// weapon_1911.txt "Weapon_1911.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/1911/pistol_reload1.wav" } "Weapon_1911.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_1911.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/pistol/pistol_empty.wav" } "Weapon_1911.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,102" "wave" ")weapons/1911/pistol_fire2.wav" } "Weapon_1911.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "90,120" "wave" "^weapons/1911/pistol_fire3.wav" } "Weapon_1911.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/smg1/switch_single.wav" } "Weapon_1911.Special2" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" ")SNDLVL_NORM" "wave" "weapons/smg1/switch_burst.wav" } "Weapon_1911.Burst" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,105" "wave" "^weapons/smg1/smg1_fireburst1.wav" } // weapon_Beretta.txt "Weapon_Beretta.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/Beretta/pistol_reload1.wav" } "Weapon_Beretta.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_Beretta.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/pistol/pistol_empty.wav" } "Weapon_Beretta.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,102" "wave" ")weapons/1911/pistol_fire2.wav" } "Weapon_Beretta.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "90,120" "wave" "^weapons/pistol/pistol_fire3.wav" } "Weapon_Beretta.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/smg1/switch_single.wav" } "Weapon_Beretta.Special2" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" ")SNDLVL_NORM" "wave" "weapons/smg1/switch_burst.wav" } "Weapon_1911.Burst" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,105" "wave" "^weapons/smg1/smg1_fireburst1.wav" } // weapon_misato.txt "Weapon_misato.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/misato/pistol_reload1.wav" } "Weapon_misato.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_misato.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/pistol/pistol_empty.wav" } "Weapon_misato.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,102" "wave" ")weapons/misato/pistol_fire2.wav" } "Weapon_misato.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "90,120" "wave" "^weapons/misato/pistol_fire3.wav" } "Weapon_misato.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/smg1/switch_single.wav" } "Weapon_misato.Special2" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" ")SNDLVL_NORM" "wave" "weapons/smg1/switch_burst.wav" } "Weapon_misato.Burst" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,105" "wave" "^weapons/smg1/smg1_fireburst1.wav" } // weapon_Fisher.txt "Weapon_Fisher.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Fisher.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/ar2_reload.wav" } "Weapon_Fisher.Reload_Rotate" { "channel" "CHAN_ITEM" "volume" "0.9" "soundlevel" "SNDLVL_NORM" "wave" "weapons/Fisher/ar2_reload_rotate.wav" } "Weapon_Fisher.Reload_Push" { "channel" "CHAN_ITEM" "volume" "0.9" "soundlevel" "SNDLVL_NORM" "wave" "weapons/Fisher/ar2_reload_push.wav" } "Weapon_Fisher.Single" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "85,95" "wave" "^weapons/ar2/ar2_pl_fire.wav" // "rndwave" // { // "wave" "weapons/ar2/fire1.wav" // } } "Weapon_Fisher.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper/sniper_zoomin.wav" } "Weapon_Fisher.Special2" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper/sniper_zoomout.wav" } "Weapon_Fisher.Double" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "wave" "weapons/ar2/ar2_altfire.wav" } "Weapon_Fisher.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/npc_ar2_reload.wav" } "Weapon_Fisher.NPC_Double" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "wave" "weapons/ar2/npc_ar2_altfire.wav" } "Weapon_Fisher.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" // "wave" "^weapons/ar2/npc_ar2_fire1.wav" "wave" "^weapons/ar1/ar1_dist1.wav" } // weapon_melts.txt "Weapon_melts.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/ar2_empty.wav" } "Weapon_melts.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/ar2_reload.wav" } "Weapon_melts.Reload_Rotate" { "channel" "CHAN_ITEM" "volume" "0.9" "soundlevel" "SNDLVL_NORM" "wave" "weapons/melts/ar2_reload_rotate.wav" } "Weapon_melts.Reload_Push" { "channel" "CHAN_ITEM" "volume" "0.9" "soundlevel" "SNDLVL_NORM" "wave" "weapons/melts/ar2_reload_push.wav" } "Weapon_melts.Single" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "85,95" "wave" "^weapons/ar2/ar2_pl_fire.wav" // "rndwave" // { // "wave" "weapons/melts/fire1.wav" // } } "Weapon_melts.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper/sniper_zoomin.wav" } "Weapon_melts.Special2" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper/sniper_zoomout.wav" } "Weapon_melts.Double" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "wave" "weapons/ar2/ar2_altfire.wav" } "Weapon_melts.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/npc_ar2_reload.wav" } "Weapon_melts.NPC_Double" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "wave" "weapons/ar2/npc_ar2_altfire.wav" } "Weapon_melts.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" // "wave" "^weapons/ar2/npc_ar2_fire1.wav" "wave" "^weapons/ar1/ar1_dist1.wav" } // weapon_irifle.txt "Weapon_melts.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/ar2_empty.wav" } "Weapon_melts.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "wave" ")weapons/irifle/irifle_fire2.wav" } // weapon_smg1.txt "Weapon_M4A1.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_M4A1.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_M4A1.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_M4A1.Double" { "channel" "CHAN_WEAPON" "volume" "0.61" "soundlevel" "SNDLVL_GUNFIRE" "wave" ")weapons/ar2/ar2_altfire.wav" } "Weapon_M4A1.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" "^weapons/smg1/npc_smg1_fire1.wav" } "Weapon_M4A1.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/switch_single.wav" } "Weapon_M4A1.Special2" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/switch_burst.wav" } "Weapon_M4A1.Burst" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,105" "wave" "^weapons/smg1/smg1_fire1.wav" } // weapon_Remington.txt "Weapon_Remington.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "95,100" "wave" "weapons/shotgun/shotgun_empty.wav" } "Weapon_Remington.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "weapons/shotgun/shotgun_reload1.wav" "wave" "weapons/shotgun/shotgun_reload2.wav" "wave" "weapons/shotgun/shotgun_reload3.wav" } } "Weapon_Remington.Special1" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/Remington/shotgun_cock.wav" } "Weapon_Remington.Single" { "channel" "CHAN_WEAPON" "volume" "0.86" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,101" "rndwave" { // "wave" "weapons/shotgun/shotgun_fire2.wav" // "wave" "weapons/Remington/shotgun_fire6.wav" "wave" "weapons/Remington/shotgun_fire7.wav" } } "Weapon_Remington.Double" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "90,95" "wave" "weapons/Remington/shotgun_dbl_fire7.wav" } "Weapon_Remington.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "weapons/shotgun/shotgun_reload1.wav" "wave" "weapons/shotgun/shotgun_reload2.wav" "wave" "weapons/shotgun/shotgun_reload3.wav" } } "Weapon_Remington.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.95" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,101" "wave" "weapons/Remington/shotgun_fire6.wav" } //weapon NERV Deagle "Weapon_deagle.wheel_out" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons\NERVdeagle\wheel_out.wav" } "Weapon_deagle.bulletout_1" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\NERVdeagle\bulletout_1.wav" } "Weapon_deagle.bulletout_2" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\NERVdeagle\bulletout_2.wav" } "Weapon_deagle.bulletout_3" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\deagle\NERVbulletout_3.wav" } "Weapon_deagle.bullets_in" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\NERVdeagle\bullets_in.wav" } "Weapon_deagle.wheel_in" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\NERVdeagle\wheel_in.wav" }