Sprite
Explorer is an application, which allows you to view and create Half-Life sprite
files. The idea to write this program was born
when
there was no current comfortable sprite viewer,
which could show all the frames and navigate through folders and .pak files, so
we made sprite explorer! Below you can read the app's most noticeable features
in history changes.
History changes
[version 2.12]
-
Fixed bug with creation of transparent sprites -
now last color in palette is transparent [pixel at bottom right corner].
We are sorry about the inconvenience, because as was written in history
changes, that bug should be fixed in previous version of Sprite Explorer.
-
Added value input box on Creation Wizard to
specify frame index to build palette from. Useful when first frame is filled
with one color and you need to specify another frame to build palette from.
[version 2.1]
-
Added full preview window,
where you can pause and play sequence.
-
You can now preview your
sprite in Creation Wizard.
-
PAK exploration improved -
now it looks like common pak explorer and allows everything, except modifying
contents of pak file.
[version 2.0]
-
Have very rich
exporting options. Supported export formats are .bmp, .jpeg, .tga, .gif, .qc (decompilation)
-
Can navigate
through active sprite's folder like ACDSee - i.e. you can load previous/next
sprite in folder.
-
Has own Pak
exploration system. So, you can view sprites without unpacking the pak file
itself.
-
Has drop-down
menu on main panel, which shows all the sprites in folder or pak; using it you
can easily find the essential sprite.
-
Absolutely new
sprite compiler (program was written in Delphi, so all the code, including
sprite reading/creating was written from scratch).
-
You can now
create new sprites from bitmaps of any colour depths - no longer 256 only
bitmaps, you can use 24 bit bitmaps.
-
Shows all the
frames of sprite in style of Windows XP tiles.