materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 16 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (100541 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 499 texinfos to 323 Reduced 29 texdatas to 25 (678 bytes to 546) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 2 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 608 portalclusters 1858 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1153 visible clusters (0.00%) Total clusters visible: 108326 Average clusters visible: 178 Building PAS... Average clusters audible: 568 visdatasize:83308 compressed from 97280 writing x:\srcdevkit\fullvalley\a1\house1.bsp 1 minute, 47 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 1604 faces 7 degenerate faces 96319 square feet [13869955.00 square inches] 4 displacements 2326 square feet [334949.91 square inches] 1597 patches before subdivision zero area child patch 9147 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 605558, max 594 transfer lists: 4.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2444, 2335, 2034) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(339, 301, 227) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(56, 46, 32) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12, 9, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0060 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 264/8192 3168/98304 ( 3.2%) brushsides 1931/65536 15448/524288 ( 2.9%) planes 1316/65536 26320/1310720 ( 2.0%) vertexes 3533/65536 42396/786432 ( 5.4%) nodes 1213/65536 38816/2097152 ( 1.9%) texinfos 323/12288 23256/884736 ( 2.6%) texdata 25/2048 800/65536 ( 1.2%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 6368/0 6368/0 ( 0.0%) faces 1604/65536 89824/3670016 ( 2.4%) hdr faces 1604/65536 89824/3670016 ( 2.4%) origfaces 686/65536 38416/3670016 ( 1.0%) leaves 1215/65536 38880/2097152 ( 1.9%) leaffaces 1871/65536 3742/131072 ( 2.9%) leafbrushes 1067/65536 2134/131072 ( 1.6%) areas 2/256 16/2048 ( 0.8%) surfedges 10530/512000 42120/2048000 ( 2.1%) edges 5922/256000 23688/1024000 ( 2.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) waterstrips 152/32768 1520/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2415/65536 4830/131072 ( 3.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 421856/0 ( 0.0%) visdata [variable] 83308/16777216 ( 0.5%) entdata [variable] 771/393216 ( 0.2%) LDR leaf ambient 1215/65536 29160/1572864 ( 1.9%) HDR leaf ambient 1215/65536 29160/1572864 ( 1.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/406 ( 0.2%) pakfile [variable] 20630/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 100541/4194304 ( 2.4%) ==== Total Win32 BSP file data space used: 1180178 bytes ==== Total triangle count: 4525 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 2 minutes, 43 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 24 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (117480 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 684 texinfos to 388 Reduced 55 texdatas to 42 (1830 bytes to 1339) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 2 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 670 portalclusters 2059 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1131 visible clusters (0.00%) Total clusters visible: 131427 Average clusters visible: 196 Building PAS... Average clusters audible: 642 visdatasize:100579 compressed from 117920 writing x:\srcdevkit\fullvalley\a1\house1.bsp 1 minute, 52 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 1869 faces 8 degenerate faces 99837 square feet [14376650.00 square inches] 4 displacements 2325 square feet [334925.72 square inches] 1861 patches before subdivision 9531 patches after subdivision 3 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 680567, max 648 transfer lists: 5.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5138, 4989, 4530) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(989, 925, 800) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(217, 195, 164) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(51, 44, 36) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 10, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0077 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 305/8192 3660/98304 ( 3.7%) brushsides 2193/65536 17544/524288 ( 3.3%) planes 1448/65536 28960/1310720 ( 2.2%) vertexes 3996/65536 47952/786432 ( 6.1%) nodes 1343/65536 42976/2097152 ( 2.0%) texinfos 388/12288 27936/884736 ( 3.2%) texdata 42/2048 1344/65536 ( 2.1%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 6368/0 6368/0 ( 0.0%) faces 1869/65536 104664/3670016 ( 2.9%) hdr faces 1869/65536 104664/3670016 ( 2.9%) origfaces 843/65536 47208/3670016 ( 1.3%) leaves 1346/65536 43072/2097152 ( 2.1%) leaffaces 2187/65536 4374/131072 ( 3.3%) leafbrushes 1153/65536 2306/131072 ( 1.8%) areas 2/256 16/2048 ( 0.8%) surfedges 12443/512000 49772/2048000 ( 2.4%) edges 7137/256000 28548/1024000 ( 2.8%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 3/8192 264/720896 ( 0.0%) waterstrips 174/32768 1740/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2787/65536 5574/131072 ( 4.3%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 438024/0 ( 0.0%) visdata [variable] 100579/16777216 ( 0.6%) entdata [variable] 1935/393216 ( 0.5%) LDR leaf ambient 1346/65536 32304/1572864 ( 2.1%) HDR leaf ambient 1346/65536 32304/1572864 ( 2.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1080 ( 0.1%) pakfile [variable] 108572/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 117480/4194304 ( 2.8%) ==== Total Win32 BSP file data space used: 1403342 bytes ==== Total triangle count: 5261 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 2 minutes, 50 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 24 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (119950 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 702 texinfos to 424 Reduced 59 texdatas to 50 (1966 bytes to 1647) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 2 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 740 portalclusters 2284 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 826 visible clusters (0.00%) Total clusters visible: 135320 Average clusters visible: 182 Building PAS... Average clusters audible: 587 visdatasize:112218 compressed from 142080 writing x:\srcdevkit\fullvalley\a1\house1.bsp 2 minutes, 46 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 2126 faces 7 degenerate faces 99435 square feet [14318733.00 square inches] 4 displacements 2326 square feet [334949.91 square inches] 2119 patches before subdivision 9919 patches after subdivision 7 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 719887, max 580 transfer lists: 5.