 
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
 
- Building Faces...done (0)
 
- Chop Details...done (0)
 
- Find Visible Detail Sides...done (0)
 
- Merging details...done (0)
 
- FixTjuncs...
 
- PruneNodes...
 
- WriteBSP...
 
- done (1)
 
- writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentB.prt...Building visibility clusters...
 
- done (0)
 
- Creating default LDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Creating default HDR cubemaps for env_cubemap using skybox materials:
 
-    skybox/sky_day01_01*.vmt
 
-  ! Run buildcubemaps in the engine to get the correct cube maps.
 
- Finding displacement neighbors...
 
- Finding lightmap sample positions...
 
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
 
- Building Physics collision data...
 
- done (0) (224257 bytes)
 
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
 
- Compacting texture/material tables...
 
- Reduced 1641 texinfos to 1042
 
- Reduced 26 texdatas to 21 (813 bytes to 700)
 
- Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentB.bsp
 
- 1 second elapsed
 
- 4 threads
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentB.bsp
 
- reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentB.prt
 
- 1351 portalclusters
 
- 4225 numportals
 
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 163328 visible clusters (0.00%)
 
- Total clusters visible: 1074027
 
- Average clusters visible: 794
 
- Building PAS...
 
- Average clusters audible: 1347
 
- visdatasize:422904  compressed from 475552
 
- writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentB.bsp
 
- 1 second elapsed
 
- [Reading texlights from 'lights.rad']
 
- [52 texlights parsed from 'lights.rad']
 
- Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentB.bsp
 
- 4838 faces
 
- 528678 square feet [76129648.00 square inches]
 
- 0 Displacements
 
- 0 Square Feet [0.00 Square Inches]
 
- 4838 patches before subdivision
 
- 66016 patches after subdivision
 
- 14 direct lights
 
- 0...1...2..
 
- WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000)
 
- .3...4...5.
 
- WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000)
 
- ..6...7...8...9
 
 
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