bar_light.log 1.8 KB

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  1. materialPath: d:\steam\steamapps\SourceMods\Obsidian\materials
  2. Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\propps\bar_light.vmf
  3. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Chop Details...done (0)
  4. Find Visible Detail Sides...done (0)
  5. Merging details...done (0)
  6. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  7. Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\propps\bar_light.bsp
  8. Building reference mesh...
  9. fun_/jp_bronze - LightmappedGeneric
  10. Read successfully
  11. LightmappedGeneric converted to vertexlitgeneric.
  12. tools/toolsnodraw - Material deemed invisible. No conversion needed.
  13. props/metalstainless01 - LightmappedGeneric
  14. Read successfully
  15. LightmappedGeneric converted to vertexlitgeneric.
  16. glass/prodwndwa - LightmappedGeneric
  17. Read successfully
  18. LightmappedGeneric converted to vertexlitgeneric.
  19. tools/toolsclip - Material deemed invisible. No conversion needed.
  20. Building smoothing groups...
  21. Writing D:/HL_1-2_SDK/Source_SRC/Map-SRC/Source(Generic)/Rp_nippon/Propps/jp_bar_light\fun_/jp_bar_light_ref.smd
  22. 1097 triangles written.
  23. Building physics mesh...
  24. Collision model created with 24 pieces.
  25. Building smoothing groups...
  26. Writing D:/HL_1-2_SDK/Source_SRC/Map-SRC/Source(Generic)/Rp_nippon/Propps/jp_bar_light\fun_/jp_bar_light_phys.smd
  27. 804 triangles written.
  28. Writing D:/HL_1-2_SDK/Source_SRC/Map-SRC/Source(Generic)/Rp_nippon/Propps/jp_bar_light\fun_/jp_bar_light.qc
  29. Done.
  30. Compiling the model:
  31. studiomdl.exe -game "d:\steam\steamapps\SourceMods\Obsidian" "D:/HL_1-2_SDK/Source_SRC/Map-SRC/Source(Generic)/Rp_nippon/Propps/jp_bar_light\fun_/jp_bar_light.qc"
  32. ----------------------
  33. Studiomdl output proceeds below...
  34. ----------------------
  35. ----------------------
  36. Studiomdl complete!
  37. 3 seconds elapsed