f2000.vmt 213 B

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  1. "vertexlitgeneric"
  2. {
  3. "$baseTexture" "models\weapons\V_IRifle\f2000"
  4. "$bumpmap" "models\weapons\V_IRifle\f2000_normal"
  5. "$phong" "1"
  6. "$phongexponent" "45"
  7. "$phongboost" "1"
  8. "$phongfresnelranges" "[1 8 6]"
  9. }