Scope.vmt 197 B

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  1. "VertexLitGeneric"
  2. {
  3. "$baseTexture" "models\weapons\V_IRifle\scope"
  4. "$bumpmap" "models\weapons\V_IRifle\scope_normal"
  5. "$envmap" "env_cubemap"
  6. "$normalmapalphaenvmapmask" 1
  7. "$translucent" 1
  8. }