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13927, 13625, 12007) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2947, 2651, 2062) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(737, 620, 447) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(177, 135, 89) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(45, 31, 19) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 7, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0068 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 311/8192 3732/98304 ( 3.8%) brushsides 2238/65536 17904/524288 ( 3.4%) planes 1480/65536 29600/1310720 ( 2.3%) vertexes 4486/65536 53832/786432 ( 6.8%) nodes 1532/65536 49024/2097152 ( 2.3%) texinfos 424/12288 30528/884736 ( 3.5%) texdata 50/2048 1600/65536 ( 2.4%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 6368/0 6368/0 ( 0.0%) faces 2126/65536 119056/3670016 ( 3.2%) hdr faces 2126/65536 119056/3670016 ( 3.2%) origfaces 966/65536 54096/3670016 ( 1.5%) leaves 1535/65536 49120/2097152 ( 2.3%) leaffaces 2437/65536 4874/131072 ( 3.7%) leafbrushes 1269/65536 2538/131072 ( 1.9%) areas 3/256 24/2048 ( 1.2%) surfedges 14215/512000 56860/2048000 ( 2.8%) edges 8089/256000 32356/1024000 ( 3.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 7/8192 616/720896 ( 0.1%) waterstrips 195/32768 1950/327680 ( 0.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3210/65536 6420/131072 ( 4.9%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 474212/0 ( 0.0%) visdata [variable] 112218/16777216 ( 0.7%) entdata [variable] 7613/393216 ( 1.9%) LDR leaf ambient 1535/65536 36840/1572864 ( 2.3%) HDR leaf ambient 1535/65536 36840/1572864 ( 2.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2226 ( 0.0%) pakfile [variable] 110124/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 119950/4194304 ( 2.9%) ==== Total Win32 BSP file data space used: 1540553 bytes ==== Total triangle count: 6022 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 3 minutes, 12 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 24 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (121750 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 703 texinfos to 426 Reduced 59 texdatas to 51 (1966 bytes to 1703) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 2 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 747 portalclusters 2338 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 934 visible clusters (0.00%) Total clusters visible: 140094 Average clusters visible: 187 Building PAS... Average clusters audible: 597 visdatasize:116321 compressed from 143424 writing x:\srcdevkit\fullvalley\a1\house1.bsp 2 minutes, 58 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 2150 faces 7 degenerate faces 100861 square feet [14524099.00 square inches] 4 displacements 2326 square feet [334949.91 square inches] 2143 patches before subdivision 10323 patches after subdivision 7 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 781298, max 577 transfer lists: 6.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(14617, 14320, 12595) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3173, 2882, 2232) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(794, 677, 486) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(191, 149, 98) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(49, 35, 21) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 8, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0168 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 317/8192 3804/98304 ( 3.9%) brushsides 2274/65536 18192/524288 ( 3.5%) planes 1484/65536 29680/1310720 ( 2.3%) vertexes 4558/65536 54696/786432 ( 7.0%) nodes 1556/65536 49792/2097152 ( 2.4%) texinfos 426/12288 30672/884736 ( 3.5%) texdata 51/2048 1632/65536 ( 2.5%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 6368/0 6368/0 ( 0.0%) faces 2150/65536 120400/3670016 ( 3.3%) hdr faces 2150/65536 120400/3670016 ( 3.3%) origfaces 991/65536 55496/3670016 ( 1.5%) leaves 1559/65536 49888/2097152 ( 2.4%) leaffaces 2438/65536 4876/131072 ( 3.7%) leafbrushes 1280/65536 2560/131072 ( 2.0%) areas 3/256 24/2048 ( 1.2%) surfedges 14421/512000 57684/2048000 ( 2.8%) edges 8231/256000 32924/1024000 ( 3.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 7/8192 616/720896 ( 0.1%) waterstrips 184/32768 1840/327680 ( 0.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3015/65536 6030/131072 ( 4.6%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 485160/0 ( 0.0%) visdata [variable] 116321/16777216 ( 0.7%) entdata [variable] 7613/393216 ( 1.9%) LDR leaf ambient 1559/65536 37416/1572864 ( 2.4%) HDR leaf ambient 1559/65536 37416/1572864 ( 2.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2234 ( 0.0%) pakfile [variable] 110124/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 121750/4194304 ( 2.9%) ==== Total Win32 BSP file data space used: 1566576 bytes ==== Total triangle count: 6080 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 13 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 16 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (121750 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 704 texinfos to 425 Reduced 57 texdatas to 49 (1862 bytes to 1599) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 2 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 762 portalclusters 2388 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1021 visible clusters (0.00%) Total clusters visible: 144566 Average clusters visible: 189 Building PAS... Average clusters audible: 611 visdatasize:120807 compressed from 146304 writing x:\srcdevkit\fullvalley\a1\house1.bsp 3 minutes, 1 second elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 2173 faces 7 degenerate faces 99343 square feet [14305461.00 square inches] 4 displacements 2326 square feet [334949.91 square inches] 2166 patches before subdivision 10170 patches after subdivision 7 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 766148, max 577 transfer lists: 5.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(15126, 14815, 13181) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3269, 2969, 2297) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(832, 710, 509) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(200, 156, 102) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(52, 37, 22) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 8, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0065 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 317/8192 3804/98304 ( 3.9%) brushsides 2274/65536 18192/524288 ( 3.5%) planes 1482/65536 29640/1310720 ( 2.3%) vertexes 4599/65536 55188/786432 ( 7.0%) nodes 1579/65536 50528/2097152 ( 2.4%) texinfos 425/12288 30600/884736 ( 3.5%) texdata 49/2048 1568/65536 ( 2.4%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 6368/0 6368/0 ( 0.0%) faces 2173/65536 121688/3670016 ( 3.3%) hdr faces 2173/65536 121688/3670016 ( 3.3%) origfaces 994/65536 55664/3670016 ( 1.5%) leaves 1582/65536 50624/2097152 ( 2.4%) leaffaces 2470/65536 4940/131072 ( 3.8%) leafbrushes 1288/65536 2576/131072 ( 2.0%) areas 3/256 24/2048 ( 1.2%) surfedges 14528/512000 58112/2048000 ( 2.8%) edges 8281/256000 33124/1024000 ( 3.