weapon_sounds_oc_nervA.txt 11 KB

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  1. // weapon_1911.txt
  2. "Weapon_1911.Reload"
  3. {
  4. "channel" "CHAN_ITEM"
  5. "volume" "0.7"
  6. "soundlevel" "SNDLVL_NORM"
  7. "wave" ")weapons/1911/pistol_reload1.wav"
  8. }
  9. "Weapon_1911.NPC_Reload"
  10. {
  11. "channel" "CHAN_ITEM"
  12. "volume" "0.7"
  13. "soundlevel" "SNDLVL_NORM"
  14. "wave" "weapons/smg1/smg1_reload.wav"
  15. }
  16. "Weapon_1911.Empty"
  17. {
  18. "channel" "CHAN_WEAPON"
  19. "volume" "0.7"
  20. "soundlevel" "SNDLVL_NORM"
  21. "wave" ")weapons/pistol/pistol_empty.wav"
  22. }
  23. "Weapon_1911.Single"
  24. {
  25. "channel" "CHAN_WEAPON"
  26. "volume" "0.55"
  27. "soundlevel" "SNDLVL_GUNFIRE"
  28. "pitch" "98,102"
  29. "wave" ")weapons/1911/pistol_fire2.wav"
  30. }
  31. "Weapon_1911.NPC_Single"
  32. {
  33. "channel" "CHAN_WEAPON"
  34. "volume" "0.7"
  35. "soundlevel" "SNDLVL_GUNFIRE"
  36. "pitch" "90,120"
  37. "wave" "^weapons/1911/pistol_fire3.wav"
  38. }
  39. "Weapon_1911.Special1"
  40. {
  41. "channel" "CHAN_WEAPON"
  42. "volume" "0.7"
  43. "soundlevel" "SNDLVL_NORM"
  44. "wave" ")weapons/smg1/switch_single.wav"
  45. }
  46. "Weapon_1911.Special2"
  47. {
  48. "channel" "CHAN_WEAPON"
  49. "volume" "0.7"
  50. "soundlevel" ")SNDLVL_NORM"
  51. "wave" "weapons/smg1/switch_burst.wav"
  52. }
  53. "Weapon_1911.Burst"
  54. {
  55. "channel" "CHAN_WEAPON"
  56. "volume" "0.7"
  57. "soundlevel" "SNDLVL_GUNFIRE"
  58. "pitch" "98,105"
  59. "wave" "^weapons/smg1/smg1_fireburst1.wav"
  60. }
  61. // weapon_Beretta.txt
  62. "Weapon_Beretta.Reload"
  63. {
  64. "channel" "CHAN_ITEM"
  65. "volume" "0.7"
  66. "soundlevel" "SNDLVL_NORM"
  67. "wave" ")weapons/Beretta/pistol_reload1.wav"
  68. }
  69. "Weapon_Beretta.NPC_Reload"
  70. {
  71. "channel" "CHAN_ITEM"
  72. "volume" "0.7"
  73. "soundlevel" "SNDLVL_NORM"
  74. "wave" "weapons/smg1/smg1_reload.wav"
  75. }
  76. "Weapon_Beretta.Empty"
  77. {
  78. "channel" "CHAN_WEAPON"
  79. "volume" "0.7"
  80. "soundlevel" "SNDLVL_NORM"
  81. "wave" ")weapons/pistol/pistol_empty.wav"
  82. }
  83. "Weapon_Beretta.Single"
  84. {
  85. "channel" "CHAN_WEAPON"
  86. "volume" "0.55"
  87. "soundlevel" "SNDLVL_GUNFIRE"
  88. "pitch" "98,102"
  89. "wave" ")weapons/1911/pistol_fire2.wav"
  90. }
  91. "Weapon_Beretta.NPC_Single"
  92. {
  93. "channel" "CHAN_WEAPON"
  94. "volume" "0.7"
  95. "soundlevel" "SNDLVL_GUNFIRE"
  96. "pitch" "90,120"
  97. "wave" "^weapons/pistol/pistol_fire3.wav"
  98. }
  99. "Weapon_Beretta.Special1"
  100. {
  101. "channel" "CHAN_WEAPON"
  102. "volume" "0.7"
  103. "soundlevel" "SNDLVL_NORM"
  104. "wave" ")weapons/smg1/switch_single.wav"
  105. }
  106. "Weapon_Beretta.Special2"
  107. {
  108. "channel" "CHAN_WEAPON"
  109. "volume" "0.7"
  110. "soundlevel" ")SNDLVL_NORM"
