materialPath: D:\steam\steamapps\_funjob_\half-life 2\hl2\materials Loading D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Compiletest.vmf Could not locate 'GameData' key in d:\steam\steamapps\_funjob_\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/ni_compiletest/nature/blendrocksand004a_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Compiletest.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2281 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 12 texinfos to 6 Reduced 2 texdatas to 1 (80 bytes to 55) Writing D:\HL_1-2_SDK\Source_SRC\Map-SRC\Source(Generic)\Rp_nippon\NI_Compiletest.bsp 0 seconds elapsed 4 threads reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.bsp reading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.prt 4 portalclusters 4 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.bsp 16 faces 24746 square feet [3563520.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 16 patches before subdivision 2032 patches after subdivision 1 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 202432, max 229 transfer lists: 1.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1517, 1352, 1092) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(364, 289, 189) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(87, 62, 32) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(21, 13, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0024 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 35/65536 420/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 6/12288 432/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16/65536 896/3670016 ( 0.0%) hdr faces 16/65536 896/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 88/512000 352/2048000 ( 0.0%) edges 57/256000 228/1024000 ( 0.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 1/8192 88/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 238144/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 503/393216 ( 0.1%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 29/65536 812/1835008 ( 0.0%) HDR leaf ambient 62/65536 1736/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 87327/0 ( 0.0%) physics [variable] 2281/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 32 Writing d:\hl_1-2_sdk\source_src\map-src\source(generic)\rp_nippon\NI_Compiletest.bsp 4 seconds elapsed