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 7/8192 616/720896 ( 0.1%) waterstrips 181/32768 1810/327680 ( 0.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2949/65536 5898/131072 ( 4.5%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 481668/0 ( 0.0%) visdata [variable] 120807/16777216 ( 0.7%) entdata [variable] 7593/393216 ( 1.9%) LDR leaf ambient 1582/65536 37968/1572864 ( 2.4%) HDR leaf ambient 1582/65536 37968/1572864 ( 2.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2234 ( 0.0%) pakfile [variable] 108572/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 121750/4194304 ( 2.9%) ==== Total Win32 BSP file data space used: 1572180 bytes ==== Total triangle count: 6129 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 13 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 16 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (121782 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 706 texinfos to 427 Reduced 57 texdatas to 49 (1862 bytes to 1599) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 2 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 761 portalclusters 2380 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 982 visible clusters (0.00%) Total clusters visible: 144447 Average clusters visible: 189 Building PAS... Average clusters audible: 610 visdatasize:120429 compressed from 146112 writing x:\srcdevkit\fullvalley\a1\house1.bsp 3 minutes, 25 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 2179 faces 7 degenerate faces 98567 square feet [14193728.00 square inches] 4 displacements 2326 square feet [334949.91 square inches] 2172 patches before subdivision 10196 patches after subdivision 7 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 775605, max 579 transfer lists: 5.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(14979, 14684, 12916) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3143, 2822, 2194) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(784, 653, 475) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 142, 94) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(48, 32, 20) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12, 7, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0028 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 317/8192 3804/98304 ( 3.9%) brushsides 2274/65536 18192/524288 ( 3.5%) planes 1482/65536 29640/1310720 ( 2.3%) vertexes 4595/65536 55140/786432 ( 7.0%) nodes 1577/65536 50464/2097152 ( 2.4%) texinfos 427/12288 30744/884736 ( 3.5%) texdata 49/2048 1568/65536 ( 2.4%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 6368/0 6368/0 ( 0.0%) faces 2179/65536 122024/3670016 ( 3.3%) hdr faces 2179/65536 122024/3670016 ( 3.3%) origfaces 995/65536 55720/3670016 ( 1.5%) leaves 1580/65536 50560/2097152 ( 2.4%) leaffaces 2475/65536 4950/131072 ( 3.8%) leafbrushes 1288/65536 2576/131072 ( 2.0%) areas 3/256 24/2048 ( 1.2%) surfedges 14549/512000 58196/2048000 ( 2.8%) edges 8283/256000 33132/1024000 ( 3.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 7/8192 616/720896 ( 0.1%) waterstrips 180/32768 1800/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2919/65536 5838/131072 ( 4.5%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 481732/0 ( 0.0%) visdata [variable] 120429/16777216 ( 0.7%) entdata [variable] 7593/393216 ( 1.9%) LDR leaf ambient 1580/65536 37920/1572864 ( 2.4%) HDR leaf ambient 1580/65536 37920/1572864 ( 2.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2238 ( 0.0%) pakfile [variable] 108572/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 121782/4194304 ( 2.9%) ==== Total Win32 BSP file data space used: 1572530 bytes ==== Total triangle count: 6134 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 26 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf Brush 32170: bounds out of range Brush 32629: bounds out of range fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 18 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (142801 bytes) Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/frame002a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 834 texinfos to 509 Reduced 71 texdatas to 58 (2400 bytes to 1990) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 8 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 907 portalclusters 2885 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7 materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf Brush 32170: bounds out of range Brush 32629: bounds out of range fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (1) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 18 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (142801 bytes) Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/frame002a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 834 texinfos to 509 Reduced 71 texdatas to 58 (2400 bytes to 1990) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 6 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 907 portalclusters 2885 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1674 visible clusters (0.00%) Total clusters visible: 188564 Average clusters visible: 207 Building PAS... Average clusters audible: 767 visdatasize:169625 compressed from 217680 writing x:\srcdevkit\fullvalley\a1\house1.bsp 7 minutes, 52 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 2550 faces 8 degenerate faces 103631 square feet [14922880.00 square inches] 4 displacements 2326 square feet [334949.91 square inches] 2542 patches before subdivision zero area child patch 11166 patches after subdivision 11 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 874560, max 587 transfer lists: 6.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9042, 8993, 8072) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1890, 1829, 1485) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(449, 431, 326) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(107, 101, 71) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26, 25, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 6, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0186 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 376/8192 4512/98304 ( 4.6%) brushsides 2668/65536 21344/524288 ( 4.1%) planes 1676/65536 33520/1310720 ( 2.6%) vertexes 5400/65536 64800/786432 ( 8.2%) nodes 1811/65536 57952/2097152 ( 2.8%) texinfos 509/12288 36648/884736 ( 4.1%) texdata 58/2048 1856/65536 ( 2.8%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 6368/0 6368/0 ( 0.0%) faces 2550/65536 142800/3670016 ( 3.9%) hdr faces 2550/65536 142800/3670016 ( 3.9%) origfaces 1188/65536 66528/3670016 ( 1.8%) leaves 1814/65536 58048/2097152 ( 2.8%) leaffaces 2944/65536 5888/131072 ( 4.5%) leafbrushes 1457/65536 2914/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 17201/512000 68804/2048000 ( 3.4%) edges 9799/256000 39196/1024000 ( 3.8%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 11/8192 968/720896 ( 0.1%) waterstrips 209/32768 2090/327680 ( 0.