materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (252636 bytes) Error! prop_static using model "models/props_wasteland/kitchen_counter001c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/kitchen_counter001c.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2772 texinfos to 1505 Reduced 56 texdatas to 47 (1833 bytes to 1602) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp 3 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt 1343 portalclusters 4197 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 123875 visible clusters (0.00%) Total clusters visible: 1276772 Average clusters visible: 950 Building PAS... Average clusters audible: 1320 visdatasize:432289 compressed from 451248 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 1 second elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (252636 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2789 texinfos to 1517 Reduced 64 texdatas to 54 (2262 bytes to 1982) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt 1342 portalclusters 4204 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 124155 visible clusters (0.00%) Total clusters visible: 1282607 Average clusters visible: 955 Building PAS... Average clusters audible: 1327 visdatasize:431874 compressed from 450912 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 4625 faces 133085 square feet [19164244.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4625 patches before subdivision 25023 patches after subdivision 25 direct lights 0...1...2...3...4...5...6...7... WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000) 8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4860587, max 894 transfer lists: 37.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(30209, 26622, 21973) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8824, 6776, 4955) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2904, 2121, 1455) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(937, 664, 434) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(316, 225, 142) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(107, 77, 47) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(37, 28, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0124 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 684/8192 8208/98304 ( 8.3%) brushsides 4850/65536 38800/524288 ( 7.4%) planes 3050/65536 61000/1310720 ( 4.7%) vertexes 6955/65536 83460/786432 (10.6%) nodes 2592/65536 82944/2097152 ( 4.0%) texinfos 1517/12288 109224/884736 (12.3%) texdata 54/2048 1728/65536 ( 2.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4625/65536 259000/3670016 ( 7.1%) hdr faces 4625/65536 259000/3670016 ( 7.1%) origfaces 2467/65536 138152/3670016 ( 3.8%) leaves 2604/65536 83328/2097152 ( 4.0%) leaffaces 5294/65536 10588/131072 ( 8.1%) leafbrushes 1577/65536 3154/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 32509/512000 130036/2048000 ( 6.3%) edges 18250/256000 73000/1024000 ( 7.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 25/8192 2200/720896 ( 0.3%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 356/32768 3560/327680 ( 1.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6462/65536 12924/131072 ( 9.9%) cubemapsamples 6/1024 96/16384 ( 0.6%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1099876/0 ( 0.0%) visdata [variable] 431874/16777216 ( 2.6%) entdata [variable] 11403/393216 ( 2.9%) LDR ambient table 2604/65536 10416/262144 ( 4.0%) HDR ambient table 2604/65536 10416/262144 ( 4.0%) LDR leaf ambient 2604/65536 72912/1835008 ( 4.0%) HDR leaf ambient 3777/65536 105756/1835008 ( 5.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1732 ( 0.1%) pakfile [variable] 619422/0 ( 0.0%) physics [variable] 252636/4194304 ( 6.0%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13270 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 26 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (254556 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2823 texinfos to 1523 Reduced 64 texdatas to 54 (2262 bytes to 1982) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt 1309 portalclusters 4060 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 116207 visible clusters (0.00%) Total clusters visible: 1212014 Average clusters visible: 925 Building PAS... Average clusters audible: 1294 visdatasize:410661 compressed from 439824 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 4633 faces 133130 square feet [19170840.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4633 patches before subdivision 25019 patches after subdivision 25 direct lights 0...1...2...3...4...5...6...7.. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000) .8...9...100...1...2...3 materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (255216 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2819 texinfos to 1520 Reduced 64 texdatas to 54 (2262 bytes to 1982) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt 1306 portalclusters 4057 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 116158 visible clusters (0.00%) Total clusters visible: 1206340 Average clusters visible: 923 Building PAS... Average clusters audible: 1291 visdatasize:412164 compressed from 438816 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 4618 faces 133032 square feet [19156728.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4618 patches before subdivision 24986 patches after subdivision 25 direct lights 0...1...2...3...4...5...6...7.. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000) .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4801611, max 914 transfer lists: 36.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(30062, 26635, 22057) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8716, 6765, 4972) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2840, 2116, 1461) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(911, 663, 436) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(306, 224, 142) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 77, 47) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 4, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0125 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 684/8192 8208/98304 ( 8.3%) brushsides 4850/65536 38800/524288 ( 7.4%) planes 3074/65536 61480/1310720 ( 4.7%) vertexes 6968/65536 83616/786432 (10.6%) nodes 2633/65536 84256/2097152 ( 4.0%) texinfos 1520/12288 109440/884736 (12.4%) texdata 54/2048 1728/65536 ( 2.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4618/65536 258608/3670016 ( 7.0%) hdr faces 4618/65536 258608/3670016 ( 7.0%) origfaces 2477/65536 138712/3670016 ( 3.8%) leaves 2650/65536 84800/2097152 ( 4.0%) leaffaces 5279/65536 10558/131072 ( 8.1%) leafbrushes 1581/65536 3162/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 32515/512000 130060/2048000 ( 6.4%) edges 18233/256000 72932/1024000 ( 7.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 25/8192 2200/720896 ( 0.3%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 353/32768 3530/327680 ( 1.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6438/65536 12876/131072 ( 9.8%) cubemapsamples 6/1024 96/16384 ( 0.6%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1099492/0 ( 0.0%) visdata [variable] 412164/16777216 ( 2.5%) entdata [variable] 14189/393216 ( 3.6%) LDR ambient table 2650/65536 10600/262144 ( 4.0%) HDR ambient table 2650/65536 10600/262144 ( 4.0%) LDR leaf ambient 2650/65536 74200/1835008 ( 4.0%) HDR leaf ambient 3615/65536 101220/1835008 ( 5.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1724 ( 0.1%) pakfile [variable] 619422/0 ( 0.0%) physics [variable] 255216/4194304 ( 6.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13250 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 23 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (255888 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2819 texinfos to 1523 Reduced 64 texdatas to 54 (2262 bytes to 1982) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt 1292 portalclusters 4012 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%) Total clusters visible: 1179540 Average clusters visible: 912 Building PAS... Average clusters audible: 1277 visdatasize:400253 compressed from 434112 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 4613 faces 132884 square feet [19135368.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4613 patches before subdivision 24929 patches after subdivision 25 direct lights 0...1...2...3...4...5...6...7.. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000) .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767186, max 913 transfer lists: 36.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29874, 26469, 21896) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8706, 6783, 4982) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2841, 2123, 1464) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(914, 667, 437) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0128 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 684/8192 8208/98304 ( 8.3%) brushsides 4850/65536 38800/524288 ( 7.4%) planes 3074/65536 61480/1310720 ( 4.7%) vertexes 6968/65536 83616/786432 (10.6%) nodes 2622/65536 83904/2097152 ( 4.0%) texinfos 1523/12288 109656/884736 (12.4%) texdata 54/2048 1728/65536 ( 2.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4613/65536 258328/3670016 ( 7.0%) hdr faces 4613/65536 258328/3670016 ( 7.0%) origfaces 2477/65536 138712/3670016 ( 3.8%) leaves 2639/65536 84448/2097152 ( 4.0%) leaffaces 5263/65536 10526/131072 ( 8.0%) leafbrushes 1577/65536 3154/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 32501/512000 130004/2048000 ( 6.3%) edges 18238/256000 72952/1024000 ( 7.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 25/8192 2200/720896 ( 0.3%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 354/32768 3540/327680 ( 1.