materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (223779 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1476 texinfos to 997 Reduced 12 texdatas to 11 (254 bytes to 232) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1374 portalclusters 4301 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 173299 visible clusters (0.00%) Total clusters visible: 1103573 Average clusters visible: 803 Building PAS... Average clusters audible: 1370 visdatasize:436487 compressed from 483648 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4800 faces 528523 square feet [76107448.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4800 patches before subdivision 4800 patches after subdivision 14 direct lights 0...1...2.. WARNING: Too many light styles on a face at (28.000000, 155.000000, -47.000000) WARNING: Too many light styles on a face at (72.000000, 195.000000, -47.000000) WARNING: Too many light styles on a face at (80.000000, 187.000000, -47.000000) WARNING: Too many light styles on a face at (80.000000, 187.000000, -47.000000) .3... WARNING: Too many light styles on a face at (123.999496, 430.000000, 127.500000) 4 WARNING: Too many light styles on a face at (76.000000, 274.000000, -8.000000) WARNING: Too many light styles on a face at (76.000000, 333.000000, -8.000000) WARNING: Too many light styles on a face at (76.000000, 274.000000, -8.000000) . WARNING: Too many light styles on a face at (76.000000, 274.000000, -40.000000) WARNING: Too many light styles on a face at (72.000000, 246.000000, -60.000000) WARNING: Too many light styles on a face at (75.999496, 430.000000, 127.500000) . WARNING: Too many light styles on a face at (46.000000, 159.500000, 8.000000) . WARNING: Too many light styles on a face at (12.000000, 155.000000, -47.000000) 5. WARNING: Too many light styles on a face at (-79.000000, 178.998993, 15.500000) WARNING: Too many light styles on a face at (-31.000000, 171.000000, -36.000000) WARNING: Too many light styles on a face at (-28.000504, 166.000000, 15.500000) . WARNING: Too many light styles on a face at (-72.000000, 27.000000, -7.000000) WARNING: Too many light styles on a face at (-77.000000, 11.000000, -7.000000) WARNING: Too many light styles on a face at (-88.000000, 41.000000, -2.000000) WARNING: Too many light styles on a face at (-128.000000, 175.000000, 111.000000) WARNING: Too many light styles on a face at (-76.000504, 166.000000, 15.500000) .6...7...8...9. WARNING: Too many light styles on a face at (-72.000000, -5.000000, -7.000000) WARNING: Too many light styles on a face at (-88.000000, -23.000000, -2.000000) ..100...1...2...3...4...5...6...7...8...9...10transfers 904017, max 927 transfer lists: 6.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10460, 3016, 173) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5724, 520, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3475, 102, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1906, 18, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1088, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(599, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(335, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(185, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(103, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(57, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(32, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(18, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(10, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(3, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0444 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 616/8192 7392/98304 ( 7.5%) brushsides 4355/65536 34840/524288 ( 6.6%) planes 2248/65536 44960/1310720 ( 3.4%) vertexes 7009/65536 84108/786432 (10.7%) nodes 2503/65536 80096/2097152 ( 3.8%) texinfos 997/12288 71784/884736 ( 8.1%) texdata 11/2048 352/65536 ( 0.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4800/65536 268800/3670016 ( 7.3%) hdr faces 4800/65536 268800/3670016 ( 7.3%) origfaces 2224/65536 124544/3670016 ( 3.4%) leaves 2505/65536 80160/2097152 ( 3.8%) leaffaces 5691/65536 11382/131072 ( 8.7%) leafbrushes 1423/65536 2846/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 32125/512000 128500/2048000 ( 6.3%) edges 17700/256000 70800/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 399/32768 3990/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6612/65536 13224/131072 (10.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 2019952/0 ( 0.0%) visdata [variable] 436487/16777216 ( 2.6%) entdata [variable] 3503/393216 ( 0.9%) LDR ambient table 2505/65536 10020/262144 ( 3.8%) HDR ambient table 2505/65536 10020/262144 ( 3.8%) LDR leaf ambient 2505/65536 70140/1835008 ( 3.8%) HDR leaf ambient 6518/65536 182504/1835008 ( 9.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 86762/0 ( 0.0%) physics [variable] 223779/4194304 ( 5.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13477 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 50 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (223779 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1484 texinfos to 997 Reduced 12 texdatas to 11 (254 bytes to 232) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1374 portalclusters 4301 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 173299 visible clusters (0.00%) Total clusters visible: 1103573 Average clusters visible: 803 Building PAS... Average clusters audible: 1370 visdatasize:436487 compressed from 483648 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4800 faces 528523 square feet [76107448.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4800 patches before subdivision 4800 patches after subdivision 14 direct lights 0...1...2.. WARNING: Too many light styles on a face at (28.000000, 155.000000, -47.000000) WARNING: Too many light styles on a face at (72.000000, 195.000000, -47.000000) WARNING: Too many light styles on a face at (80.000000, 187.000000, -47.000000) WARNING: Too many light styles on a face at (80.000000, 187.000000, -47.000000) .3... WARNING: Too many light styles on a face at (123.999496, 430.000000, 127.500000) 4 WARNING: Too many light styles on a face at (76.000000, 274.000000, -8.000000) WARNING: Too many light styles on a face at (76.000000, 333.000000, -8.000000) WARNING: Too many light styles on a face at (76.000000, 274.000000, -8.000000) . WARNING: Too many light styles on a face at (76.000000, 274.000000, -40.000000) WARNING: Too many light styles on a face at (72.000000, 246.000000, -60.000000) WARNING: Too many light styles on a face at (75.999496, 430.000000, 127.500000) . WARNING: Too many light styles on a face at (46.000000, 159.500000, 8.000000) . WARNING: Too many light styles on a face at (12.000000, 155.000000, -47.000000) 5. WARNING: Too many light styles on a face at (-79.000000, 178.998993, 15.500000) WARNING: Too many light styles on a face at (-31.000000, 171.000000, -36.000000) ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 880745, max 848 transfer lists: 6.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16002, 6187, 2426) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6714, 897, 205) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3647, 146, 18) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1913, 23, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1076, 4, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(586, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(327, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(180, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(100, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(56, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(31, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(17, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(10, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(3, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0465 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 618/8192 7416/98304 ( 7.5%) brushsides 4367/65536 34936/524288 ( 6.7%) planes 2250/65536 45000/1310720 ( 3.4%) vertexes 7024/65536 84288/786432 (10.7%) nodes 2503/65536 80096/2097152 ( 3.8%) texinfos 997/12288 71784/884736 ( 8.1%) texdata 11/2048 352/65536 ( 0.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4800/65536 268800/3670016 ( 7.3%) hdr faces 4800/65536 268800/3670016 ( 7.3%) origfaces 2224/65536 124544/3670016 ( 3.4%) leaves 2505/65536 80160/2097152 ( 3.8%) leaffaces 5691/65536 11382/131072 ( 8.7%) leafbrushes 1435/65536 2870/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 32133/512000 128532/2048000 ( 6.3%) edges 17704/256000 70816/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 402/32768 4020/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6675/65536 13350/131072 (10.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1918772/0 ( 0.0%) visdata [variable] 436487/16777216 ( 2.6%) entdata [variable] 3518/393216 ( 0.9%) LDR ambient table 2505/65536 10020/262144 ( 3.8%) HDR ambient table 2505/65536 10020/262144 ( 3.8%) LDR leaf ambient 2505/65536 70140/1835008 ( 3.8%) HDR leaf ambient 6772/65536 189616/1835008 (10.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 86762/0 ( 0.0%) physics [variable] 223779/4194304 ( 5.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13485 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 23 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (223779 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1484 texinfos to 997 Reduced 12 texdatas to 11 (254 bytes to 232) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1374 portalclusters 4301 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3367 visible clusters (0.00%) Total clusters visible: 387277 Average clusters visible: 281 Building PAS... Average clusters audible: 1061 visdatasize:352451 compressed from 483648 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 5 minutes, 0 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4800 faces 528523 square feet [76107448.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4800 patches before subdivision 65984 patches after subdivision 14 direct lights 0...1...2.. WARNING: Too many light styles on a face at (13.999999, 169.000000, -47.000000) .3...4... WARNING: Too many light styles on a face at (-2.000001, 169.000000, -47.000000) 5. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000) ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14986426, max 1037 transfer lists: 114.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10960, 5702, 3663) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2069, 688, 324) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(410, 82, 29) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(86, 10, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(20, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0424 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 618/8192 7416/98304 ( 7.5%) brushsides 4367/65536 34936/524288 ( 6.7%) planes 2250/65536 45000/1310720 ( 3.4%) vertexes 7024/65536 84288/786432 (10.7%) nodes 2503/65536 80096/2097152 ( 3.8%) texinfos 997/12288 71784/884736 ( 8.1%) texdata 11/2048 352/65536 ( 0.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4800/65536 268800/3670016 ( 7.3%) hdr faces 4800/65536 268800/3670016 ( 7.3%) origfaces 2224/65536 124544/3670016 ( 3.4%) leaves 2505/65536 80160/2097152 ( 3.8%) leaffaces 5691/65536 11382/131072 ( 8.7%) leafbrushes 1435/65536 2870/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 32133/512000 128532/2048000 ( 6.3%) edges 17704/256000 70816/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 402/32768 4020/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6675/65536 13350/131072 (10.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1883480/0 ( 0.0%) visdata [variable] 352451/16777216 ( 2.1%) entdata [variable] 3518/393216 ( 0.9%) LDR ambient table 2505/65536 10020/262144 ( 3.8%) HDR ambient table 2505/65536 10020/262144 ( 3.8%) LDR leaf ambient 2505/65536 70140/1835008 ( 3.8%) HDR leaf ambient 1679/65536 47012/1835008 ( 2.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 86762/0 ( 0.0%) physics [variable] 223779/4194304 ( 5.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13485 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 31 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (224864 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1516 texinfos to 1007 Reduced 12 texdatas to 11 (254 bytes to 232) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1359 portalclusters 4225 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 164988 visible clusters (0.00%) Total clusters visible: 1085137 Average clusters visible: 798 Building PAS... Average clusters audible: 1355 visdatasize:427772 compressed from 478368 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4808 faces 528529 square feet [76108232.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4808 patches before subdivision 65930 patches after subdivision 14 direct lights 0...1...2.. WARNING: Too many light styles on a face at (13.999999, 169.000000, -47.000000) .3...4... WARNING: Too many light styles on a face at (-2.000001, 169.000000, -47.000000) 5. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000) ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14993867, max 1040 transfer lists: 114.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10471, 5457, 3512) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2028, 665, 306) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(399, 78, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(84, 10, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0433 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 618/8192 7416/98304 ( 7.5%) brushsides 4367/65536 34936/524288 ( 6.7%) planes 2278/65536 45560/1310720 ( 3.5%) vertexes 7035/65536 84420/786432 (10.7%) nodes 2532/65536 81024/2097152 ( 3.9%) texinfos 1007/12288 72504/884736 ( 8.2%) texdata 11/2048 352/65536 ( 0.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4808/65536 269248/3670016 ( 7.3%) hdr faces 4808/65536 269248/3670016 ( 7.3%) origfaces 2230/65536 124880/3670016 ( 3.4%) leaves 2541/65536 81312/2097152 ( 3.9%) leaffaces 5663/65536 11326/131072 ( 8.6%) leafbrushes 1440/65536 2880/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 32165/512000 128660/2048000 ( 6.3%) edges 17705/256000 70820/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 397/32768 3970/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6582/65536 13164/131072 (10.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1882724/0 ( 0.0%) visdata [variable] 427772/16777216 ( 2.5%) entdata [variable] 6633/393216 ( 1.7%) LDR ambient table 2541/65536 10164/262144 ( 3.9%) HDR ambient table 2541/65536 10164/262144 ( 3.9%) LDR leaf ambient 2541/65536 71148/1835008 ( 3.9%) HDR leaf ambient 1742/65536 48776/1835008 ( 2.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 86762/0 ( 0.0%) physics [variable] 224864/4194304 ( 5.4%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13477 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 39 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (223532 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1512 texinfos to 1011 Reduced 11 texdatas to 10 (238 bytes to 216) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1364 portalclusters 4246 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 166177 visible clusters (0.00%) Total clusters visible: 1096017 Average clusters visible: 803 Building PAS... Average clusters audible: 1360 visdatasize:431332 compressed from 480128 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4823 faces 528660 square feet [76127128.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4823 patches before subdivision 66047 patches after subdivision 14 direct lights 0...1...2.. WARNING: Too many light styles on a face at (13.999999, 169.000000, -47.000000) .3...4... WARNING: Too many light styles on a face at (-2.000001, 169.000000, -47.000000) 5. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000) ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15069933, max 1043 transfer lists: 115.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10472, 5458, 3513) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2028, 665, 306) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(399, 78, 27) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(84, 10, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0429 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 617/8192 7404/98304 ( 7.5%) brushsides 4359/65536 34872/524288 ( 6.7%) planes 2284/65536 45680/1310720 ( 3.5%) vertexes 7057/65536 84684/786432 (10.8%) nodes 2540/65536 81280/2097152 ( 3.9%) texinfos 1011/12288 72792/884736 ( 8.2%) texdata 10/2048 320/65536 ( 0.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4823/65536 270088/3670016 ( 7.4%) hdr faces 4823/65536 270088/3670016 ( 7.4%) origfaces 2236/65536 125216/3670016 ( 3.4%) leaves 2549/65536 81568/2097152 ( 3.9%) leaffaces 5678/65536 11356/131072 ( 8.7%) leafbrushes 1439/65536 2878/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 32271/512000 129084/2048000 ( 6.3%) edges 17758/256000 71032/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 401/32768 4010/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6636/65536 13272/131072 (10.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1884208/0 ( 0.0%) visdata [variable] 431332/16777216 ( 2.6%) entdata [variable] 6622/393216 ( 1.7%) LDR ambient table 2549/65536 10196/262144 ( 3.9%) HDR ambient table 2549/65536 10196/262144 ( 3.9%) LDR leaf ambient 2549/65536 71372/1835008 ( 3.9%) HDR leaf ambient 1747/65536 48916/1835008 ( 2.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 86762/0 ( 0.0%) physics [variable] 223532/4194304 ( 5.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13529 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 39 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf material "fun_/jp_wdflrs_01" not found. Material not found!: FUN_/JP_WDFLRS_01 material "fun_/neotokyo/walltrim01_dj" not found. Material not found!: FUN_/NEOTOKYO/WALLTRIM01_DJ fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (224246 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1602 texinfos to 1032 Reduced 23 texdatas to 19 (646 bytes to 551) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1351 portalclusters 4225 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 163167 visible clusters (0.00%) Total clusters visible: 1074348 Average clusters visible: 795 Building PAS... Average clusters audible: 1347 visdatasize:422914 compressed from 475552 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 21 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4839 faces 528678 square feet [76129648.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4839 patches before subdivision 65755 patches after subdivision 14 direct lights 0...1...2...3...4...5. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000) ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14932069, max 1044 transfer lists: 113.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0457 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 617/8192 7404/98304 ( 7.5%) brushsides 4359/65536 34872/524288 ( 6.7%) planes 2308/65536 46160/1310720 ( 3.5%) vertexes 7068/65536 84816/786432 (10.8%) nodes 2563/65536 82016/2097152 ( 3.9%) texinfos 1032/12288 74304/884736 ( 8.4%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4839/65536 270984/3670016 ( 7.4%) hdr faces 4839/65536 270984/3670016 ( 7.4%) origfaces 2241/65536 125496/3670016 ( 3.4%) leaves 2573/65536 82336/2097152 ( 3.9%) leaffaces 5668/65536 11336/131072 ( 8.6%) leafbrushes 1456/65536 2912/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 32353/512000 129412/2048000 ( 6.3%) edges 17791/256000 71164/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 397/32768 3970/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6528/65536 13056/131072 (10.0%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1813252/0 ( 0.0%) visdata [variable] 422914/16777216 ( 2.5%) entdata [variable] 7156/393216 ( 1.8%) LDR ambient table 2573/65536 10292/262144 ( 3.9%) HDR ambient table 2573/65536 10292/262144 ( 3.9%) LDR leaf ambient 2573/65536 72044/1835008 ( 3.9%) HDR leaf ambient 1420/65536 39760/1835008 ( 2.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 437402/0 ( 0.0%) physics [variable] 224246/4194304 ( 5.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13559 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 38 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf material "fun_/jp_wdflrs_01" not found. Material not found!: FUN_/JP_WDFLRS_01 material "fun_/neotokyo/walltrim01_dj" not found. Material not found!: FUN_/NEOTOKYO/WALLTRIM01_DJ fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (224246 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1602 texinfos to 1032 Reduced 23 texdatas to 19 (646 bytes to 551) materialPath: D:\steam\steamapps\SourceMods\obsidian\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf material "dev/dev_measuregeneric01b" not found. Material not found!: DEV/DEV_MEASUREGENERIC01B material "dev/dev_measuregeneric01" not found. Material not found!: DEV/DEV_MEASUREGENERIC01 material "dev/dev_measurewall01d" not found. Material not found!: DEV/DEV_MEASUREWALL01D material "dev/dev_measuredoor01" not found. Material not found!: DEV/DEV_MEASUREDOOR01 material "tools/toolsskip" not found. Material not found!: TOOLS/TOOLSSKIP material "dev/dev_measurecounter" not found. Material not found!: DEV/DEV_MEASURECOUNTER material "dev/dev_measureswitch03" not found. Material not found!: DEV/DEV_MEASURESWITCH03 material "tools/toolsblocklight" not found. Material not found!: TOOLS/TOOLSBLOCKLIGHT material "dev/dev_measurewall01a" not found. Material not found!: DEV/DEV_MEASUREWALL01A material "tools/toolsnodraw" not found. Material not found!: TOOLS/TOOLSNODRAW fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) material "skybox/sky_day01_01rt" not found. Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (234608 bytes) Error loading studio model "models/props_interiors/sinkkitchen01a.mdl"! Error loading studio model "models/props_c17/furnituretoilet001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1605 texinfos to 1073 Reduced 25 texdatas to 20 (743 bytes to 630) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 4 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1372 portalclusters 4218 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 26158 visible clusters (0.00%) Total clusters visible: 456144 Average clusters visible: 332 Building PAS... Average clusters audible: 459 visdatasize:277914 compressed from 482944 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 20 seconds elapsed [Reading texlights from 'lights.rad'] [51 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4318 faces 529845 square feet [76297680.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4318 patches before subdivision 4698 patches after subdivision 14 direct lights 0. materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (224257 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1605 texinfos to 1032 Reduced 25 texdatas to 20 (743 bytes to 630) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1351 portalclusters 4225 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 163328 visible clusters (0.00%) Total clusters visible: 1074027 Average clusters visible: 794 Building PAS... Average clusters audible: 1347 visdatasize:422904 compressed from 475552 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4839 faces 528678 square feet [76129648.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4839 patches before subdivision 66017 patches after subdivision 14 direct lights 0...1...2.. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000) .3...4...5. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000) ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15012692, max 1044 transfer lists: 114.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0463 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 617/8192 7404/98304 ( 7.5%) brushsides 4359/65536 34872/524288 ( 6.7%) planes 2308/65536 46160/1310720 ( 3.5%) vertexes 7068/65536 84816/786432 (10.8%) nodes 2563/65536 82016/2097152 ( 3.9%) texinfos 1032/12288 74304/884736 ( 8.4%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4839/65536 270984/3670016 ( 7.4%) hdr faces 4839/65536 270984/3670016 ( 7.4%) origfaces 2241/65536 125496/3670016 ( 3.4%) leaves 2573/65536 82336/2097152 ( 3.9%) leaffaces 5665/65536 11330/131072 ( 8.6%) leafbrushes 1456/65536 2912/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 32353/512000 129412/2048000 ( 6.3%) edges 17791/256000 71164/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 397/32768 3970/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6528/65536 13056/131072 (10.0%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1944748/0 ( 0.0%) visdata [variable] 422904/16777216 ( 2.5%) entdata [variable] 7156/393216 ( 1.8%) LDR ambient table 2573/65536 10292/262144 ( 3.9%) HDR ambient table 2573/65536 10292/262144 ( 3.9%) LDR leaf ambient 2573/65536 72044/1835008 ( 3.9%) HDR leaf ambient 1420/65536 39760/1835008 ( 2.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 438059/0 ( 0.0%) physics [variable] 224257/4194304 ( 5.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13559 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 38 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (224257 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1605 texinfos to 1032 Reduced 25 texdatas to 20 (743 bytes to 630) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1351 portalclusters 4225 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 163328 visible clusters (0.00%) Total clusters visible: 1074027 Average clusters visible: 794 Building PAS... Average clusters audible: 1347 visdatasize:422904 compressed from 475552 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4839 faces 528678 square feet [76129648.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4839 patches before subdivision 66017 patches after subdivision 14 direct lights 0...1...2.. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000) .3...4...5. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000) ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15012692, max 1044 transfer lists: 114.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0439 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 617/8192 7404/98304 ( 7.5%) brushsides 4359/65536 34872/524288 ( 6.7%) planes 2308/65536 46160/1310720 ( 3.5%) vertexes 7068/65536 84816/786432 (10.8%) nodes 2563/65536 82016/2097152 ( 3.9%) texinfos 1032/12288 74304/884736 ( 8.4%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4839/65536 270984/3670016 ( 7.4%) hdr faces 4839/65536 270984/3670016 ( 7.4%) origfaces 2241/65536 125496/3670016 ( 3.4%) leaves 2573/65536 82336/2097152 ( 3.9%) leaffaces 5665/65536 11330/131072 ( 8.6%) leafbrushes 1456/65536 2912/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 32353/512000 129412/2048000 ( 6.3%) edges 17791/256000 71164/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 397/32768 3970/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6528/65536 13056/131072 (10.0%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1944748/0 ( 0.0%) visdata [variable] 422904/16777216 ( 2.5%) entdata [variable] 7156/393216 ( 1.8%) LDR ambient table 2573/65536 10292/262144 ( 3.9%) HDR ambient table 2573/65536 10292/262144 ( 3.9%) LDR leaf ambient 2573/65536 72044/1835008 ( 3.9%) HDR leaf ambient 1420/65536 39760/1835008 ( 2.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 438059/0 ( 0.0%) physics [variable] 224257/4194304 ( 5.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13559 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 38 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (224257 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1641 texinfos to 1042 Reduced 26 texdatas to 21 (813 bytes to 700) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1351 portalclusters 4225 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 163328 visible clusters (0.00%) Total clusters visible: 1074027 Average clusters visible: 794 Building PAS... Average clusters audible: 1347 visdatasize:422904 compressed from 475552 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4838 faces 528678 square feet [76129648.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4838 patches before subdivision 66016 patches after subdivision 14 direct lights 0...1...2.. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000) .3...4...5. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000) ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15065226, max 1044 transfer lists: 114.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0437 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 617/8192 7404/98304 ( 7.5%) brushsides 4359/65536 34872/524288 ( 6.7%) planes 2308/65536 46160/1310720 ( 3.5%) vertexes 7066/65536 84792/786432 (10.8%) nodes 2563/65536 82016/2097152 ( 3.9%) texinfos 1042/12288 75024/884736 ( 8.5%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4838/65536 270928/3670016 ( 7.4%) hdr faces 4838/65536 270928/3670016 ( 7.4%) origfaces 2240/65536 125440/3670016 ( 3.4%) leaves 2573/65536 82336/2097152 ( 3.9%) leaffaces 5664/65536 11328/131072 ( 8.6%) leafbrushes 1451/65536 2902/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 32327/512000 129308/2048000 ( 6.3%) edges 17778/256000 71112/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 393/32768 3930/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6456/65536 12912/131072 ( 9.9%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1977360/0 ( 0.0%) visdata [variable] 422904/16777216 ( 2.5%) entdata [variable] 7157/393216 ( 1.8%) LDR ambient table 2573/65536 10292/262144 ( 3.9%) HDR ambient table 2573/65536 10292/262144 ( 3.9%) LDR leaf ambient 2573/65536 72044/1835008 ( 3.9%) HDR leaf ambient 1420/65536 39760/1835008 ( 2.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 438695/0 ( 0.0%) physics [variable] 224257/4194304 ( 5.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13539 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 37 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (224257 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1641 texinfos to 1042 Reduced 26 texdatas to 21 (813 bytes to 700) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1351 portalclusters 4225 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 163328 visible clusters (0.00%) Total clusters visible: 1074027 Average clusters visible: 794 Building PAS... Average clusters audible: 1347 visdatasize:422904 compressed from 475552 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4838 faces 528678 square feet [76129648.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4838 patches before subdivision 66016 patches after subdivision 14 direct lights 0...1...2.. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000) .3...4...5. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000) ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15065226, max 1044 transfer lists: 114.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0485 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 617/8192 7404/98304 ( 7.5%) brushsides 4359/65536 34872/524288 ( 6.7%) planes 2308/65536 46160/1310720 ( 3.5%) vertexes 7066/65536 84792/786432 (10.8%) nodes 2563/65536 82016/2097152 ( 3.9%) texinfos 1042/12288 75024/884736 ( 8.5%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4838/65536 270928/3670016 ( 7.4%) hdr faces 4838/65536 270928/3670016 ( 7.4%) origfaces 2240/65536 125440/3670016 ( 3.4%) leaves 2573/65536 82336/2097152 ( 3.9%) leaffaces 5664/65536 11328/131072 ( 8.6%) leafbrushes 1451/65536 2902/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 32327/512000 129308/2048000 ( 6.3%) edges 17778/256000 71112/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 393/32768 3930/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6456/65536 12912/131072 ( 9.9%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1977360/0 ( 0.0%) visdata [variable] 422904/16777216 ( 2.5%) entdata [variable] 7157/393216 ( 1.8%) LDR ambient table 2573/65536 10292/262144 ( 3.9%) HDR ambient table 2573/65536 10292/262144 ( 3.9%) LDR leaf ambient 2573/65536 72044/1835008 ( 3.9%) HDR leaf ambient 1420/65536 39760/1835008 ( 2.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 438695/0 ( 0.0%) physics [variable] 224257/4194304 ( 5.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13539 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 35 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (224257 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1641 texinfos to 1042 Reduced 26 texdatas to 21 (813 bytes to 700) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1351 portalclusters 4225 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 163328 visible clusters (0.00%) Total clusters visible: 1074027 Average clusters visible: 794 Building PAS... Average clusters audible: 1347 visdatasize:422904 compressed from 475552 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4838 faces 528678 square feet [76129648.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4838 patches before subdivision 66016 patches after subdivision 14 direct lights 0...1...2.. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000) .3...4...5. WARNING: Too many light styles on a face at (-31.000000, 169.000000, -42.000000) ..6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15065226, max 1044 transfer lists: 114.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0431 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 617/8192 7404/98304 ( 7.5%) brushsides 4359/65536 34872/524288 ( 6.7%) planes 2308/65536 46160/1310720 ( 3.5%) vertexes 7066/65536 84792/786432 (10.8%) nodes 2563/65536 82016/2097152 ( 3.9%) texinfos 1042/12288 75024/884736 ( 8.5%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4838/65536 270928/3670016 ( 7.4%) hdr faces 4838/65536 270928/3670016 ( 7.4%) origfaces 2240/65536 125440/3670016 ( 3.4%) leaves 2573/65536 82336/2097152 ( 3.9%) leaffaces 5664/65536 11328/131072 ( 8.6%) leafbrushes 1451/65536 2902/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 32327/512000 129308/2048000 ( 6.3%) edges 17778/256000 71112/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 393/32768 3930/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6456/65536 12912/131072 ( 9.9%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 1977360/0 ( 0.0%) visdata [variable] 422904/16777216 ( 2.5%) entdata [variable] 7157/393216 ( 1.8%) LDR ambient table 2573/65536 10292/262144 ( 3.9%) HDR ambient table 2573/65536 10292/262144 ( 3.9%) LDR leaf ambient 2573/65536 72044/1835008 ( 3.9%) HDR leaf ambient 1420/65536 39760/1835008 ( 2.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 438695/0 ( 0.0%) physics [variable] 224257/4194304 ( 5.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13539 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 36 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (225730 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1785 texinfos to 1160 Reduced 36 texdatas to 30 (1088 bytes to 951) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 2 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1494 portalclusters 5014 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 175886 visible clusters (0.00%) Total clusters visible: 1741842 Average clusters visible: 1165 Building PAS... Average clusters audible: 1493 visdatasize:541281 compressed from 573696 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 5039 faces 532713 square feet [76710680.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 5039 patches before subdivision 67209 patches after subdivision 14 direct lights 0.. WARNING: Too many light styles on a face at (1027.853638, 1312.000000, -63.000000) WARNING: Too many light styles on a face at (1032.000000, 1791.000000, -27.999565) WARNING: Too many light styles on a face at (1512.000000, 1791.000000, 312.000000) WARNING: Too many light styles on a face at (2008.000000, 1791.000000, 312.000000) WARNING: Too many light styles on a face at (1528.000000, 1791.000000, -27.999567) WARNING: Too many light styles on a face at (1424.000000, 1527.000000, -60.000000) WARNING: Too many light styles on a face at (1052.000000, 1527.000000, -60.000000) WARNING: Too many light styles on a face at (1028.000000, 1536.000000, -55.000000) WARNING: Too many light styles on a face at (1287.000000, 1236.000000, 231.999985) WARNING: Too many light styles on a face at (1111.000000, 1236.000000, 216.000000) WARNING: Too many light styles on a face at (1028.000000, 1236.000000, -55.000000) . WARNING: Too many light styles on a face at (1287.000000, 1228.000000, 231.999985) WARNING: Too many light styles on a face at (1111.000000, 1228.000000, 216.000000) WARNING: Too many light styles on a face at (1528.000000, 1791.000000, -72.000000) WARNING: Too many light styles on a face at (1032.000000, 1791.000000, -72.000000) WARNING: Too many light styles on a face at (1127.000000, 1200.000000, 120.000000) WARNING: Too many light styles on a face at (1127.000000, 1200.000000, 168.000000) WARNING: Too many light styles on a face at (1319.000000, 1200.000000, 232.000000) WARNING: Too many light styles on a face at (1136.000000, 1207.000000, 232.000000) WARNING: Too many light styles on a face at (1296.000000, 1207.000000, 232.000000) WARNING: Too many light styles on a face at (1287.000000, 1216.000000, 232.000000) WARNING: Too many light styles on a face at (1111.000000, 1216.000000, 216.000000) WARNING: Too many light styles on a face at (1120.000000, 1207.000000, 232.000000) WARNING: Too many light styles on a face at (1088.000000, 1184.000000, -55.000000) 1... WARNING: Too many light styles on a face at (1319.000000, 1020.000000, 200.000000) WARNING: Too many light styles on a face at (1127.000000, 672.000000, 168.000000) WARNING: Too many light styles on a face at (1127.000000, 176.000000, 168.000000) WARNING: Too many light styles on a face at (1127.000000, 672.000000, 120.000000) WARNING: Too many light styles on a face at (1127.000000, 176.000000, 120.000000) WARNING: Too many light styles on a face at (1127.000000, 1020.000000, 168.000000) WARNING: Too many light styles on a face at (1127.000000, 1020.000000, 120.000000) 2. WARNING: Too many light styles on a face at (1116.000000, 679.000000, 168.000000) WARNING: Too many light styles on a face at (1120.000000, 4.000000, -55.000000) WARNING: Too many light styles on a face at (1108.000000, 679.000000, 216.000000) WARNING: Too many light styles on a face at (1103.000000, 736.000000, 167.999969) WARNING: Too many light styles on a face at (1028.000000, 64.000000, -55.000000) WARNING: Too many light styles on a face at (1028.000000, 320.000000, -55.000000) WARNING: Too many light styles on a face at (1056.000000, 400.000000, -55.000000) WARNING: Too many light styles on a face at (320.000000, 1536.000000, -127.000000) WARNING: Too many light styles on a face at (688.000000, 1536.000000, -127.000000) WARNING: Too many light styles on a face at (256.000000, 1232.000000, -127.000000) WARNING: Too many light styles on a face at (592.000000, 1184.000000, -127.000000) WARNING: Too many light styles on a face at (752.000000, 1788.000000, -127.000000) WARNING: Too many light styles on a face at (384.000000, 1788.000000, -127.000000) WARNING: Too many light styles on a face at (784.000000, 1536.000000, -55.000000) WARNING: Too many light styles on a face at (656.000000, 1232.000000, -55.000000) WARNING: Too many light styles on a face at (864.000000, 1216.000000, -55.000000) WARNING: Too many light styles on a face at (656.000000, 1216.000000, -55.000000) WARNING: Too many light styles on a face at (392.000000, 1791.000000, 152.000000) WARNING: Too many light styles on a face at (296.000000, 1791.000000, 360.000000) WARNING: Too many light styles on a face at (760.000000, 1791.000000, 152.000000) WARNING: Too many light styles on a face at (952.000000, 1791.000000, 328.000000) WARNING: Too many light styles on a face at (1000.000000, 1791.000000, 152.000000) WARNING: Too many light styles on a face at (1000.000000, 1791.000000, 328.000000) WARNING: Too many light styles on a face at (1020.000000, 1527.000000, -60.000000) WARNING: Too many light styles on a face at (1000.000000, 1791.000000, -60.000000) WARNING: Too many light styles on a face at (760.000000, 1791.000000, -60.000000) WARNING: Too many light styles on a face at (392.000000, 1791.000000, -60.000000) WARNING: Too many light styles on a face at (711.000000, 1312.000000, -72.000000) WARNING: Too many light styles on a face at (719.853638, 1312.000000, -63.000000) WARNING: Too many light styles on a face at (647.000000, 1232.000000, -60.000000) WARNING: Too many light styles on a face at (647.000000, 1216.000000, -60.000000) WARNING: Too many light styles on a face at (3.200001, 4.825001, -47.000000) WARNING: Too many light styles on a face at (27.325001, 171.000000, -47.000000) WARNING: Too many light styles on a face at (74.000000, 266.380005, -47.000000) WARNING: Too many light styles on a face at (46.880001, 391.000000, -47.000000) WARNING: Too many light styles on a face at (74.880005, 391.000000, -47.000000) WARNING: Too many light styles on a face at (74.879997, 400.000000, -47.000000) WARNING: Too many light styles on a face at (74.880005, 418.000000, -47.000000) WARNING: Too many light styles on a face at (74.879997, 421.500000, -47.000000) WARNING: Too many light styles on a face at (77.494293, 52.523712, -47.000000) WARNING: Too many light styles on a face at (79.266670, 58.777637, -47.000000) WARNING: Too many light styles on a face at (76.583336, 2.333332, -47.000000) WARNING: Too many light styles on a face at (77.699997, 148.175003, -47.000000) WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000) WARNING: Too many light styles on a face at (77.699997, 430.174988, -47.000000) WARNING: Too many light styles on a face at (85.000000, 273.500000, -47.000000) WARNING: Too many light styles on a face at (85.000000, 320.500000, -47.000000) WARNING: Too many light styles on a face at (85.000000, 387.000000, -47.000000) WARNING: Too many light styles on a face at (88.125000, 387.000000, -47.000000) WARNING: Too many light styles on a face at (112.000000, 273.500000, -47.000000) WARNING: Too many light styles on a face at (112.000000, 387.000000, -47.000000) WARNING: Too many light styles on a face at (117.625000, 387.000000, -47.000000) WARNING: Too many light styles on a face at (181.125000, 113.500000, -47.000000) WARNING: Too many light styles on a face at (181.125000, 387.000000, -47.000000) WARNING: Too many light styles on a face at (87.125000, 391.000000, -47.000000) WARNING: Too many light styles on a face at (118.125000, 391.000000, -47.000000) WARNING: Too many light styles on a face at (87.125000, 416.500000, -47.000000) WARNING: Too many light styles on a face at (87.125000, 418.000000, -47.000000) WARNING: Too many light styles on a face at (213.125000, 81.000000, -47.000000) WARNING: Too many light styles on a face at (243.125000, 49.000000, -47.000000) WARNING: Too many light styles on a face at (278.625000, 81.000000, -47.000000) WARNING: Too many light styles on a face at (213.125000, 88.000000, -47.000000) WARNING: Too many light styles on a face at (223.199997, 98.999947, -47.000000) WARNING: Too many light styles on a face at (223.199997, 169.000000, -47.000000) WARNING: Too many light styles on a face at (213.125000, 181.000000, -47.000000) WARNING: Too many light styles on a face at (213.125000, 323.500000, -47.000000) WARNING: Too many light styles on a face at (243.125000, 323.500000, -47.000000) WARNING: Too many light styles on a face at (278.625000, 323.500000, -47.000000) WARNING: Too many light styles on a face at (295.825012, 87.000000, -47.000000) WARNING: Too many light styles on a face at (293.200012, 323.500000, -47.000000) WARNING: Too many light styles on a face at (306.000000, 323.500000, -47.000000) WARNING: Too many light styles on a face at (313.125000, 56.000000, -47.000000) WARNING: Too many light styles on a face at (313.125000, 323.500000, -47.000000) WARNING: Too many light styles on a face at (345.125000, 323.500000, -47.000000) . WARNING: Too many light styles on a face at (427.000000, 320.174988, -47.000000) WARNING: Too many light styles on a face at (427.700012, 181.175003, -47.000000) WARNING: Too many light styles on a face at (427.700012, 114.175003, -47.000000) WARNING: Too many light styles on a face at (213.125000, 417.500000, -47.000000) WARNING: Too many light styles on a face at (341.125000, 423.500000, -47.000000) WARNING: Too many light styles on a face at (427.700012, 430.174988, -47.000000) WARNING: Too many light styles on a face at (74.879997, 273.500000, -47.000000) WARNING: Too many light styles on a face at (76.381065, 46.196671, -47.000000) WARNING: Too many light styles on a face at (213.125000, 167.000000, -47.000000) WARNING: Too many light styles on a face at (225.000000, 96.699951, -47.000000) WARNING: Too many light styles on a face at (225.000000, 172.300003, -47.000000) WARNING: Too many light styles on a face at (295.825012, 323.500000, -47.000000) WARNING: Too many light styles on a face at (226.000000, 390.000000, -47.000000) WARNING: Too many light styles on a face at (231.125000, 391.000000, -47.000000) WARNING: Too many light styles on a face at (334.000000, 390.000000, -47.000000) WARNING: Too many light styles on a face at (77.533646, 19.347134, -47.000000) WARNING: Too many light styles on a face at (77.699997, 192.175003, -47.000000) WARNING: Too many light styles on a face at (230.625000, 167.000000, -47.000000) WARNING: Too many light styles on a face at (87.125000, 425.000000, -47.000000) WARNING: Too many light styles on a face at (439.000000, 3.500000, -12.000001) WARNING: Too many light styles on a face at (439.000000, 443.000000, 96.000000) WARNING: Too many light styles on a face at (615.000000, 239.000000, -16.000000) WARNING: Too many light styles on a face at (624.000000, 447.000000, -7.000000) WARNING: Too many light styles on a face at (624.000000, 207.000000, -7.000000) WARNING: Too many light styles on a face at (448.000000, 430.000000, 96.000000) WARNING: Too many light styles on a face at (610.666687, 172.333328, -7.000000) WARNING: Too many light styles on a face at (610.919067, 179.333252, -16.000000) WARNING: Too many light styles on a face at (238.000000, 154.000000, 72.000000) WARNING: Too many light styles on a face at (238.000000, 154.000000, 77.714996) WARNING: Too many light styles on a face at (259.000000, 154.000000, 72.000000) WARNING: Too many light styles on a face at (280.000000, 154.000000, 72.000000) WARNING: Too many light styles on a face at (280.000000, 154.000000, 82.150002) WARNING: Too many light styles on a face at (416.850006, 430.000000, 118.775002) WARNING: Too many light styles on a face at (226.000000, 415.000000, 73.000000) WARNING: Too many light styles on a face at (334.000000, 415.000000, 73.000000) WARNING: Too many light styles on a face at (423.000000, 158.550003, 118.775002) WARNING: Too many light styles on a face at (213.000000, 158.000000, 125.000000) WARNING: Too many light styles on a face at (220.750000, 158.000000, 125.000000) WARNING: Too many light styles on a face at (279.500000, 364.500000, 125.000000) WARNING: Too many light styles on a face at (296.750000, 158.000000, 125.000000) WARNING: Too many light styles on a face at (217.000000, 338.000000, 124.000000) WARNING: Too many light styles on a face at (286.000000, 329.000000, 