materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt LightmappedGeneric, Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (19.00 -18.00 121.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (113551 bytes) Error loading studio model "models/fun_/jp_bar_light.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1339 texinfos to 970 Reduced 26 texdatas to 23 (544 bytes to 465) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt LightmappedGeneric, Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (19.00 -18.00 121.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (113551 bytes) Error loading studio model "models/fun_/jp_bar_light.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1339 texinfos to 970 Reduced 26 texdatas to 23 (544 bytes to 465) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/fun_/jp_wood02.vmt LightmappedGeneric, Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FUN_/JP_WOOD02.vmt LightmappedGeneric, 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (19.00 -18.00 121.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (1) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (113551 bytes) Error loading studio model "models/fun_/jp_bar_light.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1339 texinfos to 970 Reduced 26 texdatas to 23 (544 bytes to 465) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (19.00 -18.00 121.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (224.0 1024.0 -40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 -36.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (96.5 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (212.0 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (273.0 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 60.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (381.5 1024.0 174.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (736.0 1024.0 165.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (113551 bytes) Error loading studio model "models/fun_/jp_bar_light.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1342 texinfos to 970 Reduced 27 texdatas to 23 (578 bytes to 465) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (113567 bytes) Error loading studio model "models/fun_/jp_bar_light.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1342 texinfos to 957 Reduced 27 texdatas to 23 (578 bytes to 465) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 765 portalclusters 2787 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 13695 visible clusters (0.00%) Total clusters visible: 533902 Average clusters visible: 697 Building PAS... Average clusters audible: 765 visdatasize:151484 compressed from 146880 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1901 faces 2 degenerate faces 11209 square feet [1614158.00 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1899 patches before subdivision 3829 patches after subdivision 20 direct lights 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced no samples 1876 no samples 1894 100...1...2...3...4...5...6.. materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (113567 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1342 texinfos to 957 Reduced 27 texdatas to 23 (578 bytes to 465) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 765 portalclusters 2787 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 13695 visible clusters (0.00%) Total clusters visible: 533902 Average clusters visible: 697 Building PAS... Average clusters audible: 765 visdatasize:151484 compressed from 146880 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1901 faces 2 degenerate faces 11209 square feet [1614158.00 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1899 patches before subdivision 3829 patches after subdivision 20 direct lights 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced no samples 1876 no samples 1894 100...1...2...3...4...5...6...7...8...9...10transfers 642955, max 960 transfer lists: 4.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4857, 3687, 2847) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1213, 654, 353) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(333, 136, 55) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(86, 26, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(23, 5, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0025 sec> 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced SampleRadial: Punting, Waiting for fix warning - face vectors parallel to face normal. bad lighting will be produced warning - face vectors parallel to face normal. bad lighting will be produced 10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 203/8192 2436/98304 ( 2.5%) brushsides 2380/65536 19040/524288 ( 3.6%) planes 2540/65536 50800/1310720 ( 3.9%) vertexes 2864/65536 34368/786432 ( 4.4%) nodes 1083/65536 34656/2097152 ( 1.7%) texinfos 957/12288 68904/884736 ( 7.8%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1901/65536 106456/3670016 ( 2.9%) hdr faces 1901/65536 106456/3670016 ( 2.9%) origfaces 1241/65536 69496/3670016 ( 1.9%) leaves 1086/65536 34752/2097152 ( 1.7%) leaffaces 1946/65536 3892/131072 ( 3.0%) leafbrushes 417/65536 834/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 14470/512000 57880/2048000 ( 2.8%) edges 7977/256000 31908/1024000 ( 3.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 20/8192 1760/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 58/32768 580/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1392/65536 2784/131072 ( 2.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 139548/0 ( 0.0%) visdata [variable] 151484/16777216 ( 0.9%) entdata [variable] 10996/393216 ( 2.8%) LDR ambient table 1086/65536 4344/262144 ( 1.7%) HDR ambient table 1086/65536 4344/262144 ( 1.7%) LDR leaf ambient 1086/65536 30408/1835008 ( 1.7%) HDR leaf ambient 2004/65536 56112/1835008 ( 3.