frame.vmt 185 B

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  1. VertexLitGeneric
  2. {
  3. "$baseTexture" "models\weapons\beretta_92fs\frame"
  4. "$envmap" "env_cubemap"
  5. "$bumpmap" "models\weapons\beretta_92fs\frame_normal"
  6. "$normalmapalphaenvmapmask" "1"
  7. }