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3456/65536 6912/131072 ( 5.3%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 551332/0 ( 0.0%) visdata [variable] 169625/16777216 ( 1.0%) entdata [variable] 8951/393216 ( 2.3%) LDR leaf ambient 1814/65536 43536/1572864 ( 2.8%) HDR leaf ambient 1814/65536 43536/1572864 ( 2.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2806 ( 0.0%) pakfile [variable] 111788/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 142801/4194304 ( 3.4%) ==== Total Win32 BSP file data space used: 1838735 bytes ==== Total triangle count: 7261 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 32 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 18 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (143257 bytes) Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/frame002a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 839 texinfos to 510 Reduced 71 texdatas to 57 (2400 bytes to 1934) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 7 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 918 portalclusters 2932 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1683 visible clusters (0.00%) Total clusters visible: 191580 Average clusters visible: 208 Building PAS... Average clusters audible: 780 visdatasize:174033 compressed from 220320 writing x:\srcdevkit\fullvalley\a1\house1.bsp 8 minutes, 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 2555 faces 8 degenerate faces 103640 square feet [14924242.00 square inches] 4 displacements 2326 square feet [334949.91 square inches] 2547 patches before subdivision zero area child patch 11241 patches after subdivision 11 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 891781, max 588 transfer lists: 6.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9216, 9176, 8262) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1985, 1932, 1591) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(488, 473, 369) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(121, 117, 86) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 30, 21) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 8, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0066 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 375/8192 4500/98304 ( 4.6%) brushsides 2662/65536 21296/524288 ( 4.1%) planes 1664/65536 33280/1310720 ( 2.5%) vertexes 5437/65536 65244/786432 ( 8.3%) nodes 1815/65536 58080/2097152 ( 2.8%) texinfos 510/12288 36720/884736 ( 4.2%) texdata 57/2048 1824/65536 ( 2.8%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 100/0 2000/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 6368/0 6368/0 ( 0.0%) faces 2555/65536 143080/3670016 ( 3.9%) hdr faces 2555/65536 143080/3670016 ( 3.9%) origfaces 1188/65536 66528/3670016 ( 1.8%) leaves 1818/65536 58176/2097152 ( 2.8%) leaffaces 2961/65536 5922/131072 ( 4.5%) leafbrushes 1447/65536 2894/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 17230/512000 68920/2048000 ( 3.4%) edges 9821/256000 39284/1024000 ( 3.8%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 11/8192 968/720896 ( 0.1%) waterstrips 214/32768 2140/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3498/65536 6996/131072 ( 5.3%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 539892/0 ( 0.0%) visdata [variable] 174033/16777216 ( 1.0%) entdata [variable] 8951/393216 ( 2.3%) LDR leaf ambient 1818/65536 43632/1572864 ( 2.8%) HDR leaf ambient 1818/65536 43632/1572864 ( 2.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2808 ( 0.0%) pakfile [variable] 111788/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 143257/4194304 ( 3.4%) ==== Total Win32 BSP file data space used: 1833703 bytes ==== Total triangle count: 7280 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 33 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf material "cs_havana/metalfluorescentsides01" not found Material not found!: CS_HAVANA/METALFLUORESCENTSIDES01 fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 18 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (171233 bytes) Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/frame002a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1103 texinfos to 639 Reduced 92 texdatas to 72 (3132 bytes to 2414) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 4 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 1004 portalclusters 3287 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 2177 visible clusters (0.00%) Total clusters visible: 217285 Average clusters visible: 216 Building PAS... Average clusters audible: 893 visdatasize:205370 compressed from 257024 writing x:\srcdevkit\fullvalley\a1\house1.bsp 3 minutes, 27 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 2801 faces 7 degenerate faces 105273 square feet [15159358.00 square inches] 8 displacements 4814 square feet [693302.00 square inches] 2794 patches before subdivision zero area child patch 11752 patches after subdivision 12 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 964649, max 590 transfer lists: 7.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9076, 8639, 7709) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1547, 1366, 1110) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(308, 267, 210) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(61, 52, 39) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(13, 11, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0080 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 441/8192 5292/98304 ( 5.4%) brushsides 3267/65536 26136/524288 ( 5.0%) planes 2098/65536 41960/1310720 ( 3.2%) vertexes 6022/65536 72264/786432 ( 9.2%) nodes 1984/65536 63488/2097152 ( 3.0%) texinfos 639/12288 46008/884736 ( 5.2%) texdata 72/2048 2304/65536 ( 3.5%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 200/0 4000/0 ( 0.0%) disp_tris 256/0 512/0 ( 0.0%) disp_lmsamples 13268/0 13268/0 ( 0.0%) faces 2801/65536 156856/3670016 ( 4.3%) hdr faces 2801/65536 156856/3670016 ( 4.3%) origfaces 1384/65536 77504/3670016 ( 2.1%) leaves 1992/65536 63744/2097152 ( 3.0%) leaffaces 3189/65536 6378/131072 ( 4.9%) leafbrushes 1584/65536 3168/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 19108/512000 76432/2048000 ( 3.7%) edges 10935/256000 43740/1024000 ( 4.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 12/8192 1056/720896 ( 0.1%) waterstrips 231/32768 2310/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3750/65536 7500/131072 ( 5.7%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 641544/0 ( 0.0%) visdata [variable] 205370/16777216 ( 1.2%) entdata [variable] 16222/393216 ( 4.1%) LDR leaf ambient 1992/65536 47808/1572864 ( 3.0%) HDR leaf ambient 1992/65536 47808/1572864 ( 3.