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1136 ( 0.1%) pakfile [variable] 174811/0 ( 0.0%) physics [variable] 113567/4194304 ( 2.7%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 5332 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 13 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (113567 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1342 texinfos to 958 Reduced 27 texdatas to 23 (578 bytes to 465) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 600 portalclusters 2201 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%) Total clusters visible: 322736 Average clusters visible: 537 Building PAS... Average clusters audible: 600 visdatasize:93980 compressed from 96000 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1676 faces 2 degenerate faces 11232 square feet [1617429.00 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1674 patches before subdivision 3580 patches after subdivision 20 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4323, 3274, 2521) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1061, 573, 307) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(290, 119, 48) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(74, 22, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 5, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0024 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 203/8192 2436/98304 ( 2.5%) brushsides 2380/65536 19040/524288 ( 3.6%) planes 2540/65536 50800/1310720 ( 3.9%) vertexes 2596/65536 31152/786432 ( 4.0%) nodes 903/65536 28896/2097152 ( 1.4%) texinfos 958/12288 68976/884736 ( 7.8%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1676/65536 93856/3670016 ( 2.6%) hdr faces 1676/65536 93856/3670016 ( 2.6%) origfaces 1255/65536 70280/3670016 ( 1.9%) leaves 906/65536 28992/2097152 ( 1.4%) leaffaces 1809/65536 3618/131072 ( 2.8%) leafbrushes 451/65536 902/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7435/256000 29740/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 20/8192 1760/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 40/32768 400/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 744/65536 1488/131072 ( 1.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 108404/0 ( 0.0%) visdata [variable] 93980/16777216 ( 0.6%) entdata [variable] 10996/393216 ( 2.8%) LDR ambient table 906/65536 3624/262144 ( 1.4%) HDR ambient table 906/65536 3624/262144 ( 1.4%) LDR leaf ambient 906/65536 25368/1835008 ( 1.4%) HDR leaf ambient 1781/65536 49868/1835008 ( 2.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1136 ( 0.1%) pakfile [variable] 174811/0 ( 0.0%) physics [variable] 113567/4194304 ( 2.7%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4528 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 11 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (113567 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1342 texinfos to 958 Reduced 27 texdatas to 23 (578 bytes to 465) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 600 portalclusters 2201 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%) Total clusters visible: 322736 Average clusters visible: 537 Building PAS... Average clusters audible: 600 visdatasize:93980 compressed from 96000 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1676 faces 2 degenerate faces 11232 square feet [1617429.00 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1674 patches before subdivision 3580 patches after subdivision 10 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0023 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 203/8192 2436/98304 ( 2.5%) brushsides 2380/65536 19040/524288 ( 3.6%) planes 2540/65536 50800/1310720 ( 3.9%) vertexes 2596/65536 31152/786432 ( 4.0%) nodes 903/65536 28896/2097152 ( 1.4%) texinfos 958/12288 68976/884736 ( 7.8%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1676/65536 93856/3670016 ( 2.6%) hdr faces 1676/65536 93856/3670016 ( 2.6%) origfaces 1255/65536 70280/3670016 ( 1.9%) leaves 906/65536 28992/2097152 ( 1.4%) leaffaces 1809/65536 3618/131072 ( 2.8%) leafbrushes 451/65536 902/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7435/256000 29740/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 10/8192 880/720896 ( 0.1%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 40/32768 400/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 744/65536 1488/131072 ( 1.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 108404/0 ( 0.0%) visdata [variable] 93980/16777216 ( 0.6%) entdata [variable] 9416/393216 ( 2.4%) LDR ambient table 906/65536 3624/262144 ( 1.4%) HDR ambient table 906/65536 3624/262144 ( 1.4%) LDR leaf ambient 906/65536 25368/1835008 ( 1.4%) HDR leaf ambient 620/65536 17360/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1136 ( 0.1%) pakfile [variable] 174811/0 ( 0.0%) physics [variable] 113567/4194304 ( 2.7%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4528 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 8 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (113567 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1342 texinfos to 958 Reduced 27 texdatas to 23 (578 bytes to 465) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 600 portalclusters 2201 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%) Total clusters visible: 322736 Average clusters visible: 537 Building PAS... Average clusters audible: 600 visdatasize:93980 compressed from 96000 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1676 faces 2 degenerate faces 11232 square feet [1617429.00 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1674 patches before subdivision 3580 patches after subdivision 10 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0015 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 203/8192 2436/98304 ( 2.5%) brushsides 2380/65536 19040/524288 ( 3.6%) planes 2540/65536 50800/1310720 ( 3.9%) vertexes 2596/65536 31152/786432 ( 4.0%) nodes 903/65536 28896/2097152 ( 1.4%) texinfos 958/12288 68976/884736 ( 7.8%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1676/65536 93856/3670016 ( 2.6%) hdr faces 1676/65536 93856/3670016 ( 2.6%) origfaces 1255/65536 70280/3670016 ( 1.9%) leaves 906/65536 28992/2097152 ( 1.4%) leaffaces 1809/65536 3618/131072 ( 2.8%) leafbrushes 451/65536 902/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7435/256000 29740/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 10/8192 880/720896 ( 0.1%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 40/32768 400/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 744/65536 1488/131072 ( 1.