  111. "wave" "weapons/smg1/switch_burst.wav"
  112. }
  113. "Weapon_1911.Burst"
  114. {
  115. "channel" "CHAN_WEAPON"
  116. "volume" "0.7"
  117. "soundlevel" "SNDLVL_GUNFIRE"
  118. "pitch" "98,105"
  119. "wave" "^weapons/smg1/smg1_fireburst1.wav"
  120. }
  121. // weapon_misato.txt
  122. "Weapon_misato.Reload"
  123. {
  124. "channel" "CHAN_ITEM"
  125. "volume" "0.7"
  126. "soundlevel" "SNDLVL_NORM"
  127. "wave" ")weapons/misato/pistol_reload1.wav"
  128. }
  129. "Weapon_misato.NPC_Reload"
  130. {
  131. "channel" "CHAN_ITEM"
  132. "volume" "0.7"
  133. "soundlevel" "SNDLVL_NORM"
  134. "wave" "weapons/smg1/smg1_reload.wav"
  135. }
  136. "Weapon_misato.Empty"
  137. {
  138. "channel" "CHAN_WEAPON"
  139. "volume" "0.7"
  140. "soundlevel" "SNDLVL_NORM"
  141. "wave" ")weapons/pistol/pistol_empty.wav"
  142. }
  143. "Weapon_misato.Single"
  144. {
  145. "channel" "CHAN_WEAPON"
  146. "volume" "0.55"
  147. "soundlevel" "SNDLVL_GUNFIRE"
  148. "pitch" "98,102"
  149. "wave" ")weapons/misato/pistol_fire2.wav"
  150. }
  151. "Weapon_misato.NPC_Single"
  152. {
  153. "channel" "CHAN_WEAPON"
  154. "volume" "0.7"
  155. "soundlevel" "SNDLVL_GUNFIRE"
  156. "pitch" "90,120"
  157. "wave" "^weapons/misato/pistol_fire3.wav"
  158. }
  159. "Weapon_misato.Special1"
  160. {
  161. "channel" "CHAN_WEAPON"
  162. "volume" "0.7"
  163. "soundlevel" "SNDLVL_NORM"
  164. "wave" ")weapons/smg1/switch_single.wav"
  165. }
  166. "Weapon_misato.Special2"
  167. {
  168. "channel" "CHAN_WEAPON"
  169. "volume" "0.7"
  170. "soundlevel" ")SNDLVL_NORM"
  171. "wave" "weapons/smg1/switch_burst.wav"
  172. }
  173. "Weapon_misato.Burst"
  174. {
  175. "channel" "CHAN_WEAPON"
  176. "volume" "0.7"
  177. "soundlevel" "SNDLVL_GUNFIRE"
  178. "pitch" "98,105"
  179. "wave" "^weapons/smg1/smg1_fireburst1.wav"
  180. }
  181. // weapon_Fisher.txt
  182. "Weapon_Fisher.Empty"
  183. {
  184. "channel" "CHAN_WEAPON"
  185. "volume" "0.7"
  186. "soundlevel" "SNDLVL_NORM"
  187. "wave" "weapons/pistol/pistol_empty.wav"
  188. }
  189. "Weapon_Fisher.Reload"
  190. {
  191. "channel" "CHAN_ITEM"
  192. "volume" "0.7"
  193. "soundlevel" "SNDLVL_NORM"
  194. "wave" "weapons/ar2/ar2_reload.wav"
  195. }
  196. "Weapon_Fisher.Reload_Rotate"
  197. {
  198. "channel" "CHAN_ITEM"
  199. "volume" "0.9"
  200. "soundlevel" "SNDLVL_NORM"
  201. "wave" "weapons/Fisher/ar2_reload_rotate.wav"
  202. }
  203. "Weapon_Fisher.Reload_Push"
  204. {
  205. "channel" "CHAN_ITEM"
  206. "volume" "0.9"
  207. "soundlevel" "SNDLVL_NORM"
  208. "wave" "weapons/Fisher/ar2_reload_push.wav"
  209. }
  210. "Weapon_Fisher.Single"
  211. {
  212. "channel" "CHAN_WEAPON"
  213. "volume" "0.8"
  214. "soundlevel" "SNDLVL_GUNFIRE"
  215. "pitch" "85,95"
  216. "wave" "^weapons/ar2/ar2_pl_fire.wav"
  217. // "rndwave"
  218. // {
  219. // "wave" "weapons/ar2/fire1.wav"
