VertexLitGeneric { "$baseTexture" "models\weapons\V_models\hellspike.ump\flashlight" "$bumpmap" "models\weapons\V_models\hellspike.ump\flashlight_normal" "$envmapmask" "models\weapons\V_models\hellspike.ump\flashlight_ref" "$normalmapalphaenvmapmask" 1 }