"Refract" { "$normalmap" "fun_/fun_lobflM1_NRM" "$dudvmap" "fun_/fun_lobflM1_DDV2" "$refracttinttexture" "fun_/fun_lobflM2" "$refractamount" "0.2" "$bluramount" ".5" "$REFRACTTINT" "[255 255 255]" "$surfaceprop" "Concrete" }