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6477/65536 12954/131072 ( 9.9%) cubemapsamples 6/1024 96/16384 ( 0.6%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1097536/0 ( 0.0%) visdata [variable] 400253/16777216 ( 2.4%) entdata [variable] 14189/393216 ( 3.6%) LDR ambient table 2639/65536 10556/262144 ( 4.0%) HDR ambient table 2639/65536 10556/262144 ( 4.0%) LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%) HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1724 ( 0.1%) pakfile [variable] 619422/0 ( 0.0%) physics [variable] 255888/4194304 ( 6.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13246 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 23 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (255856 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2819 texinfos to 1523 Reduced 64 texdatas to 54 (2262 bytes to 1982) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt 1292 portalclusters 4012 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%) Total clusters visible: 1179540 Average clusters visible: 912 Building PAS... Average clusters audible: 1277 visdatasize:400253 compressed from 434112 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 4613 faces 132877 square feet [19134408.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4613 patches before subdivision 24925 patches after subdivision 25 direct lights 0...1...2...3...4...5...6...7.. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000) .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767497, max 913 transfer lists: 36.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29891, 26486, 21910) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6785, 4984) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0125 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 684/8192 8208/98304 ( 8.3%) brushsides 4850/65536 38800/524288 ( 7.4%) planes 3074/65536 61480/1310720 ( 4.7%) vertexes 6968/65536 83616/786432 (10.6%) nodes 2622/65536 83904/2097152 ( 4.0%) texinfos 1523/12288 109656/884736 (12.4%) texdata 54/2048 1728/65536 ( 2.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4613/65536 258328/3670016 ( 7.0%) hdr faces 4613/65536 258328/3670016 ( 7.0%) origfaces 2477/65536 138712/3670016 ( 3.8%) leaves 2639/65536 84448/2097152 ( 4.0%) leaffaces 5263/65536 10526/131072 ( 8.0%) leafbrushes 1577/65536 3154/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 32501/512000 130004/2048000 ( 6.3%) edges 18238/256000 72952/1024000 ( 7.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 25/8192 2200/720896 ( 0.3%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 354/32768 3540/327680 ( 1.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6477/65536 12954/131072 ( 9.9%) cubemapsamples 6/1024 96/16384 ( 0.6%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1097408/0 ( 0.0%) visdata [variable] 400253/16777216 ( 2.4%) entdata [variable] 14189/393216 ( 3.6%) LDR ambient table 2639/65536 10556/262144 ( 4.0%) HDR ambient table 2639/65536 10556/262144 ( 4.0%) LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%) HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1724 ( 0.1%) pakfile [variable] 619422/0 ( 0.0%) physics [variable] 255856/4194304 ( 6.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13246 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 25 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (255856 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2819 texinfos to 1523 Reduced 64 texdatas to 54 (2262 bytes to 1982) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt 1292 portalclusters 4012 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%) Total clusters visible: 1179540 Average clusters visible: 912 Building PAS... Average clusters audible: 1277 visdatasize:400253 compressed from 434112 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 4613 faces 132871 square feet [19133448.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4613 patches before subdivision 24925 patches after subdivision 25 direct lights 0...1...2...3...4...5...6...7.. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000) .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767540, max 913 transfer lists: 36.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29892, 26487, 21911) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6786, 4984) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0130 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 684/8192 8208/98304 ( 8.3%) brushsides 4850/65536 38800/524288 ( 7.4%) planes 3074/65536 61480/1310720 ( 4.7%) vertexes 6968/65536 83616/786432 (10.6%) nodes 2622/65536 83904/2097152 ( 4.0%) texinfos 1523/12288 109656/884736 (12.4%) texdata 54/2048 1728/65536 ( 2.