"LightmappedGeneric" { "$basetexture" "fun_/fun_lobflM2" "$envmap" "env_cubemap" "$envmaptint" "[.3 .3 .3]" "$envmapsaturation" .4 "$bumpmap" "fun_/fun_lobfl_NRM" "$normalmapalphaenvmapmask" 1 "$nodiffusebumplighting" 1 "$surfaceprop" "Concrete" }