frame.vmt 217 B

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  1. VertexLitGeneric
  2. {
  3. "$baseTexture" "models\weapons\v_MK23\frame"
  4. "$bumpmap" "models\weapons\v_MK23\frame_norm"
  5. "$envmap" "env_cubemap"
  6. "$envmaptint" "[ .64 .64 .64 ]"
  7. "$normalmapalphaenvmapmask" 1
  8. "$nocull" "1"
  9. }