lights.rad 3.0 KB

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  1. //lights.rad
  2. //Add any custom "Texture light" Values into the end of this file
  3. //Example -
  4. //custcompscn 255 255 255 1000
  5. //This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness
  6. //Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind
  7. //when you are complieing your map
  8. +0~tnnl_lgt5 255 255 255 1
  9. gravsh_flr 0 0 255 75
  10. +0~fifts_lght06 255 255 255 100
  11. +0fun_hypjump 255 255 0 32
  12. +0~generic78b 0 202 35 500
  13. fun_gradred 255 0 0 500
  14. gravsh_wall 0 0 255 100
  15. +0generic_109 64 64 255 100
  16. sv_porta 0 0 255 75
  17. SCROLL_hyperspa 255 255 255 5
  18. fun_nerv 255 255 255 40
  19. fun_meccreditsn 255 255 255 200
  20. fun_meccreditra 255 255 255 200
  21. fun_credgray 255 255 255 200
  22. gp_credit_grey 255 255 255 200
  23. !howater 255 255 255 200
  24. gp_hospitalsig2 255 255 255 200
  25. pkf_sign8a 255 255 255 100
  26. fap-machine10 255 255 255 200
  27. fap-machine07 255 255 255 100
  28. fap-machine11 255 255 255 200
  29. gp_meck_credits 255 255 255 1000
  30. gp_skyscrwindow 255 255 255 100
  31. gp_teakwon 255 255 255 3000
  32. ~spotblue 164 164 255 1000
  33. ~trn_lt1 255 255 255 1000
  34. freezer_meat 255 255 255 200
  35. exit1 255 255 255 200
  36. ~light4a 255 255 255 5000
  37. sv_hosign2 255 255 255 700
  38. sv_hotel 255 255 255 450
  39. pkf_sign7 255 125 125 300
  40. gp_windowlight 255 255 255 60
  41. gp_711sign 255 255 255 450
  42. gp_whitelight 255 255 255 6000
  43. +0~WHITE 255 255 255 6000
  44. +0~GENERIC65 255 255 255 750
  45. +0~GENERIC85 110 140 235 1000
  46. +0~GENERIC86 255 230 125 1000
  47. +0~GENERIC86B 60 220 170 1000
  48. +0~GENERIC86R 128 0 0 6000
  49. GENERIC87A 100 255 100 1000
  50. GENERIC88A 255 100 100 1000
  51. GENERIC89A 40 40 130 1000
  52. GENERIC90A 200 255 200 1000
  53. GENERIC105 255 100 100 1000
  54. GENERIC106 120 120 100 1000
  55. GENERIC107 180 50 180 1000
  56. GEN_VEND1 50 180 50 1000
  57. EMERGLIGHT 255 200 100 50000
  58. +0~FIFTS_LGHT01 160 170 220 4000
  59. +0~FIFTIES_LGT2 160 170 220 5000
  60. +0~FIFTS_LGHT4 160 170 220 4000
  61. +0~LIGHT1 40 60 150 3000
  62. +0~LIGHT3A 180 180 230 10000
  63. +0~LIGHT4A 200 190 130 11000
  64. +0~LIGHT5A 80 150 200 10000
  65. +0~LIGHT6A 150 5 5 25000
  66. +0~TNNL_LGT1 240 230 100 1000
  67. +0~TNNL_LGT2 190 255 255 12000
  68. +0~TNNL_LGT3 150 150 210 17000
  69. +0~TNNL_LGT4 170 90 40 10000
  70. +0LAB1_W6D 165 230 255 4000
  71. +0LAB1_W6 150 160 210 8800
  72. +0LAB1_W7 245 240 210 4000
  73. SKKYLITE 165 230 255 1000
  74. +0~DRKMTLS1 205 0 0 6000
  75. +0~DRKMTLGT1 200 200 180 6000
  76. +0~DRKMTLS2 150 120 20 30000
  77. +0~DRKMTLS2C 255 200 100 50000
  78. +0DRKMTL_SCRN 60 80 255 10000
  79. ~LAB_CRT9A 225 150 150 100
  80. ~LAB_CRT9B 100 100 255 100
  81. ~LAB_CRT9C 100 200 150 100
  82. ~LIGHT3A 190 20 20 3000
  83. ~LIGHT3B 155 155 235 2000
  84. ~LIGHT3C 220 210 150 2500
  85. ~LIGHT3E 90 190 140 6000
  86. C1A3C_MAP 100 100 255 100
  87. FIFTIES_MON1B 100 100 180 30
  88. +0~LAB_CRT8 50 50 255 100
  89. ELEV2_CIEL 255 200 100 800
  90. YELLOW 255 200 100 2000
  91. RED 255 0 0 1000
  92. C14_LIGHT_BIG00 160 170 220 567
  93. SUBWAY_LIGHTS 160 170 220 8000
  94. grate_light_ury 160 170 220 8888
  95. quaintLight1bar 160 170 220 8888
  96. C14_LIGHT_null 160 170 220 200
  97. comp_lights2 255 200 100 200
  98. light_newblue 123 123 255 2222
  99. C3A2_LIGHT 255 255 128 4567
  100. hera_light1 0 128 255 2000
  101. LITEPANEL1 160 170 220 4000