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- <p><b><span lang="EN-GB" style="font-size:10.0pt;font-family:Tahoma">Creating a
- new sprite</span></b></p>
- <p><span lang="EN-GB" style="font-size:10.0pt;font-family:Tahoma">To create a
- new sprite, you must use File->New sprite (Ctrl+N) After you click it, the
- Wizard window will pop-up. From that point you can create sprite in two ways:</span></p>
- <p><span lang="EN-GB" style="font-size:10.0pt;font-family:Tahoma">1) From
- scratch - you must have ready a collection of bitmaps <br>
- 2) from .qc file - you must decompile a sprite in order to get a collection of
- bitmaps and .qc file, or you can always make that by yourself </span></p>
- <p><span lang="EN-GB" style="font-size:10.0pt;font-family:Tahoma">Next stage -
- adding bitmaps to your sprite file. You'll see here a list with the buttons:
- Add/Remove/Up/Down/Sort near it. If you selected the 1st option in the first
- wizard’s page, the list will be clear and you must add bitmaps to it (Add
- button). If you selected option 2, the list will be filled with paths to
- bitmaps, all that information will be parsed from .qc file. Adding frames to
- that list is very easy, you can select multiple files in select dialog, then
- sort all them in list. Also you can select multiple items in bitmaps list in
- order to move down/up or remove. Remember that bitmaps order is very important,
- because sprite frames will be compiled in that order. Now you can press the next
- button and you'll be prompted to select the output sprite name in the Save
- dialog box.</span></p>
- <p><span lang="EN-GB" style="font-size:10.0pt;font-family:Tahoma">The next
- wizard window will allow you to change the sprite's transparency mode and sprite
- type if needed. Detailed information about transparency kinds can be read
- directly on the wizard’s page. </span>
- <span style="font-size:10.0pt;font-family:Tahoma">Also here you can change
- active frame for sprite compiler, which will be used to build global palette for
- sprite. </span><span lang="EN-GB" style="font-size:10.0pt;font-family:Tahoma">When you finish, pres Next to proceed to the next
- stage.</span></p>
- <p><span lang="EN-GB" style="font-size:10.0pt;font-family:Tahoma">This is the
- final page before sprite compilation. Here you can see a text box with
- information about the sprite. Here you can view all your settings and if
- something is wrong you can go back to the previous set-up stages. Also you'll
- see Sprite Explorers statistic on errors checking. If any problems are found
- they can be read here. Warnings can be of several kind - for example the image's
- dimensions are not multiples of 8 or they are bigger then 256 pixels. The sprite
- will be compiled even with these warnings, but in Half-Life there is some
- possibility of problems. When you are ready - click Next and your sprite will be
- compiled. That wasn’t too hard was it? ;-)</span></p>
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