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3974 ( 0.0%) pakfile [variable] 114523/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 171233/4194304 ( 4.1%) ==== Total Win32 BSP file data space used: 2117190 bytes ==== Total triangle count: 7872 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 24 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 18 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (171233 bytes) Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/frame002a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1103 texinfos to 639 Reduced 91 texdatas to 71 (3098 bytes to 2380) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 3 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 1004 portalclusters 3287 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 2177 visible clusters (0.00%) Total clusters visible: 217285 Average clusters visible: 216 Building PAS... Average clusters audible: 893 visdatasize:205370 compressed from 257024 writing x:\srcdevkit\fullvalley\a1\house1.bsp 3 minutes, 29 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 2801 faces 7 degenerate faces 105273 square feet [15159358.00 square inches] 8 displacements 4814 square feet [693302.00 square inches] 2794 patches before subdivision zero area child patch 11764 patches after subdivision 12 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 946321, max 590 transfer lists: 7.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(8889, 8452, 7534) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1486, 1305, 1053) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(292, 251, 195) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(58, 48, 35) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 10, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0076 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 441/8192 5292/98304 ( 5.4%) brushsides 3267/65536 26136/524288 ( 5.0%) planes 2098/65536 41960/1310720 ( 3.2%) vertexes 6022/65536 72264/786432 ( 9.2%) nodes 1984/65536 63488/2097152 ( 3.0%) texinfos 639/12288 46008/884736 ( 5.2%) texdata 71/2048 2272/65536 ( 3.5%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 200/0 4000/0 ( 0.0%) disp_tris 256/0 512/0 ( 0.0%) disp_lmsamples 13268/0 13268/0 ( 0.0%) faces 2801/65536 156856/3670016 ( 4.3%) hdr faces 2801/65536 156856/3670016 ( 4.3%) origfaces 1384/65536 77504/3670016 ( 2.1%) leaves 1992/65536 63744/2097152 ( 3.0%) leaffaces 3189/65536 6378/131072 ( 4.9%) leafbrushes 1584/65536 3168/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 19108/512000 76432/2048000 ( 3.7%) edges 10935/256000 43740/1024000 ( 4.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 12/8192 1056/720896 ( 0.1%) waterstrips 231/32768 2310/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3750/65536 7500/131072 ( 5.7%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 642712/0 ( 0.0%) visdata [variable] 205370/16777216 ( 1.2%) entdata [variable] 15355/393216 ( 3.9%) LDR leaf ambient 1992/65536 47808/1572864 ( 3.0%) HDR leaf ambient 1992/65536 47808/1572864 ( 3.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4426 ( 0.0%) pakfile [variable] 114523/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 171233/4194304 ( 4.1%) ==== Total Win32 BSP file data space used: 2117459 bytes ==== Total triangle count: 7872 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 25 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 18 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (169512 bytes) Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/frame002a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1089 texinfos to 637 Reduced 90 texdatas to 73 (3052 bytes to 2468) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 3 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 996 portalclusters 3244 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 2165 visible clusters (0.00%) Total clusters visible: 215495 Average clusters visible: 216 Building PAS... Average clusters audible: 890 visdatasize:202720 compressed from 254976 writing x:\srcdevkit\fullvalley\a1\house1.bsp 3 minutes, 24 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 2797 faces 7 degenerate faces 105260 square feet [15157499.00 square inches] 8 displacements 4814 square feet [693302.00 square inches] 2790 patches before subdivision zero area child patch 11760 patches after subdivision 12 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 943843, max 590 transfer lists: 7.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(8866, 8433, 7516) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1481, 1302, 1050) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(291, 251, 195) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(58, 48, 35) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 10, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0080 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 437/8192 5244/98304 ( 5.3%) brushsides 3243/65536 25944/524288 ( 4.9%) planes 2054/65536 41080/1310720 ( 3.1%) vertexes 5967/65536 71604/786432 ( 9.1%) nodes 1970/65536 63040/2097152 ( 3.0%) texinfos 637/12288 45864/884736 ( 5.2%) texdata 73/2048 2336/65536 ( 3.6%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 200/0 4000/0 ( 0.0%) disp_tris 256/0 512/0 ( 0.0%) disp_lmsamples 13268/0 13268/0 ( 0.0%) faces 2797/65536 156632/3670016 ( 4.3%) hdr faces 2797/65536 156632/3670016 ( 4.3%) origfaces 1380/65536 77280/3670016 ( 2.1%) leaves 1977/65536 63264/2097152 ( 3.0%) leaffaces 3180/65536 6360/131072 ( 4.9%) leafbrushes 1580/65536 3160/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 19076/512000 76304/2048000 ( 3.7%) edges 10905/256000 43620/1024000 ( 4.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 12/8192 1056/720896 ( 0.1%) waterstrips 231/32768 2310/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3750/65536 7500/131072 ( 5.7%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 642528/0 ( 0.0%) visdata [variable] 202720/16777216 ( 1.2%) entdata [variable] 15062/393216 ( 3.8%) LDR leaf ambient 1977/65536 47448/1572864 ( 3.0%) HDR leaf ambient 1977/65536 47448/1572864 ( 3.