124.000000) WARNING: Too many light styles on a face at (286.000000, 338.000000, 121.000000) . WARNING: Too many light styles on a face at (423.000000, 158.550003, 70.000000) WARNING: Too many light styles on a face at (331.000000, 415.000000, 70.000000) WARNING: Too many light styles on a face at (334.000000, 393.716003, 70.316360) WARNING: Too many light styles on a face at (223.000000, 415.000000, 70.000000) WARNING: Too many light styles on a face at (226.000000, 393.716003, 70.316360) WARNING: Too many light styles on a face at (278.000000, 156.000000, 72.000000) WARNING: Too many light styles on a face at (278.000000, 156.000000, 82.150002) WARNING: Too many light styles on a face at (423.000000, 156.000000, 118.775002) WARNING: Too many light styles on a face at (283.250000, 156.000000, 125.000000) WARNING: Too many light styles on a face at (239.250000, 156.000000, 125.000000) WARNING: Too many light styles on a face at (256.569946, 156.000000, 71.000000) WARNING: Too many light styles on a face at (275.069946, 156.000000, 71.000000) WARNING: Too many light styles on a face at (257.000000, 155.675018, 82.150002) WARNING: Too many light styles on a face at (276.029907, 156.000000, 77.000000) WARNING: Too many light styles on a face at (257.529907, 156.000000, 77.000000) WARNING: Too many light styles on a face at (257.000000, 155.675018, 72.000000) WARNING: Too many light styles on a face at (215.750000, 156.000000, 125.000000) WARNING: Too many light styles on a face at (236.000000, 155.324997, 73.714996) WARNING: Too many light styles on a face at (345.533356, 141.478790, 125.000000) WARNING: Too many light styles on a face at (334.439789, 141.605515, 125.000000) WARNING: Too many light styles on a face at (331.000000, 140.000000, 125.000000) WARNING: Too many light styles on a face at (298.333344, 141.277771, 125.000000) WARNING: Too many light styles on a face at (284.250000, 7.500000, 125.000000) WARNING: Too many light styles on a face at (303.111115, 1.166657, 125.000000) WARNING: Too many light styles on a face at (423.000000, 0.050003, 118.775002) WARNING: Too many light styles on a face at (339.000000, 137.333328, 121.000000) WARNING: Too many light styles on a face at (335.683777, 126.051308, 124.000000) WARNING: Too many light styles on a face at (331.051361, 130.683777, 124.000000) WARNING: Too many light styles on a face at (331.243896, 137.893982, 124.000000) WARNING: Too many light styles on a face at (335.683777, 141.948685, 124.000000) WARNING: Too many light styles on a face at (240.850006, 116.000000, 69.000000) WARNING: Too many light styles on a face at (280.000000, 116.000000, 82.150002) WARNING: Too many light styles on a face at (237.675003, 116.000000, 72.000000) WARNING: Too many light styles on a face at (237.675003, 116.000000, 82.150002) WARNING: Too many light styles on a face at (259.000000, 116.000000, 82.150002) WARNING: Too many light styles on a face at (240.850006, 116.000000, 75.000000) WARNING: Too many light styles on a face at (259.000000, 121.000000, 125.000000) WARNING: Too many light styles on a face at (259.000000, 139.500000, 125.000000) WARNING: Too many light styles on a face at (265.750000, 121.000000, 125.000000) WARNING: Too many light styles on a face at (215.750000, 121.000000, 125.000000) WARNING: Too many light styles on a face at (280.000000, 118.850105, 71.000000) WARNING: Too many light styles on a face at (280.000000, 137.350098, 71.000000) WARNING: Too many light styles on a face at (238.000000, 129.609955, 71.000000) WARNING: Too many light styles on a face at (238.000000, 148.109955, 71.000000) WARNING: Too many light styles on a face at (236.000000, 148.109955, 88.000000) WARNING: Too many light styles on a face at (236.000000, 129.609955, 75.000000) WARNING: Too many light styles on a face at (236.000000, 148.109955, 75.000000) WARNING: Too many light styles on a face at (236.000000, 135.000000, 82.150002) WARNING: Too many light styles on a face at (278.000000, 118.850014, 88.000000) WARNING: Too many light styles on a face at (257.000000, 135.000000, 125.650002) WARNING: Too many light styles on a face at (240.418945, 134.110703, 81.500000) WARNING: Too many light styles on a face at (238.000000, 129.800003, 72.000000) 3 WARNING: Too many light styles on a face at (238.000000, 138.665512, 72.000000) WARNING: Too many light styles on a face at (238.000000, 138.665512, 81.500000) WARNING: Too many light styles on a face at (238.000000, 129.800003, 81.500000) WARNING: Too many light styles on a face at (244.100006, 118.000000, 80.650002) WARNING: Too many light styles on a face at (237.678909, 143.201599, 77.000000) WARNING: Too many light styles on a face at (238.000000, 129.609955, 77.000000) WARNING: Too many light styles on a face at (280.000000, 137.350098, 77.000000) WARNING: Too many light styles on a face at (280.000000, 118.850105, 77.000000) WARNING: Too many light styles on a face at (248.560806, 120.335625, 81.500000) WARNING: Too many light styles on a face at (254.713211, 118.000000, 80.649956) WARNING: Too many light styles on a face at (238.000000, 148.300003, 72.000000) WARNING: Too many light styles on a face at (238.000000, 148.300003, 81.500000) WARNING: Too many light styles on a face at (276.000000, 120.420464, 80.650124) WARNING: Too many light styles on a face at (276.000000, 130.550385, 80.650055) WARNING: Too many light styles on a face at (259.192139, 154.113297, 81.500000) WARNING: Too many light styles on a face at (257.668121, 153.619965, 81.500000) WARNING: Too many light styles on a face at (244.100006, 152.000000, 80.650002) WARNING: Too many light styles on a face at (257.000000, 135.000000, 71.500000) WARNING: Too many light styles on a face at (257.000000, 135.000000, 78.650002) WARNING: Too many light styles on a face at (257.000000, 135.000000, 85.000000) WARNING: Too many light styles on a face at (259.644653, 154.259781, 81.500000) WARNING: Too many light styles on a face at (261.726593, 151.558762, 84.000000) WARNING: Too many light styles on a face at (276.000000, 144.386353, 85.000000) WARNING: Too many light styles on a face at (259.054016, 152.008957, 84.000000) WARNING: Too many light styles on a face at (276.000000, 150.086365, 77.150002) WARNING: Too many light styles on a face at (261.600006, 152.000000, 77.150002) WARNING: Too many light styles on a face at (261.726593, 151.558762, 77.000000) WARNING: Too many light styles on a face at (276.000000, 144.386353, 78.000000) WARNING: Too many light styles on a face at (276.000000, 144.386520, 71.500031) WARNING: Too many light styles on a face at (261.942871, 126.650040, 84.000000) WARNING: Too many light styles on a face at (261.942871, 126.650040, 77.000000) WARNING: Too many light styles on a face at (256.273499, 151.558762, 77.000000) WARNING: Too many light styles on a face at (256.273499, 151.558762, 84.000000) WARNING: Too many light styles on a face at (244.115356, 147.677048, 81.500000) WARNING: Too many light styles on a face at (238.090393, 149.491714, 77.000000) WARNING: Too many light styles on a face at (278.000000, 118.850029, 69.000000) WARNING: Too many light styles on a face at (236.000000, 148.109955, 69.000000) WARNING: Too many light styles on a face at (215.750000, 7.500000, 125.000000) . WARNING: Too many light styles on a face at (278.000000, 114.000000, 72.000000) WARNING: Too many light styles on a face at (278.000000, 114.000000, 82.150002) WARNING: Too many light styles on a face at (240.850006, 114.000000, 71.000000) WARNING: Too many light styles on a face at (267.350006, 114.000000, 71.000000) WARNING: Too many light styles on a face at (257.000000, 114.324997, 72.000000) WARNING: Too many light styles on a face at (257.000000, 114.324997, 82.150002) WARNING: Too many light styles on a face at (267.350006, 113.375000, 77.000000) WARNING: Too many light styles on a face at (240.850006, 113.375008, 77.000000) WARNING: Too many light styles on a face at (236.000000, 114.124954, 83.150002) WARNING: Too many light styles on a face at (331.000000, 392.000000, 59.000000) WARNING: Too many light styles on a face at (331.000000, 395.444458, -37.866669) WARNING: Too many light styles on a face at (331.000000, 413.000000, -7.000001) WARNING: Too many light styles on a face at (331.000000, 413.000000, 11.000000) WARNING: Too many light styles on a face at (331.000000, 413.000000, 29.000000) WARNING: Too many light styles on a face at (331.000000, 413.000000, 47.000000) WARNING: Too many light styles on a face at (331.000000, 413.000000, 62.000000) WARNING: Too many light styles on a face at (331.000000, 417.000000, 67.500000) WARNING: Too many light styles on a face at (416.850006, 430.000000, 65.775002) WARNING: Too many light styles on a face at (423.000000, 331.549988, 65.775002) WARNING: Too many light styles on a face at (334.000000, 389.000000, 48.000000) WARNING: Too many light styles on a face at (334.000000, 390.071594, -28.409349) WARNING: Too many light styles on a face at (334.000000, 391.050507, 62.316364) WARNING: Too many light styles on a face at (232.500000, 392.000000, 55.000000) WARNING: Too many light styles on a face at (232.500000, 392.000000, 35.000000) WARNING: Too many light styles on a face at (232.500000, 392.000000, 15.000000) WARNING: Too many light styles on a face at (232.500000, 392.000000, -5.000000) WARNING: Too many light styles on a face at (250.000000, 414.000000, 2.000000) WARNING: Too many light styles on a face at (250.000000, 414.000000, 20.000000) WARNING: Too many light styles on a face at (235.000000, 414.000000, 47.000000) WARNING: Too many light styles on a face at (235.000000, 414.000000, 61.500000) WARNING: Too many light styles on a face at (273.699982, 430.000000, 65.775002) WARNING: Too many light styles on a face at (235.000000, 417.000000, 68.000000) WARNING: Too many light styles on a face at (232.500000, 411.000000, 37.000000) WARNING: Too many light styles on a face at (232.500000, 411.000000, 57.000000) WARNING: Too many light styles on a face at (245.000000, 400.000000, 17.000000) WARNING: Too many light styles on a face at (232.500000, 411.000000, -23.000000) WARNING: Too many light styles on a face at (232.500000, 411.000000, -3.000000) WARNING: Too many light styles on a face at (235.000000, 393.687683, -32.203953) WARNING: Too many light styles on a face at (222.850006, 430.000000, 65.775002) WARNING: Too many light styles on a face at (223.000000, 415.000000, 62.000000) WARNING: Too many light styles on a face at (226.000000, 389.000000, 48.000000) WARNING: Too many light styles on a face at (226.000000, 390.071594, -28.409349) WARNING: Too many light styles on a face at (226.000000, 391.050507, 62.316360) WARNING: Too many light styles on a face at (423.000000, 120.904762, 55.047619) WARNING: Too many light styles on a face at (423.000000, 0.050003, 63.774998) WARNING: Too many light styles on a face at (423.000000, 0.050004, 66.000000) WARNING: Too many light styles on a face at (423.000000, 325.000000, -40.000000) WARNING: Too many light styles on a face at (423.000000, 322.111115, 62.222221) WARNING: Too many light styles on a face at (438.000000, 323.000000, 65.000000) WARNING: Too many light styles on a face at (432.000000, 188.000000, 22.000000) WARNING: Too many light styles on a face at (429.000000, 316.066681, 58.133331) WARNING: Too many light styles on a face at (429.000000, 196.944443, -46.111111) WARNING: Too many light styles on a face at (429.000000, 321.095245, -39.047619) WARNING: Too many light styles on a face at (429.000000, 190.888885, -40.055557) WARNING: Too many light styles on a face at (430.500000, 198.000000, -43.000000) WARNING: Too many light styles on a face at (432.000000, 198.000000, -43.000000) WARNING: Too many light styles on a face at (430.500000, 318.000000, -38.000000) WARNING: Too many light styles on a face at (432.000000, 318.000000, -38.000000) WARNING: Too many light styles on a face at (430.000000, 194.999969, 48.000072) WARNING: Too many light styles on a face at (427.000000, 322.000000, -40.000000) WARNING: Too many light styles on a face at (438.000000, 124.000000, 54.000000) WARNING: Too many light styles on a face at (293.973022, 169.000000, -27.000000) WARNING: Too many light styles on a face at (293.500000, 99.000000, -27.000000) WARNING: Too many light styles on a face at (223.527039, 169.000000, -27.000000) WARNING: Too many light styles on a face at (223.500000, 99.000000, -27.000000) WARNING: Too many light styles on a face at (292.000000, 169.000000, -28.500000) WARNING: Too many light styles on a face at (292.000000, 99.000000, -28.500000) WARNING: Too many light styles on a face at (336.000000, 150.000000, -42.000000) . WARNING: Too many light styles on a face at (298.500000, 166.000000, -28.000000) WARNING: Too many light styles on a face at (294.500000, 172.500000, -28.000000) WARNING: Too many light styles on a face at (295.500000, 102.000000, -28.500000) WARNING: Too many light styles on a face at (294.500000, 162.500000, -28.000000) WARNING: Too many light styles on a face at (294.500000, 95.500000, -28.000000) WARNING: Too many light styles on a face at (240.000000, 210.000000, -42.000000) WARNING: Too many light styles on a face at (222.000000, 99.000000, -28.500000) WARNING: Too many light styles on a face at (222.000000, 169.000000, -28.500000) WARNING: Too many light styles on a face at (229.500000, 166.000000, -28.000000) WARNING: Too many light styles on a face at (225.000000, 172.500000, -28.000000) WARNING: Too many light styles on a face at (222.193832, 169.000000, -43.901764) WARNING: Too many light styles on a face at (225.500000, 102.000000, -28.500000) WARNING: Too many light styles on a face at (225.000000, 162.500000, -28.000000) WARNING: Too many light styles on a face at (222.193848, 98.999977, -43.901798) WARNING: Too many light styles on a face at (225.000000, 95.500000, -28.000000) WARNING: Too many light styles on a face at (219.000000, 166.000000, -31.000000) WARNING: Too many light styles on a face at (221.500000, 166.000000, -28.000000) WARNING: Too many light styles on a face at (240.000000, 58.000000, -42.000000) WARNING: Too many light styles on a face at (150.500000, 385.000000, -34.000000) WARNING: Too many light styles on a face at (158.000000, 385.000000, -34.000000) WARNING: Too many light styles on a face at (170.500000, 385.000000, -34.000000) WARNING: Too many light styles on a face at (150.500000, 385.000000, -20.000000) WARNING: Too many light styles on a face at (158.000000, 385.000000, -20.000000) WARNING: Too many light styles on a face at (170.500000, 385.000000, -20.000000) WARNING: Too many light styles on a face at (122.500000, 387.000000, -37.000000) WARNING: Too many light styles on a face at (122.500000, 387.000000, -34.000000) WARNING: Too many light styles on a face at (172.000000, 387.000000, -34.000000) WARNING: Too many light styles on a face at (122.500000, 387.000000, -30.500000) WARNING: Too many light styles on a face at (122.500000, 387.000000, -23.000000) WARNING: Too many light styles on a face at (122.500000, 387.000000, -20.000000) WARNING: Too many light styles on a face at (172.000000, 387.000000, -20.000000) WARNING: Too many light styles on a face at (122.500000, 387.000000, -16.500000) WARNING: Too many light styles on a face at (204.849991, 430.000000, 118.775002) . WARNING: Too many light styles on a face at (89.750000, 425.000000, 125.000000) WARNING: Too many light styles on a face at (89.750000, 393.500000, 125.000000) WARNING: Too many light styles on a face at (117.000000, 415.000000, -8.000000) WARNING: Too many light styles on a face at (116.000000, 389.000000, -18.000000) WARNING: Too many light styles on a face at (178.000000, 389.000000, -39.500000) WARNING: Too many light styles on a face at (121.000000, 389.000000, -26.500000) WARNING: Too many light styles on a face at (201.000000, 389.000000, -18.000000) WARNING: Too many light styles on a face at (181.000000, 389.000000, -27.000000) WARNING: Too many light styles on a face at (158.000000, 386.500000, -18.000000) WARNING: Too many light styles on a face at (170.500000, 387.000000, -18.000000) WARNING: Too many light styles on a face at (150.500000, 387.000000, -18.000000) WARNING: Too many light styles on a face at (89.750000, 387.000000, 125.000000) WARNING: Too many light styles on a face at (117.000000, 386.000000, -10.500000) WARNING: Too many light styles on a face at (117.000000, 387.500000, -8.000000) WARNING: Too many light styles on a face at (170.500000, 387.000000, -32.000000) WARNING: Too many light styles on a face at (158.000000, 386.500000, -32.000000) WARNING: Too many light styles on a face at (150.500000, 387.000000, -32.000000) WARNING: Too many light styles on a face at (186.533340, 141.478790, 125.000000) WARNING: Too many light styles on a face at (188.646469, 125.036110, 125.000000) WARNING: Too many light styles on a face at (174.952377, 141.404755, 125.000000) WARNING: Too many light styles on a face at (172.000000, 140.000000, 125.000000) WARNING: Too many light styles on a face at (138.666672, 141.388885, 125.000000) WARNING: Too many light styles on a face at (122.250000, 7.500000, 125.000000) WARNING: Too many light styles on a face at (89.750000, 7.500000, 125.000000) WARNING: Too many light styles on a face at (88.000000, 274.000000, -10.500000) WARNING: Too many light styles on a face at (88.000000, 280.000000, -8.000000) 4 WARNING: Too many light styles on a face at (88.000000, 274.000000, -18.000000) WARNING: Too many light styles on a face at (207.000000, 389.000000, -44.500000) WARNING: Too many light styles on a face at (113.000000, 389.000000, -44.500000) WARNING: Too many light styles on a face at (145.699982, 430.000000, -44.500000) WARNING: Too many light styles on a face at (184.000000, 150.000000, -42.000000) WARNING: Too many light styles on a face at (112.000000, 274.000000, -44.500000) WARNING: Too many light styles on a face at (85.000000, 274.000000, -44.500000) WARNING: Too many light styles on a face at (75.000000, 7.545000, 62.000000) WARNING: Too many light styles on a face at (75.000000, 257.399994, 63.849998) WARNING: Too many light styles on a face at (75.000000, 335.799988, 119.699997) WARNING: Too many light styles on a face at (75.000000, 157.000000, -45.855080) WARNING: Too many light styles on a face at (75.000000, 249.000000, 11.550001) WARNING: Too many light styles on a face at (75.000000, 197.000000, 10.700001) WARNING: Too many light styles on a face at (75.000000, 3.075005, 111.775002) WARNING: Too many light styles on a face at (75.000000, 179.399994, 100.349998) WARNING: Too many light styles on a face at (75.000000, 197.399994, 100.349998) WARNING: Too many light styles on a face at (75.000000, 162.574997, 111.775002) WARNING: Too many light styles on a face at (75.000000, 203.544464, 62.101086) WARNING: Too many light styles on a face at (75.000000, 179.399994, 111.849998) WARNING: Too many light styles on a face at (76.875000, 194.000000, 42.700001) WARNING: Too many light styles on a face at (78.400002, 430.000000, 135.699997) WARNING: Too many light styles on a face at (79.249985, 202.595001, 65.000000) WARNING: Too many light styles on a face at (76.075027, 246.000000, 43.550003) WARNING: Too many light styles on a face at (80.000000, 7.500000, 65.000000) WARNING: Too many light styles on a face at (80.000000, 157.000000, 65.000000) WARNING: Too many light styles on a face at (78.000000, 60.000000, 58.000000) WARNING: Too many light styles on a face at (80.000000, 154.000000, -45.855080) WARNING: Too many light styles on a face at (78.087776, 40.814323, 58.000000) WARNING: Too many light styles on a face at (76.404854, 1.257463, 58.000000) WARNING: Too many light styles on a face at (78.610649, 11.276797, 58.000000) WARNING: Too many light styles on a face at (78.464714, 20.062057, 58.000000) WARNING: Too many light styles on a face at (77.799469, 32.104424, 58.000000) WARNING: Too many light styles on a face at (76.671951, 29.598120, 58.000000) WARNING: Too many light styles on a face at (76.464882, 26.286884, 58.000000) WARNING: Too many light styles on a face at (76.610756, 5.056441, 58.000000) WARNING: Too many light styles on a face at (81.857826, 56.178993, 58.000000) WARNING: Too many light styles on a face at (77.814796, 48.967991, 58.000000) WARNING: Too many light styles on a face at (78.142616, 55.150368, 58.000000) WARNING: Too many light styles on a face at (20.500000, 385.000000, -20.000000) WARNING: Too many light styles on a face at (28.000000, 385.000000, -20.000000) WARNING: Too many light styles on a face at (40.500000, 385.000000, -20.000000) WARNING: Too many light styles on a face at (44.500000, 387.000000, -34.000000) WARNING: Too many light styles on a face at (13.500001, 387.000000, -30.500000) . WARNING: Too many light styles on a face at (13.500000, 387.000000, -20.000000) WARNING: Too many light styles on a face at (44.500000, 387.000000, -20.000000) WARNING: Too many light styles on a face at (13.500000, 387.000000, -23.000000) WARNING: Too many light styles on a face at (13.500001, 387.000000, -16.500000) WARNING: Too many light styles on a face at (68.399994, 430.000000, 131.850006) WARNING: Too many light styles on a face at (11.000000, 415.000000, -8.000000) WARNING: Too many light styles on a face at (49.760002, 390.000000, 135.000000) WARNING: Too many light styles on a face at (8.500000, 389.000000, -18.000000) WARNING: Too many light styles on a face at (51.000000, 389.000000, -18.000000) WARNING: Too many light styles on a face at (28.000000, 386.500000, -18.000000) WARNING: Too many light styles on a face at (40.500000, 387.000000, -18.000000) WARNING: Too many light styles on a face at (20.500000, 387.000000, -18.000000) WARNING: Too many light styles on a face at (11.000000, 387.500000, -8.000000) WARNING: Too many light styles on a face at (11.000000, 386.000000, -10.500000) WARNING: Too many light styles on a face at (68.399994, 430.000000, -44.500000) WARNING: Too many light styles on a face at (53.000000, 389.000000, -44.500000) WARNING: Too many light styles on a face at (13.365009, 171.000000, 65.000000) WARNING: Too many light styles on a face at (4.879999, 336.000000, 135.000000) WARNING: Too many light styles on a face at (22.000000, 318.000000, 129.000000) WARNING: Too many light styles on a face at (74.000000, 78.379997, 111.000000) WARNING: Too many light styles on a face at (74.000000, 160.380005, 111.000000) WARNING: Too many light styles on a face at (74.000000, 172.380005, 111.000000) WARNING: Too many light styles on a face at (74.000000, 266.380005, 111.000000) WARNING: Too many light styles on a face at (30.000000, 225.333328, 104.000000) WARNING: Too many light styles on a face at (26.683771, 214.051315, 108.000000) WARNING: Too many light styles on a face at (22.051310, 218.683777, 108.000000) WARNING: Too many light styles on a face at (22.243937, 225.894089, 108.000000) WARNING: Too many light styles on a face at (33.316227, 214.051331, 108.000000) WARNING: Too many light styles on a face at (4.000000, 84.000000, 108.499512) WARNING: Too many light styles on a face at (0.400002, 166.000000, 105.360001) WARNING: Too many light styles on a face at (4.000000, 15.000001, 97.000000) WARNING: Too many light styles on a face at (71.625000, 166.000000, 63.775002) WARNING: Too many light styles on a face at (21.000000, 171.000000, -46.649998) WARNING: Too many light styles on a face at (1008.000000, 384.000000, -55.000000) WARNING: Too many light styles on a face at (720.000000, 28.000000, -55.000000) WARNING: Too many light styles on a face at (992.000000, 576.000000, -55.000000) WARNING: Too many light styles on a face at (656.000000, 1020.000000, -55.000000) WARNING: Too many light styles on a face at (800.000000, 96.000000, -55.000000) . WARNING: Too many light styles on a face