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- // 1911
- WeaponData
- {
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Pistol"
- "viewmodel" "models/weapons/v_pist_92fs.mdl"
- "playermodel" "models/weapons/w_pist_92fs.mdl"
- "anim_prefix" "pistol"
- "bucket" "1"
- "bucket_position" "2"
- "clip_size" "8"
- "primary_ammo" "Nerv_45"
- "secondary_ammo" "None"
- "weight" "2"
- "item_flags" "0"
- "ironsightoffset"
- {
- "x" "-13"
- "y" "-5.5"
- "z" "4.2"
- }
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "reload" "Weapon_1911.Reload"
- "reload_npc" "Weapon_1911.NPC_Reload"
- "empty" "Weapon_Pistol.Empty"
- "single_shot" "Weapon_1911.Single"
- "single_shot_npc" "Weapon_1911.NPC_Single"
- "special1" "Weapon_1911.Special1"
- "special2" "Weapon_1911.Special2"
- "burst" "Weapon_1911.Burst"
- }
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "d"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "d"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "p"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
- }
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