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 108404/0 ( 0.0%) visdata [variable] 93980/16777216 ( 0.6%) entdata [variable] 9421/393216 ( 2.4%) LDR ambient table 906/65536 3624/262144 ( 1.4%) HDR ambient table 906/65536 3624/262144 ( 1.4%) LDR leaf ambient 906/65536 25368/1835008 ( 1.4%) HDR leaf ambient 620/65536 17360/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1136 ( 0.1%) pakfile [variable] 174811/0 ( 0.0%) physics [variable] 113567/4194304 ( 2.7%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4528 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 9 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf 0 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt LoadPortals: couldn't read d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (113567 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1342 texinfos to 958 Reduced 27 texdatas to 23 (578 bytes to 465) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 600 portalclusters 2201 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%) Total clusters visible: 322736 Average clusters visible: 537 Building PAS... Average clusters audible: 600 visdatasize:93980 compressed from 96000 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1676 faces 2 degenerate faces 11232 square feet [1617429.00 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1674 patches before subdivision 3580 patches after subdivision 10 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(104, 74, 54) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85, 50, 30) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(19, 9, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0024 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 203/8192 2436/98304 ( 2.5%) brushsides 2380/65536 19040/524288 ( 3.6%) planes 2540/65536 50800/1310720 ( 3.9%) vertexes 2596/65536 31152/786432 ( 4.0%) nodes 903/65536 28896/2097152 ( 1.4%) texinfos 958/12288 68976/884736 ( 7.8%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1676/65536 93856/3670016 ( 2.6%) hdr faces 1676/65536 93856/3670016 ( 2.6%) origfaces 1255/65536 70280/3670016 ( 1.9%) leaves 906/65536 28992/2097152 ( 1.4%) leaffaces 1809/65536 3618/131072 ( 2.8%) leafbrushes 451/65536 902/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7435/256000 29740/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 10/8192 880/720896 ( 0.1%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 40/32768 400/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 744/65536 1488/131072 ( 1.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 108404/0 ( 0.0%) visdata [variable] 93980/16777216 ( 0.6%) entdata [variable] 9438/393216 ( 2.4%) LDR ambient table 906/65536 3624/262144 ( 1.4%) HDR ambient table 906/65536 3624/262144 ( 1.4%) LDR leaf ambient 906/65536 25368/1835008 ( 1.4%) HDR leaf ambient 844/65536 23632/1835008 ( 1.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1136 ( 0.1%) pakfile [variable] 174811/0 ( 0.0%) physics [variable] 113567/4194304 ( 2.7%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4528 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 10 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (113567 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1342 texinfos to 958 Reduced 27 texdatas to 23 (578 bytes to 465) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 600 portalclusters 2201 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%) Total clusters visible: 322736 Average clusters visible: 537 Building PAS... Average clusters audible: 600 visdatasize:93980 compressed from 96000 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1676 faces 2 degenerate faces 11232 square feet [1617429.00 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1674 patches before subdivision 3580 patches after subdivision 15 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3253, 2413, 499) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1368, 728, 137) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(321, 115, 15) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(96, 25, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 4, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0014 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 203/8192 2436/98304 ( 2.5%) brushsides 2380/65536 19040/524288 ( 3.6%) planes 2540/65536 50800/1310720 ( 3.9%) vertexes 2596/65536 31152/786432 ( 4.0%) nodes 903/65536 28896/2097152 ( 1.4%) texinfos 958/12288 68976/884736 ( 7.8%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1676/65536 93856/3670016 ( 2.6%) hdr faces 1676/65536 93856/3670016 ( 2.6%) origfaces 1255/65536 70280/3670016 ( 1.9%) leaves 906/65536 28992/2097152 ( 1.4%) leaffaces 1809/65536 3618/131072 ( 2.8%) leafbrushes 451/65536 902/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7435/256000 29740/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 15/8192 1320/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 40/32768 400/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 744/65536 1488/131072 ( 1.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 108404/0 ( 0.0%) visdata [variable] 93980/16777216 ( 0.6%) entdata [variable] 10656/393216 ( 2.7%) LDR ambient table 906/65536 3624/262144 ( 1.4%) HDR ambient table 906/65536 3624/262144 ( 1.4%) LDR leaf ambient 906/65536 25368/1835008 ( 1.4%) HDR leaf ambient 1713/65536 47964/1835008 ( 2.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1136 ( 0.1%) pakfile [variable] 174811/0 ( 0.0%) physics [variable] 113567/4194304 ( 2.7%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4528 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 11 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (113567 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1342 texinfos to 958 Reduced 27 texdatas to 23 (578 bytes to 465) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 600 portalclusters 2201 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%) Total clusters visible: 322736 Average clusters visible: 537 Building PAS... Average clusters audible: 600 visdatasize:93980 compressed from 96000 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1676 faces 2 degenerate faces 11232 square feet [1617429.00 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1674 patches before subdivision 3580 patches after subdivision 10 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502490, max 807 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3283, 2427, 507) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1389, 737, 141) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(324, 116, 15) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(98, 26, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 4, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0018 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 203/8192 2436/98304 ( 2.5%) brushsides 2380/65536 19040/524288 ( 3.6%) planes 2540/65536 50800/1310720 ( 3.9%) vertexes 2596/65536 31152/786432 ( 4.0%) nodes 903/65536 28896/2097152 ( 1.4%) texinfos 958/12288 68976/884736 ( 7.8%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1676/65536 93856/3670016 ( 2.6%) hdr faces 1676/65536 93856/3670016 ( 2.6%) origfaces 1255/65536 70280/3670016 ( 1.9%) leaves 906/65536 28992/2097152 ( 1.4%) leaffaces 1809/65536 3618/131072 ( 2.8%) leafbrushes 451/65536 902/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7435/256000 29740/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 10/8192 880/720896 ( 0.1%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 40/32768 400/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 744/65536 1488/131072 ( 1.