VertexLitGeneric { "$baseTexture" "models\weapons\v_models\hellspike.ump\Skin3" "$bumpmap" "models\weapons\v_models\hellspike.ump\Skin3_normal" "$envmapmask" "models\weapons\V_models\hellspike.ump\skin3_ref" "$normalmapalphaenvmapmask" 1 }