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4424 ( 0.0%) pakfile [variable] 114202/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 169512/4194304 ( 4.0%) ==== Total Win32 BSP file data space used: 2107788 bytes ==== Total triangle count: 7864 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 24 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 18 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (170059 bytes) Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/frame002a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1094 texinfos to 637 Reduced 90 texdatas to 72 (3052 bytes to 2423) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 3 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 996 portalclusters 3244 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 2165 visible clusters (0.00%) Total clusters visible: 215495 Average clusters visible: 216 Building PAS... Average clusters audible: 890 visdatasize:202720 compressed from 254976 writing x:\srcdevkit\fullvalley\a1\house1.bsp 3 minutes, 25 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 2797 faces 7 degenerate faces 105260 square feet [15157499.00 square inches] 8 displacements 4814 square feet [693302.00 square inches] 2790 patches before subdivision zero area child patch 11760 patches after subdivision 12 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 943845, max 590 transfer lists: 7.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(8866, 8433, 7516) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1481, 1302, 1050) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(291, 251, 195) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(58, 48, 35) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 10, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0090 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 438/8192 5256/98304 ( 5.3%) brushsides 3249/65536 25992/524288 ( 5.0%) planes 2068/65536 41360/1310720 ( 3.2%) vertexes 5975/65536 71700/786432 ( 9.1%) nodes 1976/65536 63232/2097152 ( 3.0%) texinfos 637/12288 45864/884736 ( 5.2%) texdata 72/2048 2304/65536 ( 3.5%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 200/0 4000/0 ( 0.0%) disp_tris 256/0 512/0 ( 0.0%) disp_lmsamples 13268/0 13268/0 ( 0.0%) faces 2797/65536 156632/3670016 ( 4.3%) hdr faces 2797/65536 156632/3670016 ( 4.3%) origfaces 1380/65536 77280/3670016 ( 2.1%) leaves 1984/65536 63488/2097152 ( 3.0%) leaffaces 3180/65536 6360/131072 ( 4.9%) leafbrushes 1581/65536 3162/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 19076/512000 76304/2048000 ( 3.7%) edges 10905/256000 43620/1024000 ( 4.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 12/8192 1056/720896 ( 0.1%) waterstrips 231/32768 2310/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3750/65536 7500/131072 ( 5.7%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 642528/0 ( 0.0%) visdata [variable] 202720/16777216 ( 1.2%) entdata [variable] 15704/393216 ( 4.0%) LDR leaf ambient 1984/65536 47616/1572864 ( 3.0%) HDR leaf ambient 1984/65536 47616/1572864 ( 3.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4424 ( 0.0%) pakfile [variable] 114202/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 170059/4194304 ( 4.1%) ==== Total Win32 BSP file data space used: 2110183 bytes ==== Total triangle count: 7864 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 29 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 18 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (203765 bytes) Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furniturefridge001a.mdl"! Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/frame002a.mdl"! Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1346 texinfos to 803 Reduced 103 texdatas to 83 (3470 bytes to 2774) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 6 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 1194 portalclusters 3945 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 2667 visible clusters (0.00%) Total clusters visible: 296742 Average clusters visible: 248 Building PAS... Average clusters audible: 1028 visdatasize:283119 compressed from 362976 writing x:\srcdevkit\fullvalley\a1\house1.bsp 5 minutes, 19 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 3395 faces 7 degenerate faces 104602 square feet [15062818.00 square inches] 8 displacements 4814 square feet [693302.00 square inches] 3388 patches before subdivision 12240 patches after subdivision 12 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1160578, max 655 transfer lists: 8.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10474, 9677, 8396) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2140, 1695, 1256) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(564, 366, 240) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(170, 79, 44) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(65, 19, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(28, 4, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(14, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0084 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 525/8192 6300/98304 ( 6.4%) brushsides 3819/65536 30552/524288 ( 5.8%) planes 2440/65536 48800/1310720 ( 3.7%) vertexes 7430/65536 89160/786432 (11.3%) nodes 2349/65536 75168/2097152 ( 3.6%) texinfos 803/12288 57816/884736 ( 6.5%) texdata 83/2048 2656/65536 ( 4.1%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 200/0 4000/0 ( 0.0%) disp_tris 256/0 512/0 ( 0.0%) disp_lmsamples 13268/0 13268/0 ( 0.0%) faces 3395/65536 190120/3670016 ( 5.2%) hdr faces 3395/65536 190120/3670016 ( 5.2%) origfaces 1735/65536 97160/3670016 ( 2.6%) leaves 2358/65536 75456/2097152 ( 3.6%) leaffaces 3892/65536 7784/131072 ( 5.9%) leafbrushes 1850/65536 3700/131072 ( 2.8%) areas 2/256 16/2048 ( 0.8%) surfedges 23331/512000 93324/2048000 ( 4.6%) edges 13281/256000 53124/1024000 ( 5.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 12/8192 1056/720896 ( 0.1%) waterstrips 257/32768 2570/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4416/65536 8832/131072 ( 6.7%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 682236/0 ( 0.0%) visdata [variable] 283119/16777216 ( 1.7%) entdata [variable] 18593/393216 ( 4.7%) LDR leaf ambient 2358/65536 56592/1572864 ( 3.6%) HDR leaf ambient 2358/65536 56592/1572864 ( 3.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4246 ( 0.0%) pakfile [variable] 114871/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 203765/4194304 ( 4.9%) ==== Total Win32 BSP file data space used: 2469200 bytes ==== Total triangle count: 9491 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 35 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 18 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (204719 bytes) Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furniturefridge001a.mdl"! Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/frame002a.mdl"! Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1321 texinfos to 804 Reduced 103 texdatas to 81 (3374 bytes to 2625) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 6 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 1197 portalclusters 3953 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 2681 visible clusters (0.00%) Total clusters visible: 297505 Average clusters visible: 248 Building PAS... Average clusters audible: 1030 visdatasize:282196 compressed from 363888 writing x:\srcdevkit\fullvalley\a1\house1.bsp 9 minutes, 13 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 3412 faces 7 degenerate faces 104487 square feet [15046211.00 square inches] 8 displacements 4814 square feet [693302.00 square inches] 3405 patches before subdivision 12279 patches after subdivision 12 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1164348, max 656 transfer lists: 8.