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 108404/0 ( 0.0%) visdata [variable] 93980/16777216 ( 0.6%) entdata [variable] 9661/393216 ( 2.5%) LDR ambient table 906/65536 3624/262144 ( 1.4%) HDR ambient table 906/65536 3624/262144 ( 1.4%) LDR leaf ambient 906/65536 25368/1835008 ( 1.4%) HDR leaf ambient 1721/65536 48188/1835008 ( 2.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1136 ( 0.1%) pakfile [variable] 174811/0 ( 0.0%) physics [variable] 113567/4194304 ( 2.7%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4528 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 11 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (113567 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1424 texinfos to 958 Reduced 30 texdatas to 23 (707 bytes to 585) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 600 portalclusters 2201 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%) Total clusters visible: 322736 Average clusters visible: 537 Building PAS... Average clusters audible: 600 visdatasize:93980 compressed from 96000 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1676 faces 2 degenerate faces 11232 square feet [1617429.00 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1674 patches before subdivision 3580 patches after subdivision 11 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502452, max 807 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5442, 4078, 804) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1676, 893, 167) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(445, 175, 22) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(122, 35, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(32, 7, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0024 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 203/8192 2436/98304 ( 2.5%) brushsides 2380/65536 19040/524288 ( 3.6%) planes 2540/65536 50800/1310720 ( 3.9%) vertexes 2596/65536 31152/786432 ( 4.0%) nodes 903/65536 28896/2097152 ( 1.4%) texinfos 958/12288 68976/884736 ( 7.8%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1676/65536 93856/3670016 ( 2.6%) hdr faces 1676/65536 93856/3670016 ( 2.6%) origfaces 1255/65536 70280/3670016 ( 1.9%) leaves 906/65536 28992/2097152 ( 1.4%) leaffaces 1809/65536 3618/131072 ( 2.8%) leafbrushes 451/65536 902/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7435/256000 29740/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 11/8192 968/720896 ( 0.1%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 40/32768 400/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 744/65536 1488/131072 ( 1.1%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 108404/0 ( 0.0%) visdata [variable] 93980/16777216 ( 0.6%) entdata [variable] 9821/393216 ( 2.5%) LDR ambient table 906/65536 3624/262144 ( 1.4%) HDR ambient table 906/65536 3624/262144 ( 1.4%) LDR leaf ambient 906/65536 25368/1835008 ( 1.4%) HDR leaf ambient 1778/65536 49784/1835008 ( 2.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1202 ( 0.1%) pakfile [variable] 176159/0 ( 0.0%) physics [variable] 113567/4194304 ( 2.7%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4528 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 11 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (113567 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1424 texinfos to 958 Reduced 30 texdatas to 23 (707 bytes to 585) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 600 portalclusters 2201 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%) Total clusters visible: 322736 Average clusters visible: 537 Building PAS... Average clusters audible: 600 visdatasize:93980 compressed from 96000 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1676 faces 2 degenerate faces 11232 square feet [1617429.00 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1674 patches before subdivision 3580 patches after subdivision 11 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502431, max 807 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16244, 12337, 2242) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4347, 2276, 348) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1221, 450, 48) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(314, 83, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(84, 16, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(22, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0024 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 203/8192 2436/98304 ( 2.5%) brushsides 2380/65536 19040/524288 ( 3.6%) planes 2540/65536 50800/1310720 ( 3.9%) vertexes 2596/65536 31152/786432 ( 4.0%) nodes 903/65536 28896/2097152 ( 1.4%) texinfos 958/12288 68976/884736 ( 7.8%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1676/65536 93856/3670016 ( 2.6%) hdr faces 1676/65536 93856/3670016 ( 2.6%) origfaces 1255/65536 70280/3670016 ( 1.9%) leaves 906/65536 28992/2097152 ( 1.4%) leaffaces 1809/65536 3618/131072 ( 2.8%) leafbrushes 451/65536 902/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7435/256000 29740/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 11/8192 968/720896 ( 0.1%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 40/32768 400/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 744/65536 1488/131072 ( 1.1%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 108404/0 ( 0.0%) visdata [variable] 93980/16777216 ( 0.6%) entdata [variable] 9473/393216 ( 2.4%) LDR ambient table 906/65536 3624/262144 ( 1.4%) HDR ambient table 906/65536 3624/262144 ( 1.4%) LDR leaf ambient 906/65536 25368/1835008 ( 1.4%) HDR leaf ambient 1814/65536 50792/1835008 ( 2.