  220. // }
  221. }
  222. "Weapon_Fisher.Special1"
  223. {
  224. "channel" "CHAN_WEAPON"
  225. "volume" "0.7"
  226. "soundlevel" "SNDLVL_NORM"
  227. "wave" "weapons/sniper/sniper_zoomin.wav"
  228. }
  229. "Weapon_Fisher.Special2"
  230. {
  231. "channel" "CHAN_WEAPON"
  232. "volume" "0.7"
  233. "soundlevel" "SNDLVL_NORM"
  234. "wave" "weapons/sniper/sniper_zoomout.wav"
  235. }
  236. "Weapon_Fisher.Double"
  237. {
  238. "channel" "CHAN_WEAPON"
  239. "volume" "0.7"
  240. "soundlevel" "SNDLVL_GUNFIRE"
  241. "wave" "weapons/ar2/ar2_altfire.wav"
  242. }
  243. "Weapon_Fisher.NPC_Reload"
  244. {
  245. "channel" "CHAN_ITEM"
  246. "volume" "0.7"
  247. "soundlevel" "SNDLVL_NORM"
  248. "wave" "weapons/ar2/npc_ar2_reload.wav"
  249. }
  250. "Weapon_Fisher.NPC_Double"
  251. {
  252. "channel" "CHAN_WEAPON"
  253. "volume" "0.7"
  254. "soundlevel" "SNDLVL_GUNFIRE"
  255. "wave" "weapons/ar2/npc_ar2_altfire.wav"
  256. }
  257. "Weapon_Fisher.NPC_Single"
  258. {
  259. "channel" "CHAN_WEAPON"
  260. "volume" "0.7"
  261. "soundlevel" "SNDLVL_GUNFIRE"
  262. "pitch" "95,105"
  263. // "wave" "^weapons/ar2/npc_ar2_fire1.wav"
  264. "wave" "^weapons/ar1/ar1_dist1.wav"
  265. }
  266. // weapon_melts.txt
  267. "Weapon_melts.Empty"
  268. {
  269. "channel" "CHAN_WEAPON"
  270. "volume" "0.7"
  271. "soundlevel" "SNDLVL_NORM"
  272. "wave" "weapons/ar2/ar2_empty.wav"
  273. }
  274. "Weapon_melts.Reload"
  275. {
  276. "channel" "CHAN_ITEM"
  277. "volume" "0.7"
  278. "soundlevel" "SNDLVL_NORM"
  279. "wave" "weapons/ar2/ar2_reload.wav"
  280. }
  281. "Weapon_melts.Reload_Rotate"
  282. {
  283. "channel" "CHAN_ITEM"
  284. "volume" "0.9"
  285. "soundlevel" "SNDLVL_NORM"
  286. "wave" "weapons/melts/ar2_reload_rotate.wav"
  287. }
  288. "Weapon_melts.Reload_Push"
  289. {
  290. "channel" "CHAN_ITEM"
  291. "volume" "0.9"
  292. "soundlevel" "SNDLVL_NORM"
  293. "wave" "weapons/melts/ar2_reload_push.wav"
  294. }
  295. "Weapon_melts.Single"
  296. {
  297. "channel" "CHAN_WEAPON"
  298. "volume" "0.8"
  299. "soundlevel" "SNDLVL_GUNFIRE"
  300. "pitch" "85,95"
  301. "wave" "^weapons/ar2/ar2_pl_fire.wav"
  302. // "rndwave"
  303. // {
  304. // "wave" "weapons/melts/fire1.wav"
  305. // }
  306. }
  307. "Weapon_melts.Special1"
  308. {
  309. "channel" "CHAN_WEAPON"
  310. "volume" "0.7"
  311. "soundlevel" "SNDLVL_NORM"
  312. "wave" "weapons/sniper/sniper_zoomin.wav"
  313. }
  314. "Weapon_melts.Special2"
  315. {
  316. "channel" "CHAN_WEAPON"
  317. "volume" "0.7"
  318. "soundlevel" "SNDLVL_NORM"
  319. "wave" "weapons/sniper/sniper_zoomout.wav"
  320. }
  321. "Weapon_melts.Double"
  322. {
  323. "channel" "CHAN_WEAPON"
  324. "volume" "0.7"
  325. "soundlevel" "SNDLVL_GUNFIRE"
  326. "wave" "weapons/ar2/ar2_altfire.wav"
  327. }
  328. "Weapon_melts.NPC_Reload"
  329. {