at (448.000000, 427.000000, -55.000000) WARNING: Too many light styles on a face at (864.000000, 64.000000, -55.000000) WARNING: Too many light styles on a face at (445.333344, 876.333313, -55.000000) WARNING: Too many light styles on a face at (992.000000, 320.000000, -55.000000) WARNING: Too many light styles on a face at (615.000000, 239.000000, -52.000000) WARNING: Too many light styles on a face at (448.000000, 430.000000, -52.000000) WARNING: Too many light styles on a face at (566.947266, 135.361465, -52.000000) WARNING: Too many light styles on a face at (192.000000, 1020.000000, -127.000000) WARNING: Too many light styles on a face at (500.000000, 960.000000, -127.000000) WARNING: Too many light styles on a face at (439.000000, 879.000000, -64.000000) WARNING: Too many light styles on a face at (647.000000, 1020.000000, -60.000000) WARNING: Too many light styles on a face at (-369.000000, 142.380005, -47.000000) WARNING: Too many light styles on a face at (-361.500000, 142.380005, -47.000000) WARNING: Too many light styles on a face at (-357.000000, 142.380005, -47.000000) WARNING: Too many light styles on a face at (-353.500000, 142.380005, -47.000000) WARNING: Too many light styles on a face at (-340.000000, 261.500000, -47.000000) WARNING: Too many light styles on a face at (-128.500000, 160.380005, -47.000000) WARNING: Too many light styles on a face at (-120.500000, 39.879997, -47.000000) WARNING: Too many light styles on a face at (-96.000000, 160.380005, -47.000000) WARNING: Too many light styles on a face at (-42.799999, 17.650002, -47.000000) WARNING: Too many light styles on a face at (-76.800003, 161.000000, -47.000000) WARNING: Too many light styles on a face at (-20.000000, 331.000000, -47.000000) WARNING: Too many light styles on a face at (-3.120002, 273.500000, -47.000000) WARNING: Too many light styles on a face at (-340.000000, 142.380005, -47.000000) WARNING: Too many light styles on a face at (-324.000000, 163.000000, -47.000000) WARNING: Too many light styles on a face at (-306.925385, 170.499222, -47.000000) WARNING: Too many light styles on a face at (-148.500000, 160.380005, -47.000000) WARNING: Too many light styles on a face at (-242.000000, 160.380005, -47.000000) WARNING: Too many light styles on a face at (-176.675003, 171.000000, -47.000000) WARNING: Too many light styles on a face at (-84.000000, 129.649994, -47.000000) WARNING: Too many light styles on a face at (-432.000000, 151.000000, -47.000000) WARNING: Too many light styles on a face at (-4.000000, 266.380005, -47.000000) . WARNING: Too many light styles on a face at (-436.799988, 266.000000, 100.849998) WARNING: Too many light styles on a face at (-328.799988, 266.000000, 111.849998) WARNING: Too many light styles on a face at (-1.600002, 430.000000, 131.850006) WARNING: Too many light styles on a face at (-15.000000, 427.799988, 131.850006) WARNING: Too many light styles on a face at (-15.000000, 331.000000, 62.000000) WARNING: Too many light styles on a face at (-15.000000, 377.000000, 54.000000) WARNING: Too many light styles on a face at (-15.000000, 325.000000, 54.000000) WARNING: Too many light styles on a face at (-15.000000, 427.799988, 63.849998) WARNING: Too many light styles on a face at (-15.000000, 272.599945, 63.849998) WARNING: Too many light styles on a face at (-3.120001, 336.000000, 135.000000) WARNING: Too many light styles on a face at (-20.000000, 374.000000, -43.999386) 5 WARNING: Too many light styles on a face at (-36.500000, 106.000000, 0.000000) WARNING: Too many light styles on a face at (-35.176029, 111.228462, 65.000000) WARNING: Too many light styles on a face at (-39.000000, 115.500000, 65.000000) WARNING: Too many light styles on a face at (-76.000000, 111.000000, 65.000000) WARNING: Too many light styles on a face at (-80.000000, 171.000000, 65.000000) WARNING: Too many light styles on a face at (-4.634991, 171.000000, 65.000000) WARNING: Too many light styles on a face at (-84.000000, 160.380005, 111.000000) WARNING: Too many light styles on a face at (-4.000001, 160.380005, 111.000000) WARNING: Too many light styles on a face at (-4.000001, 172.380005, 111.000000) WARNING: Too many light styles on a face at (-4.000000, 266.380005, 111.000000) . WARNING: Too many light styles on a face at (-79.599998, 166.000000, 105.360001) WARNING: Too many light styles on a face at (-79.000000, 113.399994, 105.360001) WARNING: Too many light styles on a face at (-36.500004, 156.000000, 59.500000) WARNING: Too many light styles on a face at (-84.000000, 166.000000, 63.775002) WARNING: Too many light styles on a face at (-40.375004, 166.000000, 63.775002) WARNING: Too many light styles on a face at (-4.634991, 166.000000, 62.000000) WARNING: Too many light styles on a face at (-31.000000, 148.000000, 59.500000) WARNING: Too many light styles on a face at (-31.000000, 150.000000, 63.750000) WARNING: Too many light styles on a face at (-31.000000, 151.500000, 59.500000) WARNING: Too many light styles on a face at (-29.000000, 150.000000, 55.750000) WARNING: Too many light styles on a face at (-31.000000, 150.000000, 64.500000) WARNING: Too many light styles on a face at (-31.364470, 109.744308, 59.500000) WARNING: Too many light styles on a face at (-33.552792, 155.394424, 59.500000) WARNING: Too many light styles on a face at (-74.175003, 33.599998, -7.000000) WARNING: Too many light styles on a face at (-56.104385, 21.333334, -7.000000) WARNING: Too many light styles on a face at (-72.391685, 21.333334, -7.000000) WARNING: Too many light styles on a face at (-54.923401, 15.799999, -7.000000) WARNING: Too many light styles on a face at (-84.000000, 106.379997, 111.000000) WARNING: Too many light styles on a face at (-4.000000, 106.379997, 111.000000) WARNING: Too many light styles on a face at (-16.000000, 106.379997, 111.000000) WARNING: Too many light styles on a face at (-4.000000, 84.000000, 108.499512) WARNING: Too many light styles on a face at (-4.000000, 15.000001, 97.000000) WARNING: Too many light styles on a face at (-79.000000, 79.799995, 10.720001) WARNING: Too many light styles on a face at (-79.000000, 3.899998, 105.360001) WARNING: Too many light styles on a face at (-79.000000, 102.399994, 105.360001) WARNING: Too many light styles on a face at (-79.000000, 33.599998, -2.000000) WARNING: Too many light styles on a face at (-43.000000, 6.500000, 66.000000) WARNING: Too many light styles on a face at (-49.999374, 102.000000, 66.000000) WARNING: Too many light styles on a face at (-48.000000, 7.500000, 69.000000) WARNING: Too many light styles on a face at (-42.219223, 33.599800, -7.773093) WARNING: Too many light styles on a face at (-39.773006, 33.600243, -10.220123) WARNING: Too many light styles on a face at (-39.772999, 15.799080, -10.219738) WARNING: Too many light styles on a face at (-42.219658, 15.800812, -7.772493) WARNING: Too many light styles on a face at (-72.000000, 1.500000, -10.000000) WARNING: Too many light styles on a face at (-43.000000, 66.999001, -14.000001) WARNING: Too many light styles on a face at (-96.000000, 172.380005, 111.000000) . WARNING: Too many light styles on a face at (-96.000000, 266.380005, 111.000000) WARNING: Too many light styles on a face at (-96.000000, 160.380005, 111.000000) WARNING: Too many light styles on a face at (-115.099998, 166.000000, 105.360001) WARNING: Too many light styles on a face at (-91.999817, 127.000000, 21.000000) WARNING: Too many light styles on a face at (-118.000000, 123.000000, 21.000000) WARNING: Too many light styles on a face at (-118.000000, 43.000000, 21.000000) WARNING: Too many light styles on a face at (-114.500000, 11.000000, -8.000000) WARNING: Too many light styles on a face at (-120.000000, 166.000000, 105.360001) WARNING: Too many light styles on a face at (-119.500000, 91.500000, 21.000000) WARNING: Too many light styles on a face at (-119.500000, 66.000000, 21.000000) . WARNING: Too many light styles on a face at (-120.000000, 11.000000, -8.000000) WARNING: Too many light styles on a face at (-120.000000, 18.000000, -19.500000) WARNING: Too many light styles on a face at (-439.000000, 0.675000, 111.775002) WARNING: Too many light styles on a face at (-439.000000, 151.000000, 111.775002) WARNING: Too many light styles on a face at (-439.000000, 240.199905, 100.849998) WARNING: Too many light styles on a face at (-439.000000, 237.000000, 48.000000) WARNING: Too many light styles on a face at (-439.000000, 193.000000, 54.000000) WARNING: Too many light styles on a face at (-439.000000, 158.175003, 100.775002) WARNING: Too many light styles on a face at (-439.000000, 185.000000, 48.000000) WARNING: Too many light styles on a face at (-439.000000, 188.199905, 87.699997) WARNING: Too many light styles on a face at (-369.000000, 142.380005, 111.000000) WARNING: Too many light styles on a face at (-340.000000, 142.380005, 111.000000) WARNING: Too many light styles on a face at (-310.666656, 173.666672, 111.000000) WARNING: Too many light styles on a face at (-256.000000, 29.879999, 111.000000) WARNING: Too many light styles on a face at (-180.000000, 1.000000, 111.000000) WARNING: Too many light styles on a face at (-128.500000, 29.880001, 111.000000) WARNING: Too many light styles on a face at (-128.500000, 160.380005, 111.000000) WARNING: Too many light styles on a face at (-279.500000, 160.380005, 111.000000) WARNING: Too many light styles on a face at (-128.500000, 172.380005, 111.000000) WARNING: Too many light styles on a face at (-128.500000, 266.380005, 111.000000) WARNING: Too many light styles on a face at (-279.500000, 28.380001, 111.000000) WARNING: Too many light styles on a face at (-336.305847, 154.388336, 111.000000) WARNING: Too many light styles on a face at (-357.000000, 142.380005, 111.000000) WARNING: Too many light styles on a face at (-187.594986, 171.000000, 65.000000) WARNING: Too many light styles on a face at (-350.500000, 142.380005, 111.000000) WARNING: Too many light styles on a face at (-180.000000, 35.000000, 111.500000) WARNING: Too many light styles on a face at (-129.004242, 225.337341, 104.000000) WARNING: Too many light styles on a face at (-132.316223, 214.051331, 108.000000) WARNING: Too many light styles on a face at (-121.665504, 216.862579, 108.000000) WARNING: Too many light styles on a face at (-125.687370, 214.050125, 108.000000) WARNING: Too many light styles on a face at (-121.053101, 225.321564, 108.000000) WARNING: Too many light styles on a face at (-215.199997, 166.000000, 105.360001) WARNING: Too many light styles on a face at (-175.000000, 10.000000, 111.500000) WARNING: Too many light styles on a face at (-180.000000, 10.000000, 110.000000) WARNING: Too many light styles on a face at (-179.000000, 171.000000, -46.649998) WARNING: Too many light styles on a face at (-123.500000, 20.000000, -10.500000) WARNING: Too many light styles on a face at (-142.500000, 11.000000, -8.000000) WARNING: Too many light styles on a face at (-123.500000, 18.000000, -45.500000) WARNING: Too many light styles on a face at (-143.500000, 11.000000, -8.000000) WARNING: Too many light styles on a face at (-188.544449, 166.000000, 62.101086) 6 WARNING: Too many light styles on a face at (-335.000000, 172.600021, 111.849998) WARNING: Too many light styles on a face at (-335.000000, 266.600006, 111.849998) WARNING: Too many light styles on a face at (-288.000000, 225.333328, 104.000000) WARNING: Too many light styles on a face at (-280.658661, 216.861740, 108.000000) WARNING: Too many light styles on a face at (-284.683777, 214.051300, 108.000000) WARNING: Too many light styles on a face at (-280.051331, 225.316223, 108.000000) WARNING: Too many light styles on a face at (-322.424255, 159.161560, 105.360001) WARNING: Too many light styles on a face at (-309.600006, 166.000000, 105.360001) WARNING: Too many light styles on a face at (-340.000000, 260.700012, 105.000000) WARNING: Too many light styles on a face at (-345.500000, 266.380005, 105.000000) WARNING: Too many light styles on a face at (-332.081085, 149.504700, 105.360001) WARNING: Too many light styles on a face at (-344.957916, 146.000000, 105.360001) WARNING: Too many light styles on a face at (-384.500000, 171.880005, 105.000000) WARNING: Too many light styles on a face at (-416.500000, 177.759995, 105.000000) WARNING: Too many light styles on a face at (-384.500000, 266.380005, 105.000000) WARNING: Too many light styles on a face at (-353.500000, 266.380005, 105.000000) WARNING: Too many light styles on a face at (-376.000000, 178.000000, 102.000000) WARNING: Too many light styles on a face at (-401.000000, 178.000000, 97.000000) WARNING: Too many light styles on a face at (-352.000000, 111.000000, 56.000000) WARNING: Too many light styles on a face at (-352.000000, 67.000000, 62.000000) WARNING: Too many light styles on a face at (-352.000000, 59.000000, 56.000000) WARNING: Too many light styles on a face at (-350.000000, 146.000000, 105.360001) WARNING: Too many light styles on a face at (-353.500000, 146.000000, 105.360001) WARNING: Too many light styles on a face at (-353.000000, 115.702080, 105.360001) WARNING: Too many light styles on a face at (-357.500000, 111.000000, 65.000000) WARNING: Too many light styles on a face at (-353.500000, 111.000000, 65.000000) WARNING: Too many light styles on a face at (-353.000000, 111.000000, 105.360001) WARNING: Too many light styles on a face at (-355.500000, 62.000000, 28.000000) WARNING: Too many light styles on a face at (-353.500000, 62.000000, 56.000000) WARNING: Too many light styles on a face at (-357.500000, 67.000000, 65.000000) WARNING: Too many light styles on a face at (-353.500000, 67.000000, 65.000000) WARNING: Too many light styles on a face at (-353.000000, 65.702080, 105.360001) WARNING: Too many light styles on a face at (-353.000000, 65.702080, 55.360001) WARNING: Too many light styles on a face at (-357.500000, 59.000000, 65.000000) WARNING: Too many light styles on a face at (-353.500000, 59.000000, 65.000000) WARNING: Too many light styles on a face at (-353.000000, 59.000000, 105.360001) WARNING: Too many light styles on a face at (-353.000000, 3.202081, 105.360001) WARNING: Too many light styles on a face at (-382.915833, 146.000000, 105.360001) WARNING: Too many light styles on a face at (-442.000000, 234.000000, 48.000000) WARNING: Too many light styles on a face at (-442.000000, 198.999496, -55.000000) WARNING: Too many light styles on a face at (-366.239990, 224.000000, -55.000000) WARNING: Too many light styles on a face at (-439.000000, 242.500000, -52.000000) WARNING: Too many light styles on a face at (-439.000000, 237.000000, -52.000000) WARNING: Too many light styles on a face at (-434.500000, 266.000000, -52.000000) ... WARNING: Too many light styles on a face at (1127.000000, -352.000000, 168.000000) WARNING: Too many light styles on a face at (1127.000000, -352.000000, 120.000000) WARNING: Too many light styles on a face at (1127.000000, -4.000001, 168.000000) WARNING: Too many light styles on a face at (1127.000000, -4.000001, 120.000000) 7 materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (225730 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1785 texinfos to 1160 Reduced 36 texdatas to 30 (1088 bytes to 951) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1494 portalclusters 5014 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 175886 visible clusters (0.00%) Total clusters visible: 1741842 Average clusters visible: 1165 Building PAS... Average clusters audible: 1493 visdatasize:541281 compressed from 573696 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 5039 faces 532713 square feet [76710680.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 5039 patches before subdivision 67209 patches after subdivision 14 direct lights 0.. WARNING: Too many light styles on a face at (1027.853638, 1312.000000, -63.000000) WARNING: Too many light styles on a face at (1032.000000, 1791.000000, -27.999565) WARNING: Too many light styles on a face at (1512.000000, 1791.000000, 312.000000) WARNING: Too many light styles on a face at (2008.000000, 1791.000000, 312.000000) WARNING: Too many light styles on a face at (1528.000000, 1791.000000, -27.999567) WARNING: Too many light styles on a face at (1424.000000, 1527.000000, -60.000000) WARNING: Too many light styles on a face at (1052.000000, 1527.000000, -60.000000) WARNING: Too many light styles on a face at (1028.000000, 1536.000000, -55.000000) WARNING: Too many light styles on a face at (1287.000000, 1236.000000, 231.999985) WARNING: Too many light styles on a face at (1111.000000, 1236.000000, 216.000000) WARNING: Too many light styles on a face at (1028.000000, 1236.000000, -55.000000) . WARNING: Too many light styles on a face at (1287.000000, 1228.000000, 231.999985) WARNING: Too many light styles on a face at (1111.000000, 1228.000000, 216.000000) WARNING: Too many light styles on a face at (1528.000000, 1791.000000, -72.000000) WARNING: Too many light styles on a face at (1032.000000, 1791.000000, -72.000000) WARNING: Too many light styles on a face at (1127.000000, 1200.000000, 120.000000) WARNING: Too many light styles on a face at (1127.000000, 1200.000000, 168.000000) WARNING: Too many light styles on a face at (1319.000000, 1200.000000, 232.000000) WARNING: Too many light styles on a face at (1136.000000, 1207.000000, 232.000000) WARNING: Too many light styles on a face at (1296.000000, 1207.000000, 232.000000) WARNING: Too many light styles on a face at (1287.000000, 1216.000000, 232.000000) WARNING: Too many light styles on a face at (1111.000000, 1216.000000, 216.000000) WARNING: Too many light styles on a face at (1120.000000, 1207.000000, 232.000000) WARNING: Too many light styles on a face at (1088.000000, 1184.000000, -55.000000) 1... WARNING: Too many light styles on a face at (1319.000000, 1020.000000, 200.000000) WARNING: Too many light styles on a face at (1127.000000, 672.000000, 168.000000) WARNING: Too many light styles on a face at (1127.000000, 176.000000, 168.000000) WARNING: Too many light styles on a face at (1127.000000, 672.000000, 120.000000) WARNING: Too many light styles on a face at (1127.000000, 176.000000, 120.000000) WARNING: Too many light styles on a face at (1127.000000, 1020.000000, 168.000000) WARNING: Too many light styles on a face at (1127.000000, 1020.000000, 120.000000) 2. 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(74.879997, 400.000000, -47.000000) WARNING: Too many light styles on a face at (74.880005, 418.000000, -47.000000) WARNING: Too many light styles on a face at (74.879997, 421.500000, -47.000000) WARNING: Too many light styles on a face at (77.494293, 52.523712, -47.000000) WARNING: Too many light styles on a face at (79.266670, 58.777637, -47.000000) WARNING: Too many light styles on a face at (76.583336, 2.333332, -47.000000) WARNING: Too many light styles on a face at (77.699997, 148.175003, -47.000000) WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000) WARNING: Too many light styles on a face at (77.699997, 430.174988, -47.000000) WARNING: Too many light styles on a face at (85.000000, 273.500000, -47.000000) WARNING: Too many light styles on a face at (85.000000, 320.500000, -47.000000) WARNING: Too many light styles on a face at (85.000000, 387.000000, -47.000000) WARNING: Too many light styles on a face at (88.125000, 387.000000, -47.000000) WARNING: Too many light styles on a face at (112.000000, 273.500000, -47.000000) WARNING: Too many light styles on a face at (112.000000, 387.000000, -47.000000) WARNING: Too many light styles on a face at (117.625000, 387.000000, -47.000000) WARNING: Too many light styles on a face at (181.125000, 113.500000, -47.000000) WARNING: Too many light styles on a face at (181.125000, 387.000000, -47.000000) WARNING: Too many light styles on a face at (87.125000, 391.000000, -47.000000) WARNING: Too many light styles on a face at (118.125000, 391.000000, -47.000000) WARNING: Too many light styles on a face at (87.125000, 416.500000, -47.000000) WARNING: Too many light styles on a face at (87.125000, 418.000000, -47.000000) WARNING: Too many light styles on a face at (213.125000, 81.000000, -47.000000) WARNING: Too many light styles on a face at (243.125000, 49.000000, -47.000000) WARNING: Too many light styles on a face at (278.625000, 81.000000, -47.000000) WARNING: Too many light styles on a face at (213.125000, 88.000000, -47.000000) WARNING: Too many light styles on a face at (223.199997, 98.999947, -47.000000) WARNING: Too many light styles on a face at (223.199997, 169.000000, -47.000000) WARNING: Too many light styles on a face at (213.125000, 181.000000, -47.000000) WARNING: Too many light styles on a face at (213.125000, 323.500000, -47.000000) WARNING: Too many light styles on a face at (243.125000, 323.500000, -47.000000) WARNING: Too many light styles on a face at (278.625000, 323.500000, -47.000000) WARNING: Too many light styles on a face at (295.825012, 87.000000, -47.000000) WARNING: Too many light styles on a face at (293.200012, 323.500000, -47.000000) WARNING: Too many light styles on a face at (306.000000, 323.500000, -47.000000) WARNING: Too many light styles on a face at (313.125000, 56.000000, -47.000000) WARNING: Too many light styles on a face at (313.125000, 323.500000, -47.000000) WARNING: Too many light styles on a face at (345.125000, 323.500000, -47.000000) . WARNING: Too many light styles on a face at (427.000000, 320.174988, -47.000000) WARNING: Too many light styles on a face at (427.700012, 181.175003, -47.000000) WARNING: Too many light styles on a face at (427.700012, 114.175003, -47.000000) WARNING: Too many light styles on a face at (213.125000, 417.500000, -47.000000) WARNING: Too many light styles on a face at (341.125000, 423.500000, -47.000000) WARNING: Too many light styles on a face at (427.700012, 430.174988, -47.000000) WARNING: Too many light styles on a face at (74.879997, 273.500000, -47.000000) WARNING: Too many light styles on a face at (76.381065, 46.196671, -47.000000) WARNING: Too many light styles on a face at (213.125000, 167.000000, -47.000000) WARNING: Too many light styles on a face at (225.000000, 96.699951, -47.000000) WARNING: Too many light styles on a face at (225.000000, 172.300003, -47.000000) WARNING: Too many light styles on a face at (295.825012, 323.500000, -47.000000) WARNING: Too many light styles on a face at (226.000000, 390.000000, -47.000000) WARNING: Too many light styles on a face at (231.125000, 391.000000, -47.000000) WARNING: Too many light styles on a face at (334.000000, 390.000000, -47.000000) WARNING: Too many light styles on a face at (77.533646, 19.347134, -47.000000) WARNING: Too many light styles on a face at (77.699997, 192.175003, -47.000000) WARNING: Too many light styles on a face at (230.625000, 167.000000, -47.000000) WARNING: Too many light styles on a face at (87.125000, 425.000000, -47.000000) WARNING: Too many light styles on a face at (439.000000, 3.500000, -12.000001) WARNING: Too many light styles on a face at (439.000000, 443.000000, 96.000000) WARNING: Too many light styles on a face at (615.000000, 239.000000, -16.000000) WARNING: Too many light styles on a face at (624.000000, 207.000000, -7.000000) WARNING: Too many light styles on a face at (624.000000, 447.000000, -7.000000) WARNING: Too many light styles on a face at (448.000000, 430.000000, 96.000000) WARNING: Too many light styles on a face at (610.666687, 172.333328, -7.000000) WARNING: Too many light styles on a face at (610.919067, 179.333252, -16.000000) WARNING: Too many light styles on a face at (238.000000, 154.000000, 72.000000) WARNING: Too many light styles on a face at (238.000000, 154.000000, 77.714996) WARNING: Too many light styles on a face at (259.000000, 154.000000, 72.000000) WARNING: Too many light styles on a face at (280.000000, 154.000000, 72.000000) WARNING: Too many light styles on a face at (280.000000, 154.000000, 82.150002) WARNING: Too many light styles on a face at (226.000000, 415.000000, 73.000000) WARNING: Too many light styles on a face at (416.850006, 430.000000, 118.775002) WARNING: Too many light styles on a face at (334.000000, 415.000000, 73.000000) WARNING: Too many light styles on a face at (423.000000, 158.550003, 118.775002) WARNING: Too many light styles on a face at (213.000000, 158.000000, 125.000000) WARNING: Too many light styles on a face at (220.750000, 158.000000, 125.000000) WARNING: Too many light styles on a face at (279.500000, 364.500000, 125.000000) WARNING: Too many light styles on a face at (296.750000, 158.000000, 125.000000) WARNING: Too many light styles on a face at (217.000000, 338.000000, 124.000000) WARNING: Too many light styles on a face at (286.000000, 329.000000, 124.000000) WARNING: Too many light styles on a face at (286.000000, 338.000000, 121.000000) . WARNING: Too many light styles on a face at (423.000000, 158.550003, 70.000000) WARNING: Too many light styles on a face at (331.000000, 415.000000, 70.000000) WARNING: Too many light styles on a face at (334.000000, 393.716003, 70.316360) WARNING: Too many light styles on a face at (223.000000, 415.000000, 70.000000) WARNING: Too many light styles on a face at (226.000000, 393.716003, 70.316360) WARNING: Too many light styles on a face at (278.000000, 156.000000, 72.000000) WARNING: Too many light styles on a face at (278.000000, 156.000000, 82.150002) WARNING: Too many light styles on a face at (423.000000, 156.000000, 118.775002) WARNING: Too many light styles on a face at (283.250000, 156.000000, 125.000000) WARNING: Too many light styles on a face at (239.250000, 156.000000, 125.000000) WARNING: Too many light styles on a face at (256.569946, 156.000000, 71.000000) WARNING: Too many light styles on a face at (275.069946, 156.000000, 71.000000) WARNING: Too many light styles on a face at (257.000000, 155.675018, 82.150002) WARNING: Too many light styles on a face at (276.029907, 156.000000, 77.000000) WARNING: Too many light styles on a face at (257.529907, 156.000000, 77.000000) WARNING: Too many light styles on a face at (257.000000, 155.675018, 72.000000) WARNING: Too many light styles on a face at (215.750000, 156.000000, 125.000000) WARNING: Too many light styles on a face at (236.000000, 155.324997, 73.714996) WARNING: Too many light styles on a face at (345.533356, 141.478790, 125.000000) WARNING: Too many light styles on a face at (334.439789, 141.605515, 125.000000) WARNING: Too many light styles on a face at (331.000000, 140.000000, 125.000000) WARNING: Too many light styles on a face at (298.333344, 141.277771, 125.000000) WARNING: Too many light styles on a face at (284.250000, 7.500000, 125.000000) WARNING: Too many light styles on a face at (303.111115, 1.166657, 125.000000) WARNING: Too many light styles on a face at (423.000000, 0.050003, 118.775002) WARNING: Too many light styles on a face at (339.000000, 137.333328, 121.000000) WARNING: Too many light styles on a face at (335.683777, 126.051308, 124.000000) WARNING: Too many light styles on a face at (331.051361, 130.683777, 124.000000) WARNING: Too many light styles on a face at (331.243896, 137.893982, 124.000000) WARNING: Too many light styles on a face at (335.683777, 141.948685, 124.000000) WARNING: Too many light styles on a face at (240.850006, 116.000000, 69.000000) WARNING: Too many light styles on a face at (280.000000, 116.000000, 82.150002) WARNING: Too many light styles on a face at (237.675003, 116.000000, 72.000000) WARNING: Too many light styles on a face at (237.675003, 116.000000, 82.150002) WARNING: Too many light styles on a face at (259.000000, 116.000000, 82.150002) WARNING: Too many light styles on a face at (240.850006, 116.000000, 75.000000) WARNING: Too many light styles on a face at (259.000000, 121.000000, 125.000000) WARNING: Too many light styles on a face at (259.000000, 139.500000, 125.000000) WARNING: Too many light styles on a face at (265.750000, 121.000000, 125.000000) WARNING: Too many light styles on a face at (215.750000, 121.000000, 125.000000) WARNING: Too many light styles on a face at (280.000000, 118.850105, 71.000000) WARNING: Too many light styles on a face at (280.000000, 137.350098, 71.000000) WARNING: Too many light styles on a face at (238.000000, 129.609955, 71.000000) WARNING: Too many light styles on a face at (238.000000, 148.109955, 71.000000) WARNING: Too many light styles on a face at (236.000000, 148.109955, 88.000000) WARNING: Too many light styles on a face at (236.000000, 129.609955, 75.000000) WARNING: Too many light styles on a face at (236.000000, 148.109955, 75.000000) WARNING: Too many light styles on a face at (236.000000, 135.000000, 82.150002) WARNING: Too many light styles on a face at (278.000000, 118.850014, 88.000000) WARNING: Too many light styles on a face at (257.000000, 135.000000, 125.650002) WARNING: Too many light styles on a face at (240.418945, 134.110703, 81.500000) WARNING: Too many light styles on a face at (238.000000, 129.800003, 72.000000) 3 WARNING: Too many light styles on a face at (238.000000, 138.665512, 72.000000) WARNING: Too many light styles on a face at (238.000000, 138.665512, 81.500000) WARNING: Too many light styles on a face at (238.000000, 129.800003, 81.500000) WARNING: Too many light styles on a face at (244.100006, 118.000000, 80.650002) WARNING: Too many light styles on a face at (237.678909, 143.201599, 77.000000) WARNING: Too many light styles on a face at (238.000000, 129.609955, 77.000000) WARNING: Too many light styles on a face at (280.000000, 137.350098, 77.000000) WARNING: Too many light styles on a face at (280.000000, 118.850105, 77.000000) WARNING: Too many light styles on a face at (248.560806, 120.335625, 81.500000) WARNING: Too many light styles on a face at (254.713211, 118.000000, 80.649956) WARNING: Too many light styles on a face at (238.000000, 148.300003, 72.000000) WARNING: Too many light styles on a face at (238.000000, 148.300003, 81.500000) WARNING: Too many light styles on a face at (276.000000, 120.420464, 80.650124) WARNING: Too many light styles on a face at (276.000000, 130.550385, 80.650055) WARNING: Too many light styles on a face at (259.192139, 154.113297, 81.500000) WARNING: Too many light styles on a face at (257.668121, 153.619965, 81.500000) WARNING: Too many light styles on a face at (244.100006, 152.000000, 80.650002) WARNING: Too many light styles on a face at (257.000000, 135.000000, 71.500000) WARNING: Too many light styles on a face at (257.000000, 135.000000, 78.650002) WARNING: Too many light styles on a face at (257.000000, 135.000000, 85.000000) WARNING: Too many light styles on a face at (259.644653, 154.259781, 81.500000) WARNING: Too many light styles on a face at (261.726593, 151.558762, 84.000000) WARNING: Too many light styles on a face at (276.000000, 144.386353, 85.000000) WARNING: Too many light styles on a face at (259.054016, 152.008957, 84.000000) WARNING: Too many light styles on a face at (276.000000, 150.086365, 77.150002) WARNING: Too many light styles on a face at (261.600006, 152.000000, 77.150002) WARNING: Too many light styles on a face at (261.726593, 151.558762, 77.000000) WARNING: Too many light styles on a face at (276.000000, 144.386353, 78.000000) WARNING: Too many light styles on a face at (276.000000, 144.386520, 71.500031) WARNING: Too many light styles on a face at (261.942871, 126.650040, 84.000000) WARNING: Too many light styles on a face at (261.942871, 126.650040, 77.000000) WARNING: Too many light styles on a face at (256.273499, 151.558762, 77.000000) WARNING: Too many light styles on a face at (256.273499, 151.558762, 84.000000) WARNING: Too many light styles on a face at (244.115356, 147.677048, 81.500000) WARNING: Too many light styles on a face at (238.090393, 149.491714, 77.000000) WARNING: Too many light styles on a face at (278.000000, 118.850029, 69.000000) WARNING: Too many light styles on a face at (236.000000, 148.109955, 69.000000) WARNING: Too many light styles on a face at (215.750000, 7.500000, 125.000000) . WARNING: Too many light styles on a face at (278.000000, 114.000000, 72.000000) WARNING: Too many light styles on a face at (278.000000, 114.000000, 82.150002) WARNING: Too many light styles on a face at (240.850006, 114.000000, 71.000000) WARNING: Too many light styles on a face at (267.350006, 114.000000, 71.000000) WARNING: Too many light styles on a face at (257.000000, 114.324997, 72.000000) WARNING: Too many light styles on a face at (257.000000, 114.324997, 82.150002) WARNING: Too many light styles on a face at (267.350006, 113.375000, 77.000000) WARNING: Too many light styles on a face at (240.850006, 113.375008, 77.000000) WARNING: Too many light styles on a face at (236.000000, 114.124954, 83.150002) WARNING: Too many light styles on a face at (331.000000, 392.000000, 59.000000) WARNING: Too many light styles on a face at (331.000000, 395.444458, -37.866669) WARNING: Too many light styles on a face at (331.000000, 413.000000, -7.000001) WARNING: Too many light styles on a face at (331.000000, 413.000000, 11.000000) WARNING: Too many light styles on a face at (331.000000, 413.000000, 29.000000) WARNING: Too many light styles on a face at (331.000000, 413.000000, 47.000000) WARNING: Too many light styles on a face at (331.000000, 413.000000, 62.000000) WARNING: Too many light styles on a face at (331.000000, 417.000000, 67.500000) WARNING: Too many light styles on a face at (416.850006, 430.000000, 65.775002) WARNING: Too many light styles on a face at (423.000000, 331.549988, 65.775002) WARNING: Too many light styles on a face at (334.000000, 389.000000, 48.000000) WARNING: Too many light styles on a face at (334.000000, 390.071594, -28.409349) WARNING: Too many light styles on a face at (334.000000, 391.050507, 62.316364) WARNING: Too many light styles on a face at (232.500000, 392.000000, 35.000000) WARNING: Too many light styles on a face at (232.500000, 392.000000, 55.000000) WARNING: Too many light styles on a face at (232.500000, 392.000000, 15.000000) WARNING: Too many light styles on a face at (232.500000, 392.000000, -5.000000) WARNING: Too many light styles on a face at (250.000000, 414.000000, 2.000000) WARNING: Too many light styles on a face at (250.000000, 414.000000, 20.000000) WARNING: Too many light styles on a face at (235.000000, 414.000000, 47.000000) WARNING: Too many light styles on a face at (235.000000, 414.000000, 61.500000) WARNING: Too many light styles on a face at (235.000000, 417.000000, 68.000000) WARNING: Too many light styles on a face at (273.699982, 430.000000, 65.775002) WARNING: Too many light styles on a face at (232.500000, 411.000000, 37.000000) WARNING: Too many light styles on a face at (232.500000, 411.000000, 57.000000) WARNING: Too many light styles on a face at (245.000000, 400.000000, 17.000000) WARNING: Too many light styles on a face at (232.500000, 411.000000, -23.000000) WARNING: Too many light styles on a face at (232.500000, 411.000000, -3.000000) WARNING: Too many light styles on a face at (235.000000, 393.687683, -32.203953) WARNING: Too many light styles on a face at (222.850006, 430.000000, 65.775002) WARNING: Too many light styles on a face at (223.000000, 415.000000, 62.000000) WARNING: Too many light styles on a face at (226.000000, 389.000000, 48.000000) WARNING: Too many light styles on a face at (226.000000, 390.071594, -28.409349) WARNING: Too many light styles on a face at (226.000000, 391.050507, 62.316360) WARNING: Too many light styles on a face at (423.000000, 120.904762, 55.047619) WARNING: Too many light styles on a face at (423.000000, 0.050003, 63.774998) WARNING: Too many light styles on a face at (423.000000, 0.050004, 66.000000) WARNING: Too many light styles on a face at (423.000000, 325.000000, -40.000000) WARNING: Too many light styles on a face at (423.000000, 322.111115, 62.222221) WARNING: Too many light styles on a face at (438.000000, 323.000000, 65.000000) WARNING: Too many light styles on a face at (432.000000, 188.000000, 22.000000) WARNING: Too many light styles on a face at (429.000000, 316.066681, 58.133331) WARNING: Too many light styles on a face at (429.000000, 196.944443, -46.111111) WARNING: Too many light styles on a face at (429.000000, 321.095245, -39.047619) WARNING: Too many light styles on a face at (429.000000, 190.888885, -40.055557) WARNING: Too many light styles on a face at (430.500000, 198.000000, -43.000000) WARNING: Too many light styles on a face at (432.000000, 198.000000, -43.000000) WARNING: Too many light styles on a face at (430.500000, 318.000000, -38.000000) WARNING: Too many light styles on a face at (432.000000, 318.000000, -38.000000) WARNING: Too many light styles on a face at (430.000000, 194.999969, 48.000072) WARNING: Too many light styles on a face at (427.000000, 322.000000, -40.000000) WARNING: Too many light styles on a face at (438.000000, 124.000000, 54.000000) WARNING: Too many light styles on a face at (293.973022, 169.000000, -27.000000) WARNING: Too many light styles on a face at (293.500000, 99.000000, -27.000000) WARNING: Too many light styles on a face at (223.527039, 169.000000, -27.000000) WARNING: Too many light styles on a face at (223.500000, 99.000000, -27.000000) WARNING: Too many light styles on a face at (292.000000, 169.000000, -28.500000) WARNING: Too many light styles on a face at (292.000000, 99.000000, -28.500000) WARNING: Too many light styles on a face at (336.000000, 150.000000, -42.000000) . WARNING: Too many light styles on a face at (298.500000, 166.000000, -28.000000) WARNING: Too many light styles on a face at (294.500000, 172.500000, -28.000000) WARNING: Too many light styles on a face at (295.500000, 102.000000, -28.500000) WARNING: Too many light styles on a face at (294.500000, 162.500000, -28.000000) WARNING: Too many light styles on a face at (294.500000, 95.500000, -28.000000) WARNING: Too many light styles on a face at (240.000000, 210.000000, -42.000000) WARNING: Too many light styles on a face at (222.000000, 99.000000, -28.500000) WARNING: Too many light styles on a face at (222.000000, 169.000000, -28.500000) WARNING: Too many light styles on a face at (229.500000, 166.000000, -28.000000) WARNING: Too many light styles on a face at (225.000000, 172.500000, -28.000000) WARNING: Too many light styles on a face at (222.193832, 169.000000, -43.901764) WARNING: Too many light styles on a face at (225.500000, 102.000000, -28.500000) WARNING: Too many light styles on a face at (225.000000, 162.500000, -28.000000) WARNING: Too many light styles on a face at (222.193848, 98.999977, -43.901798) WARNING: Too many light styles on a face at (225.000000, 95.500000, -28.000000) WARNING: Too many light styles on a face at (219.000000, 166.000000, -31.000000) WARNING: Too many light styles on a face at (221.500000, 166.000000, -28.000000) WARNING: Too many light styles on a face at (150.500000, 385.000000, -34.000000) WARNING: Too many light styles on a face at (240.000000, 58.000000, -42.000000) WARNING: Too many light styles on a face at (158.000000, 385.000000, -34.000000) WARNING: Too many light styles on a face at (170.500000, 385.000000, -34.000000) WARNING: Too many light styles on a face at (150.500000, 385.000000, -20.000000) WARNING: Too many light styles on a face at (158.000000, 385.000000, -20.000000) WARNING: Too many light styles on a face at (170.500000, 385.000000, -20.000000) WARNING: Too many light styles on a face at (122.500000, 387.000000, -37.000000) WARNING: Too many light styles on a face at (122.500000, 387.000000, -34.000000) WARNING: Too many light styles on a face at (172.000000, 387.000000, -34.000000) WARNING: Too many light styles on a face at (122.500000, 387.000000, -30.500000) WARNING: Too many light styles on a face at (122.500000, 387.000000, -23.000000) WARNING: Too many light styles on a face at (122.500000, 387.000000, -20.000000) WARNING: Too many light styles on a face at (172.000000, 387.000000, -20.000000) WARNING: Too many light styles on a face at (122.500000, 387.000000, -16.500000) WARNING: Too many light styles on a face at (204.849991, 430.000000, 118.775002) . WARNING: Too many light styles on a face at (89.750000, 425.000000, 125.000000) WARNING: Too many light styles on a face at (89.750000, 393.500000, 125.000000) WARNING: Too many light styles on a face at (117.000000, 415.000000, -8.000000) WARNING: Too many light styles on a face at (116.000000, 389.000000, -18.000000) WARNING: Too many light styles on a face at (178.000000, 389.000000, -39.500000) WARNING: Too many light styles on a face at (121.000000, 389.000000, -26.500000) WARNING: Too many light styles on a face at (201.000000, 389.000000, -18.000000) WARNING: Too many light styles on a face at (181.000000, 389.000000, -27.000000) WARNING: Too many light styles on a face at (158.000000, 386.500000, -18.000000) WARNING: Too many light styles on a face at (170.500000, 387.000000, -18.000000) WARNING: Too many light styles on a face at (150.500000, 387.000000, -18.000000) WARNING: Too many light styles on a face at (89.750000, 387.000000, 125.000000) WARNING: Too many light styles on a face at (117.000000, 386.000000, -10.500000) WARNING: Too many light styles on a face at (117.000000, 387.500000, -8.000000) WARNING: Too many light styles on a face at (170.500000, 387.000000, -32.000000) WARNING: Too many light styles on a face at (158.000000, 386.500000, -32.000000) WARNING: Too many light styles on a face at (150.500000, 387.000000, -32.000000) WARNING: Too many light styles on a face at (186.533340, 141.478790, 125.000000) WARNING: Too many light styles on a face at (188.646469, 125.036110, 125.000000) WARNING: Too many light styles on a face at (174.952377, 141.404755, 125.000000) WARNING: Too many light styles on a face at (172.000000, 140.000000, 125.000000) WARNING: Too many light styles on a face at (138.666672, 141.388885, 125.000000) WARNING: Too many light styles on a face at (122.250000, 7.500000, 125.000000) WARNING: Too many light styles on a face at (89.750000, 7.500000, 125.000000) WARNING: Too many light styles on a face at (88.000000, 274.000000, -10.500000) WARNING: Too many light styles on a face at (88.000000, 280.000000, -8.000000) 4 WARNING: Too many light styles on a face at (207.000000, 389.000000, -44.500000) WARNING: Too many light styles on a face at (113.000000, 389.000000, -44.500000) WARNING: Too many light styles on a face at (88.000000, 274.000000, -18.000000) WARNING: Too many light styles on a face at (145.699982, 430.000000, -44.500000) WARNING: Too many light styles on a face at (184.000000, 150.000000, -42.000000) WARNING: Too many light styles on a face at (112.000000, 274.000000, -44.500000) WARNING: Too many light styles on a face at (85.000000, 274.000000, -44.500000) WARNING: Too many light styles on a face at (75.000000, 7.545000, 62.000000) WARNING: Too many light styles on a face at (75.000000, 257.399994, 63.849998) WARNING: Too many light styles on a face at (75.000000, 335.799988, 119.699997) WARNING: Too many light styles on a face at (75.000000, 157.000000, -45.855080) WARNING: Too many light styles on a face at (75.000000, 249.000000, 11.550001) WARNING: Too many light styles on a face at (75.000000, 197.000000, 10.700001) WARNING: Too many light styles on a face at (75.000000, 3.075005, 111.775002) WARNING: Too many light styles on a face at (75.000000, 179.399994, 100.349998) WARNING: Too many light styles on a face at (75.000000, 197.399994, 100.349998) WARNING: Too many light styles on a face at (75.000000, 162.574997, 111.775002) WARNING: Too many light styles on a face at (75.000000, 203.544464, 62.101086) WARNING: Too many light styles on a face at (75.000000, 179.399994, 111.849998) WARNING: Too many light styles on a face at (76.875000, 194.000000, 42.700001) WARNING: Too many light styles on a face at (78.400002, 430.000000, 135.699997) WARNING: Too many light styles on a face at (79.249985, 202.595001, 65.000000) WARNING: Too many light styles on a face at (76.075027, 246.000000, 43.550003) WARNING: Too many light styles on a face at (80.000000, 7.500000, 65.000000) WARNING: Too many light styles on a face at (80.000000, 157.000000, 65.000000) WARNING: Too many light styles on a face at (78.000000, 60.000000, 58.000000) WARNING: Too many light styles on a face at (80.000000, 154.000000, -45.855080) WARNING: Too many light styles on a face at (78.087776, 40.814323, 58.000000) WARNING: Too many light styles on a face at (76.404854, 1.257463, 58.000000) WARNING: Too many light styles on a face at (78.610649, 11.276797, 58.000000) WARNING: Too many light styles on a face at (78.464714, 20.062057, 58.000000) WARNING: Too many light styles on a face at (77.799469, 32.104424, 58.000000) WARNING: Too many light styles on a face at (76.671951, 29.598120, 58.000000) WARNING: Too many light styles on a face at (76.464882, 26.286884, 58.000000) WARNING: Too many light styles on a face at (76.610756, 5.056441, 58.000000) WARNING: Too many light styles on a face at (81.857826, 56.178993, 58.000000) WARNING: Too many light styles on a face at (77.814796, 48.967991, 58.000000) WARNING: Too many light styles on a face at (78.142616, 55.150368, 58.000000) WARNING: Too many light styles on a face at (20.500000, 385.000000, -20.000000) WARNING: Too many light styles on a face at (28.000000, 385.000000, -20.000000) WARNING: Too many light styles on a face at (40.500000, 385.000000, -20.000000) WARNING: Too many light styles on a face at (44.500000, 387.000000, -34.000000) WARNING: Too many light styles on a face at (13.500001, 387.000000, -30.500000) . WARNING: Too many light styles on a face at (44.500000, 387.000000, -20.000000) WARNING: Too many light styles on a face at (13.500000, 387.000000, -20.000000) WARNING: Too many light styles on a face at (13.500000, 387.000000, -23.000000) WARNING: Too many light styles on a face at (13.500001, 387.000000, -16.500000) WARNING: Too many light styles on a face at (68.399994, 430.000000, 131.850006) WARNING: Too many light styles on a face at (11.000000, 415.000000, -8.000000) WARNING: Too many light styles on a face at (49.760002, 390.000000, 135.000000) WARNING: Too many light styles on a face at (8.500000, 389.000000, -18.000000) WARNING: Too many light styles on a face at (51.000000, 389.000000, -18.000000) WARNING: Too many light styles on a face at (28.000000, 386.500000, -18.000000) WARNING: Too many light styles on a face at (40.500000, 387.000000, -18.000000) WARNING: Too many light styles on a face at (20.500000, 387.000000, -18.000000) WARNING: Too many light styles on a face at (11.000000, 387.500000, -8.000000) WARNING: Too many light styles on a face at (11.000000, 386.000000, -10.500000) WARNING: Too many light styles on a face at (68.399994, 430.000000, -44.500000) WARNING: Too many light styles on a face at (53.000000, 389.000000, -44.500000) WARNING: Too many light styles on a face at (13.365009, 171.000000, 65.000000) WARNING: Too many light styles on a face at (4.879999, 336.000000, 135.000000) WARNING: Too many light styles on a face at (22.000000, 318.000000, 129.000000) WARNING: Too many light styles on a face at (74.000000, 78.379997, 111.000000) WARNING: Too many light styles on a face at (74.000000, 160.380005, 111.000000) WARNING: Too many light styles on a face at (74.000000, 172.380005, 111.000000) WARNING: Too many light styles on a face at (74.000000, 266.380005, 111.000000) WARNING: Too many light styles on a face at (30.000000, 225.333328, 104.000000) WARNING: Too many light styles on a face at (26.683771, 214.051315, 108.000000) WARNING: Too many light styles on a face at (22.051310, 218.683777, 108.000000) WARNING: Too many light styles on a face at (22.243937, 225.894089, 108.000000) WARNING: Too many light styles on a face at (33.316227, 214.051331, 108.000000) WARNING: Too many light styles on a face at (4.000000, 84.000000, 108.499512) WARNING: Too many light styles on a face at (0.400002, 166.000000, 105.360001) WARNING: Too many light styles on a face at (4.000000, 15.000001, 97.000000) WARNING: Too many light styles on a face at (71.625000, 166.000000, 63.775002) WARNING: Too many light styles on a face at (21.000000, 171.000000, -46.649998) WARNING: Too many light styles on a face at (1008.000000, 384.000000, -55.000000) WARNING: Too many light styles on a face at (720.000000, 28.000000, -55.000000) WARNING: Too many light styles on a face at (992.000000, 576.000000, -55.000000) WARNING: Too many light styles on a face at (656.000000, 1020.000000, -55.000000) . WARNING: Too many light styles on a face at (800.000000, 96.000000, -55.000000) WARNING: Too many light styles on a face at (448.000000, 427.000000, -55.000000) WARNING: Too many light styles on a face at (445.333344, 876.333313, -55.000000) WARNING: Too many light styles on a face at (864.000000, 64.000000, -55.000000) WARNING: Too many light styles on a face at (992.000000, 320.000000, -55.000000) WARNING: Too many light styles on a face at (615.000000, 239.000000, -52.000000) WARNING: Too many light styles on a face at (448.000000, 430.000000, -52.000000) WARNING: Too many light styles on a face at (566.947266, 135.361465, -52.000000) WARNING: Too many light styles on a face at (192.000000, 1020.000000, -127.000000) WARNING: Too many light styles on a face at (500.000000, 960.000000, -127.000000) WARNING: Too many light styles on a face at (439.000000, 879.000000, -64.000000) WARNING: Too many light styles on a face at (647.000000, 1020.000000, -60.000000) WARNING: Too many light styles on a face at (-369.000000, 142.380005, -47.000000) WARNING: Too many light styles on a face at (-361.500000, 142.380005, -47.000000) WARNING: Too many light styles on a face at (-357.000000, 142.380005, -47.000000) WARNING: Too many light styles on a face at (-353.500000, 142.380005, -47.000000) WARNING: Too many light styles on a face at (-340.000000, 261.500000, -47.000000) WARNING: Too many light styles on a face at (-128.500000, 160.380005, -47.000000) WARNING: Too many light styles on a face at (-120.500000, 39.879997, -47.000000) WARNING: Too many light styles on a face at (-96.000000, 160.380005, -47.000000) WARNING: Too many light styles on a face at (-42.799999, 17.650002, -47.000000) WARNING: Too many light styles on a face at (-76.800003, 161.000000, -47.000000) WARNING: Too many light styles on a face at (-20.000000, 331.000000, -47.000000) WARNING: Too many light styles on a face at (-3.120002, 273.500000, -47.000000) WARNING: Too many light styles on a face at (-340.000000, 142.380005, -47.000000) WARNING: Too many light styles on a face at (-324.000000, 163.000000, -47.000000) WARNING: Too many light styles on a face at (-306.925385, 170.499222, -47.000000) WARNING: Too many light styles on a face at (-148.500000, 160.380005, -47.000000) WARNING: Too many light styles on a face at (-242.000000, 160.380005, -47.000000) WARNING: Too many light styles on a face at (-176.675003, 171.000000, -47.000000) WARNING: Too many light styles on a face at (-84.000000, 129.649994, -47.000000) WARNING: Too many light styles on a face at (-432.000000, 151.000000, -47.000000) WARNING: Too many light styles on a face at (-4.000000, 266.380005, -47.000000) . WARNING: Too many light styles on a face at (-436.799988, 266.000000, 100.849998) WARNING: Too many light styles on a face at (-1.600002, 430.000000, 131.850006) WARNING: Too many light styles on a face at (-328.799988, 266.000000, 111.849998) WARNING: Too many light styles on a face at (-15.000000, 427.799988, 131.850006) WARNING: Too many light styles on a face at (-15.000000, 331.000000, 62.000000) WARNING: Too many light styles on a face at (-15.000000, 377.000000, 54.000000) WARNING: Too many light styles on a face at (-15.000000, 325.000000, 54.000000) WARNING: Too many light styles on a face at (-15.000000, 427.799988, 63.849998) WARNING: Too many light styles on a face at (-15.000000, 272.599945, 63.849998) WARNING: Too many light styles on a face at (-3.120001, 336.000000, 135.000000) WARNING: Too many light styles on a face at (-20.000000, 374.000000, -43.999386) 5 WARNING: Too many light styles on a face at (-36.500000, 106.000000, 0.000000) WARNING: Too many light styles on a face at (-35.176029, 111.228462, 65.000000) WARNING: Too many light styles on a face at (-39.000000, 115.500000, 65.000000) WARNING: Too many light styles on a face at (-76.000000, 111.000000, 65.000000) WARNING: Too many light styles on a face at (-80.000000, 171.000000, 65.000000) WARNING: Too many light styles on a face at (-4.634991, 171.000000, 65.000000) WARNING: Too many light styles on a face at (-84.000000, 160.380005, 111.000000) WARNING: Too many light styles on a face at (-4.000001, 160.380005, 111.000000) WARNING: Too many light styles on a face at (-4.000001, 172.380005, 111.000000) WARNING: Too many light styles on a face at (-4.000000, 266.380005, 111.000000) . WARNING: Too many light styles on a face at (-79.599998, 166.000000, 105.360001) WARNING: Too many light styles on a face at (-79.000000, 113.399994, 105.360001) WARNING: Too many light styles on a face at (-36.500004, 156.000000, 59.500000) WARNING: Too many light styles on a face at (-84.000000, 166.000000, 63.775002) WARNING: Too many light styles on a face at (-40.375004, 166.000000, 63.775002) WARNING: Too many light styles on a face at (-4.634991, 166.000000, 62.000000) WARNING: Too many light styles on a face at (-31.000000, 148.000000, 59.500000) WARNING: Too many light styles on a face at (-31.000000, 150.000000, 63.750000) WARNING: Too many light styles on a face at (-31.000000, 151.500000, 59.500000) WARNING: Too many light styles on a face at (-29.000000, 150.000000, 55.750000) WARNING: Too many light styles on a face at (-31.000000, 150.000000, 64.500000) WARNING: Too many light styles on a face at (-31.364470, 109.744308, 59.500000) WARNING: Too many light styles on a face at (-33.552792, 155.394424, 59.500000) WARNING: Too many light styles on a face at (-74.175003, 33.599998, -7.000000) WARNING: Too many light styles on a face at (-56.104385, 21.333334, -7.000000) WARNING: Too many light styles on a face at (-72.391685, 21.333334, -7.000000) WARNING: Too many light styles on a face at (-54.923401, 15.799999, -7.000000) WARNING: Too many light styles on a face at (-84.000000, 106.379997, 111.000000) WARNING: Too many light styles on a face at (-4.000000, 106.379997, 111.000000) WARNING: Too many light styles on a face at (-16.000000, 106.379997, 111.000000) WARNING: Too many light styles on a face at (-4.000000, 84.000000, 108.499512) WARNING: Too many light styles on a face at (-4.000000, 15.000001, 97.000000) WARNING: Too many light styles on a face at (-79.000000, 79.799995, 10.720001) WARNING: Too many light styles on a face at (-79.000000, 3.899998, 105.360001) WARNING: Too many light styles on a face at (-79.000000, 102.399994, 105.360001) WARNING: Too many light styles on a face at (-79.000000, 33.599998, -2.000000) WARNING: Too many light styles on a face at (-43.000000, 6.500000, 66.000000) WARNING: Too many light styles on a face at (-49.999374, 102.000000, 66.000000) WARNING: Too many light styles on a face at (-48.000000, 7.500000, 69.000000) WARNING: Too many light styles on a face at (-42.219223, 33.599800, -7.773093) WARNING: Too many light styles on a face at (-39.773006, 33.600243, -10.220123) WARNING: Too many light styles on a face at (-39.772999, 15.799080, -10.219738) WARNING: Too many light styles on a face at (-42.219658, 15.800812, -7.772493) WARNING: Too many light styles on a face at (-72.000000, 1.500000, -10.000000) WARNING: Too many light styles on a face at (-43.000000, 66.999001, -14.000001) . WARNING: Too many light styles on a face at (-96.000000, 172.380005, 111.000000) WARNING: Too many light styles on a face at (-96.000000, 266.380005, 111.000000) WARNING: Too many light styles on a face at (-96.000000, 160.380005, 111.000000) WARNING: Too many light styles on a face at (-115.099998, 166.000000, 105.360001) WARNING: Too many light styles on a face at (-91.999817, 127.000000, 21.000000) WARNING: Too many light styles on a face at (-118.000000, 123.000000, 21.000000) WARNING: Too many light styles on a face at (-118.000000, 43.000000, 21.000000) WARNING: Too many light styles on a face at (-114.500000, 11.000000, -8.000000) WARNING: Too many light styles on a face at (-120.000000, 166.000000, 105.360001) WARNING: Too many light styles on a face at (-119.500000, 91.500000, 21.000000) WARNING: Too many light styles on a face at (-119.500000, 66.000000, 21.000000) . WARNING: Too many light styles on a face at (-120.000000, 11.000000, -8.000000) WARNING: Too many light styles on a face at (-120.000000, 18.000000, -19.500000) WARNING: Too many light styles on a face at (-439.000000, 0.675000, 111.775002) WARNING: Too many light styles on a face at (-439.000000, 151.000000, 111.775002) WARNING: Too many light styles on a face at (-439.000000, 240.199905, 100.849998) WARNING: Too many light styles on a face at (-439.000000, 237.000000, 48.000000) WARNING: Too many light styles on a face at (-439.000000, 193.000000, 54.000000) WARNING: Too many light styles on a face at (-439.000000, 158.175003, 100.775002) WARNING: Too many light styles on a face at (-439.000000, 185.000000, 48.000000) WARNING: Too many light styles on a face at (-439.000000, 188.199905, 87.699997) WARNING: Too many light styles on a face at (-369.000000, 142.380005, 111.000000) WARNING: Too many light styles on a face at (-340.000000, 142.380005, 111.000000) WARNING: Too many light styles on a face at (-310.666656, 173.666672, 111.000000) WARNING: Too many light styles on a face at (-256.000000, 29.879999, 111.000000) WARNING: Too many light styles on a face at (-180.000000, 1.000000, 111.000000) WARNING: Too many light styles on a face at (-128.500000, 29.880001, 111.000000) WARNING: Too many light styles on a face at (-128.500000, 160.380005, 111.000000) WARNING: Too many light styles on a face at (-279.500000, 160.380005, 111.000000) WARNING: Too many light styles on a face at (-128.500000, 172.380005, 111.000000) WARNING: Too many light styles on a face at (-128.500000, 266.380005, 111.000000) WARNING: Too many light styles on a face at (-279.500000, 28.380001, 111.000000) WARNING: Too many light styles on a face at (-336.305847, 154.388336, 111.000000) WARNING: Too many light styles on a face at (-357.000000, 142.380005, 111.000000) WARNING: Too many light styles on a face at (-350.500000, 142.380005, 111.000000) WARNING: Too many light styles on a face at (-187.594986, 171.000000, 65.000000) WARNING: Too many light styles on a face at (-180.000000, 35.000000, 111.500000) WARNING: Too many light styles on a face at (-129.004242, 225.337341, 104.000000) WARNING: Too many light styles on a face at (-132.316223, 214.051331, 108.000000) WARNING: Too many light styles on a face at (-121.665504, 216.862579, 108.000000) WARNING: Too many light styles on a face at (-125.687370, 214.050125, 108.000000) WARNING: Too many light styles on a face at (-121.053101, 225.321564, 108.000000) WARNING: Too many light styles on a face at (-215.199997, 166.000000, 105.360001) WARNING: Too many light styles on a face at (-175.000000, 10.000000, 111.500000) WARNING: Too many light styles on a face at (-180.000000, 10.000000, 110.000000) WARNING: Too many light styles on a face at (-179.000000, 171.000000, -46.649998) WARNING: Too many light styles on a face at (-123.500000, 20.000000, -10.500000) WARNING: Too many light styles on a face at (-142.500000, 11.000000, -8.000000) WARNING: Too many light styles on a face at (-123.500000, 18.000000, -45.500000) WARNING: Too many light styles on a face at (-143.500000, 11.000000, -8.000000) WARNING: Too many light styles on a face at (-188.544449, 166.000000, 62.101086) 6 WARNING: Too many light styles on a face at (-335.000000, 172.600021, 111.849998) WARNING: Too many light styles on a face at (-335.000000, 266.600006, 111.849998) WARNING: Too many light styles on a face at (-288.000000, 225.333328, 104.000000) WARNING: Too many light styles on a face at (-280.658661, 216.861740, 108.000000) WARNING: Too many light styles on a face at (-284.683777, 214.051300, 108.000000) WARNING: Too many light styles on a face at (-280.051331, 225.316223, 108.000000) WARNING: Too many light styles on a face at (-322.424255, 159.161560, 105.360001) WARNING: Too many light styles on a face at (-309.600006, 166.000000, 105.360001) WARNING: Too many light styles on a face at (-340.000000, 260.700012, 105.000000) WARNING: Too many light styles on a face at (-345.500000, 266.380005, 105.000000) WARNING: Too many light styles on a face at (-332.081085, 149.504700, 105.360001) WARNING: Too many light styles on a face at (-344.957916, 146.000000, 105.360001) WARNING: Too many light styles on a face at (-416.500000, 177.759995, 105.000000) WARNING: Too many light styles on a face at (-384.500000, 171.880005, 105.000000) WARNING: Too many light styles on a face at (-384.500000, 266.380005, 105.000000) WARNING: Too many light styles on a face at (-353.500000, 266.380005, 105.000000) WARNING: Too many light styles on a face at (-376.000000, 178.000000, 102.000000) WARNING: Too many light styles on a face at (-401.000000, 178.000000, 97.000000) WARNING: Too many light styles on a face at (-352.000000, 111.000000, 56.000000) WARNING: Too many light styles on a face at (-352.000000, 67.000000, 62.000000) WARNING: Too many light styles on a face at (-352.000000, 59.000000, 56.000000) WARNING: Too many light styles on a face at (-350.000000, 146.000000, 105.360001) WARNING: Too many light styles on a face at (-353.500000, 146.000000, 105.360001) WARNING: Too many light styles on a face at (-353.000000, 115.702080, 105.360001) WARNING: Too many light styles on a face at (-357.500000, 111.000000, 65.000000) WARNING: Too many light styles on a face at (-353.500000, 111.000000, 65.000000) WARNING: Too many light styles on a face at (-353.000000, 111.000000, 105.360001) WARNING: Too many light styles on a face at (-355.500000, 62.000000, 28.000000) WARNING: Too many light styles on a face at (-353.500000, 62.000000, 56.000000) WARNING: Too many light styles on a face at (-357.500000, 67.000000, 65.000000) WARNING: Too many light styles on a face at (-353.500000, 67.000000, 65.000000) WARNING: Too many light styles on a face at (-353.000000, 65.702080, 105.360001) WARNING: Too many light styles on a face at (-353.000000, 65.702080, 55.360001) WARNING: Too many light styles on a face at (-357.500000, 59.000000, 65.000000) WARNING: Too many light styles on a face at (-353.500000, 59.000000, 65.000000) WARNING: Too many light styles on a face at (-382.915833, 146.000000, 105.360001) WARNING: Too many light styles on a face at (-353.000000, 3.202081, 105.360001) WARNING: Too many light styles on a face at (-353.000000, 59.000000, 105.360001) WARNING: Too many light styles on a face at (-442.000000, 234.000000, 48.000000) WARNING: Too many light styles on a face at (-442.000000, 198.999496, -55.000000) WARNING: Too many light styles on a face at (-366.239990, 224.000000, -55.000000) WARNING: Too many light styles on a face at (-439.000000, 242.500000, -52.000000) WARNING: Too many light styles on a face at (-439.000000, 237.000000, -52.000000) WARNING: Too many light styles on a face at (-434.500000, 266.000000, -52.000000) ... WARNING: Too many light styles on a face at (1127.000000, -352.000000, 168.000000) WARNING: Too many light styles on a face at (1127.000000, -352.000000, 120.000000) WARNING: Too many light styles on a face at (1127.000000, -4.000001, 120.000000) WARNING: Too many light styles on a face at (1127.000000, -4.000001, 168.000000) 7 WARNING: Too many light styles on a face at (1319.000000, -500.000488, 216.000000) WARNING: Too many light styles on a face at (1319.000000, -384.000000, 216.000000) WARNING: Too many light styles on a face at (1136.000000, -807.000000, 232.000000) WARNING: Too many light styles on a face at (1111.000000, -816.000000, 216.000000) WARNING: Too many light styles on a face at (1111.000000, -816.000000, -27.999565) WARNING: Too many light styles on a face at (1120.000000, -807.000000, 232.000000) WARNING: Too many light styles on a face at (1120.000000, -672.000000, -55.000000) WARNING: Too many light styles on a face at (1120.000000, -272.000000, -55.000000) . WARNING: Too many light styles on a face at (1120.000000, -279.000000, 168.000000) WARNING: Too many light styles on a face at (1095.000000, -288.000000, -27.999565) WARNING: Too many light styles on a face at (1095.000000, -288.000000, 184.000000) WARNING: Too many light styles on a face at (1104.000000, -4.000001, -55.000000) WARNING: Too many light styles on a face at (1104.000000, -279.000000, 216.000000) WARNING: Too many light styles on a face at (1104.000000, -279.000000, -27.999565) WARNING: Too many light styles on a face at (1104.000000, -352.000000, -55.000000) WARNING: Too many light styles on a face at (1028.000000, -4.000000, -55.000000) WARNING: Too many light styles on a face at (1028.000000, -500.000488, -55.000000) . WARNING: Too many light styles on a face at (1111.000000, -832.000000, -27.999565) WARNING: Too many light styles on a face at (1088.000000, -832.000000, -55.000000) WARNING: Too many light styles on a face at (1111.000000, -832.000000, 216.000000) WARNING: Too many light styles on a face at (1027.853394, -912.000000, -63.000000) WARNING: Too many light styles on a face at (1360.000000, -1127.000000, -60.000000) WARNING: Too many light styles on a face at (1151.706787, -1028.000000, -63.000000) WARNING: Too many light styles on a face at (1592.000000, -1375.000000, 152.000000) WARNING: Too many light styles on a face at (2008.000000, -1375.000000, 231.999969) WARNING: Too many light styles on a face at (1096.000000, -1375.000000, 152.000000) WARNING: Too many light styles on a face at (1080.000000, -1375.000000, 248.000000) WARNING: Too many light styles on a face at (1048.000000, -1375.000000, 232.000000) WARNING: Too many light styles on a face at (1048.000000, -1375.000000, 152.000000) WARNING: Too many light styles on a face at (1216.000000, -1136.000000, -55.000000) WARNING: Too many light styles on a face at (4.825001, -120.000000, 1.700001) WARNING: Too many light styles on a face at (20.825001, -120.000000, 3.200000) WARNING: Too many light styles on a face at (89.300003, -120.000000, -9.725001) WARNING: Too many light styles on a face at (215.300003, -120.000000, -6.000000) WARNING: Too many light styles on a face at (4.825000, -120.000000, 69.200005) WARNING: Too many light styles on a face at (89.300003, -120.000000, 86.275002) WARNING: Too many light styles on a face at (89.300003, -120.000000, 118.775002) WARNING: Too many light styles on a face at (381.299988, -120.000000, 86.275002) WARNING: Too many light styles on a face at (311.299988, -120.000000, -12.725001) WARNING: Too many light styles on a face at (87.125000, -94.000000, -47.000000) WARNING: Too many light styles on a face at (209.000000, -95.000000, -47.000000) WARNING: Too many light styles on a face at (274.250000, -94.000000, -47.000000) WARNING: Too many light styles on a face at (303.000000, -95.000000, -47.000000) WARNING: Too many light styles on a face at (77.050667, -32.707283, -47.000000) WARNING: Too many light styles on a face at (77.049416, -1.395296, -47.000000) . WARNING: Too many light styles on a face at (376.819580, -110.569580, -47.000000) WARNING: Too many light styles on a face at (345.149506, -1.100639, -47.000000) WARNING: Too many light styles on a face at (373.819397, -75.568771, -47.000000) WARNING: Too many light styles on a face at (329.172943, -119.922791, -47.000000) WARNING: Too many light styles on a face at (63.200001, -78.175003, -47.000000) WARNING: Too many light styles on a face at (309.125000, -8.000000, -47.000000) WARNING: Too many light styles on a face at (330.128143, -120.878113, -47.000000) WARNING: Too many light styles on a face at (377.853088, -111.603104, -47.000000) WARNING: Too many light styles on a face at (19.200001, -85.500000, -47.000000) WARNING: Too many light styles on a face at (3.200000, -77.675003, -47.000000) WARNING: Too many light styles on a face at (427.700012, -1.325000, -47.000000) WARNING: Too many light styles on a face at (19.200001, -87.175003, -47.000000) WARNING: Too many light styles on a face at (77.699997, -49.825001, -47.000000) WARNING: Too many light styles on a face at (87.125000, -72.000008, -47.000000) WARNING: Too many light styles on a face at (75.000000, -38.955002, 62.000000) WARNING: Too many light styles on a face at (75.000000, -48.924995, 87.550003) WARNING: Too many light styles on a face at (75.000000, -80.074997, -44.799999) WARNING: Too many light styles on a face at (75.000000, -88.522224, 37.841671) WARNING: Too many light styles on a face at (75.000000, -47.000000, 63.775002) WARNING: Too many light styles on a face at (75.000000, -52.500000, 63.775002) WARNING: Too many light styles on a face at (75.000000, -58.500000, 111.775002) WARNING: Too many light styles on a face at (439.000000, -4.499997, -12.000001) WARNING: Too many light styles on a face at (443.000000, -2.999998, -7.000000) WARNING: Too many light styles on a face at (423.000000, -116.449997, 118.775002) WARNING: Too many light styles on a face at (409.635986, -73.765961, -8.000000) WARNING: Too many light styles on a face at (311.750000, -117.000000, 125.000000) WARNING: Too many light styles on a face at (389.130219, -53.259979, -10.500000) WARNING: Too many light styles on a face at (362.967041, -83.665642, -33.499996) WARNING: Too many light styles on a face at (391.251373, -55.381207, -39.500000) WARNING: Too many light styles on a face at (393.019073, -53.613510, -33.500000) WARNING: Too many light styles on a face at (391.251373, -55.381207, -26.500000) WARNING: Too many light styles on a face at (362.967041, -83.665642, -19.000000) WARNING: Too many light styles on a face at (393.019073, -53.613510, -19.000000) WARNING: Too many light styles on a face at (391.251373, -55.381207, -13.000000) WARNING: Too many light styles on a face at (389.483276, -57.148922, -13.000000) WARNING: Too many light styles on a face at (381.705750, -59.269955, -20.000000) WARNING: Too many light styles on a face at (383.120178, -60.685062, -18.000000) WARNING: Too many light styles on a face at (388.069214, -55.734711, -16.500017) WARNING: Too many light styles on a face at (388.069244, -55.734673, -20.000000) WARNING: Too many light styles on a face at (388.069214, -55.734707, -22.999985) WARNING: Too many light styles on a face at (376.402557, -64.573227, -20.000000) WARNING: Too many light styles on a face at (377.462830, -65.634773, -18.000000) WARNING: Too many light styles on a face at (389.483276, -57.148926, -27.000000) WARNING: Too many light styles on a face at (381.705261, -59.270416, -34.000000) WARNING: Too many light styles on a face at (367.563324, -73.412498, -34.000000) WARNING: Too many light styles on a face at (376.402100, -64.573685, -34.000000) WARNING: Too many light styles on a face at (383.119507, -60.684875, -32.000000) WARNING: Too many light styles on a face at (388.069214, -55.734711, -30.500019) WARNING: Too many light styles on a face at (388.069244, -55.734673, -34.000000) WARNING: Too many light styles on a face at (388.069214, -55.734711, -36.999985) WARNING: Too many light styles on a face at (368.977539, -74.827286, -32.000000) WARNING: Too many light styles on a face at (366.502167, -77.301765, -30.499901) WARNING: Too many light styles on a face at (366.148956, -77.654953, -34.000000) WARNING: Too many light styles on a face at (366.502167, -77.301773, -37.000080) WARNING: Too many light styles on a face at (378.876648, -64.927277, -31.499954) WARNING: Too many light styles on a face at (377.463776, -65.633774, -32.000000) WARNING: Too many light styles on a face at (378.876648, -64.927277, -37.000027) WARNING: Too many light styles on a face at (439.000000, -4.499996, -44.500000) WARNING: Too many light styles on a face at (361.555176, -85.082069, -44.500004) 8 WARNING: Too many light styles on a face at (394.079865, -52.552814, -44.499947) WARNING: Too many light styles on a face at (423.000000, -80.480843, -44.501129) WARNING: Too many light styles on a face at (266.500000, -87.000000, -20.000000) WARNING: Too many light styles on a face at (266.500000, -87.000000, -34.000000) WARNING: Too many light styles on a face at (254.000000, -87.000000, -20.000000) WARNING: Too many light styles on a face at (254.000000, -87.000000, -34.000000) WARNING: Too many light styles on a face at (246.500000, -87.000000, -20.000000) WARNING: Too many light styles on a face at (80.000000, -41.000000, 65.000000) WARNING: Too many light styles on a face at (217.000000, -44.000000, 124.000000) WARNING: Too many light styles on a face at (220.750000, -84.500000, 125.000000) WARNING: Too many light styles on a face at (220.750000, -18.500000, 125.000000) WARNING: Too many light styles on a face at (296.750000, -84.500000, 125.000000) WARNING: Too many light styles on a face at (286.000000, -19.000000, 124.000000) WARNING: Too many light styles on a face at (286.000000, -44.000000, 121.000000) WARNING: Too many light styles on a face at (89.750000, -84.500000, 125.000000) WARNING: Too many light styles on a face at (78.500000, -44.000000, -8.450008) WARNING: Too many light styles on a face at (76.848221, -25.483978, 58.000000) WARNING: Too many light styles on a face at (77.645294, -3.704281, 58.000000) WARNING: Too many light styles on a face at (77.270309, -34.204372, 58.000000) WARNING: Too many light styles on a face at (215.750000, -117.000000, 125.000000) WARNING: Too many light styles on a face at (212.000000, -88.000000, -10.500000) WARNING: Too many light styles on a face at (212.000000, -115.500000, -8.000000) WARNING: Too many light styles on a face at (89.750000, -117.000000, 125.000000) WARNING: Too many light styles on a face at (218.500000, -89.000000, -19.500000) WARNING: Too many light styles on a face at (246.500000, -89.000000, -23.000000) WARNING: Too many light styles on a face at (246.500000, -89.000000, -30.500000) WARNING: Too many light styles on a face at (246.500000, -89.000000, -16.500000) WARNING: Too many light styles on a face at (266.500000, -89.000000, -37.000000) WARNING: Too many light styles on a face at (266.500000, -89.000000, -23.000000) WARNING: Too many light styles on a face at (266.500000, -89.000000, -30.500000) WARNING: Too many light styles on a face at (266.500000, -89.000000, -16.500000) WARNING: Too many light styles on a face at (268.000000, -89.000000, -19.500000) WARNING: Too many light styles on a face at (268.000000, -89.000000, -33.500000) WARNING: Too many light styles on a face at (266.500000, -89.000000, -18.000000) WARNING: Too many light styles on a face at (266.500000, -89.000000, -32.000000) WARNING: Too many light styles on a face at (254.000000, -88.500000, -18.000000) WARNING: Too many light styles on a face at (254.000000, -88.500000, -32.000000) WARNING: Too many light styles on a face at (246.500000, -89.000000, -32.000000) WARNING: Too many light styles on a face at (246.500000, -89.000000, -18.000000) WARNING: Too many light styles on a face at (208.824997, -91.000000, -39.430000) WARNING: Too many light styles on a face at (274.000000, -91.000000, -39.500000) WARNING: Too many light styles on a face at (217.000000, -91.000000, -26.500000) WARNING: Too many light styles on a face at (217.000000, -91.000000, -13.000000) WARNING: Too many light styles on a face at (303.000000, -91.000000, -13.715000) WARNING: Too many light styles on a face at (297.000000, -91.000000, -18.000000) WARNING: Too many light styles on a face at (218.500000, -91.000000, -13.000000) WARNING: Too many light styles on a face at (218.500000, -91.000000, -27.000000) WARNING: Too many light styles on a face at (301.000000, -93.000000, -44.215000) WARNING: Too many light styles on a face at (4.825000, -85.699997, -7.000000) WARNING: Too many light styles on a face at (61.515472, -89.628960, -7.000000) WARNING: Too many light styles on a face at (54.083771, -90.357208, -7.000000) WARNING: Too many light styles on a face at (45.195412, -89.873062, -7.000000) WARNING: Too many light styles on a face at (54.098862, -105.571640, -7.000000) WARNING: Too many light styles on a face at (56.134186, -115.915161, -7.000000) WARNING: Too many light styles on a face at (31.933332, -95.200005, -7.000000) . WARNING: Too many light styles on a face at (36.698029, -115.891129, -7.000000) WARNING: Too many light styles on a face at (41.059235, -102.655113, -7.000000) WARNING: Too many light styles on a face at (40.401085, -106.751556, -7.000000) WARNING: Too many light styles on a face at (40.818851, -98.916145, -7.000000) WARNING: Too many light styles on a face at (28.178474, -103.773506, -7.000000) WARNING: Too many light styles on a face at (28.100403, -113.456444, -7.000000) WARNING: Too many light styles on a face at (29.230202, -116.166855, -7.000000) WARNING: Too many light styles on a face at (62.066666, -94.199997, -7.000000) WARNING: Too many light styles on a face at (64.199997, -99.934875, -7.000000) WARNING: Too many light styles on a face at (60.911385, -91.087898, -7.000000) WARNING: Too many light styles on a face at (72.111115, -89.333336, -7.000000) WARNING: Too many light styles on a face at (52.901196, -93.570724, -7.000000) WARNING: Too many light styles on a face at (51.129868, -90.325630, -7.000000) WARNING: Too many light styles on a face at (49.698532, -102.891060, -7.000000) WARNING: Too many light styles on a face at (41.274181, -91.707680, -7.000000) WARNING: Too many light styles on a face at (46.999977, -113.992538, -7.000000) WARNING: Too many light styles on a face at (57.397095, -114.951340, -7.000000) WARNING: Too many light styles on a face at (64.879799, -113.123627, -7.000000) WARNING: Too many light styles on a face at (31.599998, -92.866676, -7.000000) WARNING: Too many light styles on a face at (34.285614, -98.010002, -7.000000) WARNING: Too many light styles on a face at (30.859999, -90.808670, -7.000000) WARNING: Too many light styles on a face at (26.123619, -90.005402, -7.000000) WARNING: Too many light styles on a face at (24.657516, -93.366188, -7.000000) WARNING: Too many light styles on a face at (24.333334, -98.888885, -7.000000) WARNING: Too many light styles on a face at (25.333332, -101.000000, -7.000000) WARNING: Too many light styles on a face at (43.440659, -115.593643, -7.000000) WARNING: Too many light styles on a face at (63.104198, -91.923691, -7.000000) WARNING: Too many light styles on a face at (65.531555, -90.516838, -7.000000) WARNING: Too many light styles on a face at (73.000000, -97.333328, -7.000000) WARNING: Too many light styles on a face at (74.000000, -115.500000, -7.000000) WARNING: Too many light styles on a face at (57.333332, -102.000122, -7.000000) WARNING: Too many light styles on a face at (60.073181, -99.710396, -7.000000) WARNING: Too many light styles on a face at (17.057203, -97.495605, -7.000000) WARNING: Too many light styles on a face at (63.358398, -116.056671, -7.000000) WARNING: Too many light styles on a face at (32.421757, -107.954292, -6.000000) WARNING: Too many light styles on a face at (28.000000, -95.333336, -6.000000) WARNING: Too many light styles on a face at (61.608696, -106.950653, -6.000000) WARNING: Too many light styles on a face at (45.421963, -94.954369, -6.000000) WARNING: Too many light styles on a face at (66.000000, -94.333328, -6.000000) WARNING: Too many light styles on a face at (15.000000, -101.000252, 106.000000) WARNING: Too many light styles on a face at (74.000000, -3.120001, 111.000000) WARNING: Too many light styles on a face at (18.000000, -119.500000, 1.000000) WARNING: Too many light styles on a face at (74.000000, -96.000000, 106.000000) WARNING: Too many light styles on a face at (74.000000, -91.501282, 43.554699) WARNING: Too many light styles on a face at (72.000000, -117.000000, -3.500000) WARNING: Too many light styles on a face at (12.000000, -3.120001, 111.000000) WARNING: Too many light styles on a face at (4.825001, -120.000000, -2.000000) WARNING: Too many light styles on a face at (12.000626, -84.000000, 66.000000) WARNING: Too many light styles on a face at (13.999999, -117.000000, 69.000000) WARNING: Too many light styles on a face at (4.825000, -118.000000, -4.999999) WARNING: Too many light styles on a face at (72.000000, -117.000000, -7.500000) WARNING: Too many light styles on a face at (31.410936, -102.869255, -7.500000) WARNING: Too many light styles on a face at (37.065636, -103.041214, -7.500000) WARNING: Too many light styles on a face at (40.205967, -106.766380, -7.500000) WARNING: Too many light styles on a face at (26.183769, -92.551315, -7.500000) WARNING: Too many light styles on a face at (29.816229, -92.551315, -7.500000) WARNING: Too many light styles on a face at (32.448685, -95.183777, -7.500000) WARNING: Too many light styles on a face at (62.611465, -101.877319, -7.500000) WARNING: Too many light styles on a face at (56.934425, -102.041054, -7.500000) WARNING: Too many light styles on a face at (44.411953, -89.868683, -7.500000) WARNING: Too many light styles on a face at (50.065308, -90.040543, -7.500000) WARNING: Too many light styles on a face at (53.205925, -93.765839, -7.500000) WARNING: Too many light styles on a face at (70.448685, -94.183769, -7.500000) WARNING: Too many light styles on a face at (67.816238, -91.551315, -7.500000) WARNING: Too many light styles on a face at (64.183769, -91.551315, -7.500000) WARNING: Too many light styles on a face at (4.825000, -118.000000, -7.499999) WARNING: Too many light styles on a face at (62.065346, -86.240395, -8.760357) WARNING: Too many light styles on a face at (59.057823, -85.938278, -8.945436) WARNING: Too many light styles on a face at (53.067116, -86.238434, -8.762486) WARNING: Too many light styles on a face at (40.966690, -87.045937, -8.938749) WARNING: Too many light styles on a face at (42.065334, -85.837265, -9.046817) . WARNING: Too many light styles on a face at (61.117180, -85.764542, -11.253366) WARNING: Too many light styles on a face at (61.203316, -85.598083, -10.869216) WARNING: Too many light styles on a face at (56.058281, -85.911499, -8.972112) WARNING: Too many light styles on a face at (60.563274, -86.566116, -9.578512) WARNING: Too many light styles on a face at (63.498131, -87.968323, -7.708901) WARNING: Too many light styles on a face at (61.325081, -87.960037, -7.719950) WARNING: Too many light styles on a face at (58.118652, -85.707108, -11.317690) WARNING: Too many light styles on a face at (57.870285, -85.605141, -10.859814) WARNING: Too many light styles on a face at (57.549835, -86.524307, -9.634257) WARNING: Too many light styles on a face at (59.339142, -87.960297, -7.719601) WARNING: Too many light styles on a face at (65.058838, -86.029968, -8.971687) WARNING: Too many light styles on a face at (68.089783, -85.923416, -9.077977) WARNING: Too many light styles on a face at (63.891922, -85.818237, -11.202225) WARNING: Too many light styles on a face at (65.094826, -85.512726, -10.983027) WARNING: Too many light styles on a face at (65.498093, -87.945168, -7.739775) WARNING: Too many light styles on a face at (66.575294, -86.166870, -10.110834) WARNING: Too many light styles on a face at (67.118248, -85.792091, -11.283391) WARNING: Too many light styles on a face at (68.773651, -85.476898, -11.030798) WARNING: Too many light styles on a face at (66.998924, -87.973473, -7.702040) WARNING: Too many light styles on a face at (72.531914, -88.095238, -7.539686) WARNING: Too many light styles on a face at (74.221863, -87.939880, -7.746830) WARNING: Too many light styles on a face at (73.620781, -85.586433, -10.884751) WARNING: Too many light styles on a face at (40.954433, -87.280899, -8.625468) WARNING: Too many light styles on a face at (52.119370, -85.763458, -11.255342) WARNING: Too many light styles on a face at (41.416927, -87.924377, -7.767495) WARNING: Too many light styles on a face at (46.893085, -87.970398, -7.706131) WARNING: Too many light styles on a face at (52.002773, -87.973213, -7.702378) WARNING: Too many light styles on a face at (54.515076, -87.968300, -7.708931) WARNING: Too many light styles on a face at (27.802891, -87.947624, -7.736495) WARNING: Too many light styles on a face at (40.761684, -86.901924, -9.130763) WARNING: Too many light styles on a face at (34.487652, -87.959999, -7.719996) WARNING: Too many light styles on a face at (45.914734, -85.779579, -10.627227) WARNING: Too many light styles on a face at (54.891624, -85.754654, -11.257061) WARNING: Too many light styles on a face at (56.232021, -85.512711, -10.983049) WARNING: Too many light styles on a face at (56.913975, -87.966827, -7.710898) WARNING: Too many light styles on a face at (4.825038, -83.216820, -7.773801) WARNING: Too many light styles on a face at (4.824999, -80.320137, -11.122490) WARNING: Too many light styles on a face at (34.000000, -85.000000, -15.000000) WARNING: Too many light styles on a face at (21.000000, -85.000000, -17.000000) WARNING: Too many light styles on a face at (71.000000, -85.000000, -17.000000) WARNING: Too many light styles on a face at (67.000000, -85.000000, -15.000000) WARNING: Too many light styles on a face at (62.000015, -85.000000, -17.999933) WARNING: Too many light styles on a face at (67.000000, -85.000000, -45.000000) WARNING: Too many light styles on a face at (12.000626, -84.000000, -14.000000) WARNING: Too many light styles on a face at (35.000000, -84.500000, -15.000000) WARNING: Too many light styles on a face at (51.000000, -83.000000, -15.000000) WARNING: Too many light styles on a face at (51.000000, -84.500000, -13.000000) WARNING: Too many light styles on a face at (55.000000, -85.500000, -13.000000) WARNING: Too many light styles on a face at (35.000000, -85.500000, -15.000000) WARNING: Too many light styles on a face at (37.000000, -85.500000, -13.000000) WARNING: Too many light styles on a face at (74.000000, -87.000000, -14.000001) WARNING: Too many light styles on a face at (67.000610, -87.000000, -47.000000) WARNING: Too many light styles on a face at (67.000610, -87.000000, -13.000001) WARNING: Too many light styles on a face at (69.000000, -86.500000, -18.000000) WARNING: Too many light styles on a face at (71.000000, -87.000000, -13.000000) WARNING: Too many light styles on a face at (27.000000, -86.500000, -43.000000) WARNING: Too many light styles on a face at (67.000000, -87.000000, -13.000000) WARNING: Too many light styles on a face at (66.000000, -86.000000, -21.499935) WARNING: Too many light styles on a face at (864.000000, -4.000001, -55.000000) WARNING: Too many light styles on a face at (720.000000, -4.000000, -55.000000) WARNING: Too many light styles on a face at (195.285004, -130.199997, 2.000000) WARNING: Too many light styles on a face at (195.285004, -129.000000, 2.000000) WARNING: Too many light styles on a face at (195.285004, -127.500000, 2.000000) WARNING: Too many light styles on a face at (248.285004, -130.199997, 2.000000) WARNING: Too many light styles on a face at (248.285004, -129.000000, 2.000000) WARNING: Too many light styles on a face at (248.285004, -127.500000, 2.000000) WARNING: Too many light styles on a face at (311.285004, -130.199997, 2.000000) WARNING: Too many light styles on a face at (311.285004, -129.000000, 2.000000) WARNING: Too many light styles on a face at (311.285004, -127.500000, 2.000000) WARNING: Too many light styles on a face at (372.285004, -130.199997, 2.000000) WARNING: Too many light styles on a face at (372.285004, -129.000000, 2.000000) WARNING: Too many light styles on a face at (372.285004, -127.500000, 2.000000) . WARNING: Too many light styles on a face at (379.000000, -124.000000, 91.000000) WARNING: Too many light styles on a face at (374.285004, -126.000000, 91.000000) WARNING: Too many light styles on a face at (255.000000, -129.000000, 8.215000) WARNING: Too many light styles on a face at (255.000000, -130.799957, 39.430000) WARNING: Too many light styles on a face at (255.000000, -127.500000, 8.215000) WARNING: Too many light styles on a face at (317.000000, -130.599945, 8.215001) WARNING: Too many light styles on a face at (317.000000, -129.000000, 8.215000) WARNING: Too many light styles on a face at (317.000000, -127.500000, 8.215000) WARNING: Too many light styles on a face at (375.000000, -130.500000, 8.215000) WARNING: Too many light styles on a face at (375.000000, -129.000000, 8.215000) WARNING: Too many light styles on a face at (375.000000, -127.500000, 8.215000) WARNING: Too many light styles on a face at (379.000000, -124.000000, 86.244995) WARNING: Too many light styles on a face at (378.000000, -126.000000, 8.215000) WARNING: Too many light styles on a face at (374.000061, -127.000000, 84.999992) WARNING: Too many light styles on a face at (319.600006, -126.000000, 8.215000) WARNING: Too many light styles on a face at (311.000000, -127.000000, 84.999992) WARNING: Too many light styles on a face at (256.600006, -126.000000, 8.215001) WARNING: Too many light styles on a face at (197.000000, -130.599945, 39.430000) WARNING: Too many light styles on a face at (197.000000, -129.000000, 8.215000) WARNING: Too many light styles on a face at (197.000000, -127.500000, 8.215000) WARNING: Too many light styles on a face at (252.000031, -127.000000, 84.999992) WARNING: Too many light styles on a face at (200.000000, -126.000000, 8.215000) WARNING: Too many light styles on a face at (197.000031, -127.000000, 84.999992) WARNING: Too many light styles on a face at (142.000000, -126.000000, 8.215000) WARNING: Too many light styles on a face at (374.285004, -124.000000, -2.000000) WARNING: Too many light styles on a face at (379.000000, -124.000000, -1.000000) WARNING: Too many light styles on a face at (374.285004, -126.000000, -1.000000) WARNING: Too many light styles on a face at (560.000000, -832.000000, -127.000000) WARNING: Too many light styles on a face at (128.000015, -832.000000, -127.000000) WARNING: Too many light styles on a face at (128.000000, -624.500610, -127.000000) WARNING: Too many light styles on a face at (500.000000, -320.000000, -127.000000) WARNING: Too many light styles on a face at (64.000000, -320.000000, -127.000000) WARNING: Too many light styles on a face at (500.000000, -656.000000, -127.000000) WARNING: Too many light styles on a face at (560.000000, -848.000000, -127.000000) WARNING: Too many light styles on a face at (192.000000, -848.000000, -127.000000) WARNING: Too many light styles on a face at (656.000000, -128.500000, -55.000000) WARNING: Too many light styles on a face at (864.000000, -128.500000, -55.000000) WARNING: Too many light styles on a face at (647.000000, -128.500000, -60.000000) WARNING: Too many light styles on a face at (864.000000, -624.500610, -55.000000) 9 WARNING: Too many light styles on a face at (647.000000, -128.500000, -88.000000) WARNING: Too many light styles on a face at (-365.941986, -132.000000, 105.360001) WARNING: Too many light styles on a face at (-262.000000, -132.000000, 70.000000) WARNING: Too many light styles on a face at (719.853394, -960.000000, -63.000000) WARNING: Too many light styles on a face at (-204.000000, -132.000000, 70.000000) WARNING: Too many light styles on a face at (-143.500000, -132.000000, -12.639999) WARNING: Too many light styles on a face at (-152.000000, -132.000000, -18.000000) WARNING: Too many light styles on a face at (-144.942001, -132.000000, 105.360001) WARNING: Too many light styles on a face at (-152.000000, -132.000000, 74.000000) WARNING: Too many light styles on a face at (-92.942001, -132.000000, 105.360001) WARNING: Too many light styles on a face at (-92.942001, -132.000000, -12.639999) WARNING: Too many light styles on a face at (-146.000000, -132.000000, 70.000000) WARNING: Too many light styles on a face at (-144.442001, -132.000000, -24.639999) WARNING: Too many light styles on a face at (-268.941986, -132.000000, 105.360001) WARNING: Too many light styles on a face at (-79.000000, -67.324997, 69.200005) WARNING: Too many light styles on a face at (-79.000000, -48.100002, -0.139999) WARNING: Too many light styles on a face at (-79.000000, -48.100002, 105.360001) WARNING: Too many light styles on a face at (-79.000000, -58.500000, 111.775002) WARNING: Too many light styles on a face at (-72.411156, -3.410604, -7.000000) WARNING: Too many light styles on a face at (-54.980377, -0.990191, -7.000000) WARNING: Too many light styles on a face at (-41.174999, -85.699997, -7.000000) WARNING: Too many light styles on a face at (-74.175003, -5.199999, -7.000000) WARNING: Too many light styles on a face at (-55.233330, -3.116667, -7.000000) WARNING: Too many light styles on a face at (-75.175003, -120.000000, 1.700000) WARNING: Too many light styles on a face at (-75.175003, -120.000000, 69.200005) WARNING: Too many light styles on a face at (-75.175003, -120.000000, -2.000000) WARNING: Too many light styles on a face at (-79.000000, -3.200000, -2.000000) WARNING: Too many light styles on a face at (-48.000000, -83.000000, 69.000000) WARNING: Too many light styles on a face at (-2.000000, -117.000000, 69.000000) WARNING: Too many light styles on a face at (-4.000000, -3.120001, 111.000000) WARNING: Too many light styles on a face at (-3.999374, -84.000000, 66.000000) WARNING: Too many light styles on a face at (-43.000000, -84.000000, 66.000000) WARNING: Too many light styles on a face at (-74.175003, -118.000000, -5.500000) WARNING: Too many light styles on a face at (-72.000000, -1.115905, -10.000000) WARNING: Too many light styles on a face at (-71.409294, -2.409124, -10.000000) WARNING: Too many light styles on a face at (-42.220760, -2.000119, -7.771941) WARNING: Too many light styles on a face at (-39.550461, -80.110374, -10.664476) WARNING: Too many light styles on a face at (-39.773018, -62.399635, -10.220104) WARNING: Too many light styles on a face at (-40.015099, -83.261604, -7.751401) WARNING: Too many light styles on a face at (-39.287113, -80.328438, -11.105854) WARNING: Too many light styles on a face at (-42.445930, -83.661949, -7.551155) WARNING: Too many light styles on a face at (-42.220390, -5.200009, -7.772900) WARNING: Too many light styles on a face at (-84.000000, -3.120001, 111.000000) WARNING: Too many light styles on a face at (-3.999374, -84.000000, -24.000000) . WARNING: Too many light styles on a face at (-208.000000, -3.120001, -47.000000) WARNING: Too many light styles on a face at (-96.000000, -3.120001, 111.000000) WARNING: Too many light styles on a face at (-143.000000, -6.500000, -8.000000) WARNING: Too many light styles on a face at (-148.500000, -3.120000, 111.000000) WARNING: Too many light styles on a face at (-276.000000, -114.000000, 0.500000) WARNING: Too many light styles on a face at (-272.000000, -114.000000, -26.500000) WARNING: Too many light styles on a face at (-276.000000, -2.500000, -24.000000) WARNING: Too many light styles on a face at (-346.000000, -114.000000, -29.500000) WARNING: Too many light styles on a face at (-346.000000, -114.000000, -27.500000) WARNING: Too many light styles on a face at (-346.000000, -85.000000, -27.500000) WARNING: Too many light styles on a face at (-346.000000, -53.000000, -27.500000) WARNING: Too many light styles on a face at (-346.000000, -114.000000, -26.000000) WARNING: Too many light styles on a face at (-344.000000, -31.999750, -26.000000) WARNING: Too