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1202 ( 0.1%) pakfile [variable] 176159/0 ( 0.0%) physics [variable] 113567/4194304 ( 2.7%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4528 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 12 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (113567 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1424 texinfos to 958 Reduced 30 texdatas to 23 (707 bytes to 585) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 600 portalclusters 2201 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%) Total clusters visible: 322736 Average clusters visible: 537 Building PAS... Average clusters audible: 600 visdatasize:93980 compressed from 96000 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1676 faces 2 degenerate faces 11232 square feet [1617429.00 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1674 patches before subdivision 3580 patches after subdivision 11 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502431, max 807 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6059, 4603, 909) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1719, 916, 176) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(466, 175, 22) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(123, 33, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(33, 6, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0023 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 203/8192 2436/98304 ( 2.5%) brushsides 2380/65536 19040/524288 ( 3.6%) planes 2540/65536 50800/1310720 ( 3.9%) vertexes 2596/65536 31152/786432 ( 4.0%) nodes 903/65536 28896/2097152 ( 1.4%) texinfos 958/12288 68976/884736 ( 7.8%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1676/65536 93856/3670016 ( 2.6%) hdr faces 1676/65536 93856/3670016 ( 2.6%) origfaces 1255/65536 70280/3670016 ( 1.9%) leaves 906/65536 28992/2097152 ( 1.4%) leaffaces 1809/65536 3618/131072 ( 2.8%) leafbrushes 451/65536 902/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7435/256000 29740/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 11/8192 968/720896 ( 0.1%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 40/32768 400/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 744/65536 1488/131072 ( 1.1%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 108404/0 ( 0.0%) visdata [variable] 93980/16777216 ( 0.6%) entdata [variable] 9473/393216 ( 2.4%) LDR ambient table 906/65536 3624/262144 ( 1.4%) HDR ambient table 906/65536 3624/262144 ( 1.4%) LDR leaf ambient 906/65536 25368/1835008 ( 1.4%) HDR leaf ambient 1783/65536 49924/1835008 ( 2.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1202 ( 0.1%) pakfile [variable] 176159/0 ( 0.0%) physics [variable] 113567/4194304 ( 2.7%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4528 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 11 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (113567 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1424 texinfos to 958 Reduced 30 texdatas to 23 (707 bytes to 585) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 600 portalclusters 2201 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8882 visible clusters (0.00%) Total clusters visible: 322736 Average clusters visible: 537 Building PAS... Average clusters audible: 600 visdatasize:93980 compressed from 96000 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1676 faces 2 degenerate faces 11232 square feet [1617429.00 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1674 patches before subdivision 3580 patches after subdivision 12 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 502431, max 807 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6414, 5192, 2204) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1594, 920, 308) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(401, 161, 35) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 30, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(27, 5, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0023 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 203/8192 2436/98304 ( 2.5%) brushsides 2380/65536 19040/524288 ( 3.6%) planes 2540/65536 50800/1310720 ( 3.9%) vertexes 2596/65536 31152/786432 ( 4.0%) nodes 903/65536 28896/2097152 ( 1.4%) texinfos 958/12288 68976/884736 ( 7.8%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1676/65536 93856/3670016 ( 2.6%) hdr faces 1676/65536 93856/3670016 ( 2.6%) origfaces 1255/65536 70280/3670016 ( 1.9%) leaves 906/65536 28992/2097152 ( 1.4%) leaffaces 1809/65536 3618/131072 ( 2.8%) leafbrushes 451/65536 902/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7435/256000 29740/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 12/8192 1056/720896 ( 0.1%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 40/32768 400/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 744/65536 1488/131072 ( 1.1%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 108404/0 ( 0.0%) visdata [variable] 93980/16777216 ( 0.6%) entdata [variable] 9637/393216 ( 2.5%) LDR ambient table 906/65536 3624/262144 ( 1.4%) HDR ambient table 906/65536 3624/262144 ( 1.4%) LDR leaf ambient 906/65536 25368/1835008 ( 1.4%) HDR leaf ambient 1787/65536 50036/1835008 ( 2.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1202 ( 0.1%) pakfile [variable] 176159/0 ( 0.0%) physics [variable] 113567/4194304 ( 2.7%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4528 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 11 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (113567 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1426 texinfos to 955 Reduced 30 texdatas to 23 (700 bytes to 578) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 596 portalclusters 2150 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%) Total clusters visible: 316970 Average clusters visible: 531 Building PAS... Average clusters audible: 596 visdatasize:93438 compressed from 95360 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1683 faces 2 degenerate faces 11083 square feet [1595954.13 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1681 patches before subdivision 3519 patches after subdivision 12 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 504357, max 810 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6372, 5163, 2206) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1586, 916, 308) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(401, 161, 35) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 30, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(27, 6, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0019 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 203/8192 2436/98304 ( 2.5%) brushsides 2380/65536 19040/524288 ( 3.6%) planes 2536/65536 50720/1310720 ( 3.9%) vertexes 2656/65536 31872/786432 ( 4.1%) nodes 908/65536 29056/2097152 ( 1.4%) texinfos 955/12288 68760/884736 ( 7.8%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1683/65536 94248/3670016 ( 2.6%) hdr faces 1683/65536 94248/3670016 ( 2.6%) origfaces 1245/65536 69720/3670016 ( 1.9%) leaves 911/65536 29152/2097152 ( 1.4%) leaffaces 1814/65536 3628/131072 ( 2.8%) leafbrushes 469/65536 938/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7446/256000 29784/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 12/8192 1056/720896 ( 0.1%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 47/32768 470/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 804/65536 1608/131072 ( 1.2%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 126444/0 ( 0.0%) visdata [variable] 93438/16777216 ( 0.6%) entdata [variable] 9637/393216 ( 2.5%) LDR ambient table 911/65536 3644/262144 ( 1.4%) HDR ambient table 911/65536 3644/262144 ( 1.4%) LDR leaf ambient 911/65536 25508/1835008 ( 1.4%) HDR leaf ambient 1760/65536 49280/1835008 ( 2.