  330. "channel" "CHAN_ITEM"
  331. "volume" "0.7"
  332. "soundlevel" "SNDLVL_NORM"
  333. "wave" "weapons/ar2/npc_ar2_reload.wav"
  334. }
  335. "Weapon_melts.NPC_Double"
  336. {
  337. "channel" "CHAN_WEAPON"
  338. "volume" "0.7"
  339. "soundlevel" "SNDLVL_GUNFIRE"
  340. "wave" "weapons/ar2/npc_ar2_altfire.wav"
  341. }
  342. "Weapon_melts.NPC_Single"
  343. {
  344. "channel" "CHAN_WEAPON"
  345. "volume" "0.7"
  346. "soundlevel" "SNDLVL_GUNFIRE"
  347. "pitch" "95,105"
  348. // "wave" "^weapons/ar2/npc_ar2_fire1.wav"
  349. "wave" "^weapons/ar1/ar1_dist1.wav"
  350. }
  351. // weapon_irifle.txt
  352. "Weapon_melts.Empty"
  353. {
  354. "channel" "CHAN_WEAPON"
  355. "volume" "0.7"
  356. "soundlevel" "SNDLVL_NORM"
  357. "wave" "weapons/ar2/ar2_empty.wav"
  358. }
  359. "Weapon_melts.Single"
  360. {
  361. "channel" "CHAN_WEAPON"
  362. "volume" "0.55"
  363. "soundlevel" "SNDLVL_GUNFIRE"
  364. "wave" ")weapons/irifle/irifle_fire2.wav"
  365. }
  366. // weapon_smg1.txt
  367. "Weapon_M4A1.Reload"
  368. {
  369. "channel" "CHAN_ITEM"
  370. "volume" "0.7"
  371. "soundlevel" "SNDLVL_NORM"
  372. "wave" "weapons/smg1/smg1_reload.wav"
  373. }
  374. "Weapon_M4A1.NPC_Reload"
  375. {
  376. "channel" "CHAN_ITEM"
  377. "volume" "0.7"
  378. "soundlevel" "SNDLVL_NORM"
  379. "wave" "weapons/smg1/smg1_reload.wav"
  380. }
  381. "Weapon_M4A1.Empty"
  382. {
  383. "channel" "CHAN_WEAPON"
  384. "volume" "0.7"
  385. "soundlevel" "SNDLVL_NORM"
  386. "wave" "weapons/pistol/pistol_empty.wav"
  387. }
  388. "Weapon_M4A1.Double"
  389. {
  390. "channel" "CHAN_WEAPON"
  391. "volume" "0.61"
  392. "soundlevel" "SNDLVL_GUNFIRE"
  393. "wave" ")weapons/ar2/ar2_altfire.wav"
  394. }
  395. "Weapon_M4A1.NPC_Single"
  396. {
  397. "channel" "CHAN_WEAPON"
  398. "volume" "0.7"
  399. "soundlevel" "SNDLVL_GUNFIRE"
  400. "pitch" "95,105"
  401. "wave" "^weapons/smg1/npc_smg1_fire1.wav"
  402. }
  403. "Weapon_M4A1.Special1"
  404. {
  405. "channel" "CHAN_WEAPON"
  406. "volume" "0.7"
  407. "soundlevel" "SNDLVL_NORM"
  408. "wave" "weapons/smg1/switch_single.wav"
  409. }
  410. "Weapon_M4A1.Special2"
  411. {
  412. "channel" "CHAN_WEAPON"
  413. "volume" "0.7"
  414. "soundlevel" "SNDLVL_NORM"
  415. "wave" "weapons/smg1/switch_burst.wav"
  416. }
  417. "Weapon_M4A1.Burst"
  418. {
  419. "channel" "CHAN_WEAPON"
  420. "volume" "0.7"
  421. "soundlevel" "SNDLVL_GUNFIRE"
  422. "pitch" "98,105"
  423. "wave" "^weapons/smg1/smg1_fire1.wav"
  424. }
  425. // weapon_Remington.txt
  426. "Weapon_Remington.Empty"
  427. {
  428. "channel" "CHAN_WEAPON"
  429. "volume" "0.7"
  430. "soundlevel" "SNDLVL_NORM"
  431. "pitch" "95,100"
  432. "wave" "weapons/shotgun/shotgun_empty.wav"
  433. }
  434. "Weapon_Remington.Reload"
  435. {
  436. "channel" "CHAN_ITEM"
  437. "volume" "0.7"
  438. "soundlevel" "SNDLVL_NORM"