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10936, 9895, 8026) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2295, 1761, 1144) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(615, 387, 211) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(185, 84, 37) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(69, 20, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(29, 5, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(14, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0454 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 526/8192 6312/98304 ( 6.4%) brushsides 3826/65536 30608/524288 ( 5.8%) planes 2448/65536 48960/1310720 ( 3.7%) vertexes 7518/65536 90216/786432 (11.5%) nodes 2373/65536 75936/2097152 ( 3.6%) texinfos 804/12288 57888/884736 ( 6.5%) texdata 81/2048 2592/65536 ( 4.0%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 200/0 4000/0 ( 0.0%) disp_tris 256/0 512/0 ( 0.0%) disp_lmsamples 13268/0 13268/0 ( 0.0%) faces 3412/65536 191072/3670016 ( 5.2%) hdr faces 3412/65536 191072/3670016 ( 5.2%) origfaces 1729/65536 96824/3670016 ( 2.6%) leaves 2385/65536 76320/2097152 ( 3.6%) leaffaces 3924/65536 7848/131072 ( 6.0%) leafbrushes 1855/65536 3710/131072 ( 2.8%) areas 2/256 16/2048 ( 0.8%) surfedges 23401/512000 93604/2048000 ( 4.6%) edges 13293/256000 53172/1024000 ( 5.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 12/8192 1056/720896 ( 0.1%) waterstrips 267/32768 2670/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4524/65536 9048/131072 ( 6.9%) cubemapsamples 9/1024 144/16384 ( 0.9%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 560184/0 ( 0.0%) visdata [variable] 282196/16777216 ( 1.7%) entdata [variable] 20315/393216 ( 5.2%) LDR leaf ambient 2385/65536 57240/1572864 ( 3.6%) HDR leaf ambient 2385/65536 57240/1572864 ( 3.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4240 ( 0.0%) pakfile [variable] 113923/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 204719/4194304 ( 4.9%) ==== Total Win32 BSP file data space used: 2354603 bytes ==== Total triangle count: 9554 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 58 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...Brush 71297: WARNING, microbrush Brush 71299: WARNING, microbrush 8...9...100...1...2...3...4...5...6...7...Brush 71297: WARNING, microbrush Brush 71299: WARNING, microbrush 8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 18 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (251135 bytes) Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furniturefridge001a.mdl"! Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/frame002a.mdl"! Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1622 texinfos to 1009 Reduced 120 texdatas to 95 (4117 bytes to 3229) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 7 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 1434 portalclusters 4798 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 3815 visible clusters (0.00%) Total clusters visible: 462295 Average clusters visible: 322 Building PAS... Average clusters audible: 1231 visdatasize:398915 compressed from 527712 writing x:\srcdevkit\fullvalley\a1\house1.bsp 46 minutes, 59 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 4006 faces 9 degenerate faces 196452 square feet [28289198.00 square inches] 8 displacements 4814 square feet [693302.00 square inches] 3997 patches before subdivision 15921 patches after subdivision 20 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1713303, max 774 transfer lists: 13.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12988, 11785, 9667) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2449, 1871, 1216) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(632, 397, 216) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(187, 85, 37) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(69, 20, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(29, 5, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(14, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.0248 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 641/8192 7692/98304 ( 7.8%) brushsides 4833/65536 38664/524288 ( 7.4%) planes 3192/65536 63840/1310720 ( 4.9%) vertexes 8869/65536 106428/786432 (13.5%) nodes 2754/65536 88128/2097152 ( 4.2%) texinfos 1009/12288 72648/884736 ( 8.2%) texdata 95/2048 3040/65536 ( 4.6%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 200/0 4000/0 ( 0.0%) disp_tris 256/0 512/0 ( 0.0%) disp_lmsamples 13268/0 13268/0 ( 0.0%) faces 4006/65536 224336/3670016 ( 6.1%) hdr faces 4006/65536 224336/3670016 ( 6.1%) origfaces 2110/65536 118160/3670016 ( 3.2%) leaves 2766/65536 88512/2097152 ( 4.2%) leaffaces 4621/65536 9242/131072 ( 7.1%) leafbrushes 2090/65536 4180/131072 ( 3.2%) areas 2/256 16/2048 ( 0.8%) surfedges 27834/512000 111336/2048000 ( 5.4%) edges 15849/256000 63396/1024000 ( 6.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 20/8192 1760/720896 ( 0.2%) waterstrips 322/32768 3220/327680 ( 1.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5538/65536 11076/131072 ( 8.5%) cubemapsamples 10/1024 160/16384 ( 1.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 751720/0 ( 0.0%) visdata [variable] 398915/16777216 ( 2.4%) entdata [variable] 23879/393216 ( 6.1%) LDR leaf ambient 2766/65536 66384/1572864 ( 4.2%) HDR leaf ambient 2766/65536 66384/1572864 ( 4.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4960 ( 0.0%) pakfile [variable] 130155/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 251135/4194304 ( 6.0%) ==== Total Win32 BSP file data space used: 2948460 bytes ==== Total triangle count: 11248 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 42 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6..Brush 71297: WARNING, microbrush Brush 71299: WARNING, microbrush .7...8...9...100...1...2...3...4...5...6..Brush 71297: WARNING, microbrush Brush 71299: WARNING, microbrush .7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 18 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (244207 bytes) Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furniturefridge001a.mdl"! Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/frame002a.mdl"! Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1574 texinfos to 968 Reduced 120 texdatas to 95 (4117 bytes to 3229) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 4 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 1381 portalclusters 4556 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 3296 visible clusters (0.00%) Total clusters visible: 397563 Average clusters visible: 287 Building PAS... Average clusters audible: 1169 visdatasize:364905 compressed from 486112 writing x:\srcdevkit\fullvalley\a1\house1.bsp 26 minutes, 18 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 3894 faces 8 degenerate faces 145929 square feet [21013842.00 square inches] 8 displacements 4814 square feet [693310.00 square inches] 3886 patches before subdivision 15142 patches after subdivision 20 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1527136, max 764 transfer lists: 11.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12801, 11608, 9530) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2431, 1854, 1204) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(624, 390, 211) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(185, 83, 36) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(69, 20, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(29, 5, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(14, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0836 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 623/8192 7476/98304 ( 7.6%) brushsides 4658/65536 37264/524288 ( 7.1%) planes 2976/65536 59520/1310720 ( 4.5%) vertexes 8559/65536 102708/786432 (13.1%) nodes 2670/65536 85440/2097152 ( 4.1%) texinfos 968/12288 69696/884736 ( 7.9%) texdata 95/2048 3040/65536 ( 4.6%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 200/0 4000/0 ( 0.0%) disp_tris 256/0 512/0 ( 0.0%) disp_lmsamples 13268/0 13268/0 ( 0.0%) faces 3894/65536 218064/3670016 ( 5.9%) hdr faces 3894/65536 218064/3670016 ( 5.9%) origfaces 2042/65536 114352/3670016 ( 3.1%) leaves 2682/65536 85824/2097152 ( 4.1%) leaffaces 4498/65536 8996/131072 ( 6.9%) leafbrushes 2040/65536 4080/131072 ( 3.1%) areas 2/256 16/2048 ( 0.8%) surfedges 26983/512000 107932/2048000 ( 5.3%) edges 15374/256000 61496/1024000 ( 6.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 20/8192 1760/720896 ( 0.2%) waterstrips 313/32768 3130/327680 ( 1.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5403/65536 10806/131072 ( 8.2%) cubemapsamples 10/1024 160/16384 ( 1.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 753436/0 ( 0.0%) visdata [variable] 364905/16777216 ( 2.2%) entdata [variable] 23878/393216 ( 6.1%) LDR leaf ambient 2682/65536 64368/1572864 ( 4.1%) HDR leaf ambient 2682/65536 64368/1572864 ( 4.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4964 ( 0.0%) pakfile [variable] 130155/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 244207/4194304 ( 5.8%) ==== Total Win32 BSP file data space used: 2864859 bytes ==== Total triangle count: 10899 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 33 seconds elapsed materialPath: C:\Steam\SteamApps\SourceMods\Obsidian\materials Loading X:\Srcdevkit\fullvalley\A1\house1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6..Brush 71297: WARNING, microbrush Brush 71299: WARNING, microbrush .7...8...9...100...1...2...3...4...5...6..Brush 71297: WARNING, microbrush Brush 71299: WARNING, microbrush .7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 18 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing X:\Srcdevkit\fullvalley\A1\house1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt" Can't load skybox file skybox/sky_day01_05 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (243359 bytes) Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furniturefridge001a.mdl"! Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/frame002a.mdl"! Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1574 texinfos to 971 Reduced 120 texdatas to 94 (4111 bytes to 3178) Writing X:\Srcdevkit\fullvalley\A1\house1.bsp 5 seconds elapsed 2 threads reading x:\srcdevkit\fullvalley\a1\house1.bsp reading x:\srcdevkit\fullvalley\a1\house1.prt 1384 portalclusters 4555 numportals 0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 185416 visible clusters (0.00%) Total clusters visible: 1202609 Average clusters visible: 868 Building PAS... Average clusters audible: 1379 visdatasize:456125 compressed from 487168 writing x:\srcdevkit\fullvalley\a1\house1.bsp 4 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading x:\srcdevkit\fullvalley\a1\house1.bsp 3899 faces 8 degenerate faces 199708 square feet [28757966.00 square inches] 8 displacements 4814 square feet [693277.75 square inches] 3891 patches before subdivision 3891 patches after subdivision 20 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 377402, max 694 transfer lists: 2.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5157, 4478, 3603) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1171, 789, 462) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(396, 191, 85) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(156, 48, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(77, 14, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(39, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(22, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(12, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(7, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(4, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0288 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 621/8192 7452/98304 ( 7.6%) brushsides 4642/65536 37136/524288 ( 7.1%) planes 2962/65536 59240/1310720 ( 4.5%) vertexes 8560/65536 102720/786432 (13.1%) nodes 2670/65536 85440/2097152 ( 4.1%) texinfos 971/12288 69912/884736 ( 7.9%) texdata 94/2048 3008/65536 ( 4.6%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 200/0 4000/0 ( 0.0%) disp_tris 256/0 512/0 ( 0.0%) disp_lmsamples 13268/0 13268/0 ( 0.0%) faces 3899/65536 218344/3670016 ( 5.9%) hdr faces 3899/65536 218344/3670016 ( 5.9%) origfaces 2035/65536 113960/3670016 ( 3.1%) leaves 2682/65536 85824/2097152 ( 4.1%) leaffaces 4499/65536 8998/131072 ( 6.9%) leafbrushes 2034/65536 4068/131072 ( 3.1%) areas 2/256 16/2048 ( 0.8%) surfedges 26987/512000 107948/2048000 ( 5.3%) edges 15370/256000 61480/1024000 ( 6.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 20/8192 1760/720896 ( 0.2%) waterstrips 334/32768 3340/327680 ( 1.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5565/65536 11130/131072 ( 8.5%) cubemapsamples 10/1024 160/16384 ( 1.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 797616/0 ( 0.0%) visdata [variable] 456125/16777216 ( 2.7%) entdata [variable] 23678/393216 ( 6.0%) LDR leaf ambient 2682/65536 64368/1572864 ( 4.1%) HDR leaf ambient 2682/65536 64368/1572864 ( 4.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4976 ( 0.0%) pakfile [variable] 129700/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 243359/4194304 ( 5.8%) ==== Total Win32 BSP file data space used: 2999212 bytes ==== Total triangle count: 10927 Writing x:\srcdevkit\fullvalley\a1\house1.bsp 22 seconds elapsed