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1194 ( 0.1%) pakfile [variable] 176159/0 ( 0.0%) physics [variable] 113567/4194304 ( 2.7%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4554 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 16 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (115954 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1447 texinfos to 956 Reduced 31 texdatas to 24 (722 bytes to 600) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 596 portalclusters 2150 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%) Total clusters visible: 316970 Average clusters visible: 531 Building PAS... Average clusters audible: 596 visdatasize:93438 compressed from 95360 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1683 faces 2 degenerate faces 11083 square feet [1595954.13 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1681 patches before subdivision 3519 patches after subdivision 12 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 504357, max 810 transfer lists: 3.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6372, 5163, 2206) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1586, 916, 308) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(401, 161, 35) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(104, 30, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(27, 6, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0030 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 209/8192 2508/98304 ( 2.6%) brushsides 2418/65536 19344/524288 ( 3.7%) planes 2538/65536 50760/1310720 ( 3.9%) vertexes 2656/65536 31872/786432 ( 4.1%) nodes 908/65536 29056/2097152 ( 1.4%) texinfos 956/12288 68832/884736 ( 7.8%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1683/65536 94248/3670016 ( 2.6%) hdr faces 1683/65536 94248/3670016 ( 2.6%) origfaces 1245/65536 69720/3670016 ( 1.9%) leaves 911/65536 29152/2097152 ( 1.4%) leaffaces 1814/65536 3628/131072 ( 2.8%) leafbrushes 481/65536 962/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7446/256000 29784/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 12/8192 1056/720896 ( 0.1%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 47/32768 470/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 804/65536 1608/131072 ( 1.2%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 126444/0 ( 0.0%) visdata [variable] 93438/16777216 ( 0.6%) entdata [variable] 9637/393216 ( 2.5%) LDR ambient table 911/65536 3644/262144 ( 1.4%) HDR ambient table 911/65536 3644/262144 ( 1.4%) LDR leaf ambient 911/65536 25508/1835008 ( 1.4%) HDR leaf ambient 1761/65536 49308/1835008 ( 2.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1194 ( 0.1%) pakfile [variable] 176159/0 ( 0.0%) physics [variable] 115954/4194304 ( 2.8%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4554 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 12 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt......6...7...8...9...10Building visibility clusters... Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (115954 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1447 texinfos to 956 Reduced 31 texdatas to 24 (722 bytes to 600) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 596 portalclusters 2150 numportals LoadPortals: reading portal 1098 materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (115954 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1447 texinfos to 956 Reduced 31 texdatas to 24 (722 bytes to 600) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 596 portalclusters 2150 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%) Total clusters visible: 316970 Average clusters visible: 531 Building PAS... Average clusters audible: 596 visdatasize:93438 compressed from 95360 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1683 faces 2 degenerate faces 11083 square feet [1595954.13 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1681 patches before subdivision 3519 patches after subdivision 12 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 506250, max 811 transfer lists: 3.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6687, 5416, 2252) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1736, 1010, 322) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(434, 175, 37) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(115, 33, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 6, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0030 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 209/8192 2508/98304 ( 2.6%) brushsides 2418/65536 19344/524288 ( 3.7%) planes 2538/65536 50760/1310720 ( 3.9%) vertexes 2656/65536 31872/786432 ( 4.1%) nodes 908/65536 29056/2097152 ( 1.4%) texinfos 956/12288 68832/884736 ( 7.8%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1683/65536 94248/3670016 ( 2.6%) hdr faces 1683/65536 94248/3670016 ( 2.6%) origfaces 1245/65536 69720/3670016 ( 1.9%) leaves 911/65536 29152/2097152 ( 1.4%) leaffaces 1814/65536 3628/131072 ( 2.8%) leafbrushes 481/65536 962/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7446/256000 29784/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 12/8192 1056/720896 ( 0.1%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 47/32768 470/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 804/65536 1608/131072 ( 1.2%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 126444/0 ( 0.0%) visdata [variable] 93438/16777216 ( 0.6%) entdata [variable] 9548/393216 ( 2.4%) LDR ambient table 911/65536 3644/262144 ( 1.4%) HDR ambient table 911/65536 3644/262144 ( 1.4%) LDR leaf ambient 911/65536 25508/1835008 ( 1.4%) HDR leaf ambient 1761/65536 49308/1835008 ( 2.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1194 ( 0.1%) pakfile [variable] 176159/0 ( 0.0%) physics [variable] 115954/4194304 ( 2.8%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4554 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 12 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (115954 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1447 texinfos to 956 Reduced 31 texdatas to 24 (722 bytes to 600) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 596 portalclusters 2150 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%) Total clusters visible: 316970 Average clusters visible: 531 Building PAS... Average clusters audible: 596 visdatasize:93438 compressed from 95360 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1683 faces 2 degenerate faces 11083 square feet [1595954.13 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1681 patches before subdivision 3519 patches after subdivision 12 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 506784, max 812 transfer lists: 3.