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4613/65536 258328/3670016 ( 7.0%) hdr faces 4613/65536 258328/3670016 ( 7.0%) origfaces 2477/65536 138712/3670016 ( 3.8%) leaves 2639/65536 84448/2097152 ( 4.0%) leaffaces 5263/65536 10526/131072 ( 8.0%) leafbrushes 1577/65536 3154/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 32501/512000 130004/2048000 ( 6.3%) edges 18238/256000 72952/1024000 ( 7.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 25/8192 2200/720896 ( 0.3%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 354/32768 3540/327680 ( 1.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6477/65536 12954/131072 ( 9.9%) cubemapsamples 6/1024 96/16384 ( 0.6%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1216376/0 ( 0.0%) visdata [variable] 400253/16777216 ( 2.4%) entdata [variable] 14189/393216 ( 3.6%) LDR ambient table 2639/65536 10556/262144 ( 4.0%) HDR ambient table 2639/65536 10556/262144 ( 4.0%) LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%) HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1724 ( 0.1%) pakfile [variable] 619422/0 ( 0.0%) physics [variable] 255856/4194304 ( 6.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13246 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 26 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (255856 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2819 texinfos to 1523 Reduced 64 texdatas to 54 (2262 bytes to 1982) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt 1292 portalclusters 4012 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%) Total clusters visible: 1179540 Average clusters visible: 912 Building PAS... Average clusters audible: 1277 visdatasize:400253 compressed from 434112 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 4613 faces 132871 square feet [19133448.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4613 patches before subdivision 24925 patches after subdivision 25 direct lights 0...1...2...3...4...5...6...7.. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000) .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767540, max 913 transfer lists: 36.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29892, 26487, 21911) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6786, 4984) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0127 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 684/8192 8208/98304 ( 8.3%) brushsides 4850/65536 38800/524288 ( 7.4%) planes 3074/65536 61480/1310720 ( 4.7%) vertexes 6968/65536 83616/786432 (10.6%) nodes 2622/65536 83904/2097152 ( 4.0%) texinfos 1523/12288 109656/884736 (12.4%) texdata 54/2048 1728/65536 ( 2.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4613/65536 258328/3670016 ( 7.0%) hdr faces 4613/65536 258328/3670016 ( 7.0%) origfaces 2477/65536 138712/3670016 ( 3.8%) leaves 2639/65536 84448/2097152 ( 4.0%) leaffaces 5263/65536 10526/131072 ( 8.0%) leafbrushes 1577/65536 3154/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 32501/512000 130004/2048000 ( 6.3%) edges 18238/256000 72952/1024000 ( 7.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 25/8192 2200/720896 ( 0.3%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 354/32768 3540/327680 ( 1.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6477/65536 12954/131072 ( 9.9%) cubemapsamples 6/1024 96/16384 ( 0.6%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1216376/0 ( 0.0%) visdata [variable] 400253/16777216 ( 2.4%) entdata [variable] 14189/393216 ( 3.6%) LDR ambient table 2639/65536 10556/262144 ( 4.0%) HDR ambient table 2639/65536 10556/262144 ( 4.0%) LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%) HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1724 ( 0.1%) pakfile [variable] 619422/0 ( 0.0%) physics [variable] 255856/4194304 ( 6.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13246 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 24 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (255856 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2819 texinfos to 1523 Reduced 64 texdatas to 54 (2262 bytes to 1982) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt 1292 portalclusters 4012 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%) Total clusters visible: 1179540 Average clusters visible: 912 Building PAS... Average clusters audible: 1277 visdatasize:400253 compressed from 434112 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 4613 faces 132871 square feet [19133448.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4613 patches before subdivision 24925 patches after subdivision 25 direct lights 0...1...2...3...4...5...6...7.. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000) .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767540, max 913 transfer lists: 36.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29892, 26487, 21911) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6786, 4984) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0125 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 684/8192 8208/98304 ( 8.3%) brushsides 4850/65536 38800/524288 ( 7.4%) planes 3074/65536 61480/1310720 ( 4.7%) vertexes 6968/65536 83616/786432 (10.6%) nodes 2622/65536 83904/2097152 ( 4.0%) texinfos 1523/12288 109656/884736 (12.4%) texdata 54/2048 1728/65536 ( 2.