"LightmappedGeneric" { "$basetexture" "fun_/jp_wdflrs_01" "$bumpmap" "fun_\jp_wdflrs_01_Nrm" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" "1" "$envmaptint" "[.05 .05 .05]" "$surfaceprop" "Wood" }