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4713, 3943, 2001) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1287, 799, 297) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(294, 127, 32) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(82, 25, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0022 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 209/8192 2508/98304 ( 2.6%) brushsides 2418/65536 19344/524288 ( 3.7%) planes 2538/65536 50760/1310720 ( 3.9%) vertexes 2656/65536 31872/786432 ( 4.1%) nodes 908/65536 29056/2097152 ( 1.4%) texinfos 956/12288 68832/884736 ( 7.8%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1683/65536 94248/3670016 ( 2.6%) hdr faces 1683/65536 94248/3670016 ( 2.6%) origfaces 1245/65536 69720/3670016 ( 1.9%) leaves 911/65536 29152/2097152 ( 1.4%) leaffaces 1814/65536 3628/131072 ( 2.8%) leafbrushes 481/65536 962/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7446/256000 29784/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 12/8192 1056/720896 ( 0.1%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 47/32768 470/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 804/65536 1608/131072 ( 1.2%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 126444/0 ( 0.0%) visdata [variable] 93438/16777216 ( 0.6%) entdata [variable] 9548/393216 ( 2.4%) LDR ambient table 911/65536 3644/262144 ( 1.4%) HDR ambient table 911/65536 3644/262144 ( 1.4%) LDR leaf ambient 911/65536 25508/1835008 ( 1.4%) HDR leaf ambient 1680/65536 47040/1835008 ( 2.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1194 ( 0.1%) pakfile [variable] 176159/0 ( 0.0%) physics [variable] 115954/4194304 ( 2.8%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4554 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 12 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (115954 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1447 texinfos to 956 Reduced 31 texdatas to 24 (722 bytes to 600) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 596 portalclusters 2150 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8348 visible clusters (0.00%) Total clusters visible: 316970 Average clusters visible: 531 Building PAS... Average clusters audible: 596 visdatasize:93438 compressed from 95360 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1683 faces 2 degenerate faces 11083 square feet [1595954.13 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1681 patches before subdivision 3519 patches after subdivision 12 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 509925, max 813 transfer lists: 3.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7892, 6405, 2430) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2392, 1419, 379) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(602, 245, 44) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(172, 51, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(45, 9, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(13, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0031 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 209/8192 2508/98304 ( 2.6%) brushsides 2418/65536 19344/524288 ( 3.7%) planes 2538/65536 50760/1310720 ( 3.9%) vertexes 2656/65536 31872/786432 ( 4.1%) nodes 908/65536 29056/2097152 ( 1.4%) texinfos 956/12288 68832/884736 ( 7.8%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1683/65536 94248/3670016 ( 2.6%) hdr faces 1683/65536 94248/3670016 ( 2.6%) origfaces 1245/65536 69720/3670016 ( 1.9%) leaves 911/65536 29152/2097152 ( 1.4%) leaffaces 1814/65536 3628/131072 ( 2.8%) leafbrushes 481/65536 962/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7446/256000 29784/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 12/8192 1056/720896 ( 0.1%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 47/32768 470/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 804/65536 1608/131072 ( 1.2%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 126444/0 ( 0.0%) visdata [variable] 93438/16777216 ( 0.6%) entdata [variable] 9564/393216 ( 2.4%) LDR ambient table 911/65536 3644/262144 ( 1.4%) HDR ambient table 911/65536 3644/262144 ( 1.4%) LDR leaf ambient 911/65536 25508/1835008 ( 1.4%) HDR leaf ambient 1797/65536 50316/1835008 ( 2.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1194 ( 0.1%) pakfile [variable] 176159/0 ( 0.0%) physics [variable] 115954/4194304 ( 2.8%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4554 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 11 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (115813 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1453 texinfos to 956 Reduced 32 texdatas to 25 (746 bytes to 624) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 595 portalclusters 2239 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8049 visible clusters (0.00%) Total clusters visible: 321022 Average clusters visible: 539 Building PAS... Average clusters audible: 595 visdatasize:93549 compressed from 95200 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1681 faces 2 degenerate faces 11081 square feet [1595747.88 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1679 patches before subdivision 3511 patches after subdivision 13 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 505804, max 814 transfer lists: 3.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1380, 946, 618) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(452, 248, 126) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(89, 37, 14) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(29, 9, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0030 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 208/8192 2496/98304 ( 2.5%) brushsides 2412/65536 19296/524288 ( 3.7%) planes 2554/65536 51080/1310720 ( 3.9%) vertexes 2654/65536 31848/786432 ( 4.0%) nodes 909/65536 29088/2097152 ( 1.4%) texinfos 956/12288 68832/884736 ( 7.8%) texdata 25/2048 800/65536 ( 1.2%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1681/65536 94136/3670016 ( 2.6%) hdr faces 1681/65536 94136/3670016 ( 2.6%) origfaces 1245/65536 69720/3670016 ( 1.9%) leaves 913/65536 29216/2097152 ( 1.4%) leaffaces 1845/65536 3690/131072 ( 2.8%) leafbrushes 465/65536 930/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7444/256000 29776/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 13/8192 1144/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 59/32768 590/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 966/65536 1932/131072 ( 1.5%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 219264/0 ( 0.0%) visdata [variable] 93549/16777216 ( 0.6%) entdata [variable] 10598/393216 ( 2.7%) LDR ambient table 913/65536 3652/262144 ( 1.4%) HDR ambient table 913/65536 3652/262144 ( 1.4%) LDR leaf ambient 913/65536 25564/1835008 ( 1.4%) HDR leaf ambient 1383/65536 38724/1835008 ( 2.