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4613/65536 258328/3670016 ( 7.0%) hdr faces 4613/65536 258328/3670016 ( 7.0%) origfaces 2477/65536 138712/3670016 ( 3.8%) leaves 2639/65536 84448/2097152 ( 4.0%) leaffaces 5263/65536 10526/131072 ( 8.0%) leafbrushes 1577/65536 3154/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 32501/512000 130004/2048000 ( 6.3%) edges 18238/256000 72952/1024000 ( 7.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 25/8192 2200/720896 ( 0.3%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 354/32768 3540/327680 ( 1.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6477/65536 12954/131072 ( 9.9%) cubemapsamples 6/1024 96/16384 ( 0.6%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1216376/0 ( 0.0%) visdata [variable] 400253/16777216 ( 2.4%) entdata [variable] 14189/393216 ( 3.6%) LDR ambient table 2639/65536 10556/262144 ( 4.0%) HDR ambient table 2639/65536 10556/262144 ( 4.0%) LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%) HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1724 ( 0.1%) pakfile [variable] 619422/0 ( 0.0%) physics [variable] 255856/4194304 ( 6.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13246 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 26 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.vmf Patching WVT material: maps/rp_nippon_test/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (255856 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2865 texinfos to 1523 Reduced 68 texdatas to 56 (2463 bytes to 2115) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Steven_Test_map\RP_NIPPON_TEST.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.prt 1292 portalclusters 4012 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 114168 visible clusters (0.00%) Total clusters visible: 1179540 Average clusters visible: 912 Building PAS... Average clusters audible: 1277 visdatasize:400253 compressed from 434112 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 4613 faces 132871 square feet [19133448.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4613 patches before subdivision 24925 patches after subdivision 25 direct lights 0...1...2...3...4...5...6...7.. WARNING: Too many light styles on a face at (-925.299927, -14.224998, -218.000000) .8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4767540, max 913 transfer lists: 36.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(29892, 26487, 21911) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8711, 6786, 4984) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2843, 2124, 1465) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(915, 667, 437) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(308, 226, 143) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(104, 78, 47) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 28, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(13, 10, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(5, 4, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0124 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 684/8192 8208/98304 ( 8.3%) brushsides 4850/65536 38800/524288 ( 7.4%) planes 3074/65536 61480/1310720 ( 4.7%) vertexes 6968/65536 83616/786432 (10.6%) nodes 2622/65536 83904/2097152 ( 4.0%) texinfos 1523/12288 109656/884736 (12.4%) texdata 56/2048 1792/65536 ( 2.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4613/65536 258328/3670016 ( 7.0%) hdr faces 4613/65536 258328/3670016 ( 7.0%) origfaces 2477/65536 138712/3670016 ( 3.8%) leaves 2639/65536 84448/2097152 ( 4.0%) leaffaces 5263/65536 10526/131072 ( 8.0%) leafbrushes 1577/65536 3154/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 32501/512000 130004/2048000 ( 6.3%) edges 18238/256000 72952/1024000 ( 7.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 25/8192 2200/720896 ( 0.3%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 354/32768 3540/327680 ( 1.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6477/65536 12954/131072 ( 9.9%) cubemapsamples 6/1024 96/16384 ( 0.6%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1216376/0 ( 0.0%) visdata [variable] 400253/16777216 ( 2.4%) entdata [variable] 14189/393216 ( 3.6%) LDR ambient table 2639/65536 10556/262144 ( 4.0%) HDR ambient table 2639/65536 10556/262144 ( 4.0%) LDR leaf ambient 2639/65536 73892/1835008 ( 4.0%) HDR leaf ambient 3533/65536 98924/1835008 ( 5.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1724 ( 0.1%) pakfile [variable] 620757/0 ( 0.0%) physics [variable] 255856/4194304 ( 6.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13246 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\steven_test_map\RP_NIPPON_TEST.bsp 24 seconds elapsed