  439. "rndwave"
  440. {
  441. "wave" "weapons/shotgun/shotgun_reload1.wav"
  442. "wave" "weapons/shotgun/shotgun_reload2.wav"
  443. "wave" "weapons/shotgun/shotgun_reload3.wav"
  444. }
  445. }
  446. "Weapon_Remington.Special1"
  447. {
  448. "channel" "CHAN_ITEM"
  449. "volume" "0.7"
  450. "soundlevel" "SNDLVL_NORM"
  451. "wave" "weapons/Remington/shotgun_cock.wav"
  452. }
  453. "Weapon_Remington.Single"
  454. {
  455. "channel" "CHAN_WEAPON"
  456. "volume" "0.86"
  457. "soundlevel" "SNDLVL_GUNFIRE"
  458. "pitch" "98,101"
  459. "rndwave"
  460. {
  461. // "wave" "weapons/shotgun/shotgun_fire2.wav"
  462. // "wave" "weapons/Remington/shotgun_fire6.wav"
  463. "wave" "weapons/Remington/shotgun_fire7.wav"
  464. }
  465. }
  466. "Weapon_Remington.Double"
  467. {
  468. "channel" "CHAN_WEAPON"
  469. "volume" "1.0"
  470. "soundlevel" "SNDLVL_GUNFIRE"
  471. "pitch" "90,95"
  472. "wave" "weapons/Remington/shotgun_dbl_fire7.wav"
  473. }
  474. "Weapon_Remington.NPC_Reload"
  475. {
  476. "channel" "CHAN_ITEM"
  477. "volume" "0.7"
  478. "soundlevel" "SNDLVL_NORM"
  479. "rndwave"
  480. {
  481. "wave" "weapons/shotgun/shotgun_reload1.wav"
  482. "wave" "weapons/shotgun/shotgun_reload2.wav"
  483. "wave" "weapons/shotgun/shotgun_reload3.wav"
  484. }
  485. }
  486. "Weapon_Remington.NPC_Single"
  487. {
  488. "channel" "CHAN_WEAPON"
  489. "volume" "0.95"
  490. "soundlevel" "SNDLVL_GUNFIRE"
  491. "pitch" "98,101"
  492. "wave" "weapons/Remington/shotgun_fire6.wav"
  493. }
  494. //weapon NERV Deagle
  495. "Weapon_deagle.wheel_out"
  496. {
  497. "channel" "CHAN_ITEM"
  498. "volume" "1.0"
  499. "CompatibilityAttenuation" "1.0"
  500. "pitch" "PITCH_NORM"
  501. "wave" "weapons\NERVdeagle\wheel_out.wav"
  502. }
  503. "Weapon_deagle.bulletout_1"
  504. {
  505. "channel" "CHAN_ITEM"
  506. "volume" "1.0"
  507. "CompatibilityAttenuation" "1.0"
  508. "pitch" "95,105"
  509. "wave" "weapons\NERVdeagle\bulletout_1.wav"
  510. }
  511. "Weapon_deagle.bulletout_2"
  512. {
  513. "channel" "CHAN_ITEM"
  514. "volume" "1.0"
  515. "CompatibilityAttenuation" "1.0"
  516. "pitch" "95,105"
  517. "wave" "weapons\NERVdeagle\bulletout_2.wav"
  518. }
  519. "Weapon_deagle.bulletout_3"
  520. {
  521. "channel" "CHAN_ITEM"
  522. "volume" "1.0"
  523. "CompatibilityAttenuation" "1.0"
  524. "pitch" "95,105"
  525. "wave" "weapons\deagle\NERVbulletout_3.wav"
  526. }
  527. "Weapon_deagle.bullets_in"
  528. {
  529. "channel" "CHAN_ITEM"
  530. "volume" "1.0"
  531. "CompatibilityAttenuation" "1.0"
  532. "pitch" "95,105"
  533. "wave" "weapons\NERVdeagle\bullets_in.wav"
  534. }
  535. "Weapon_deagle.wheel_in"
  536. {
  537. "channel" "CHAN_ITEM"
  538. "volume" "1.0"
  539. "CompatibilityAttenuation" "1.0"
  540. "pitch" "95,105"
  541. "wave" "weapons\NERVdeagle\wheel_in.wav"
  542. }