many light styles on a face at (-344.000000, -63.999748, -26.000000) WARNING: Too many light styles on a face at (-344.000000, -95.999748, -26.000000) WARNING: Too many light styles on a face at (-279.500000, -3.120001, 111.000000) WARNING: Too many light styles on a face at (-340.000000, -114.000000, 5.000000) WARNING: Too many light styles on a face at (-282.000000, -114.000000, -22.000000) WARNING: Too many light styles on a face at (-286.000000, -114.000000, -26.000000) WARNING: Too many light styles on a face at (-286.000000, -56.000000, -28.000000) WARNING: Too many light styles on a face at (-286.000000, -88.000000, -28.000000) . WARNING: Too many light styles on a face at (-286.000000, -114.000000, -29.500000) WARNING: Too many light styles on a face at (-286.000000, -114.000000, -27.500000) WARNING: Too many light styles on a face at (-336.000000, -3.120001, -47.000000) WARNING: Too many light styles on a face at (-400.000000, -30.240000, -47.000000) WARNING: Too many light styles on a face at (-439.000000, -129.824997, 111.775002) WARNING: Too many light styles on a face at (-369.000000, -3.120000, 111.000000) WARNING: Too many light styles on a face at (-357.000000, -3.120000, 111.000000) WARNING: Too many light styles on a face at (-350.500000, -3.120000, 111.000000) WARNING: Too many light styles on a face at (-350.000000, -114.000000, -34.500000) WARNING: Too many light styles on a face at (-350.000000, -114.000000, 0.500000) WARNING: Too many light styles on a face at (-350.000000, -2.500000, -24.000000) WARNING: Too many light styles on a face at (-350.000000, -117.000000, 9.000000) WARNING: Too many light styles on a face at (-353.000000, -127.297920, 105.360001) WARNING: Too many light styles on a face at (-254.000000, -135.000000, -15.000000) WARNING: Too many light styles on a face at (-254.000000, -133.500000, -15.000000) WARNING: Too many light styles on a face at (-201.000000, -135.000000, -15.000000) WARNING: Too many light styles on a face at (-201.000000, -133.500000, -15.000000) WARNING: Too many light styles on a face at (-143.000000, -135.000000, 74.000000) WARNING: Too many light styles on a face at (-260.000000, -135.000000, 77.000000) WARNING: Too many light styles on a face at (-201.000000, -135.000000, 68.000000) WARNING: Too many light styles on a face at (-201.000000, -133.500000, 68.000000) WARNING: Too many light styles on a face at (-143.000000, -135.000000, 70.000000) WARNING: Too many light styles on a face at (-154.999969, -133.000000, 63.999992) WARNING: Too many light styles on a face at (-259.000000, -135.000000, 68.000000) WARNING: Too many light styles on a face at (-259.000000, -133.500000, 68.000000) WARNING: Too many light styles on a face at (-210.000031, -133.000000, 63.999992) WARNING: Too many light styles on a face at (-672.000000, -640.500610, -127.000000) WARNING: Too many light styles on a face at (-300.000305, -336.000000, -127.000000) WARNING: Too many light styles on a face at (-175.999985, -640.500610, -127.000000) WARNING: Too many light styles on a face at (-544.000000, -336.000000, -127.000000) WARNING: Too many light styles on a face at (-799.000000, -696.000000, 152.000000) WARNING: Too many light styles on a face at (-799.000000, -664.000000, 231.999969) WARNING: Too many light styles on a face at (-799.000000, -344.000000, 136.000000) WARNING: Too many light styles on a face at (688.000000, -1028.000000, -127.000000) . WARNING: Too many light styles on a face at (896.000000, -1127.000000, -60.000000) WARNING: Too many light styles on a face at (783.706726, -1028.000000, -63.000000) WARNING: Too many light styles on a face at (711.000000, -1028.000000, -72.000000) WARNING: Too many light styles on a face at (1016.000000, -1375.000000, 152.000000) WARNING: Too many light styles on a face at (1016.000000, -1375.000000, 328.000000) WARNING: Too many light styles on a face at (136.000000, -1375.000000, 152.000000) WARNING: Too many light styles on a face at (56.000000, -1375.000000, 248.000000) WARNING: Too many light styles on a face at (24.000000, -1375.000000, 152.000000) WARNING: Too many light styles on a face at (720.000000, -1136.000000, -55.000000) WARNING: Too many light styles on a face at (-796.000000, -1028.000000, -127.000000) WARNING: Too many light styles on a face at (-176.000000, -1028.000000, -127.000000) WARNING: Too many light styles on a face at (-799.000000, -1368.000000, 152.000000) WARNING: Too many light styles on a face at (-8.000000, -1375.000000, 152.000000) WARNING: Too many light styles on a face at (-504.000488, -1375.000000, 152.000000) WARNING: Too many light styles on a face at (-504.000488, -1375.000000, 327.999969) WARNING: Too many light styles on a face at (-161.000000, 166.500000, 3.750000) WARNING: Too many light styles on a face at (-393.000000, 266.500000, 3.750000) WARNING: Too many light styles on a face at (-165.000000, 166.500000, 9.000000) WARNING: Too many light styles on a face at (-397.000000, 265.000000, 3.750000) WARNING: Too many light styles on a face at (-397.000000, 266.500000, 9.000000) WARNING: Too many light styles on a face at (-405.000000, 266.500000, 3.750000) WARNING: Too many light styles on a face at (-409.000000, 265.000000, 3.750000) WARNING: Too many light styles on a face at (-409.000000, 266.500000, 9.000000) WARNING: Too many light styles on a face at (84.500000, 261.000000, 3.750000) WARNING: Too many light styles on a face at (84.500000, 265.000000, 9.000000) WARNING: Too many light styles on a face at (84.500000, 253.000000, 3.750000) WARNING: Too many light styles on a face at (84.500000, 257.000000, 9.000000) WARNING: Too many light styles on a face at (35.000000, 166.500000, 9.000000) WARNING: Too many light styles on a face at (424.000000, 125.000000, 3.999999) WARNING: Too many light styles on a face at (425.000000, 123.492752, 53.753624) WARNING: Too many light styles on a face at (425.000000, 125.000000, -12.500000) WARNING: Too many light styles on a face at (425.000000, 124.966667, 53.016666) WARNING: Too many light styles on a face at (425.000000, 193.095245, -39.047619) WARNING: Too many light styles on a face at (425.000000, 126.490196, 52.254902) WARNING: Too many light styles on a face at (425.000000, 127.888885, -46.222225) WARNING: Too many light styles on a face at (425.000000, 188.066666, 58.133331) WARNING: Too many light styles on a face at (426.500000, 128.000000, 52.000000) WARNING: Too many light styles on a face at (428.000000, 128.000000, 52.000000) WARNING: Too many light styles on a face at (429.500000, 128.000000, 52.000000) WARNING: Too many light styles on a face at (426.500000, 190.000000, 24.000000) WARNING: Too many light styles on a face at (428.000000, 190.000000, 24.000000) WARNING: Too many light styles on a face at (429.500000, 190.000000, 24.000000) WARNING: Too many light styles on a face at (426.500000, 129.000000, -43.000000) WARNING: Too many light styles on a face at (428.000000, 129.000000, -43.000000) WARNING: Too many light styles on a face at (429.500000, 129.000000, -43.000000) WARNING: Too many light styles on a face at (426.000000, 134.999878, 53.999943) WARNING: Too many light styles on a face at (430.500000, 127.000000, 3.999999) WARNING: Too many light styles on a face at (430.500000, 125.000000, 9.000000) WARNING: Too many light styles on a face at (425.500000, 127.000000, 4.000000) WARNING: Too many light styles on a face at (425.500000, 125.000000, 9.000000) 100...1...2...3...4...5...6...7...8...9...10transfers 17697680, max 1207 transfer lists: 135.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0438 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 621/8192 7452/98304 ( 7.6%) brushsides 4415/65536 35320/524288 ( 6.7%) planes 2350/65536 47000/1310720 ( 3.6%) vertexes 7142/65536 85704/786432 (10.9%) nodes 2658/65536 85056/2097152 ( 4.1%) texinfos 1160/12288 83520/884736 ( 9.4%) texdata 30/2048 960/65536 ( 1.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 5039/65536 282184/3670016 ( 7.7%) hdr faces 5039/65536 282184/3670016 ( 7.7%) origfaces 2343/65536 131208/3670016 ( 3.6%) leaves 2668/65536 85376/2097152 ( 4.1%) leaffaces 5944/65536 11888/131072 ( 9.1%) leafbrushes 1516/65536 3032/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) surfedges 33852/512000 135408/2048000 ( 6.6%) edges 18943/256000 75772/1024000 ( 7.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 446/32768 4460/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 7614/65536 15228/131072 (11.6%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3022040/0 ( 0.0%) visdata [variable] 541281/16777216 ( 3.2%) entdata [variable] 7146/393216 ( 1.8%) LDR ambient table 2668/65536 10672/262144 ( 4.1%) HDR ambient table 2668/65536 10672/262144 ( 4.1%) LDR leaf ambient 2668/65536 74704/1835008 ( 4.1%) HDR leaf ambient 1556/65536 43568/1835008 ( 2.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 439715/0 ( 0.0%) physics [variable] 225730/4194304 ( 5.4%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 14248 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 48 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (225730 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1785 texinfos to 1106 Reduced 36 texdatas to 30 (1088 bytes to 951) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1357 portalclusters 4205 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 169719 visible clusters (0.00%) Total clusters visible: 1070858 Average clusters visible: 789 Building PAS... Average clusters audible: 1351 visdatasize:426834 compressed from 477664 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4820 faces 528555 square feet [76112040.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4820 patches before subdivision 66256 patches after subdivision 14 direct lights 0...1...2.. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000) .3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15101614, max 1039 transfer lists: 115.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0436 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 621/8192 7452/98304 ( 7.6%) brushsides 4415/65536 35320/524288 ( 6.7%) planes 2350/65536 47000/1310720 ( 3.6%) vertexes 7067/65536 84804/786432 (10.8%) nodes 2584/65536 82688/2097152 ( 3.9%) texinfos 1106/12288 79632/884736 ( 9.0%) texdata 30/2048 960/65536 ( 1.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4820/65536 269920/3670016 ( 7.4%) hdr faces 4820/65536 269920/3670016 ( 7.4%) origfaces 2239/65536 125384/3670016 ( 3.4%) leaves 2594/65536 83008/2097152 ( 4.0%) leaffaces 5655/65536 11310/131072 ( 8.6%) leafbrushes 1496/65536 2992/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) surfedges 32217/512000 128868/2048000 ( 6.3%) edges 17675/256000 70700/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 401/32768 4010/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6627/65536 13254/131072 (10.1%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 2038300/0 ( 0.0%) visdata [variable] 426834/16777216 ( 2.5%) entdata [variable] 7146/393216 ( 1.8%) LDR ambient table 2594/65536 10376/262144 ( 4.0%) HDR ambient table 2594/65536 10376/262144 ( 4.0%) LDR leaf ambient 2594/65536 72632/1835008 ( 4.0%) HDR leaf ambient 1419/65536 39732/1835008 ( 2.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 439715/0 ( 0.0%) physics [variable] 225730/4194304 ( 5.4%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13468 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 37 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (229249 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1843 texinfos to 1121 Reduced 38 texdatas to 32 (1119 bytes to 982) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1334 portalclusters 4154 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 171937 visible clusters (0.00%) Total clusters visible: 1082977 Average clusters visible: 811 Building PAS... Average clusters audible: 1330 visdatasize:415587 compressed from 448224 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4824 faces 528716 square feet [76135112.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4824 patches before subdivision 66220 patches after subdivision 14 direct lights 0...1...2.. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000) .3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15072554, max 1035 transfer lists: 115.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0427 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 10/1024 480/49152 ( 1.0%) brushes 627/8192 7524/98304 ( 7.7%) brushsides 4463/65536 35704/524288 ( 6.8%) planes 2454/65536 49080/1310720 ( 3.7%) vertexes 7042/65536 84504/786432 (10.7%) nodes 2595/65536 83040/2097152 ( 4.0%) texinfos 1121/12288 80712/884736 ( 9.1%) texdata 32/2048 1024/65536 ( 1.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4824/65536 270144/3670016 ( 7.4%) hdr faces 4824/65536 270144/3670016 ( 7.4%) origfaces 2279/65536 127624/3670016 ( 3.5%) leaves 2606/65536 83392/2097152 ( 4.0%) leaffaces 5630/65536 11260/131072 ( 8.6%) leafbrushes 1485/65536 2970/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) surfedges 32335/512000 129340/2048000 ( 6.3%) edges 17713/256000 70852/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 393/32768 3930/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6504/65536 13008/131072 ( 9.9%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 2131272/0 ( 0.0%) visdata [variable] 415587/16777216 ( 2.5%) entdata [variable] 7627/393216 ( 1.9%) LDR ambient table 2606/65536 10424/262144 ( 4.0%) HDR ambient table 2606/65536 10424/262144 ( 4.0%) LDR leaf ambient 2606/65536 72968/1835008 ( 4.0%) HDR leaf ambient 1430/65536 40040/1835008 ( 2.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 439715/0 ( 0.0%) physics [variable] 229249/4194304 ( 5.5%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13418 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 37 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Overlay touching too many faces (touching 72, max 64) Overlay decals/decalrug001a at 287.0 134.0 -48.0 materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Overlay touching too many faces (touching 72, max 64) Overlay decals/decalrug001a at 287.0 134.0 -48.0 materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (232943 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1875 texinfos to 1135 Reduced 39 texdatas to 33 (1145 bytes to 1008) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1334 portalclusters 4156 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 177770 visible clusters (0.00%) Total clusters visible: 1088902 Average clusters visible: 816 Building PAS... Average clusters audible: 1330 visdatasize:415591 compressed from 448224 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4848 faces 528793 square feet [76146232.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4848 patches before subdivision 66338 patches after subdivision 14 direct lights 0...1...2. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000) ..3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15077770, max 1033 transfer lists: 115.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0438 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 635/8192 7620/98304 ( 7.8%) brushsides 4523/65536 36184/524288 ( 6.9%) planes 2532/65536 50640/1310720 ( 3.9%) vertexes 7078/65536 84936/786432 (10.8%) nodes 2617/65536 83744/2097152 ( 4.0%) texinfos 1135/12288 81720/884736 ( 9.2%) texdata 33/2048 1056/65536 ( 1.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4848/65536 271488/3670016 ( 7.4%) hdr faces 4848/65536 271488/3670016 ( 7.4%) origfaces 2308/65536 129248/3670016 ( 3.5%) leaves 2629/65536 84128/2097152 ( 4.0%) leaffaces 5646/65536 11292/131072 ( 8.6%) leafbrushes 1492/65536 2984/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) surfedges 32551/512000 130204/2048000 ( 6.4%) edges 17829/256000 71316/1024000 ( 7.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 394/32768 3940/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6537/65536 13074/131072 (10.0%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 2135364/0 ( 0.0%) visdata [variable] 415591/16777216 ( 2.5%) entdata [variable] 8232/393216 ( 2.1%) LDR ambient table 2629/65536 10516/262144 ( 4.0%) HDR ambient table 2629/65536 10516/262144 ( 4.0%) LDR leaf ambient 2629/65536 73612/1835008 ( 4.0%) HDR leaf ambient 1446/65536 40488/1835008 ( 2.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 439715/0 ( 0.0%) physics [variable] 232943/4194304 ( 5.6%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13470 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 36 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (232943 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1875 texinfos to 1135 Reduced 39 texdatas to 33 (1145 bytes to 1008) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1334 portalclusters 4156 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 177770 visible clusters (0.00%) Total clusters visible: 1088902 Average clusters visible: 816 Building PAS... Average clusters audible: 1330 visdatasize:415591 compressed from 448224 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4848 faces 528793 square feet [76146232.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4848 patches before subdivision 66338 patches after subdivision 14 direct lights 0...1...2. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000) ..3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15077770, max 1033 transfer lists: 115.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0443 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 635/8192 7620/98304 ( 7.8%) brushsides 4523/65536 36184/524288 ( 6.9%) planes 2532/65536 50640/1310720 ( 3.9%) vertexes 7078/65536 84936/786432 (10.8%) nodes 2617/65536 83744/2097152 ( 4.0%) texinfos 1135/12288 81720/884736 ( 9.2%) texdata 33/2048 1056/65536 ( 1.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4848/65536 271488/3670016 ( 7.4%) hdr faces 4848/65536 271488/3670016 ( 7.4%) origfaces 2308/65536 129248/3670016 ( 3.5%) leaves 2629/65536 84128/2097152 ( 4.0%) leaffaces 5646/65536 11292/131072 ( 8.6%) leafbrushes 1492/65536 2984/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) surfedges 32551/512000 130204/2048000 ( 6.4%) edges 17829/256000 71316/1024000 ( 7.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 394/32768 3940/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6537/65536 13074/131072 (10.0%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 2135364/0 ( 0.0%) visdata [variable] 415591/16777216 ( 2.5%) entdata [variable] 8232/393216 ( 2.1%) LDR ambient table 2629/65536 10516/262144 ( 4.0%) HDR ambient table 2629/65536 10516/262144 ( 4.0%) LDR leaf ambient 2629/65536 73612/1835008 ( 4.0%) HDR leaf ambient 1446/65536 40488/1835008 ( 2.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 439715/0 ( 0.0%) physics [variable] 232943/4194304 ( 5.6%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13470 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 37 seconds elapsed materialPath: E:\compiling dire\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (232943 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1875 texinfos to 1135 Reduced 39 texdatas to 33 (1145 bytes to 1008) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.bsp 1 second elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1334 portalclusters 4156 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 177770 visible clusters (0.00%) Total clusters visible: 1088902 Average clusters visible: 816 Building PAS... Average clusters audible: 1330 visdatasize:415591 compressed from 448224 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [52 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 4848 faces 528793 square feet [76146232.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4848 patches before subdivision 66338 patches after subdivision 14 direct lights 0...1...2. WARNING: Too many light styles on a face at (81.700005, 242.175003, -47.000000) ..3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15077770, max 1033 transfer lists: 115.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0432 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 635/8192 7620/98304 ( 7.8%) brushsides 4523/65536 36184/524288 ( 6.9%) planes 2532/65536 50640/1310720 ( 3.9%) vertexes 7078/65536 84936/786432 (10.8%) nodes 2617/65536 83744/2097152 ( 4.0%) texinfos 1135/12288 81720/884736 ( 9.2%) texdata 33/2048 1056/65536 ( 1.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4848/65536 271488/3670016 ( 7.4%) hdr faces 4848/65536 271488/3670016 ( 7.4%) origfaces 2308/65536 129248/3670016 ( 3.5%) leaves 2629/65536 84128/2097152 ( 4.0%) leaffaces 5646/65536 11292/131072 ( 8.6%) leafbrushes 1492/65536 2984/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) surfedges 32551/512000 130204/2048000 ( 6.4%) edges 17829/256000 71316/1024000 ( 7.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 14/8192 1232/720896 ( 0.2%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 394/32768 3940/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6537/65536 13074/131072 (10.0%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 2135364/0 ( 0.0%) visdata [variable] 415591/16777216 ( 2.5%) entdata [variable] 8232/393216 ( 2.1%) LDR ambient table 2629/65536 10516/262144 ( 4.0%) HDR ambient table 2629/65536 10516/262144 ( 4.0%) LDR leaf ambient 2629/65536 73612/1835008 ( 4.0%) HDR leaf ambient 1446/65536 40488/1835008 ( 2.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/498 ( 0.2%) pakfile [variable] 439715/0 ( 0.0%) physics [variable] 232943/4194304 ( 5.6%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 13470 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 36 seconds elapsed materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.vmf material "concrete/concretewall001a" not found. Material not found!: CONCRETE/CONCRETEWALL001A ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "dev/dev_measuregeneric01b" not found. Material not found!: DEV/DEV_MEASUREGENERIC01B material "dev/dev_measuregeneric01" not found. Material not found!: DEV/DEV_MEASUREGENERIC01 Can't find surfaceprop wood for material FUN_/NEOTOKYO/WOODWALL7, using default material "dev/dev_measurewall01d" not found. Material not found!: DEV/DEV_MEASUREWALL01D material "dev/dev_measuredoor01" not found. Material not found!: DEV/DEV_MEASUREDOOR01 Can't find surfaceprop Porcelain for material FUN_/FUN_BATH, using default Can't find surfaceprop Wood for material FUN_/JP_WDFLRS_01, using default Can't find surfaceprop default for material FUN_/NEOTOKYO/WALLTRIM01_DJ, using default material "tools/toolsskip" not found. Material not found!: TOOLS/TOOLSSKIP Can't find surfaceprop Wood_Solid for material FUN_/FUN_JPWDCIEL01, using default material "dev/dev_measurecounter" not found. Material not found!: DEV/DEV_MEASURECOUNTER material "dev/dev_measureswitch03" not found. Material not found!: DEV/DEV_MEASURESWITCH03 Can't find surfaceprop glass for material GLASS/PRODWNDWA, using default material "tools/toolsblocklight" not found. Material not found!: TOOLS/TOOLSBLOCKLIGHT material "dev/dev_measurewall01a" not found. Material not found!: DEV/DEV_MEASUREWALL01A material "vgui/black" not found. Material not found!: VGUI/BLACK material "tools/toolsnodraw" not found. Material not found!: TOOLS/TOOLSNODRAW Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_ApartmentA.prt...Building visibility clusters... done (0) material "skybox/sky_day01_01rt" not found. Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.prt 1358 portalclusters 4172 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 91189 visible clusters (0.00%) Total clusters visible: 710231 Average clusters visible: 522 Building PAS... Average clusters audible: 865 visdatasize:336642 compressed from 478016 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_ApartmentA.bsp 1 second elapsed