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1194 ( 0.1%) pakfile [variable] 176159/0 ( 0.0%) physics [variable] 115813/4194304 ( 2.8%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4558 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 11 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (115813 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1482 texinfos to 977 Reduced 47 texdatas to 38 (1334 bytes to 1133) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 595 portalclusters 2239 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8049 visible clusters (0.00%) Total clusters visible: 321022 Average clusters visible: 539 Building PAS... Average clusters audible: 595 visdatasize:93549 compressed from 95200 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1681 faces 2 degenerate faces 11081 square feet [1595747.88 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1679 patches before subdivision 3511 patches after subdivision 13 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 505804, max 814 transfer lists: 3.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1380, 946, 618) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(452, 248, 126) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(89, 37, 14) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(29, 9, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0030 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 208/8192 2496/98304 ( 2.5%) brushsides 2412/65536 19296/524288 ( 3.7%) planes 2554/65536 51080/1310720 ( 3.9%) vertexes 2654/65536 31848/786432 ( 4.0%) nodes 909/65536 29088/2097152 ( 1.4%) texinfos 977/12288 70344/884736 ( 8.0%) texdata 38/2048 1216/65536 ( 1.9%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1681/65536 94136/3670016 ( 2.6%) hdr faces 1681/65536 94136/3670016 ( 2.6%) origfaces 1245/65536 69720/3670016 ( 1.9%) leaves 913/65536 29216/2097152 ( 1.4%) leaffaces 1845/65536 3690/131072 ( 2.8%) leafbrushes 465/65536 930/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7444/256000 29776/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 13/8192 1144/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 59/32768 590/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 966/65536 1932/131072 ( 1.5%) cubemapsamples 7/1024 112/16384 ( 0.7%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 219264/0 ( 0.0%) visdata [variable] 93549/16777216 ( 0.6%) entdata [variable] 10598/393216 ( 2.7%) LDR ambient table 913/65536 3652/262144 ( 1.4%) HDR ambient table 913/65536 3652/262144 ( 1.4%) LDR leaf ambient 913/65536 25564/1835008 ( 1.4%) HDR leaf ambient 1383/65536 38724/1835008 ( 2.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1194 ( 0.1%) pakfile [variable] 701084/0 ( 0.0%) physics [variable] 115813/4194304 ( 2.8%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4558 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 12 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.vmf Patching WVT material: maps/ni_bar1/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ni_bar1/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (115813 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1479 texinfos to 976 Reduced 47 texdatas to 38 (1334 bytes to 1133) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Bar1.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.prt 595 portalclusters 2239 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8049 visible clusters (0.00%) Total clusters visible: 321022 Average clusters visible: 539 Building PAS... Average clusters audible: 595 visdatasize:93549 compressed from 95200 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 1681 faces 2 degenerate faces 11081 square feet [1595747.88 square inches] 120 Displacements 3491 Square Feet [502777.09 Square Inches] 1679 patches before subdivision 3511 patches after subdivision 13 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 505804, max 814 transfer lists: 3.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1370, 937, 612) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(440, 240, 121) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(86, 35, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 9, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0029 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 208/8192 2496/98304 ( 2.5%) brushsides 2412/65536 19296/524288 ( 3.7%) planes 2552/65536 51040/1310720 ( 3.9%) vertexes 2654/65536 31848/786432 ( 4.0%) nodes 910/65536 29120/2097152 ( 1.4%) texinfos 976/12288 70272/884736 ( 7.9%) texdata 38/2048 1216/65536 ( 1.9%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 3000/0 60000/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 18552/0 18552/0 ( 0.0%) faces 1681/65536 94136/3670016 ( 2.6%) hdr faces 1681/65536 94136/3670016 ( 2.6%) origfaces 1245/65536 69720/3670016 ( 1.9%) leaves 914/65536 29248/2097152 ( 1.4%) leaffaces 1845/65536 3690/131072 ( 2.8%) leafbrushes 465/65536 930/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 13302/512000 53208/2048000 ( 2.6%) edges 7444/256000 29776/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 13/8192 1144/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 59/32768 590/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 966/65536 1932/131072 ( 1.5%) cubemapsamples 7/1024 112/16384 ( 0.7%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 315576/0 ( 0.0%) visdata [variable] 93549/16777216 ( 0.6%) entdata [variable] 10598/393216 ( 2.7%) LDR ambient table 914/65536 3656/262144 ( 1.4%) HDR ambient table 914/65536 3656/262144 ( 1.4%) LDR leaf ambient 914/65536 25592/1835008 ( 1.4%) HDR leaf ambient 1381/65536 38668/1835008 ( 2.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1194 ( 0.1%) pakfile [variable] 701084/0 ( 0.0%) physics [variable] 115813/4194304 ( 2.8%) physics terrain [variable] 21132/1048576 ( 2.0%) Level flags = 0 Total triangle count: 4558 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Bar1.bsp 12 seconds elapsed